CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 551

_id acadia12_409
id acadia12_409
authors Schubert, Gerhard ; Artinger, Eva ; Yanev, Violin ; Klinker, Gudrun ; Petzold, Frank
year 2012
title 3d Virtuality Sketching: Interactive 3d Sketching Based on Real Models in a Virtual Scene
doi https://doi.org/10.52842/conf.acadia.2012.409
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 409-418
summary Sketches and working models are without doubt one of the most widely used tools in the architect’s repertoire. In the early phases of the design process in particular, they represent an essential part of the exploration process. For the most part, however, sketching and model building are separate and sequential steps. This paper examines how both media can be linked to each other more effectively so that the design process is more continuous and the transition between the two media more fluid. Using a multi-touch table with additional 3D real-time object recognition, a prototypical system was developed and realised as part of a research project in which an interactive 3D sketching tool was linked with a real 3D working model.
keywords design support , design tool , early design stages , HCI , urban design , interaction , collaboration
series ACADIA
type normal paper
email
last changed 2022/06/07 07:57

_id ecaade2012_154
id ecaade2012_154
authors Ferreira, M. Piedade; Cabral de Mello, Duarte; Duarte, José Pinto
year 2012
title Embodied Emotions: A Phenomenological Approach to Computation to Explore Empathy Through Architecture
doi https://doi.org/10.52842/conf.ecaade.2012.2.599
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 599-604
summary In this paper we present a PhD research that aims to develop a design methodology that, using computational tools can generate livable spaces that allow the design of user centered architecture. We propose that a “corporeal architecture” might be able to work in a prophylactic or therapeutic way that can face some adversities generated by the contemporary impact of technology in the human body. We are using motion as the basis the tool to simulate the body’s motion as a spatial generator. We hope to understand how an embodied space, generated by motions that refl ect emotions, can create a sense of attunement with its dwellers. We also wish to achieve the holistic stimuli of the human body in a naturally immersive environment, with the induction of the body’s motions in space by the physical properties of the architecture.
wos WOS:000330320600064
keywords Corporeal Architecture; phenomenology; computation (shape grammars); user-centred design; empathy
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia12_401
id acadia12_401
authors Mehann, Ryan ; Sher, Elite
year 2012
title An Exploration Into Computational Optimization for Motive Architecture
doi https://doi.org/10.52842/conf.acadia.2012.401
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 401-405
summary This paper explores the potential of advanced computational methods for architecture. An experiment has been conducted with the aim of applying a computer driven optimization process on the motive behavior of a physical prototype. The choice of the mechanism is arbitrary, and this is to convey that the adaptive behavior of a structure in real time may be improved with the appropriate computational methods, regardless of its mechanical complexity. This provides architects with the opportunity to bring previously static architectural concepts into motion. The paper looks into the fields of embodied AI and mobile robotics research as resources for knowledge on the notions of integrating evolutionary computation into physical artifacts.
keywords Computational Optimization , genetic Algorithms , Adaptive Architecture , Kinetic Architecture , Mobile Robotics
series ACADIA
type panel paper
email
last changed 2022/06/07 07:58

_id sigradi2014_252
id sigradi2014_252
authors Pina Calafi, Alfredo; Benoit Bossavit, Isabel Sanchez Gil, Aitziber Urtasun, Benoit Bossavit
year 2014
title Oteiza en movimiento: una herramienta tecnológica para el aprendizaje participativo en el Museo Oteiza [Oteiza in motion a tool for a collaborative learning at the Oteiza museum]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 255-258
summary This paper presents an interdisciplinary work done at the Museum Oteiza near Pamplona, Spain during 2012 and 2013. The main goal is the use of low cost devices that allows natural interaction, Virtual and Augmented Realities to get the general public closer to the works and concepts of Oteiza through interactive serious games. The most difficult Oteiza’s concepts to understand are those related with the empty space or with time & space. We propose three different activities, shaped as serious game, that use the whole body to interact and play with these concepts. The result is a facility that has been installed at the entrance of the Museum and that can be used for free, before or after a visit to the museum. These activities were presented to 4 experts in Oteiza and the results are discussed. In addition, we gathered more comments after several groups of children tried the application in the museum.
series SIGRADI
email
last changed 2016/03/10 09:57

