CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 551

_id sigradi2012_100
id sigradi2012_100
authors Rivas, Dayana T. Pirela
year 2012
title Perspectiva rizomática en la complejidad digital de la arquitectura [Rhizomatic Complexity Perspective on Digital Architecture]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 52-55
summary The development of this text focuses on conceptualizing a design strategy reflective of recognition of the new multidimensional projection systems offered by digital technology compared to the multiplicity and complexity of actions in the architectural design process, based on the philosophical concept Rhizome Deleuze and Guattari. Coloniality of digital technology in architecture allows introducing another way to think about it, is another attitude, being responsible source and a new way to create, think and design, so it is pertinent to reflect how to approach the design process.
keywords rhizome; multiplicity; complexity; digital technology; architectural design
series SIGRADI
email
last changed 2016/03/10 09:58

_id acadia12_251
id acadia12_251
authors Winn, Kelly ; Vollen, Jason ; Dyson, Anna
year 2012
title Re-Framing Architecture for Emerging Ecological and Computational Design Trends for the Built Ecology
doi https://doi.org/10.52842/conf.acadia.2012.251
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 251-258
summary The dualities of ‘Humanity and Nature’, ‘Organic and Inorganic’, Artificial and Synthetic’ are themes that have permeated architectural discourse since the beginning of the 20th c. The interplay between nature and machine can be directly related to the 19th c. discussion of nature and industrialism that was exemplified in the works of Louis Sullivan and Frank Lloyd Wright that spawned the organic architect movement. Echoes of these dichotomous themes have been resuscitated with the introduction of computational and information processing as a fundamental part of contemporary theory and critical praxis. The ability to go beyond simplistic dualities is promised by the introduction of data informed multi-variable processes that allow for complex parametric processes that introduce a range of criteria within evaluative design frameworks. The investigations detailed herein focuses on surface morphology development that are explored and evaluated for their capacity to reintegrate the ideas from genetic and developmental biology into an architectural discourse that has historically been dominated by the mechanistic metaphor perpetuated throughout the modern era. Biological analogues in nature suggest that the zone of decoration plays an important role in the environmental response and climate adaptability of architecture. The building envelope represents the greatest potential energetic gain or loss, as much as 50 %, therefore the architectural envelope plays the most significant role in energy performance of the building. Indeed, from an environmental performance standpoint, the formal response of the envelope should tend toward complexity, as biology suggests, rather than the reduced modernist aesthetic. Information architecture coupled with environment and contextual data has the potential to return the focus of design to the rhizome, as the functional expressions of climatic performance and thermal comfort interplay within other cultural, social and economic frameworks informing the architectural artifact. Increasing the resolution that ornament requires in terms of geometric surface articulation has a reciprocal affect on the topological relationship between surface and space: the architectural envelope can respond through geometry on the surface scale in order to more responsively interface with the natural environment. This paper responds to increasing computational opportunities in architectural design and manufacturing; first by exploring the historical trajectory of discourse on nature vs. machine in architecture, then exploring the implications for utilizing environmental data to increase the energy performance of architecture at the building periphery, where building meets environment creating the synthetic Built Ecology.
keywords ecology , biomimicry , biophilia , natural , synthetic , artificial , parametric , digital , function , production , performance , modernism , form , ornament , decoration
series ACADIA
type normal paper
email
last changed 2022/06/07 07:57

_id ascaad2012_016
id ascaad2012_016
authors Bourbia, Fatiha ; Yasmina Bouchahm and Ouarda Mansouri
year 2012
title The Influence of Albedo on the Urban Microclimatic Street Canyon
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 159-169
summary In city, when temperatures run higher than those in suburban and rural areas, this generate a phenomenon called Urban Heat Island (UHI), this effect occurs, primarily because growing numbers of buildings have supplanted vegetation and trees. The main causes of the different microclimatic conditions in cities are linked among other parameters to urban geometry which influences incoming and outgoing radiations as well as surface material properties, such as color and texture. In hot climates the elevated surface temperatures of materials directly affect, not only the urban microclimate, but also thermal comfort conditions in urban open spaces. In order to evaluate the microclimate variation of urban street canyon compared to the variation of walls and ground surfaces materials, series of field simulation are used by software tool , Envi-met v3.0, in down town of Constantine, Algeria.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_016.pdf
last changed 2012/05/15 20:46

