CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 551

_id acadia12_139
id acadia12_139
authors Erioli, Alessio ; Zomparelli, Alessandro
year 2012
title Emergent Reefs
doi https://doi.org/10.52842/conf.acadia.2012.139
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 139-148
summary The Emergent Reefs project thrives on the potential that emerge from a coherent utilization of the environment’s inherent ecological structure for its own transformation and evolution, using an approach based on digitally simulated ecosystems and sparkled by the possibilities and potential of large-scale 3D printing technology. Considering tourism as an inevitable vector of environmental change, the project aims to direct its potential and economic resources towards a positive transformation, providing a material substrate for the human-marine ecosystem integration with the realization of spaces for an underwater sculpture exhibition. Such structures will also provide a pattern of cavities which, expanding the gradient of microenvironmental conditions, break the existing homogeneity in favor of systemic heterogeneity, providing the spatial and material preconditions for the repopulation of marine biodiversity. Starting from a digital simulation of a synthetic local ecosystem, a generative technique based on multi-agent systems and continuous cellular automata (put into practice from the theoretical premises in Alan Turing’s paper “The Chemical basis of Morphogenesis” through reaction-diffusion simulation) is implemented in a voxel field at several scales giving the project a twofold quality: the implementation of reaction diffusion generative strategy within a non-isotropic 3-dimensional field and integration with the large-scale 3D printing fabrication system patented by D-Shape®. Out of these assumptions and in the intent of exploiting the expressive and tectonic potential of such technology, the project has been tackled exploring voxel-based generative strategies. Working with a discrete lattice eases the simulation of complex systems and processes across multiple scales (including non-linear simulations such as Computational Fluid-Dynamics) starting from local interactions using, for instance, algorithms based on cellular automata, which then can be translated directly to the physical production system. The purpose of Emergent-Reefs is to establish, through strategies based on computational design tools and machine-based fabrication, seamless relationships between three different aspects of the architectural process: generation, simulation and construction, which in the case of the used technology can be specified as guided growth.
keywords emergence , reef , underwater , 3D printing , ecology , ecosystem , CFD , agency , architecture , tourism , culture , Open Source
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id acadia12_79
id acadia12_79
authors Nicholas, Paul ; Tamke, Martin ; Thomsen, Matte Ramsgard ; Jungjohann, Hauke ; Markov, Ivan
year 2012
title Graded Territories: Towards the Design, Specification and Simulation of Materially Graded Bending Active Structures"
doi https://doi.org/10.52842/conf.acadia.2012.079
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 79-86
summary The ability to make materials with bespoke behavior affords new perspectives on incorporating material properties within the design process not available through natural materials. This paper reports the design and assembly of two bending-active, fibre-reinforced composite structures. Within these structures, the property of bending is activated and varied through bespoke material means so as to match a desired form. Within the architectural design process, formal control depends upon design approaches for material specification and simulation that consider behavior at the level of the material element as well as the structure. We describe an evolving approach to material specification and simulation, and highlight the digital and material considerations that frame the process.
keywords graded materials , composite materials , bending-active structures , material properties , material behaviour , simulation , material specification , performance-based design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ascaad2012_024
id ascaad2012_024
authors Abeer, Samy Yousef Mohamed
year 2012
title Sustainable Design and Construction: New Approaches Towards Sustainable Manufacturing
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 241-251
summary Ecological and environmental issues are playing an important and larger role in corporate and manufacturing strategies. For complete creative design process, buildings require both for construction and manufacturing, due to their comparatively long life cycle for maintenance, significant raw material and energy resources. Thinking in terms of product life cycles is one of the challenges facing manufacturers today. “Life Cycle Management” (LCM) considers the product life cycle as a whole and optimizes the interaction of product design, construction, manufacturing and life cycle activities. The goal of this approach is to protect resources and maximize the effectiveness during usage by means of Life Cycle Assessment, Product Data Management, Technical Support and last but not least by Life Cycle Costing. In this paper the environmental consciousness issues pertaining to design, construction, manufacturing and operations management are presented through computer intelligent technologies of this 21century. So, this paper shows the existing approaches of LCM and discusses their visions and further development.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_024.pdf
last changed 2012/05/15 20:46

_id ecaade2012_002
id ecaade2012_002
authors Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejdan, Dana (eds.)