_id acadia12_333
id acadia12_333
authors Poulsen, Esben Skouboe ; Andersen, Hans Jørgen
year 2012
title Reactive Light Design in the ""Laboratory of the Street"" Esben Skouboe Poulsen, Hans Jørgen Andersen"
doi https://doi.org/10.52842/conf.acadia.2012.333
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 333-342
summary This paper presents and discusses results related to a full-scale responsive urban lighting experiment and introduces a light design methodology inspired by reactive control strategies in robot systems. The experiment investigates how human motion intensities can be used as input to light design in a reactive system. Using video from 3 thermal cameras and computer vision analysis; people’s flow patterns were monitored and send as input into a reactive light system. Using physical as well as digital models 4 different light scenarios is designed and tested in full-scale. Results show that people on the square did not engage in the changing illumination and often they did not realized that the light changed according to their presence. However from the edge of the square people observed the light patterns “painted” on the city square, as such people became actors on the urban stage, often without knowing. Furthermore did the experiment showcase power savings up to 90% depending on the response strategy.
keywords Responsive environments , Architectural Lighting , Interaction , Realtime response , Computer vision
series ACADIA
type normal paper
email
last changed 2022/06/07 08:00

_id ecaade2008_190
id ecaade2008_190
authors Russell, Peter; Elger, Dietrich
year 2008
title The Meaning of BIM
doi https://doi.org/10.52842/conf.ecaade.2008.531
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 531-536
summary The paper is a position paper, not a report about a research project. It concerns the paradigm-shift that is taking place in the CAAD software and its implications for the business of architecture and more importantly, for the education of future members of the profession. Twenty years ago the use of CAAD software as a replacement for hand drafting was starting. Since then the transformation is complete: hardly a final project in the universities is drawn by hand. Currently, we are witnessing a second paradigm shift and its name is BIM. The meaning of BIM is rooted in two significant differences to current CAAD software and this will have implications for teaching and practicing architecture. The first difference is the way the software structures information in the CAAD file. The standard way to save CAAD information was to organise simple geometric objects according to membership in groups and to sort them according to a layer-metaphor, which primarily controlled the visibility of the geometric elements. Three-dimensional modelling is/was nothing more than the same structure with a more complex geometry. BIM software changes this structure by storing classes of geometries and then to store the specific values of individual geometries according to factors that can be determined by external or internal logical factors. The implication for architects is that we have the chance to be the people in control of the building information model, so long as we invest the time and energy to fully understand what is happening to the building information during the planning process. If we ignore this, the real danger exists that the last control of the building’s final configuration will be usurped. As educators we are currently teaching students that will be leaving the schools in 2012 and beyond. By then, the paradigm-shift will be in full motion and so it behoves us to consider which skill sets we want the next generation of architects to possess. This means not just teaching students about how to use particular BIM software or how to program a certain parametric/genetic algorithm in a form-finding process. We need to teach our students to take the leadership in building information management and that means understanding and controlling how the building information flows, how the methodologies that are used by the consulting engineers affect our building models, and knowing what kind of logical inconsistencies (internal or external) can threaten the design intention.
keywords Building Information Modelling, Digital Curriculum, Architectural Pedagogy
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2012_013
id caadria2012_013
authors Al-Saati, Maha Zeini; David Botta and Robert Woodbury
year 2012
title Moving in filmic spaces: Relating camera movements to spatial archetypes in architectural animations
doi https://doi.org/10.52842/conf.caadria.2012.629
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 629–636
summary Architects sometimes use architectural animations to explain their designs. To probe the practice of architectural film/animation, this paper assembles filmic spaces as a conceptual tool that connects spatial archetypes with camera movements.
keywords Architecture; animation; representation; film; camera
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2012_270
id sigradi2012_270
authors Brod, Gustavo Alcantara; Pires, Janice; Borda, Adriane
year 2012
