CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2012_002
id ecaade2012_002
authors Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejdan, Dana (eds.)
year 2012
title Physical Digitality
source Proceedings of the 30th International Conference on Education and research in Computer Aided Architectural Design in Europe - Volume 2 [ISBN 978-9-4912070-3-7], Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, 714 p.
doi https://doi.org/10.52842/conf.ecaade.2012.2
summary Physical Digitality is the second volume of the conference proceedings of the 30th eCAADe conference, held from 12-14 september 2012 in Prague at the Faculty of Architecture of Czech Technical University in Prague. The companion volume is called Digital Physicality. Together, both volumes contain 154 papers that were submitted to this conference. Digitality is the condition of living in a world where ubiquitous information and communication technology is embedded in the physical world. Although it is possible to point out what is “digital” and what is “real,” the distinction has become pointless, and it has no more explanatory power for our environment, buildings, and behaviour. Material objects are invested with communication possibilities, teams are communicating even when not together, and buildings can sense and respond to the environment, each other, and to inhabitants. Digital is no longer an add-on, extra, or separate software. Reality is partly digital and partly physical. The implication of this condition is not clear however, and it is necessary to investigate its potential. New strategies are necessary that acknowledge the synergetic qualities of the physical and the digital. This is not limited to our designs but it also infl uences the process, methods, and what or how we teach. The subdivision of papers in these volumes follow the distinction made in the conference theme. The papers in Physical Digitality have their orientation mainly in the physical realm, and reach towards the digital part. It has to be granted that this distinction is rather crude, because working from two extremes (digital versus physical) tends to ignore the arguably most interesting middle ground.
keywords Digital physicality; physical digitality
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2012_104
id ecaade2012_104
authors Liapi, Marianthi; Oungrinis, Konstantinos-Alketas; Voyatzaki, Maria
year 2012
title Sensponsive Playscapes: A Pedagogical Design Approach to Manifest and Promote the Physical Digital Continuum
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 343-351
doi https://doi.org/10.52842/conf.ecaade.2012.2.343
wos WOS:000330320600035
summary This paper chronicles an intensive student workshop on sensponsive architecture, from the educators’ point of view, underlying the pedagogical notes on this new design approach that employs digital design tools and electronic assemblies to creatively experiment with human-computer interaction. The workshop presented the theoretical, computational and fabricating frameworks for a human-centered approach to spaces with sensponsive partitions that respond timely with sense, displaying an adaptive behavior through time. The workshop theme was further specialized to direct the design outcome toward sensponsive environments for children that can help them perceive, experience and develop a meaningful understanding of the world around them through play.
keywords Sensponsive architecture; student workshop; arduino assemblies; children’s spaces
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia12_187
id acadia12_187
authors Mei-Ling, Lin ; Han, Ling ; Kothapuram, Shankara ; Jiawei, Song
year 2012
title Digital Vernacular
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 187-195
doi https://doi.org/10.52842/conf.acadia.2012.187
summary Digital Vernacular investigates the potential of the process of depositing a paste like material with precision using a CNC device which has produced an innovative system for design and fabrication of environmentally responsive housing. Architectural practice has been greatly impacted by technical innovations in the past, usually new building types emerge as part of new ideologies. Yet the current revolution in computer-aided design and fabrication has architecture focusing on form – without questioning what these new processes can bring for the masses. The research project 'Digital Vernacular' has investigated the potential of using CNC technology for the production of housing. It has focused on the design of the machinic devices as well as computational design tools, and revolves around the concept of fabrication on site. Using an additive and layered manufacturing process and locally available material, the project proposes a revolutionary new digital design and fabrication system that is based on one of the oldest and most sustainable construction methods in the world. The main potentials of this method are not to create complex forms for the sake of design, but to use parametric control to adapt each design to the specificities of its site. Using geometrical rules found during many research experiments with real material behaviour, a new architectural language is created that merges several environmental functionalities into a single integrated design.
