CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 17 of 17

_id caadria2012_004
id caadria2012_004
authors Chien, S. F. and H. J. Wang
year 2012
title A support system for integrating smart technologies into existing buildings
doi https://doi.org/10.52842/conf.caadria.2012.445
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 445–454
summary We propose a support system for infill elements that integrate smart technologies based on Open Building principles. The design requirements were collected from design practitioners. It consists of an architectural sub-system and an information sub-system. A working prototype was constructed and some smart infill components were implemented to demonstrate and examine the system design. The prototype was evaluated by design practitioners.
keywords Support system; smart house; open building; building renovation
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia12_333
id acadia12_333
authors Poulsen, Esben Skouboe ; Andersen, Hans Jørgen
year 2012
title Reactive Light Design in the ""Laboratory of the Street"" Esben Skouboe Poulsen, Hans Jørgen Andersen"
doi https://doi.org/10.52842/conf.acadia.2012.333
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 333-342
summary This paper presents and discusses results related to a full-scale responsive urban lighting experiment and introduces a light design methodology inspired by reactive control strategies in robot systems. The experiment investigates how human motion intensities can be used as input to light design in a reactive system. Using video from 3 thermal cameras and computer vision analysis; people’s flow patterns were monitored and send as input into a reactive light system. Using physical as well as digital models 4 different light scenarios is designed and tested in full-scale. Results show that people on the square did not engage in the changing illumination and often they did not realized that the light changed according to their presence. However from the edge of the square people observed the light patterns “painted” on the city square, as such people became actors on the urban stage, often without knowing. Furthermore did the experiment showcase power savings up to 90% depending on the response strategy.
keywords Responsive environments , Architectural Lighting , Interaction , Realtime response , Computer vision
series ACADIA
type normal paper
email
last changed 2022/06/07 08:00

_id sigradi2020_455
id sigradi2020_455
authors Bastian, Andrea Verri; Filho, Jarede Joaquim de Souza; Garcia, Júlia Assis de Souza Sampaio
year 2020
title Urban modelling for evaluating photovoltaic potential through solar radiation incidence
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 455-463
summary This study aims to better ascertain the influence that urbanistic parameters exert on the production of solar photovoltaic energy regarding different contexts in the city. Modifications implemented between the years of 2012 and 2016, especially on variables such as Maximum Lot Coverage, Floor Area Ratio, and Setbacks, have been evaluated through virtual models that cover areas in three different city districts. Amongst other implications, an increase in the area occupied by the buildings, as well as a decrease in the distance between them, occurred, causing more mutual shading and the loss of the photovoltaic potential associated with the building envelope.
keywords Urbanistic parameters, Photovoltaic solar energy, Virtual models, Architecture, Urbanism
series SIGraDi
email
last changed 2021/07/16 11:49

_id acadia23_v3_115
id acadia23_v3_115
authors Dade-Robertson, Martyn
year 2023
title Designing with Agential Matter
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary There have been, very broadly, three eras in the understanding of matter in design. The first, associated with an Aristotelian view of matter as inert and as a receptacle of form, has dominated many of the formalisms in Architectural Design from the Renaissance through to Modernism. The second, sometimes described as “new materialism” (Menges 2012), considers matter as active through design processes which work with materials’ inherent tendencies and capacities. This has led to now-familiar design methods, including Material Based Design Computation (Oxman 2009), and many experiments with active materials such as bilayer metals and hygromorphs. These materials can be programmed to respond to their environments and often take inspiration from biology. I want to suggest that we are entering a new era of understanding matter, which I refer to as the “agential era.”
series ACADIA
type keynote
email
last changed 2024/04/17 13:59

_id caadria2012_000
id caadria2012_000
authors Fischer, Thomas; De Biswas, Kaustuv; Ham, Jeremy J.; Naka, Ryusuke and Huang, Weixin
year 2012
title CAADRIA 2012: Beyond codes and pixels
doi https://doi.org/10.52842/conf.caadria.2012
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, 710 p.
summary The annual CAADRIA (Association for Computer-Aided Architectural Design Research in Asia) conference provides an international community of researchers and practitioners with a venue to exchange, to discuss and to publish their latest ideas and accomplishments. This volume contains the 69 papers that were accepted for presentation at the 17th International CAADRIA Conference, hosted and organised by the School of Architecture at Hindustan university, Chennai, India.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:49

