CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 551

_id ascaad2012_024
id ascaad2012_024
authors Abeer, Samy Yousef Mohamed
year 2012
title Sustainable Design and Construction: New Approaches Towards Sustainable Manufacturing
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 241-251
summary Ecological and environmental issues are playing an important and larger role in corporate and manufacturing strategies. For complete creative design process, buildings require both for construction and manufacturing, due to their comparatively long life cycle for maintenance, significant raw material and energy resources. Thinking in terms of product life cycles is one of the challenges facing manufacturers today. “Life Cycle Management” (LCM) considers the product life cycle as a whole and optimizes the interaction of product design, construction, manufacturing and life cycle activities. The goal of this approach is to protect resources and maximize the effectiveness during usage by means of Life Cycle Assessment, Product Data Management, Technical Support and last but not least by Life Cycle Costing. In this paper the environmental consciousness issues pertaining to design, construction, manufacturing and operations management are presented through computer intelligent technologies of this 21century. So, this paper shows the existing approaches of LCM and discusses their visions and further development.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_024.pdf
last changed 2012/05/15 20:46

_id ecaade2012_48
id ecaade2012_48
authors Hanna, Raid
year 2012
title Computer Aided Cognition and Creativity: A Three Year Monitoring Exercise
doi https://doi.org/10.52842/conf.ecaade.2012.2.233
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 233-243
summary This paper tracked the progress of 24 students who were ‘intensive’ users of CAD and 26 ‘occasional’ CAD users over a 3 year period. At the end of each year, student attitudes toward creativity dimensions were monitored, using questionnaires and semi-structured interviews. The collected data was analyzed with the Statistical Package for Social Sciences (SPSS). The statistical tests displayed a signifi cant difference between both groups in terms of ideation fl uency and ideation fl exibility (P<0.05). Within the intensive CAD group the tests also yielded signifi cant differences between years (P<0.05). Ideation fl uency correlated positively with years of study and was infl uenced by CAD and design maturity both as a ‘main effect’ and as an ‘interaction’. The cognitive preference for complexity as a design trait in the intensive group also correlated with the increased complexity of the digital tools used; preference for low complexity correlated with the use of direct CAD tools whereas higher levels of complexity correlated with the deployment of parametric and generative tools.
wos WOS:000330320600023
keywords Creativity; ideation; CAD; repeated measures; statistics
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2013_173
id caadria2013_173
authors Mueller, Volker; Drury B. Crawley and Xun Zhou
year 2013
title Prototype Implementation of a Loosely Coupled Design Performance Optimisation Framework
doi https://doi.org/10.52842/conf.caadria.2013.675
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 675-684
summary Integration of analyses into early design phases poses several challenges. An experimental implementation of an analysis framework in conjunction with an optimization framework ties authoring and analysis tools together under one umbrella. As a prototype it served intensive use-testing in the context of the SmartGeometry 2012 workshop in Troy, NY. In this prototype the data flow uses a mix of proprietary and publicised file formats, exchanged through publicly accessible interfaces. The analysis framework brokers between the parametric authoring tool and the analysis tools. The optimization framework controls the processes between the authoring tool and parametric engine on one side and the optimization algorithm on the other. In addition to some user-implemented analyses inside the parametric design model the prototype makes energy analysis and structural analysis available. The prototype allows testing assumptions about work flow, implementation, usability and general feasibility of the pursued approach.  
wos WOS:000351496100066
keywords Design-analysis integration, Design refinement, Optimization  
series CAADRIA
email
last changed 2022/06/07 07:58

_id ijac201210208
id ijac201210208
authors Ochs, Steven W.
year 2012
title Architectural Sociability as a Strategy to Drive Technology Integrations into Architectural Structures and Smart Environments
source International Journal of Architectural Computing vol. 10 - no. 2, 301-318
summary Traditional architectural design fulfills the basic needs of society, but its influence as a system to facilitate personal connection has declined with the growth of telecommunications and social networks.The advance of interactive architecture is now positioning buildings to once again fulfill the role as facilitator of connections and fulfill our personal need of belonging.While current attempts to integrate social communication, technology with built environments are nominally effective; Architectural Sociability is proposed as an effective design solution. Strategy details include a purpose based social approach in which social networks, localized data streams, ubiquitous computing, pervasive networks, and smart environments are considered a traditional part of an architectural structure.
series journal
last changed 2019/05/24 09:55

