CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ascaad2012_004
id ascaad2012_004
authors El-Masri, Souheil; Mazen Kana’an and Mohammed Fawzi Elanany
year 2012
title Architecture, Digital Techniques & Project Management
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 14-20
summary With the invention of computers, Architecture and other Engineering disciplines have undergone revolutionary developments offering new opportunities for improving efficiency and opening new frontiers for creativity. For example in architecture and urban planning, the discussions have been extended from conventional writings to cover cyberspace, virtual architecture and digital city. Moreover, computers have helped in the realization of many complex projects that would be inconceivable with traditional drawing techniques. This is clearly demonstrated in the works of Frank Gehry's, Zaha Hadid, Daniel Libeskind and many others. In deed, digital techniques have changed the design creative process and how the architects think. Traditionally the structured development architectural ideas from 2D drawings (plans, sections, elevations) towards 3D resolution has been replaced by more interactive approach of 2D & 3D. The changes that digital techniques have brought to the field of Architecture; including practice and education, can obviously be viewed from different angles and incite many discussions and questions. However, the purpose of this presentation is to discuss the role of digital techniques within the overall framework of project management in Gulf Housing Engineering. It starts the discussion with a brief on architecture and digital techniques in the Gulf Region, especially during the “boom period”; a period characterized by rapid production of buildings relying heavily on virtual images. It is against this background, the role of digital techniques is evaluated from a practice point of view. In fact in GHE, digital means are integral parts of the holistic project delivery process starting form initiation, to various design stages to construction ending with project completion. In this process emphasis is paid to the inter-relationships between IT Systems and Quality Control which in turn facilitate measuring, monitoring and reporting on various managerial, technical and design and budgetary aspects of the project. The presentation is supported by real case studies of GHE portfolio. It emphasizes that digital techniques should be an integral part of an overall process and should be seen as means to enhance efficiency and creativity; and should contribute to the betterment of the built environment
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_004.pdf
last changed 2012/05/15 20:46

