CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 551

_id ecaade2012_002
id ecaade2012_002
authors Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejdan, Dana (eds.)
year 2012
title Physical Digitality
doi https://doi.org/10.52842/conf.ecaade.2012.2
source Proceedings of the 30th International Conference on Education and research in Computer Aided Architectural Design in Europe - Volume 2 [ISBN 978-9-4912070-3-7], Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, 714 p.
summary Physical Digitality is the second volume of the conference proceedings of the 30th eCAADe conference, held from 12-14 september 2012 in Prague at the Faculty of Architecture of Czech Technical University in Prague. The companion volume is called Digital Physicality. Together, both volumes contain 154 papers that were submitted to this conference. Digitality is the condition of living in a world where ubiquitous information and communication technology is embedded in the physical world. Although it is possible to point out what is “digital” and what is “real,” the distinction has become pointless, and it has no more explanatory power for our environment, buildings, and behaviour. Material objects are invested with communication possibilities, teams are communicating even when not together, and buildings can sense and respond to the environment, each other, and to inhabitants. Digital is no longer an add-on, extra, or separate software. Reality is partly digital and partly physical. The implication of this condition is not clear however, and it is necessary to investigate its potential. New strategies are necessary that acknowledge the synergetic qualities of the physical and the digital. This is not limited to our designs but it also infl uences the process, methods, and what or how we teach. The subdivision of papers in these volumes follow the distinction made in the conference theme. The papers in Physical Digitality have their orientation mainly in the physical realm, and reach towards the digital part. It has to be granted that this distinction is rather crude, because working from two extremes (digital versus physical) tends to ignore the arguably most interesting middle ground.
keywords Digital physicality; physical digitality
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2012_280
id ecaade2012_280
authors Baerlecken, Daniel; Reitz, Judith; Duncan, David
year 2012
title Junk: Reuse of Waste Materials
doi https://doi.org/10.52842/conf.ecaade.2012.2.143
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 143-150
summary The paper presents a series of design build studio that investigate the role of waste as building material. The series develops proposals for constructions that use CAAD and CAM tools in combination with traditional fabrication tools to design and build an installation out of waste materials. The fi rst construction uses waste to create two installations that questions human consumption, The second project is a future project, that intends the use of waste as an actual building material. Recycling is in the process of becoming an integral part of sustainable architecture. However, there are very few digital design projects that use re-used or recycled materials in combination with their architectural and aesthetic qualities and potentials. The potential of such an investigation is explored within these design build studios. What is junk? What is a building material? What are the aesthetics of junk?
wos WOS:000330320600014
keywords Education in CAAD; digital fabrication and construction; practice-based and interdisciplinary CAAD; parametric modeling
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia23_v3_115
id acadia23_v3_115
authors Dade-Robertson, Martyn
year 2023
title Designing with Agential Matter
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary There have been, very broadly, three eras in the understanding of matter in design. The first, associated with an Aristotelian view of matter as inert and as a receptacle of form, has dominated many of the formalisms in Architectural Design from the Renaissance through to Modernism. The second, sometimes described as “new materialism” (Menges 2012), considers matter as active through design processes which work with materials’ inherent tendencies and capacities. This has led to now-familiar design methods, including Material Based Design Computation (Oxman 2009), and many experiments with active materials such as bilayer metals and hygromorphs. These materials can be programmed to respond to their environments and often take inspiration from biology. I want to suggest that we are entering a new era of understanding matter, which I refer to as the “agential era.”
series ACADIA
type keynote
email
last changed 2024/04/17 13:59

_id ascaad2012_025
id ascaad2012_025
authors Hamani, Dalil and Jean Michel Olive
year 2012
title Information System to Improve the Building Production Management Cooperative Work in Design and Architectural Production
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 253-270
summary Our work is to enable partners of a construction project (building owner, architect, engineer, etc.) to share all the technical data produced and manipulated during the building process, by setting up interfaces for an accessible information system via the internet. Our system would be able to deliver an answer to a user to a particular question asked. The system links databases and allows building partners to access and to manipulate specific information. This paper covers the information structure model based on building construction knowledge and the access to user-relevant information. First, the paper aims to establish the state of the art of the information systems available today in the building construction field. Second, we present the contribution of our research to the description of the building elements (foundations, ramps, stairs, etc.), where information is share by partners who are distant from one another and focused on fields of expertise that are distinct but concurrent. Our system links distributed databases and provides an updated building representation that is being enriched and refined all along the building life cycle. It consists of 3D representations of the building as well as data that are associated with each graphical entity (walls, slabs, beams, etc.).