_id ascaad2012_023
id ascaad2012_023
authors Ochs, Steven W.
year 2012
title Architectural Sociability as a Strategy to Drive Technology Integrations into Architectural Structures and Smart Environments
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 225-240
summary Traditional architectural design fulfills the basic needs of society, but its influence as a system to facilitate personal connection has declined with the growth of telecommunications and social networks. The advance of interactive architecture is now positioning buildings to once again fulfill the role as facilitator of connections and fulfill our personal need of belonging. While current attempts to integrate social communication, technology with built environments are nominally effective; Architectural Sociability is proposed as an effective design solution. Strategy details include a purpose based social approach in which social networks, localized data streams, ubiquitous computing, pervasive networks, and smart environments are considered a traditional part of an architectural structure.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_023.pdf
last changed 2012/05/15 20:46

_id ecaade2012_231
id ecaade2012_231
authors Pak, Burak ; Verbeke, Johan
year 2012
title Affordable Web-based Collaborative Mapping Environments for the Analysis and Planning of the Green Networks of Brussels
doi https://doi.org/10.52842/conf.ecaade.2012.1.413
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp.413-422
summary In this paper, we will discuss the potentials of affordable Geoweb 2.0 technologies. We will reveal two affordable open-source collaborative mapping frameworks and explore their potentials, strengths and weaknesses through two different field implementations in the form of case studies. Refl ecting on our experiences with these cases we will compare the two technological frameworks in terms of participation and mapping support as well as data security, cross-browser compatibility, interface customizability, import-export capability and required level of expertise for setup and management. Moreover, with a designerly lens, we will discuss the levels of design empowerment in two cases in relation with user profi les and pre-designated contribution styles. Finally, we will identify open challenges and suggest future directions.
wos WOS:000330322400042
keywords Virtual Environments; Collaborative Mapping; Planning; Web 2.0
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2012_128
id ecaade2012_128
authors Ryu, Jung Rim; Kim, Seung Bae; Kim, Jun Gyu; Lee, Sang Bok; Choo, Seung Yeon
year 2012
title Everyone has Idea, Everyone Can Be Architect: Our First Step for Finding a Good Architecture
doi https://doi.org/10.52842/conf.ecaade.2012.2.667
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 667-676
summary It is an immutable truth that architecture ultimately exists for humans. Similarly, it is a well-known fact that countless architectural concepts derived and evolved to restrain development, to control building projects and to consider environment are eventually for the benefit of humans. Architecture today, however, is in the hands of a few renowned architects even though it is supposed to refl ect human beings and times and to work for everyone. Is it too much to say that everyone should have a say in the space used by many? In that respect, we have devised DADL System. Anyone, Anytime, Anywhere. The system is an architectural game that stimulates human instincts, has online communities and is easily accessible by Anyone Anytime and Anywhere (3A Rules). DADL System aims to gather users’ ideas and develop architecture, which is essentially enabled by the ‘Advise’ feature. Advise is designed to lead users to think about architecture voluntarily and to guide them to express their ideas. The structure and contents of Advises are very important factors in DADL System. Also, it is divided into two domains, i.e. Web and Mobile, where data exchange is enabled via cloud computing, establishing a base in compliance with the ‘3A’ Rules. The DADL System supports the architecture of everyone without relying on opinions of a few, so as to open the infi nitive potential for communication between architecture and humans, which today’s architecture should advocate.
wos WOS:000330320600072
keywords Digital Architecture; Design Creativity; Social Network Service; Web-based Design; Communication
series eCAADe
email
last changed 2022/06/07 07:56