year 2012
title Physical Digitality
doi https://doi.org/10.52842/conf.ecaade.2012.2
source Proceedings of the 30th International Conference on Education and research in Computer Aided Architectural Design in Europe - Volume 2 [ISBN 978-9-4912070-3-7], Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, 714 p.
summary Physical Digitality is the second volume of the conference proceedings of the 30th eCAADe conference, held from 12-14 september 2012 in Prague at the Faculty of Architecture of Czech Technical University in Prague. The companion volume is called Digital Physicality. Together, both volumes contain 154 papers that were submitted to this conference. Digitality is the condition of living in a world where ubiquitous information and communication technology is embedded in the physical world. Although it is possible to point out what is “digital” and what is “real,” the distinction has become pointless, and it has no more explanatory power for our environment, buildings, and behaviour. Material objects are invested with communication possibilities, teams are communicating even when not together, and buildings can sense and respond to the environment, each other, and to inhabitants. Digital is no longer an add-on, extra, or separate software. Reality is partly digital and partly physical. The implication of this condition is not clear however, and it is necessary to investigate its potential. New strategies are necessary that acknowledge the synergetic qualities of the physical and the digital. This is not limited to our designs but it also infl uences the process, methods, and what or how we teach. The subdivision of papers in these volumes follow the distinction made in the conference theme. The papers in Physical Digitality have their orientation mainly in the physical realm, and reach towards the digital part. It has to be granted that this distinction is rather crude, because working from two extremes (digital versus physical) tends to ignore the arguably most interesting middle ground.
keywords Digital physicality; physical digitality
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2012_000
id ecaade2012_000
authors Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejdan, Dana (eds.)
year 2012
title Digital Physicality
doi https://doi.org/10.52842/conf.ecaade.2012.1
source Proceedings of the 30th International Conference on Education and research in Computer Aided Architectural Design in Europe - Volume 1 [ISBN 978-9-4912070-2-0], Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, 762 p.
summary Digital Physicality is the first volume of the conference proceedings of the 30th eCAADe conference, held from 12-14 september 2012 in Prague at the Faculty of Architecture of Czech Technical University in Prague. The companion volume is called Physical Digitality. Together, both volumes contain 154 papers that were submitted to this conference.Physicality means that digital models increasingly incorporate information and knowledge of the world. This extends beyond material and component databases of building materials, but involves time, construction knowledge, material properties, space logic, people behaviour, and so on. Digital models therefore, are as much about our understanding of the world as they are about design support. Physical is no longer the opposite part of digital models. Models and reality are partly digital and partly physical. The implication of this condition is not clear however, and it is necessary to investigate its potential. New strategies are necessary that acknowledge the synergetic qualities of the physical and the digital. This is not limited to our designs but it also influences the process, methods, and what or how we teach.The subdivision of papers in these volumes follow the distinction made in the conference theme. The papers in Digital Physicality have their orientation mainly in the digital realm, and reach towards the physical part. It has to be granted that this distinction is rather crude, because working from two extremes (digital versus physical) tends to ignore the arguably most interesting middle ground.
keywords Digital physicality; physical digitality
series eCAADe
email
last changed 2022/06/07 07:49

_id acadia12_47
id acadia12_47
authors Aish, Robert ; Fisher, Al ; Joyce, Sam ; Marsh, Andrew
year 2012
title Progress Towards Multi-Criteria Design Optimisation Using Designscript With Smart Form, Robot Structural Analysis and Ecotect Building Performance Analysis"
doi https://doi.org/10.52842/conf.acadia.2012.047
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 47-56
summary Important progress towards the development of a system that enables multi-criteria design optimisation has recently been demonstrated during a research collaboration between Autodesk’s DesignScript development team, the University of Bath and the engineering consultancy Buro Happold. This involved integrating aspects of the Robot Structural Analysis application, aspects of the Ecotect building performance application and a specialist form finding solver called SMART Form (developed by Buro Happold) with DesignScript to create a single computation environment. This environment is intended for the generation and evaluation of building designs against both structural and building performance criteria, with the aim of expediently supporting computational optimisation and decision making processes that integrate across multiple design and engineering disciplines. A framework was developed to enable the integration of modeling environments with analysis and process control, based on the authors’ case studies and experience of applied performance driven design in practice. This more generalised approach (implemented in DesignScript) enables different designers and engineers to selectively configure geometry definition, form finding, analysis and simulation tools in an open-ended system without enforcing any predefined workflows or anticipating specific design strategies and allows for a full range of optimisation and decision making processes to be explored. This system has been demonstrated to practitioners during the Design Modeling Symposium, Berlin in 2011 and feedback from this has suggested further development.
