CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 551

_id acadia12_177
id acadia12_177
authors Mankouche, Steven ; Bard, Joshua ; Schulte, Matthew
year 2012
title Morphfaux: Probing the Proto-Synthetic Nature of Plaster Through Robotic Tooling
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 177-186
doi https://doi.org/10.52842/conf.acadia.2012.177
summary Morphfaux is an applied research project that revisits the virtually lost craft of plaster to explore its potential for producing thickened architectural environments through the use of contemporary digital technology. The research challenges the flatness of modern, standardized dry wall construction and explores plaster’s malleability as a material that can be applied thick and thin, finished to appear smooth or textured, and tooled while liquid or cured. If the invention of industrialized modern building products such as drywall led to the demise of the plasterer as a tradesperson, our research seeks alliances between the abilities of the human hand and those of automation. By transforming historic methods using new robotic tools, Morphfaux has broadened the possibilities of architectural plaster. While our research has produced forms not possible by human skill alone, it also clearly illustrates a symbiotic relationship between the human body and robotic machines where human dexterity and robotic precision are choreographed in the production of innovative plastering techniques.
keywords Digital Practice , Robotic Fabrication , Digital Craft , Tacit Knowledge , Material Resistance , Synthetic Material , Plaster , Variable Tools
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id acadia12_287
id acadia12_287
authors McGee, Wes ; Newell, Catie ; Willette, Aaron
year 2012
title Glass Cast: A Reconfigurable Tooling System for Free-Form Glass Manufacturing
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 287-294
doi https://doi.org/10.52842/conf.acadia.2012.287
summary Despite glass’s ubiquity in the modern built environment it is rarely applied in applications requiring complex curvature. The high temperatures and complexity of techniques utilized in forming curved glass panels are typically very expensive to employ, requiring dedicated hard-tooling which ultimately limits the formal variation that can be achieved. This combination of economic and manufacturing barriers limits both the formal possibilities and potentially the overall envelope-performance characteristics of the glazing system. This research investigates a methodology for utilizing reconfigurable tooling to form glass into doubly curved geometries, offering the potential for improved structural and environmental performance in a material that has remained largely unchanged since the advent of its industrial manufacturing. A custom built forming kiln has been developed and tested, integrated through a parametric modeling workflow to provide manufacturing constraint feedback directly into the design process. The research also investigates the post-form trimming of glass utilizing robotic abrasive waterjet cutting, allowing for the output of machine control data directly from the digital model. The potentials of the methodologies developed in this process are shown through the fabrication of a full-scale installation. By integrating material, fabrication, and design constraints into a streamlined computational methodology, the process also serves as a model for a more intuitive production workflow, expanding the understanding of glass as a material with wide-ranging possibilities for a more performative architecture.
keywords Digital Fabrication , Robotic Fabrication , Computational Design , Material Computation
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id caadria2012_007
id caadria2012_007
authors Roudavski, Stanislav
year 2012
title Estranged-gaze pedagogy: Probing architectural computing through multiple ways of seeing
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 659–668
doi https://doi.org/10.52842/conf.caadria.2012.659
summary This paper discusses the challenges of teaching architectural design theory in a world transformed by the digital revolution. Design is changing in dramatic ways and architecture is changing with it but a well-defined body of knowledge that can serve as a foundation for digital architectural design has – as yet – not been established. Relevant concepts, methods and precedents originate in many fields that are typically well beyond the scope of reading suggested to (or encountered by) students of architecture. This material is highly dynamic, often contradictory and, typically, of varying quality. Presenting this developing body of knowledge to students is a difficult challenge. A suitable pedagogical approach ought to reflect the heterogeneous and volatile nature of the contemporary design discourse enabling critical analysis of existing design practices, evidenced defence of one’s own creative work and successful communication with many heterogeneous stakeholders.
keywords Critical pedagogy; digital architectural design; architectural theory; architectural education
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia12_149
id acadia12_149
authors Besler, Erin
year 2012
title Low Fidelity
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 149-153
doi https://doi.org/10.52842/conf.acadia.2012.149
summary Low Fidelity engages in the translational discrepancies that occur through mediums of architectural representation, not as instances of dilemma but as opportunities to subdue tautology and augment the seductive latency of representation(1). Where some might contend the discrepant as unlawful, the methodology that this thesis argues for engages the digital and machinic, and explores the translational discrepancies that challenge and interrupt our interface with matters of materialization and excite material propensities. The discrepant becomes a dynamic catalyst through the engagement of tools and techniques that subvert the homogeneity of digital design. Low Fidelity engages the sphere of translation by reevaluating the role of architectural representation as generator and generated its originations and its limitations. In an attempt to negotiate the digital and physical, this thesis situates itself within the feedback loop between the mediums of translation through ideas their formal logics, material propensities and back again.
