CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 435

_id ascaad2014_016
id ascaad2014_016
authors Al-Ratrout, Samer A. and Rana Zureikat
year 2014
title Pedagogic Approach in the Age of Parametric Architecture: Experimental method for teaching architectural design studio to 3rd year level students
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 211-226
summary In this era, Architectural Design Practice is faced with a paradigm shift in its conventional approaches towards computational methods. In this regard, it is considered a pedagogic challenge to boost up knowledge and skills of architectural students’ towards an advanced approach of architectural design that emphasizes the potentials and complexity of computational environments and parametric tools for design problem solving. For introducing the concept of Parametric Oriented Design Methods to 3rd year level architectural students, an experimental pedagogic course was designed in the scholastic year of 2012-2013 at German Jordanian University GJU (School of Architecture and Built Environment SABE) to approach this concept. In the preparation phase, the experimental course was designed to incorporate structured instructing and training method to be consecutively performed within experimental lab environment to target predetermined learning outcomes and goals. The involved students were intentionally classified into three levels of previous involvement associated with the related software operating skills and computational design exposure. In the implementation phase, the predetermined instructing and training procedures were performed in the controlled environment according to the planned tasks and time intervals. Preceded tactics were prepared to be executed to resolve various anticipated complication. In this phase also, students’ performance and comprehension capacity were observed and recorded. In data analysis phase, the observed results were verified and correlations were recognized. In the final phase, conclusions were established and recommendations for further related pedagogic experiments were introduced.
series ASCAAD
email
last changed 2016/02/15 13:09

_id acadia12_439
id acadia12_439
authors As, Imdat ; Angelico, Maria
year 2012
title Crowdsourcing Architecture: A Disruptive Model in Architectural Practice
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 439-443
doi https://doi.org/10.52842/conf.acadia.2012.439
summary This paper discusses the use of crowdsourcing as a new approach for architectural design acquisition. We will give an overview of the concept of crowdsourcing, and elaborate on its particular application in architecture via concrete projects executed on Arcbazar, a firstof- its-kind crowdsourcing platform for architectural design services. We argue that online crowdsourcing platforms can have an immense impact on smaller-scale design challenges, e.g., home remodeling projects and landscape and interior design challenges, and can potentially carry these often neglected projects into the architectural design sphere. In this paper we will discuss the methods and techniques of architectural crowdsourcing and illustrate the processes and outcomes through a series of projects: a remodeling project for a closet; an interior design challenge for a dining space; and a layout problem for an apartment complex. We will then evaluate the protocol and outcome of architectural crowdsourcing, and convey the professional and popular media response to this new method of architectural design acquisition.
keywords crowdsourcing , competitions , networking , interaction , collaboration
series ACADIA
type panel paper
email
last changed 2022/06/07 07:54

