CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 551

_id caadria2012_080
id caadria2012_080
authors Dounas, Theodoros
year 2012
title Tactics of interactivity in Virtual Reality: Learning from 3d game tools
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 223–232
doi https://doi.org/10.52842/conf.caadria.2012.223
summary The present paper tries to explore the potential of visual-heavy tools in the creation of virtual reality worlds, with an emphasis on tools borrowed from 3d electronic games. Compared to earlier approaches in virtual reality creation the paper focuses on game design tools and provides a basic framework for interaction in virtual reality, based on classic rather than digital representations, which is then expanded using digital representations. In the second part of the paper a game creation tool is assessed based on its potential not only of usability but also on guiding the designer in specific paths to designing virtual worlds. The assessment is based on a case study of interaction design.
keywords Virtual reality; 3d game design; open source
series CAADRIA
email
last changed 2022/06/07 07:55

_id ascaad2012_018
id ascaad2012_018
authors Ghani, Izham; Ahmad Rafi Peter Woods and Abdul Ghani Salleh
year 2012
title Sense of Place in Virtual Heritage Environment: A Review
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 181-189
summary The use of computer technology is becoming a necessity to many organizations particularly as a means of representation and visualization. In the context of culture and heritage it is often developed in the form of virtual heritage. This is due to the fact that some of these intangible values are faded or even lost in museums they are placed, or buried in its physical remains and ruins. The concept of portraying the richness of sense of place via the use of virtual reality (VR) technology is seen to be of great potential to give value to the heritage sites. Thus, VR allows a unique representation of the intangible heritage elements while evoking the user’s senses, emotions, memories, meanings and interpretations, though these are arguably complex to accomplish. This paper reviews literatures on factors that influence the character of place and sense of place, and the use of VR technology and virtual world design to suggest presence for virtual heritage development.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_018.pdf
last changed 2012/05/15 20:46

_id ecaade2012_11
id ecaade2012_11
authors Nováková, Katerina; Achten, Henri; Treyer, Lucas; Schmitt, Gerhard; Moravec, Stanislav
year 2012
title FOR STUDENTS: Sketching Apart Together - A Collaborative Seminar Focused on Architecture Studio Education
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 77-85
doi https://doi.org/10.52842/conf.ecaade.2012.2.077
wos WOS:000330320600007
summary The paper describes a possible way of teaching design studio over distance. Diverse experimental settings in terms of using different technology were tested with a group of students located at remote places. In this paper we describe the use of high sophisticated collaborative technology such as Value Lab in combination with ordinary computing equipment on an individual basis such as Prague Lab. It points out the advantages and weaknesses of both Labs. The aim is bringing facility and transparency into remote collaborative process in order to implement them into regular architectural studio education. Authors developed new application “ColLab sketch” in order to understand, simplify and facilitate digital sketch processes on diverse platforms.
keywords Architecture studio education; remote collaboration; Value Lab and Prague Lab; sketching; touchscreens
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2012_234
id ecaade2012_234
authors Pak, Burak ; Newton, Caroline ; Verbeke, Johan
year 2012
title Virtual Worlds and Architectural Education: A Typological Framework
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 739-746.
doi https://doi.org/10.52842/conf.ecaade.2012.1.739
wos WOS:000330322400078
summary This study introduces a conceptual analysis, a typological framework which aims to map a wide array of possible virtual worlds into a larger frame and explore their signifi cance for architectural education. Using this analysis, we discuss the properties of virtual worlds in four groups: “the real virtual, virtual augmented real, real augmented virtual and fantastic virtual”. Based on these, we propose four different strategies for integrating virtual worlds into architectural education. Overall, this contribution can be seen as a small step towards the revitalization of the architectural design curriculum.
keywords Virtual Worlds; Architectural Education; Reality-virtuality Continuum; Simulacrum
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2012_231
id ecaade2012_231
authors Pak, Burak ; Verbeke, Johan
year 2012
title Affordable Web-based Collaborative Mapping Environments for the Analysis and Planning of the Green Networks of Brussels
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp.413-422
doi https://doi.org/10.52842/conf.ecaade.2012.1.413
wos WOS:000330322400042
summary In this paper, we will discuss the potentials of affordable Geoweb 2.0 technologies. We will reveal two affordable open-source collaborative mapping frameworks and explore their potentials, strengths and weaknesses through two different field implementations in the form of case studies. Refl ecting on our experiences with these cases we will compare the two technological frameworks in terms of participation and mapping support as well as data security, cross-browser compatibility, interface customizability, import-export capability and required level of expertise for setup and management. Moreover, with a designerly lens, we will discuss the levels of design empowerment in two cases in relation with user profi les and pre-designated contribution styles. Finally, we will identify open challenges and suggest future directions.