keywords Design Optimisation , Scripting , Form Finding , Structural Analysis , Building Performance
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ascaad2014_016
id ascaad2014_016
authors Al-Ratrout, Samer A. and Rana Zureikat
year 2014
title Pedagogic Approach in the Age of Parametric Architecture: Experimental method for teaching architectural design studio to 3rd year level students
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 211-226
summary In this era, Architectural Design Practice is faced with a paradigm shift in its conventional approaches towards computational methods. In this regard, it is considered a pedagogic challenge to boost up knowledge and skills of architectural students’ towards an advanced approach of architectural design that emphasizes the potentials and complexity of computational environments and parametric tools for design problem solving. For introducing the concept of Parametric Oriented Design Methods to 3rd year level architectural students, an experimental pedagogic course was designed in the scholastic year of 2012-2013 at German Jordanian University GJU (School of Architecture and Built Environment SABE) to approach this concept. In the preparation phase, the experimental course was designed to incorporate structured instructing and training method to be consecutively performed within experimental lab environment to target predetermined learning outcomes and goals. The involved students were intentionally classified into three levels of previous involvement associated with the related software operating skills and computational design exposure. In the implementation phase, the predetermined instructing and training procedures were performed in the controlled environment according to the planned tasks and time intervals. Preceded tactics were prepared to be executed to resolve various anticipated complication. In this phase also, students’ performance and comprehension capacity were observed and recorded. In data analysis phase, the observed results were verified and correlations were recognized. In the final phase, conclusions were established and recommendations for further related pedagogic experiments were introduced.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ecaade2012_284
id ecaade2012_284
authors Ameijde, Jeroen van; Carlin, Brendon
year 2012
title Digital Construction: Automated Design and Construction Experiments Using Customised On-Site Digital Devices
doi https://doi.org/10.52842/conf.ecaade.2012.2.439
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 439-446
summary This paper presents a currently on-going research trajectory, investigating integrated design and build work-fl ows using generative design strategies and custom built fabrication devices. The aim of the research, which is being developed through a series of experiments and workshops, is to explore scenarios in which these work-flows can produce emergent architectural structures which are highly adapted towards the intended performance within their specifi c context and site. The research has produced a number of installations and prototypical structures which test the practical and theoretical dimensions of the methodology explored. This paper will introduce intriguing new scenarios in which the architects’ role is focused on an indirect, advanced level of control of the process of design, allowing for a more open-ended method of negotiation between structure, users and environment.
wos WOS:000330320600046
keywords Generative design; digital fabrication; customised CNC devices; digital on-site construction
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2012_006
id ecaade2012_006
authors Angulo, Antonieta ; Vermillion, Joshua
year 2012
title Strategic Thinking on the Redesign of a Foundational CAAD Course: Towards comprehensive training on digital design
doi https://doi.org/10.52842/conf.ecaade.2012.1.029
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 29-37
summary The paper describes a new implementation of an existing course on digital design and its contribution to the curriculum of the undergraduate pre-professional architecture program at Ball State University. The strategic thinking behind the re-design of this course refl ects not only the need to update its content to reflect the state-of-the art in the domain but also responds to a diversifi ed context that exhibitschanging trends due to digital culture, use of digital media in learning and practice, and educational policy. The paper elaborates on these larger contextual elements and describes the new instructional methods implemented through a modular framework of assignments and a multi-layered delivery system. The paper concludes with a series of recommendations for the future improvement, constant assessment, and further development of the digital design course.