_id ecaade2012_302
id ecaade2012_302
authors Colakoglu, Birgül; Durmisevic, Elma; Pasic, Adnan
year 2012
title International Collaborative Design Studio: Green Transformable Buildings
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 107-114
doi https://doi.org/10.52842/conf.ecaade.2012.2.107
wos WOS:000330320600010
summary Current trends in architectural practice such as an increased focus on sustainable design, integrated design, and the globalization of architecture are increasing the need for practitioners that are skilled in collaboration. Collaboration fosters innovation and creativity. It is a key operating principle for the 21st century and an important skill that an architecture student must be exposed to. The change in knowledge generation and creative problem solving is transforming education towards collaborative learning forcing architecture and engineering schools to address new course structures with “collaborative” aspect. The work presented in this paper draws its base from collaborative design learning. It describes an international collaborative design studio titled “International Design Studio: Green Transformable Buildings” conducted between three institutions, Y_ld_z Technical University (YTU)–Istanbul, University of Twente (TU)-Enschede Engineering Sciences and Industrial Design School, and Architecture Faculty of Sarajevo (AFS).
keywords Collaborative design; collaborated learning; team work; design process
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2012_069
id caadria2012_069
authors Kaijima, Sawako
year 2012
title Computer simulation for intuitive structuring
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 369–378
doi https://doi.org/10.52842/conf.caadria.2012.369
summary Computer simulation methods have opened up new possibilities for design and research by introducing environments in which we can manipulate and observe. For instance, architects utilise three-dimensional modelling tools to simulate architectural geometries, and engineers use Finite Element software to simulate structural behaviour. Simulation tools make certain aspects of architecture efficient, but, on the other hand, they have brought new types of challenges into the field. One such challenge is the structuring of so-called complex geometries. These forms are often conceived in an environment where gravity, scales, and material are absent and calculated in a model where geometries are frozen and static. As a result, there exists little understanding between the two disciplines in solving the design to come to a well-negotiated form. In the context thereof, our work focuses on the development of interactive simulation environments that induce intuition towards the specific counter-intuitive problem of structuring in the early stages of design. The paper gives insights into aspects of simulation relevant to architectural design and structural engineering. Subsequently, three simulation environments that we have developed are presented to demonstrate our strategies.
keywords Computer simulation; finite element analysis; interactive software
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2012_144
id ecaade2012_144
authors Wurzer, Gabriel ; Pak, Burak
year 2012
title Lawnmower: Designing a web-based visual programming environment that generates code to help students learn textual programming
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 655-663.
doi https://doi.org/10.52842/conf.ecaade.2012.1.655
wos WOS:000330322400069
summary Learning programming can be a challenging task for design students, especially when code is to be entered in textual form. Visual programming languages, such as McNeil’s Grasshopper, have helped students to engage in scripting without having to deal with lower level syntax that is often hindering them in expressing their thoughts. However, the problem with learning how to program textually is only postponed: When switching to a new platform, students may be forced to learn coding from scratch, and, even worse, to do so in a textual environment that is yet unfamiliar. Our idea is simple: Connect visual programming with textual coding, using code-generation as means. Using this approach enables students to think visually, and see the results textually. An added bonus is the possibility to use debugging, a feature that is yet lacking from Grasshopper. By this way, our language aims to enable students to gradually move from visual to textual programming in a comfortable manner.
keywords Visual Programming; Structured Code; Teaching; Code Generation
series eCAADe
email
last changed 2022/06/07 07:57

_id sigradi2023_108
id sigradi2023_108
authors Passos, Aderson, Jorge, Luna, Cavalcante, Ana, Sampaio, Hugo, Moreira, Eugenio and Cardoso, Daniel
year 2023
title Urban Morphology and Solar Incidence in Public Spaces - an Exploratory Correlation Analysis Through a CIM System
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1655–1666
summary The walkability of open spaces has been highlighted in current discussions about the production of designed environments in urban contexts (Matan, 2011). To contribute to this theme, this work selects the environmental comfort of open spaces as its element of study. The production of urban space was investigated, specifically in regard to urban morphology, understanding that city design directly influences environmental comfort (Jacobs, 1996). This work addresses the geographic context of low latitudes, specifically in hot and humid climate zones of Brazil, and, in this context, according to NBR 15220 (national performance standards), shading is one of the main comfort strategies, so solar incidence was the approached environmental phenomenon. Thus, this work presents a digital system that performs exploratory analysis on the correlations between urban form indicators and environmental performance indicators, specifically solar incidence. The method consists of three steps: urban form modeling (1), indicator measurement (2) and correlation analysis (3). In the first stage, different spatial sections of a city in Brazil were represented in the digital environment (1). This work’s implementation instrument is based on a City Information Modeling framework (Beirao et al., 2012). Visual Programming Interface (VPI) and Geographic Information Systems (GIS) tools were used, in addition to a Relational Database Management System (RDBMS). Then, for each urban clipping, the values of morphological indicators and the incidence of solar radiation were measured (2). Based on the values of the indicators, an exploration of their correlation was carried out by statistical methods (3). The results of the correlation analysis and their correspondent scatter plots are presented. Finally, possible applications of the results for the creation of prescriptive urban planning systems are discussed, seeking to promote a sustainable urban environment.
keywords Urban planning, Environmental comfort, Walkability, Urban morphology, Statistical methods.
series SIGraDi
email
last changed 2024/03/08 14:09