_id ijac201210403
id ijac201210403
authors Gerber, David J.
year 2012
title PARA-Typing Informing Form and the Making of Difference
source International Journal of Architectural Computing vol. 10 - no. 4, 501-520
summary This paper presents design research and instruction into the use of constraint based digital and analogue modelling techniques and the development of associative parametric models to simulate highly differentiated fabricated form. One set of these design research projects were conceived as manual analogue generative processes for prototyping modularity and serial differentiation.Then through parametric design techniques, modular aggregations were design explored and developed in concert with material properties and constraints. Utilizing digital fabrication full-scale installations were designed, manufactured, and for site-specific configurations. A second set of projects provides an extension of the design instruction that includes the integration of performance criteria into these design objectives.The objectives of the research are to present benefits and limitations of the incorporation of parametric design, performance analysis, and prototyping techniques in comprehensive studio instruction.The paper discusses the resultant informed materialized difference and the impacts on achieving reinforced and hands on learning objectives.
keywords Generative design; parametric modelling; prototyping; digital fabrication; design pedagogy; performative design
series journal
last changed 2019/05/24 09:55

_id ecaade2012_022
id ecaade2012_022
authors Ham, Jeremy J. ; Schnabel, Marc Aurel ; Datta, Sambit
year 2012
title Developing Online Construction Technology Resources in Tectonic Design Education
doi https://doi.org/10.52842/conf.ecaade.2012.1.135
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 135-142
summary We outline issues of importance in relation to tectonic design within the architectural profession and the relationship to architectural education in Australia. Twelve years of research and curriculum development at Deakin University is discussed, involving the creation of online resources and case studies, digitally-integrated projects relating to building construction and design studio education. The ethos behind the Construction Primer of engaging students as ‘amateur researchers’ in a way that ensures ‘that student research work is worth more than course assessment’ forms the pedagogical foundation of much of this work. A model of Socially Networked Construction Technology education has been developed that integrates social networks and the Internet to engage students in tectonic design within and outside the classroom through authentic curricula. Through the use of Virtual Galleries, Blogs, YouTube and social networks, a culture of peer learning and sharing has ben developed. Through shared knowledge facilitated through social networks, great potential lies for expanding the synergies between higher order learning and online resource development for design decision support.
wos WOS:000330322400013
keywords Construction technology; social network; online learning; design decision support
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2012_052
id caadria2012_052
authors Ham, Jeremy J. and Marc Aurel Schnabel
year 2012
title How social is the virtual design studio? A case study of a third year design studio
doi https://doi.org/10.52842/conf.caadria.2012.173
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 173–182
summary With the advent of social networks, it became apparent that the social aspect of designing and learning plays a crucial role in students’ education. Technologies and skills are the base on which learners interact. The ease of communication, leadership opportunity, democratic interaction, teamwork, and the sense of community are some of the aspects that are now in the centre of design interaction. The paper examines Virtual Design Studios (VDS) that used media-rich platforms and analyses the influence the social aspect plays in solving all problems on the sample of a design studio at Deakin University. It studies the effectiveness of the generated social intelligence and explores the facilitation of students’ self-directed learning. Hereby the paper studies the construction of knowledge via social interaction and how blended learning environments foster motivation and information exchange. It presents its finding based on VDS that were held over the past three years.
keywords VDS; SNVDS; social intelligence; design education; social learning; problem-based learning
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia12_277
id acadia12_277
authors Kelley, Thomas ; Blankenbaker, Sarah
year 2012
title Smart Disassembly: Or, How I Learned to Take Things Apart"
doi https://doi.org/10.52842/conf.acadia.2012.277
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 277-283
summary Taking things apart is easy. How something works, or even what it is, is irrelevant to its dismantling. If assembly can be perceived as a rational act, then disassembly is certainly its counterpart: an intuitive, foolproof, and mindless errand of the seemingly curious subject. It is in this unflattering description, however, that disassembly warrants an analysis of its smart potential Smart Disassemblies locates the exploded view drawing, a representation that conveys the instructions for assembly, within its architectural legacy, from its origins in the Renaissance to its more contemporary appropriation by Thom Mayne and Daniel Libeskind. The categorical rules, and the part-to-whole relationships they imply, gleaned from these precedents are then subverted toward the end of disassembling an object. The proposed rule sets (Point of Explosion, Point of View, and Explosion Sequence) and their variants are tested through their application to a complex assembly of objects, a jazz quintet.
keywords part-to-whole , smart assembly , synthetic tectonics
series ACADIA
type panel paper
email
last changed 2022/06/07 07:52