keywords Digital , Vernacular , CNC , CAM , Housing , fabrication , environmental
series ACADIA
type panel paper
email
last changed 2022/06/07 07:58

_id acadia12_333
id acadia12_333
authors Poulsen, Esben Skouboe ; Andersen, Hans Jørgen
year 2012
title Reactive Light Design in the ""Laboratory of the Street"" Esben Skouboe Poulsen, Hans Jørgen Andersen"
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 333-342
doi https://doi.org/10.52842/conf.acadia.2012.333
summary This paper presents and discusses results related to a full-scale responsive urban lighting experiment and introduces a light design methodology inspired by reactive control strategies in robot systems. The experiment investigates how human motion intensities can be used as input to light design in a reactive system. Using video from 3 thermal cameras and computer vision analysis; people’s flow patterns were monitored and send as input into a reactive light system. Using physical as well as digital models 4 different light scenarios is designed and tested in full-scale. Results show that people on the square did not engage in the changing illumination and often they did not realized that the light changed according to their presence. However from the edge of the square people observed the light patterns “painted” on the city square, as such people became actors on the urban stage, often without knowing. Furthermore did the experiment showcase power savings up to 90% depending on the response strategy.
keywords Responsive environments , Architectural Lighting , Interaction , Realtime response , Computer vision
series ACADIA
type normal paper
email
last changed 2022/06/07 08:00

_id caadria2012_007
id caadria2012_007
authors Roudavski, Stanislav
year 2012
title Estranged-gaze pedagogy: Probing architectural computing through multiple ways of seeing
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 659–668
doi https://doi.org/10.52842/conf.caadria.2012.659
summary This paper discusses the challenges of teaching architectural design theory in a world transformed by the digital revolution. Design is changing in dramatic ways and architecture is changing with it but a well-defined body of knowledge that can serve as a foundation for digital architectural design has – as yet – not been established. Relevant concepts, methods and precedents originate in many fields that are typically well beyond the scope of reading suggested to (or encountered by) students of architecture. This material is highly dynamic, often contradictory and, typically, of varying quality. Presenting this developing body of knowledge to students is a difficult challenge. A suitable pedagogical approach ought to reflect the heterogeneous and volatile nature of the contemporary design discourse enabling critical analysis of existing design practices, evidenced defence of one’s own creative work and successful communication with many heterogeneous stakeholders.
keywords Critical pedagogy; digital architectural design; architectural theory; architectural education
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2012_142
id ecaade2012_142
authors Shin, Dongyoun; Arisona, Stefan Müller; Georgakopoulou, Sofia; Schmitt, Gerhard; Kim, Sungah
year 2012
title A Crowdsourcing Urban Simulation Platform on Smartphone Technology: Strategies for Urban Data Visualization and Transportation Mode Detection
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 377-384
doi https://doi.org/10.52842/conf.ecaade.2012.2.377
wos WOS:000330320600039
summary We propose a crowdsourcing simulation environment that brings human intention into the urban simulator. Our fundamental goal is to simulate urban sustainability by employing direct human interaction. In this paper we present a prototype mobile phone application that implements a novel transportation mode detection algorithm. The mobile phone application runs in the background and continuously collects data from the built-in acceleration and network location sensors. The collected data is analyzed by the transportation mode detection algorithm and automatically partitioned into activity segments. A key observation of our work is that walking activity can be robustly detected in the data stream and acts as a separator for partitioning the data stream into other activity segments. Each vehicle activity segment is then sub-classifi ed according to the type of used vehicle. Our approach yields high accuracy despite the low sampling interval and not requiring GPS data that bring minimized device power consumption. Ultimately, the collected information can be translated into real-time urban behavior and will indicate sustainability, both on the personal and the city level.