_id ecaade2013r_010
id ecaade2013r_010
authors Pinto, Guilherme; Vieira, Andrea P.; Neto, Pedro L.
year 2013
title Parametric urbanism as digital methodology. An urban plan in Beijing
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 121-132
summary Evolution and innovation in architecture are intensely related to the rise and developments of technology. Within this context, it is possible to recognize how in recent decades this milieu has fostered the development of new methodologies for urban design and architectural practice, as is, for example, the Parameterization. This paper is focused on the subject of Parametric Urbanism: discussing / questioning the emergence of this new architectural methodology; addressing the factors that contributed to its appearance; and seeking to understand whether the parametric approach has benefits and whether it may or may not be a solution or of assistance to urban planning. The paper provides a brief literature review focused on parametric urbanism and then it presents a practical case study of parametric urbanism: an Urban Plan in Beijing, developed in an academic context, at the University École Polytechnique Fédérale de Lausanne in 2012. Having as base diverse examples of parametric urbanism, it is tried to identify/justify decisions defining principles and application guidance for this project. The conclusion presents the final considerations based on opposing the case study with the theoretical approach, seeking to clarify whether this new kind of urban design methodology, Parametric Urbanism, is or not viable.
keywords Parametric Urbanism; urban design; urban design methods; sustainability urbanism; Parametric digital tools
email
last changed 2013/10/07 19:08

_id acadia12_511
id acadia12_511
authors Borowski, Darrick ; Poulimeni, Nikoletta ; Janssen, Jeroen
year 2012
title Edible Infrastructures: Emergent Organizational Patterns for the Productive City
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 511-526
doi https://doi.org/10.52842/conf.acadia.2012.511
summary Edible Infrastructures is an investigation into a projective mode of urbanism which considers food as an integral part of a city's metabolic infrastructure. Working with algorithms as design tools, we explore the generative potential of such a system to create an urban ecology that: provides for its residents via local, multi-scalar, distributed food production, reconnects urbanites with their food sources, and de-couples food costs from fossil fuels by limiting transportation at all levels, from source to table. The research is conducted through the building up of a sequence of algorithms, beginning with the ‘Settlement Simulation’, which couples consumers to productive surface area within a cellular automata type computational model. Topological analysis informs generative operations, as each stage builds on the output of the last. In this way we explore the hierarchical components for a new Productive City, including: the structure and programming of the urban circulatory network, an emergent urban morphology based around productive urban blocks, and opportunities for new architectural typologies. The resulting prototypical Productive City questions the underlying mechanisms that shape modern urban space and demonstrates the architectural potential of mathematical modeling and simulation in addressing complex urban spatial and programmatic challenges.
keywords Urban Agriculture , Urban Ecologies and Food Systems , Productive Cities , Urban Metabolism , Computational Modeling and Simulation , Algorithmic/ Procedural Design Methodologies , Emergent Organization , Self-Organizing Systems
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id sigradi2012_235
id sigradi2012_235
authors Polo, Pablo Herrera
year 2012
title Reutilizando códigos como mecanismo de información y conocimiento: Programación en arquitectura [Reusing codes as a mechanism of information and cognition: Scripting in architecture]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 74-78
summary Differently from other regions in the Planet, since 2010, in Latin America textual programming language (Rhinoscripting) is being replaced by its visual equivalent (Grasshopper). This is a consequence of our preference for an interactive platform, and because our design problems are not as complex, so we aim to control geometrical problems or aspects belonging to an product scale instead of an architectural one. Problems emerging when creating code could be improved by modifying and reusing existing solutions as a starting point, since learning would not be centered in the object but in the process of creating it, using a suitable instrument.
keywords Visual Programming Language; Textual Programming Language; Scripting; Grasshopper; Rhinoscripting
series SIGRADI
email
last changed 2016/03/10 09:57

