CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 525

_id ecaade2012_267
id ecaade2012_267
authors Caldas, Luísa G. ; Santos, Luís
year 2012
title Generation of Energy-Efficient Patio Houses with GENE_ARCH: Combining an Evolutionary Generative Design System with a Shape Grammar
doi https://doi.org/10.52842/conf.ecaade.2012.1.459
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 459-470
summary GENE_ARCH is a Generative Design System that combines Pareto Genetic Algorithms with an advanced building energy simulation engine. This work explores its integration with a Shape Grammar, acting as GENE_ARCH’s shape generation module. The urban patio house typology is readdressed in a contemporary context, both by improving its energy-effi ciency standards, and by rethinking its role in the genesis of high-density urban areas, while respecting its specifi c spatial organization and cultural grounding. Field work was carried out in Marrakesh, surveying a number of patio houses which became the Corpus of Design, from where a Shape Grammar was extracted. The computational implementation of the patio house grammar was done within GENE_ARCH. The resulting program was able to generate new, alternative patio houses designs that were more energy effi cient, while respecting the traditional rules captured from the analysis of existing houses. After the computational system was fully implemented, it was possible to complete different sets of experiments. The first experiments kept more restrained rules, thus generating new designs that closer resembled the existing ones. The progressive relaxation of rules and constraints allowed for a larger number of variations to emerge. Analysis of energy results provide insight into the main patterns resulting from the evolutionary search processes, namely in terms of form factors of generated solutions, and urban densities achieved.
wos WOS:000330322400047
keywords Generative Design Systems; Genetic Algorithms; Shape Grammars; Patio Houses; Energy Efficiency
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2012_066
id caadria2012_066
authors Ahmad, Sumbul
year 2012
title The representation of type in grammatical design
doi https://doi.org/10.52842/conf.caadria.2012.425
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 425–432
summary Grammatical design is useful for the generation of a set of related designs. The concept of type aids designers in generating designs with a specified structure. However, existing studies in grammar are ambiguous in their definition of type in the language of designs generated by a grammar. Extending our previous study of defining style in grammar, this paper provides a formal definition of the concept of type in the language of designs generated by a grammar. This is done with the help of a description scheme which is developed by augmenting grammar primitives and spatial relations with descriptors. The description scheme allows the computation of descriptors for designs generated from grammar thus making possible the comparison of various design types in the language of a grammar. Such a description scheme for defining design types is especially significant for less restricted grammars that generate a large number of designs that are varied in nature. A formal definition of type in grammars allows users to sift through designs with particular features, and thus select desired designs.
keywords Type; Design grammars; generative design; description scheme; product design
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2012_195
id sigradi2012_195
authors dos Santos, Denise Mônaco; Tramontano, Marcelo
year 2012
title Hibridismos na cidade: considerações sobre interfaces tangíveis urbanas [Hybridism in the city: thoughts about tangible urban interfaces]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 162-166
summary The consideration about contemporary urban spaces incorporates a set of investigations linked to spatial implementation of digital technologies. This paper is about the different ways in which tangible computational interfaces have been arranged in urban environments, be they projections onto urban surfaces, interactive façades, or even architecture and interactive and/or responsive urban objects. It examines the nature of this phenomenon from perspectives presented by different authors and based on systematized information on a wide array of interfaces. It also posits some significant attributes that should be taken into account when performing a close examination of these interventions. Its aim is to contribute theoretical explorations to the study of hybrid urban spaces.