_id ijac201210207
id ijac201210207
authors Salim, Flora D.; Jane R. Burry, Juliette Peers and Jenny Underwood
year 2012
title Augmented Spatiality
source International Journal of Architectural Computing vol. 10 - no. 2, 275-300
summary Designers have long been concerned with new and visionary types of public space.With the advent of ubiquitous computing, architects and designers have become increasingly aware of the opportunities and challenges in designing spaces and everyday objects to support socially- oriented human interactions whether through spatial or technological means.This paper presents a novel transdiscplinary method for designing new interactive architectural prototypes that promote connectivity and social interactions in the public space in order to address specific agendas of urban interventions.The proposed method was evaluated in a pilot studio, in which students across various design and technical disciplines were invited to propose utopian socio- technological visions for a particular site and to develop their ideas into working architectural prototypes that could be installed at the chosen site and tested by the public.The open brief generated various responses and outcomes in eight projects, of which two are discussed in this paper.
series journal
last changed 2019/05/24 09:55

_id ecaade2012_142
id ecaade2012_142
authors Shin, Dongyoun; Arisona, Stefan Müller; Georgakopoulou, Sofia; Schmitt, Gerhard; Kim, Sungah
year 2012
title A Crowdsourcing Urban Simulation Platform on Smartphone Technology: Strategies for Urban Data Visualization and Transportation Mode Detection
doi https://doi.org/10.52842/conf.ecaade.2012.2.377
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 377-384
summary We propose a crowdsourcing simulation environment that brings human intention into the urban simulator. Our fundamental goal is to simulate urban sustainability by employing direct human interaction. In this paper we present a prototype mobile phone application that implements a novel transportation mode detection algorithm. The mobile phone application runs in the background and continuously collects data from the built-in acceleration and network location sensors. The collected data is analyzed by the transportation mode detection algorithm and automatically partitioned into activity segments. A key observation of our work is that walking activity can be robustly detected in the data stream and acts as a separator for partitioning the data stream into other activity segments. Each vehicle activity segment is then sub-classifi ed according to the type of used vehicle. Our approach yields high accuracy despite the low sampling interval and not requiring GPS data that bring minimized device power consumption. Ultimately, the collected information can be translated into real-time urban behavior and will indicate sustainability, both on the personal and the city level.
wos WOS:000330320600039
keywords Crowdsourcing simulation platform; transport mode detection; social sensing; urban sustainability; mobile application
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2012_161
id sigradi2012_161
authors Sucupira, Lara; Frota, Naggila; Freitas, Clarissa; Marinho, Renan; Cavalcante, Fernanda
year 2012
title Design da Informação e SIG para analisar o comportamento do mercado imobiliário em Fortaleza diante do instrumento das Zonas Especiais de Interesse Social (ZEIS) [Information Design and GIS to evaluate real estate behavior in Fortaleza and the Inclusionary zoning (ZEIS)]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 144-148
summary Access to data capable of describing existing territorial dynamics is an indispensable condition to elaborate effective urban regulations, notwithstanding current difficulties to get reliable sources of information. Such difficulties are related to several factors. In terms of the technical obstacles, occasions where the data arrangement obstructs a sufficient cognition level by the user are recurrent. Information Design has helped to overcome such obstacles by using Geographic Information Systems. The article uses such techniques to adapt land prices data in Fortaleza in order to analyze the behavior of real estate market after the approval of a restrictive zoning regulation (ZEIS).
keywords GIS, Inclusionary zoning (ZEIS), Urban data
series SIGRADI
email
last changed 2016/03/10 10:01

_id ijac201210304
id ijac201210304
authors Thün, Geoffrey; Kathy Velikov, Mary O'Malley, et al.
year 2012
title The Agency of Responsive Envelopes: Interaction, Politics and Interconnected Systems
source International Journal of Architectural Computing vol. 10 - no. 3, 377-400
summary This article positions the territory of responsive envelopes within the context of contemporary disciplinary questions surrounding the politics of the architectural envelope on one hand, and the agency of material explication of environmental, social and spatial performance on the other. Two recent prototype-based responsive envelope projects undertaken by the authors, the Stratus Project and Resonant Chamber, are described in detail relative to the reciprocity between the development of their materiality, form, production methods and their dynamic interaction with external forces, environments and inhabitants. An argument is made that responsive envelopes, in their capacity to structure continually evolving energetic, material and information exchanges between humans, buildings and the wider environment, have the potential to actively construct and enable political participation through spatial transformation, data driven processing and informatics. These envelopes are positioned as agents within wider ecologies and social systems, and as sites for the design of robotic architectures to engage such questions.
series journal
last changed 2019/05/24 09:55

