CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 551

_id sigradi2012_191
id sigradi2012_191
authors Davis, Felecia
year 2012
title 3D Printed Textiles from Textile Code: Structural Form and Material Operations
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 327-331
summary Translation of 3 traditional textile structures to digital code to make 3D printed textiles is discussed in this paper. The relationship of the behavior of that printed textile to the geometry and material of the textile unit is also examined. If architects, designers and scientists developing textile technologies for buildings, clothing or other objects can begin to understand and digitally construct different categories of textile structures, as well as understand how the behavior of that textile relates to its structure, then they can better understand how to design form active systems, or structures that are able to move when required.
keywords 3D Printed Textiles, Textile Code, Textile Structure Classifications, Textile Structures
series SIGRADI
email
last changed 2016/03/10 09:50

_id sigradi2012_95
id sigradi2012_95
authors Groetelaars, Natalie Johanna; Arivaldo Leão de Amorim
year 2012
title Dense Stereo Matching (DSM): conceitos, processos e ferramentas para criação de nuvens de pontos por fotografias [Dense Stereo Matching (DSM): concepts, processes and tools to generate point cloud from photographs]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 361-365
summary This paper treats the technology to generate point clouds from photographs, more known as Dense Stereo Matching (DSM) or Structure from Motion (SfM), among other terminologies. The article presents the concepts, basic principles and architectural survey phases with DSM: planning, data acquisition, processing and post-processing to obtain other products from point cloud data. Then, we present several existing software for DSM, classified in three categories: web-based tools, free software/opensource and commercial software. Finally, we discuss the potentialities of this new technologies for architectural documentation and compare DSM with 3D laser scanning.
keywords Dense Stereo Matching (DSM); Nuvem de pontos; Levantamento cadastral; Documentação arquitetônica; Ferramentas computacionais
series SIGRADI
email
last changed 2016/03/10 09:52

_id ascaad2012_019
id ascaad2012_019
authors Blibli, Mustapha; Ammar Bouchair and Faouzi Hannouf
year 2012
title Three Dimensional Reconstitution of an Old Town from Historical Documents: Case of the Medina of Jijel in Algeria
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 191; 285-303
summary The three-dimensional reconstitution of cities and urban tissues was the subject of several studies and researches. In order to obtain the acquisition of the geometry of architectural or urban sets, some studies are based on Photogrammetric or on computer vision. Others have focused on the development of tools of acquisition from a laser providing a 3D scatter plot. Some of them yet focused towards the development of CAD software. The automatic generation for morphological 3D representation based on the exploitation of the architectural knowledge basis is also an option. This type of work becomes more relevant and legitimate when it concerns old cities in state of ruin or more simply missing whose remains only prints or literary descriptions similar to our case study; the old town of Jijel that many people ignore its existence. The aim of this work is to achieve a 3D reconstitution of buildings of this town based on historical documents, mostly prints, digitized old maps and plans, as well as literary texts (tales of travelers, military records, and history books). The method developed can solve and generate possible urban volumes in the most frequent cases. The 3D model obtained, despite its geometric simplicity, can view the city from different angles and open new opportunities for research in history, architecture and town planning.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_019.pdf
last changed 2012/05/15 20:46

_id ecaade2012_317
id ecaade2012_317
authors Boeykens, Stefan ; Himpe, Caroline ; Martens, Bob
year 2012
title A Case Study of Using BIM in Historical Reconstruction: The Vinohrady synagogue in Prague
doi https://doi.org/10.52842/conf.ecaade.2012.1.729
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 729-737.
summary This article refl ects on the digital reconstruction of the Vinohrady Synagogue in Prague, which was demolished in 1951. Based on an international collaboration through the Erasmus program, expertise derived from other Viennese synagogue reconstructions at TU Vienna was combined with a resource organization methodology developed at KU Leuven. The reconstruction process is carried out using BIM software, which poses some particular attention on the software methodology and model structure, but at the same time illustrates the added value of a BIM approach, when comparing with more traditional CAD modelling systematics. Of particular interest is the approach for modelling complex geometry, integrating with more traditional 2D documents and for visualizing reconstruction assumptions within the 3D model representation.
