CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 355

_id ecaade2012_5
id ecaade2012_5
authors Biloria, Nimish; Chang, Jia-Rey
year 2012
title HyperCell: A Bio-Inspired Information Design Framework for Real-Time Adaptive Spatial Components
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 573-581
doi https://doi.org/10.52842/conf.ecaade.2012.2.573
wos WOS:000330320600061
summary Contemporary explorations within the evolutionary computational domain have been heavily instrumental in exploring biological processes of adaptation, growth and mutation. On the other hand a plethora of designers owing to the increasing sophistication in computer aided design software are equally enthused by the formal aspects of biological organisms and are thus meticulously involved in form driven design developments. This focus on top-down appearance and surface condition based design development under the banner of organic architecture in essence contributes to the growing misuse of bio-inspired design and the inherent meaning associated with the terminology. HyperCell, a bio-inspired information design framework for real-time adaptive spatial components, is an ongoing research, at Hyperbody, TU Delft, which focuses on extrapolating bottom-up generative design and real-time interaction based adaptive spatial re-use logics by understanding processes of adaptation, multi-performance and self sustenance in natural systems. Evolutionary developmental biology is considered as a theoretical basis for this research.
keywords Adaptation; Swarms; Evo-Devo; Simulation: Cellular component
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2008_190
id ecaade2008_190
authors Russell, Peter; Elger, Dietrich
year 2008
title The Meaning of BIM
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 531-536
doi https://doi.org/10.52842/conf.ecaade.2008.531
summary The paper is a position paper, not a report about a research project. It concerns the paradigm-shift that is taking place in the CAAD software and its implications for the business of architecture and more importantly, for the education of future members of the profession. Twenty years ago the use of CAAD software as a replacement for hand drafting was starting. Since then the transformation is complete: hardly a final project in the universities is drawn by hand. Currently, we are witnessing a second paradigm shift and its name is BIM. The meaning of BIM is rooted in two significant differences to current CAAD software and this will have implications for teaching and practicing architecture. The first difference is the way the software structures information in the CAAD file. The standard way to save CAAD information was to organise simple geometric objects according to membership in groups and to sort them according to a layer-metaphor, which primarily controlled the visibility of the geometric elements. Three-dimensional modelling is/was nothing more than the same structure with a more complex geometry. BIM software changes this structure by storing classes of geometries and then to store the specific values of individual geometries according to factors that can be determined by external or internal logical factors. The implication for architects is that we have the chance to be the people in control of the building information model, so long as we invest the time and energy to fully understand what is happening to the building information during the planning process. If we ignore this, the real danger exists that the last control of the building’s final configuration will be usurped. As educators we are currently teaching students that will be leaving the schools in 2012 and beyond. By then, the paradigm-shift will be in full motion and so it behoves us to consider which skill sets we want the next generation of architects to possess. This means not just teaching students about how to use particular BIM software or how to program a certain parametric/genetic algorithm in a form-finding process. We need to teach our students to take the leadership in building information management and that means understanding and controlling how the building information flows, how the methodologies that are used by the consulting engineers affect our building models, and knowing what kind of logical inconsistencies (internal or external) can threaten the design intention.
keywords Building Information Modelling, Digital Curriculum, Architectural Pedagogy
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia12_409
id acadia12_409
authors Schubert, Gerhard ; Artinger, Eva ; Yanev, Violin ; Klinker, Gudrun ; Petzold, Frank
year 2012
title 3d Virtuality Sketching: Interactive 3d Sketching Based on Real Models in a Virtual Scene
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 409-418
doi https://doi.org/10.52842/conf.acadia.2012.409
summary Sketches and working models are without doubt one of the most widely used tools in the architect’s repertoire. In the early phases of the design process in particular, they represent an essential part of the exploration process. For the most part, however, sketching and model building are separate and sequential steps. This paper examines how both media can be linked to each other more effectively so that the design process is more continuous and the transition between the two media more fluid. Using a multi-touch table with additional 3D real-time object recognition, a prototypical system was developed and realised as part of a research project in which an interactive 3D sketching tool was linked with a real 3D working model.