keywords Crowdsourcing simulation platform; transport mode detection; social sensing; urban sustainability; mobile application
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2012_199
id ecaade2012_199
authors Varoudis, Tasos
year 2012
title Augmented Visibility: A Visibility Graph Analysis for Hybrid Architectural Spaces
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 401-409
doi https://doi.org/10.52842/conf.ecaade.2012.2.401
wos WOS:000330320600042
summary The introduction of digital technologies in architecture formed new relations between space and people that are affected by the redefi nitionof the spatial properties. Ambient projections can augment walls creating hybrid spatial confi gurations without changing the physical morphology of space. Such augmentations allow space to be transformed into a dynamic environment where visual boundaries are dissolved. This paper argues that in order to adapt our understanding of spatial analysis we need to look space as a dual system of physical and virtual properties incorporating human’s behavioural and perceptional changes.Extending the idea of visibility graph analysis by using the ‘augmented visibility’ representation, which includes a joined set of spaces in both physical and virtual domain, the paper presents interesting fi nding and correlations with data fromexperiment observations.
keywords Augmented visibility; ambient displays; human navigation; hybrid space; visibility graph analysis
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2012_298
id ecaade2012_298
authors Zarzycki, Andrzej
year 2012
title Urban Games: Inhabiting Real and Virtual Cities
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 755-764.
doi https://doi.org/10.52842/conf.ecaade.2012.1.755
wos WOS:000330322400080
summary Virtual environments, originally seen as less-than-perfect replicas of physical world, acquire their own identity with unique visual and spatial logic. Identity that now starts permeating back into everyday life and informing what is expected or acceptable within physical reality. The distinction between the actual and virtual fades when seen through the screen of a smartphone, experienced through a navigational system of the video game console, or manifested by media rich culture often confusing a product with an image. The paper considers massive multiplayer online role playing games (MMORPG) as the analogy to an urban ritual/happening and places AR in the broader context of the mobility-on-demand culture, location-based and ubiquitous technologies, and the authoring of the public realm. It also explores how we can take an advantage of the urban mobility for crowd sourcing, social networking, and multi-player gaming as well as non-normative use of public spaces.
keywords Interactive environments: Video games: Electronic social networks: Massive Multiplayer Online (MMO) Games: Virtual Urbanism
series eCAADe
email
last changed 2022/06/07 07:57

_id acadia12_391
id acadia12_391
authors Ajlouni, Rima
year 2012
title The Forbidden Symmetries
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 391-400
doi https://doi.org/10.52842/conf.acadia.2012.391
summary The emergence of quasi-periodic tiling theories in mathematics and material science is revealing a new class of symmetry, which had never been accessible before. Because of their astounding visual and structural properties, quasi-periodic symmetries can be ideally suited for many applications in art and architecture; providing a rich source of ideas for articulating form, pattern, surface and structure. However, since their discovery, the unique long-range order of quasi-periodic symmetries, is still posing a perplexing puzzle. As rule-based systems, the ability to algorithmically generate these complicated symmetries can be instrumental in understanding and manipulating their geometry. Recently, the discovery of quasi-periodic patterns in ancient Islamic architecture is providing a unique example of how ancient mathematics can inform our understanding of some basic theories in modern science. The recent investigation into these complex and chaotic formations is providing evidence to show that ancient designers, by using the most primitive tools (a compass and a straightedge) were able to resolve the complicated long-range principles of ten-fold quasi-periodic formations. Derived from these ancient principles, this paper presents a computational model for describing the long-range order of octagon-based quasi-periodic formations. The objective of the study is to design an algorithm for constructing large patches of octagon-based quasi-crystalline formations. The proposed algorithm is proven to be successful in producing an infinite and defect-free covering of the two-dimensional plane.
