CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia23_v3_115
id acadia23_v3_115
authors Dade-Robertson, Martyn
year 2023
title Designing with Agential Matter
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary There have been, very broadly, three eras in the understanding of matter in design. The first, associated with an Aristotelian view of matter as inert and as a receptacle of form, has dominated many of the formalisms in Architectural Design from the Renaissance through to Modernism. The second, sometimes described as “new materialism” (Menges 2012), considers matter as active through design processes which work with materials’ inherent tendencies and capacities. This has led to now-familiar design methods, including Material Based Design Computation (Oxman 2009), and many experiments with active materials such as bilayer metals and hygromorphs. These materials can be programmed to respond to their environments and often take inspiration from biology. I want to suggest that we are entering a new era of understanding matter, which I refer to as the “agential era.”
series ACADIA
type keynote
email
last changed 2024/04/17 13:59

_id caadria2012_131
id caadria2012_131
authors Ambrose, Michael A.
year 2012
title Digital conception(s): Architectural concepts of digital design and making
doi https://doi.org/10.52842/conf.caadria.2012.699
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 699–708
summary This paper presents an investigation of probative works of architectural thought and production executed in various forms of digital design and computational media. The applied design research focuses on an examination of the procedure or process constructed to both develop exact, precise digital models and constructed processes that result in design outcomes that cannot be pre-visioned. The changing position of the conceptualisation within the design process continually changes the relationship of the digital work and the computational framework. The work challenges one to interpret design processes of translation and transformation, through the continual oscillation between developed in pursuit of known results and constructed methods for making, in an effort to unravel the pretext of the singular point of view to reveal the intention of the design conception(s). The projects discussed here focus on relationships between the projection of space in architectural representation and the production of architectural form through complex geometries relative to discontinuities and the way in which they agitate and alter one another. DIGITAL conception(s) operate across three primary areas of research; animation, conceptualisation and fabrication. The work oscillates between digital and physical artefacts that intertwine digital/physical workflows while simultaneously engaging temporal issues of time based media through motion graphics and animate constructs.
keywords Design representation; visualisation; design theory
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2012_154
id ecaade2012_154
authors Ferreira, M. Piedade; Cabral de Mello, Duarte; Duarte, José Pinto
year 2012
title Embodied Emotions: A Phenomenological Approach to Computation to Explore Empathy Through Architecture
doi https://doi.org/10.52842/conf.ecaade.2012.2.599
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 599-604
summary In this paper we present a PhD research that aims to develop a design methodology that, using computational tools can generate livable spaces that allow the design of user centered architecture. We propose that a “corporeal architecture” might be able to work in a prophylactic or therapeutic way that can face some adversities generated by the contemporary impact of technology in the human body. We are using motion as the basis the tool to simulate the body’s motion as a spatial generator. We hope to understand how an embodied space, generated by motions that refl ect emotions, can create a sense of attunement with its dwellers. We also wish to achieve the holistic stimuli of the human body in a naturally immersive environment, with the induction of the body’s motions in space by the physical properties of the architecture.
wos WOS:000330320600064
keywords Corporeal Architecture; phenomenology; computation (shape grammars); user-centred design; empathy
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2012_95
id sigradi2012_95
authors Groetelaars, Natalie Johanna; Arivaldo Leão de Amorim
year 2012
title Dense Stereo Matching (DSM): conceitos, processos e ferramentas para criação de nuvens de pontos por fotografias [Dense Stereo Matching (DSM): concepts, processes and tools to generate point cloud from photographs]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 361-365
summary This paper treats the technology to generate point clouds from photographs, more known as Dense Stereo Matching (DSM) or Structure from Motion (SfM), among other terminologies. The article presents the concepts, basic principles and architectural survey phases with DSM: planning, data acquisition, processing and post-processing to obtain other products from point cloud data. Then, we present several existing software for DSM, classified in three categories: web-based tools, free software/opensource and commercial software. Finally, we discuss the potentialities of this new technologies for architectural documentation and compare DSM with 3D laser scanning.
keywords Dense Stereo Matching (DSM); Nuvem de pontos; Levantamento cadastral; Documentação arquitetônica; Ferramentas computacionais
series SIGRADI
email
last changed 2016/03/10 09:52

