CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 551

_id ecaade2012_317
id ecaade2012_317
authors Boeykens, Stefan ; Himpe, Caroline ; Martens, Bob
year 2012
title A Case Study of Using BIM in Historical Reconstruction: The Vinohrady synagogue in Prague
doi https://doi.org/10.52842/conf.ecaade.2012.1.729
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 729-737.
summary This article refl ects on the digital reconstruction of the Vinohrady Synagogue in Prague, which was demolished in 1951. Based on an international collaboration through the Erasmus program, expertise derived from other Viennese synagogue reconstructions at TU Vienna was combined with a resource organization methodology developed at KU Leuven. The reconstruction process is carried out using BIM software, which poses some particular attention on the software methodology and model structure, but at the same time illustrates the added value of a BIM approach, when comparing with more traditional CAD modelling systematics. Of particular interest is the approach for modelling complex geometry, integrating with more traditional 2D documents and for visualizing reconstruction assumptions within the 3D model representation.
wos WOS:000330322400077
keywords Virtual reconstruction; destroyed synagogue; 3D-modeling; BIM; urban context
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2020_455
id sigradi2020_455
authors Bastian, Andrea Verri; Filho, Jarede Joaquim de Souza; Garcia, Júlia Assis de Souza Sampaio
year 2020
title Urban modelling for evaluating photovoltaic potential through solar radiation incidence
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 455-463
summary This study aims to better ascertain the influence that urbanistic parameters exert on the production of solar photovoltaic energy regarding different contexts in the city. Modifications implemented between the years of 2012 and 2016, especially on variables such as Maximum Lot Coverage, Floor Area Ratio, and Setbacks, have been evaluated through virtual models that cover areas in three different city districts. Amongst other implications, an increase in the area occupied by the buildings, as well as a decrease in the distance between them, occurred, causing more mutual shading and the loss of the photovoltaic potential associated with the building envelope.
keywords Urbanistic parameters, Photovoltaic solar energy, Virtual models, Architecture, Urbanism
series SIGraDi
email
last changed 2021/07/16 11:49

_id ecaade2012_314
id ecaade2012_314
authors Bourdakis, Vassilis; Pentazou, Ioulia
year 2012
title Real City Museum/Virtual City Model: Real Datasets/Virtual Interactions
doi https://doi.org/10.52842/conf.ecaade.2012.2.337
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 337-341
summary Creating virtual city models at different scales, emphases and overall orientations is a topic that has attracted great interest in architectural and urban planning context over at least the last two decades. However the complexity of the city as a historical formation demands new methods of representation embracing interactive technologies. The work discussed in this paper is part of a large multidisciplinary project for the development of the Volos city museum. Enhancing the interaction between the public and the museum exhibits is essential. The paper focuses on the definition, complexity and orientation of the data structures and the integration of 3D contemporary and historic data that is the backbone for the digital representations and the interactive applications developed for the museum.
wos WOS:000330320600034
keywords Database design; XML; Dublin Core metadata; history; 3D modelling; geo-referencing
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2012_311
id sigradi2012_311
authors Bruscato, Underléa Miotto; Costa, Cristiano; Rigo, Sandro; Moura, Humberto
year 2012
title Processo metodológico para construção do Guia de Turismo Ubíquo para a Rota Cultural Caminhos de Pedra/RS [A Methodological Process to create a Ubiquitous Tourist Guide for cultural routes in Caminhos de Pedra/RS]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 179-182
summary The tourism is one of the most profitable sectors in the world. Recently, the scientific community has been developing applications using the concepts of mobile and ubiquitous computing in this area of tourism. In this perspective, in the present article we propose a Ubiquitous Tourist Guide that is context-aware. Among the context information used, we highlight tourists’ profiles, their needs and restrictions. We developed a general model of an Electronic Tourist Guide and a specific prototype for the Caminhos de Pedra itinerary, a touristic region in the city of Bento Gonçalves in the Rio Grande do Sul state.
keywords Ubiquitous Tourism; Virtual Cultural Heritage; Mobile Devices; Interface; Architecture
series SIGRADI
email
last changed 2016/03/10 09:47