keywords computational model , quasi-crystalline , symmetries , algorithms , complex geometry
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2012_284
id ecaade2012_284
authors Ameijde, Jeroen van; Carlin, Brendon
year 2012
title Digital Construction: Automated Design and Construction Experiments Using Customised On-Site Digital Devices
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 439-446
doi https://doi.org/10.52842/conf.ecaade.2012.2.439
wos WOS:000330320600046
summary This paper presents a currently on-going research trajectory, investigating integrated design and build work-fl ows using generative design strategies and custom built fabrication devices. The aim of the research, which is being developed through a series of experiments and workshops, is to explore scenarios in which these work-flows can produce emergent architectural structures which are highly adapted towards the intended performance within their specifi c context and site. The research has produced a number of installations and prototypical structures which test the practical and theoretical dimensions of the methodology explored. This paper will introduce intriguing new scenarios in which the architects’ role is focused on an indirect, advanced level of control of the process of design, allowing for a more open-ended method of negotiation between structure, users and environment.
keywords Generative design; digital fabrication; customised CNC devices; digital on-site construction
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia12_439
id acadia12_439
authors As, Imdat ; Angelico, Maria
year 2012
title Crowdsourcing Architecture: A Disruptive Model in Architectural Practice
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 439-443
doi https://doi.org/10.52842/conf.acadia.2012.439
summary This paper discusses the use of crowdsourcing as a new approach for architectural design acquisition. We will give an overview of the concept of crowdsourcing, and elaborate on its particular application in architecture via concrete projects executed on Arcbazar, a firstof- its-kind crowdsourcing platform for architectural design services. We argue that online crowdsourcing platforms can have an immense impact on smaller-scale design challenges, e.g., home remodeling projects and landscape and interior design challenges, and can potentially carry these often neglected projects into the architectural design sphere. In this paper we will discuss the methods and techniques of architectural crowdsourcing and illustrate the processes and outcomes through a series of projects: a remodeling project for a closet; an interior design challenge for a dining space; and a layout problem for an apartment complex. We will then evaluate the protocol and outcome of architectural crowdsourcing, and convey the professional and popular media response to this new method of architectural design acquisition.
keywords crowdsourcing , competitions , networking , interaction , collaboration
series ACADIA
type panel paper
email
last changed 2022/06/07 07:54

_id sigradi2012_216
id sigradi2012_216
authors Atenas, Bárbara; Rojas, Francisco; Rojas, Jorge
year 2012
title Realidades Cruzadas y su aplicación en el Diseño Industrial [Industrial Design aplication of Mixed reality]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 598-601
summary This research seeks to establish guidelines for a model to take advantage of AR as a tool in the process of developing new products in the formative stages of the design professional. For this it is necessary to determine in which part of the design process the use of these guidelines creates a greater impact in terms of time, money and results, later to define relationships between the guidelines found and generate schemes to visualize relationships, delivering a tool that can be used by students in their design processes.
keywords Augmented Reality, Design, Education, Industrial Design, Design Process
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2012_247
id ecaade2012_247
authors Balaban, Özgün; Kilimci, Elif Sezen Yagmur; Cagdas, Gülen
year 2012
title Automated Code Compliance Checking Model for Fire Egress Codes
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 117-125
doi https://doi.org/10.52842/conf.ecaade.2012.2.117
wos WOS:000330320600011
summary Architecture today has come to its most complex form. There are lots of criteria such as fi re safety, structure, sustainability etc… which must be controlled by the designers. To improve the performance and accessibility of buildings, governing bodies publish different codes for each of the different criteria. Buildings must comply with these codes to get a permit for construction. The checking of the buildings according the codes is done manually by code offi cials. This process is time consuming, high in cost and prone to errors. To remedy this problem by using the tools like BIM and AI, systems that can automatically check the code compliance of projects are being developed. In this paper we provide an overview of the structures and capabilities of these systems and present the automated code compliance checking system that we develop for checking building models against some parts of the Turkish Fire Codes.