keywords Robotic Fabrication , Digital Machinic , Material Propensity , Technological Fidelity , Generative Representation , Translation through Mediums
series ACADIA
type panel paper
email
last changed 2022/06/07 07:52

_id acadia12_295
id acadia12_295
authors Dierichs, Karola ; Menges, Achim
year 2012
title Functionally Graded Aggregate Structures: Digital Additive Manufacturing With Designed Granulates
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 295-304
doi https://doi.org/10.52842/conf.acadia.2012.295
summary In recent years, loose granulates have come to be investigated as architectural systems in their own right. They are defined as large numbers of elements in loose contact, which continuously reconfigure into variant stable states. In nature they are observed in systems like sand or snow. In architecture, however, they were previously known only from rare vernacular examples and geoengineering projects, and are only now being researched for their innate material potentials. Their relevance for architecture lies in being entirely reconfigurable and in allowing for structures that are functionally graded on a macro level. Hence they are a very relevant yet unexplored field within architectural design. The research presented here is focused on the potential of working with designed granulates, which are aggregates where the individual particles are designed to accomplish a specific architectural effect. Combining these with the use of a computer-controlled emitter-head, the process of pouring these aggregate structures can function as an alternative form of 3D printing or digital additive manufacturing, which allows both for instant solidification, consequent reconfiguration, and graded material properties. In its first part, the paper introduces the field of research into aggregate architectures. In its second part, the focus is laid on designed aggregates, and an analytical design tool for the individual grains is discussed. The third part presents research conducted into the process of additive manufacturing with designed granulates. To conclude, further areas of investigation are outlined especially with regard to the development of the additive manufacturing of functionally graded architectural structures. The potentials of the methodologies developed in this process are shown through the fabrication of a full-scale installation. By integrating material, fabrication, and design constraints into a streamlined computational methodology, the process also serves as a model for a more intuitive production workflow, expanding the understanding of glass as a material with wide-ranging possibilities for a more performative architecture.
keywords Aggregate Architectures , Digital Additive Manufacturing , Functionally Graded Materials
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id acadia12_169
id acadia12_169
authors Helm, Volker ; Ercan, Selen ; Gramazio, Fabio ; Kohler, Matthias
year 2012
title In-Situ Robotic Construction: Extending the Digital Fabrication Chain in Architecture
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 169-176
doi https://doi.org/10.52842/conf.acadia.2012.169
summary In this paper, viable applications of mobile robotic units on construction sites are explored. While expanding on potential objectives for in-situ fabrication in the construction sector, the intention is also to build upon innovative man-machine interaction paradigms to deal with the imprecision and tolerances often faced on construction sites. By combining the precision of the machine with the cognitive environmental human skills, a simple but effective mobile fabrication system is experimented for the building of algorithmically designed additive assemblies that would not be possible through conventional manual methods if the large amount of individual building blocks and the size of the structure to be built are taken into account. It is believed that this new approach to man-machine collaboration, aimed at a deeper integration of human ability with the strengths of digitally controlled machines, will result in advances in the construction sector, thus opening up new design and application fields for architects and planners.
keywords in-situ robotic fabrication , mobile robotics , 1:1 scale fabrication , additive assembly , algorithmically designed structures , man-machine interaction , cognitive , object recognition , construction site
series ACADIA
type normal paper
email
last changed 2022/06/07 07:49

_id ecaade2023_318
id ecaade2023_318
authors Imam, Chowdhury Ali, Othman, Hanin Abdel Salam and Çapunaman, Özgüç Bertug
year 2023
title Robotic Plaster Carving: Formalizing subtractive detailing of plaster surfaces for construction and crafts
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 397–406
doi https://doi.org/10.52842/conf.ecaade.2023.1.397
summary Plaster has been a fundamental material in numerous interior and exterior applications in architectural construction due to its fire-resistant properties and capabilities for intricate detailing. Moreover, prior to the widespread adoption of computer-aided design tools, plaster played a crucial role in historic preservation and architectural education (Mankouche & Schulte, 2012). While the use of decorative plaster elements in architectural construction has waned in popularity, the renewed interest in plaster within the context of advanced robotic fabrication offers a compelling basis for research. This paper presents an investigation into robotic plaster carving for adding detail and texture to plaster surfaces. Within the scope of this study, we identify and systematically examine various fabrication and material parameters for emergent geometries and fabrication defects, subsequently formalizing this robotic workflow for diverse applications in construction and crafts. Among these parameters, we primarily concentrate on toolpath geometry, tool orientation, carving speed, carving profile, and aggregation of carving strokes. Through this bottom-up approach, our objective is to enhance the understanding of tool-material interaction during the fabrication process and achieve improved control over the resulting artifact. Building on these insights, we demonstrate how the proposed robotic plaster carving workflow can be employed for subtractive surface detailing in architectural construction and digital crafts.