wos WOS:000330322400002
keywords Digital Design; Instructional Methods; Parametric Thinking; CAAD; Fabrication
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2012_019
id ascaad2012_019
authors Blibli, Mustapha; Ammar Bouchair and Faouzi Hannouf
year 2012
title Three Dimensional Reconstitution of an Old Town from Historical Documents: Case of the Medina of Jijel in Algeria
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 191; 285-303
summary The three-dimensional reconstitution of cities and urban tissues was the subject of several studies and researches. In order to obtain the acquisition of the geometry of architectural or urban sets, some studies are based on Photogrammetric or on computer vision. Others have focused on the development of tools of acquisition from a laser providing a 3D scatter plot. Some of them yet focused towards the development of CAD software. The automatic generation for morphological 3D representation based on the exploitation of the architectural knowledge basis is also an option. This type of work becomes more relevant and legitimate when it concerns old cities in state of ruin or more simply missing whose remains only prints or literary descriptions similar to our case study; the old town of Jijel that many people ignore its existence. The aim of this work is to achieve a 3D reconstitution of buildings of this town based on historical documents, mostly prints, digitized old maps and plans, as well as literary texts (tales of travelers, military records, and history books). The method developed can solve and generate possible urban volumes in the most frequent cases. The 3D model obtained, despite its geometric simplicity, can view the city from different angles and open new opportunities for research in history, architecture and town planning.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_019.pdf
last changed 2012/05/15 20:46

_id ecaade2012_302
id ecaade2012_302
authors Colakoglu, Birgül; Durmisevic, Elma; Pasic, Adnan
year 2012
title International Collaborative Design Studio: Green Transformable Buildings
doi https://doi.org/10.52842/conf.ecaade.2012.2.107
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 107-114
summary Current trends in architectural practice such as an increased focus on sustainable design, integrated design, and the globalization of architecture are increasing the need for practitioners that are skilled in collaboration. Collaboration fosters innovation and creativity. It is a key operating principle for the 21st century and an important skill that an architecture student must be exposed to. The change in knowledge generation and creative problem solving is transforming education towards collaborative learning forcing architecture and engineering schools to address new course structures with “collaborative” aspect. The work presented in this paper draws its base from collaborative design learning. It describes an international collaborative design studio titled “International Design Studio: Green Transformable Buildings” conducted between three institutions, Y_ld_z Technical University (YTU)–Istanbul, University of Twente (TU)-Enschede Engineering Sciences and Industrial Design School, and Architecture Faculty of Sarajevo (AFS).
wos WOS:000330320600010
keywords Collaborative design; collaborated learning; team work; design process
series eCAADe
email
last changed 2022/06/07 07:56

_id ascaad2012_004
id ascaad2012_004
authors El-Masri, Souheil; Mazen Kana’an and Mohammed Fawzi Elanany
year 2012
title Architecture, Digital Techniques & Project Management
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 14-20
summary With the invention of computers, Architecture and other Engineering disciplines have undergone revolutionary developments offering new opportunities for improving efficiency and opening new frontiers for creativity. For example in architecture and urban planning, the discussions have been extended from conventional writings to cover cyberspace, virtual architecture and digital city. Moreover, computers have helped in the realization of many complex projects that would be inconceivable with traditional drawing techniques. This is clearly demonstrated in the works of Frank Gehry's, Zaha Hadid, Daniel Libeskind and many others. In deed, digital techniques have changed the design creative process and how the architects think. Traditionally the structured development architectural ideas from 2D drawings (plans, sections, elevations) towards 3D resolution has been replaced by more interactive approach of 2D & 3D. The changes that digital techniques have brought to the field of Architecture; including practice and education, can obviously be viewed from different angles and incite many discussions and questions. However, the purpose of this presentation is to discuss the role of digital techniques within the overall framework of project management in Gulf Housing Engineering. It starts the discussion with a brief on architecture and digital techniques in the Gulf Region, especially during the “boom period”; a period characterized by rapid production of buildings relying heavily on virtual images. It is against this background, the role of digital techniques is evaluated from a practice point of view. In fact in GHE, digital means are integral parts of the holistic project delivery process starting form initiation, to various design stages to construction ending with project completion. In this process emphasis is paid to the inter-relationships between IT Systems and Quality Control which in turn facilitate measuring, monitoring and reporting on various managerial, technical and design and budgetary aspects of the project. The presentation is supported by real case studies of GHE portfolio. It emphasizes that digital techniques should be an integral part of an overall process and should be seen as means to enhance efficiency and creativity; and should contribute to the betterment of the built environment
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_004.pdf
last changed 2012/05/15 20:46

_id acadia12_429
id acadia12_429
authors Fox, Michael ; Polancic, Allyn
year 2012
title Conventions of Control: A Catalog of Gestures for Remotely Interacting With Dynamic Architectural Space
doi https://doi.org/10.52842/conf.acadia.2012.429
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 429-438
summary The intent of this project is to create a catalogue of gestures for remotely controlling dynamic architectural space. This research takes an essential first step towards facilitating the field of architecture in playing a role in developing an agenda for control. The process of the project includes a sequence carried out in four stages: 1) Research of gestural control 2) Creating an initial catalogue of spatial architectural gestures 3) Real-world testing and evaluation and 4) Refining the spatial architectural gestures. In creating a vocabulary for controlling dynamic architectural environments, the research builds upon the current state-of-the-art of gestural control which exists in integrated touch- and gesture-based languages of mobile and media interfaces. The next step was to outline architecturally specific dynamic situational activities as a means to explicitly understand the potential to build gestural control into systems that make up architectural space. A proposed vocabulary was then built upon the cross-referenced validity of existing intuitive gestural languages as applied to architectural situations. The proposed gestural vocabulary was then tested against user-generated gestures in the following areas: frequency of "invention", learnability, memorability, performability, efficiency, and opportunity for error. The means of testing was carried out through a test-cell environment with numerous kinetic architectural elements and a Microsoft Kinect Sensor to track gestures of the test subjects. We conclude that the manipulation of physical building components and physical space itself is more suited to gestural physical manipulation by its users instead of control via device, speech, cognition, or other. In the future it will be possible, if not commonplace to embed architecture with interfaces to allow users to interact with their environments and we believe that gestural language is the most powerful means control through enabling real physical interactions.