_id acadia12_401
id acadia12_401
authors Mehann, Ryan ; Sher, Elite
year 2012
title An Exploration Into Computational Optimization for Motive Architecture
doi https://doi.org/10.52842/conf.acadia.2012.401
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 401-405
summary This paper explores the potential of advanced computational methods for architecture. An experiment has been conducted with the aim of applying a computer driven optimization process on the motive behavior of a physical prototype. The choice of the mechanism is arbitrary, and this is to convey that the adaptive behavior of a structure in real time may be improved with the appropriate computational methods, regardless of its mechanical complexity. This provides architects with the opportunity to bring previously static architectural concepts into motion. The paper looks into the fields of embodied AI and mobile robotics research as resources for knowledge on the notions of integrating evolutionary computation into physical artifacts.
keywords Computational Optimization , genetic Algorithms , Adaptive Architecture , Kinetic Architecture , Mobile Robotics
series ACADIA
type panel paper
email
last changed 2022/06/07 07:58

_id sigradi2014_252
id sigradi2014_252
authors Pina Calafi, Alfredo; Benoit Bossavit, Isabel Sanchez Gil, Aitziber Urtasun, Benoit Bossavit
year 2014
title Oteiza en movimiento: una herramienta tecnológica para el aprendizaje participativo en el Museo Oteiza [Oteiza in motion a tool for a collaborative learning at the Oteiza museum]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 255-258
summary This paper presents an interdisciplinary work done at the Museum Oteiza near Pamplona, Spain during 2012 and 2013. The main goal is the use of low cost devices that allows natural interaction, Virtual and Augmented Realities to get the general public closer to the works and concepts of Oteiza through interactive serious games. The most difficult Oteiza’s concepts to understand are those related with the empty space or with time & space. We propose three different activities, shaped as serious game, that use the whole body to interact and play with these concepts. The result is a facility that has been installed at the entrance of the Museum and that can be used for free, before or after a visit to the museum. These activities were presented to 4 experts in Oteiza and the results are discussed. In addition, we gathered more comments after several groups of children tried the application in the museum.
series SIGRADI
email
last changed 2016/03/10 09:57

_id acadia12_333
id acadia12_333
authors Poulsen, Esben Skouboe ; Andersen, Hans Jørgen
year 2012
title Reactive Light Design in the ""Laboratory of the Street"" Esben Skouboe Poulsen, Hans Jørgen Andersen"
doi https://doi.org/10.52842/conf.acadia.2012.333
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 333-342
summary This paper presents and discusses results related to a full-scale responsive urban lighting experiment and introduces a light design methodology inspired by reactive control strategies in robot systems. The experiment investigates how human motion intensities can be used as input to light design in a reactive system. Using video from 3 thermal cameras and computer vision analysis; people’s flow patterns were monitored and send as input into a reactive light system. Using physical as well as digital models 4 different light scenarios is designed and tested in full-scale. Results show that people on the square did not engage in the changing illumination and often they did not realized that the light changed according to their presence. However from the edge of the square people observed the light patterns “painted” on the city square, as such people became actors on the urban stage, often without knowing. Furthermore did the experiment showcase power savings up to 90% depending on the response strategy.
keywords Responsive environments , Architectural Lighting , Interaction , Realtime response , Computer vision
series ACADIA
type normal paper
email
last changed 2022/06/07 08:00