_id caadria2012_025
id caadria2012_025
authors Braumann, Johannes and Sigrid Brell-Cokcan
year 2012
title Digital and physical computing for industrial robots in architecture: Interfacing Arduino with industrial robots
doi https://doi.org/10.52842/conf.caadria.2012.317
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 317–326
summary Customisation is one of the most important topics in architecture, as architects generally work on individual prototypes instead of mass-produced designs. By using customised design and fabrication tools, architects are able to individually respond to challenges, instead of relying on universal software tools. This paper proposes new software components for interfacing industrial robots with physical computing microcontrollers, thereby allowing the customisation of physical tools for industrial robots. By pairing physical computing with rapid prototyping, architects are able to design and prototype individual fabrication processes for industrial robots.
keywords Industrial robots; physical computing; interfaces; rapid prototyping; computer aided manufacturing
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2012_318
id ecaade2012_318
authors Fioravanti, Antonio ; Loffreda, Gianluigi ; Simeone, Davide ; Trento, Armando
year 2012
title “Divide et Impera” to dramatically and consciously simplify design: The mental/instance path - How reasoning among spaces, components and goals
doi https://doi.org/10.52842/conf.ecaade.2012.1.269
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 269-278
wos WOS:000330322400027
summary In our times, in a complex and universal village where problems are intertwined and pervasive beyond our imagination, we need new approaches to deal with them – appropriately. In a previous work we highlighted the importance to reason ontologies: a ‘world’ f.i. a building – as a mental image – is not a Linnaeus’s classifi cation (structured set of entities) but a system (goals oriented set of classes) able to reasoning upon selectively chosen entities belonging to different Realms (ontology universes) (Fioravanti et al., 2011a). The general aim of our research– to be an effective aid to design – is to simulate wo/man as designer and user of designed spaces, hence how mental skill can be computably included in new tools able to tackle these problems. This paper is focused on the fi rst role: how actor-designers approach design problems and how the inference mechanism can help them and affect the design process. A ‘Building Object’ - the dual system of Spaces and Technology elements – is inferred in several ways according to different goals and the inference mechanism can, simulating human mental shortcuts, optimize thinking.
keywords Design process; design operational theory; thinking optimization; inferential mechanisms; human-machine collaboration
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2012_240
id ecaade2012_240
authors Hradecny, Martin; Kolár, Zdenek
year 2012
title Design Process in the Stage of Changes: Architects Learning New Role
doi https://doi.org/10.52842/conf.ecaade.2012.2.201
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 201-209
wos WOS:000330320600020
summary Many researchers spent time analyzing design process, some of them were focused even on architectural design. Many of them presented possible views how to understand (architectural) design. They try to fi nd universal description of what design might be and how and what principles it uses. Concern in their approach is given on „conceptual“ stage of the design process, or simply all design process is referred as conceptual, with some features of „product“ design. That is an aspect, which we, as practitioners, see from a slightly different point of view. It relates to what we consider to be architecture. In our point of view architecture is completed building.
keywords Design process; design phases; project team
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2023_318
id ecaade2023_318
authors Imam, Chowdhury Ali, Othman, Hanin Abdel Salam and Çapunaman, Özgüç Bertug
year 2023
title Robotic Plaster Carving: Formalizing subtractive detailing of plaster surfaces for construction and crafts
doi https://doi.org/10.52842/conf.ecaade.2023.1.397
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 397–406
summary Plaster has been a fundamental material in numerous interior and exterior applications in architectural construction due to its fire-resistant properties and capabilities for intricate detailing. Moreover, prior to the widespread adoption of computer-aided design tools, plaster played a crucial role in historic preservation and architectural education (Mankouche & Schulte, 2012). While the use of decorative plaster elements in architectural construction has waned in popularity, the renewed interest in plaster within the context of advanced robotic fabrication offers a compelling basis for research. This paper presents an investigation into robotic plaster carving for adding detail and texture to plaster surfaces. Within the scope of this study, we identify and systematically examine various fabrication and material parameters for emergent geometries and fabrication defects, subsequently formalizing this robotic workflow for diverse applications in construction and crafts. Among these parameters, we primarily concentrate on toolpath geometry, tool orientation, carving speed, carving profile, and aggregation of carving strokes. Through this bottom-up approach, our objective is to enhance the understanding of tool-material interaction during the fabrication process and achieve improved control over the resulting artifact. Building on these insights, we demonstrate how the proposed robotic plaster carving workflow can be employed for subtractive surface detailing in architectural construction and digital crafts.
keywords Robotic Fabrication, Plaster Carving, Surface Detailing, Digital Craft
series eCAADe
email
last changed 2023/12/10 10:49