keywords Gesture , Interactive , Remote , Control , Architecture , Intuition , Physical , Interface
series ACADIA
type normal paper
email
last changed 2022/06/07 07:50

_id caadria2012_069
id caadria2012_069
authors Kaijima, Sawako
year 2012
title Computer simulation for intuitive structuring
doi https://doi.org/10.52842/conf.caadria.2012.369
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 369–378
summary Computer simulation methods have opened up new possibilities for design and research by introducing environments in which we can manipulate and observe. For instance, architects utilise three-dimensional modelling tools to simulate architectural geometries, and engineers use Finite Element software to simulate structural behaviour. Simulation tools make certain aspects of architecture efficient, but, on the other hand, they have brought new types of challenges into the field. One such challenge is the structuring of so-called complex geometries. These forms are often conceived in an environment where gravity, scales, and material are absent and calculated in a model where geometries are frozen and static. As a result, there exists little understanding between the two disciplines in solving the design to come to a well-negotiated form. In the context thereof, our work focuses on the development of interactive simulation environments that induce intuition towards the specific counter-intuitive problem of structuring in the early stages of design. The paper gives insights into aspects of simulation relevant to architectural design and structural engineering. Subsequently, three simulation environments that we have developed are presented to demonstrate our strategies.
keywords Computer simulation; finite element analysis; interactive software
series CAADRIA
email
last changed 2022/06/07 07:52

_id sigradi2012_307
id sigradi2012_307
authors Klinger, Kevin
year 2012
title Design-Through-Production: Towards a Humanist Position
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 625-629
summary This paper will examine the necessity for shifting the discourse towards a more humanist perspective in light of the application of digital design-through-production techniques. It will demonstrate an ethic for production, informing form, and provoke a call to carefully examine the nature of architecting solutions to contemporary problems.
keywords design-through-production, humanism, architecting, collaborative design
series SIGRADI
email
last changed 2016/03/10 09:54

_id ecaade2012_208
id ecaade2012_208
authors Koltsova, Anastasia ; Tuncer, Bige ; Georgakopoulou, Sofia ; Schmitt, Gerhard
year 2012
title Parametric Tools for Conceptual Design Support at the Pedestrian Urban Scale: Towards inverse urban design
doi https://doi.org/10.52842/conf.ecaade.2012.1.279
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 279-287
summary This paper presents an inverse pedestrian urban design method and an initial set of parametric tools for conceptual design support at the pedestrian urban scale. Inverse pedestrian urban design concerns the derivation of urban design parameters from a local context in order to produce better informed and situated designs. The tools concern the rationalization of street network and building form. Some of the parameters that are used within the tools are view angles (visibility analysis) and distances between target points (accessibility analysis). The paper elaborates on inverse urban design, presents some case studies and tools, and touches upon design patterns and their alignment to design processes.