_id ijac201210402
id ijac201210402
authors Toth, Bianca; Patrick Janssen, Rudi Stouffs, et al.
year 2012
title Custom Digital Workflows: A New Framework for Design Analysis Integration
source International Journal of Architectural Computing vol. 10 - no. 4, 481-500
summary Flexible information exchange is critical to successful design-analysis integration, but current top-down, standards-based and model-oriented strategies impose restrictions that contradict this flexibility. In this article we present a bottom-up, user-controlled and process-oriented approach to linking design and analysis applications that is more responsive to the varied needs of designers and design teams. Drawing on research into scientific workflows, we present a framework for integration that capitalises on advances in cloud computing to connect discrete tools via flexible and distributed process networks.We then discuss how a shared mapping process that is flexible and user friendly supports non-programmers in creating these custom connections. Adopting a services-oriented system architecture, we propose a web- based platform that enables data, semantics and models to be shared on the fly.We then discuss potential challenges and opportunities for its development as a flexible, visual, collaborative, scalable and open system.
series journal
last changed 2019/05/24 09:55

_id caadria2012_040
id caadria2012_040
authors Toth, Bianca; Stefan Boeykens, Andre Chaszar, Patrick Janssen and Rudi Stouffs
year 2012
title Custom digital workflows: A new framework for design analysis integration
doi https://doi.org/10.52842/conf.caadria.2012.163
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 163–172
summary Flexible information exchange is critical to successful design integration, but current top-down, standards-based and model-oriented strategies impose restrictions that are contradictory to this flexibility. In this paper we present a bottom-up, user-controlled and process-oriented approach to linking design and analysis applications that is more responsive to the varied needs of designers and design teams. Drawing on research into scientific workflows, we present a framework for integration that capitalises on advances in cloud computing to connect discrete tools via flexible and distributed process networks. Adopting a services-oriented system architecture, we propose a web-based platform that enables data, semantics and models to be shared on the fly. We discuss potential challenges and opportunities for the development thereof as a flexible, visual, collaborative, scalable and open system.
keywords Visual dataflow modelling; design processes; interoperability; simulation integration; cloud-based systems
series CAADRIA
email
last changed 2022/06/07 07:58

_id acadia12_251
id acadia12_251
authors Winn, Kelly ; Vollen, Jason ; Dyson, Anna
year 2012
title Re-Framing Architecture for Emerging Ecological and Computational Design Trends for the Built Ecology
doi https://doi.org/10.52842/conf.acadia.2012.251
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 251-258
summary The dualities of ‘Humanity and Nature’, ‘Organic and Inorganic’, Artificial and Synthetic’ are themes that have permeated architectural discourse since the beginning of the 20th c. The interplay between nature and machine can be directly related to the 19th c. discussion of nature and industrialism that was exemplified in the works of Louis Sullivan and Frank Lloyd Wright that spawned the organic architect movement. Echoes of these dichotomous themes have been resuscitated with the introduction of computational and information processing as a fundamental part of contemporary theory and critical praxis. The ability to go beyond simplistic dualities is promised by the introduction of data informed multi-variable processes that allow for complex parametric processes that introduce a range of criteria within evaluative design frameworks. The investigations detailed herein focuses on surface morphology development that are explored and evaluated for their capacity to reintegrate the ideas from genetic and developmental biology into an architectural discourse that has historically been dominated by the mechanistic metaphor perpetuated throughout the modern era. Biological analogues in nature suggest that the zone of decoration plays an important role in the environmental response and climate adaptability of architecture. The building envelope represents the greatest potential energetic gain or loss, as much as 50 %, therefore the architectural envelope plays the most significant role in energy performance of the building. Indeed, from an environmental performance standpoint, the formal response of the envelope should tend toward complexity, as biology suggests, rather than the reduced modernist aesthetic. Information architecture coupled with environment and contextual data has the potential to return the focus of design to the rhizome, as the functional expressions of climatic performance and thermal comfort interplay within other cultural, social and economic frameworks informing the architectural artifact. Increasing the resolution that ornament requires in terms of geometric surface articulation has a reciprocal affect on the topological relationship between surface and space: the architectural envelope can respond through geometry on the surface scale in order to more responsively interface with the natural environment. This paper responds to increasing computational opportunities in architectural design and manufacturing; first by exploring the historical trajectory of discourse on nature vs. machine in architecture, then exploring the implications for utilizing environmental data to increase the energy performance of architecture at the building periphery, where building meets environment creating the synthetic Built Ecology.
keywords ecology , biomimicry , biophilia , natural , synthetic , artificial , parametric , digital , function , production , performance , modernism , form , ornament , decoration
series ACADIA
type normal paper
email
last changed 2022/06/07 07:57