keywords Interfaces tangíveis urbanas; espaços híbridos; espaços urbanos contemporâneos
series SIGRADI
email
last changed 2016/03/10 09:50

_id acadia12_139
id acadia12_139
authors Erioli, Alessio ; Zomparelli, Alessandro
year 2012
title Emergent Reefs
doi https://doi.org/10.52842/conf.acadia.2012.139
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 139-148
summary The Emergent Reefs project thrives on the potential that emerge from a coherent utilization of the environment’s inherent ecological structure for its own transformation and evolution, using an approach based on digitally simulated ecosystems and sparkled by the possibilities and potential of large-scale 3D printing technology. Considering tourism as an inevitable vector of environmental change, the project aims to direct its potential and economic resources towards a positive transformation, providing a material substrate for the human-marine ecosystem integration with the realization of spaces for an underwater sculpture exhibition. Such structures will also provide a pattern of cavities which, expanding the gradient of microenvironmental conditions, break the existing homogeneity in favor of systemic heterogeneity, providing the spatial and material preconditions for the repopulation of marine biodiversity. Starting from a digital simulation of a synthetic local ecosystem, a generative technique based on multi-agent systems and continuous cellular automata (put into practice from the theoretical premises in Alan Turing’s paper “The Chemical basis of Morphogenesis” through reaction-diffusion simulation) is implemented in a voxel field at several scales giving the project a twofold quality: the implementation of reaction diffusion generative strategy within a non-isotropic 3-dimensional field and integration with the large-scale 3D printing fabrication system patented by D-Shape®. Out of these assumptions and in the intent of exploiting the expressive and tectonic potential of such technology, the project has been tackled exploring voxel-based generative strategies. Working with a discrete lattice eases the simulation of complex systems and processes across multiple scales (including non-linear simulations such as Computational Fluid-Dynamics) starting from local interactions using, for instance, algorithms based on cellular automata, which then can be translated directly to the physical production system. The purpose of Emergent-Reefs is to establish, through strategies based on computational design tools and machine-based fabrication, seamless relationships between three different aspects of the architectural process: generation, simulation and construction, which in the case of the used technology can be specified as guided growth.
keywords emergence , reef , underwater , 3D printing , ecology , ecosystem , CFD , agency , architecture , tourism , culture , Open Source
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id caadria2012_094
id caadria2012_094
authors Roupé, Mattias; Mikael Johansson, Mikael Viklund Tallgren and Mathias Gustaffson
year 2012
title Using the human body as an interactive interface for navigation in VR models
doi https://doi.org/10.52842/conf.caadria.2012.079
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 79–88
summary The use of Virtual Reality (VR) and interactive real-time rendering in urban planning and building design are becoming more and more common. However, the integration of VR in the urban planning process suffers from the complicated interaction handling of the virtual environment. In particular, people unfamiliar to gaming environments and computers are less prone to interact with a VR visualisation using keyboard and mouse as controlling devices. This paper addresses this issue by presenting an implementation of the XBOX 360 Kinect sensor system, which uses the human body to interact with the virtual environment. This type of interaction interface enables a more natural and user-friendly way of interacting with the virtual environment. The validation of the system shows that respondents perceived the interface as non-demanding and easy to use. The implemented interface to switch between different architecture proposals gave a better understanding and spatial reasoning for the respondent. The study also shows that males perceived the system as more demanding than females. The users also associated and compared their body with virtual environment, which could indicate that they used their body during spatial reasoning. This type of spatial reasoning has been agued to enhance the spatial-perception.
keywords Virtual reality; XBOX Kinect; perception; navigation
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2012_115
id ecaade2012_115
authors Stouffs, Rudi
year 2012
title On Shape Grammars, Color Grammars and Sortal Grammars: A sortal grammar interpreter for varying shape grammar formalisms
doi https://doi.org/10.52842/conf.ecaade.2012.1.x.j7v
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp .479-487
summary Grammar formalisms for design come in a large variety, requiring different representations of the entities being generated, and different interpretative mechanisms for this generation. Most examples of shape grammars rely on labeled shapes, a combination of line segments and labeled points. Color grammars extend the shape grammar formalism to allow for a variety of qualitative aspects of design, such as color, to be integrated in the rules of a shape grammar. Sortal grammars consider a compositional approach to the representational structures underlying (augmented) shape grammars, allowing for a variety of grammar formalism to be defi ned and explored. In this paper, we revisit and explore an exemplar shape grammar from literature to illustrate the use of different grammar formalisms and consider the implementation of rule application within a sortal grammar interpreter.
