CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 551

_id ecaade2012_251
id ecaade2012_251
authors Marqueto, Priscilla; Tramontano, Marcelo
year 2012
title Among Communities: The Collective Construction of Hybrid Spatialities Through Remote Communication
doi https://doi.org/10.52842/conf.ecaade.2012.2.309
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 309-316
summary This paper presents considerations and refl ections based on experiments conducted in the course of cultural activities within the Hybrids Territories Project for Public Policies, fi nanced by FAPESP and in force at Nomads.usp since March 2011. Starting from previous experiences using classical methods of qualitative research, such as semi-structured interviews and questionnaires, other ways of approaching and understanding the complexity of urban and social realities were sought. The reflections here presented were formed from the trial of methodological procedures, derived from other fields of knowledge and practices already recurrent in some communities. The aim is to verify the limits and potentialities of previously tested procedures and instruments, structured through digital media, to understand the diversity of ways of living in social housing estates with housing units similar to each other and located in the outskirts of two different cities.
wos WOS:000330320600031
keywords Communication; digital media; communities; diversity; ways of living
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2012_323
id sigradi2012_323
authors Romano, Elisabetta; Tonoli, Giancarlo
year 2012
title Projeto de Habitações de Interesse Social segundo uma abordagem generativa [Social dwelling projects according to a generative approach]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 593-597
summary Assuming that the city is not an accomplished system, but a living body, in constant development, this study proposes a Grasshopper generative algorithm, which aims to interpret the favelas’ dynamics forces, responsible for these spaces continuous transformations. The generative process so defined is an open project, where the inhabitants are free to adapt the house, along the time, to their specific space demand, even respecting some assembling rules and constructive principles. The final result is a social dwelling construction process where flexibility and adaptability are integrated into the project, and where the variable time accomplish an important role into space configuration.
keywords Generative Architecture, Generative Algorithms, Popular Dwelling, Slums Upgrade
series SIGRADI
email
last changed 2016/03/10 09:59

_id ijac201210205
id ijac201210205
authors Tosello, Maria
year 2012
title The Virtual Space of the Dynamic Hypermedia Device, a Habitable Space
source International Journal of Architectural Computing vol. 10 - no. 2, 237-252
summary The hybrid contemporary space, which integrates urban and interactive virtual spaces, implies particular ways of inhabiting that suggests new identities, promoting the constant alternation between its different worlds.This article proposes to analyze and understand the design, construction and appropriation processes in this new social space-time. These processes are not only guaranteed by the accessibility to new media, but they involve the organization of complex strategies which included the development of instruments and landscapes that allow the migrations and interweaving between two realities: the urban and the virtual.This project generated an accumulation of unforgettable experiences that turned into a multiplicity of words and images that expanded through informal media or planned strategies.These activities allow reflecting upon the behaviors, meanings, and diverse thresholds that were constructed by the actors themselves during this process, and suggest new ways of being-in-the-world.
series journal
last changed 2019/05/24 09:55

_id ecaade2012_254
id ecaade2012_254
authors Tramontano, Marcelo; Monaco dos Santos, Denise
year 2012
title Hybrid Territories Project: Cultural Actions and Digital Media
doi https://doi.org/10.52842/conf.ecaade.2012.2.649
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 649-656
summary This paper presents the Hybrid Territory Project, a cultural public policies research project carried ou by Nomads.usp, the Center for Studies of Interactive Living, of the University of São Paulo, Brazil. The central theme of the project is to understand how public cultural policies can make use of digital media in an effort to connect people and groups living in social realities apart from each other. The project seeks to bring physical and virtual instances together by means of cultural actions in urban areas. Moreover, it aims to design coexistence from joint work carried out by diverse actors, including architects, who have a voice in defi ning the project goals, actions, and methods. It is expected that the project will provide strategies for public policies to lay down conditions favoring the coexistence of differences in cities as enriching and desirable.
wos WOS:000330320600070
keywords Public policies; digital media; communities; cultural actions
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2012_26
id sigradi2012_26
authors Aschwanden, Gideon
year 2012
title Agent-Based Social Pedestrian Simulation for the Validation of Urban Planning Recommendations
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 332-336
summary The goal of this project is a deeper understanding of the mechanisms that shape a city with a focus on pedestrian flow. Pedestrian flow reveals the use of space, the capacity and use of transportation and has an impact on the health of people. Movement patterns of pedestrians are a topic in many related fields like transportation planning, computer graphics and sociology. This project augments the simulation of pedestrian decision processes by taking into account the preferences for surrounding factors like additional points of interests and how pedestrians interact along their path with other pedestrians in a social manner. The goal of this project is to analyse urban planning configurations and to give designers and decision makers a tool to measure the amount of people walking and therefore define the health of a society, finding places of social interaction and improving social coherence in neighbourhoods.
keywords Urban Planning; Pedestrian Movement; Multi-agent System
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2012_17
id sigradi2012_17
authors Dezen-Kempter, Eloisa; Arriva, Fernanda; Ramos, Guilherme Magri
year 2012
title O uso de BIM para a criação de um banco de dados da produção de habitação de interesse social em Limeira-SP [BIM applied for the creation of a database on the social housing production in Limeira-SP]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 431-435
summary This paper reports on the initial findings of an Undergraduate Research on Social Housing Program implemented in the city of Limeira, making use of a Building Information Modeling platform as a methodological procedure. The research was designed to enable students to better understand BIM in a hands-on, collaborative environment. A virtual information model of Housing Units and Housing Complex was created, and represents their real physical building components. The initial results portray BIM as especially useful to Civil Construction students, as fostering an integral environment where students are readily enabled to synthesize the knowledge of the art of construction.
keywords Building Information Modeling; social housing; digital technology; education
series SIGRADI
email
last changed 2016/03/10 09:50

