CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 547

_id sigradi2012_193
id sigradi2012_193
authors Souto, Ivan
year 2012
title Arquitetura como processo aberto baseado no uso de tecnologias digitais [Architecture as an open process based on usage of digital technologies]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 482-485
summary The paper investigates strategies and procedures enabled by the generative modeling that can become more active user participation in the design process in architecture. With the participation of lay people in the architecture field and inspired by participatory design methods used in Europe in the 60s and 70s, was driving a process of defining guidelines for the occupation of an area based on productive cooperation and the free flow of information, seeking to explore the potential that new computational technologies can add to this approach between the user and the space to be built.
keywords Modelagem generativa; Projeto participativo; Projeto do espaço público.
series SIGRADI
email
last changed 2016/03/10 10:00

_id acadia12_511
id acadia12_511
authors Borowski, Darrick ; Poulimeni, Nikoletta ; Janssen, Jeroen
year 2012
title Edible Infrastructures: Emergent Organizational Patterns for the Productive City
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 511-526
doi https://doi.org/10.52842/conf.acadia.2012.511
summary Edible Infrastructures is an investigation into a projective mode of urbanism which considers food as an integral part of a city's metabolic infrastructure. Working with algorithms as design tools, we explore the generative potential of such a system to create an urban ecology that: provides for its residents via local, multi-scalar, distributed food production, reconnects urbanites with their food sources, and de-couples food costs from fossil fuels by limiting transportation at all levels, from source to table. The research is conducted through the building up of a sequence of algorithms, beginning with the ‘Settlement Simulation’, which couples consumers to productive surface area within a cellular automata type computational model. Topological analysis informs generative operations, as each stage builds on the output of the last. In this way we explore the hierarchical components for a new Productive City, including: the structure and programming of the urban circulatory network, an emergent urban morphology based around productive urban blocks, and opportunities for new architectural typologies. The resulting prototypical Productive City questions the underlying mechanisms that shape modern urban space and demonstrates the architectural potential of mathematical modeling and simulation in addressing complex urban spatial and programmatic challenges.
keywords Urban Agriculture , Urban Ecologies and Food Systems , Productive Cities , Urban Metabolism , Computational Modeling and Simulation , Algorithmic/ Procedural Design Methodologies , Emergent Organization , Self-Organizing Systems
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2012_128
id ecaade2012_128
authors Ryu, Jung Rim; Kim, Seung Bae; Kim, Jun Gyu; Lee, Sang Bok; Choo, Seung Yeon
year 2012
title Everyone has Idea, Everyone Can Be Architect: Our First Step for Finding a Good Architecture
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 667-676
doi https://doi.org/10.52842/conf.ecaade.2012.2.667
wos WOS:000330320600072
summary It is an immutable truth that architecture ultimately exists for humans. Similarly, it is a well-known fact that countless architectural concepts derived and evolved to restrain development, to control building projects and to consider environment are eventually for the benefit of humans. Architecture today, however, is in the hands of a few renowned architects even though it is supposed to refl ect human beings and times and to work for everyone. Is it too much to say that everyone should have a say in the space used by many? In that respect, we have devised DADL System. Anyone, Anytime, Anywhere. The system is an architectural game that stimulates human instincts, has online communities and is easily accessible by Anyone Anytime and Anywhere (3A Rules). DADL System aims to gather users’ ideas and develop architecture, which is essentially enabled by the ‘Advise’ feature. Advise is designed to lead users to think about architecture voluntarily and to guide them to express their ideas. The structure and contents of Advises are very important factors in DADL System. Also, it is divided into two domains, i.e. Web and Mobile, where data exchange is enabled via cloud computing, establishing a base in compliance with the ‘3A’ Rules. The DADL System supports the architecture of everyone without relying on opinions of a few, so as to open the infi nitive potential for communication between architecture and humans, which today’s architecture should advocate.
keywords Digital Architecture; Design Creativity; Social Network Service; Web-based Design; Communication
series eCAADe
email
last changed 2022/06/07 07:56