title Um ensaio para inserção do conceito de processos generativos digitais em estágios iniciais da formação em arquitetura [An experiment for introducing the concept of generative processes in early stages of architectural education]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 611-614
summary The use of digital media for representation is already strongly established among architects and students of architecture, however, despite the rapid technological developments and growing research, the use of advanced digital technology to generate and manipulate complex forms is still far less present in the learning and teaching of architectural design. This study presents a didactical approach for introducing generative design as a method for form exploration through parametric geometric representation. The activity presented in this paper was exercised with second and fifth semester students, working with form generation and variation using Grasshopper as a parametric design tool.
keywords digital generative processes; parametric design, Grasshopper; geometric design, design didactics.
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia12_295
id acadia12_295
authors Dierichs, Karola ; Menges, Achim
year 2012
title Functionally Graded Aggregate Structures: Digital Additive Manufacturing With Designed Granulates
doi https://doi.org/10.52842/conf.acadia.2012.295
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 295-304
summary In recent years, loose granulates have come to be investigated as architectural systems in their own right. They are defined as large numbers of elements in loose contact, which continuously reconfigure into variant stable states. In nature they are observed in systems like sand or snow. In architecture, however, they were previously known only from rare vernacular examples and geoengineering projects, and are only now being researched for their innate material potentials. Their relevance for architecture lies in being entirely reconfigurable and in allowing for structures that are functionally graded on a macro level. Hence they are a very relevant yet unexplored field within architectural design. The research presented here is focused on the potential of working with designed granulates, which are aggregates where the individual particles are designed to accomplish a specific architectural effect. Combining these with the use of a computer-controlled emitter-head, the process of pouring these aggregate structures can function as an alternative form of 3D printing or digital additive manufacturing, which allows both for instant solidification, consequent reconfiguration, and graded material properties. In its first part, the paper introduces the field of research into aggregate architectures. In its second part, the focus is laid on designed aggregates, and an analytical design tool for the individual grains is discussed. The third part presents research conducted into the process of additive manufacturing with designed granulates. To conclude, further areas of investigation are outlined especially with regard to the development of the additive manufacturing of functionally graded architectural structures. The potentials of the methodologies developed in this process are shown through the fabrication of a full-scale installation. By integrating material, fabrication, and design constraints into a streamlined computational methodology, the process also serves as a model for a more intuitive production workflow, expanding the understanding of glass as a material with wide-ranging possibilities for a more performative architecture.
keywords Aggregate Architectures , Digital Additive Manufacturing , Functionally Graded Materials
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id ecaade2012_60
id ecaade2012_60
authors Dierichs, Karola; Menges Achim
year 2012
title Material and Machine Computation of Designed Granular Matter: Rigid-Body Dynamics Simulations as a Design Tool for Robotically-Poured Aggregate Structures Consisting of Polygonal Concave Particles
doi https://doi.org/10.52842/conf.ecaade.2012.2.711
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 711-719
summary Loose granulates are a relevant yet rarely deployed architectural material system. Their significance lies in their capacity to combine fluid-like amorphousness with solid-like rigidity, resulting in potential architectural structures capable of continuous reconfi guration. In addition aggregates allow for functional grading. Especially if custom designed concave particles are used, full-scale architectural structures can be poured using a six-axis industrial robot, combining the precise travel of the emitter-head with the self-organizational capacity of granular substances. In this context, the paper proposes Rigid-Body Dynamics (RBD) simulations as a design-tool for the robotic pouring of loose granular structures. The notions of material and machine computation are introduced and RBD is explained in greater detail. A set of small tests is conducted to investigate the advantages and disadvantages of a specifi c RBD software. Conclusively, further areas of research are outlined.
wos WOS:000330320600076
keywords Material and machine computation; aggregate architectures; designed granulates; robotic pouring; Rigid-Body Dynamics
series eCAADe
email
last changed 2022/06/07 07:55