wos WOS:000330322400028
keywords Urban design; pedestrian design; parametric modelling; design tools; inverse urban design method
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2012_153
id ecaade2012_153
authors Kunze, Antje ; Dyllong, Julia ; Halatsch, Jan ; Waddell, Paul ; Schmitt, Gerhard
year 2012
title Parametric building typologies for San Francisco Bay Area: A conceptual framework for the implementation of design code building typologies towards a parametric procedural city model
doi https://doi.org/10.52842/conf.ecaade.2012.1.187
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 187-193
summary This research paper concentrates on a conceptual framework for the creation of high-level procedural city models. A workflow is presented, which enables users to create city models in an intuitive way by using design-code-driven building typologies. This drastically advances traditional procedural city modelling where usually low-level implementations of city model components take place. New planning methods and instruments have to be developed for the growing demand of the rapid environmental, social and economic changes in cities and agglomerations. The presented method allows for quick visualization and iteration by using urban planning typologies.
wos WOS:000330322400018
keywords Procedural Modeling; Design Codes; Urban Planning; City Modeling; Decision-making process
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2012_116
id sigradi2012_116
authors Lima, Fernando Tadeu de Araújo; Morais, Vinicius Rocha Rodrigues
year 2012
title As contribuições da prototipagem virtual aplicadas ao ato de projetar arquitetura: uma análise sobre a produção de Foster and partners [The contributions of virtual prototype applied to design act of architecture: an analysis on the production of foster and partners]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 344-347
summary This article aims to present and analyze contributions that the digital tools of virtual prototyping can bring to the production of architecture. More specifically, this paper will address the use of simulation capabilities in the production process of architecture adopted by Foster and Partners. This article is a product of a master degree research that concludes that the inclusion of these technologies in design practice has a transformative role in the way we design and the outcome of the architectural object, resulting in changes in decision-making practices, leading the creative process towards the new perspectives that technological advances provide.
keywords Prototipagem Virtual; Projeto de Arquitetura; Gerenciamento de Projeto
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaade2012_061
id ecaade2012_061
authors Macris, Vincent ; Weytjens, Lieve ; Geyskens, Kenny ; Knapen, Marc ; Verbeeck, Griet
year 2012
title Design Guidance for Low-Energy Dwellings in Early Design Phases: Development of a simple design support tool in SketchUp
doi https://doi.org/10.52842/conf.ecaade.2012.1.691
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 691-699.
summary Considering the energy effi ciency and comfort levels of dwellings, stricter legislation will be applied towards 2020. To reach these requirements, an insight into the energy effi ciency becomes essential from the start of a design. However, the uptake of building simulation tools by architects and students to evaluate the energy performance during the architectural design process remains very limited, mainly due to the complexity of these tools. Therefore, this research aims at early design support through an easy-to-use application adapted to the modelling logic of a designer. As architects often use simple CAAD design tools for design exploration, a prototype was established in Google SketchUp. In this context, the paper presents the development of a support tool for low-energy dwellings in early design phases, allowing designers to quickly assess the thermal comfort and energy performance of early design alternatives.
wos WOS:000330322400073
keywords Design support tool; Energy; SketchUp; Architectural design process; Output
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia12_355
id acadia12_355
authors Melsom, James ; Fraguada, Luis ; Girot, Christophe
year 2012
title Synchronous Horizons: Redefining Spatial Design in Landscape Architecture Through Ambient Data Collection and Volumetric Manipulation
doi https://doi.org/10.52842/conf.acadia.2012.355
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 355-361
summary The premise of this paper addresses the limited shared vocabulary of landscape architecture and architectural design - evident in the application of terms such as ‘spatial design’ and ‘spatial planning’. In their current usage, such terms emphasize the visible, terrestrial, pedestrian perspective level, often to the absolute exclusion of a spatial, ie. volumetric, comprehension of the environment. This deficit is acutely evident in the education of Landscape Architecture and Architecture, and discussion of their shared ground. The dominant document to map such analysis and design is the plan, or 3d-dimensional representations of the same, restricted to an extrusion or height map. GIS techniques in spatial design tend to be weighted towards visual, surface based data (slope analysis, exposure, viewshed etc.). Our goal within this domain lies in transforming aspects of the intangible - the characteristics of open space itself - into a form that is legible, quantifiable, and malleable.
keywords Digital Aids to Design Creativity , Immersive Site analysis , UAV Site-Data Retrieval , Extra-Sensory Site Analysis , Environmental Dynamics Modeling , Design Process Iteration , Landscape and Urban scale data collection
series ACADIA
type panel paper
email
last changed 2022/06/07 07:58

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