keywords Virtual Environments; Collaborative Mapping; Planning; Web 2.0
series eCAADe
email
last changed 2022/06/07 08:00

_id acadia12_527
id acadia12_527
authors Pak, Burak ; Verbeke, Johan
year 2012
title A Web-Based Geographic Virtual Environment for the Deliberation of Alternative Urban Development Projects Prepared for Brussels
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 527-538
doi https://doi.org/10.52842/conf.acadia.2012.527
summary In this paper, we discuss the potentials of affordable GeoWeb 2.0 applications to support the deliberation of urban projects. We first introduce the conceptual design of a web-based geographic virtual environment specifically developed for the Brussels–Capital Region in the framework of a long-term postdoctoral research project. Then, we present two alternative open-source prototypes for the implementation of this conceptual design and compare their usability with experts. Furthermore, we share our experiences from two field applications in the form of a brief case study and discuss the potentials of the proposed prototypes with a focus on their usability and supported forms of design empowerment
keywords Urban Planning and Design , Virtual Environments , Collaborative Design , Web-based Application
series ACADIA
type normal paper
email
last changed 2022/06/07 08:00

_id ecaade2012_212
id ecaade2012_212
authors Aghaei Meibodi, Mania ; Aghaiemeybodi, Hamia
year 2012
title The Synergy Between Structure and Ornament: A Reflection on the Practice of Tectonic in the Digital and Physical Worlds
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 245-254
doi https://doi.org/10.52842/conf.ecaade.2012.2.245
wos WOS:000330320600024
summary The use of digital design and fabrication technologies in architecture has followed a paradigm shift, which has seen the topology, form and structure of architecture pushed to incorporate areas such as climate, construction, acoustic etc. While these digital technologies are intended to enhance the processes and performance, a discussion of aesthetics has been ignored. Surmising that the use of digital technology enhances the performability and effi ciency aspects of architecture as well as the aesthetics, this research questions what the new relationships and arrangements for structure and ornament are. What are the challenges when structure uses a process-based logic and is sensitive to materiality whereas the aesthetics has a representation-based logic and is not sensitive to materiality? The authors of this paper contribute to this debate by using the notion of tectonic as a platform for gaining and creating knowledge about this issue and examining the issues through the design and prototyping of a Multi-functional Pavilion.
keywords Processes; ornament; digital technology; tectonic; architectural expression
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2012_161
id ecaade2012_161
authors Araujo, Bruno; Jorge, Joaquim; Duarte, Jose
year 2012
title Combining Virtual Environments and Direct Manipulation for Architectural Modeling
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 419-428
doi https://doi.org/10.52842/conf.ecaade.2012.2.419
wos WOS:000330320600044
summary In this paper we present an environment for conceptual design which mimicsthe interaction of designers with physical mockups. We present novel three dimensional on-and-above-the-surface interactive techniques which combine asymmetric bimanual operations with multi-touch direct manipulation on a fl at surface and depth cameras. These take advantage of a continuous interaction space to create and edit 3D models in a stereoscopic environment. To allow modeling architectural shapes directly, we combine hand and finger tracking in the space above the table with multi-touch on its surface without the need to change modes. This provides an alternative design environment where users can seamlessly switch between interacting on the surface or in the space above it depending on the task, which makes it easier to model complex shapes using simple operations.
keywords 3D Modeling; 3D User Interfaces; Virtual Reality; Procedural Modeling
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2012_39
id ecaade2012_39
authors Asanowicz, Aleksander
year 2012
title Design: Analogue, Digital, and Somewhere in Between
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 273-280
doi https://doi.org/10.52842/conf.ecaade.2012.2.273
wos WOS:000330320600027
summary The problem considered in this paper is: “In what way do we design?” This paper concentrates on the early creative stages of the design process during which the designer gradually gathers the information about the problem, applying appropriate rules, tools and media. If the tools are chosen as a starting point of consideration, designing may be analysed as manual or digital. If we chose the medium - design may be considered as physical or virtual. The main thesis of this paper is that designing proceeds somewhere in between. “Somewhere in between” means the space where manual, digital, virtual are mixing, overlapping, and transforming one into the other. As a case study the process of designing of blurred function object is presented. In this experimental design studio we paid particular attention to the design process and we searched for the answer to the following questions: how to find an idea (what tools/media are helpful), how to express, fi x and transform that idea? In the paper the examples of students’ work will be presented and discussed.