_id ascaad2012_003
id ascaad2012_003
authors Elseragy, Ahmed
year 2012
title Creative Design Between Representation and Simulation
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 11-12
summary Milestone figures of architecture all have their different views on what comes first, form or function. They also vary in their definitions of creativity. Apparently, creativity is very strongly related to ideas and how they can be generated. It is also correlated with the process of thinking and developing. Creative products, whether architectural or otherwise, and whether tangible or intangible, are originated from ‘good ideas’ (Elnokaly, Elseragy and Alsaadani, 2008). On one hand, not any idea, or any good idea, can be considered creative but, on the other hand, any creative result can be traced back to a good idea that initiated it in the beginning (Goldschmit and Tatsa, 2005). Creativity in literature, music and other forms of art is immeasurable and unbounded by constraints of physical reality. Musicians, painters and sculptors do not create within tight restrictions. They create what becomes their own mind’s intellectual property, and viewers or listeners are free to interpret these creations from whichever angle they choose. However, this is not the case with architects, whose creations and creative products are always bound with different physical constraints that may be related to the building location, social and cultural values related to the context, environmental performance and energy efficiency, and many more (Elnokaly, Elseragy and Alsaadani, 2008). Remarkably, over the last three decades computers have dominated in almost all areas of design, taking over the burden of repetitive tasks so that the designers and students can focus on the act of creation. Computer aided design has been used for a long time as a tool of drafting, however in this last decade this tool of representation is being replaced by simulation in different areas such as simulation of form, function and environment. Thus, the crafting of objects is moving towards the generation of forms and integrated systems through designer-authored computational processes. The emergence and adoption of computational technologies has significantly changed design and design education beyond the replacement of drawing boards with computers or pens and paper with computer-aided design (CAD) computer-aided engineering (CAE) applications. This paper highlights the influence of the evolving transformation from Computer Aided Design (CAD) to Computational Design (CD) and how this presents a profound shift in creative design thinking and education. Computational-based design and simulation represent new tools that encourage designers and artists to continue progression of novel modes of design thinking and creativity for the 21st century designers. Today computational design calls for new ideas that will transcend conventional boundaries and support creative insights through design and into design. However, it is still believed that in architecture education one should not replace the design process and creative thinking at early stages by software tools that shape both process and final product which may become a limitation for creative designs to adapt to the decisions and metaphors chosen by the simulation tool. This paper explores the development of Computer Aided Design (CAD) to Computational Design (CD) Tools and their impact on contemporary design education and creative design.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_003.pdf
last changed 2012/05/15 20:46

_id sigradi2012_113
id sigradi2012_113
authors Espinoza, Verónica Paola Rossado
year 2012
title Las redes sociales como apoyo a la realización del proyecto arquitectónico en el ámbito universitario [Social network to support the development of the architecture project in the university]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 104-108
summary Nowadays, the subject of social networking is closely related to leisure, publicity and marketing. Few people consider them as a tool to support learning. However, with their daily activities online, students are developing, without thinking, skills that we do not directly perceive, such as collaborative work, interest and motivation for research. With the adequate methodology and teacher support, it is possible to guide these skills, innate in students, and get an effective collaborative work in developing the project. Through this research, applied to students of architecture, schemes are proposed to improve the teaching-learning process, and extend beyond the classroom.
keywords arquitectura; educación; redes sociales; universidad; aprendizaje
series SIGRADI
email
last changed 2016/03/10 09:51

_id acadia12_491
id acadia12_491
authors Feringa, Jelle ; Søndergaard, Asbjørn
year 2012
title An Integral Approach to Structural Optimization and Fabrication
doi https://doi.org/10.52842/conf.acadia.2012.491
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 491-497
summary Abstract Integral structural optimization and fabrication seeks the synthesis of two original approaches; that of topological optimization (TO) and robotic hotwire cutting (HWC). TO allows for the reduction of up to 70% of the volume of concrete to support a given structure. A strength of the method is that it allows to come up with structural designs that lie beyond the grasp of traditional means of design. A design space is a discretized volume, delimiting where the optimization will take place. The number of cells used to discretize the design space thus sets the resolution of the TO. While the approach of the application of TO as a constitutive design tool centers on structural aspects in the design phase, the outcome of this process are structures that cannot be realized within a conventional budget. As such the ensuing design is optimal in a narrow sense; whilst optimal structurally though, construction can be prove to be prohibitively expensive. This paper reports ongoing research efforts on the development of a cost effective methodology for the realization of TO concrete structures using HWC.
keywords Topology optimization , robotics , hotwire cutting , ruled surfaces , advanced concrete structures , formwork , EPS
series ACADIA
type panel paper
email
last changed 2022/06/07 07:50