keywords design support , design tool , early design stages , HCI , urban design , interaction , collaboration
series ACADIA
type normal paper
email
last changed 2022/06/07 07:57

_id ecaade2012_100
id ecaade2012_100
authors Braumann, Johannes; Brell-Cokcan, Sigrid
year 2012
title Real-Time Robot Simulation and Control for Architectural Design
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 479-486
doi https://doi.org/10.52842/conf.ecaade.2012.2.479
wos WOS:000330320600050
summary Industrial robots for architectural fabrication have not yet been directly linked to the design process, as current research focuses mostly on the automated generation of robot control data for mass customization. In this paper, we will discuss the use of a real-time programming environment for robot simulation/control and introduce a virtual robot, that allows architects to digitally prototype fabrication processes. While such a real-time approach is also suitable for mass customization, the main advantage is that this interaction with the virtual-robot can be used to intuitively solve complex fabrication problems.
keywords Industrial Robots; Inverse Kinematics; Virtual Robot; Mass Customization; Simulation; Parametric Design
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia12_127
id acadia12_127
authors Burry, Jane ; Burry, Mark ; Tamke, Martin ; Thomsen, Mette Ramsgard ; Ayres, Phil ; Leon, Alex Pena de ; Davis, Daniel ; Deleuran, Abders ; Nielson, Stig ; Riiber, Jacob
year 2012
title Process Through Practice: Synthesizing a Novel Design and Production Ecology
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 127-138
doi https://doi.org/10.52842/conf.acadia.2012.127
summary This paper describes the development of a design and prototype production system for novel structural use of networked small components of wood deploying elastic and plastic bending. The design process engaged with a significant number of different overlapping and interrelated design criteria and parameters, a high level of complexity, custom component geometry and the development of digital tools and procedures for real time feedback and productivity. The aims were to maximize learning in the second order cybernetic sense through empirical experience from analogue modeling, measurement and digital visual feedback and to capture new knowledge specifically regarding intrinsic material behavior applied and tested in a heterogeneous networked context. The outcome was a prototype system of design ideation, conceptualization, development and production that integrated real time material performance simulation and feedback. The outcome was amplified through carrying out the research over a series of workshops with distinct foci and participation. Two full scale demonstrators have so far been constructed and exhibited as outputs of the process.
keywords Material behavior , Complex modeling feedback , progressive synthetic learning
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2012_127
id ecaade2012_127
authors Burry, Jane; Goscinski, Wojec; Aranda-Mena, Guillermo; Alhadidi, Suleiman; Pena de Leon, Alex; Williams, Mani
year 2012
title Trade Off and Real Time Analysis Feedback for Designers: Sailing as a Research Vehicle for Developing Systems and Skills
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 543-550
doi https://doi.org/10.52842/conf.ecaade.2012.2.543
wos WOS:000330320600057
summary This paper describes the investigation and outcomes of a workshop aiming to answer the dual questions of how best to link technologies and how best to harness expert knowledge to capture and integrate dynamic performance feedback in the design process. In order to focus on these intrinsic questions, the workshop moved outside the domain most familiar to most of the participants, the built environment, and introduced the participants to design and performance feedback for what, to most, was the new domain of sailing and sail design. It resulted in novel and valuable prototypical systems for analysis and feedback to inform immediate design iteration. It achieved this through problem decomposition and synthetic design activity engaging integrated models and prototypes with components from multiple players and sources of informed or expert knowledge or knowing.
keywords Design feedback; nested systems; sailing; interaction design
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia12_325
id acadia12_325
authors Chronis, Angelos ; Tsigkari, Martha ; Davis, Adam ; Aish, Francis
year 2012
title Design Systems, Ecology, and Time Angelos Chronis, Martha Tsigkari, Adam Davis, Francis Aish"
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 325-332
doi https://doi.org/10.52842/conf.acadia.2012.325
summary Discussion of architecture in ecological terms usually focuses on the spatial and material dimensions of design practice. Yet there is an equally critical temporal dimension in ecology that is just as relevant to design. At the micro scale is the question of 'real time' feedback from our design systems. At the macro scale is the issue of sustainability, in other words long term -- and potentially disastrous -- feedback from terrestrial ecosystems. In between are numerous different units for quantizing time in design and computation. In this paper, we examine some of these units -- 'real time', 'design time', 'development time' -- to suggest how they interact with the ecology of design technology and practice. We contextualize this discussion by reference to relevant literature from the field of ecology and to our work applying custom design and analysis tools on architectural projects within a large interdisciplinary design practice.