_id ecaade2012_133
id ecaade2012_133
authors Koch, Volker; Lückert, Angelika J.; Schwarz, Thorsten; Both, Petra von; Diziol, Peter
year 2012
title Haptic Paintings: Using Rapid Prototyping Technologies to Grant Visually Impaired Persons Access to Paintings, Sculptures, Graphics and Architecture
doi https://doi.org/10.52842/conf.ecaade.2012.2.511
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 511-517
summary The paper describes an ongoing cooperation of architecture students with museum educational services and visually impaired persons. The project aims at conveying non-haptic art like paintings or graphics in public exhibitions to visually impaired people (blind or partially sighted). The concept combines rapid prototyping technologies with art interpretation and strategies for transporting visual information by haptic expressions. To reach this goal the students produce small and haptic explorable exhibits of the paintings by using rapid prototyping technologies and manufacture hand-outs, which can be touched by the blind people during guided tours at the exhibition.
wos WOS:000330320600054
keywords Rapid prototyping; haptic experience; design parameters; inclusive design
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2012_099
id ecaade2012_099
authors Morton, Peter James ; Horne, Margaret ; Dalton, Ruth Conroy ; Thompson, Emine Mine
year 2012
title Virtual City Models: Avoidance of Obsolescence
doi https://doi.org/10.52842/conf.ecaade.2012.1.213
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 213-224
summary This paper offers an initial and ongoing investigation into the research area of Virtual City Models (VCMs). It builds upon previous research carried out by the VirtualNewcastleGateshead (VNG) team by providing an overview of VCMs multifunctions and emerging issues but specifi cally investigating the obsolescence factors and obsolescence-prevention strategies. This paper is part of a PhD research and provides a preliminary exploration of the issues described above. The study will conclude by identifying the progress of VNG thus far and the strategies employed by the VNG team to tackle the obsolescence factors identifi ed in this paper.
wos WOS:000330322400021
keywords Virtual City Models; Applications; Services; Obsolescence Factors; Strategies
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia13_207
id acadia13_207
authors Sanchez, Jose
year 2013
title Gamescapes
doi https://doi.org/10.52842/conf.acadia.2013.207
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 207-216
summary While parametrics and form-finding techniques focus on design as an idea of “search,” it is inevitable to wonder if the field is becoming stagnated, converging on similar “solutions” in an ever-shrinking design search space.Initiatives like Minecraft, coming from video game design, reopen the creative desires of players by providing a rigorous algorithmic set of rules and a fully open world coupling algorithmic design and intuition. This is what J.C.R. Licklider would call “man-computer symbiosis”(Licklider 1960).This paper presents how game mechanics suggest a radically different ethos for computational design thinking. It presents the Bloom project, commissioned for the London Olympics in 2012, which combines the use of industrially produced identical components with game mechanics. This project breaks the idea of serialized outcomes and suggests that within the search space of possible formations, there are unforeseeable assemblies and creative outcomes.The Bloom project has become a new research unit at UCL Bartlett, coupling notions of digital modular materials and crowd-farming for assembly, which positions gaming as a design heuristics to open the field of architectural design.
keywords crowd search, game mechanics, combinatorics, open-ended, sandbox, intelligence augmentation.
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id ecaade2012_146
id ecaade2012_146
authors Slyk, Jan
year 2012
title Low-Tec Sensor Concept for Reactive Space Programming
doi https://doi.org/10.52842/conf.ecaade.2012.2.353
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 353-359
summary This paper presents a case study of the pavilion built with the participation of students during experimental design course of ASK studies, master program in Warsaw. The installation was developed to research programming behaviour of augmented space. Pavilion generates acoustic signals in relation to user actions. It does so, according to the rules stored in a program that can be changed through the user interface. The pavilion serves both as a didactic and experimental installation. Therefore, a single low-tec sensor was invented, which operation can be easily understood. Optical mechanism analyzes the image of a shadow to obtain information about interior use. Components of the experiment are used to control process and establish rules. Mode of action is defined by independently designed system procedure.
wos WOS:000330320600036
keywords Interactivity; behaviour programming; shape recognition; camera obscura
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2012_195
id sigradi2012_195
authors dos Santos, Denise Mônaco; Tramontano, Marcelo
year 2012
title Hibridismos na cidade: considerações sobre interfaces tangíveis urbanas [Hybridism in the city: thoughts about tangible urban interfaces]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 162-166
summary The consideration about contemporary urban spaces incorporates a set of investigations linked to spatial implementation of digital technologies. This paper is about the different ways in which tangible computational interfaces have been arranged in urban environments, be they projections onto urban surfaces, interactive façades, or even architecture and interactive and/or responsive urban objects. It examines the nature of this phenomenon from perspectives presented by different authors and based on systematized information on a wide array of interfaces. It also posits some significant attributes that should be taken into account when performing a close examination of these interventions. Its aim is to contribute theoretical explorations to the study of hybrid urban spaces.
keywords Interfaces tangíveis urbanas; espaços híbridos; espaços urbanos contemporâneos
series SIGRADI
email
last changed 2016/03/10 09:50