_id ijac201210206
id ijac201210206
authors Chernyakova, Irina; Mariel Villeré, Federico Casalegno, Leonardo Giusti and Zoe Schladow
year 2012
title Civic Media Platforms and Participatory Urbanism: A Critical Reflection
source International Journal of Architectural Computing vol. 10 - no. 2, 253-274
summary In this paper, we explicate our research on technology-mediated urban experience specific to two hyper-local tests in which the space of the ‘public’ is transformed into a virtual network by connective broadcasting. The first case study presents collective mapping in Rio de Janeiro toward increased civic engagement and sustainability, the second tests documentation of political demonstrations for strategic and archival purposes for Occupy Boston. Grouped under the term “participatory urbanism,” the projects intend to explore how an individual activates interstitial space (between the physical city and hovering networks, between public and private) by engaging technology and civic media to affect change in the built environment. The physical and virtual environments serve as reciprocal sources of information, engendering a collective practice of shared encounters. We investigate how such encounters of user-centered activity through mobile and web-based media support or implicate the perception and manipulation of the built environment over spans of time and locations, and will highlight qualitative elements of a mobile and web platform designed for successful civic engagement and participatory urbanism.
series journal
last changed 2019/05/24 09:55

_id 75d6
id 75d6
authors Derix, C and Gamlesaeter, A
year 2012
title Behavioural Prototypes In Spatial Design Computation
source In Petruschat and Adenauer (eds), Neue Formen des Prototypings in Gestaltungsprozessen, Form+Zweck, Berlin, 2012
summary Architects by profession, Christian Derix and Asmund Gamlesæter are interested in expanding the capabilities of digital technology to inform, support and enrich the design process in architecture and spatial planning. The computational prototypes they develop range from form studies to visualization of complex processes in spatial planning such as movement behaviors of people in a city. They work analytically as well as generatively and the approach is deeply affected by the understanding that computing systems should not define solutions but offer creative freedom and create a symbiosis between the designer and the algorithmic intelligence. They are rather designed to help the designer view the design problem and consequences of decisions from different perspectives. Encouraging the designer to play through different narratives. They are rather tools for thinking through multiple solutions and allow the designer to play with the possibilities. The generation of the final design is inspired and validated by the tools but remains in the hands of the designer.
keywords algorithmic behaviour, design evolution, computational design
series book
type normal paper
email
more http://www.formundzweck.de/de/buecher/prototype-physical-virtual-hybrid-smart/beschreibung.html
last changed 2012/09/20 14:12

_id sigradi2012_17
id sigradi2012_17
authors Dezen-Kempter, Eloisa; Arriva, Fernanda; Ramos, Guilherme Magri
year 2012
title O uso de BIM para a criação de um banco de dados da produção de habitação de interesse social em Limeira-SP [BIM applied for the creation of a database on the social housing production in Limeira-SP]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 431-435
summary This paper reports on the initial findings of an Undergraduate Research on Social Housing Program implemented in the city of Limeira, making use of a Building Information Modeling platform as a methodological procedure. The research was designed to enable students to better understand BIM in a hands-on, collaborative environment. A virtual information model of Housing Units and Housing Complex was created, and represents their real physical building components. The initial results portray BIM as especially useful to Civil Construction students, as fostering an integral environment where students are readily enabled to synthesize the knowledge of the art of construction.
keywords Building Information Modeling; social housing; digital technology; education
series SIGRADI
email
last changed 2016/03/10 09:50