keywords Robotic Fabrication, Plaster Carving, Surface Detailing, Digital Craft
series eCAADe
email
last changed 2023/12/10 10:49

_id acadia12_157
id acadia12_157
authors Schwinn, Tobias ; Krieg, Oliver David ; Menges, Achim ; Mihaylov, Boyan ; Reichert, Steffen
year 2012
title Machinic Morphospaces: Biomimetic Design Strategies for the Computational Exploration of Robot Constraint Spaces for Wood Fabrication
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 157-168
doi https://doi.org/10.52842/conf.acadia.2012.157
summary The paper presents research into computational design processes that integrate not only criteria of physical producibility but also characteristics of design intelligence and performance. In the first part, the use of an industrial robot’s design space for developing differentiated finger joint connections for planar sheets of plywood is being introduced. Subsequently, biomimetics is proposed as a filter for the possible geometric differentiations with respect performative capacities. The second part focuses on the integration of fabricational and biomimetic principles with structural and architectural demands, as well as by the development of a custom digital data structure for the fabrication of finger joint plate structures resulting in the construction of a full scale prototype. The paper concludes with evaluating the tolerances inherent in construction through 3D laser scan validation of the physical model.
keywords Computational Design , Robotic Manufacturing , Digital Fabrication , Biomimetics , 3D Scanning
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id acadia12_251
id acadia12_251
authors Winn, Kelly ; Vollen, Jason ; Dyson, Anna
year 2012
title Re-Framing Architecture for Emerging Ecological and Computational Design Trends for the Built Ecology
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 251-258
doi https://doi.org/10.52842/conf.acadia.2012.251
summary The dualities of ‘Humanity and Nature’, ‘Organic and Inorganic’, Artificial and Synthetic’ are themes that have permeated architectural discourse since the beginning of the 20th c. The interplay between nature and machine can be directly related to the 19th c. discussion of nature and industrialism that was exemplified in the works of Louis Sullivan and Frank Lloyd Wright that spawned the organic architect movement. Echoes of these dichotomous themes have been resuscitated with the introduction of computational and information processing as a fundamental part of contemporary theory and critical praxis. The ability to go beyond simplistic dualities is promised by the introduction of data informed multi-variable processes that allow for complex parametric processes that introduce a range of criteria within evaluative design frameworks. The investigations detailed herein focuses on surface morphology development that are explored and evaluated for their capacity to reintegrate the ideas from genetic and developmental biology into an architectural discourse that has historically been dominated by the mechanistic metaphor perpetuated throughout the modern era. Biological analogues in nature suggest that the zone of decoration plays an important role in the environmental response and climate adaptability of architecture. The building envelope represents the greatest potential energetic gain or loss, as much as 50 %, therefore the architectural envelope plays the most significant role in energy performance of the building. Indeed, from an environmental performance standpoint, the formal response of the envelope should tend toward complexity, as biology suggests, rather than the reduced modernist aesthetic. Information architecture coupled with environment and contextual data has the potential to return the focus of design to the rhizome, as the functional expressions of climatic performance and thermal comfort interplay within other cultural, social and economic frameworks informing the architectural artifact. Increasing the resolution that ornament requires in terms of geometric surface articulation has a reciprocal affect on the topological relationship between surface and space: the architectural envelope can respond through geometry on the surface scale in order to more responsively interface with the natural environment. This paper responds to increasing computational opportunities in architectural design and manufacturing; first by exploring the historical trajectory of discourse on nature vs. machine in architecture, then exploring the implications for utilizing environmental data to increase the energy performance of architecture at the building periphery, where building meets environment creating the synthetic Built Ecology.