_id sigradi2012_198
id sigradi2012_198
authors dos Santos, Denise Mônaco; Tramontano, Marcelo
year 2012
title A parede no digital é mais lisa!” Hibridismos urbanos e grafitti digital [The wall is smoother in digital!” Urban hybridisms and digital graffiti]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 135-139
summary This paper presents the development and results of some interventions in urban spaces using a specific set of computer interfaces, i.e., the tangible interfaces of digital graffiti implemented during cultural activities carried out as part of the Hybrid Territories project: digital media, communities, and cultural activities developed by Nomads.usp, University of São Paulo. It consists of events that aim to explore the creation of hybridisms in urban fragments so as to enrich them in multiple ways, but mainly from a sociocultural perspective.
keywords Espaços híbridos urbanos; Interfaces computacionais tangíveis; Graffiti digital
series SIGRADI
email
last changed 2016/03/10 09:50

_id caadria2012_108
id caadria2012_108
authors Gerber, David and Shih-Hsin (Eve) Lin
year 2012
title Designing-in performance through parameterisation, automation, and evolutionary algorithms: ‘H.D.S. BEAGLE 1.0’
doi https://doi.org/10.52842/conf.caadria.2012.141
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 141–150
summary Design is both a goal oriented and decision making activity. It is ill-defined by nature as designing includes weighing and understanding trade-offs amongst soft and hard objectives or in other words vague or imprecise and computationally definable criteria and goals. In this regard designers in most contemporary practices face a crisis of sorts. How do we achieve performance or sustainability under these large degrees of uncertainty or with limited design cycle times? Fundamentally design collaborations, teams of domain experts, are not typically given enough time to design-explore, generate design alternatives in order to find or evolve solution quality through expansive design search spaces. Given these limitations of time and the ever more complex criteria for ‘designing-in’ performance our research approach provides a computational strategy to expand the solution space as well as pre-sort and qualify candidate designs. The research presents a novel methodology and technology framework and an initial implementation that was developed to enhance the human activity of design exploration, domain integration, and further evolve design process for performance goals. The research does so through generating and optimising a highly correlated solution space in conjunction with a near simultaneous evaluation of design alternative fitness.
keywords Parametric design; multi-disciplinary design optimisation (MDO); evolutionary algorithms; performative design process
series CAADRIA
email
last changed 2022/06/07 07:51

_id sigradi2012_244
id sigradi2012_244
authors Nome, Carlos Alejandro; de Farias, Hélio Takashi Maciel
year 2012
title M+P: Integração de Modelagem e Prototipagem no Ensino de Arquitetura [M+P: Modeling and Prototyping Integration to Architectural Education]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 272-276
summary This paper discusses the insertion of parametric modeling and prototyping concepts and hands on exercises on the matter in graduate and undergraduate architectural courses. At the undergraduate level the course focuses on architectural detailing and its graphic representation. At the graduate level the course focuses on the role of parametric modeling of parts, components and assemblies in the design of complex object. The objective is to explore how different conceptual depth levels of the subject can be inserted in academic exercises, as well as the understanding of its repercussions in architectural education and practice.
keywords ensino de arquitetura; modelagem paramétrica; detalhamento; prototipagem; CNC
series SIGRADI
email
last changed 2016/03/10 09:56

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