keywords Automated Code Compliance Checking; Fire Codes; BIM
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2012_163
id ecaade2012_163
authors Barbosa, Wilson; Araújo, André; Carvalho, Guilherme; Celani, Gabriela
year 2012
title Samba Reception Desk: Compromising Aesthetics, Fabrication and Structural Performance in the Design Process
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 255-263
doi https://doi.org/10.52842/conf.ecaade.2012.2.255
wos WOS:000330320600025
summary The present paper describes an integrative design experiment in which different types of models were used in order to achieve a design that compromises aesthetics, lightness, fabrication, assembly and structural performance. It shows how an integrative approach, through the use of both virtual and physical models, can provide valuable feedback in different phases of the design and fabrication process. It was possible to conclude that the design method used allowed solving many problems and had a significant impact in the resulting object.
keywords Design process; structural analysis; parametric design; digital fabrication; integrative design; models in design
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2012_193
id ecaade2012_193
authors Barczik, Günter
year 2012
title Leaving Flatland behind: Algebraic surfaces and the chimaera of pure horizontality in Architecture
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 433-441
doi https://doi.org/10.52842/conf.ecaade.2012.1.433
wos WOS:000330322400044
summary We argue that the prevalence of continuous flat floor surfaces in architecture is comprehensible but fallacious, and that this chimaera can be overcome through studying and employing the sculptural potential of algebraic surfaces which suggest spatial possibilities that enrich designers’ vocabulary enormously. We continue, deepen and extend research the basics and early results of which were presented at the last two eCAADe conferences in Istanbul and Zürich. We present and discuss a university-based experimental design and research project that demonstrates how Algebraic Surfaces can drastically amplify the so far only tentative exploration of the possibilities of non-fl at fl oor surfaces in Architecture.
keywords Algebraic Geometry; Shape; Sculpture; Design; Tool; Experiment; Methodology; Software
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2012_326
id sigradi2012_326
authors Barros Filho, Mauro Normando Macêdo
year 2012
title Simulando a dinâmica da segregação urbana: dos autômatos celulares aos modelos baseados em agentes [Simulating urban segregation dynamics: from cellular automata to agent based models]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 453-457
summary As a consequence of the emergence of models based on the notions of disequilibrium and uncertainty, cities have being seen as intrinsically complex nonlinear systems subject to sociospatial changes that occur, simutaneously, in many scales. The present paper analyzes three models to simulate urban segregation dynamics. Schelling’s model shows how can emerge unexpected highly segregated global patterns from local preferences to live close to each other. Epstein and Axtell’s model reveals its pedagogic role through the manipulation of specific parameters. Portugali’s model emphasizes the cognition and learning capabilities of agents to recognize patterns and change their behaviour accordingly.
keywords Segregação Urbana; Modelos de Simulação; Autômatos Celulares; Modelos Baseados em Agentes
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2012_014
id caadria2012_014
authors Benros, Deborah; Jose Pinto Duarte and Sean Hanna
year 2012
title An alternative Palladian shape grammar: A subdivision grammar for Palladian villas
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 415–424
doi https://doi.org/10.52842/conf.caadria.2012.415
summary This paper describes a shape grammar that recreates Palladio’s villas. A Palladian grammar was previously proposed by Stiny and Mitchell. However, this alternative grammar uses different parametric shape rules and methodology to test the hypothesis that different grammars can generate the same corpus of designs. The formalism is then implemented using a computerised design tool. The grammar includes subdivision rules that allow for a more economical formulation. The project is part of wider research aimed at formulating a generic housing grammar.