keywords real time feedback , performance driven design , integration
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2012_067
id caadria2012_067
authors Delfosse, Vincent; John Schrayen, Roland Juchmes and Pierre Leclercq
year 2012
title Some advice for migrating to IFC
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 265–274
doi https://doi.org/10.52842/conf.caadria.2012.265
summary Nowadays, the BIM (Building Information Modelling) paradigm is a central topic in the CAAD community. Next to the commercial solutions, the IFC (Industry Foundation Classes) have emerged as the best open standard candidate for BIM interoperability. Despite the efforts of the community for promoting IFC over the last 15 years, it seems that its practical adoption in real-life projects has been very limited. The goal of this article is to explore how useful IFC can be today and to provide the reader with some advice for an effective adoption of IFC. Over the last year, we have conducted a project aiming at acquiring a sound understanding of IFC. It was made of two complementary investigations. On one hand, we have focused on the commercial modelling tools and the IFC support they were offering. On the other hand, we have focused on the IFC-based software developments. We have developed a tool converting IFC files into a dedicated thermal assessment based model. We will summarise the experience we have acquired in this project into some advice for users migrating to IFC. Our goal is to confront the practical aspects of the IFC developments, with both the theoretical ambitions and the commercial support currently available.
keywords Building information modelling; industry foundation classes; interoperability
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2012_197
id ecaade2012_197
authors ElBanhawy, Eiman Y. ; Dalton, Ruth ; Thompson, Emine Mine ; Kottor, Richard
year 2012
title Real-Time Electric Mobility Simulation in Metropolitan Areas. A case study: Newcastle-Gateshead
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 533-546
doi https://doi.org/10.52842/conf.ecaade.2012.1.533
wos WOS:000330322400055
summary This paper discusses the potential of emerging digital representations of built environments coupled with agent-based modelling (ABM). A new set of urban transportation data is provided as an input which is the electric vehicles (EVs) population of one of the UK metropolitan areas. The study is a part of a PhD research that focuses on investigating computer-aided software to develop a virtual route for electric mobility in the North Sea Region. An overview of agent-based simulation platforms is discussed. Electric mobility system has particular paradigms that differ from conventional urban transport systems; a comparison is presented followed by the recommended approach of integrating the two techniques (visualization and simulation). Finally, the architecture of agents’ algorithm within the EVs network is presented through a case study of virtual Newcastle-Gateshead model.
keywords E-mobility; electric vehicles; simulation; agent based modelling; virtual city models
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia12_429
id acadia12_429
authors Fox, Michael ; Polancic, Allyn
year 2012
title Conventions of Control: A Catalog of Gestures for Remotely Interacting With Dynamic Architectural Space
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 429-438
doi https://doi.org/10.52842/conf.acadia.2012.429
summary The intent of this project is to create a catalogue of gestures for remotely controlling dynamic architectural space. This research takes an essential first step towards facilitating the field of architecture in playing a role in developing an agenda for control. The process of the project includes a sequence carried out in four stages: 1) Research of gestural control 2) Creating an initial catalogue of spatial architectural gestures 3) Real-world testing and evaluation and 4) Refining the spatial architectural gestures. In creating a vocabulary for controlling dynamic architectural environments, the research builds upon the current state-of-the-art of gestural control which exists in integrated touch- and gesture-based languages of mobile and media interfaces. The next step was to outline architecturally specific dynamic situational activities as a means to explicitly understand the potential to build gestural control into systems that make up architectural space. A proposed vocabulary was then built upon the cross-referenced validity of existing intuitive gestural languages as applied to architectural situations. The proposed gestural vocabulary was then tested against user-generated gestures in the following areas: frequency of "invention", learnability, memorability, performability, efficiency, and opportunity for error. The means of testing was carried out through a test-cell environment with numerous kinetic architectural elements and a Microsoft Kinect Sensor to track gestures of the test subjects. We conclude that the manipulation of physical building components and physical space itself is more suited to gestural physical manipulation by its users instead of control via device, speech, cognition, or other. In the future it will be possible, if not commonplace to embed architecture with interfaces to allow users to interact with their environments and we believe that gestural language is the most powerful means control through enabling real physical interactions.