wos WOS:000330322400077
keywords Virtual reconstruction; destroyed synagogue; 3D-modeling; BIM; urban context
series eCAADe
email
last changed 2022/06/07 07:52

_id ascaad2012_020
id ascaad2012_020
authors Bouchahm, Yasmina; Fatiha Bourbia and Bouketta Samira
year 2012
title Numerical Simulation of Effect of Urban Geometry Layouts on Wind and Natural Ventilation Under Mediterranean Climate
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 195-202
summary The use of the method "simulation" of the microclimate for an urban site presents much of interest; because this can serve as us observation and analysis of the consequences of various scenarios relating to the existence and the importance of the constituent elements in urban space. Wind in outdoor urban space is among the most difficult parameters to identify and control field given its instability. Currently, in the field of the ventilation, there are some outdoor spaces simulation tools, used to assess the flow of the wind at different spatial scales. The aim of this research is to demonstrate the effect of the urban geometry of the layout on the wind movement and the outdoor natural ventilation. However, this study investigated the effect on outdoor thermal comfort of a building layouts in a planned residential area situated in the city of Jijel humid Mediterranean region of Algeria. In order to improve outside comfort in this open space, a 3D numerical simulation tool ENVI-met 3.1 beta 4 was used to simulate the urban thermal climate taking into account various scenarios. Thus, simulation’s results are discussed in this paper
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_020.pdf
last changed 2012/05/15 20:46

_id acadia12_295
id acadia12_295
authors Dierichs, Karola ; Menges, Achim
year 2012
title Functionally Graded Aggregate Structures: Digital Additive Manufacturing With Designed Granulates
doi https://doi.org/10.52842/conf.acadia.2012.295
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 295-304
summary In recent years, loose granulates have come to be investigated as architectural systems in their own right. They are defined as large numbers of elements in loose contact, which continuously reconfigure into variant stable states. In nature they are observed in systems like sand or snow. In architecture, however, they were previously known only from rare vernacular examples and geoengineering projects, and are only now being researched for their innate material potentials. Their relevance for architecture lies in being entirely reconfigurable and in allowing for structures that are functionally graded on a macro level. Hence they are a very relevant yet unexplored field within architectural design. The research presented here is focused on the potential of working with designed granulates, which are aggregates where the individual particles are designed to accomplish a specific architectural effect. Combining these with the use of a computer-controlled emitter-head, the process of pouring these aggregate structures can function as an alternative form of 3D printing or digital additive manufacturing, which allows both for instant solidification, consequent reconfiguration, and graded material properties. In its first part, the paper introduces the field of research into aggregate architectures. In its second part, the focus is laid on designed aggregates, and an analytical design tool for the individual grains is discussed. The third part presents research conducted into the process of additive manufacturing with designed granulates. To conclude, further areas of investigation are outlined especially with regard to the development of the additive manufacturing of functionally graded architectural structures. The potentials of the methodologies developed in this process are shown through the fabrication of a full-scale installation. By integrating material, fabrication, and design constraints into a streamlined computational methodology, the process also serves as a model for a more intuitive production workflow, expanding the understanding of glass as a material with wide-ranging possibilities for a more performative architecture.