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_025.pdf
last changed 2012/05/15 20:46

_id acadia12_343
id acadia12_343
authors Leidi, Michele ; Schlüter, Arno
year 2012
title Formal and Functional Implications of Dynamics-Related Solar Design Schemes
doi https://doi.org/10.52842/conf.acadia.2012.343
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 343-354
summary In recent years several solar radiation simulation tools have been developed to assist architects in analyzing the performance of existing building designs. However it is often unclear how the results of these analyses can help to generate new solutions and thus be truly beneficial for innovation in sustainable architectural design. Recent developments in open source applications that allow links between energy simulation engines and 3D modeling environments open a new layer of understanding. The possibility to better understand the dynamic interaction between incident solar radiation and building envelopes allows the synthesis of new architectural design-schemes. This paper presents the results of a series of experiments based on the case-study of a mid-latitude single-family house in Taiki-Cho, Japan. The first experiment describes how the incident solar energy interacts with the exposed components of the envelope. The second experiment describes how the energy demand of the building can be partially reduced through the design of passive interventions that are based on the dynamics of the demand. Finally, the third experiment exemplifies how, based on the knowledge extracted from the first two experiments, it is possible to synthesize new dynamics-related solar design-schemes that join passive techniques, active technologies, and formal aspects.
keywords Form , Function , Dynamics , Solar , Design-Scheme , Mid-latitude
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id ecaade2012_316
id ecaade2012_316
authors Pena de Leon, Alexander
year 2012
title Two Case-Studies of Freeform-Facade Rationalization
doi https://doi.org/10.52842/conf.ecaade.2012.2.501
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 501-509
summary This paper will demonstrate two effective facade rationalisation patterns developed at Gehry Technologies for mitigating the tradeoffs between project constructability constraints vs. project aesthetic constraints. The two Case-Studies will present, fi rstly a method for dealing with large amounts of component instantiations and second with the economical delivery of complex project geometry through panelling. Both projects use design technology as a strategy for the integration of specialized knowledge and trades, through an effective use of information technology. The Case Studies will present the development of the Gridshell Digital Mock-Up of the Yas Island Marina Hotel in Abu Dhabi designed by Asymptote Architects and secondly the Museo Soumaya facade system in Mexico City designed by Fernando Romero LAR. This document will report the development process for obtaining relevant construction information, essential for the assembly of the facade systems by a third-party sub-contractor in support of the facade system coordination. The report concludes on the implementations of bespoke tools in support of the coordination and geometry description tasks. The tailored tool making process extends the parametric modelling system Digital Project™ in the design support role of obtaining aesthetically pleasing decompositions of the buildings Master Design Surface MDS into feasible constructible components.
wos WOS:000330320600053
keywords Facade Rationalization; Integration; Parametric Design; K-means Clustering
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2012_89
id sigradi2012_89
authors Pimentel, Diego; Cataldi, Mariano; Muñiz, Gonzalo; Castiarena, Agustin; Castillo, Noelia; Retamales, Lautaro Castillo; Facelli, Laura; Lepore, Evangelina
year 2012
title Autómatas Reciclados. Una experiencia de arte generativo low-cost dentro de la currícula de grado [Recycled Automata. An experience of generative art ‘low cost’ into the degree curriculum]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 34-37
summary The following paper develop the analysis and description of the creative process of generative artwork designed within the framework of the Multimedia Arts 2 course, at the second year of the degree course. Reflecting upon the impact of human behavior on nature, students projected a work generated by using discarded materials, taken to its signification, for a new use.