keywords Gesture , Interactive , Remote , Control , Architecture , Intuition , Physical , Interface
series ACADIA
type normal paper
email
last changed 2022/06/07 07:50

_id caadria2012_109
id caadria2012_109
authors Gerber, David; Mohamed M. ElSheikh and Aslihan Senel Solmaz
year 2012
title Associative parametric design and financial optimisation - 'Cash Back 1.0': Parametric design for visualising and optimising Return on Investment for early stage design decision-making
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 47–56
doi https://doi.org/10.52842/conf.caadria.2012.047
summary Cash-Back 1.0 presents research on the development of methodologies and technologies to simulate the cause and effect of early stage geometric design alternatives of buildings and the real time results upon financial pro-forma. Through the encoding of design rules and their associative relationships to financial pro-forma the research illustrates enhanced visualization of early stage building design decisions and their cumulative impact on financial goals and constraints. The research presents value an associative parametric design process affords often-disparate domains through correlation and visualization. The paper describes incorporation of a feedback loop between pro-forma and geometric models in conjunction with an optimization method. Given the level of uncertainty in early stage design decision making the research contributes partial solutions to the domain problems of design decision uncertainty and design cycle latency and is further argumentation for increased use of parametric design methods and automation to support design domain integration.
keywords Parametric design; genetic algorithm; design decision support; multi domain optimisation; domain integration
series CAADRIA
email
last changed 2022/06/07 07:51

_id ascaad2012_011
id ascaad2012_011
authors Hemsath, Timothy L.
year 2012
title Hybridizing Digital Fabrication Techniques
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 103-114
summary The use of digital fabrication in the production and making of architecture is becoming a prevalent vehicle for the design process. As a result, there is a growing demand for computer-aided design (CAD) skills, computer-aided manufacturing (CAM) logic, parametric modeling and digital fabrication in student education. This paper will highlight three student projects that look to ingrate computational prototyping with digital fabrication techniques in the production of architecture. The goal is to hybridize fabrication techniques of sectioning, tessellating and folding to educate students in CAD, CAM, parametric modeling and digital fabrication. Rather than repeating conventional approaches or recreating from precedent, mixing techniques challenges students to understand the CAD technique or parameters for modeling, translate for CAM production and deal with real world constraints of materials, time and tectonics. In the end, these projects are critical of the digital and projectively speculate on the architectural detail in an age of digital ubiquity.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_011.pdf
last changed 2012/05/15 20:46

_id caadria2012_095
id caadria2012_095
authors Johansson, Mikael and Mattias Roupé
year 2012
title Real-time rendering of large building information models: Current state vs. state-of-the-art
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 647–656
doi https://doi.org/10.52842/conf.caadria.2012.647
summary With the use of Building Information Models (BIM), real-time 3D visualisations have become a natural tool in order to communicate ideas and share information between all involved parties in a project. Currently, several different BIM viewers are available for the purpose of interactive presentations and design reviews. However, as BIMs become larger and more detailed, it provides a challenge for available software solutions to manage them interactively. In this paper we present our findings from analysing three commonly used BIM viewers - Tekla BIMSight, Autodesk Navisworks and Solibri Model Viewer - in terms of real-time rendering performance. In addition we have developed a prototype BIM viewer to test modern approaches for efficient real-time rendering. Specifically, we have implemented the latest version of the Coherent Hierarchical Culling algorithm. Our results show that existing BIM viewers all share limitations in their ability to handle large and complex BIMs interactively. However, for the same test models, our prototype BIM viewer enables smooth real-time performance with no visual artefacts. The results from our tests thus shows that the technology to enable correct real-time rendering of large and complex BIMs is already accessible, but are currently not utilised by any of the tested BIM viewers.