_id ijac201210101
id ijac201210101
authors Riether, Gernot; Daniel Baerlecken
year 2012
title Digital Girih, A Digital Interpretation of Islamic Architecture
source International Journal of Architectural Computing vol. 10 - no. 1, 1-12
summary The relation between texture, pattern and massing is a fundamental question in architecture. Classical architecture, as Leon Battista Alberti states in De Re Aedificatoria, Book VI, Chapter 2, is developed through massing and structure first; texture is added afterwards to give the bold massing and structure beauty [I]. This hierarchy has of course been challenged throughout architecture history. This paper will provide a different thinking of the relationship of massing and texture in Islamic Architecture from a digital point of view. An analysis of Islamic patterns challenged this relationship in Islamic architecture. Digital design and fabrication methods for a series of studies and an installation were used to respond to the findings of the analysis.
series journal
last changed 2019/07/30 10:55

_id caadria2012_001
id caadria2012_001
authors Schnabel, Marc Aurel and Yingge Qu
year 2012
title Digital manga virtual environment: Bi-tonal visualisation for texture-mapped virtual environments
doi https://doi.org/10.52842/conf.caadria.2012.619
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 619–628
summary Bi-tonal and non-photorealistic architectural depictions can be employed to develop a narrative that engages the reader with not only the visual aspects, but also other sensorial feelings. Architecture is subsequently not only represented through its factual dimensions of length, width and height, but is extended to intangible sensorial realms. This paper presents a modified rendering appearance of the graphical depiction of a Virtual Environments (VE) -software to communicate design akin to Japanese cartoon (manga) depictions whereby we expand the two-dimensional manga-images into a three-dimensional VE. The modified visualization can be used for storytelling and developing a narrative that professionals and laypersons alike easily can access, understand and interact. The bi-tonal depictions offer users to experience both, visual richness of the original model, as well as enhanced design communications.
keywords Digital manga; virtual environments; architectural depiction; visual communication
series CAADRIA
email
last changed 2022/06/07 07:57

_id ijac201210203
id ijac201210203
authors Abdelhameed, Wael A.
year 2012
title Micro-Simulation Function to Display Textual Data in Virtual Reality
source International Journal of Architectural Computing vol. 10 - no. 2, 205-218
summary Virtual reality creates an effective communication platform with a high degree of perception and exploration, increasing the benefits of VR applied functions.This research paper reports a virtual reality function of using the micro-simulation editor-player with XML file in the virtual reality environment.The details of the function are presented.The function aiming at combining visual and textual data in VR model visualisation, was developed by the researcher, and was included in the micro-simulation plug-in of a virtual reality program,VR Studio version 6, previously known as UC-Win/Road, by the program developers.The research paper discusses the computer simulation techniques and uses in virtual reality in general.The research paper proceeds to introduce a case study of construction process visualization in the virtual reality environment, in which the newly developed function is utilized to simultaneously visualise data reports related to the stages of VR model visualisation.The concluding remarks accentuate this micro-simulation function with its potential uses in different fields.
keywords Micro-Simulation, XML,Virtual Reality, Construction Process Visualisation
series journal
last changed 2019/05/24 09:55