keywords arte generativo; autómatas; resignificación; educación
series SIGRADI
email
last changed 2016/03/10 09:57

_id acadia12_57
id acadia12_57
authors Shireen, Naghmi ; Erhan, Halil ; Botta, David ; Woodbury, Robert
year 2012
title Parallel Development of Parametric Design Models Using Subjunctive Dependency Graphs
doi https://doi.org/10.52842/conf.acadia.2012.057
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 57-66
summary Exploring problems through multiple alternatives is a key aspect of design. In this paper, we present a prototype system as an extension to existing parametric CAD tools that enables parallel generation and editing of design alternatives. The system is built on two fundamental ideas. First, use of subjunctive dependency graphs enables simultaneous work on multiple design variations. These graphs capture and reveal complex data flow across alternative parametric CAD models. Second, prototype-based modeling provides a weak notion of inheritance enabling incremental description of differences between alternatives. The system is intended to be general enough to be used in different CAD platforms and other systems using graph-based modeling. The three basic system functions are definition of alternatives (variations) using prototype-based modeling, structural and parametric divergences of the prototypes, and interactive comparison. The goal of this research is consistent with the general qualities expected from any creativity support tools: enabling exploration and simultaneous development of variations.
keywords Parallel editing , Design exploration , Alternatives , Parametric CAD systems , Graph-based modelling
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id acadia12_373
id acadia12_373
authors Thün, Geoffrey ; Velikov, Kathy ; Sauvé, Lisa ; McGee, Wes
year 2012
title Design Ecologies for Responsive Environments: Resonant Chamber, an Acoustically Performative System"
doi https://doi.org/10.52842/conf.acadia.2012.373
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 373-382
summary This paper positions the development and performance of a responsive acoustic envelope system, called Resonant Chamber, within significant discourses in ecology, systems theory and cybernetics. The project is developed through two dominant threads. First, the synthetic design process that entails engaging simultaneous computational and physical investigations which inform each other through various feedback and control regimes - from simulation and testing frameworks to material limits and behaviors to geometric, technological and manufacturing limitations or constraints. Second, the paper elaborates on the system's embedded sensing, communication, feedback and actuation system that transforms its performance to a kinetic, responsive environment that opens up possibilities for active acoustic control, as well as open-ended interaction and play with inhabitants. Within this paradigm, the designer operates through an adaptive mode, between control and the dynamic shaping of possibilities within digital, physical and effective logics, constraints and opportunities.
keywords Responsive Systems , Acoustic Environments , Kinetic Architecture , Digital Prototyping , Material Performance , Rigid Origami , Interaction
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id acadia12_467
id acadia12_467
authors Vermisso, Emmanouil
year 2012
title Conditioning Elegance: A Design Experiment on Intuition and Analysis
doi https://doi.org/10.52842/conf.acadia.2012.467
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 467-478
summary This paper offers an assessment of two methods for design, one based on intuitive design skills, the other on design decision based on feedback from analysis. The author is interested in the students’ perception of the process requirements within two different rule-based systems. The project, given within a class on biologically inspired design, demands a design solution that operates on two layers: the first being “function” the second “aesthetics”: students were asked to resolve a column, while designing for “Elegance”. Their work focused on an elegant building component without compromising structural efficiency. The results are discussed as indicators of possibly integrating analysis tools in creative processes and also understanding different learning paradigms for students.
keywords Intuition , Feedback , Analysis , Simulation , Elegance
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id sigradi2012_230
id sigradi2012_230
authors Narea, Jose
year 2012
title Ruptura de un espacio de latencia por medio de un dispositivo responsivo, Metro estación Viña del Mar Chile [Rupture of a latent space using a device responsive, Metro Station Viña del Mar Chile]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 183-186
summary This writing explores the interactive realm created by embedding a LED-based responsive device into a Metro Station in Viña del Mar (Chile). The interaction between the device and the passengers generates diverse alterations and modifications in the use of the subway station transportation waiting time. The setting of the event, purposes and the findings on this project are analyzed through theory about human-machine and social interaction.