keywords Aggregate Architectures , Digital Additive Manufacturing , Functionally Graded Materials
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id ecaade2012_113
id ecaade2012_113
authors Jutraz, Anja ; Zupancic, Tadeja
year 2012
title Digital system of tools for public participation and education in urban design: Exploring 3D ICC
doi https://doi.org/10.52842/conf.ecaade.2012.1.383
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 383-392
summary This article is a starting point for the development of experiential urban co-design interfaces to enhance public participation in local urban projects and to be also used as a communication and collaboration tool in urban design. It is based on the previous research involving 3D city models utilized as understandable design interfaces for the non-technical public (Jutraz, Zupancic, 2011), where we have already explored different views (pedestrian, intermediate and bird’s-eye view), as well as the means by which the information obtained from these different views may be combined by shifting between viewpoints. Previous work was conducted in the “street lab” as well as the Urban Experimental Lab, which was developed specifi cally for the public’s participation in urban planning (Voigt, Kieferle, Wössner, 2009). Presented in this article is the next step that explores the immersive collaboration environment 3D ICC [1], formerly known as Teleplace. The environment was developed for effi cient collaboration and remote communication and shifts the research focus towards questions regarding how to employ both labs as interfaces between the non-technical public and design professionals. As we are facing the lack of digital systems for public participation and education in urban design, different digital tools for communication and collaboration should be combined into a new holistic platform for design. A digital system of tools needs to be developed that supports the urban design decision-making process and focuses on improved final solutions and increased satisfaction amongst all participants. In this article the system of digital tools for public participation, which include communication, collaboration and education, will be also defi ned, with its basic characteristics and its elements.
wos WOS:000330322400039
keywords Digital system of tools; collaboration; 3D model; public participation; urban design
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2012_046
id caadria2012_046
authors Lertsithichai, Surapong
year 2012
title Building Thailand's tallest Ganesh: CAD/CAM integration in conventional metal fabrication
doi https://doi.org/10.52842/conf.caadria.2012.337
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 337–346
summary Ganesh (Ganesa or Ganesha) is a Hindi god well known for his distinguishable elephant head and widely revered as the god of success or remover of obstacles. Patrons in Thailand have worshipped Ganesh and respected him by means of erecting statues of Ganesh in various poses and sizes throughout the country. In late 2008, the people of Chacheongsao, a province located East of Bangkok, decided to create Thailand’s tallest standing Ganesh statue made with bronze reaching heights up to 39 meters and situated on the Bangpakong river bank overseeing the city and its people. The author and design team was approached by representatives from Chacheongsao and commissioned to advise the process from conception to construction. The challenge started with seeking appropriate computer-aided design and manufacturing technologies and innovative processes to guide the design team throughout the production. The 0.60-meter bronze cast sculpture of the Ganesh was scanned using a 3D optical scanner to generate a solid model of the statue. A surface model was then extracted from the 3D model to firstly determine the most efficient structural support within the statue and secondly to generate surface strips for the foundry to create actual bronze casts. The construction of the project began early 2009 and the statue has since been erected from its base to currently its head. During construction, the author and design team has encountered several problems translating pixels to parts. Several errors have occurred during the mould and cast production process as well as construction errors on site causing mismatches of the structure and surface, misalignments, and protruding structural supports and joints. The lessons learned from this project is documented and analysed with hopes to create a more effective process for future projects with similar requirements.
keywords CAD/CAM; 3D scanner; CNC milling; metal fabrication
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2012_174
id ecaade2012_174
authors Sdegno, Alberto
year 2012
title Physical and Digital Models for Electronic Spaces: The 3D virtual re-building of the Philips Pavilion by Le Corbusier
doi https://doi.org/10.52842/conf.ecaade.2012.1.747
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 747-754.
summary The aim of this academic research was to analyze one of the fi rst architectures designed and built with the fi nality to present electronic potentialities to people. The design was developed by Le Corbusier and his studio for the International Expo held in Brussels in 1958, for the Philips fi rm, and it was destroyed some months later, after the event. The research investigated the complex geometry of the structure in order to understand the strict relation between the physical perception of the space and the electronic aspects of them, using advanced technology, but, above all, if it is true that the best way to understand the physicality of a destroyed architecture could be a virtual visit using electronic devices and digital procedures.