_id acadia12_269
id acadia12_269
authors Lally, Sean
year 2012
title Architecture of an Active Context
doi https://doi.org/10.52842/conf.acadia.2012.269
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 269-276
summary As we stand with our feet on earth’s outermost surface we build an architecture today that is much like it was several thousand years earlier, in an attempt to extend that outer shell with one of our own making. Artificial masses are built from a refinement of this existing geologic layer into materials of stone, steel, concrete, and glass that assemble to produce new pockets of space through the buildings they create. However, the sixth century BC writer Thales of Miletus put a different perspective on this: he insisted that we live, in reality, not on the summit of a solid earth but at the bottom of an ocean of air (Holmyard 1931). And so, as architecture continues to build up the outermost layer of earth’s surface through a mimicking, embellishing, and enhancing of the materials which it comes from, it raises the question of why we have not brought a similar relationship to the materialities at the bottom of this “ocean” of air to create the spaces we call architecture. If you were looking to level a complaint with the architectural profession, stating that it has not been ambitious enough in scope would not be one. Architects have never shied away from the opportunity to design everything from the building’s shell to the teaspoon used to stir your sugar in its matching cup. But it would seem that the profession has developed a rather large blind spot in terms of what it sees as a malleable material with which to engage. Architects have made assumptions as to what is beyond our scope of action, refraining from engaging a range of material variables due to a belief that the task would be too great or simply beyond our physical control. So even though we are enveloped by them continuously, both on the exterior as well as the interior of our buildings, it must be assumed that the particles, waves, and frequencies of energy that move around us are thought by architects to be too faint and shaky to unload upon them any heavy obligations, that they are too unwieldy for us to control to create the physical boundaries of separation, security, and movement required of architecture. This has resulted in a cultivated set of blinders that essentially defines architecture as a set of mediation devices (surfaces, walls, and inert masses) for tempering the environmental context it is situated in from the individuals and activities within. The spaces we inhabit are defined by their ability to decide what gets in and what stays out (sunlight, precipitation, winds). We place our organizational demands and aesthetic opinions on the surfaces that mediate these variables rather than seeing them as available for manipulation as a building material on their own. The intention here is to recalibrate the materialities that make up that environmental context to build architecture. The starting point is a rather naive question: can we design the energy systems that course in and around us daily as an architectural material so as to take on the needs of activities, securities, and lifestyles associated with architecture? Can the variables that we would normally mediate against instead be heightened and amplified so as to become the architecture itself? That which many would incorrectly dismiss as simply “air” today—thought to be homogeneous, scale-less, and vacant due in part to the limits of our human sensory system to perceive more fully otherwise—might tomorrow be further articulated, populated, and layered so as to become a materiality that will build spatial boundaries, define activities of individuals and movement, and act as architectural space. Our environmental context consists of a diverse range of materials (particles and waves of energy, spectrum of light, sound waves, and chemical particles) that can be manipulated and formed to meet our needs. The opportunity before us today is to embrace the needs of organizational structures and aesthetics by designing the active context that surrounds us through the material energies that define it.
keywords Material energies
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id sigradi2012_272
id sigradi2012_272
authors Amindarbari, Reza
year 2012
title Morphological indicators of solar exposure
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 414-418
summary This paper investigates the relation between the shading condition and geometrical configuration of neighborhood-scale developments. It introduces a straightforward method for measuring shadow areas casted on buildings’ roofs and facades – in urban areas – using digital 3D models. Employing this method for measuring shadow areas in nine neighborhoods in Jinan, China, at six different time points on summer and winter solstices – a total of 54 sample measurements – this study develops two regression models that reveal the significant dependency of the in-shadow percentage of buildings’ façade and roof areas to the building volume density (BVD) and height irregularity (HI) of the urban fabric.
keywords urban form, geometrical configuration, solar exposure, shadow area
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2012_025
id ecaade2012_025
authors Tonn, Christian ; Tatarin, René
year 2012
title Volume Rendering in Architecture: Overlapping and combining 3d voxel volume data with 3d building models
doi https://doi.org/10.52842/conf.ecaade.2012.1.719
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 719-726.
summary Volume rendering is an illustration technique for visualising different 3D measured data or 3D simulation data interactively on screen. This paper introduces a method that overlays several types of volume data on an architectural surface model. This complex calculation takes place on the graphics card using hardware-accelerated shaders. An implemented software prototype entitled “VolumeRendering” is introduced. In addition to interactive visualisation, the objective was to create a user-friendly interface. Synergies and new evaluation possibilities arise through the overlay, e.g. of different measuring techniques, with a surface model. Finally the use of the software prototype is illustrated using examples from our interdisciplinary research project.
wos WOS:000330322400076
keywords Multiple Volume Rendering; Overlay; 3D Surface Models
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2012_113
id sigradi2012_113
authors Espinoza, Verónica Paola Rossado
year 2012
title Las redes sociales como apoyo a la realización del proyecto arquitectónico en el ámbito universitario [Social network to support the development of the architecture project in the university]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 104-108
summary Nowadays, the subject of social networking is closely related to leisure, publicity and marketing. Few people consider them as a tool to support learning. However, with their daily activities online, students are developing, without thinking, skills that we do not directly perceive, such as collaborative work, interest and motivation for research. With the adequate methodology and teacher support, it is possible to guide these skills, innate in students, and get an effective collaborative work in developing the project. Through this research, applied to students of architecture, schemes are proposed to improve the teaching-learning process, and extend beyond the classroom.
keywords arquitectura; educación; redes sociales; universidad; aprendizaje
series SIGRADI
email
last changed 2016/03/10 09:51