keywords ecology , biomimicry , biophilia , natural , synthetic , artificial , parametric , digital , function , production , performance , modernism , form , ornament , decoration
series ACADIA
type normal paper
email
last changed 2022/06/07 07:57

_id caadria2012_066
id caadria2012_066
authors Ahmad, Sumbul
year 2012
title The representation of type in grammatical design
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 425–432
doi https://doi.org/10.52842/conf.caadria.2012.425
summary Grammatical design is useful for the generation of a set of related designs. The concept of type aids designers in generating designs with a specified structure. However, existing studies in grammar are ambiguous in their definition of type in the language of designs generated by a grammar. Extending our previous study of defining style in grammar, this paper provides a formal definition of the concept of type in the language of designs generated by a grammar. This is done with the help of a description scheme which is developed by augmenting grammar primitives and spatial relations with descriptors. The description scheme allows the computation of descriptors for designs generated from grammar thus making possible the comparison of various design types in the language of a grammar. Such a description scheme for defining design types is especially significant for less restricted grammars that generate a large number of designs that are varied in nature. A formal definition of type in grammars allows users to sift through designs with particular features, and thus select desired designs.
keywords Type; Design grammars; generative design; description scheme; product design
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2012_73
id sigradi2012_73
authors Amen, Fernando García; Álvarez, Marcelo Payssé; Bonifacio, Paulo Pereyra; Meirelles, Lucía
year 2012
title Fabricando mundos. Realidad, simulacro e inmanencia [Manufacturing worlds. Reality, simulacra and immanence]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 645-648
summary Digital manufacturing in both as art and technology is a new way of designing, re-creation and re-invention of reality. This paper considers, from an epistemological point of view, the process of digital fabrication and its hyperlinks to known and simulated reality, and its ontological nature. Through documentation and methodological approach to the construction of a Moebius strip, this paper analyzes the nature and specifications of digital manufacturing. For this purpose, it makes a study of some strip properties and establishes a correlation within digital manufacturing, emphasizing similarities, complexities and shared qualities. Thus, it aims to create a reflection and a critical perspective on the complex logic of creation and simulation of knowable reality. And also it contributes to explore a theoretical corpus on the role of architects and designers in this incipient and ongoing discipline.
keywords Fabricación digital, Realidad, Simulacro, Inmanencia
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia12_439
id acadia12_439
authors As, Imdat ; Angelico, Maria
year 2012
title Crowdsourcing Architecture: A Disruptive Model in Architectural Practice
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 439-443
doi https://doi.org/10.52842/conf.acadia.2012.439
summary This paper discusses the use of crowdsourcing as a new approach for architectural design acquisition. We will give an overview of the concept of crowdsourcing, and elaborate on its particular application in architecture via concrete projects executed on Arcbazar, a firstof- its-kind crowdsourcing platform for architectural design services. We argue that online crowdsourcing platforms can have an immense impact on smaller-scale design challenges, e.g., home remodeling projects and landscape and interior design challenges, and can potentially carry these often neglected projects into the architectural design sphere. In this paper we will discuss the methods and techniques of architectural crowdsourcing and illustrate the processes and outcomes through a series of projects: a remodeling project for a closet; an interior design challenge for a dining space; and a layout problem for an apartment complex. We will then evaluate the protocol and outcome of architectural crowdsourcing, and convey the professional and popular media response to this new method of architectural design acquisition.
keywords crowdsourcing , competitions , networking , interaction , collaboration
series ACADIA
type panel paper
email
last changed 2022/06/07 07:54

_id ecaade2012_290
id ecaade2012_290
authors Barakat, Merate
year 2012
title Urban Acoustic Simulation: Analysis of Urban Public Spaces through Auditory senses
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 587-592
doi https://doi.org/10.52842/conf.ecaade.2012.1.587
wos WOS:000330322400060
summary This paper explores the sonic characteristics of urban spaces, with the application of apprehending acoustic space and form theory. The theory defines auditory spaces as acoustical arenas, which are spaces defi ned and delineated by sonic events. Historically, cities were built around a soundmark, for example, the resonance of a church bell or propagation of a calling for prayer, or a factory horn. Anyone living beyond the horizon of this soundmark was not considered citizens of that town. Furthermore, the volume of urban sonic arenas depends on natural. Digital simulation is necessary to visualize the ephemeral and temporal nature of sound, within a dynamic immersive environment like urban spaces. This paper digitally analyses the different morphologies of old cities and forms of growth in relation to the sound propagation and ecological effects. An experiment is conducted with the aid of an ancient North-African city model, exposed to a point cloud agent system. By analysing how the sound propagates from the known soundmark through the urban fabric, with the wind pressure interference; the paper compares the theoretical concept of soundmarks and the known perimeter of the ancient city
keywords Urban Public Spaces; Aural Design; Auditory Arena Simulation; Soundmark
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac201210202
id ijac201210202
authors Bates-Brkljac, Nada
year 2012
title Photorealistic Computer Generated Representations as a Means of Visual Communication of Architectural Schemes in the Contemporary Culture
source International Journal of Architectural Computing vol. 10 - no. 2, 185-204
summary This paper explores the nature and effects of photorealistic computer generated architectural representations on the perception and understanding of design schemes.The aim is to obtain an insight into potentials and limitations that arise from this form of communication. Findings suggest that by conveying a sense of lifelike presence, these representations enhance the understanding of design.They are also perceived as more realistic, accurate and comprehensible and as such, more effective means of communicating design than hand drawings. However, not all photorealistic styles are perceived as neither lifelike nor credible. Instead, it was evident that these representations enter perceptions through a complex interaction between their attribute and observers familiarity with form and visual literacy. Most importantly, the understanding of design through photorealistic representations is deeply conditioned by the prevailing cultural style of visual representation and knowledge of the preferences of specific professions.