wos WOS:000330322400079
keywords Architecture; digital reconstruction; virtual space; geometry; representation
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2008_190
id ecaade2008_190
authors Russell, Peter; Elger, Dietrich
year 2008
title The Meaning of BIM
doi https://doi.org/10.52842/conf.ecaade.2008.531
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 531-536
summary The paper is a position paper, not a report about a research project. It concerns the paradigm-shift that is taking place in the CAAD software and its implications for the business of architecture and more importantly, for the education of future members of the profession. Twenty years ago the use of CAAD software as a replacement for hand drafting was starting. Since then the transformation is complete: hardly a final project in the universities is drawn by hand. Currently, we are witnessing a second paradigm shift and its name is BIM. The meaning of BIM is rooted in two significant differences to current CAAD software and this will have implications for teaching and practicing architecture. The first difference is the way the software structures information in the CAAD file. The standard way to save CAAD information was to organise simple geometric objects according to membership in groups and to sort them according to a layer-metaphor, which primarily controlled the visibility of the geometric elements. Three-dimensional modelling is/was nothing more than the same structure with a more complex geometry. BIM software changes this structure by storing classes of geometries and then to store the specific values of individual geometries according to factors that can be determined by external or internal logical factors. The implication for architects is that we have the chance to be the people in control of the building information model, so long as we invest the time and energy to fully understand what is happening to the building information during the planning process. If we ignore this, the real danger exists that the last control of the building’s final configuration will be usurped. As educators we are currently teaching students that will be leaving the schools in 2012 and beyond. By then, the paradigm-shift will be in full motion and so it behoves us to consider which skill sets we want the next generation of architects to possess. This means not just teaching students about how to use particular BIM software or how to program a certain parametric/genetic algorithm in a form-finding process. We need to teach our students to take the leadership in building information management and that means understanding and controlling how the building information flows, how the methodologies that are used by the consulting engineers affect our building models, and knowing what kind of logical inconsistencies (internal or external) can threaten the design intention.
keywords Building Information Modelling, Digital Curriculum, Architectural Pedagogy
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2012_105
id caadria2012_105
authors Symeonidou, Ioanna and Utssav Gupta
year 2012
title Bending curvature: A design tool for interactive complexity
doi https://doi.org/10.52842/conf.caadria.2012.547
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 547–556
summary Bending is a phenomenon that occurs with great frequency due to the presence of natural forces like gravity, wind. It occurs whenever an element is subjected to an external load applied perpendicularly to its longitudinal axis. Every known element, independently of its stiffness, exhibits certain amount of bending. This paper explores this phenomenon not as a failure mode to provide tolerance for, but as a tool to design with. The design research presented here emerged from a combination of digital explorations calibrated through analogue experiments of bending rods. The aim was to create a model that would incorporate the interaction between bending rods and the transfer of forces. Rods were connected to each other with rings that allowed for certain degree of freedom, though limiting them to be in contact with each other at all time. The rods started bending in various planes; their curvature is negotiated with that of their neighbours and thus a process of self-organisation with multiple parameters was present until equilibrium was attained. Intrigued by this observation, this research seeks to look at bending as a possible design tool. Understanding the behaviour of a single element in its simplex situation and simulating this behaviour in a computational environment has been the starting point for building up a model where complexity is built progressively as a result of local interactions among several bending rods.
keywords Bending; geometry; simulation; parametric design; optimisation
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2012_60
id ecaade2012_60
authors Dierichs, Karola; Menges Achim
year 2012
title Material and Machine Computation of Designed Granular Matter: Rigid-Body Dynamics Simulations as a Design Tool for Robotically-Poured Aggregate Structures Consisting of Polygonal Concave Particles
doi https://doi.org/10.52842/conf.ecaade.2012.2.711
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 711-719
summary Loose granulates are a relevant yet rarely deployed architectural material system. Their significance lies in their capacity to combine fluid-like amorphousness with solid-like rigidity, resulting in potential architectural structures capable of continuous reconfi guration. In addition aggregates allow for functional grading. Especially if custom designed concave particles are used, full-scale architectural structures can be poured using a six-axis industrial robot, combining the precise travel of the emitter-head with the self-organizational capacity of granular substances. In this context, the paper proposes Rigid-Body Dynamics (RBD) simulations as a design-tool for the robotic pouring of loose granular structures. The notions of material and machine computation are introduced and RBD is explained in greater detail. A set of small tests is conducted to investigate the advantages and disadvantages of a specifi c RBD software. Conclusively, further areas of research are outlined.