_id ascaad2012_004
id ascaad2012_004
authors El-Masri, Souheil; Mazen Kana’an and Mohammed Fawzi Elanany
year 2012
title Architecture, Digital Techniques & Project Management
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 14-20
summary With the invention of computers, Architecture and other Engineering disciplines have undergone revolutionary developments offering new opportunities for improving efficiency and opening new frontiers for creativity. For example in architecture and urban planning, the discussions have been extended from conventional writings to cover cyberspace, virtual architecture and digital city. Moreover, computers have helped in the realization of many complex projects that would be inconceivable with traditional drawing techniques. This is clearly demonstrated in the works of Frank Gehry's, Zaha Hadid, Daniel Libeskind and many others. In deed, digital techniques have changed the design creative process and how the architects think. Traditionally the structured development architectural ideas from 2D drawings (plans, sections, elevations) towards 3D resolution has been replaced by more interactive approach of 2D & 3D. The changes that digital techniques have brought to the field of Architecture; including practice and education, can obviously be viewed from different angles and incite many discussions and questions. However, the purpose of this presentation is to discuss the role of digital techniques within the overall framework of project management in Gulf Housing Engineering. It starts the discussion with a brief on architecture and digital techniques in the Gulf Region, especially during the “boom period”; a period characterized by rapid production of buildings relying heavily on virtual images. It is against this background, the role of digital techniques is evaluated from a practice point of view. In fact in GHE, digital means are integral parts of the holistic project delivery process starting form initiation, to various design stages to construction ending with project completion. In this process emphasis is paid to the inter-relationships between IT Systems and Quality Control which in turn facilitate measuring, monitoring and reporting on various managerial, technical and design and budgetary aspects of the project. The presentation is supported by real case studies of GHE portfolio. It emphasizes that digital techniques should be an integral part of an overall process and should be seen as means to enhance efficiency and creativity; and should contribute to the betterment of the built environment
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_004.pdf
last changed 2012/05/15 20:46

_id ecaade2012_197
id ecaade2012_197
authors ElBanhawy, Eiman Y. ; Dalton, Ruth ; Thompson, Emine Mine ; Kottor, Richard
year 2012
title Real-Time Electric Mobility Simulation in Metropolitan Areas. A case study: Newcastle-Gateshead
doi https://doi.org/10.52842/conf.ecaade.2012.1.533
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 533-546
summary This paper discusses the potential of emerging digital representations of built environments coupled with agent-based modelling (ABM). A new set of urban transportation data is provided as an input which is the electric vehicles (EVs) population of one of the UK metropolitan areas. The study is a part of a PhD research that focuses on investigating computer-aided software to develop a virtual route for electric mobility in the North Sea Region. An overview of agent-based simulation platforms is discussed. Electric mobility system has particular paradigms that differ from conventional urban transport systems; a comparison is presented followed by the recommended approach of integrating the two techniques (visualization and simulation). Finally, the architecture of agents’ algorithm within the EVs network is presented through a case study of virtual Newcastle-Gateshead model.
wos WOS:000330322400055
keywords E-mobility; electric vehicles; simulation; agent based modelling; virtual city models
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2012_207
id ecaade2012_207
authors Felasari, Sushardjanti ; Peng, Chengzhi
year 2012
title Supporting Urban Design Learning with Collective Memory Enhanced Virtual City: The Virtual Jalan Malioboro Experiment
doi https://doi.org/10.52842/conf.ecaade.2012.1.195
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 195-202
summary The paper reports on the observation of how students can be supported in urban design learning through the use of an experimental collective memory enhanced virtual city - Virtual Jalan Malioboro. This study focuses on how instances of people’s collective memory of the Malioboro Street could be digitally represented and connected with the 3D models of buildings and places of the street. An evaluative study was conducted in a real university educational setting to test how it can support urban design learning. The results show that by enhancing 3D models with collective memory, students are facilitated to become more engaged with the urban site and knowledgeable of historical contextual issues.
wos WOS:000330322400019
keywords Urban design; virtual learning environment; collective memory
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2012_099
id ecaade2012_099
authors Morton, Peter James ; Horne, Margaret ; Dalton, Ruth Conroy ; Thompson, Emine Mine
year 2012
title Virtual City Models: Avoidance of Obsolescence
doi https://doi.org/10.52842/conf.ecaade.2012.1.213
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 213-224
summary This paper offers an initial and ongoing investigation into the research area of Virtual City Models (VCMs). It builds upon previous research carried out by the VirtualNewcastleGateshead (VNG) team by providing an overview of VCMs multifunctions and emerging issues but specifi cally investigating the obsolescence factors and obsolescence-prevention strategies. This paper is part of a PhD research and provides a preliminary exploration of the issues described above. The study will conclude by identifying the progress of VNG thus far and the strategies employed by the VNG team to tackle the obsolescence factors identifi ed in this paper.
wos WOS:000330322400021
keywords Virtual City Models; Applications; Services; Obsolescence Factors; Strategies
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2012_279
id sigradi2012_279
authors Paraizo, Rodrigo; Medeiros, Marina Lima; Rodrigues, Cecilia Baptista; de Sá, Leandro Martins
year 2012
title A cidade como interface em jogos urbanos [The city as interface in urban games]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 123-126
summary Contemporary cities scanned by GPS machines are continually redefined by collaborative comments. New kinds of games such as location-based games, urban hunting games and even alternate reality games show a different way of using and understanding the city. This article analyses these different interactive narratives of games that use the city as a platform for devices and applications sensitive to geographic location. The objective is to identify some of these practices that are appropriate to create applications for the dissemination of information about architecture and heritage, using buildings, events and places to enhance the knowledge about the city.
keywords realidade aumentada; jogos baseados em locação; patrimônio virtual
series SIGRADI
email
last changed 2016/03/10 09:57