keywords 3D graphics; BIM; real-time rendering
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2012_038
id caadria2012_038
authors Kato, Kody and Hyoung-June Park
year 2012
title Toward a performance-oriented architecture: An integrated design approach to a real time responsive structure
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 59–68
doi https://doi.org/10.52842/conf.caadria.2012.059
summary This paper started from the study of “performance-oriented architecture” for the purpose of developing a real time responsive prototype that can enclose large expansive interior space. Questions regarding the relationship between the structural arrangement of systems and the natural environment initiated an investigation in Phyllotaxis. It has been found in plant systems for the optimisation of photosynthesis with harvesting maximum amounts of solar energy. In the design of a real time responsive prototype, an algorithmic approach is introduced with the mathematical interpretation of Phyllotaxis and its translation into the global geometry of the prototype. Also, the usage of a Voronoi diagram is parametrically configured to form the local geometry of the prototype. The interactive mechanism of the prototype was achieved with an assorted computational application. Furthermore, with the demonstration of the aforementioned prototype in both digital and physical environments, its implementation process is explained.
keywords Performance-oriented architecture; phyllotaxis; Voronoi diagram; real-time-responsive structure
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia12_97
id acadia12_97
authors Lilley, Brian ; Hudson, Roland ; Plucknett, Kevin ; Macdonald, Rory ; Cheng, Nancy Yen-Wen ; Nielsen, Stig Anton ; Nouska, Olympia ; Grinbergs, Monika ; Andematten, Stephen ; Baumgardner, Kyle ; Blackman, Clayton ; Kennedy, Matthew ; Chatinthu, Monthira ; Tianchen, Dai ; Sheng-Fu, Chen
year 2012
title Ceramic Perspiration: Multi-Scalar Development of Ceramic Material
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 97-108
doi https://doi.org/10.52842/conf.acadia.2012.097
summary Ceramic building material is a useful passive modulator of the environment. The subject area is based on traditional cultural and material knowledge of clay properties: from amphora to rammed earth building; and ranges to present uses: from desiccants and space shuttle tile patterns to bio-ceramics. The primary consideration is to control material density and porosity in a tile component, in response to specific environmental conditions. This depends on a number of key physical principles: the ability of the material to absorb thermal energy, the ability to absorb and then ‘wick’ moisture within the pore structure, and the decrement factor or ‘time lag’ of the effect. The interplay between these properties point to the importance of directionality in the porous microstructure, at the boundary layer. Material characteristics have been investigated in the laboratory at a micron scale and in the ceramics workshop at full scale, with some interplay between the two. Recent work done on monitoring has led to the development of software tools that allow feedback (approaching real time)- a visual representation of the dynamic thermal and hygrometric properties involved.
keywords Synthetic tectonics , composite materials , smart assemblies , emerging material processes , Responsive environments , sensing , real-time computation , feedback loops , Information Visualization
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id acadia12_401
id acadia12_401
authors Mehann, Ryan ; Sher, Elite
year 2012
title An Exploration Into Computational Optimization for Motive Architecture
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 401-405
doi https://doi.org/10.52842/conf.acadia.2012.401
summary This paper explores the potential of advanced computational methods for architecture. An experiment has been conducted with the aim of applying a computer driven optimization process on the motive behavior of a physical prototype. The choice of the mechanism is arbitrary, and this is to convey that the adaptive behavior of a structure in real time may be improved with the appropriate computational methods, regardless of its mechanical complexity. This provides architects with the opportunity to bring previously static architectural concepts into motion. The paper looks into the fields of embodied AI and mobile robotics research as resources for knowledge on the notions of integrating evolutionary computation into physical artifacts.
keywords Computational Optimization , genetic Algorithms , Adaptive Architecture , Kinetic Architecture , Mobile Robotics
series ACADIA
type panel paper
email
last changed 2022/06/07 07:58

_id ecaade2015_161
id ecaade2015_161
authors Papasarantou, Chrissa; Kalaouzis, Giorgos, Pentazou, Ioulia and Bourdakis, Vassilis
year 2015
title A Spatio-Temporal 3D Representation of a Historic Dataset
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 701-708
doi https://doi.org/10.52842/conf.ecaade.2015.1.701
wos WOS:000372317300076
summary Previous research (Bourdakis et al, 2012; Papasarantou et al, 2013) dealt with the problem of creating information visualisation systems capable of combining historical data of MUCIV's database and developing strategies that embed the non-spatial data in spatial models. The database was primarily designed as an experimental flexible spatio-temporal configuration of dynamic visual structures generating a variety of narrations through interaction.The attempt of producing a legible configuration driven by a number of criteria, led to the proposition of two different arrangements, namely the linear and radial array. The aim of this paper is to present the next step on the visualization after redefining both the way that thematic axes and data are visualized and arranged/scattered. Alternate configurations are investigated, based also on theoretical analysis on the conceptualization and perception of information visualization systems (Card et al 1999, Ware, 2004).