_id ecaade2012_303
id ecaade2012_303
authors Cheng, Nancy Yen-wen
year 2012
title Shading With Folded Surfaces: Designing With Material, Visual and Digital Considerations
doi https://doi.org/10.52842/conf.ecaade.2012.2.613
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 613-620
summary This paper analyses a hybrid design approach; how physical and digital processes can inform each other in a multivalent design cycle. It describes the design of origami-inspired window shades, part of the Shaping Light project that explores how adjustable surface structures can modulate light levels and heat gain in response to the changing seasons. The screen uses sloped surfaces to diffuse light and create apertures that close when the screen is stretched and open when the screen is folded. The project complements digital methods for pattern proportioning and kinetic simulation with manual manipulation to generate 3D folding motifs and refi ne assemblies. Physical prototypes can shape digital refi nement by revealing visual and structural characteristics of materials, along with joint and production considerations. Physical models for simulating sunny and cloudy daylighting conditions provide a direct connection between spatial confi guration and visual effects. The paper concludes with guidelines for material-based digital-analog creation.
wos WOS:000330320600066
keywords Architectural design process; digital fabrication; shading devices; origami
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2012_149
id sigradi2012_149
authors Diniz, Nancy; Anderson, Bennedict; Liang, Hai-Ning; Laing, Richard
year 2012
title Mapping the Experience of Space
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 550-553
summary This paper aims to contribute to the discussion and our understanding of time-based mapping of visual information. Our approach is to enhance the traditional contextual static analysis through the acknowledgement of the body and the senses as key indicators of perceptual spatial experience. The time-based mapping paradigms have produced different ways of designing space by leveraging perceptual and other sensorial understanding, leading to the formation of variables (or parameters) which at the same time turn themselves as catalysts for other variables. The potential for a constantly evolving reinterpretation of the perceptual experience and for associated paradigm to shift suggest a multiplicity of design possibilities for urban areas that also need to adapt to the new requirements of contemporary living. In essence, the paper will bring to light the deployment of tools (digital and analogue) to turn static invisible data to dynamic visible data. In other words, we want to explore how the data can be treated as a generative system, enabling students and tutors alike to experience space which accounts for sensory performances and behaviours within the space.
keywords Time-based design processes; dynamic data visualization; digital pedagogies, phenomenology, design process
series SIGRADI
email
last changed 2016/03/10 09:50

_id sigradi2012_307
id sigradi2012_307
authors Klinger, Kevin
year 2012
title Design-Through-Production: Towards a Humanist Position
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 625-629
summary This paper will examine the necessity for shifting the discourse towards a more humanist perspective in light of the application of digital design-through-production techniques. It will demonstrate an ethic for production, informing form, and provoke a call to carefully examine the nature of architecting solutions to contemporary problems.
keywords design-through-production, humanism, architecting, collaborative design
series SIGRADI
email
last changed 2016/03/10 09:54

_id sigradi2012_314
id sigradi2012_314
authors Kotsopoulos, Sotirios; Farina, Carla; Casalegno, Federico
year 2012
title Designing an Interactive Architectural Element for a Responsive House
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 369-372
summary This paper presents the features and the reasoning followed in the process of designing a programmable architectural element for a prototype house – a interactive façade involving a matrix of programmable windows. The façade contributes to the precise adjustment of view, airflow, solar radiation, and heat, by allowing the automated modification of the chromatism, the angle and the light transmittance of each individual window.
keywords Electroactive materials; autonomous control; interactive façade; performance; aesthetics
series SIGRADI
email
last changed 2016/03/10 09:54