_id acadia12_429
id acadia12_429
authors Fox, Michael ; Polancic, Allyn
year 2012
title Conventions of Control: A Catalog of Gestures for Remotely Interacting With Dynamic Architectural Space
doi https://doi.org/10.52842/conf.acadia.2012.429
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 429-438
summary The intent of this project is to create a catalogue of gestures for remotely controlling dynamic architectural space. This research takes an essential first step towards facilitating the field of architecture in playing a role in developing an agenda for control. The process of the project includes a sequence carried out in four stages: 1) Research of gestural control 2) Creating an initial catalogue of spatial architectural gestures 3) Real-world testing and evaluation and 4) Refining the spatial architectural gestures. In creating a vocabulary for controlling dynamic architectural environments, the research builds upon the current state-of-the-art of gestural control which exists in integrated touch- and gesture-based languages of mobile and media interfaces. The next step was to outline architecturally specific dynamic situational activities as a means to explicitly understand the potential to build gestural control into systems that make up architectural space. A proposed vocabulary was then built upon the cross-referenced validity of existing intuitive gestural languages as applied to architectural situations. The proposed gestural vocabulary was then tested against user-generated gestures in the following areas: frequency of "invention", learnability, memorability, performability, efficiency, and opportunity for error. The means of testing was carried out through a test-cell environment with numerous kinetic architectural elements and a Microsoft Kinect Sensor to track gestures of the test subjects. We conclude that the manipulation of physical building components and physical space itself is more suited to gestural physical manipulation by its users instead of control via device, speech, cognition, or other. In the future it will be possible, if not commonplace to embed architecture with interfaces to allow users to interact with their environments and we believe that gestural language is the most powerful means control through enabling real physical interactions.
keywords Gesture , Interactive , Remote , Control , Architecture , Intuition , Physical , Interface
series ACADIA
type normal paper
email
last changed 2022/06/07 07:50