_id ijac201210304
id ijac201210304
authors Thün, Geoffrey; Kathy Velikov, Mary O'Malley, et al.
year 2012
title The Agency of Responsive Envelopes: Interaction, Politics and Interconnected Systems
source International Journal of Architectural Computing vol. 10 - no. 3, 377-400
summary This article positions the territory of responsive envelopes within the context of contemporary disciplinary questions surrounding the politics of the architectural envelope on one hand, and the agency of material explication of environmental, social and spatial performance on the other. Two recent prototype-based responsive envelope projects undertaken by the authors, the Stratus Project and Resonant Chamber, are described in detail relative to the reciprocity between the development of their materiality, form, production methods and their dynamic interaction with external forces, environments and inhabitants. An argument is made that responsive envelopes, in their capacity to structure continually evolving energetic, material and information exchanges between humans, buildings and the wider environment, have the potential to actively construct and enable political participation through spatial transformation, data driven processing and informatics. These envelopes are positioned as agents within wider ecologies and social systems, and as sites for the design of robotic architectures to engage such questions.
series journal
last changed 2019/05/24 09:55

_id ijac201210206
id ijac201210206
authors Chernyakova, Irina; Mariel Villeré, Federico Casalegno, Leonardo Giusti and Zoe Schladow
year 2012
title Civic Media Platforms and Participatory Urbanism: A Critical Reflection
source International Journal of Architectural Computing vol. 10 - no. 2, 253-274
summary In this paper, we explicate our research on technology-mediated urban experience specific to two hyper-local tests in which the space of the ‘public’ is transformed into a virtual network by connective broadcasting. The first case study presents collective mapping in Rio de Janeiro toward increased civic engagement and sustainability, the second tests documentation of political demonstrations for strategic and archival purposes for Occupy Boston. Grouped under the term “participatory urbanism,” the projects intend to explore how an individual activates interstitial space (between the physical city and hovering networks, between public and private) by engaging technology and civic media to affect change in the built environment. The physical and virtual environments serve as reciprocal sources of information, engendering a collective practice of shared encounters. We investigate how such encounters of user-centered activity through mobile and web-based media support or implicate the perception and manipulation of the built environment over spans of time and locations, and will highlight qualitative elements of a mobile and web platform designed for successful civic engagement and participatory urbanism.
series journal
last changed 2019/05/24 09:55

_id acadia12_383
id acadia12_383
authors Feringa, Jelle
year 2012
title Implicit Fabrication, Fabrication Beyond Craft: The Potential of Turing Completeness in Construction"
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 383-390
doi https://doi.org/10.52842/conf.acadia.2012.383
summary This paper addresses the limited shared vocabulary of landscape architecture and architectural design, evident in the application of terms such as “spatial design” and “spatial planning.” In their current usage, such terms emphasize the visible, terrestrial, pedestrian-perspective level, often to the absolute exclusion of a spatial, i.e., volumetric comprehension of the environment. This deficit is acutely evident in the teaching of landscape architecture and architecture and discussion of these fields’ shared ground. The dominant document type for mapping such analysis and design is the plan, or three-dimensional representations of the same, restricted to an extrusion or height map. GIS techniques in spatial design tend to be weighted toward visual, surface-based data (slope analysis, exposure, viewshed, etc.). Within this domain, our goal is to transform aspects of the intangible—the characteristics of open space itself—into a form that is legible, quantifiable, and malleable.
keywords evolutionary fabrication , computer vision , robotics , self-assembly , stigmergy
series ACADIA
type normal paper
email
last changed 2022/06/07 07:50

_id acadia12_355
id acadia12_355
authors Melsom, James ; Fraguada, Luis ; Girot, Christophe
year 2012
title Synchronous Horizons: Redefining Spatial Design in Landscape Architecture Through Ambient Data Collection and Volumetric Manipulation
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 355-361
doi https://doi.org/10.52842/conf.acadia.2012.355
summary The premise of this paper addresses the limited shared vocabulary of landscape architecture and architectural design - evident in the application of terms such as ‘spatial design’ and ‘spatial planning’. In their current usage, such terms emphasize the visible, terrestrial, pedestrian perspective level, often to the absolute exclusion of a spatial, ie. volumetric, comprehension of the environment. This deficit is acutely evident in the education of Landscape Architecture and Architecture, and discussion of their shared ground. The dominant document to map such analysis and design is the plan, or 3d-dimensional representations of the same, restricted to an extrusion or height map. GIS techniques in spatial design tend to be weighted towards visual, surface based data (slope analysis, exposure, viewshed etc.). Our goal within this domain lies in transforming aspects of the intangible - the characteristics of open space itself - into a form that is legible, quantifiable, and malleable.
keywords Digital Aids to Design Creativity , Immersive Site analysis , UAV Site-Data Retrieval , Extra-Sensory Site Analysis , Environmental Dynamics Modeling , Design Process Iteration , Landscape and Urban scale data collection
series ACADIA
type panel paper
email
last changed 2022/06/07 07:58