wos WOS:000330320600076
keywords Material and machine computation; aggregate architectures; designed granulates; robotic pouring; Rigid-Body Dynamics
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2012_209
id sigradi2012_209
authors Muñoz, Patricia
year 2012
title Relaciones in-formadas entre la investigación y la enseñanza de morfología [In-formed relationships between morphology investigation and teaching]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 308-311
summary This paper describes two case studies in which digital media and morphology are closely related. The first one refers to the evolution of the different instruments applied in a research area comprising spatial surfaces generated by double rotation. The second one deals from the start with laser cutting, and its possibilities of providing flexibility to rigid sheets through density and shape of the incisions. It presents the latest results in the development of joint design for this kind of products. Finally, the current trends in our research are briefly mentioned.
keywords investigación; enseñanza; morfología; diseño; fabricación digital
series SIGRADI
email
last changed 2016/03/10 09:55

_id acadia12_373
id acadia12_373
authors Thün, Geoffrey ; Velikov, Kathy ; Sauvé, Lisa ; McGee, Wes
year 2012
title Design Ecologies for Responsive Environments: Resonant Chamber, an Acoustically Performative System"
doi https://doi.org/10.52842/conf.acadia.2012.373
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 373-382
summary This paper positions the development and performance of a responsive acoustic envelope system, called Resonant Chamber, within significant discourses in ecology, systems theory and cybernetics. The project is developed through two dominant threads. First, the synthetic design process that entails engaging simultaneous computational and physical investigations which inform each other through various feedback and control regimes - from simulation and testing frameworks to material limits and behaviors to geometric, technological and manufacturing limitations or constraints. Second, the paper elaborates on the system's embedded sensing, communication, feedback and actuation system that transforms its performance to a kinetic, responsive environment that opens up possibilities for active acoustic control, as well as open-ended interaction and play with inhabitants. Within this paradigm, the designer operates through an adaptive mode, between control and the dynamic shaping of possibilities within digital, physical and effective logics, constraints and opportunities.
keywords Responsive Systems , Acoustic Environments , Kinetic Architecture , Digital Prototyping , Material Performance , Rigid Origami , Interaction
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id sigradi2012_272
id sigradi2012_272
authors Amindarbari, Reza
year 2012
title Morphological indicators of solar exposure
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 414-418
summary This paper investigates the relation between the shading condition and geometrical configuration of neighborhood-scale developments. It introduces a straightforward method for measuring shadow areas casted on buildings’ roofs and facades – in urban areas – using digital 3D models. Employing this method for measuring shadow areas in nine neighborhoods in Jinan, China, at six different time points on summer and winter solstices – a total of 54 sample measurements – this study develops two regression models that reveal the significant dependency of the in-shadow percentage of buildings’ façade and roof areas to the building volume density (BVD) and height irregularity (HI) of the urban fabric.
keywords urban form, geometrical configuration, solar exposure, shadow area
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2012_161
id ecaade2012_161
authors Araujo, Bruno; Jorge, Joaquim; Duarte, Jose
year 2012
title Combining Virtual Environments and Direct Manipulation for Architectural Modeling
doi https://doi.org/10.52842/conf.ecaade.2012.2.419
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 419-428
summary In this paper we present an environment for conceptual design which mimicsthe interaction of designers with physical mockups. We present novel three dimensional on-and-above-the-surface interactive techniques which combine asymmetric bimanual operations with multi-touch direct manipulation on a fl at surface and depth cameras. These take advantage of a continuous interaction space to create and edit 3D models in a stereoscopic environment. To allow modeling architectural shapes directly, we combine hand and finger tracking in the space above the table with multi-touch on its surface without the need to change modes. This provides an alternative design environment where users can seamlessly switch between interacting on the surface or in the space above it depending on the task, which makes it easier to model complex shapes using simple operations.