_id ecaade2012_155
id ecaade2012_155
authors Stralen, Mateus de Sousa van; Baltazar, Ana Paula; Marques, Lorena Melgaço; Ferreira de Arruda, Guilherme
year 2012
title Congonhas Media Cascade - Ituita: A Permanent Urban Interactive Interface For Citizenship
doi https://doi.org/10.52842/conf.ecaade.2012.2.293
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 293-300
summary This paper presents the process behind the design of an interactive Media Cascade in the historic city of Congonhas, Minas Gerais, Brazil. It first introduces the physical and social context of the rehabilitation of the city, in which the cascade, called Ituita, was proposed. Different to the ephemeral character of most urban interactive installations, Ituita intends to become a permanent reference for the citizens, being as much as a playful interface for interaction as a place for raising and putting in evidence issues related to the city. This paper, thus, presents the three different levels of interaction—reactive, pro-active and dialogical—proposed in the interface designed for Ituita. Then, it discusses the possible urban benefi t of such a proposal and concludes with assessments of both technological and social slant.
wos WOS:000330320600029
keywords Dialogical interaction; public space; citizenship; interactive interface; cascade
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2012_404
id sigradi2012_404
authors Angelo, Alex; Neves, Heloisa; de Campos, Paulo Eduardo Fonseca
year 2012
title Fab Lab Kids: Oficina de projetos socioambientais para crianças de escolas públicas fazendo uso da eletrônica e da fabricação digital [Fab Lab Kids: Workshop for environmental projects public school children making use of electronics and digital fabrication]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 383-387
summary This article describes the process of theoretical and practical Fab Lab Kids Project in Brazil and in more detail the “Fab Lab Kids: Workshop environmental projects for public school children through manufacturing and digital electronics”, the most recent edition of this project, which consists conducting an experimental workshop with students from public school in the city of Guarulhos, São Paulo. Through the concept of learning by doing, children are exposed to the possibility of acting on the environment and the objects surrounding them, proposing objects that might solve socio-environmental issues, which are produced via electronics and digital fabrication.
keywords Fabricação Digital, Eletrônica, Educação, Redes, Fab Lab
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia12_439
id acadia12_439
authors As, Imdat ; Angelico, Maria
year 2012
title Crowdsourcing Architecture: A Disruptive Model in Architectural Practice
doi https://doi.org/10.52842/conf.acadia.2012.439
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 439-443
summary This paper discusses the use of crowdsourcing as a new approach for architectural design acquisition. We will give an overview of the concept of crowdsourcing, and elaborate on its particular application in architecture via concrete projects executed on Arcbazar, a firstof- its-kind crowdsourcing platform for architectural design services. We argue that online crowdsourcing platforms can have an immense impact on smaller-scale design challenges, e.g., home remodeling projects and landscape and interior design challenges, and can potentially carry these often neglected projects into the architectural design sphere. In this paper we will discuss the methods and techniques of architectural crowdsourcing and illustrate the processes and outcomes through a series of projects: a remodeling project for a closet; an interior design challenge for a dining space; and a layout problem for an apartment complex. We will then evaluate the protocol and outcome of architectural crowdsourcing, and convey the professional and popular media response to this new method of architectural design acquisition.
keywords crowdsourcing , competitions , networking , interaction , collaboration
series ACADIA
type panel paper
email
last changed 2022/06/07 07:54

_id acadia12_231
id acadia12_231
authors Bell, Brad
year 2012
title Parametric Precast Concrete Panel System
doi https://doi.org/10.52842/conf.acadia.2012.231
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 231-238
summary The working hypothesis of this research focuses on the potential of utilizing a digital toolset to engage information within a surrounding context for the purpose of creating a more intelligent pre-cast concrete panel system. The Parametric Pre-Cast Concrete Panel System is a research project attempting to parametrically define geometry for the purpose of producing formwork based on quantitative information related to issues such as environmental control systems, sound abatement, as well as qualitative information like non-standard variation paneling, and aesthetic composition.
keywords Energy , form , structures , performance , simulation , prototyping , precast , concrete
series ACADIA
type panel paper
email
last changed 2022/06/07 07:54

_id ascaad2012_022
id ascaad2012_022
authors Borham, Ahmad; Lobna Sherif and Osama Tolba
year 2012
title Resilient Rules - Culture and Computation in Traditional Built Environments
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 211-221
summary This study explores the influence of the socio-cultural rules, based upon Islamic jurisprudence (fiqh), on the complexity of the traditional built environment. This system of rules organized the societal activities, including decisions and activities related to design and construction in the Arab-Islamic city. Considering the city as a complex system, the study will try to show how this rules system made the Arab-Islamic city resilient and adaptive. Complex Adaptive Systems (CAS) are non-linear, self-organizing systems that have the ability to adapt to changing conditions through changing the rules that organize the random autonomous interactions between agents in the environment. This adaptation takes place through gradual gained experience that is reflected in the behavior of agents. This study attempts to interrelate different bodies of literature (Complexity/Chaos theory and built environment studies) in a single framework that aims to show that the socio-cultural rules system based on fiqh was a major factor in the resilience of the traditional built environment. These interrelations are illustrated using a graph called Computational Rules Graph (CRG). The CRG relates the traditional rules system to attributes of complex systems in a graph that can be modeled computationally. Traditional rules (codes of conduct) are proscriptive (non-deterministic), defining what is prohibited, thereby producing autonomous environments where agents had control over their immediate environment. In comparison, contemporary rules of the built environment (building codes) are prescriptive (deterministic), subscribing definite actions that need to take place by the stake-holder (agent) neglecting user needs and preferences. The application of these traditional rules system increased the agent’s autonomy and freedom of action. It also helped establish stronger social networks among agents, which resulted in a resilient environment.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_022.pdf
last changed 2012/05/15 20:46