_id ijac201210203
id ijac201210203
authors Abdelhameed, Wael A.
year 2012
title Micro-Simulation Function to Display Textual Data in Virtual Reality
source International Journal of Architectural Computing vol. 10 - no. 2, 205-218
summary Virtual reality creates an effective communication platform with a high degree of perception and exploration, increasing the benefits of VR applied functions.This research paper reports a virtual reality function of using the micro-simulation editor-player with XML file in the virtual reality environment.The details of the function are presented.The function aiming at combining visual and textual data in VR model visualisation, was developed by the researcher, and was included in the micro-simulation plug-in of a virtual reality program,VR Studio version 6, previously known as UC-Win/Road, by the program developers.The research paper discusses the computer simulation techniques and uses in virtual reality in general.The research paper proceeds to introduce a case study of construction process visualization in the virtual reality environment, in which the newly developed function is utilized to simultaneously visualise data reports related to the stages of VR model visualisation.The concluding remarks accentuate this micro-simulation function with its potential uses in different fields.
keywords Micro-Simulation, XML,Virtual Reality, Construction Process Visualisation
series journal
last changed 2019/05/24 09:55

_id ecaade2012_212
id ecaade2012_212
authors Aghaei Meibodi, Mania ; Aghaiemeybodi, Hamia
year 2012
title The Synergy Between Structure and Ornament: A Reflection on the Practice of Tectonic in the Digital and Physical Worlds
doi https://doi.org/10.52842/conf.ecaade.2012.2.245
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 245-254
summary The use of digital design and fabrication technologies in architecture has followed a paradigm shift, which has seen the topology, form and structure of architecture pushed to incorporate areas such as climate, construction, acoustic etc. While these digital technologies are intended to enhance the processes and performance, a discussion of aesthetics has been ignored. Surmising that the use of digital technology enhances the performability and effi ciency aspects of architecture as well as the aesthetics, this research questions what the new relationships and arrangements for structure and ornament are. What are the challenges when structure uses a process-based logic and is sensitive to materiality whereas the aesthetics has a representation-based logic and is not sensitive to materiality? The authors of this paper contribute to this debate by using the notion of tectonic as a platform for gaining and creating knowledge about this issue and examining the issues through the design and prototyping of a Multi-functional Pavilion.
wos WOS:000330320600024
keywords Processes; ornament; digital technology; tectonic; architectural expression
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id ascaad2014_016
id ascaad2014_016
authors Al-Ratrout, Samer A. and Rana Zureikat
year 2014
title Pedagogic Approach in the Age of Parametric Architecture: Experimental method for teaching architectural design studio to 3rd year level students
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 211-226
summary In this era, Architectural Design Practice is faced with a paradigm shift in its conventional approaches towards computational methods. In this regard, it is considered a pedagogic challenge to boost up knowledge and skills of architectural students’ towards an advanced approach of architectural design that emphasizes the potentials and complexity of computational environments and parametric tools for design problem solving. For introducing the concept of Parametric Oriented Design Methods to 3rd year level architectural students, an experimental pedagogic course was designed in the scholastic year of 2012-2013 at German Jordanian University GJU (School of Architecture and Built Environment SABE) to approach this concept. In the preparation phase, the experimental course was designed to incorporate structured instructing and training method to be consecutively performed within experimental lab environment to target predetermined learning outcomes and goals. The involved students were intentionally classified into three levels of previous involvement associated with the related software operating skills and computational design exposure. In the implementation phase, the predetermined instructing and training procedures were performed in the controlled environment according to the planned tasks and time intervals. Preceded tactics were prepared to be executed to resolve various anticipated complication. In this phase also, students’ performance and comprehension capacity were observed and recorded. In data analysis phase, the observed results were verified and correlations were recognized. In the final phase, conclusions were established and recommendations for further related pedagogic experiments were introduced.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ijac201210104