wos WOS:000330320600044
keywords 3D Modeling; 3D User Interfaces; Virtual Reality; Procedural Modeling
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2012_314
id ecaade2012_314
authors Bourdakis, Vassilis; Pentazou, Ioulia
year 2012
title Real City Museum/Virtual City Model: Real Datasets/Virtual Interactions
doi https://doi.org/10.52842/conf.ecaade.2012.2.337
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 337-341
summary Creating virtual city models at different scales, emphases and overall orientations is a topic that has attracted great interest in architectural and urban planning context over at least the last two decades. However the complexity of the city as a historical formation demands new methods of representation embracing interactive technologies. The work discussed in this paper is part of a large multidisciplinary project for the development of the Volos city museum. Enhancing the interaction between the public and the museum exhibits is essential. The paper focuses on the definition, complexity and orientation of the data structures and the integration of 3D contemporary and historic data that is the backbone for the digital representations and the interactive applications developed for the museum.
wos WOS:000330320600034
keywords Database design; XML; Dublin Core metadata; history; 3D modelling; geo-referencing
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2012_291
id sigradi2012_291
authors Braida, Frederico; Marques, Aline Calazans; Pedroso, Emmanuel Sá Resende; Lima, Fernando Tadeu de Araújo
year 2012
title O papel das impressoras 3D nas diversas etapas do projeto [O papel das impressoras 3D nas diversas etapas do projeto The 3D printer paper at various stages of project]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 580-583
summary This article aims to address the use of 3D printers in the stages of design, development and final presentation in projects of architecture and urbanism. To evaluate the performance of 3D printers, we emphasize in each of these stages of the project, the representational demands and cognitive processes involved as well as analytical categories taken as cost, running time, accuracy and level finish, the representation of materials, scale and size of three-dimensional models and possibilities for intervention in the models themselves.
keywords Impressoras 3D; Prototipagem rápida; Projeto; Fabricação Digital; Modelagem tridimensional
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2012_043
id ecaade2012_043
authors Chase, Scott ; Scopes, Lesley
year 2012
title Cybergogy as a framework for teaching design students in virtual worlds
doi https://doi.org/10.52842/conf.ecaade.2012.1.125
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 125-133
summary In recent years, 3D virtual worlds have been explored for design teaching, yet it is unclear whether a specifi c pedagogy is used or adapted for such activities. Here we describe the pedagogical model of Cybergogy of Learning Archetypes and Learning Domains, developed specifically for teaching in 3D immersive virtual worlds, and its application to introductory building classes in the virtual world Second Life for architectural design students and teachers as part of the ARCHI21 project.
wos WOS:000330322400012
keywords Architectural education; Cybergogy; language learning; virtual worlds; Second Life
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2012_303
id ecaade2012_303
authors Cheng, Nancy Yen-wen
year 2012
title Shading With Folded Surfaces: Designing With Material, Visual and Digital Considerations
doi https://doi.org/10.52842/conf.ecaade.2012.2.613
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 613-620
summary This paper analyses a hybrid design approach; how physical and digital processes can inform each other in a multivalent design cycle. It describes the design of origami-inspired window shades, part of the Shaping Light project that explores how adjustable surface structures can modulate light levels and heat gain in response to the changing seasons. The screen uses sloped surfaces to diffuse light and create apertures that close when the screen is stretched and open when the screen is folded. The project complements digital methods for pattern proportioning and kinetic simulation with manual manipulation to generate 3D folding motifs and refi ne assemblies. Physical prototypes can shape digital refi nement by revealing visual and structural characteristics of materials, along with joint and production considerations. Physical models for simulating sunny and cloudy daylighting conditions provide a direct connection between spatial confi guration and visual effects. The paper concludes with guidelines for material-based digital-analog creation.
wos WOS:000330320600066
keywords Architectural design process; digital fabrication; shading devices; origami
series eCAADe
email
last changed 2022/06/07 07:55

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