keywords interaction, physical computing, human-machine interaction, public space
series SIGRADI
email
last changed 2016/03/10 09:56

_id acadia12_439
id acadia12_439
authors As, Imdat ; Angelico, Maria
year 2012
title Crowdsourcing Architecture: A Disruptive Model in Architectural Practice
doi https://doi.org/10.52842/conf.acadia.2012.439
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 439-443
summary This paper discusses the use of crowdsourcing as a new approach for architectural design acquisition. We will give an overview of the concept of crowdsourcing, and elaborate on its particular application in architecture via concrete projects executed on Arcbazar, a firstof- its-kind crowdsourcing platform for architectural design services. We argue that online crowdsourcing platforms can have an immense impact on smaller-scale design challenges, e.g., home remodeling projects and landscape and interior design challenges, and can potentially carry these often neglected projects into the architectural design sphere. In this paper we will discuss the methods and techniques of architectural crowdsourcing and illustrate the processes and outcomes through a series of projects: a remodeling project for a closet; an interior design challenge for a dining space; and a layout problem for an apartment complex. We will then evaluate the protocol and outcome of architectural crowdsourcing, and convey the professional and popular media response to this new method of architectural design acquisition.
keywords crowdsourcing , competitions , networking , interaction , collaboration
series ACADIA
type panel paper
email
last changed 2022/06/07 07:54

_id caadria2012_081
id caadria2012_081
authors Beorkrem, Christopher; Niki DesImini, Mitch McGregor and Igor Polakov
year 2012
title Sphere mapping: A method for a responsive surface design
doi https://doi.org/10.52842/conf.caadria.2012.527
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 527–536
summary The method proposed in this project addresses the parametric manipulation of a given pattern to respond directly to a pre-defined surface. Continuing the research of Kevin Rotheroe, Yale University and founder of FreeForm Design. Rotheroe has developed a series of studies in material and surface properties. By utilising a proven pattern, the proposed method sets parameters derived from the formal properties of the original pattern and produces a new pattern that is responsive to the curvature of a complex surface. The workflow developed in this research consists of a complex blending of tools in Grasshopper and Gehry Technologies Digital Project. The intent is to achieve the aesthetics and structure offered by Rotheroe’s original research and to add a responsive precision that provides an accurate adaptation of the pattern based on curvature of a specific computationally defined surface.
keywords Geometric systems; parametrics; material constraints
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2012_143
id ecaade2012_143
authors Both, Petra von
year 2012
title Potentials and Barriers for Implementing BIM in the German AEC Market: Results of a Current Market Analysis
doi https://doi.org/10.52842/conf.ecaade.2012.2.151
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 151-158
summary The research project „BIM – Potentials and Barriers“ aims to analyse the existing practice concerning BIM and the barriers for the implementation of this approach in Germany. Accompanied by an ‚advisory board’ with nameable representatives from practice, the public authorities and AEC associations, a set of hypotheses has been elaborated that could be evaluated by a detailed survey. Based on the detection of relevant stakeholders, the survey fi rst tries to disclose the real situation of how BIM is currently used in practice. Furthermore the potentials of the application of BIM in the different processes and target groups are determined as well as the barriers and constraints. Thereby the enhancement of the considered thematic areas is an important solution approach of the project: besides technological aspects, the analysis is also focusing on contracting, norms and processes as well as education, knowledge and role perception.
wos WOS:000330320600015
keywords BIM; survey; collaborative engineering; virtual engineering; product modelling
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2012_135
id ecaade2012_135
authors Dorta, Tomás; Lesage, Annemarie; Bartolo, Carmelo Di
year 2012
title Collaboration and Design Education Through the Interconnected HIS: Immature vs. Mature CI Loops Observed Through Ethnography by Telepresence
doi https://doi.org/10.52842/conf.ecaade.2012.2.097
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 97-105
summary This paper documents the very first use of the interconnected HIS in a pedagogical setting. For this Augmented Design Studio, where three interconnected HIS were set up, the aim was to foster collaboration and co-design between the project participants as a new approach to teach the virtual design studio and to study the collaborative ideation process. The HIS (Hybrid Ideation Space) is an immersive system that uses freehand sketches and models to exteriorize conceptual ideas. Two innovative research methods have been used to assess this studio: the Collaborative Conversation framework that analyses the design discourse and the Ethnography by Telepresence, a non-intrusive observation method through an unused HIS. The Augmented Design Studio has been observed to help the design students push their project from abstract concepts to formalised concepts because in a pedagogical setting, it fosters collaboration over traditional top-down teacher-student interactions.