id ijac201210104
authors Ambrose, Michael A.
year 2012
title Agent Provocateur - BIM In The Academic Design Studio
source International Journal of Architectural Computing vol. 10 - no. 1, 53-66
summary Building Information Modeling challenges academia to question the fundamental roles of abstraction and simulation in design education. Architectural education and practice assume a traditional set of visual conventions at varied scales and levels of detail, that when taken in concert signifies a whole, complete idea of a building, a correspondence between design intent and interpretation, between the representation of ideas and the design of buildings. BIM viewed as provocateur to these assumptions provides potential critical analysis of how architectural design is taught. Academia must seek out new design methodologies for exploring architecture that reflect the representational shift of BIM by developing teaching methods that reprioritize ways of seeing, thinking and making. This paper describes a studio model that seeks out new active methods for exploring architecture that embrace this shift by developing processes that provoke novel ways to reconcile the traditions of abstraction and the opportunities of synthetic simulation.
series journal
last changed 2019/07/30 10:55

_id caadria2012_131
id caadria2012_131
authors Ambrose, Michael A.
year 2012
title Digital conception(s): Architectural concepts of digital design and making
doi https://doi.org/10.52842/conf.caadria.2012.699
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 699–708
summary This paper presents an investigation of probative works of architectural thought and production executed in various forms of digital design and computational media. The applied design research focuses on an examination of the procedure or process constructed to both develop exact, precise digital models and constructed processes that result in design outcomes that cannot be pre-visioned. The changing position of the conceptualisation within the design process continually changes the relationship of the digital work and the computational framework. The work challenges one to interpret design processes of translation and transformation, through the continual oscillation between developed in pursuit of known results and constructed methods for making, in an effort to unravel the pretext of the singular point of view to reveal the intention of the design conception(s). The projects discussed here focus on relationships between the projection of space in architectural representation and the production of architectural form through complex geometries relative to discontinuities and the way in which they agitate and alter one another. DIGITAL conception(s) operate across three primary areas of research; animation, conceptualisation and fabrication. The work oscillates between digital and physical artefacts that intertwine digital/physical workflows while simultaneously engaging temporal issues of time based media through motion graphics and animate constructs.
keywords Design representation; visualisation; design theory
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2012_282
id ecaade2012_282
authors Andrade, Max ; Mendes, Leticia ; Godoi, Giovana ; Celani, Gabriela
year 2012
title Shape grammars for analyzing social housing: The case of Jardim São Francisco low-income housing development
doi https://doi.org/10.52842/conf.ecaade.2012.1.451
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 451-458
summary This paper presents an analysis of Jardim São Francisco, a lowincome housing development in São Paulo, Brazil, using shape grammar as an analytical method. It is part of an ongoing research that aims at analyzing the different types of sitting in low-income housing developments and their consequences for public spaces. The fi nal objective is to propose a design method that allows designing better quality urban spaces in this type of development.
wos WOS:000330322400046
keywords Low-income housing; urban design; shape grammar
series eCAADe
email
last changed 2022/06/07 07:54

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