_id ecaade2012_261
id ecaade2012_261
authors Feringa, Jelle; Sondergaard, Asbjorn
year 2012
title Design and Fabrication of Topologically Optimized Structures; An Integral Approach - A Close Coupling Form Generation and Fabrication
doi https://doi.org/10.52842/conf.ecaade.2012.2.495
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 495-500
summary Integral structural optimization and fabrication seeks the synthesis of two original approaches; that of topological optimization (TO) and robotic hotwire cutting (HWC) (Mcgee 2011). TO allows for the reduction of up to 70% of the volume of concrete to support a given structure (Sondergaard & Dombernowsky 2011). A strength of the method is that it allows to come up with structural designs that lie beyond the grasp of traditional means of design. A design space is a discretized volume, delimiting where the optimization will take place. The number of cells used to discretize the design space thus sets the resolution of the TO. While the approach of the application of TO as a constitutive design tool centers on structural aspects in the design phase (Xie 2010), the outcome of this process are structures that cannot be realized within a conventional budget. As such the ensuing design is optimal in a narrow sense; whilst optimal structurally though, construction can be prove to be prohibitively expensive.
wos WOS:000330320600052
keywords Topology optimization; robotics; hotwire cutting; EPS formwork; concrete structures
series eCAADe
email
last changed 2022/06/07 07:50

_id sigradi2012_65
id sigradi2012_65
authors Garagnani, Simone; Mingucci, Roberto; Luciani, Stefano Cinti
year 2012
title Collaborative design for existing architecture: the Building Information Modeling as a frontier for coordinated process
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 96-100
summary Building Information Modeling (BIM) has been considered as an emerging collaborative strategy since its introduction, meant for AEC industry and heading to benefits in terms of costs and design quality during the whole building lifecycle. BIM approach, originally developed for new projects, can be successfully applied to existing contexts using TLS surveys to collect point clouds and turn them later into smart digital models, taking advantage of new technologies and methods. This paper addresses these themes paying attention to issues and opportunities, considering BIM as a paramount tool to collect and manage data destined to multiple disciplines
keywords BIM; laser scanner; AEC digital tools; architectural modeling; collaborative design
series SIGRADI
email
last changed 2016/03/10 09:52

_id caadria2012_042
id caadria2012_042
authors Globa, Anastasia and Michael Donn
year 2012
title Digital to physical: Comparative evaluation of three main CNC fabrication technologies adopted for physical modelling in architecture
doi https://doi.org/10.52842/conf.caadria.2012.327
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 327–336
summary Recently, digital fabrication, being a logical extension of computer-aided technology to the material world, was introduced into the field of computational design in architecture. The objective of this experimental study is to investigate and systematise data regarding the production issues and limitations of the main Computer Numerically Controlled (CNC) fabrication technologies adopted for physical modelling in architecture. This study also aims to observe the value of potential feedback to the design process from different types of digitally fabricated architectural models. This experimental research systematically explores digital fabrication as a computer-aided modelling tool, using two international architectural competition projects as case studies: the design of a skyscraper and relocatable schools. Developed by authors especially for this research paper, each case study acts as a test bed to compare and evaluate digital production techniques adopted for physical modelling in architecture. Designs go through a process of refinement using CNC fabrication as an integral part of the design process. Each step in the process is closely evaluated as to its effectiveness according to a matrix of feedback criteria.
keywords Design process; digital fabrication; architectural model
series CAADRIA
email
last changed 2022/06/07 07:51

_id ijac201210401
id ijac201210401
authors Globa, Anastasia; Michael Donn, Simon Twose
year 2012
title Digital To Physical: Comparative Evaluation Of Three Main CNC Fabrication Technologies Adopted For Physical Modelling In Architecture
source International Journal of Architectural Computing vol. 10 - no. 4, 461-480
summary The objective of this experimental study is to investigate and systematise data regarding the production issues and limitations of Computer Numerically Controlled fabrication technologies typically adopted for physical modelling in architecture.This study also aims to observe the value of potential feedback to the design process from different types of digitally fabricated architectural models.This experimental research systematically explores digital fabrication as a computer-aided modelling tool using two international architectural competition projects as case studies: the design of a skyscraper and relocatable schools. Developed by the authors especially for this research paper, each case study acts as a test bed to compare and evaluate digital production techniques adopted for physical modelling in architecture. Designs go through a process of refinement using CNC fabrication as an integral part of the design process. Each step in the process is closely evaluated as to its effectiveness according to a matrix of feedback criteria.
series journal
last changed 2019/05/24 09:55