keywords Creativity; digital design methods; mixed methods of design
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2012_317
id ecaade2012_317
authors Boeykens, Stefan ; Himpe, Caroline ; Martens, Bob
year 2012
title A Case Study of Using BIM in Historical Reconstruction: The Vinohrady synagogue in Prague
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 729-737.
doi https://doi.org/10.52842/conf.ecaade.2012.1.729
wos WOS:000330322400077
summary This article refl ects on the digital reconstruction of the Vinohrady Synagogue in Prague, which was demolished in 1951. Based on an international collaboration through the Erasmus program, expertise derived from other Viennese synagogue reconstructions at TU Vienna was combined with a resource organization methodology developed at KU Leuven. The reconstruction process is carried out using BIM software, which poses some particular attention on the software methodology and model structure, but at the same time illustrates the added value of a BIM approach, when comparing with more traditional CAD modelling systematics. Of particular interest is the approach for modelling complex geometry, integrating with more traditional 2D documents and for visualizing reconstruction assumptions within the 3D model representation.
keywords Virtual reconstruction; destroyed synagogue; 3D-modeling; BIM; urban context
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2012_143
id ecaade2012_143
authors Both, Petra von
year 2012
title Potentials and Barriers for Implementing BIM in the German AEC Market: Results of a Current Market Analysis
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 151-158
doi https://doi.org/10.52842/conf.ecaade.2012.2.151
wos WOS:000330320600015
summary The research project „BIM – Potentials and Barriers“ aims to analyse the existing practice concerning BIM and the barriers for the implementation of this approach in Germany. Accompanied by an ‚advisory board’ with nameable representatives from practice, the public authorities and AEC associations, a set of hypotheses has been elaborated that could be evaluated by a detailed survey. Based on the detection of relevant stakeholders, the survey fi rst tries to disclose the real situation of how BIM is currently used in practice. Furthermore the potentials of the application of BIM in the different processes and target groups are determined as well as the barriers and constraints. Thereby the enhancement of the considered thematic areas is an important solution approach of the project: besides technological aspects, the analysis is also focusing on contracting, norms and processes as well as education, knowledge and role perception.
keywords BIM; survey; collaborative engineering; virtual engineering; product modelling
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2012_314
id ecaade2012_314
authors Bourdakis, Vassilis; Pentazou, Ioulia
year 2012
title Real City Museum/Virtual City Model: Real Datasets/Virtual Interactions
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 337-341
doi https://doi.org/10.52842/conf.ecaade.2012.2.337
wos WOS:000330320600034
summary Creating virtual city models at different scales, emphases and overall orientations is a topic that has attracted great interest in architectural and urban planning context over at least the last two decades. However the complexity of the city as a historical formation demands new methods of representation embracing interactive technologies. The work discussed in this paper is part of a large multidisciplinary project for the development of the Volos city museum. Enhancing the interaction between the public and the museum exhibits is essential. The paper focuses on the definition, complexity and orientation of the data structures and the integration of 3D contemporary and historic data that is the backbone for the digital representations and the interactive applications developed for the museum.
keywords Database design; XML; Dublin Core metadata; history; 3D modelling; geo-referencing
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2012_100
id ecaade2012_100
authors Braumann, Johannes; Brell-Cokcan, Sigrid
year 2012
title Real-Time Robot Simulation and Control for Architectural Design
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 479-486
doi https://doi.org/10.52842/conf.ecaade.2012.2.479
wos WOS:000330320600050
summary Industrial robots for architectural fabrication have not yet been directly linked to the design process, as current research focuses mostly on the automated generation of robot control data for mass customization. In this paper, we will discuss the use of a real-time programming environment for robot simulation/control and introduce a virtual robot, that allows architects to digitally prototype fabrication processes. While such a real-time approach is also suitable for mass customization, the main advantage is that this interaction with the virtual-robot can be used to intuitively solve complex fabrication problems.