_id ascaad2012_001
id ascaad2012_001
authors Mahdjoubi, Lamine
year 2012
title Digital Architecture at Crossroads – Transition from Simulation and Visualisation to Information Modelling
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 5
summary Digital architecture is at an exciting but challenging stage of its development. Past decades have witnessed important developments in computer-generated architectural representations. These tools have complemented and, in some cases, superseded the traditional forms of design and communication. In parallel with progress in computer graphics, advances in computer generated architectural representations have evolved to deliver photorealistic computer generated imagery. However, there is evidence to suggest that these advances have not significantly enhanced collaborative practices. It was acknowledged that to address the fragmentation of the industry, a fundamental change to deliver digital architecture was needed. Dealing with the requirements for an improved co-ordination and co-operation between designers and other stakeholders to encourage more integration has therefore become a central issue in the last decade. It was also recognised that significantly more intelligence needs to be brought to bear on the decision-making process if the targets set by the sustainability agenda are to be met. The quest for an improved quality of information and decision making has shifted the emphasis from computer-generated imagery to integrated building information. The recent emergence of building information modelling (BIM) constitutes one of the most exciting developments in the field. It was suggested that BIM will deliver considerable sophistication and judgment in decision-making. This keynote speech seeks to examine the implications of the transition of digital architecture from simulation and visualisation to information modelling. It aims to shed light on the methodological and technological challenges facing practitioners, researchers, and software developers, as a result of the early adoption of BIM.
series ASCAAD
type keynote paper
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_001.pdf
last changed 2012/05/15 20:46

_id ecaade2012_294
id ecaade2012_294
authors Okuda, Shinya ; Yang, Xiaoming ; Wittkopf, Stephen K
year 2012
title Equalizing Daylight Distribution: Digital simulation and fabrication of optimized inner reflectors and bottom extractors for a light-duct
doi https://doi.org/10.52842/conf.ecaade.2012.1.607
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 607-612.
summary The present paper explores the implementation of a light-duct in order to equalise daylight distribution in an office space. While the illuminance level near windows in a building tends to be higher than that necessary for the working environment, artificial lighting is often used to ensure that the workspace further away from the windows has the required level of illuminance. Equalising daylight distribution from the periphery to the inner part would thus provide signifi cant advantages for energy-efficient lighting as well as the fl exible and efficient use of offi ce space. In order to achieve this goal, anti-glare devices in the perimeter zone such as louvers and daylight distribution devices such as light-ducts are required. In this paper, we focus on light-ducts in the first instance, with an emphasis on their two key components for controlling the direction of daylight, namely inner reflectors and bottom extractors.
wos WOS:000330322400063
keywords Day lighting; Digital Fabrication; Performance; Parametric; Algorithm
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2012_229
id ecaade2012_229
authors Pihlajaniemi, Henrika; Oesterlund, Toni; Tanska, Tuulikki
year 2012
title Tools for Interaction and User Participation in Urban Lighting: Lightstories Case
doi https://doi.org/10.52842/conf.ecaade.2012.2.677
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 677-687
summary This proposed paper presents the results of a real world demo of adaptive urban lighting in a pedestrian oriented street in the core centre of a northern city of 65°01’ latitude, Oulu, Finland. The case project – LightStories (Valotarina) – explores the methods to enable city dwellers to participate in the design of public urban lighting, as well as interaction and communication through urban lighting. It applies a web-based design tool which offers city dwellers the possibility to design one hour long light animations to be displayed along a pedestrian oriented street. In addition to describing the design and development process of the lighting system and the participatory design tools used in this case, the paper presents general discussion about the process and tools, and also about the role of algorithm aided methods in enabling the user participation in lighting design with the tool.
wos WOS:000330320600073
keywords Adaptive urban lighting; user participation; design tool; algorithm aided; real world demo
series eCAADe
email
last changed 2022/06/07 08:00

_id acadia12_333
id acadia12_333
authors Poulsen, Esben Skouboe ; Andersen, Hans Jørgen
year 2012
title Reactive Light Design in the ""Laboratory of the Street"" Esben Skouboe Poulsen, Hans Jørgen Andersen"
doi https://doi.org/10.52842/conf.acadia.2012.333
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 333-342
summary This paper presents and discusses results related to a full-scale responsive urban lighting experiment and introduces a light design methodology inspired by reactive control strategies in robot systems. The experiment investigates how human motion intensities can be used as input to light design in a reactive system. Using video from 3 thermal cameras and computer vision analysis; people’s flow patterns were monitored and send as input into a reactive light system. Using physical as well as digital models 4 different light scenarios is designed and tested in full-scale. Results show that people on the square did not engage in the changing illumination and often they did not realized that the light changed according to their presence. However from the edge of the square people observed the light patterns “painted” on the city square, as such people became actors on the urban stage, often without knowing. Furthermore did the experiment showcase power savings up to 90% depending on the response strategy.
keywords Responsive environments , Architectural Lighting , Interaction , Realtime response , Computer vision
series ACADIA
type normal paper
email
last changed 2022/06/07 08:00