_id ecaade2012_058
id ecaade2012_058
authors Bus, Peter
year 2012
title Emergence as a Design Strategy in Urban Development: Using Agent-Oriented Modelling in Simulation of Reconfiguration of the Urban Structure
doi https://doi.org/10.52842/conf.ecaade.2012.1.599
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 599-605
summary Agent-oriented modelling is one of the simulation methods for emergent behavior of a complex system that could be considered for application of urban city structures. Using advanced script techniques, the behavior and evolution of structures in the bottom-up strategies for the development of environment could be simulated in architecture and urbanism as well. The paper presents a research subproject in the area of verifi cation of the processes of spatial and social interaction of the agents according to the logic of defined intrinsic rules of Swarm behavior in the simulation model of the selected area. The research builds mainly upon two selected requirements of the bottom-up strategy: the approach distances to places of interest and mutual standoff distances between urban elements.
wos WOS:000330322400062
keywords Emergence; simulation; self-organization process; agent-oriented modelling
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2019_204
id caadria2019_204
authors Calixto, Victor, Gu, Ning and Celani, Gabriela
year 2019
title A Critical Framework of Smart Cities Development
doi https://doi.org/10.52842/conf.caadria.2019.2.685
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 685-694
summary This paper investigates through a review of the current literature on smart cities, reflecting different concepts across different political-social contexts, seeking to contribute to the establishment of a critical framework for smart cities development. The present work provides a review of the literature of 250 selected publications from four databases (Scielo, ScienceDirect, worldwide science, and Cumincad), covering the years from 2012 to 2018. Publications were categorised by the following steps: 3RC framework proposed by Kummitha and Crutzen (2017), the main political sectors of city planning, implementation strategies, computational techniques, and organisation rules. The information was analised graphically trying to identify tendencies along the time, and also, seeking to explore future possibilities for implementations in different political-social contexts. As a case of study, Australia and Brazil were compared using the proposed framework.
keywords smart city; smart cities; literature review
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2012_121
id caadria2012_121
authors Chang, Teng-Wen; Heng Jiang, Sheng-Han Chen and Sambit Datta
year 2012
title Dynamic skin: Interacting with space: An inter-media interface between people and space
doi https://doi.org/10.52842/conf.caadria.2012.089
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 89–98
summary Space in its physical form provides the major architectural experience for the people inside the space. How people interact with their surrounding space dynamically is a noteworthy research topic. Architectural skin (or “skin” in this project) is the physical interface between people and their surroundings. The skin in this sense represents an inter-media that receive/sense the interactive behaviours of people and react back into space. Further, the skin needs to be mediated and reacted dynamically according to the interaction behaviours. With the case studies, the knowledge of skin design has achieved and then applied to develop three prototypes. In order to achieve the feasibility of skin design for dynamic skins, the multiple channels of input sensors are desired. Thus, a system called dynamic skin is proposed and details of process are evaluated. In order to incorporate the diverse scenario appeared in the cases and prototypes, a distributed system approach such as multi-agent system design is appealing to us. We propose a distributed dynamic skin platform that cannot only provide sufficient interaction between people and space, but also extending such space to the cloud and network.
keywords Dynamic skin; multi-agent; distributed; cloud
series CAADRIA
email
last changed 2022/06/07 07:56

_id ijac201210206
id ijac201210206
authors Chernyakova, Irina; Mariel Villeré, Federico Casalegno, Leonardo Giusti and Zoe Schladow
year 2012
title Civic Media Platforms and Participatory Urbanism: A Critical Reflection
source International Journal of Architectural Computing vol. 10 - no. 2, 253-274
summary In this paper, we explicate our research on technology-mediated urban experience specific to two hyper-local tests in which the space of the ‘public’ is transformed into a virtual network by connective broadcasting. The first case study presents collective mapping in Rio de Janeiro toward increased civic engagement and sustainability, the second tests documentation of political demonstrations for strategic and archival purposes for Occupy Boston. Grouped under the term “participatory urbanism,” the projects intend to explore how an individual activates interstitial space (between the physical city and hovering networks, between public and private) by engaging technology and civic media to affect change in the built environment. The physical and virtual environments serve as reciprocal sources of information, engendering a collective practice of shared encounters. We investigate how such encounters of user-centered activity through mobile and web-based media support or implicate the perception and manipulation of the built environment over spans of time and locations, and will highlight qualitative elements of a mobile and web platform designed for successful civic engagement and participatory urbanism.
series journal
last changed 2019/05/24 09:55