wos WOS:000330320600009
keywords Design collaboration; Augmented Design Studio; Design Conversations; Ethnography by Telepresence; Hybrid Ideation Space
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2012_130
id sigradi2012_130
authors Dutt, Florina; Das, Subhajit
year 2012
title Designing Eco Adaptable Residence in a Hot & Humid Climate, in Kolkata, India
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 509-512
summary The research paper outlines the novel design methodology undertaken to redesign an existing apartment building in Kolkata India. The aim of the research is to significantly improve the design of the individual apartments as well as their spatial arrangement to enhance the indoor comfort level experienced by the inhabitants. The initial in-depth study of the existing design of the apartment building encompasses a short survey of the comfort level experienced by its inhabitants in terms of day lighting, natural ventilation and thermal comfort. The survey revealed the way in which these issues affected the behavioral pattern of the inhabitants in rearranging their spatial needs for the given design conditions. Consequently, the endeavor proposed promised to significantly improve the aforesaid areas of problem & discomfort for the building occupants. At the same time, exploiting contemporary computational simulation tools and digital three-dimensional modeling techniques the project leverages the same to prove the improvements proposed by research data in the form of scientific & mathematical tables and values.
keywords Sustainable Design; Solar Architecture; Wind Tunnel Test; Eco Adaptable Housing
series SIGRADI
email
last changed 2016/03/10 09:50

_id ascaad2012_004
id ascaad2012_004
authors El-Masri, Souheil; Mazen Kana’an and Mohammed Fawzi Elanany
year 2012
title Architecture, Digital Techniques & Project Management
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 14-20
summary With the invention of computers, Architecture and other Engineering disciplines have undergone revolutionary developments offering new opportunities for improving efficiency and opening new frontiers for creativity. For example in architecture and urban planning, the discussions have been extended from conventional writings to cover cyberspace, virtual architecture and digital city. Moreover, computers have helped in the realization of many complex projects that would be inconceivable with traditional drawing techniques. This is clearly demonstrated in the works of Frank Gehry's, Zaha Hadid, Daniel Libeskind and many others. In deed, digital techniques have changed the design creative process and how the architects think. Traditionally the structured development architectural ideas from 2D drawings (plans, sections, elevations) towards 3D resolution has been replaced by more interactive approach of 2D & 3D. The changes that digital techniques have brought to the field of Architecture; including practice and education, can obviously be viewed from different angles and incite many discussions and questions. However, the purpose of this presentation is to discuss the role of digital techniques within the overall framework of project management in Gulf Housing Engineering. It starts the discussion with a brief on architecture and digital techniques in the Gulf Region, especially during the “boom period”; a period characterized by rapid production of buildings relying heavily on virtual images. It is against this background, the role of digital techniques is evaluated from a practice point of view. In fact in GHE, digital means are integral parts of the holistic project delivery process starting form initiation, to various design stages to construction ending with project completion. In this process emphasis is paid to the inter-relationships between IT Systems and Quality Control which in turn facilitate measuring, monitoring and reporting on various managerial, technical and design and budgetary aspects of the project. The presentation is supported by real case studies of GHE portfolio. It emphasizes that digital techniques should be an integral part of an overall process and should be seen as means to enhance efficiency and creativity; and should contribute to the betterment of the built environment
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_004.pdf
last changed 2012/05/15 20:46

_id acadia12_139
id acadia12_139
authors Erioli, Alessio ; Zomparelli, Alessandro
year 2012
title Emergent Reefs
doi https://doi.org/10.52842/conf.acadia.2012.139
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 139-148
summary The Emergent Reefs project thrives on the potential that emerge from a coherent utilization of the environment’s inherent ecological structure for its own transformation and evolution, using an approach based on digitally simulated ecosystems and sparkled by the possibilities and potential of large-scale 3D printing technology. Considering tourism as an inevitable vector of environmental change, the project aims to direct its potential and economic resources towards a positive transformation, providing a material substrate for the human-marine ecosystem integration with the realization of spaces for an underwater sculpture exhibition. Such structures will also provide a pattern of cavities which, expanding the gradient of microenvironmental conditions, break the existing homogeneity in favor of systemic heterogeneity, providing the spatial and material preconditions for the repopulation of marine biodiversity. Starting from a digital simulation of a synthetic local ecosystem, a generative technique based on multi-agent systems and continuous cellular automata (put into practice from the theoretical premises in Alan Turing’s paper “The Chemical basis of Morphogenesis” through reaction-diffusion simulation) is implemented in a voxel field at several scales giving the project a twofold quality: the implementation of reaction diffusion generative strategy within a non-isotropic 3-dimensional field and integration with the large-scale 3D printing fabrication system patented by D-Shape®. Out of these assumptions and in the intent of exploiting the expressive and tectonic potential of such technology, the project has been tackled exploring voxel-based generative strategies. Working with a discrete lattice eases the simulation of complex systems and processes across multiple scales (including non-linear simulations such as Computational Fluid-Dynamics) starting from local interactions using, for instance, algorithms based on cellular automata, which then can be translated directly to the physical production system. The purpose of Emergent-Reefs is to establish, through strategies based on computational design tools and machine-based fabrication, seamless relationships between three different aspects of the architectural process: generation, simulation and construction, which in the case of the used technology can be specified as guided growth.