_id ecaade2008_190
id ecaade2008_190
authors Russell, Peter; Elger, Dietrich
year 2008
title The Meaning of BIM
doi https://doi.org/10.52842/conf.ecaade.2008.531
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 531-536
summary The paper is a position paper, not a report about a research project. It concerns the paradigm-shift that is taking place in the CAAD software and its implications for the business of architecture and more importantly, for the education of future members of the profession. Twenty years ago the use of CAAD software as a replacement for hand drafting was starting. Since then the transformation is complete: hardly a final project in the universities is drawn by hand. Currently, we are witnessing a second paradigm shift and its name is BIM. The meaning of BIM is rooted in two significant differences to current CAAD software and this will have implications for teaching and practicing architecture. The first difference is the way the software structures information in the CAAD file. The standard way to save CAAD information was to organise simple geometric objects according to membership in groups and to sort them according to a layer-metaphor, which primarily controlled the visibility of the geometric elements. Three-dimensional modelling is/was nothing more than the same structure with a more complex geometry. BIM software changes this structure by storing classes of geometries and then to store the specific values of individual geometries according to factors that can be determined by external or internal logical factors. The implication for architects is that we have the chance to be the people in control of the building information model, so long as we invest the time and energy to fully understand what is happening to the building information during the planning process. If we ignore this, the real danger exists that the last control of the building’s final configuration will be usurped. As educators we are currently teaching students that will be leaving the schools in 2012 and beyond. By then, the paradigm-shift will be in full motion and so it behoves us to consider which skill sets we want the next generation of architects to possess. This means not just teaching students about how to use particular BIM software or how to program a certain parametric/genetic algorithm in a form-finding process. We need to teach our students to take the leadership in building information management and that means understanding and controlling how the building information flows, how the methodologies that are used by the consulting engineers affect our building models, and knowing what kind of logical inconsistencies (internal or external) can threaten the design intention.
keywords Building Information Modelling, Digital Curriculum, Architectural Pedagogy
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2012_275
id ecaade2012_275
authors Sharaidin, Kamil; Burry, Jane; Salim, Flora
year 2012
title Integration of Digital Simulation Tools With Parametric Designs to Evaluate Kinetic Façades for Daylight Performance
doi https://doi.org/10.52842/conf.ecaade.2012.2.701
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 701-709
summary This research presents a solution for evaluation of kinetic façades system performance via experiences and lessons learnt from experiments. We bridge between architects and engineers to address limitations associated with incorporating performance criteria in the design of kinetic façades by integrating different simulation tools. The experiments focus on optimization of the daylight performance through the design and motion of kinetic façades using various integrated software. The research is developed using real time data feedback processed through various digital tools from three domains: (1) Architectural design, (2) day-lighting performance and (3) parametric design computation. From the evaluations, the paper demonstrates the analysis of kinetic motion for daylight optimization at the early design stage and suggests possible configurations for daylight performance.
wos WOS:000330320600075
keywords Kinetic façades; digital simulations; design considerations; early design stage
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2012_187
id sigradi2012_187
authors Sharif, Shani; Gentry, T Russell; Yen, Jeannette; Goodman, Jose N
year 2012
title Kinetic Solar Panels: A Transformative and Expandable Geometric System for Photovoltaic Structures
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 649-652
summary This paper focuses on the applications of geometrically transformable and expandable structures with deployed “energy production mode and retracted “wind shedding” mode to replace the fixed photovoltaic (PV) panels and racking systems currently used in buildings rooftop installations. The significance of this expandable geometric system relies on its embedded motion grammar, i.e. rotation and translation transformations, in the system. The research draws inspiration from reconfiguration of compound tree leaves in nature, and addresses issues of redesign and modeling challenges that led to digital fabrication of the prototype.
keywords Kinetic system, photovoltaic panels, geometric transformation, motion grammar, parametric modeling
series SIGRADI
email
last changed 2016/03/10 10:00

_id ecaade2012_124
id ecaade2012_124
authors Wierzbicki-Neagu, Madalina ; Silva, Clarence Wilfred de
year 2012
title Application of Fuzzy Logic for Optimizing Foldable Freeform Geometries: An example of a practical application – a foldable window shade
doi https://doi.org/10.52842/conf.ecaade.2012.1.709
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 709-717.
summary This paper concerns the current discourse on computer-aided design tools for architectural design. There are drawbacks of purely analytic design tools which hinder a system-level, end-effect oriented ideation. For instance, most freeform quadrilateral meshes are fully constrained and therefore not capable of folding. They can only fold under special circumstances – when their geometry satisfi es the conditions of over-constrained kinematics. However, such intent of folding cannot be captured using simple modeling based on parameters and constraints. Furthermore, algorithmization of mesh kinematics using formulas is infl exible, it cannot handle topological variations, and it inhibits the interactive control of the model. In this paper, a fuzzy logic algorithm which uses a goal-oriented, human-like reasoning to control the parametric model is proposed. The algorithm applies easily observable behaviors of the geometry to adjust the selected patches until the entire shell can be folded. The algorithm relies on designer-observable characteristics of motion rather than on formulaic representations. Such approach directs the designers’ focus on the desired outcome while avoiding the drawbacks of analytic modeling of complex kinematics.
wos WOS:000330322400075
keywords Folding structures; fuzzy logic; intent-driven design; freeform quadrilateral mesh
series eCAADe
email
last changed 2022/06/07 07:57