_id ecaade2012_068
id ecaade2012_068
authors Wu, Tienyu ; Jeng, Taysheng
year 2012
title Reforming Design Studios: Experiments in integrating bim, parametric design, digital fabrication, and interactive technology
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 49-54
doi https://doi.org/10.52842/conf.ecaade.2012.1.049
wos WOS:000330322400004
summary Building Information Modelling (BIM) has been widely accepted as an integration tool that enables modelling of form, function, and behaviour of building systems and components. Using BIM, building design can be approached in a more logical way by integrating spatial, structural and mechanical systems as well as cost and energy performance in the early design stage. In this paper, we develop a design framework using BIM in varied design processes, including architectural programming, conceptual design, parametric design, digital fabrication, and interaction design. We conducted an experiment to reform design studios using BIM throughout the design process. A classroom of the future called iSTUDIO is constructed by applying BIM, parametric design, interactive technology, and digital fabrication.
keywords Building information model (BIM); Parametric Design; Digital Fabrication; Interaction Design
series eCAADe
type normal paper
email
last changed 2022/06/07 07:57

_id ecaade2012_39
id ecaade2012_39
authors Asanowicz, Aleksander
year 2012
title Design: Analogue, Digital, and Somewhere in Between
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 273-280
doi https://doi.org/10.52842/conf.ecaade.2012.2.273
wos WOS:000330320600027
summary The problem considered in this paper is: “In what way do we design?” This paper concentrates on the early creative stages of the design process during which the designer gradually gathers the information about the problem, applying appropriate rules, tools and media. If the tools are chosen as a starting point of consideration, designing may be analysed as manual or digital. If we chose the medium - design may be considered as physical or virtual. The main thesis of this paper is that designing proceeds somewhere in between. “Somewhere in between” means the space where manual, digital, virtual are mixing, overlapping, and transforming one into the other. As a case study the process of designing of blurred function object is presented. In this experimental design studio we paid particular attention to the design process and we searched for the answer to the following questions: how to find an idea (what tools/media are helpful), how to express, fi x and transform that idea? In the paper the examples of students’ work will be presented and discussed.
keywords Creativity; digital design methods; mixed methods of design
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2012_247
id ecaade2012_247
authors Balaban, Özgün; Kilimci, Elif Sezen Yagmur; Cagdas, Gülen
year 2012
title Automated Code Compliance Checking Model for Fire Egress Codes
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 117-125
doi https://doi.org/10.52842/conf.ecaade.2012.2.117
wos WOS:000330320600011
summary Architecture today has come to its most complex form. There are lots of criteria such as fi re safety, structure, sustainability etc… which must be controlled by the designers. To improve the performance and accessibility of buildings, governing bodies publish different codes for each of the different criteria. Buildings must comply with these codes to get a permit for construction. The checking of the buildings according the codes is done manually by code offi cials. This process is time consuming, high in cost and prone to errors. To remedy this problem by using the tools like BIM and AI, systems that can automatically check the code compliance of projects are being developed. In this paper we provide an overview of the structures and capabilities of these systems and present the automated code compliance checking system that we develop for checking building models against some parts of the Turkish Fire Codes.
keywords Automated Code Compliance Checking; Fire Codes; BIM
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2012_078
id caadria2012_078
authors Beorkrem, Christopher
year 2012
title Running Interference: Complex Systems Intervention as Design Process
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 183–192
doi https://doi.org/10.52842/conf.caadria.2012.183
summary This paper presents a case study problem statement tested in the design studio with the intent of teaching methods for engaging systematic thinking as a process for deriving solutions to parametric design problems. The intent is to address the simulation environment developed through complex systems and interject a curve ball, or unexpected constraint delimiting the solution as part of the design process. This method was tested through the submittal of the projects to international design competitions. The students were asked to manipulate the competition criteria by appealing not only to the design criteria but also to the juries desire (whether conscious or unconscious) for novel sustainable processes of material usage and program. This material ecology is developed as a method for linking parametric modelling, not as a process for the application of a construction technique, but as a way to pre-rationalise material constraints and discover how program and form can operate within those constraints. In the first year of the studio two of six teams were selected as finalists and in the second year of the studio five of seven of the teams were selected as finalists.
keywords Studio pedagogy; computational instruction; parametrics; material constraints
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2012_130
id sigradi2012_130
authors Dutt, Florina; Das, Subhajit
year 2012
title Designing Eco Adaptable Residence in a Hot & Humid Climate, in Kolkata, India
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 509-512
summary The research paper outlines the novel design methodology undertaken to redesign an existing apartment building in Kolkata India. The aim of the research is to significantly improve the design of the individual apartments as well as their spatial arrangement to enhance the indoor comfort level experienced by the inhabitants. The initial in-depth study of the existing design of the apartment building encompasses a short survey of the comfort level experienced by its inhabitants in terms of day lighting, natural ventilation and thermal comfort. The survey revealed the way in which these issues affected the behavioral pattern of the inhabitants in rearranging their spatial needs for the given design conditions. Consequently, the endeavor proposed promised to significantly improve the aforesaid areas of problem & discomfort for the building occupants. At the same time, exploiting contemporary computational simulation tools and digital three-dimensional modeling techniques the project leverages the same to prove the improvements proposed by research data in the form of scientific & mathematical tables and values.
keywords Sustainable Design; Solar Architecture; Wind Tunnel Test; Eco Adaptable Housing
series SIGRADI
email
last changed 2016/03/10 09:50