wos WOS:000330322400049
keywords Shape grammars; color grammars; sortal grammars; implementation
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2012_257
id ecaade2012_257
authors Fischer, Jan-Ruben
year 2012
title Optimizing Digital Organic Freeform Modelling for Fabrication by Using Parameterization With Glass Fibre Reinforced Plastics (GRP): A Case Study
doi https://doi.org/10.52842/conf.ecaade.2012.2.191
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 191-200
summary In the fabrication of organic free-form shapes in architecture one is constantly faced with specifi c planning and design challenges. This paper examines these problems as well as possible solutions for the design of a completed and built prototype using the example of an organically shaped pavilion made of glass fi bre reinforced plastic modules. The paper describes which adjustments to the original design were required to take the step from “digital physicality” to “physical digitality” to realize a constructive and economically successful implementation. The solutions discussed combine modern digital software methods such as parametric design with innovative 3D modelling principles.
wos WOS:000330320600019
keywords Digital fabrication; freeform modelling; parametric design; bionic, GRP
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2013_080
id caadria2013_080
authors Koh, Immanuel
year 2013
title Computer Vision and Augmented Reality Technologies in Experimental Architectural Design Education at the AA
doi https://doi.org/10.52842/conf.caadria.2013.427
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 427-436
summary This paper aims to investigate the potential of both open source software and new media (esp. computer vision and augmented reality) as tools for architectural design and education. The examples illustrated in the paper would be drawn mainly from students’ projects done as part of their AA Media Studies Course submission at the AA School of Architecture (AA) during the academic years from 2011/2012 to 2012/2013. The paper outlines the main approaches, which students have chosen to implement, both directly and indirectly, these new media and tools into their studio work at the AA. Section 1 briefly introduces a range of currently available open source computational design toolkits that are deemed useful for quick implementation of computer vision and augmented reality technologies. The related programming languages, softwares and hardwares would also be introduced and described accordingly. Sections 2 and 3 are accompanied with a visual catalogue of students’ projects to better illustrate the diversity in the understanding and implementation of computer vision and augmented reality technologies in architectural design. Section 4 serves to conclude the paper by first discussing briefly the feedback from students at the end of the course before clarifying the context of the research and thus its relation to recent work done by others using similar technologies.  
wos WOS:000351496100042
keywords Computer vision, Augmented reality, Generative design, Interaction design 
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2012_057
id ecaade2012_057
authors Bielik, Martin ; Schneider, Sven ; König, Reinhard
year 2012
title Parametric Urban Patterns: Exploring and integrating graph-based spatial properties in parametric urban modelling
doi https://doi.org/10.52842/conf.ecaade.2012.1.701
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 701-708.
summary The article presents a graph-based spatial analysis toolset (“decoding spaces”components) which we have recently developed as an extension of the visual scripting language Grasshopper3D for Rhino. These tools directly integrate spatial analysis methods into CAD design software which can have a signifi cant effect on current design workfl ows. However,grasshopper doesn’t only enable the results of analyses to be used in the standard Rhino modelling environment. It also makes it possible to integrate spatial analysis into a parametric design approach as discussed in this paper. The functionality of this toolset is demonstrated using a simple urban design scenario where we introduce the idea of parametric patterns based on graph-measures.