_id ijac201210104
id ijac201210104
authors Ambrose, Michael A.
year 2012
title Agent Provocateur - BIM In The Academic Design Studio
source International Journal of Architectural Computing vol. 10 - no. 1, 53-66
summary Building Information Modeling challenges academia to question the fundamental roles of abstraction and simulation in design education. Architectural education and practice assume a traditional set of visual conventions at varied scales and levels of detail, that when taken in concert signifies a whole, complete idea of a building, a correspondence between design intent and interpretation, between the representation of ideas and the design of buildings. BIM viewed as provocateur to these assumptions provides potential critical analysis of how architectural design is taught. Academia must seek out new design methodologies for exploring architecture that reflect the representational shift of BIM by developing teaching methods that reprioritize ways of seeing, thinking and making. This paper describes a studio model that seeks out new active methods for exploring architecture that embrace this shift by developing processes that provoke novel ways to reconcile the traditions of abstraction and the opportunities of synthetic simulation.
series journal
last changed 2019/07/30 10:55

_id sigradi2012_177
id sigradi2012_177
authors Davis, Felecia
year 2012
title Form Active Translations: Knitted Textiles to 3D Printed Textiles
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 392-396
summary Material translation as a driver of innovation through craft, specifically the translation from machine knitted textiles to 3D rapidly prototyped textiles is discussed in this paper. If architects and designers can develop methods to translate existing textile structures and behaviors, then architects and designers can harness the vast extant knowledge base that goes into the design and fabrication of geometric textile structures and resultant behaviors to develop new materials and tools to construct active building systems that use the pliability of textiles to advantage.
keywords 3D Printed Textiles, 3D Printing, Architextiles, Knitted Materials
series SIGRADI
email
last changed 2016/03/10 09:50

_id sigradi2012_191
id sigradi2012_191
authors Davis, Felecia
year 2012
title 3D Printed Textiles from Textile Code: Structural Form and Material Operations
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 327-331
summary Translation of 3 traditional textile structures to digital code to make 3D printed textiles is discussed in this paper. The relationship of the behavior of that printed textile to the geometry and material of the textile unit is also examined. If architects, designers and scientists developing textile technologies for buildings, clothing or other objects can begin to understand and digitally construct different categories of textile structures, as well as understand how the behavior of that textile relates to its structure, then they can better understand how to design form active systems, or structures that are able to move when required.
keywords 3D Printed Textiles, Textile Code, Textile Structure Classifications, Textile Structures
series SIGRADI
email
last changed 2016/03/10 09:50