_id ijac201210402
id ijac201210402
authors Toth, Bianca; Patrick Janssen, Rudi Stouffs, et al.
year 2012
title Custom Digital Workflows: A New Framework for Design Analysis Integration
source International Journal of Architectural Computing vol. 10 - no. 4, 481-500
summary Flexible information exchange is critical to successful design-analysis integration, but current top-down, standards-based and model-oriented strategies impose restrictions that contradict this flexibility. In this article we present a bottom-up, user-controlled and process-oriented approach to linking design and analysis applications that is more responsive to the varied needs of designers and design teams. Drawing on research into scientific workflows, we present a framework for integration that capitalises on advances in cloud computing to connect discrete tools via flexible and distributed process networks.We then discuss how a shared mapping process that is flexible and user friendly supports non-programmers in creating these custom connections. Adopting a services-oriented system architecture, we propose a web- based platform that enables data, semantics and models to be shared on the fly.We then discuss potential challenges and opportunities for its development as a flexible, visual, collaborative, scalable and open system.
series journal
last changed 2019/05/24 09:55

_id caadria2012_040
id caadria2012_040
authors Toth, Bianca; Stefan Boeykens, Andre Chaszar, Patrick Janssen and Rudi Stouffs
year 2012
title Custom digital workflows: A new framework for design analysis integration
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 163–172
doi https://doi.org/10.52842/conf.caadria.2012.163
summary Flexible information exchange is critical to successful design integration, but current top-down, standards-based and model-oriented strategies impose restrictions that are contradictory to this flexibility. In this paper we present a bottom-up, user-controlled and process-oriented approach to linking design and analysis applications that is more responsive to the varied needs of designers and design teams. Drawing on research into scientific workflows, we present a framework for integration that capitalises on advances in cloud computing to connect discrete tools via flexible and distributed process networks. Adopting a services-oriented system architecture, we propose a web-based platform that enables data, semantics and models to be shared on the fly. We discuss potential challenges and opportunities for the development thereof as a flexible, visual, collaborative, scalable and open system.
keywords Visual dataflow modelling; design processes; interoperability; simulation integration; cloud-based systems
series CAADRIA
email
last changed 2022/06/07 07:58

_id sigradi2012_26
id sigradi2012_26
authors Aschwanden, Gideon
year 2012
title Agent-Based Social Pedestrian Simulation for the Validation of Urban Planning Recommendations
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 332-336
summary The goal of this project is a deeper understanding of the mechanisms that shape a city with a focus on pedestrian flow. Pedestrian flow reveals the use of space, the capacity and use of transportation and has an impact on the health of people. Movement patterns of pedestrians are a topic in many related fields like transportation planning, computer graphics and sociology. This project augments the simulation of pedestrian decision processes by taking into account the preferences for surrounding factors like additional points of interests and how pedestrians interact along their path with other pedestrians in a social manner. The goal of this project is to analyse urban planning configurations and to give designers and decision makers a tool to measure the amount of people walking and therefore define the health of a society, finding places of social interaction and improving social coherence in neighbourhoods.
keywords Urban Planning; Pedestrian Movement; Multi-agent System
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia12_429
id acadia12_429
authors Fox, Michael ; Polancic, Allyn
year 2012
title Conventions of Control: A Catalog of Gestures for Remotely Interacting With Dynamic Architectural Space
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 429-438
doi https://doi.org/10.52842/conf.acadia.2012.429
summary The intent of this project is to create a catalogue of gestures for remotely controlling dynamic architectural space. This research takes an essential first step towards facilitating the field of architecture in playing a role in developing an agenda for control. The process of the project includes a sequence carried out in four stages: 1) Research of gestural control 2) Creating an initial catalogue of spatial architectural gestures 3) Real-world testing and evaluation and 4) Refining the spatial architectural gestures. In creating a vocabulary for controlling dynamic architectural environments, the research builds upon the current state-of-the-art of gestural control which exists in integrated touch- and gesture-based languages of mobile and media interfaces. The next step was to outline architecturally specific dynamic situational activities as a means to explicitly understand the potential to build gestural control into systems that make up architectural space. A proposed vocabulary was then built upon the cross-referenced validity of existing intuitive gestural languages as applied to architectural situations. The proposed gestural vocabulary was then tested against user-generated gestures in the following areas: frequency of "invention", learnability, memorability, performability, efficiency, and opportunity for error. The means of testing was carried out through a test-cell environment with numerous kinetic architectural elements and a Microsoft Kinect Sensor to track gestures of the test subjects. We conclude that the manipulation of physical building components and physical space itself is more suited to gestural physical manipulation by its users instead of control via device, speech, cognition, or other. In the future it will be possible, if not commonplace to embed architecture with interfaces to allow users to interact with their environments and we believe that gestural language is the most powerful means control through enabling real physical interactions.
keywords Gesture , Interactive , Remote , Control , Architecture , Intuition , Physical , Interface
series ACADIA
type normal paper
email
last changed 2022/06/07 07:50