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=74178dba-702a-11e5-aa5b-67bfe1e6502f
last changed 2022/06/07 08:00

_id caadria2012_094
id caadria2012_094
authors Roupé, Mattias; Mikael Johansson, Mikael Viklund Tallgren and Mathias Gustaffson
year 2012
title Using the human body as an interactive interface for navigation in VR models
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 79–88
doi https://doi.org/10.52842/conf.caadria.2012.079
summary The use of Virtual Reality (VR) and interactive real-time rendering in urban planning and building design are becoming more and more common. However, the integration of VR in the urban planning process suffers from the complicated interaction handling of the virtual environment. In particular, people unfamiliar to gaming environments and computers are less prone to interact with a VR visualisation using keyboard and mouse as controlling devices. This paper addresses this issue by presenting an implementation of the XBOX 360 Kinect sensor system, which uses the human body to interact with the virtual environment. This type of interaction interface enables a more natural and user-friendly way of interacting with the virtual environment. The validation of the system shows that respondents perceived the interface as non-demanding and easy to use. The implemented interface to switch between different architecture proposals gave a better understanding and spatial reasoning for the respondent. The study also shows that males perceived the system as more demanding than females. The users also associated and compared their body with virtual environment, which could indicate that they used their body during spatial reasoning. This type of spatial reasoning has been agued to enhance the spatial-perception.
keywords Virtual reality; XBOX Kinect; perception; navigation
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2012_275
id ecaade2012_275
authors Sharaidin, Kamil; Burry, Jane; Salim, Flora
year 2012
title Integration of Digital Simulation Tools With Parametric Designs to Evaluate Kinetic Façades for Daylight Performance
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 701-709
doi https://doi.org/10.52842/conf.ecaade.2012.2.701
wos WOS:000330320600075
summary This research presents a solution for evaluation of kinetic façades system performance via experiences and lessons learnt from experiments. We bridge between architects and engineers to address limitations associated with incorporating performance criteria in the design of kinetic façades by integrating different simulation tools. The experiments focus on optimization of the daylight performance through the design and motion of kinetic façades using various integrated software. The research is developed using real time data feedback processed through various digital tools from three domains: (1) Architectural design, (2) day-lighting performance and (3) parametric design computation. From the evaluations, the paper demonstrates the analysis of kinetic motion for daylight optimization at the early design stage and suggests possible configurations for daylight performance.
keywords Kinetic façades; digital simulations; design considerations; early design stage
series eCAADe
email
last changed 2022/06/07 07:56

_id ascaad2012_017
id ascaad2012_017
authors Simeone, Davide; Antonio Fioravanti
year 2012
title An Ontology-Based Template of User-Actor to Support Agent-Based Simulation in Built Environments
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 171-179
summary The behavior of a human being in a building, its activities, its interactions with it and with other people are certainly a highly complex phenomenon extremely hard to predict and evaluate. At the same time, the response of a built environment to future users’ needs is one of the key factors of its performance. The Agent-based Modeling paradigm is considered potentially the best way to represent human behavior but, in the building design field, its experiences are limited to representation of partial aspects of human behavior in discrete events. Currently, a more "extended" representation of human behavior able to offer an overview of the human activities related to the building ‘functioning’, is missing,. This lack is due to the complexity of interaction among users and built environment, and to the extensive knowledge, provided by different disciplines, needed to reliably represent it. The proposed research focuses on the construction of a general representation template of user-actor, easy to implement and flexible enough to structure the large amount of data affecting human behavior. The development of the ontology-based template shown in this paper can lead to a user-agent’s entity whose parameters and behavioral rules can encode and represent several ‘aspects’ of real users and their interactions with the other entities (building components, furniture, other people) in a built environment.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_017.pdf
last changed 2012/05/15 20:46

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