_id ecaade2012_313
id ecaade2012_313
authors Riether, Gernot
year 2012
title Parametric Folds: Using the Elasticity of Polymers For a Light Weight Structure
doi https://doi.org/10.52842/conf.ecaade.2012.2.181
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 181-189
summary This project takes advantage of a dynamic structural quality found in high-density polymers in the development of a self-supporting lightweight structural envelope for the Nuit Blanche pavilion. The pavilion was developed to display a series of interactive art projects as part of the annual Nuit Blanche Festival in Paris. The project combines concepts from biology with digital design and fabrication methods to speculate on a new relation between structure, geometry, material and appearance. Before discussing the design research of the pavilion the paper will elaborate on our larger research goals in using digital technology to promote more environmentally responsible construction methods and the research values of projects at the scale of a pavilion.
wos WOS:000330320600018
keywords Polymer; elasticity; lightweight structure; pavilion
series eCAADe
last changed 2022/06/07 07:56

_id ijac201210302
id ijac201210302
authors Rossi, Dino; Zoltán Nagy, Arno Schlueter
year 2012
title Adaptive Distributed Robotics for Environmental Performance, Occupant Comfort and Architectural Expression
source International Journal of Architectural Computing vol. 10 - no. 3, 341-359
summary The integration of adaptive distributed robotics in architectural design has the potential to improve building energy performance while simultaneously increasing occupant comfort. In addition, conceiving buildings as dynamic systems with the ability to adapt to the changing environments in which they exist, opens new aesthetic possibilities for designers. As the façade of a building is a common place to address issues of energy performance and occupant comfort, this paper presents a first prototype of an adaptive solar envelope (ASE). Its functions are to provide distributed shading, solar power generation through integrated photovoltaics, and daylight distribution. We describe the interdisciplinary design process, and illustrate the architectural possibilities that arise from a distributed systems approach. The ASE is expanded to work in parallel with an adaptive artificial lighting element. Rather than being preprogrammed, the systems adapt their behavior through interaction with the environment and building occupants. This adaptation to the user's wishes is demonstrated successfully for the artificial light controller. We argue that with presently available technology and an increased exposure of architecture students and practitioners to adaptive design techniques, adaptive architectures will soon become a regular element of the built environment.
series journal
last changed 2019/05/24 09:55

_id sigradi2012_158
id sigradi2012_158
authors Tagliari, Ana; Florio, Wilson
year 2012
title Fabricação digital de maquetes para análise de projetos não-construídos utilizando a cortadora a laser [Digital fabrication of models to analyze unbuilt projects using laser cutter]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 530-533
summary In this article we present the analysis methodology of thirty-nine unbuilt projects of the architect João Batista Vilanova Artigas,using models derived from digital fabrication. This precious artifact extends the possibilities of research and understandingof architecture. We present images of the steps of creating physical models of the projects that are being studied. Further tomethodological and technical production of physical models, high light its importance for the understanding of unbuilt projects.
keywords Cortadora a laser; Projeto não-construído; Maquete; Fabricação Digital; Vilanova Artigas
series SIGRADI
email
last changed 2016/03/10 10:01