_id caadria2012_119
id caadria2012_119
authors Fukuda, Tomohiro; Masaharu Taguchi, Ayako Shimizu and Lei Sun
year 2012
title Availability of a distributed and synchronised type meeting by using cloud computing type VR for spatial design study
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 203–210
doi https://doi.org/10.52842/conf.caadria.2012.203
summary The mobility of people's activities, and cloud computing technologies are becoming advanced in the modern age of information and globalisation. This study describes the availability of discussing spatial design while sharing a 3-dimensional virtual space with stakeholders in a distributed and synchronised environment. First of all, a townscape design support system based on a cloud computing type VR system is constructed. Next, an experiment of a distributed and synchronised discussion of townscape design is executed with subjects who are specialists in the townscape design field. After the experiment, both qualitative mental evaluation and quantitative evaluation were carried out. The conclusions are as follows: 1. Users who use VR frequently and who use videoconferencing consider that the difference with face-to-face discussion is small. 2. A Moiré pattern may occur in a gradation picture. 3. The availability of distributed and synchronised discussions with cloud computing type VR is high.
keywords Spatial design; distributed and synchronised environment; communication; cloud computing; Virtual Reality
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2012_127
id caadria2012_127
authors Herr, Christiane M.
year 2012
title Non-trivial interactive facades
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 99–108
doi https://doi.org/10.52842/conf.caadria.2012.099
summary This paper presents a discussion of contemporary interactive media façades that complements the currently primarily technical framing of this field of research. Media façades, in the form of digitally orchestrated façade illumination, are discussed here as sites of potential encounter and interaction that form part of the public sphere. These aspects seem both underestimated as well as underused as media façades tend to be limited to pre-programmed and primarily ornamental trivial response patterns, or to serving as oversized displays. This paper discusses media façades from an architectural rather than a technological perspective and critically assesses the promises of interactivity as well as implications of such façades on urban public space.
keywords Media façades; interactive façades; public space; nontrivial machines; cybernetics
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia12_419
id acadia12_419
authors Hsiao, Chih-Pin ; Davis, Nicholas M. ; Do, Ellen Yi-Luen
year 2012
title Dancing on the Desktop
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 419-428
doi https://doi.org/10.52842/conf.acadia.2012.419
summary Dancing on the Desktop is a gesture-based modeling system. In this prototype, two interactive display screens are projected on the top of a desk and the wall behind it to show the plan and perspective views of an architectural model, respectively. A depth camera detects gestural interactions between these two displays to create an immersive gestural interaction space to manipulate the model. Additionally, visual images and text are projected on the user’s hands to provide different types of feedback about gestural interactions. We argue that Dancing on the Desktop helps users develop an embodied understanding of the spatial and volumetric properties of virtual objects. In this paper, we will review related gestural prototypes and examine their shortcomings. Then, we will introduce distributed cognition and describe how it helped our system address the shortcomings of typical gestural prototypes. Next, we will describe the implementation details and explain each type of gestural interaction in detail. Finally, we will discuss our preliminary tests and conclusions.
keywords Design Cognition , Architectural Modeling , Gestural Inputs , Immersive Environment , Augmented Reality
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id caadria2012_058
id caadria2012_058
authors Matthews, Linda and Gavin Perin
year 2012
title Materialising the pixel: A productive synergy
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 475–484
doi https://doi.org/10.52842/conf.caadria.2012.475
summary The composite photoreceptive field of the human eye receives photons emitted from a source and converts this energy into image information within the brain. The internal mechanisms of the contemporary camera imaging technologies represent yet another in a long history of attempts to technically replicate this procedure. The critical difference between the capacity of the human eye to receive quanta events or photons and that of a camera transmitting to a digital display device, rests in how much of the original signal can be recovered. This paper aims to show how the ‘information deficit’ associated with this technological conversion can be enhanced by the deliberate exploitation and re-arrangement of the camera’s image sensor mechanism. The paper will discuss how the mapping of pixel grid geometries and colour filter array patterns at the vastly increased scale of building façades, imparts a materiality to urban form that modifies the visibility and performance of the corresponding virtual screen image. The exploration of the material adaptation of pixel geometries leads to a new technique that extends the working gamut of pixel-based RGB colour space and both establishes an index to develop material performance criteria and modifies the limitations of traditional viewing technologies.
keywords Pixels; sensor; CCTV; imaging; array; façades
series CAADRIA
email
last changed 2022/06/07 07:58

