CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 547

_id ecaade2012_230
id ecaade2012_230
authors Tsiliakos, Marios
year 2012
title Swarm Materiality: A multi-agent approach to stress driven material organization
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 301-309
doi https://doi.org/10.52842/conf.ecaade.2012.1.301
wos WOS:000330322400030
summary This paper sets out to introduce and explore a computational tool, thus a methodological framework, for simulating stress driven material growth and organization by employing a multi-agent system based in swarm intelligence algorithms. It consists of an ongoing investigation that underlies the intention for the material system to be perceived as design itself. The algorithm, developed in the programming language Processing, is operating in a bottom-up manner where components and data fl ows are self-organized into design outputs. An evaluation process, via testing on different design cases, is providing a coherent understanding on the system’s capacity to address an acceptable, within the “state-of-the-art” context, solution to material optimization and innovative form-finding. The analysis of the exported data is followed by a possible reconfi guration of the algorithm’s structure and further development by introducing new elements.
keywords Swarm-intelligence; stress; material-organization; biomimetics; processing
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2012_058
id ecaade2012_058
authors Bus, Peter
year 2012
title Emergence as a Design Strategy in Urban Development: Using Agent-Oriented Modelling in Simulation of Reconfiguration of the Urban Structure
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 599-605
doi https://doi.org/10.52842/conf.ecaade.2012.1.599
wos WOS:000330322400062
summary Agent-oriented modelling is one of the simulation methods for emergent behavior of a complex system that could be considered for application of urban city structures. Using advanced script techniques, the behavior and evolution of structures in the bottom-up strategies for the development of environment could be simulated in architecture and urbanism as well. The paper presents a research subproject in the area of verifi cation of the processes of spatial and social interaction of the agents according to the logic of defined intrinsic rules of Swarm behavior in the simulation model of the selected area. The research builds mainly upon two selected requirements of the bottom-up strategy: the approach distances to places of interest and mutual standoff distances between urban elements.
keywords Emergence; simulation; self-organization process; agent-oriented modelling
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia12_139
id acadia12_139
authors Erioli, Alessio ; Zomparelli, Alessandro
year 2012
title Emergent Reefs
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 139-148
doi https://doi.org/10.52842/conf.acadia.2012.139
summary The Emergent Reefs project thrives on the potential that emerge from a coherent utilization of the environment’s inherent ecological structure for its own transformation and evolution, using an approach based on digitally simulated ecosystems and sparkled by the possibilities and potential of large-scale 3D printing technology. Considering tourism as an inevitable vector of environmental change, the project aims to direct its potential and economic resources towards a positive transformation, providing a material substrate for the human-marine ecosystem integration with the realization of spaces for an underwater sculpture exhibition. Such structures will also provide a pattern of cavities which, expanding the gradient of microenvironmental conditions, break the existing homogeneity in favor of systemic heterogeneity, providing the spatial and material preconditions for the repopulation of marine biodiversity. Starting from a digital simulation of a synthetic local ecosystem, a generative technique based on multi-agent systems and continuous cellular automata (put into practice from the theoretical premises in Alan Turing’s paper “The Chemical basis of Morphogenesis” through reaction-diffusion simulation) is implemented in a voxel field at several scales giving the project a twofold quality: the implementation of reaction diffusion generative strategy within a non-isotropic 3-dimensional field and integration with the large-scale 3D printing fabrication system patented by D-Shape®. Out of these assumptions and in the intent of exploiting the expressive and tectonic potential of such technology, the project has been tackled exploring voxel-based generative strategies. Working with a discrete lattice eases the simulation of complex systems and processes across multiple scales (including non-linear simulations such as Computational Fluid-Dynamics) starting from local interactions using, for instance, algorithms based on cellular automata, which then can be translated directly to the physical production system. The purpose of Emergent-Reefs is to establish, through strategies based on computational design tools and machine-based fabrication, seamless relationships between three different aspects of the architectural process: generation, simulation and construction, which in the case of the used technology can be specified as guided growth.