_id ecaade2012_174
id ecaade2012_174
authors Sdegno, Alberto
year 2012
title Physical and Digital Models for Electronic Spaces: The 3D virtual re-building of the Philips Pavilion by Le Corbusier
doi https://doi.org/10.52842/conf.ecaade.2012.1.747
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 747-754.
summary The aim of this academic research was to analyze one of the fi rst architectures designed and built with the fi nality to present electronic potentialities to people. The design was developed by Le Corbusier and his studio for the International Expo held in Brussels in 1958, for the Philips fi rm, and it was destroyed some months later, after the event. The research investigated the complex geometry of the structure in order to understand the strict relation between the physical perception of the space and the electronic aspects of them, using advanced technology, but, above all, if it is true that the best way to understand the physicality of a destroyed architecture could be a virtual visit using electronic devices and digital procedures.
wos WOS:000330322400079
keywords Architecture; digital reconstruction; virtual space; geometry; representation
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2012_24
id sigradi2012_24
authors Segre, Roberto; de Souza, Thiago Leitão
year 2012
title O Panorama sequencial: um passeio virtual pela Rua da Carioca no Rio de Janeiro nos séculos XIX-XX [The sequential panorama: a virtual tour throw Carioca street within Rio de Janeiro of 19-20 centuries]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 419-422
summary This article intends to investigate the possibilities of digital representation of Carioca Street in the Rio de Janeiro of 19th Century by a promenade of digital panoramas through the observator’s eye experience. To do this, it is necessary to develop 3d models and digital panoramas of the old city, based in a historical maps, and compare the panoramas of nowadays offered by the street view of the Google earth. We belive that in this way we can see architectural changes in Carioca Street at the same time which we can experience the old street again.
keywords Panorama; Modelo 3D; História da Cidade; Rio de Janeiro
series SIGRADI
email
last changed 2016/03/10 09:59

_id ecaade2012_103
id ecaade2012_103
authors Thompson, Emine Mine
year 2012
title Cities and Landscapes. How do they merge in visualisation: An Overview
doi https://doi.org/10.52842/conf.ecaade.2012.1.145
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp.145-155
summary Tools and technologies are developing to help us to simulate the cities and landscapes for visualization, analytical and information modeling purposes. This paper, as well as offering an overview of the issues with regards to merging virtual city and landscape models in order to visualize the urban environment as a whole, is investigating various stakeholder requirements in relation to the Virtual NewcastleGateshead (VNG) project.
wos WOS:000330322400014
keywords 3D City Models; 3D Landscape Models; Virtual NewcastleGateshead; level of detail
series eCAADe
email
last changed 2022/06/07 07:58

_id ijac201210203
id ijac201210203
authors Abdelhameed, Wael A.
year 2012
title Micro-Simulation Function to Display Textual Data in Virtual Reality
source International Journal of Architectural Computing vol. 10 - no. 2, 205-218
summary Virtual reality creates an effective communication platform with a high degree of perception and exploration, increasing the benefits of VR applied functions.This research paper reports a virtual reality function of using the micro-simulation editor-player with XML file in the virtual reality environment.The details of the function are presented.The function aiming at combining visual and textual data in VR model visualisation, was developed by the researcher, and was included in the micro-simulation plug-in of a virtual reality program,VR Studio version 6, previously known as UC-Win/Road, by the program developers.The research paper discusses the computer simulation techniques and uses in virtual reality in general.The research paper proceeds to introduce a case study of construction process visualization in the virtual reality environment, in which the newly developed function is utilized to simultaneously visualise data reports related to the stages of VR model visualisation.The concluding remarks accentuate this micro-simulation function with its potential uses in different fields.
keywords Micro-Simulation, XML,Virtual Reality, Construction Process Visualisation
series journal
last changed 2019/05/24 09:55