_id sigradi2012_186
id sigradi2012_186
authors Aghaei Meibodi, Mania; Aghaiemeybodi, Hamia
year 2012
title Symbiosis of Structural & Non-Structural properties in Building
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 602-606
summary This paper highlights the different interplays between structural and non-structural parts in building artifact as the result of modes of building processes and massing. The massing is understood as processes of assembling material into a body through which we identify with the building physically. In the last decade architecture discipline as the result of technological inventions has faced shifts in the design processes, massing processes and topology of the artefact. In which we witness integral coexistence between the structural and non-structural elements of building. In this paper the seeds of this integral interplay is scrutinised through the study of design and massing processes of a multi-functional pavilion prototype as a case study.
keywords digital surface; prototype; design processes; structural; formation
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2012_132
id caadria2012_132
authors Baerlecken, Daniel and David Duncan
year 2012
title Junk: Design build studio
doi https://doi.org/10.52842/conf.caadria.2012.305
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 305–314
summary The paper presents a design build studio that investigates the role of waste as building material and develops a proposal for an installation that uses CAAD and CAM tools in combination with traditional fabrication tools to design and build an installation out of waste materials. The paper describes the concept development and the construction process through the help of computational tools. Recycling is in the process of becoming an integral part of sustainable architecture. However, there are very few digital design projects that use re-used or recycled materials in combination with their architectural and aesthetic qualities and potentials. The potential of such an investigation is explored within a design build studio. What is junk? What is a building material? What are the aesthetics of junk?
keywords Education in CAAD; digital fabrication and construction; practice-based and interdisciplinary CAAD; parametric modelling
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2012_280
id ecaade2012_280
authors Baerlecken, Daniel; Reitz, Judith; Duncan, David
year 2012
title Junk: Reuse of Waste Materials
doi https://doi.org/10.52842/conf.ecaade.2012.2.143
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 143-150
summary The paper presents a series of design build studio that investigate the role of waste as building material. The series develops proposals for constructions that use CAAD and CAM tools in combination with traditional fabrication tools to design and build an installation out of waste materials. The fi rst construction uses waste to create two installations that questions human consumption, The second project is a future project, that intends the use of waste as an actual building material. Recycling is in the process of becoming an integral part of sustainable architecture. However, there are very few digital design projects that use re-used or recycled materials in combination with their architectural and aesthetic qualities and potentials. The potential of such an investigation is explored within these design build studios. What is junk? What is a building material? What are the aesthetics of junk?
wos WOS:000330320600014
keywords Education in CAAD; digital fabrication and construction; practice-based and interdisciplinary CAAD; parametric modeling
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia12_511
id acadia12_511
authors Borowski, Darrick ; Poulimeni, Nikoletta ; Janssen, Jeroen
year 2012
title Edible Infrastructures: Emergent Organizational Patterns for the Productive City
doi https://doi.org/10.52842/conf.acadia.2012.511
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 511-526
summary Edible Infrastructures is an investigation into a projective mode of urbanism which considers food as an integral part of a city's metabolic infrastructure. Working with algorithms as design tools, we explore the generative potential of such a system to create an urban ecology that: provides for its residents via local, multi-scalar, distributed food production, reconnects urbanites with their food sources, and de-couples food costs from fossil fuels by limiting transportation at all levels, from source to table. The research is conducted through the building up of a sequence of algorithms, beginning with the ‘Settlement Simulation’, which couples consumers to productive surface area within a cellular automata type computational model. Topological analysis informs generative operations, as each stage builds on the output of the last. In this way we explore the hierarchical components for a new Productive City, including: the structure and programming of the urban circulatory network, an emergent urban morphology based around productive urban blocks, and opportunities for new architectural typologies. The resulting prototypical Productive City questions the underlying mechanisms that shape modern urban space and demonstrates the architectural potential of mathematical modeling and simulation in addressing complex urban spatial and programmatic challenges.
keywords Urban Agriculture , Urban Ecologies and Food Systems , Productive Cities , Urban Metabolism , Computational Modeling and Simulation , Algorithmic/ Procedural Design Methodologies , Emergent Organization , Self-Organizing Systems
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

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