keywords emergence , reef , underwater , 3D printing , ecology , ecosystem , CFD , agency , architecture , tourism , culture , Open Source
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id acadia13_137
id acadia13_137
authors Kretzer, Manuel; In, Jessica; Letkemann, Joel; Jaskiewicz, Tomasz
year 2013
title Resinance: A (Smart) Material Ecology
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 137-146
doi https://doi.org/10.52842/conf.acadia.2013.137
summary What if we had materials that weren’t solid and static like traditional building materials are? What if these materials could dynamically change and adapt to varying environmental situations and stimulations and evolve and learn over time? What if they were autonomous, self-sufficient and independent but could communicate with each other and exchange information? What would this “living matter” mean for architecture and the way we perceive the built environment? This paper looks briefly at current concepts and investigations in regards to programmable matter that occupy various areas of architectural research. It then goes into detail in describing the most recent smart material installation “Resinance” that was supervised by Manuel Kretzer and Benjamin Dillenburger and realized by the 2012/13 Master of Advanced Studies class as part of the materiability research at the Chair for CAAD, ETH Zürich in March 2013. The highly speculative sculpture links approaches in generative design, digital fabrication, physical/ubiquitous computing, distributed networks, swarm behavior and agent-based communication with bioinspiration and organic simulation in a responsive entity that reacts to user input and adapts its behavior over time.
keywords Smart Materials; Distributed Networks; Digital Fabrication; Physical Computing; Responsive Environment
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

_id ascaad2012_006
id ascaad2012_006
authors Taron, Joshua M.
year 2012
title Structurally Intelligent Swarms: Exploiting Interoperability Toward Generative Design
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 33-47
summary The potential afforded by the open search spaces of both agent-based models and evolutionary engines have given architecture yet another set of computational tools to play with, yet more often than not, they are used in isolation from one another. This research explores the set of techniques and results of having combined swarm formations, FEM software and an evolutionary engine within a parametric modeling environment such that they induce structurally intelligent swarm (SIS) morphologies. These morphologies are situated within normative architectural assemblies by means of parametric grafting techniques. Savage gothic materiality, as described by John Ruskin, as well as the work of Eva Hesse are referenced as the basis for these explorations. Speculations are made as to refining the engineering capabilities, expanding on programmatic applications and testing integrated SIS assemblies at larger scales.
series ASCAAD
type normal paper
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_006.pdf
last changed 2021/07/16 10:39

_id acadia12_47
id acadia12_47
authors Aish, Robert ; Fisher, Al ; Joyce, Sam ; Marsh, Andrew
year 2012
title Progress Towards Multi-Criteria Design Optimisation Using Designscript With Smart Form, Robot Structural Analysis and Ecotect Building Performance Analysis"
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 47-56
doi https://doi.org/10.52842/conf.acadia.2012.047
summary Important progress towards the development of a system that enables multi-criteria design optimisation has recently been demonstrated during a research collaboration between Autodesk’s DesignScript development team, the University of Bath and the engineering consultancy Buro Happold. This involved integrating aspects of the Robot Structural Analysis application, aspects of the Ecotect building performance application and a specialist form finding solver called SMART Form (developed by Buro Happold) with DesignScript to create a single computation environment. This environment is intended for the generation and evaluation of building designs against both structural and building performance criteria, with the aim of expediently supporting computational optimisation and decision making processes that integrate across multiple design and engineering disciplines. A framework was developed to enable the integration of modeling environments with analysis and process control, based on the authors’ case studies and experience of applied performance driven design in practice. This more generalised approach (implemented in DesignScript) enables different designers and engineers to selectively configure geometry definition, form finding, analysis and simulation tools in an open-ended system without enforcing any predefined workflows or anticipating specific design strategies and allows for a full range of optimisation and decision making processes to be explored. This system has been demonstrated to practitioners during the Design Modeling Symposium, Berlin in 2011 and feedback from this has suggested further development.
keywords Design Optimisation , Scripting , Form Finding , Structural Analysis , Building Performance
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2012_066
id ecaade2012_066
authors Aschwanden, Gideon ; Zhong, Chen ; Papadopoulou, Maria ; Vernay, Didier Gabriel ; Arisona, Stefan Müller ; Schmitt, Gerhard
year 2012
title System Design Proposal for an Urban Information Platform: A systems proposal
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 665-673.