keywords Shape grammar; design rules; housing grammar
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia12_199
id acadia12_199
authors Beorkrem, Chris ; Corte, Dan
year 2012
title Zero-Waste, Flat-Packed, Tri-Chord Truss: Continued Investigations of Structural Expression in Parametric Design"
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 199-208
doi https://doi.org/10.52842/conf.acadia.2012.199
summary The direct and rapid connections between scripting, modeling and prototyping allow for investigations of computation in fabrication. The manipulation of planar materials with two-dimensional CNC cuts can easily create complex and varied forms, volumes, and surfaces. However, the bulk of research on folding using CNC fabrication tools is focused upon surfaces, self-supporting walls and shell structures, which do not integrate well into more conventional building construction models. This paper attempts to explain the potential for using folding methodologies to develop structural members through a design-build process. Conventional building practice consists of the assembly of off-the-shelf parts. Many times, the plinth, skeleton, and skin are independently designed and fabricated, integrating multiple industries. Using this method of construction as an operative status quo, this investigation focused on a single structural component: the truss. Using folding methodologies and sheet steel to create a truss, this design investigation employed a recyclable and prolific building material to redefine the fabrication of a conventional structural member. The potential for using digital design and two-dimensional CNC fabrication tools in the design of a foldable truss from sheet steel is viable in the creation of a flat-packed, minimal waste structural member that can adapt to a variety of aesthetic and structural conditions. Applying new methods to a component of the conventional ‘kit of parts’ allowed for a novel investigation that recombines zero waste goals, flat-packing potential, structural expression and computational processes. This paper will expand (greatly) upon previous research into bi-chord truss designs, developing a tri-chord truss, which is parametrically linked to its structural moment diagram. The cross section of each truss is formed based on the loading condition for each beam. This truss design has been developed through a thorough series of analytical models and tests performed digitally, to scale and in full scale. The tri-chord truss is capable of resisting rotational failures well beyond the capacity of the bi-chord designs previously developed. The results are complex, and elegant expressions of structural logics embodied in a tightly constrained functional design.
keywords Parametric Design , Structural Expression , Material constraints
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id sigradi2012_119
id sigradi2012_119
authors Bessone, Miriam; de Galuzzi, Susana Garramuño
year 2012
title Incertidumbres y certezas en la enseñanza del pensamiento proyectual [Certainties and uncertainties in teaching design thinking]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 263-267
summary Pedagogical tradition is to focus its curriculums in studies that encourage the students in mental mechanisms which are favorable to the acquisition of a thought supported in the visual language and in the workshop. Current information technologies have produced a displacement in the ways the young people know, operate and relate to the world. A definitively cognitive shift has been provoked from the traditional written semantic decoding to visual semantic decoding, different operational skills have acquired, and a shift of intersubjetive communications from the personal experiential space to the virtual space.
keywords enseñanza; pensamiento proyectual; nativos digitales; transacción
series SIGRADI
email
last changed 2016/03/10 09:47

_id 47a2
id 47a2
authors Bhzad Sidawi and Neveen Hamza
year 2012
title Editorial: Special issue on CAAD and innovation
source ITCON journal
summary The concepts and applications of Computer Aided Architectural Design (CAAD) have a predominant presence and impact on architectural design innovation and creativity. ASCAAD, in its 6th international conference, invited the learnt society of academics, researchers and professionals to debate the ubiquitous emerging role of CAAD in underpinning innovative design thinking processes and research in design education. The conference theme covered the following issues:  Computational research in design pedagogy and in practice  Intelligent agents, generative and parametric design  Building Information Modeling and Computer-supported design collaboration  Ubiquitous computing and interactive environments  Urban/ City/ regional planning and digital Modeling  Digital tools in design and construction  Mass customization Selected papers have been updated in this publication to reflect the constant quest to balance architectural thinking with operative techniques. It is well acknowledged that the advent of computation and information technology had profoundly altered architectural thinking. Design software and numerical fabrication have recast the role of form giving and shaping environments in architecture and opened up unprecedented opportunities of investigation and links with other scientific domains such as biomimcry, parametric design and modeling of urban and building environments. In this issue authors suggest a continuum between architectural analytical thinking and CAAD systems. Looking at the collaboration between authors of various backgrounds also strengthens this narrative that architecture is expanding beyond its traditional enquiry into historical and theoretical aspects into the world of multi-desciplinarity. It is evident from the diverse publications that CAAD is designed and utilized to expand the architectural pedagogy and practice into initiating and opening up the exploratory grounds of creation and productivity in design.
series journal paper
type short paper
email
more http://www.itcon.org/cgi-bin/works/Show?2012_14
last changed 2012/09/19 13:43

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