series journal
last changed 2019/05/24 09:55

_id acadia12_199
id acadia12_199
authors Beorkrem, Chris ; Corte, Dan
year 2012
title Zero-Waste, Flat-Packed, Tri-Chord Truss: Continued Investigations of Structural Expression in Parametric Design"
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 199-208
doi https://doi.org/10.52842/conf.acadia.2012.199
summary The direct and rapid connections between scripting, modeling and prototyping allow for investigations of computation in fabrication. The manipulation of planar materials with two-dimensional CNC cuts can easily create complex and varied forms, volumes, and surfaces. However, the bulk of research on folding using CNC fabrication tools is focused upon surfaces, self-supporting walls and shell structures, which do not integrate well into more conventional building construction models. This paper attempts to explain the potential for using folding methodologies to develop structural members through a design-build process. Conventional building practice consists of the assembly of off-the-shelf parts. Many times, the plinth, skeleton, and skin are independently designed and fabricated, integrating multiple industries. Using this method of construction as an operative status quo, this investigation focused on a single structural component: the truss. Using folding methodologies and sheet steel to create a truss, this design investigation employed a recyclable and prolific building material to redefine the fabrication of a conventional structural member. The potential for using digital design and two-dimensional CNC fabrication tools in the design of a foldable truss from sheet steel is viable in the creation of a flat-packed, minimal waste structural member that can adapt to a variety of aesthetic and structural conditions. Applying new methods to a component of the conventional ‘kit of parts’ allowed for a novel investigation that recombines zero waste goals, flat-packing potential, structural expression and computational processes. This paper will expand (greatly) upon previous research into bi-chord truss designs, developing a tri-chord truss, which is parametrically linked to its structural moment diagram. The cross section of each truss is formed based on the loading condition for each beam. This truss design has been developed through a thorough series of analytical models and tests performed digitally, to scale and in full scale. The tri-chord truss is capable of resisting rotational failures well beyond the capacity of the bi-chord designs previously developed. The results are complex, and elegant expressions of structural logics embodied in a tightly constrained functional design.
keywords Parametric Design , Structural Expression , Material constraints
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia12_511
id acadia12_511
authors Borowski, Darrick ; Poulimeni, Nikoletta ; Janssen, Jeroen
year 2012
title Edible Infrastructures: Emergent Organizational Patterns for the Productive City
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 511-526
doi https://doi.org/10.52842/conf.acadia.2012.511
summary Edible Infrastructures is an investigation into a projective mode of urbanism which considers food as an integral part of a city's metabolic infrastructure. Working with algorithms as design tools, we explore the generative potential of such a system to create an urban ecology that: provides for its residents via local, multi-scalar, distributed food production, reconnects urbanites with their food sources, and de-couples food costs from fossil fuels by limiting transportation at all levels, from source to table. The research is conducted through the building up of a sequence of algorithms, beginning with the ‘Settlement Simulation’, which couples consumers to productive surface area within a cellular automata type computational model. Topological analysis informs generative operations, as each stage builds on the output of the last. In this way we explore the hierarchical components for a new Productive City, including: the structure and programming of the urban circulatory network, an emergent urban morphology based around productive urban blocks, and opportunities for new architectural typologies. The resulting prototypical Productive City questions the underlying mechanisms that shape modern urban space and demonstrates the architectural potential of mathematical modeling and simulation in addressing complex urban spatial and programmatic challenges.