_id ascaad2012_009
id ascaad2012_009
authors Abdelmohsen, Sherif
year 2012
title Genres of Communication Interfaces in BIM-Enabled Architectural Practice
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 81-91
summary This paper explores the interaction and different types of representations enacted in a BIM-enabled environment that involves interdisciplinary and intradisciplinary collaboration among teams of designers in an architectural praxis context. By means of an ethnographic study conducted over the course of an architectural project from schematic design to construction documents, including five disciplines and twenty subjects, genres of communication interfaces are identified between BIM-authoring tools, sketching interfaces and domain specific analysis tools, and explored within the realm of distributed cognition. Implications in architectural practice and education are then discussed.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_009.pdf
last changed 2012/05/15 20:46

_id ascaad2012_007
id ascaad2012_007
authors Abdelsalam, Mai M.
year 2012
title The Use of Smart Geometry in Islamic Patterns - Case Study: Mamluk Mosques
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 49-68
summary It is noted that architects need new and quick methods designing the historic architectural styles, as well as restoring the historical urban areas particularly the Islamic ones. These designs and restorations should adapt to the basics of the Islamic style used; general concept, module and features. Smart Geometry provides advanced design concepts and increases alternative variations. Parametric design softwares also add more rules and relations on the design process. Obviously, the Islamic module and proportions are used as design generators that result in extracting a number of alternatives easily in a little time. Generative Components (GC) is the parametric software used to achieve the desired objectives of this research.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_007.pdf
last changed 2012/05/15 20:46

_id ascaad2012_024
id ascaad2012_024
authors Abeer, Samy Yousef Mohamed
year 2012
title Sustainable Design and Construction: New Approaches Towards Sustainable Manufacturing
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 241-251
summary Ecological and environmental issues are playing an important and larger role in corporate and manufacturing strategies. For complete creative design process, buildings require both for construction and manufacturing, due to their comparatively long life cycle for maintenance, significant raw material and energy resources. Thinking in terms of product life cycles is one of the challenges facing manufacturers today. “Life Cycle Management” (LCM) considers the product life cycle as a whole and optimizes the interaction of product design, construction, manufacturing and life cycle activities. The goal of this approach is to protect resources and maximize the effectiveness during usage by means of Life Cycle Assessment, Product Data Management, Technical Support and last but not least by Life Cycle Costing. In this paper the environmental consciousness issues pertaining to design, construction, manufacturing and operations management are presented through computer intelligent technologies of this 21century. So, this paper shows the existing approaches of LCM and discusses their visions and further development.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_024.pdf
last changed 2012/05/15 20:46