_id ecaade2012_60
id ecaade2012_60
authors Dierichs, Karola; Menges Achim
year 2012
title Material and Machine Computation of Designed Granular Matter: Rigid-Body Dynamics Simulations as a Design Tool for Robotically-Poured Aggregate Structures Consisting of Polygonal Concave Particles
doi https://doi.org/10.52842/conf.ecaade.2012.2.711
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 711-719
summary Loose granulates are a relevant yet rarely deployed architectural material system. Their significance lies in their capacity to combine fluid-like amorphousness with solid-like rigidity, resulting in potential architectural structures capable of continuous reconfi guration. In addition aggregates allow for functional grading. Especially if custom designed concave particles are used, full-scale architectural structures can be poured using a six-axis industrial robot, combining the precise travel of the emitter-head with the self-organizational capacity of granular substances. In this context, the paper proposes Rigid-Body Dynamics (RBD) simulations as a design-tool for the robotic pouring of loose granular structures. The notions of material and machine computation are introduced and RBD is explained in greater detail. A set of small tests is conducted to investigate the advantages and disadvantages of a specifi c RBD software. Conclusively, further areas of research are outlined.
wos WOS:000330320600076
keywords Material and machine computation; aggregate architectures; designed granulates; robotic pouring; Rigid-Body Dynamics
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2012_029
id caadria2012_029
authors Dutt, Florina and Subhajit Dasd
year 2012
title Responsive achitectural surface design from nonlinear systems biology: Responsive architectural design by computational methods
doi https://doi.org/10.52842/conf.caadria.2012.465
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 465–474
summary The fundamental processes in living systems can be a potential resource to derive nonlinear relationships that could find application in the design of responsive surface from an architectural standpoint. This research focuses on deriving a parametric relationship from a phenomenon in cell biology to generate an architectural expression of responsive surface/ façade. It further delineates the dynamic feedback mechanism from the environment and user as control factors. Through extensive investigation of cell-to-cell connections in the mammary epithelial cells and review of evident relay of communication across the entire system of cells, we could unfold the logical parameters of the biological system. Parametric modelling indicating the causality of the surface condition, changes with the change in extracellular matrix. This gives an opportunity to manoeuvre the surface parameters, contrary to the involuntary cell environment where the behaviours are under the control of a physiological process. Architecturally, the dynamic relationship of surface in a hybridised model, explains that interactivity is not a mere one to one response to a stimulus. Evidently, this interactive process can be a sophisticated loop of feedback through different materiality and componentry that play their effects (and are played back) by “active” surfaces.
keywords Computational design; responsive architecture; sustainable façade design; bio-inspired design; bio-mimicry
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2012_315
id ecaade2012_315
authors Fleischmann, Moritz ; Menges, Achim
year 2012
title Physics-Based Modeling as an alternative approach to geometrical constrain-modeling for the design of elastically-deformable material systems
doi https://doi.org/10.52842/conf.ecaade.2012.1.565
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 565-575
summary Physics-Based Modelling can be considered as an alternative approach to geometrical constrain-based modelling for form-active material systems such as gridshells. Here we explain a vector-based method that works in R2 and R3 to determine momentum forces at the node level, which can easily be implemented into (existing) particle systems and - together with the simulation of tension and compression forces - can be used to model the behavior of such material systems.
wos WOS:000330322400058
keywords Computational Design; Physics-Based Modelling; Springs; Bending; Material Behaviour
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2014_018
id sigradi2014_018
authors Florio, Wilson
year 2014
title Reflexão sobre seis residências emblemáticas a partir da tecnologia BIM e da fabricação digital [Reflection on emblematic residences from static / dynamic simulations and digital fabrication]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 311-315
summary The aim of this paper is to report the teaching experience held in 2012 at Unicamp between three disciplines of representation. Students analyzed emblematic residences from digital and physical models. Digital models were produced in Revit and its building components were diagrammed in AutoCad. After that, these elements were sent to laser cutter, and hand assembled. In 3DS Max, 3D model allowed simulations such as rendered images and animations. We report the contributions of these analog and digital artifacts in the design process. This article contributes to reflection and debate on the application of digital technologies in the analysis of iconic buildings of architecture.
keywords Geometric Modeling; Digital Fabrication; Model; Revit; Teaching-learning
series SIGRADI
email
last changed 2016/03/10 09:52

_id sigradi2012_288
id sigradi2012_288
authors Hernández, Silvia Patricia; Trebilcok, Maureen
year 2012
title Ambiente inteligente, la acción e interacción del usuario con los sistemas de control en búsqueda del confort [Intelligent environments, user's action and interaction with the systems looking for comfort]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 91-95
summary A study of inmotic buildings of mild weather was taken at the central zone of Argentina, with postocupation surveys. The aim of it was to determine the comfort reached and the relations between passive and active individual. Providing to the users the power to control the interior ambient, increasing visual and thermal comfort. It was searched the degree the users rather want to leace actions to automatism. We conclude that there is need for design to include graphics interfaces, user’s needs and in consequence to define the interactions with this consideration.
keywords Diseño inmótico; acción del usuario; ambiente inteligente
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaade2012_147
id ecaade2012_147
authors Huang, Yinghsiu; Hsieh, Kai-Wei; Chen, Huan-Nian
year 2012
title The Emotional Design by Combining Interactive Technologies and Imaginations
doi https://doi.org/10.52842/conf.ecaade.2012.2.361
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 361-368
summary In product design domain, designers have to deal with not only the interface between human and hardware, but also the emotions while using products. However, imagination is an important ability in all design stages. How designers could combine interactive devices and emotions with their imaginations is the main problem of this research. At the end of this paper, the result will demonstrate an interactive and emotional design by combining some sensors to receive the usage from people, and some reactions to express products’ emotions. By wiring photosensitive resistor, pressure sensor, red LED, speakers, and programing in ARDUINO, this study assembled an emotional alarm, which can express his angry emotions by different levels of noise, lighting, and shocking. In this study, we conducted a workshop not only for combining interactive sensors into products, but also for expressing emotions in viewpoints from products. During this workshop, students have to trigger their imaginations for conceiving emotional products, which they have never seen and thought of.
wos WOS:000330320600037
keywords Imagination; product design; emotional; interactive design; ARDUINO
series eCAADe
email
last changed 2022/06/07 07:50

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