_id acadia12_67
id acadia12_67
authors Gerber, Dr. David Jason ; Lin, Shih-Hsin
year 2012
title Synthesizing Design Performance: An Evolutionary Approach to Multidisciplinary Design Search
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 67-75
doi https://doi.org/10.52842/conf.acadia.2012.067
summary Design is a goal oriented decision-making activity. Design is ill defined and requiring of synthetic approaches to weighing and understanding tradeoffs amongst soft and hard objectives, and the imprecise and or computationally explicit criteria and goals. In this regard designers in contemporary practice face a crisis of sorts. How do we achieve performance under large degrees of uncertainty and limited design cycle time? How do we better design for integrating performance? Fundamentally design teams, are not typically given enough time nor the best tools to design explore, to generate design alternatives, and then evolve solution quality to search for best fit through expansive design solution spaces. Given the complex criteria for defining performance in architecture our research approach experiments upon an evolutionary and integrative computational strategy to expand the solution space of a design problem as well as pre-sort and qualify candidate designs. We present technology and methodology that supports rapid development of design problem solution spaces in which three design domains objectives have multi-directional impact on each other. The research describes the use of an evolutionary approach in which a genetic algorithm is used as a means to automate the design alternative population as well as to facilitate multidisciplinary design domain optimization. The paper provides a technical description of the prototype design, one that integrates associative parametric modeling with an energy use intensity evaluation and with a financial pro forma. The initial results of the research are presented and analyzed including impacts on design process; the impacts on design uncertainty and design cycle latency; and the affordances for ‘designing-in’ performance and managing project complexity. A summary discussion is developed which describes a future cloud implementation and the future extensions into other domains, scales, tectonic and system detail.
keywords Parametric Design , Domain Integration , Design Methods , Multidisciplinary Design Optimization (MDO) , Evolutionary Algorithms , Design Decision Support , Generative Design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id caadria2012_052
id caadria2012_052
authors Ham, Jeremy J. and Marc Aurel Schnabel
year 2012
title How social is the virtual design studio? A case study of a third year design studio
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 173–182
doi https://doi.org/10.52842/conf.caadria.2012.173
summary With the advent of social networks, it became apparent that the social aspect of designing and learning plays a crucial role in students’ education. Technologies and skills are the base on which learners interact. The ease of communication, leadership opportunity, democratic interaction, teamwork, and the sense of community are some of the aspects that are now in the centre of design interaction. The paper examines Virtual Design Studios (VDS) that used media-rich platforms and analyses the influence the social aspect plays in solving all problems on the sample of a design studio at Deakin University. It studies the effectiveness of the generated social intelligence and explores the facilitation of students’ self-directed learning. Hereby the paper studies the construction of knowledge via social interaction and how blended learning environments foster motivation and information exchange. It presents its finding based on VDS that were held over the past three years.
keywords VDS; SNVDS; social intelligence; design education; social learning; problem-based learning
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2012_009
id ecaade2012_009
authors Hua, Hao
year 2012
title Decoupling Grid and Volume: A generative approach to architectural design
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 311-317
doi https://doi.org/10.52842/conf.ecaade.2012.1.311
wos WOS:000330322400031
summary Computational design is apt to address all design problems in one model, though these problems usually originated from distinct models. The method of employing one model follows the problem-solving paradigm developed in the early years of CAAD. The paper argues that employing multiple models in one generative process is valid. Furthermore, it can be more productive than using single model. Two experimental programs are implemented. They suggest that each model could work without interrupting other models, thus multiple models can interplay in one design task.