keywords Industrial Robots; Inverse Kinematics; Virtual Robot; Mass Customization; Simulation; Parametric Design
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2012_302
id ecaade2012_302
authors Colakoglu, Birgül; Durmisevic, Elma; Pasic, Adnan
year 2012
title International Collaborative Design Studio: Green Transformable Buildings
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 107-114
doi https://doi.org/10.52842/conf.ecaade.2012.2.107
wos WOS:000330320600010
summary Current trends in architectural practice such as an increased focus on sustainable design, integrated design, and the globalization of architecture are increasing the need for practitioners that are skilled in collaboration. Collaboration fosters innovation and creativity. It is a key operating principle for the 21st century and an important skill that an architecture student must be exposed to. The change in knowledge generation and creative problem solving is transforming education towards collaborative learning forcing architecture and engineering schools to address new course structures with “collaborative” aspect. The work presented in this paper draws its base from collaborative design learning. It describes an international collaborative design studio titled “International Design Studio: Green Transformable Buildings” conducted between three institutions, Y_ld_z Technical University (YTU)–Istanbul, University of Twente (TU)-Enschede Engineering Sciences and Industrial Design School, and Architecture Faculty of Sarajevo (AFS).
keywords Collaborative design; collaborated learning; team work; design process
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2012_17
id sigradi2012_17
authors Dezen-Kempter, Eloisa; Arriva, Fernanda; Ramos, Guilherme Magri
year 2012
title O uso de BIM para a criação de um banco de dados da produção de habitação de interesse social em Limeira-SP [BIM applied for the creation of a database on the social housing production in Limeira-SP]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 431-435
summary This paper reports on the initial findings of an Undergraduate Research on Social Housing Program implemented in the city of Limeira, making use of a Building Information Modeling platform as a methodological procedure. The research was designed to enable students to better understand BIM in a hands-on, collaborative environment. A virtual information model of Housing Units and Housing Complex was created, and represents their real physical building components. The initial results portray BIM as especially useful to Civil Construction students, as fostering an integral environment where students are readily enabled to synthesize the knowledge of the art of construction.
keywords Building Information Modeling; social housing; digital technology; education
series SIGRADI
email
last changed 2016/03/10 09:50

_id ascaad2012_004
id ascaad2012_004
authors El-Masri, Souheil; Mazen Kana’an and Mohammed Fawzi Elanany
year 2012
title Architecture, Digital Techniques & Project Management
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 14-20
summary With the invention of computers, Architecture and other Engineering disciplines have undergone revolutionary developments offering new opportunities for improving efficiency and opening new frontiers for creativity. For example in architecture and urban planning, the discussions have been extended from conventional writings to cover cyberspace, virtual architecture and digital city. Moreover, computers have helped in the realization of many complex projects that would be inconceivable with traditional drawing techniques. This is clearly demonstrated in the works of Frank Gehry's, Zaha Hadid, Daniel Libeskind and many others. In deed, digital techniques have changed the design creative process and how the architects think. Traditionally the structured development architectural ideas from 2D drawings (plans, sections, elevations) towards 3D resolution has been replaced by more interactive approach of 2D & 3D. The changes that digital techniques have brought to the field of Architecture; including practice and education, can obviously be viewed from different angles and incite many discussions and questions. However, the purpose of this presentation is to discuss the role of digital techniques within the overall framework of project management in Gulf Housing Engineering. It starts the discussion with a brief on architecture and digital techniques in the Gulf Region, especially during the “boom period”; a period characterized by rapid production of buildings relying heavily on virtual images. It is against this background, the role of digital techniques is evaluated from a practice point of view. In fact in GHE, digital means are integral parts of the holistic project delivery process starting form initiation, to various design stages to construction ending with project completion. In this process emphasis is paid to the inter-relationships between IT Systems and Quality Control which in turn facilitate measuring, monitoring and reporting on various managerial, technical and design and budgetary aspects of the project. The presentation is supported by real case studies of GHE portfolio. It emphasizes that digital techniques should be an integral part of an overall process and should be seen as means to enhance efficiency and creativity; and should contribute to the betterment of the built environment
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_004.pdf
last changed 2012/05/15 20:46

_id caadria2012_098
id caadria2012_098
authors Fok, Wendy W.