doi https://doi.org/10.52842/conf.ecaade.2012.1.665
wos WOS:000330322400070
summary This paper focuses on information modelling and proposes a system design for an urban model encompassing multi-scale data. The system employs procedural modelling on top of GIS information to allow different simulation tools to interact with the data. This is a promising approach for an urban information platform integrating multi-scale urban information to support different simulations important in urban design. In an initial instance the information platform is used to scale-up and scale-down in information modelling, linking technologies on different spatial levels, and utilizing the advantages of different tools to evaluate the built environment. The platform is applied in Singapore to manage urban data and support urban formation.
keywords Urban information model; Scale; Urban Simulation; Urban Design; CFD; Multi Agent System
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2012_266
id ecaade2012_266
authors Casucci, Tommaso ; Erioli, Alessio
year 2012
title Behavioural Surfaces: Project for the Architecture Faculty library in Florence
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 339-345
doi https://doi.org/10.52842/conf.ecaade.2012.1.339
wos WOS:000330322400034
summary Behavioural Surfaces is a thesis project in Architecture discussed on December 2010 at the University of Florence. The project explores the surfacespace relationship in which a surface condition, generated from intensive datascapes derived from environmental data, is able to produce spatial differentiation and modulate structural and environmental preformance. Exploiting material self-organization in sea sponges as surfaces that deploy function and performance through curvature modulation and space defi nition, two different surface definition processes were explored to organize the system hierarchy and its performances at two different scales. At the macroscale, the global shape of the building is shaped on the base of isopotential surfaces while at a more detailed level the multi-performance skin system is defi ned upon the triply periodic minimal surfaces (TPMS).
keywords Digital datascape; Isosurfaces; Material intelligence; Minimal sufaces
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2012_121
id caadria2012_121
authors Chang, Teng-Wen; Heng Jiang, Sheng-Han Chen and Sambit Datta
year 2012
title Dynamic skin: Interacting with space: An inter-media interface between people and space
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 89–98
doi https://doi.org/10.52842/conf.caadria.2012.089
summary Space in its physical form provides the major architectural experience for the people inside the space. How people interact with their surrounding space dynamically is a noteworthy research topic. Architectural skin (or “skin” in this project) is the physical interface between people and their surroundings. The skin in this sense represents an inter-media that receive/sense the interactive behaviours of people and react back into space. Further, the skin needs to be mediated and reacted dynamically according to the interaction behaviours. With the case studies, the knowledge of skin design has achieved and then applied to develop three prototypes. In order to achieve the feasibility of skin design for dynamic skins, the multiple channels of input sensors are desired. Thus, a system called dynamic skin is proposed and details of process are evaluated. In order to incorporate the diverse scenario appeared in the cases and prototypes, a distributed system approach such as multi-agent system design is appealing to us. We propose a distributed dynamic skin platform that cannot only provide sufficient interaction between people and space, but also extending such space to the cloud and network.
keywords Dynamic skin; multi-agent; distributed; cloud
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2012_93
id ecaade2012_93
authors Nicholas, Paul; Tamke, Martin
year 2012
title Composite Territories: Engaging a Bespoke Material Practice in Digitally Designed Materials
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 691-699
doi https://doi.org/10.52842/conf.ecaade.2012.2.691
wos WOS:000330320600074
summary Today, material performance is regarded as one of the richest sources of innovation. Accordingly, architecture is shifting to practices by which the computational generation of form is directly driven by material characteristics. At the same time, there is a growing technological means for the varied composition of material, an extension of the digital chain that foregrounds a new need to engage materials at multiple scales within the design process. Recognising that the process of making materials affords perspectives not available with found materials, this paper reports the design and assembly of the fi bre reinforced composite structure Composite Territories, in which the property of bending is activated and varied so as to match solely through material means a desired form. This case study demonstrates how one might extend the geometric model so that it is able to engage and reconcile physical parameters that occur at different scales.
keywords Composites; Material properties; Multi-scale
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2012_228
id ecaade2012_228
authors Taron, Joshua M.