wos WOS:000330322400074
keywords Spatial analysis; parametric modelling; urban layout; design process; decoding spaces
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2012_5
id ecaade2012_5
authors Biloria, Nimish; Chang, Jia-Rey
year 2012
title HyperCell: A Bio-Inspired Information Design Framework for Real-Time Adaptive Spatial Components
doi https://doi.org/10.52842/conf.ecaade.2012.2.573
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 573-581
summary Contemporary explorations within the evolutionary computational domain have been heavily instrumental in exploring biological processes of adaptation, growth and mutation. On the other hand a plethora of designers owing to the increasing sophistication in computer aided design software are equally enthused by the formal aspects of biological organisms and are thus meticulously involved in form driven design developments. This focus on top-down appearance and surface condition based design development under the banner of organic architecture in essence contributes to the growing misuse of bio-inspired design and the inherent meaning associated with the terminology. HyperCell, a bio-inspired information design framework for real-time adaptive spatial components, is an ongoing research, at Hyperbody, TU Delft, which focuses on extrapolating bottom-up generative design and real-time interaction based adaptive spatial re-use logics by understanding processes of adaptation, multi-performance and self sustenance in natural systems. Evolutionary developmental biology is considered as a theoretical basis for this research.
wos WOS:000330320600061
keywords Adaptation; Swarms; Evo-Devo; Simulation: Cellular component
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia12_511
id acadia12_511
authors Borowski, Darrick ; Poulimeni, Nikoletta ; Janssen, Jeroen
year 2012
title Edible Infrastructures: Emergent Organizational Patterns for the Productive City
doi https://doi.org/10.52842/conf.acadia.2012.511
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 511-526
summary Edible Infrastructures is an investigation into a projective mode of urbanism which considers food as an integral part of a city's metabolic infrastructure. Working with algorithms as design tools, we explore the generative potential of such a system to create an urban ecology that: provides for its residents via local, multi-scalar, distributed food production, reconnects urbanites with their food sources, and de-couples food costs from fossil fuels by limiting transportation at all levels, from source to table. The research is conducted through the building up of a sequence of algorithms, beginning with the ‘Settlement Simulation’, which couples consumers to productive surface area within a cellular automata type computational model. Topological analysis informs generative operations, as each stage builds on the output of the last. In this way we explore the hierarchical components for a new Productive City, including: the structure and programming of the urban circulatory network, an emergent urban morphology based around productive urban blocks, and opportunities for new architectural typologies. The resulting prototypical Productive City questions the underlying mechanisms that shape modern urban space and demonstrates the architectural potential of mathematical modeling and simulation in addressing complex urban spatial and programmatic challenges.
keywords Urban Agriculture , Urban Ecologies and Food Systems , Productive Cities , Urban Metabolism , Computational Modeling and Simulation , Algorithmic/ Procedural Design Methodologies , Emergent Organization , Self-Organizing Systems
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2012_024
id caadria2012_024
authors Brell-Cokcan, Sigrid; Johannes Braumann, Baris Cokcan and Martin Kleindienst
year 2012
title Just in time design: Developing parametric design tools for architectural design
doi https://doi.org/10.52842/conf.caadria.2012.455
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 455–464
summary In this paper we will present custom design and parametric programming strategies for the design of complex spatial structures based on our applied research for a 10.000 m² freeform technology centre in Düzce, Turkey. The goal is to develop intuitive, easy-to-use parametric design components for layout, analysis, optimisation and aesthetic architectural free form design.
keywords Parametric design; freeform architecture; quadrilateral meshes; software development; fabrication
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2012_266
id ecaade2012_266
authors Casucci, Tommaso ; Erioli, Alessio
year 2012
title Behavioural Surfaces: Project for the Architecture Faculty library in Florence
doi https://doi.org/10.52842/conf.ecaade.2012.1.339
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 339-345
summary Behavioural Surfaces is a thesis project in Architecture discussed on December 2010 at the University of Florence. The project explores the surfacespace relationship in which a surface condition, generated from intensive datascapes derived from environmental data, is able to produce spatial differentiation and modulate structural and environmental preformance. Exploiting material self-organization in sea sponges as surfaces that deploy function and performance through curvature modulation and space defi nition, two different surface definition processes were explored to organize the system hierarchy and its performances at two different scales. At the macroscale, the global shape of the building is shaped on the base of isopotential surfaces while at a more detailed level the multi-performance skin system is defi ned upon the triply periodic minimal surfaces (TPMS).