_id sigradi2012_230
id sigradi2012_230
authors Narea, Jose
year 2012
title Ruptura de un espacio de latencia por medio de un dispositivo responsivo, Metro estación Viña del Mar Chile [Rupture of a latent space using a device responsive, Metro Station Viña del Mar Chile]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 183-186
summary This writing explores the interactive realm created by embedding a LED-based responsive device into a Metro Station in Viña del Mar (Chile). The interaction between the device and the passengers generates diverse alterations and modifications in the use of the subway station transportation waiting time. The setting of the event, purposes and the findings on this project are analyzed through theory about human-machine and social interaction.
keywords interaction, physical computing, human-machine interaction, public space
series SIGRADI
email
last changed 2016/03/10 09:56

_id sigradi2023_108
id sigradi2023_108
authors Passos, Aderson, Jorge, Luna, Cavalcante, Ana, Sampaio, Hugo, Moreira, Eugenio and Cardoso, Daniel
year 2023
title Urban Morphology and Solar Incidence in Public Spaces - an Exploratory Correlation Analysis Through a CIM System
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1655–1666
summary The walkability of open spaces has been highlighted in current discussions about the production of designed environments in urban contexts (Matan, 2011). To contribute to this theme, this work selects the environmental comfort of open spaces as its element of study. The production of urban space was investigated, specifically in regard to urban morphology, understanding that city design directly influences environmental comfort (Jacobs, 1996). This work addresses the geographic context of low latitudes, specifically in hot and humid climate zones of Brazil, and, in this context, according to NBR 15220 (national performance standards), shading is one of the main comfort strategies, so solar incidence was the approached environmental phenomenon. Thus, this work presents a digital system that performs exploratory analysis on the correlations between urban form indicators and environmental performance indicators, specifically solar incidence. The method consists of three steps: urban form modeling (1), indicator measurement (2) and correlation analysis (3). In the first stage, different spatial sections of a city in Brazil were represented in the digital environment (1). This work’s implementation instrument is based on a City Information Modeling framework (Beirao et al., 2012). Visual Programming Interface (VPI) and Geographic Information Systems (GIS) tools were used, in addition to a Relational Database Management System (RDBMS). Then, for each urban clipping, the values of morphological indicators and the incidence of solar radiation were measured (2). Based on the values of the indicators, an exploration of their correlation was carried out by statistical methods (3). The results of the correlation analysis and their correspondent scatter plots are presented. Finally, possible applications of the results for the creation of prescriptive urban planning systems are discussed, seeking to promote a sustainable urban environment.
keywords Urban planning, Environmental comfort, Walkability, Urban morphology, Statistical methods.
series SIGraDi
email
last changed 2024/03/08 14:09