_id sigradi2012_192
id sigradi2012_192
authors Andres, Carolina Reichert; Minuzzi, Reinilda
year 2012
title Cultmapas urbanos [Urban cultmaps]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 38-42
summary This research aims to address the catalog urban interventions as graffiti, stencil and sticker spotted in association with the city. As a result, they develop artistic urban mappings which assemble a structure marking the artistic manifestations. The urban arts, are georeferenced and eventually become part of a catalografia which can be viewed on the web entitled Cultmap art.
keywords arte e tecnologia, mapeamentos artísticos, graffiti, web arte
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2012_404
id sigradi2012_404
authors Angelo, Alex; Neves, Heloisa; de Campos, Paulo Eduardo Fonseca
year 2012
title Fab Lab Kids: Oficina de projetos socioambientais para crianças de escolas públicas fazendo uso da eletrônica e da fabricação digital [Fab Lab Kids: Workshop for environmental projects public school children making use of electronics and digital fabrication]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 383-387
summary This article describes the process of theoretical and practical Fab Lab Kids Project in Brazil and in more detail the “Fab Lab Kids: Workshop environmental projects for public school children through manufacturing and digital electronics”, the most recent edition of this project, which consists conducting an experimental workshop with students from public school in the city of Guarulhos, São Paulo. Through the concept of learning by doing, children are exposed to the possibility of acting on the environment and the objects surrounding them, proposing objects that might solve socio-environmental issues, which are produced via electronics and digital fabrication.
keywords Fabricação Digital, Eletrônica, Educação, Redes, Fab Lab
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2012_161
id ecaade2012_161
authors Araujo, Bruno; Jorge, Joaquim; Duarte, Jose
year 2012
title Combining Virtual Environments and Direct Manipulation for Architectural Modeling
doi https://doi.org/10.52842/conf.ecaade.2012.2.419
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 419-428
summary In this paper we present an environment for conceptual design which mimicsthe interaction of designers with physical mockups. We present novel three dimensional on-and-above-the-surface interactive techniques which combine asymmetric bimanual operations with multi-touch direct manipulation on a fl at surface and depth cameras. These take advantage of a continuous interaction space to create and edit 3D models in a stereoscopic environment. To allow modeling architectural shapes directly, we combine hand and finger tracking in the space above the table with multi-touch on its surface without the need to change modes. This provides an alternative design environment where users can seamlessly switch between interacting on the surface or in the space above it depending on the task, which makes it easier to model complex shapes using simple operations.
wos WOS:000330320600044
keywords 3D Modeling; 3D User Interfaces; Virtual Reality; Procedural Modeling
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2012_39
id ecaade2012_39
authors Asanowicz, Aleksander
year 2012
title Design: Analogue, Digital, and Somewhere in Between
doi https://doi.org/10.52842/conf.ecaade.2012.2.273
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 273-280
summary The problem considered in this paper is: “In what way do we design?” This paper concentrates on the early creative stages of the design process during which the designer gradually gathers the information about the problem, applying appropriate rules, tools and media. If the tools are chosen as a starting point of consideration, designing may be analysed as manual or digital. If we chose the medium - design may be considered as physical or virtual. The main thesis of this paper is that designing proceeds somewhere in between. “Somewhere in between” means the space where manual, digital, virtual are mixing, overlapping, and transforming one into the other. As a case study the process of designing of blurred function object is presented. In this experimental design studio we paid particular attention to the design process and we searched for the answer to the following questions: how to find an idea (what tools/media are helpful), how to express, fi x and transform that idea? In the paper the examples of students’ work will be presented and discussed.
wos WOS:000330320600027
keywords Creativity; digital design methods; mixed methods of design
series eCAADe
email
last changed 2022/06/07 07:54

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