wos WOS:000330322400034
keywords Digital datascape; Isosurfaces; Material intelligence; Minimal sufaces
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia12_325
id acadia12_325
authors Chronis, Angelos ; Tsigkari, Martha ; Davis, Adam ; Aish, Francis
year 2012
title Design Systems, Ecology, and Time Angelos Chronis, Martha Tsigkari, Adam Davis, Francis Aish"
doi https://doi.org/10.52842/conf.acadia.2012.325
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 325-332
summary Discussion of architecture in ecological terms usually focuses on the spatial and material dimensions of design practice. Yet there is an equally critical temporal dimension in ecology that is just as relevant to design. At the micro scale is the question of 'real time' feedback from our design systems. At the macro scale is the issue of sustainability, in other words long term -- and potentially disastrous -- feedback from terrestrial ecosystems. In between are numerous different units for quantizing time in design and computation. In this paper, we examine some of these units -- 'real time', 'design time', 'development time' -- to suggest how they interact with the ecology of design technology and practice. We contextualize this discussion by reference to relevant literature from the field of ecology and to our work applying custom design and analysis tools on architectural projects within a large interdisciplinary design practice.
keywords real time feedback , performance driven design , integration
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id 75d6
id 75d6
authors Derix, C and Gamlesaeter, A
year 2012
title Behavioural Prototypes In Spatial Design Computation
source In Petruschat and Adenauer (eds), Neue Formen des Prototypings in Gestaltungsprozessen, Form+Zweck, Berlin, 2012
summary Architects by profession, Christian Derix and Asmund Gamlesæter are interested in expanding the capabilities of digital technology to inform, support and enrich the design process in architecture and spatial planning. The computational prototypes they develop range from form studies to visualization of complex processes in spatial planning such as movement behaviors of people in a city. They work analytically as well as generatively and the approach is deeply affected by the understanding that computing systems should not define solutions but offer creative freedom and create a symbiosis between the designer and the algorithmic intelligence. They are rather designed to help the designer view the design problem and consequences of decisions from different perspectives. Encouraging the designer to play through different narratives. They are rather tools for thinking through multiple solutions and allow the designer to play with the possibilities. The generation of the final design is inspired and validated by the tools but remains in the hands of the designer.
keywords algorithmic behaviour, design evolution, computational design
series book
type normal paper
email
more http://www.formundzweck.de/de/buecher/prototype-physical-virtual-hybrid-smart/beschreibung.html
last changed 2012/09/20 14:12

_id ecaade2012_77
id ecaade2012_77
authors Derix, Christian
year 2012
title Implicit Space
doi https://doi.org/10.52842/conf.ecaade.2012.2.583
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 583-591
summary Algorithmic design must start with the observation of physical behaviours. When applied to designing spatial confi gurations, correlations between occupation, experience and spatial properties as implicit performances require mapping that can be abstracted into notations for algorithmic encoding. The algorithmic descriptions of space are calibrated by physical models. Both algorithms and catalogues of physical models are weighted and compiled into a heuristic design system that enables the generation of spatial confi gurations based on behaviours of occupation observed in real spaces. The final designs of this Implicit Space course constitute diagrammatic building configurations designed from the inside-out through encoded occupant experiences.
wos WOS:000330320600062
keywords Spatial configuration; behavioural mapping; heuristic algorithms; design system
series eCAADe
email
last changed 2022/06/07 07:55

_id b92c
id b92c
authors Derix, Christian
year 2012
title Digital Masterplanning: Computing Urban Design
source In Urban Design and Planning: Institution of Civil Engineers, Thomas Telford Publishers, ahead-of-print
summary The digital revolution has finally reached urban design as one of the last design communities not very familiar with computing. This is despite the city and geography being the natural fields for systems analogy and digital models of mathematical and statistical simulation were developed in the 60s and 70s for urban planning, much before industrial or architectural design. The recent arrival of urban design simulations is however not as innovative and radical as their 50 year old counterparts since they use computing solely for policy visualization, quantity evaluation or pattern generation. The Computational Design and Research Group [CDR] at Aedas|R&D started in 2007 to develop an open platform of lightweight applications – Digital Masterplanning – in collaboration with partners from academia and industry to provide methods for urban design, based on computational methods called meta-heuristic algorithms. An attempt to encode empirical knowledge and design assumptions into simulations is described where designers can assemble the resulting applications according to scales and brief into custom workflows.