_id sigradi2012_174
id sigradi2012_174
authors Terra, Ulisses; Lara, Arthur Hunold; Giacaglia, Marcelo Eduardo; Moura, Norberto Correa da Silva
year 2012
title Modelagem por partículas em Engenharia, Arquitetura e Construção [Particles modeling in Engineering, Architecture and Construction]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 405-409
summary Design of circulation spaces in stadiums, airports, convention centers and subway stations demand the articulation and processing of several variables linked to information, studies and modeling. These should be simulated in the early stages of design, showing a variety of situations, solutions and ways, crucial to the adoption of sustainable design and construction. This paper discusses alternative approaches to modeling and simulation of architectural space performance, based on pedestrian behavior.
keywords Design Paramétrico; Modelagem por Partícula; Simulação; Arquitetura de Estações Metroferroviárias
series SIGRADI
email
last changed 2016/03/10 10:01

_id acadia12_251
id acadia12_251
authors Winn, Kelly ; Vollen, Jason ; Dyson, Anna
year 2012
title Re-Framing Architecture for Emerging Ecological and Computational Design Trends for the Built Ecology
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 251-258
doi https://doi.org/10.52842/conf.acadia.2012.251
summary The dualities of ‘Humanity and Nature’, ‘Organic and Inorganic’, Artificial and Synthetic’ are themes that have permeated architectural discourse since the beginning of the 20th c. The interplay between nature and machine can be directly related to the 19th c. discussion of nature and industrialism that was exemplified in the works of Louis Sullivan and Frank Lloyd Wright that spawned the organic architect movement. Echoes of these dichotomous themes have been resuscitated with the introduction of computational and information processing as a fundamental part of contemporary theory and critical praxis. The ability to go beyond simplistic dualities is promised by the introduction of data informed multi-variable processes that allow for complex parametric processes that introduce a range of criteria within evaluative design frameworks. The investigations detailed herein focuses on surface morphology development that are explored and evaluated for their capacity to reintegrate the ideas from genetic and developmental biology into an architectural discourse that has historically been dominated by the mechanistic metaphor perpetuated throughout the modern era. Biological analogues in nature suggest that the zone of decoration plays an important role in the environmental response and climate adaptability of architecture. The building envelope represents the greatest potential energetic gain or loss, as much as 50 %, therefore the architectural envelope plays the most significant role in energy performance of the building. Indeed, from an environmental performance standpoint, the formal response of the envelope should tend toward complexity, as biology suggests, rather than the reduced modernist aesthetic. Information architecture coupled with environment and contextual data has the potential to return the focus of design to the rhizome, as the functional expressions of climatic performance and thermal comfort interplay within other cultural, social and economic frameworks informing the architectural artifact. Increasing the resolution that ornament requires in terms of geometric surface articulation has a reciprocal affect on the topological relationship between surface and space: the architectural envelope can respond through geometry on the surface scale in order to more responsively interface with the natural environment. This paper responds to increasing computational opportunities in architectural design and manufacturing; first by exploring the historical trajectory of discourse on nature vs. machine in architecture, then exploring the implications for utilizing environmental data to increase the energy performance of architecture at the building periphery, where building meets environment creating the synthetic Built Ecology.
keywords ecology , biomimicry , biophilia , natural , synthetic , artificial , parametric , digital , function , production , performance , modernism , form , ornament , decoration
series ACADIA
type normal paper
email
last changed 2022/06/07 07:57

_id ecaade2012_184
id ecaade2012_184
authors Zomparelli, Alessandro ; Erioli, Alessio
year 2012
title Emergent Reefs
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 329-337
doi https://doi.org/10.52842/conf.ecaade.2012.1.329
wos WOS:000330322400033
summary The purpose of Emergent-Reefs is to establish, through computational design strategies and machine-based fabrication, seamless relationships between three different aspects of the architectural process: generation, simulation and construction, with the intent of exploiting the expressive and tectonic potential of D-Shape technology for underwater reef formations as a design response to coastal erosion. Starting from a digital simulation of a synthetic local ecosystem, a generative technique based on multi-agent systems and reaction-diffusion (through continuous cellular automata - CCA) is implemented in a voxel fi eld at several scales. Discrete voxel space eases the simulation of complex systems and processes (including CFD simulations) via CCA algorithms, which then can be translated directly to the physical production system, which in case of addtive technology can be specifi ed as guided growth.
keywords Reaction-diffusion; Reefs; Multi-agent Systems; Open Source; D-Shape
series eCAADe
email
last changed 2022/06/07 07:57

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