year 2012
title Speculative Structures: Reanimating Latent Structural Intelligence in Agent-based Continuum Structures
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 365-373
doi https://doi.org/10.52842/conf.ecaade.2012.1.365
wos WOS:000330322400037
summary The potential afforded by the open search spaces of both agent-based models and evolutionary engines have given architecture yet another set of computational tools to play with, yet more often than not and with some cause, they are used in isolation from one another. This research explores the set of techniques and results of having combined swarm formations, FEM software and an evolutionary engine within a parametric modeling environment such that they induce materially intelligent and structurally viable swarmed formations. A set of protocols are developed for grafting these formations into the already-built environment, treating it as a resource to be accessed and exploited toward the production of novel morphogenetic results and architectural possibilities.
keywords Interoperability; morphogenetics; evolutionary computation; swarms; FEA structural analysis
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2012_212
id ecaade2012_212
authors Aghaei Meibodi, Mania ; Aghaiemeybodi, Hamia
year 2012
title The Synergy Between Structure and Ornament: A Reflection on the Practice of Tectonic in the Digital and Physical Worlds
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 245-254
doi https://doi.org/10.52842/conf.ecaade.2012.2.245
wos WOS:000330320600024
summary The use of digital design and fabrication technologies in architecture has followed a paradigm shift, which has seen the topology, form and structure of architecture pushed to incorporate areas such as climate, construction, acoustic etc. While these digital technologies are intended to enhance the processes and performance, a discussion of aesthetics has been ignored. Surmising that the use of digital technology enhances the performability and effi ciency aspects of architecture as well as the aesthetics, this research questions what the new relationships and arrangements for structure and ornament are. What are the challenges when structure uses a process-based logic and is sensitive to materiality whereas the aesthetics has a representation-based logic and is not sensitive to materiality? The authors of this paper contribute to this debate by using the notion of tectonic as a platform for gaining and creating knowledge about this issue and examining the issues through the design and prototyping of a Multi-functional Pavilion.
keywords Processes; ornament; digital technology; tectonic; architectural expression
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id acadia12_269
id acadia12_269
authors Lally, Sean
year 2012
title Architecture of an Active Context
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 269-276
doi https://doi.org/10.52842/conf.acadia.2012.269
summary As we stand with our feet on earth’s outermost surface we build an architecture today that is much like it was several thousand years earlier, in an attempt to extend that outer shell with one of our own making. Artificial masses are built from a refinement of this existing geologic layer into materials of stone, steel, concrete, and glass that assemble to produce new pockets of space through the buildings they create. However, the sixth century BC writer Thales of Miletus put a different perspective on this: he insisted that we live, in reality, not on the summit of a solid earth but at the bottom of an ocean of air (Holmyard 1931). And so, as architecture continues to build up the outermost layer of earth’s surface through a mimicking, embellishing, and enhancing of the materials which it comes from, it raises the question of why we have not brought a similar relationship to the materialities at the bottom of this “ocean” of air to create the spaces we call architecture. If you were looking to level a complaint with the architectural profession, stating that it has not been ambitious enough in scope would not be one. Architects have never shied away from the opportunity to design everything from the building’s shell to the teaspoon used to stir your sugar in its matching cup. But it would seem that the profession has developed a rather large blind spot in terms of what it sees as a malleable material with which to engage. Architects have made assumptions as to what is beyond our scope of action, refraining from engaging a range of material variables due to a belief that the task would be too great or simply beyond our physical control. So even though we are enveloped by them continuously, both on the exterior as well as the interior of our buildings, it must be assumed that the particles, waves, and frequencies of energy that move around us are thought by architects to be too faint and shaky to unload upon them any heavy obligations, that they are too unwieldy for us to control to create the physical boundaries of separation, security, and movement required of architecture. This has resulted in a cultivated set of blinders that essentially defines architecture as a set of mediation devices (surfaces, walls, and inert masses) for tempering the environmental context it is situated in from the individuals and activities within. The spaces we inhabit are defined by their ability to decide what gets in and what stays out (sunlight, precipitation, winds). We place our organizational demands and aesthetic opinions on the surfaces that mediate these variables rather than seeing them as available for manipulation as a building material on their own. The intention here is to recalibrate the materialities that make up that environmental context to build architecture. The starting point is a rather naive question: can we design the energy systems that course in and around us daily as an architectural material so as to take on the needs of activities, securities, and lifestyles associated with architecture? Can the variables that we would normally mediate against instead be heightened and amplified so as to become the architecture itself? That which many would incorrectly dismiss as simply “air” today—thought to be homogeneous, scale-less, and vacant due in part to the limits of our human sensory system to perceive more fully otherwise—might tomorrow be further articulated, populated, and layered so as to become a materiality that will build spatial boundaries, define activities of individuals and movement, and act as architectural space. Our environmental context consists of a diverse range of materials (particles and waves of energy, spectrum of light, sound waves, and chemical particles) that can be manipulated and formed to meet our needs. The opportunity before us today is to embrace the needs of organizational structures and aesthetics by designing the active context that surrounds us through the material energies that define it.