keywords Spatial Planning, Urban Design, Meta-Heuristic Algorithms, Computational Design
series journal paper
type normal paper
email
more http://www.icevirtuallibrary.com/content/article/10.1680/udap.9.00041
last changed 2012/09/20 17:41

_id sigradi2012_167
id sigradi2012_167
authors Gutiérrez, Nicolás Sáez
year 2012
title Ejercicio de arte fotográfico. Reconstrucción de una vivencia espacial a través de una percepción inmersiva de la imagen (Fotografía) - escena (Arquitectura) [A photographic art exercise. Reconstruction of a spatial experience through an immersive perception of image (photography) - scene (architecture)]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 373-377
summary This work constitutes one of the main lines of visual exploration derived from the photographic work done by the author. As an architect that makes and investigates photography, his exercises of art study the translations from visual perception of architectonic space to its photographic simulation, work that so far has only been done and exhibited in large format. The work here presented is based on projects undertaken from 2007 to 2010 and mainly elaborates on a recent project to be soon exhibited in Concepción between January and March 2013.
keywords Fotografía de autor; percepción visual; inmersión virtual; espacio de exhibición; realidad aumentada
series SIGRADI
email
last changed 2016/03/10 09:53

_id acadia12_419
id acadia12_419
authors Hsiao, Chih-Pin ; Davis, Nicholas M. ; Do, Ellen Yi-Luen
year 2012
title Dancing on the Desktop
doi https://doi.org/10.52842/conf.acadia.2012.419
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 419-428
summary Dancing on the Desktop is a gesture-based modeling system. In this prototype, two interactive display screens are projected on the top of a desk and the wall behind it to show the plan and perspective views of an architectural model, respectively. A depth camera detects gestural interactions between these two displays to create an immersive gestural interaction space to manipulate the model. Additionally, visual images and text are projected on the user’s hands to provide different types of feedback about gestural interactions. We argue that Dancing on the Desktop helps users develop an embodied understanding of the spatial and volumetric properties of virtual objects. In this paper, we will review related gestural prototypes and examine their shortcomings. Then, we will introduce distributed cognition and describe how it helped our system address the shortcomings of typical gestural prototypes. Next, we will describe the implementation details and explain each type of gestural interaction in detail. Finally, we will discuss our preliminary tests and conclusions.
keywords Design Cognition , Architectural Modeling , Gestural Inputs , Immersive Environment , Augmented Reality
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id ecaade2012_191
id ecaade2012_191
authors Krijnen, Thomas ; Beetz, Jakob ; Voorthuis, Jacob ; Vries, Bauke de
year 2012
title Explauralisation: The experience of exploring architecture made audible
doi https://doi.org/10.52842/conf.ecaade.2012.1.593
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 593-598
summary In this paper we propose an open source design tool that allows designers to easily conceive, evaluate and design the full auditory experience of a building, based on a digital three-dimensional model. A guiding principle has been the dynamic nature of the confi guration of sound sources and listeners. Hence, a system is created that enables sound sources as well as listeners to be defi ned as moving entities. Furthermore, the ability exists for listeners, in their own movements and interactions, to generate sounds as well. In the system, proposed in this paper, ray-tracing is used to simulate the spatial acoustics. The paper discusses the considerations regarding several implementation choices and regarding adoption of the tool in the architectural design process.
wos WOS:000330322400061
keywords Auditory perception; Architectural design; Acoustics; Simulation; Auralisation
series eCAADe
email
last changed 2022/06/07 07:52

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