_id ecaade2012_113
id ecaade2012_113
authors Jutraz, Anja ; Zupancic, Tadeja
year 2012
title Digital system of tools for public participation and education in urban design: Exploring 3D ICC
doi https://doi.org/10.52842/conf.ecaade.2012.1.383
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 383-392
summary This article is a starting point for the development of experiential urban co-design interfaces to enhance public participation in local urban projects and to be also used as a communication and collaboration tool in urban design. It is based on the previous research involving 3D city models utilized as understandable design interfaces for the non-technical public (Jutraz, Zupancic, 2011), where we have already explored different views (pedestrian, intermediate and bird’s-eye view), as well as the means by which the information obtained from these different views may be combined by shifting between viewpoints. Previous work was conducted in the “street lab” as well as the Urban Experimental Lab, which was developed specifi cally for the public’s participation in urban planning (Voigt, Kieferle, Wössner, 2009). Presented in this article is the next step that explores the immersive collaboration environment 3D ICC [1], formerly known as Teleplace. The environment was developed for effi cient collaboration and remote communication and shifts the research focus towards questions regarding how to employ both labs as interfaces between the non-technical public and design professionals. As we are facing the lack of digital systems for public participation and education in urban design, different digital tools for communication and collaboration should be combined into a new holistic platform for design. A digital system of tools needs to be developed that supports the urban design decision-making process and focuses on improved final solutions and increased satisfaction amongst all participants. In this article the system of digital tools for public participation, which include communication, collaboration and education, will be also defi ned, with its basic characteristics and its elements.
wos WOS:000330322400039
keywords Digital system of tools; collaboration; 3D model; public participation; urban design
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2012_129
id ecaade2012_129
authors Kocaturk, Tuba ; Balbo, Riccardo ; Medjdoub, Benachir ; Veliz, Alejandro
year 2012
title An Innovative Approach to Technology Mediated Architectural Design Education: A Framework for a Web-Based Socio-Cognitive Eco-system
doi https://doi.org/10.52842/conf.ecaade.2012.1.055
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 55-65
summary Learning in architecture has shifted from an individual focused approach to a larger system of interacting individuals in a situated, tool-mediated and socio-technical context. In addition to developing essential skills to work with diverse design software and taking part in collaborative design activities, learners also need to be equipped with competencies that will allow them to operate intelligently outside of situations of distributed cognitions. The challenge in present educational climate is to develop pedagogical approaches where situations of distributed cognition are not the ends themselves but are the means for improving mastery of solo competencies. The paper contributes to the current discussion about the need to re-orient architectural education and proposes a pedagogical framework for the development of a new web-based teaching/learning environment (socio-cognitive eco-system) as an integrated platform to support both autonomous and distributed learning.
wos WOS:000330322400005
keywords Technology-mediated learning; distributed cognition; design pedagogy; digital design education
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2012_191
id ecaade2012_191
authors Krijnen, Thomas ; Beetz, Jakob ; Voorthuis, Jacob ; Vries, Bauke de
year 2012
title Explauralisation: The experience of exploring architecture made audible
doi https://doi.org/10.52842/conf.ecaade.2012.1.593
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 593-598
summary In this paper we propose an open source design tool that allows designers to easily conceive, evaluate and design the full auditory experience of a building, based on a digital three-dimensional model. A guiding principle has been the dynamic nature of the confi guration of sound sources and listeners. Hence, a system is created that enables sound sources as well as listeners to be defi ned as moving entities. Furthermore, the ability exists for listeners, in their own movements and interactions, to generate sounds as well. In the system, proposed in this paper, ray-tracing is used to simulate the spatial acoustics. The paper discusses the considerations regarding several implementation choices and regarding adoption of the tool in the architectural design process.
wos WOS:000330322400061
keywords Auditory perception; Architectural design; Acoustics; Simulation; Auralisation
series eCAADe
email
last changed 2022/06/07 07:52

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