keywords Urban Agriculture , Urban Ecologies and Food Systems , Productive Cities , Urban Metabolism , Computational Modeling and Simulation , Algorithmic/ Procedural Design Methodologies , Emergent Organization , Self-Organizing Systems
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia12_127
id acadia12_127
authors Burry, Jane ; Burry, Mark ; Tamke, Martin ; Thomsen, Mette Ramsgard ; Ayres, Phil ; Leon, Alex Pena de ; Davis, Daniel ; Deleuran, Abders ; Nielson, Stig ; Riiber, Jacob
year 2012
title Process Through Practice: Synthesizing a Novel Design and Production Ecology
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 127-138
doi https://doi.org/10.52842/conf.acadia.2012.127
summary This paper describes the development of a design and prototype production system for novel structural use of networked small components of wood deploying elastic and plastic bending. The design process engaged with a significant number of different overlapping and interrelated design criteria and parameters, a high level of complexity, custom component geometry and the development of digital tools and procedures for real time feedback and productivity. The aims were to maximize learning in the second order cybernetic sense through empirical experience from analogue modeling, measurement and digital visual feedback and to capture new knowledge specifically regarding intrinsic material behavior applied and tested in a heterogeneous networked context. The outcome was a prototype system of design ideation, conceptualization, development and production that integrated real time material performance simulation and feedback. The outcome was amplified through carrying out the research over a series of workshops with distinct foci and participation. Two full scale demonstrators have so far been constructed and exhibited as outputs of the process.
keywords Material behavior , Complex modeling feedback , progressive synthetic learning
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2012_127
id ecaade2012_127
authors Burry, Jane; Goscinski, Wojec; Aranda-Mena, Guillermo; Alhadidi, Suleiman; Pena de Leon, Alex; Williams, Mani
year 2012
title Trade Off and Real Time Analysis Feedback for Designers: Sailing as a Research Vehicle for Developing Systems and Skills
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 543-550
doi https://doi.org/10.52842/conf.ecaade.2012.2.543
wos WOS:000330320600057
summary This paper describes the investigation and outcomes of a workshop aiming to answer the dual questions of how best to link technologies and how best to harness expert knowledge to capture and integrate dynamic performance feedback in the design process. In order to focus on these intrinsic questions, the workshop moved outside the domain most familiar to most of the participants, the built environment, and introduced the participants to design and performance feedback for what, to most, was the new domain of sailing and sail design. It resulted in novel and valuable prototypical systems for analysis and feedback to inform immediate design iteration. It achieved this through problem decomposition and synthetic design activity engaging integrated models and prototypes with components from multiple players and sources of informed or expert knowledge or knowing.
keywords Design feedback; nested systems; sailing; interaction design
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2012_405
id sigradi2012_405
authors de Oliveira Junior, Jair Antonio
year 2012
title Biomimética e processo da Fabricação Digital: aplicações na produção da Arquitetura [Biomimetics and Digital Fabrication process: applications in the production of Architecture]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 352-355
summary Seeking to investigate, in a preliminary way, the possibilities of applied research in architectural language through parametric software and rapid prototyping. However, the search for logic and analog references to the creative process of architectural projects to emerge from such research solutions adopted by nature. A class of protozoa called radiolarian, class “Radiolaria (HAECKEL, 2005), presents radial skeletons that form hexagonal patterns, enabling large-scale conceptual application. Objective is to connect different systems, such that in the inter-relationship of specific propositions, resulting in a mediation between these systems, they are: the Biomimicry, Digital Manufacturing, Architecture.
keywords Biomimicry, radiolarians, Digital Fabrication, Grasshopper, Architecture
series SIGRADI
email
last changed 2016/03/10 09:50

_id acadia12_217
id acadia12_217
authors Dourtme, Stella ; Ernst, Claudia ; Garcia, Manuel Jimenez ; Garcia, Roberto
year 2012
title Digital Plaster: A Prototypical Design System
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 217-230
doi https://doi.org/10.52842/conf.acadia.2012.217
summary Contemporary computational design processes offer more potential in the design of complex formal architectural outcomes when material processes and fabrication techniques are incorporated within a digital working methodology. This paper discusses the research project “Digital Plaster” which show-cases the development of such an architectural machine that enabled a digital design process to incorporate fabrication and structural form finding processes within flexible formwork plaster casting by the means of digitally depicting a material ecology.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

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