_id ecaade2012_000
id ecaade2012_000
authors Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejdan, Dana (eds.)
year 2012
title Digital Physicality
doi https://doi.org/10.52842/conf.ecaade.2012.1
source Proceedings of the 30th International Conference on Education and research in Computer Aided Architectural Design in Europe - Volume 1 [ISBN 978-9-4912070-2-0], Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, 762 p.
summary Digital Physicality is the first volume of the conference proceedings of the 30th eCAADe conference, held from 12-14 september 2012 in Prague at the Faculty of Architecture of Czech Technical University in Prague. The companion volume is called Physical Digitality. Together, both volumes contain 154 papers that were submitted to this conference.Physicality means that digital models increasingly incorporate information and knowledge of the world. This extends beyond material and component databases of building materials, but involves time, construction knowledge, material properties, space logic, people behaviour, and so on. Digital models therefore, are as much about our understanding of the world as they are about design support. Physical is no longer the opposite part of digital models. Models and reality are partly digital and partly physical. The implication of this condition is not clear however, and it is necessary to investigate its potential. New strategies are necessary that acknowledge the synergetic qualities of the physical and the digital. This is not limited to our designs but it also influences the process, methods, and what or how we teach.The subdivision of papers in these volumes follow the distinction made in the conference theme. The papers in Digital Physicality have their orientation mainly in the digital realm, and reach towards the physical part. It has to be granted that this distinction is rather crude, because working from two extremes (digital versus physical) tends to ignore the arguably most interesting middle ground.
keywords Digital physicality; physical digitality
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2012_002
id ecaade2012_002
authors Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejdan, Dana (eds.)
year 2012
title Physical Digitality
doi https://doi.org/10.52842/conf.ecaade.2012.2
source Proceedings of the 30th International Conference on Education and research in Computer Aided Architectural Design in Europe - Volume 2 [ISBN 978-9-4912070-3-7], Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, 714 p.
summary Physical Digitality is the second volume of the conference proceedings of the 30th eCAADe conference, held from 12-14 september 2012 in Prague at the Faculty of Architecture of Czech Technical University in Prague. The companion volume is called Digital Physicality. Together, both volumes contain 154 papers that were submitted to this conference. Digitality is the condition of living in a world where ubiquitous information and communication technology is embedded in the physical world. Although it is possible to point out what is “digital” and what is “real,” the distinction has become pointless, and it has no more explanatory power for our environment, buildings, and behaviour. Material objects are invested with communication possibilities, teams are communicating even when not together, and buildings can sense and respond to the environment, each other, and to inhabitants. Digital is no longer an add-on, extra, or separate software. Reality is partly digital and partly physical. The implication of this condition is not clear however, and it is necessary to investigate its potential. New strategies are necessary that acknowledge the synergetic qualities of the physical and the digital. This is not limited to our designs but it also infl uences the process, methods, and what or how we teach. The subdivision of papers in these volumes follow the distinction made in the conference theme. The papers in Physical Digitality have their orientation mainly in the physical realm, and reach towards the digital part. It has to be granted that this distinction is rather crude, because working from two extremes (digital versus physical) tends to ignore the arguably most interesting middle ground.
keywords Digital physicality; physical digitality
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2012_212
id ecaade2012_212
authors Aghaei Meibodi, Mania ; Aghaiemeybodi, Hamia
year 2012
title The Synergy Between Structure and Ornament: A Reflection on the Practice of Tectonic in the Digital and Physical Worlds
doi https://doi.org/10.52842/conf.ecaade.2012.2.245
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 245-254
wos WOS:000330320600024
summary The use of digital design and fabrication technologies in architecture has followed a paradigm shift, which has seen the topology, form and structure of architecture pushed to incorporate areas such as climate, construction, acoustic etc. While these digital technologies are intended to enhance the processes and performance, a discussion of aesthetics has been ignored. Surmising that the use of digital technology enhances the performability and effi ciency aspects of architecture as well as the aesthetics, this research questions what the new relationships and arrangements for structure and ornament are. What are the challenges when structure uses a process-based logic and is sensitive to materiality whereas the aesthetics has a representation-based logic and is not sensitive to materiality? The authors of this paper contribute to this debate by using the notion of tectonic as a platform for gaining and creating knowledge about this issue and examining the issues through the design and prototyping of a Multi-functional Pavilion.
keywords Processes; ornament; digital technology; tectonic; architectural expression
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id sigradi2012_186
id sigradi2012_186
authors Aghaei Meibodi, Mania; Aghaiemeybodi, Hamia
year 2012
title Symbiosis of Structural & Non-Structural properties in Building
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 602-606