keywords Material energies
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id ecaade2012_279
id ecaade2012_279
authors Marcos, Carlos L.
year 2012
title Beyond Phenomenal or Literal Transparency: Physical Digitality
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 551-560
doi https://doi.org/10.52842/conf.ecaade.2012.2.551
wos WOS:000330320600058
summary The interesting distinction established by Collin Rowe and Robert Slutzky regarding the concept of transparency in modern architecture can be further enriched in relation to digital architecture and the new ways in which architects may address the design of material limits. The polarity between materiality and virtuality, between being and appearance is challenged with the concept of eversion and could lead to what we have referred to as virtual transparency. The intricate performative latticed skins designed and fabricated thanks to C.A.D./C.A.M. techniques have produced different states of transparent visual effects that either conceal or partially suggest silhouettes producing latticed transparencies. Finally, the development of next generation liquid crystal displays may introduce highly responsive transparent membranes in architecture allowing a one step further virtual transparency that could be described as translucent transparency.
keywords Phenomenal transparency; eversion; virtual transparency; latticed transparency; translucent transparency
series eCAADe
last changed 2022/06/07 07:59

_id caadria2012_058
id caadria2012_058
authors Matthews, Linda and Gavin Perin
year 2012
title Materialising the pixel: A productive synergy
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 475–484
doi https://doi.org/10.52842/conf.caadria.2012.475
summary The composite photoreceptive field of the human eye receives photons emitted from a source and converts this energy into image information within the brain. The internal mechanisms of the contemporary camera imaging technologies represent yet another in a long history of attempts to technically replicate this procedure. The critical difference between the capacity of the human eye to receive quanta events or photons and that of a camera transmitting to a digital display device, rests in how much of the original signal can be recovered. This paper aims to show how the ‘information deficit’ associated with this technological conversion can be enhanced by the deliberate exploitation and re-arrangement of the camera’s image sensor mechanism. The paper will discuss how the mapping of pixel grid geometries and colour filter array patterns at the vastly increased scale of building façades, imparts a materiality to urban form that modifies the visibility and performance of the corresponding virtual screen image. The exploration of the material adaptation of pixel geometries leads to a new technique that extends the working gamut of pixel-based RGB colour space and both establishes an index to develop material performance criteria and modifies the limitations of traditional viewing technologies.
keywords Pixels; sensor; CCTV; imaging; array; façades
series CAADRIA
email
last changed 2022/06/07 07:58

_id ijac201210304
id ijac201210304
authors Thün, Geoffrey; Kathy Velikov, Mary O'Malley, et al.
year 2012
title The Agency of Responsive Envelopes: Interaction, Politics and Interconnected Systems
source International Journal of Architectural Computing vol. 10 - no. 3, 377-400
summary This article positions the territory of responsive envelopes within the context of contemporary disciplinary questions surrounding the politics of the architectural envelope on one hand, and the agency of material explication of environmental, social and spatial performance on the other. Two recent prototype-based responsive envelope projects undertaken by the authors, the Stratus Project and Resonant Chamber, are described in detail relative to the reciprocity between the development of their materiality, form, production methods and their dynamic interaction with external forces, environments and inhabitants. An argument is made that responsive envelopes, in their capacity to structure continually evolving energetic, material and information exchanges between humans, buildings and the wider environment, have the potential to actively construct and enable political participation through spatial transformation, data driven processing and informatics. These envelopes are positioned as agents within wider ecologies and social systems, and as sites for the design of robotic architectures to engage such questions.