_id sigradi2012_333
id sigradi2012_333
authors da Silva, Isabelle Maria Mensato; Viz, Simone Helena Tanoue
year 2012
title Ensino de Arquitetura e Urbanismo com auxilio de ferramentas digitais [Teaching Architecture and Urbanism with help of digital tools]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 522-526
summary This article aims to discuss the importance of freehand drawings in the architectural projective process in the context of the digital age, through the use of tablets. It is intended to identify how these drawings, using tablets, keep the perception and the personal dash of each one. This research aims not only to review and update the drawing´s disciplines in the architecture courses - its practices and procedures - but also to discuss the actual role of representation - analogical or digital - and its interaction with others disciplines. The first research, done in 2011, indicated possibilities of interface with CAD, Revit and Sketch-up. The second part, in course in this year, 2012, is trying to experiment the use of tablets in three others disciplines: History of Architecture and Urbanism I, Landscaping and Project I, in the Instituto de Arquitetura e Urbanismo da USP, São Carlos, Brasil.
keywords freehand drawing, graphic, tablet, digital media
series SIGRADI
email
last changed 2016/03/10 09:50

_id ecaade2012_214
id ecaade2012_214
authors Das, Subhajit ; Dutt, Florina
year 2012
title Design optimization in a hotel and offi ce tower through intuitive design procedures and advanced computational design methodologies. Façade design optimization by computational methods
doi https://doi.org/10.52842/conf.ecaade.2012.1.235
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 235-243
summary The research topic of this paper exemplifies design optimization techniques of a hotel/office tower in Central China (Nanjing city), which faces subtropical humid climate throughout the year. The main intent of the project is to fi nd optimized design solution with the aid of parametric design tools and Visual Basic Scripting techniques (in Rhino Script & Grasshopper) combined with intuitive design process. In any urban context, we firmly believe that architectural design is a responsive phenomenon, which faces diverse interaction with the user & the local climate. The building design of the proposed tower acknowledges these responsive factors of the design with the environment along with building users or residents. Consequently, we strive to develop a sustainable design solution, which is ecologically efficient and psychologically conducive to the wellbeing of the user. We developed our intuitive design product with complex computational design toolsets to leverage design and energy efficiency. In this procedure, we draw major design concepts and geometrical typologies from natural systems in the form of bio mimicry or biologically inspired design process. Overall, this research paper outlines the significance and relevant benefi ts of the combination of intuitive design (from experience, expertise and architects skills) with parametric scripting tools.
wos WOS:000330322400023
keywords Sustainable Building Façade; Parametric Architecture; Intelligent building skin; Solar Architecture
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2012_220
id sigradi2012_220
authors de Oliveira, Ludmila Guimarães; Teixeira, Bruna Azevedo Reis
year 2012
title Gramática da Forma: suporte de análise em tecnologias digitais aplicadas a preservação do patrimônio cultural edificado [Shape Grammar: Support for analysis in digital technologies applied to cultural heritage preservation built]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 158-161
summary The Grammar of Form, consists of a tool for helping to identify and point out elements that help to explain the grammar rules, is he built up a vocabulary and reflecting geometric forms analyzed, allowing a search for generative principles and generating new sources of analyses. O aim of this study is to apply the grammar of the analytical form fountains in the city of Ouro Preto - MG to obtain primitive forms, in order to allow a deeper analysis and scientific background, about their design and ornamentation, in order to help understand the identification of ornaments of Baroque architecture.
keywords Gramática da forma; regras gramaticais; tecnologias digitais, patrimônio cultural
series SIGRADI
email
last changed 2016/03/10 09:50

_id sigradi2012_198
id sigradi2012_198
authors dos Santos, Denise Mônaco; Tramontano, Marcelo
year 2012
title A parede no digital é mais lisa!” Hibridismos urbanos e grafitti digital [The wall is smoother in digital!” Urban hybridisms and digital graffiti]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 135-139
summary This paper presents the development and results of some interventions in urban spaces using a specific set of computer interfaces, i.e., the tangible interfaces of digital graffiti implemented during cultural activities carried out as part of the Hybrid Territories project: digital media, communities, and cultural activities developed by Nomads.usp, University of São Paulo. It consists of events that aim to explore the creation of hybridisms in urban fragments so as to enrich them in multiple ways, but mainly from a sociocultural perspective.
keywords Espaços híbridos urbanos; Interfaces computacionais tangíveis; Graffiti digital
series SIGRADI
email
last changed 2016/03/10 09:50

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