keywords emergence , reef , underwater , 3D printing , ecology , ecosystem , CFD , agency , architecture , tourism , culture , Open Source
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id sigradi2012_103
id sigradi2012_103
authors Folle, Daiane; Bruscato, Underléa Miotto; Pupo, Regiane Trevisan
year 2012
title Equipamentos Urbanos de Interesse Social: Racionalizando o Processo de Projeto [Social interest urban equipment: Optimizing the design process]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 527-529
summary This paper shows an experience where digital technologies are used in architecture and product design processes aiming collaboration, manufacturing and construction of urban equipments for a group of 210 households. The project is covered by a Federal Government Program called “My home My Life – Entities” which provides the community resources through a Neighborhood Association that will manage the projects. This article proposes a link that points out to the concept of Triple Helix, which involves the participation of a private enterprise and university in the process of promoting social-economic development. The project included a group of architects working with digital fabrication, design, design process and validation of an urban equipment that will be proposed to be inserted in this new community.
keywords Equipamento Urbano; Metodologia de Projeto; Prototipagem Rápida; Racionalização.
series SIGRADI
email
last changed 2016/03/10 09:52

_id acadia12_429
id acadia12_429
authors Fox, Michael ; Polancic, Allyn
year 2012
title Conventions of Control: A Catalog of Gestures for Remotely Interacting With Dynamic Architectural Space
doi https://doi.org/10.52842/conf.acadia.2012.429
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 429-438
summary The intent of this project is to create a catalogue of gestures for remotely controlling dynamic architectural space. This research takes an essential first step towards facilitating the field of architecture in playing a role in developing an agenda for control. The process of the project includes a sequence carried out in four stages: 1) Research of gestural control 2) Creating an initial catalogue of spatial architectural gestures 3) Real-world testing and evaluation and 4) Refining the spatial architectural gestures. In creating a vocabulary for controlling dynamic architectural environments, the research builds upon the current state-of-the-art of gestural control which exists in integrated touch- and gesture-based languages of mobile and media interfaces. The next step was to outline architecturally specific dynamic situational activities as a means to explicitly understand the potential to build gestural control into systems that make up architectural space. A proposed vocabulary was then built upon the cross-referenced validity of existing intuitive gestural languages as applied to architectural situations. The proposed gestural vocabulary was then tested against user-generated gestures in the following areas: frequency of "invention", learnability, memorability, performability, efficiency, and opportunity for error. The means of testing was carried out through a test-cell environment with numerous kinetic architectural elements and a Microsoft Kinect Sensor to track gestures of the test subjects. We conclude that the manipulation of physical building components and physical space itself is more suited to gestural physical manipulation by its users instead of control via device, speech, cognition, or other. In the future it will be possible, if not commonplace to embed architecture with interfaces to allow users to interact with their environments and we believe that gestural language is the most powerful means control through enabling real physical interactions.
keywords Gesture , Interactive , Remote , Control , Architecture , Intuition , Physical , Interface
series ACADIA
type normal paper
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last changed 2022/06/07 07:50

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