series journal
last changed 2019/05/24 09:55

_id ecaade2012_237
id ecaade2012_237
authors Zarzycki, Andrzej
year 2012
title Component-based Design Approach Using BIM
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 67-76
doi https://doi.org/10.52842/conf.ecaade.2012.1.067
wos WOS:000330322400006
summary The promising directions in current design practice and teaching relate to creativity with digital tools in the context of building information modelling (BIM), performance analysis, and simulations as well as digital materiality (computational simulations of materials) and dynamics-based behaviour. This line of research combines spatial design with building and material technology in search of effective and effi cient architecture. It reconstitutes questions of what to design by interrelating them with questions of how and why to design. This paper focuses on the appropriation of BIM tools for architectural curriculum teaching, from the design studio to building technology courses. It specifically focuses on BIM-based parametric modeling in discussing construction details, assemblies, and design explorations in the design studio context.
keywords BIM; building information modeling; parametric construction details; construction assemblies
series eCAADe
email
last changed 2022/06/07 07:57

_id ascaad2012_024
id ascaad2012_024
authors Abeer, Samy Yousef Mohamed
year 2012
title Sustainable Design and Construction: New Approaches Towards Sustainable Manufacturing
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 241-251
summary Ecological and environmental issues are playing an important and larger role in corporate and manufacturing strategies. For complete creative design process, buildings require both for construction and manufacturing, due to their comparatively long life cycle for maintenance, significant raw material and energy resources. Thinking in terms of product life cycles is one of the challenges facing manufacturers today. “Life Cycle Management” (LCM) considers the product life cycle as a whole and optimizes the interaction of product design, construction, manufacturing and life cycle activities. The goal of this approach is to protect resources and maximize the effectiveness during usage by means of Life Cycle Assessment, Product Data Management, Technical Support and last but not least by Life Cycle Costing. In this paper the environmental consciousness issues pertaining to design, construction, manufacturing and operations management are presented through computer intelligent technologies of this 21century. So, this paper shows the existing approaches of LCM and discusses their visions and further development.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_024.pdf
last changed 2012/05/15 20:46

_id sigradi2012_26
id sigradi2012_26
authors Aschwanden, Gideon
year 2012
title Agent-Based Social Pedestrian Simulation for the Validation of Urban Planning Recommendations
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 332-336
summary The goal of this project is a deeper understanding of the mechanisms that shape a city with a focus on pedestrian flow. Pedestrian flow reveals the use of space, the capacity and use of transportation and has an impact on the health of people. Movement patterns of pedestrians are a topic in many related fields like transportation planning, computer graphics and sociology. This project augments the simulation of pedestrian decision processes by taking into account the preferences for surrounding factors like additional points of interests and how pedestrians interact along their path with other pedestrians in a social manner. The goal of this project is to analyse urban planning configurations and to give designers and decision makers a tool to measure the amount of people walking and therefore define the health of a society, finding places of social interaction and improving social coherence in neighbourhoods.
keywords Urban Planning; Pedestrian Movement; Multi-agent System
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2012_5
id ecaade2012_5
authors Biloria, Nimish; Chang, Jia-Rey
year 2012
title HyperCell: A Bio-Inspired Information Design Framework for Real-Time Adaptive Spatial Components
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 573-581
doi https://doi.org/10.52842/conf.ecaade.2012.2.573
wos WOS:000330320600061
summary Contemporary explorations within the evolutionary computational domain have been heavily instrumental in exploring biological processes of adaptation, growth and mutation. On the other hand a plethora of designers owing to the increasing sophistication in computer aided design software are equally enthused by the formal aspects of biological organisms and are thus meticulously involved in form driven design developments. This focus on top-down appearance and surface condition based design development under the banner of organic architecture in essence contributes to the growing misuse of bio-inspired design and the inherent meaning associated with the terminology. HyperCell, a bio-inspired information design framework for real-time adaptive spatial components, is an ongoing research, at Hyperbody, TU Delft, which focuses on extrapolating bottom-up generative design and real-time interaction based adaptive spatial re-use logics by understanding processes of adaptation, multi-performance and self sustenance in natural systems. Evolutionary developmental biology is considered as a theoretical basis for this research.
keywords Adaptation; Swarms; Evo-Devo; Simulation: Cellular component
series eCAADe
email
last changed 2022/06/07 07:54

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