summary This paper highlights the different interplays between structural and non-structural parts in building artifact as the result of modes of building processes and massing. The massing is understood as processes of assembling material into a body through which we identify with the building physically. In the last decade architecture discipline as the result of technological inventions has faced shifts in the design processes, massing processes and topology of the artefact. In which we witness integral coexistence between the structural and non-structural elements of building. In this paper the seeds of this integral interplay is scrutinised through the study of design and massing processes of a multi-functional pavilion prototype as a case study.
keywords digital surface; prototype; design processes; structural; formation
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2012_066
id caadria2012_066
authors Ahmad, Sumbul
year 2012
title The representation of type in grammatical design
doi https://doi.org/10.52842/conf.caadria.2012.425
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 425–432
summary Grammatical design is useful for the generation of a set of related designs. The concept of type aids designers in generating designs with a specified structure. However, existing studies in grammar are ambiguous in their definition of type in the language of designs generated by a grammar. Extending our previous study of defining style in grammar, this paper provides a formal definition of the concept of type in the language of designs generated by a grammar. This is done with the help of a description scheme which is developed by augmenting grammar primitives and spatial relations with descriptors. The description scheme allows the computation of descriptors for designs generated from grammar thus making possible the comparison of various design types in the language of a grammar. Such a description scheme for defining design types is especially significant for less restricted grammars that generate a large number of designs that are varied in nature. A formal definition of type in grammars allows users to sift through designs with particular features, and thus select desired designs.
keywords Type; Design grammars; generative design; description scheme; product design
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia12_47
id acadia12_47
authors Aish, Robert ; Fisher, Al ; Joyce, Sam ; Marsh, Andrew
year 2012
title Progress Towards Multi-Criteria Design Optimisation Using Designscript With Smart Form, Robot Structural Analysis and Ecotect Building Performance Analysis"
doi https://doi.org/10.52842/conf.acadia.2012.047
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 47-56
summary Important progress towards the development of a system that enables multi-criteria design optimisation has recently been demonstrated during a research collaboration between Autodesk’s DesignScript development team, the University of Bath and the engineering consultancy Buro Happold. This involved integrating aspects of the Robot Structural Analysis application, aspects of the Ecotect building performance application and a specialist form finding solver called SMART Form (developed by Buro Happold) with DesignScript to create a single computation environment. This environment is intended for the generation and evaluation of building designs against both structural and building performance criteria, with the aim of expediently supporting computational optimisation and decision making processes that integrate across multiple design and engineering disciplines. A framework was developed to enable the integration of modeling environments with analysis and process control, based on the authors’ case studies and experience of applied performance driven design in practice. This more generalised approach (implemented in DesignScript) enables different designers and engineers to selectively configure geometry definition, form finding, analysis and simulation tools in an open-ended system without enforcing any predefined workflows or anticipating specific design strategies and allows for a full range of optimisation and decision making processes to be explored. This system has been demonstrated to practitioners during the Design Modeling Symposium, Berlin in 2011 and feedback from this has suggested further development.
keywords Design Optimisation , Scripting , Form Finding , Structural Analysis , Building Performance
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia12_391
id acadia12_391
authors Ajlouni, Rima
year 2012
title The Forbidden Symmetries
doi https://doi.org/10.52842/conf.acadia.2012.391
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 391-400
summary The emergence of quasi-periodic tiling theories in mathematics and material science is revealing a new class of symmetry, which had never been accessible before. Because of their astounding visual and structural properties, quasi-periodic symmetries can be ideally suited for many applications in art and architecture; providing a rich source of ideas for articulating form, pattern, surface and structure. However, since their discovery, the unique long-range order of quasi-periodic symmetries, is still posing a perplexing puzzle. As rule-based systems, the ability to algorithmically generate these complicated symmetries can be instrumental in understanding and manipulating their geometry. Recently, the discovery of quasi-periodic patterns in ancient Islamic architecture is providing a unique example of how ancient mathematics can inform our understanding of some basic theories in modern science. The recent investigation into these complex and chaotic formations is providing evidence to show that ancient designers, by using the most primitive tools (a compass and a straightedge) were able to resolve the complicated long-range principles of ten-fold quasi-periodic formations. Derived from these ancient principles, this paper presents a computational model for describing the long-range order of octagon-based quasi-periodic formations. The objective of the study is to design an algorithm for constructing large patches of octagon-based quasi-crystalline formations. The proposed algorithm is proven to be successful in producing an infinite and defect-free covering of the two-dimensional plane.
keywords computational model , quasi-crystalline , symmetries , algorithms , complex geometry
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

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