keywords Model; generative; computation; grid
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2012_147
id ecaade2012_147
authors Huang, Yinghsiu; Hsieh, Kai-Wei; Chen, Huan-Nian
year 2012
title The Emotional Design by Combining Interactive Technologies and Imaginations
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 361-368
doi https://doi.org/10.52842/conf.ecaade.2012.2.361
wos WOS:000330320600037
summary In product design domain, designers have to deal with not only the interface between human and hardware, but also the emotions while using products. However, imagination is an important ability in all design stages. How designers could combine interactive devices and emotions with their imaginations is the main problem of this research. At the end of this paper, the result will demonstrate an interactive and emotional design by combining some sensors to receive the usage from people, and some reactions to express products’ emotions. By wiring photosensitive resistor, pressure sensor, red LED, speakers, and programing in ARDUINO, this study assembled an emotional alarm, which can express his angry emotions by different levels of noise, lighting, and shocking. In this study, we conducted a workshop not only for combining interactive sensors into products, but also for expressing emotions in viewpoints from products. During this workshop, students have to trigger their imaginations for conceiving emotional products, which they have never seen and thought of.
keywords Imagination; product design; emotional; interactive design; ARDUINO
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2012_031
id caadria2012_031
authors Ji, Guohua; Ying Xu and Ying Wang
year 2012
title 3D urban space information system: A preliminary prototype based on Google Earth plugin
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 359–368
doi https://doi.org/10.52842/conf.caadria.2012.359
summary 2D GIS has shown its limitations in many situations, especially when it’s applied in urban design. Many studies have been carried out to deal with the problem. Some attempted to link 3D visualisation to data stored within 2D GIS, and others tried to combine GIS, CAD and visualisation together. They all aim to meliorate current GIS for 3D applications. The authors of this paper developed a preliminary prototype of a 3D urban space information system based on Google Earth Plugin. It sets up a server to store and offer specific urban space information. With the desktop application that embeds Google Earth Plugin, user can upload and download models on the server, view them in the virtual 3D environment of Google earth, and make models directly in the 3D environment. A server-side database plays the role of managing information. This paper introduces the key ideas and methods of the system development, including system structure, set-up of the serve, server side information management, and interactive modelling functions.
keywords GIS; urban design; Google Earth plugin; VB.Net
series CAADRIA
email
last changed 2022/06/07 07:52

_id sigradi2012_164
id sigradi2012_164
authors Kim, Sun-Joong; Lee, Ji-Hyun
year 2012
title How Biomimetic Approach Enlarges Morphological Solution Space
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 538-542
summary Ordinarily, high-speed train design methodology has been modeled to guide designer’s problem solving and design thinking. However, the current methodology cannot guide designers in very detail due to the reason of the difficulties in bridging gap between pure engineering-knowledge and design-knowledge. In other words, these two knowledge are disconnected each other in a whole frame of design process. But, the paradigm shift that was induced by biomimetic approach has demanded an interdisciplinary approach for a generation of new geometrical characteristics that were impossible to be handled in the current design methodology. In this research, as a case study, we quantify the front-head design of high-speed trains to check the impacts of biomimetic approach. Quantitative methodology of the landmark based morphometric design analysis is introduced and adapted on the study.
keywords Biomimetics; Design Analysis; Morphometrics; High-speed Train Design
series SIGRADI
email
last changed 2016/03/10 09:53

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