year 2012
title Cross pollination of ideas: Design fabrication and experimentation
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 589–598
doi https://doi.org/10.52842/conf.caadria.2012.589
summary The following pages show a selection of studio projects which explore the opportunistic collaborative process between commercial fabricators, material sponsorships, and the institution. The articles speaks about the intersection of design experimentation and significance of fabrication within the contained process of [design | optimisation | fabrication]. Within this process the article intersects between practice, commercialisation, and design-research, into the development arena of architectural academic outcomes. The demonstrating fact within much of the research and development also touches upon intricate details of modularity, and designing with optimisation in mind for the purpose (and ease) of fabrication, prototyping, and ‘real-life’ production. While the focus of the academic studios deliberates and uses parametric design systems through digital and analogue modelling to contribute to a full scale designed installation, and actively working with a commercial fabricator and material sponsor (Luxx Newhouse & LG Hausys HI-MACS). The aim of the courses were to acquaint students with theoretical and practical conditions needed for the creating of experimental relational modularity between geometry, scale, and materials as well as the ability to negotiate between quick intuitive studies and definitive quantifiable decisions.
keywords Design fabrication; material investigation; industry collaboration; architecture; industrial design
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2012_119
id caadria2012_119
authors Fukuda, Tomohiro; Masaharu Taguchi, Ayako Shimizu and Lei Sun
year 2012
title Availability of a distributed and synchronised type meeting by using cloud computing type VR for spatial design study
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 203–210
doi https://doi.org/10.52842/conf.caadria.2012.203
summary The mobility of people's activities, and cloud computing technologies are becoming advanced in the modern age of information and globalisation. This study describes the availability of discussing spatial design while sharing a 3-dimensional virtual space with stakeholders in a distributed and synchronised environment. First of all, a townscape design support system based on a cloud computing type VR system is constructed. Next, an experiment of a distributed and synchronised discussion of townscape design is executed with subjects who are specialists in the townscape design field. After the experiment, both qualitative mental evaluation and quantitative evaluation were carried out. The conclusions are as follows: 1. Users who use VR frequently and who use videoconferencing consider that the difference with face-to-face discussion is small. 2. A Moiré pattern may occur in a gradation picture. 3. The availability of distributed and synchronised discussions with cloud computing type VR is high.
keywords Spatial design; distributed and synchronised environment; communication; cloud computing; Virtual Reality
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2012_120
id caadria2012_120
authors Fukuda, Tomohiro; Tian Zhang, Ayako Shimizu, Masaharu Taguchi, Lei Sun and Nobuyoshi Yabuki
year 2012
title SOAR: Sensor oriented mobile augmented reality for urban landscape assessment
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 387–396
doi https://doi.org/10.52842/conf.caadria.2012.387
summary This research presents the development of a sensor oriented mobile AR system which realises geometric consistency using GPS, a gyroscope and a video camera which are mounted in a smartphone for urban landscape assessment. A low cost AR system with high flexibility is realised. Consistency of the viewing angle of a video camera and a CG virtual camera, and geometric consistency between a video image and 3DCG are verified. In conclusion, the proposed system was evaluated as feasible and effective.
keywords Landscape assessment; augmented reality; mobile device; geometric consistency; GPS
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2012_109
id caadria2012_109
authors Gerber, David; Mohamed M. ElSheikh and Aslihan Senel Solmaz
year 2012
title Associative parametric design and financial optimisation - 'Cash Back 1.0': Parametric design for visualising and optimising Return on Investment for early stage design decision-making
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 47–56
doi https://doi.org/10.52842/conf.caadria.2012.047
summary Cash-Back 1.0 presents research on the development of methodologies and technologies to simulate the cause and effect of early stage geometric design alternatives of buildings and the real time results upon financial pro-forma. Through the encoding of design rules and their associative relationships to financial pro-forma the research illustrates enhanced visualization of early stage building design decisions and their cumulative impact on financial goals and constraints. The research presents value an associative parametric design process affords often-disparate domains through correlation and visualization. The paper describes incorporation of a feedback loop between pro-forma and geometric models in conjunction with an optimization method. Given the level of uncertainty in early stage design decision making the research contributes partial solutions to the domain problems of design decision uncertainty and design cycle latency and is further argumentation for increased use of parametric design methods and automation to support design domain integration.
keywords Parametric design; genetic algorithm; design decision support; multi domain optimisation; domain integration
series CAADRIA
email
last changed 2022/06/07 07:51

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