CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 551

_id ecaade2012_317
id ecaade2012_317
authors Boeykens, Stefan ; Himpe, Caroline ; Martens, Bob
year 2012
title A Case Study of Using BIM in Historical Reconstruction: The Vinohrady synagogue in Prague
doi https://doi.org/10.52842/conf.ecaade.2012.1.729
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 729-737.
summary This article refl ects on the digital reconstruction of the Vinohrady Synagogue in Prague, which was demolished in 1951. Based on an international collaboration through the Erasmus program, expertise derived from other Viennese synagogue reconstructions at TU Vienna was combined with a resource organization methodology developed at KU Leuven. The reconstruction process is carried out using BIM software, which poses some particular attention on the software methodology and model structure, but at the same time illustrates the added value of a BIM approach, when comparing with more traditional CAD modelling systematics. Of particular interest is the approach for modelling complex geometry, integrating with more traditional 2D documents and for visualizing reconstruction assumptions within the 3D model representation.
wos WOS:000330322400077
keywords Virtual reconstruction; destroyed synagogue; 3D-modeling; BIM; urban context
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2012_311
id sigradi2012_311
authors Bruscato, Underléa Miotto; Costa, Cristiano; Rigo, Sandro; Moura, Humberto
year 2012
title Processo metodológico para construção do Guia de Turismo Ubíquo para a Rota Cultural Caminhos de Pedra/RS [A Methodological Process to create a Ubiquitous Tourist Guide for cultural routes in Caminhos de Pedra/RS]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 179-182
summary The tourism is one of the most profitable sectors in the world. Recently, the scientific community has been developing applications using the concepts of mobile and ubiquitous computing in this area of tourism. In this perspective, in the present article we propose a Ubiquitous Tourist Guide that is context-aware. Among the context information used, we highlight tourists’ profiles, their needs and restrictions. We developed a general model of an Electronic Tourist Guide and a specific prototype for the Caminhos de Pedra itinerary, a touristic region in the city of Bento Gonçalves in the Rio Grande do Sul state.
keywords Ubiquitous Tourism; Virtual Cultural Heritage; Mobile Devices; Interface; Architecture
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2012_167
id sigradi2012_167
authors Gutiérrez, Nicolás Sáez
year 2012
title Ejercicio de arte fotográfico. Reconstrucción de una vivencia espacial a través de una percepción inmersiva de la imagen (Fotografía) - escena (Arquitectura) [A photographic art exercise. Reconstruction of a spatial experience through an immersive perception of image (photography) - scene (architecture)]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 373-377
summary This work constitutes one of the main lines of visual exploration derived from the photographic work done by the author. As an architect that makes and investigates photography, his exercises of art study the translations from visual perception of architectonic space to its photographic simulation, work that so far has only been done and exhibited in large format. The work here presented is based on projects undertaken from 2007 to 2010 and mainly elaborates on a recent project to be soon exhibited in Concepción between January and March 2013.
keywords Fotografía de autor; percepción visual; inmersión virtual; espacio de exhibición; realidad aumentada
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaade2012_174
id ecaade2012_174
authors Sdegno, Alberto
year 2012
title Physical and Digital Models for Electronic Spaces: The 3D virtual re-building of the Philips Pavilion by Le Corbusier
doi https://doi.org/10.52842/conf.ecaade.2012.1.747
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 747-754.
summary The aim of this academic research was to analyze one of the fi rst architectures designed and built with the fi nality to present electronic potentialities to people. The design was developed by Le Corbusier and his studio for the International Expo held in Brussels in 1958, for the Philips fi rm, and it was destroyed some months later, after the event. The research investigated the complex geometry of the structure in order to understand the strict relation between the physical perception of the space and the electronic aspects of them, using advanced technology, but, above all, if it is true that the best way to understand the physicality of a destroyed architecture could be a virtual visit using electronic devices and digital procedures.
wos WOS:000330322400079
keywords Architecture; digital reconstruction; virtual space; geometry; representation
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2012_290
id ecaade2012_290
authors Barakat, Merate
year 2012
title Urban Acoustic Simulation: Analysis of Urban Public Spaces through Auditory senses
doi https://doi.org/10.52842/conf.ecaade.2012.1.587
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 587-592
summary This paper explores the sonic characteristics of urban spaces, with the application of apprehending acoustic space and form theory. The theory defines auditory spaces as acoustical arenas, which are spaces defi ned and delineated by sonic events. Historically, cities were built around a soundmark, for example, the resonance of a church bell or propagation of a calling for prayer, or a factory horn. Anyone living beyond the horizon of this soundmark was not considered citizens of that town. Furthermore, the volume of urban sonic arenas depends on natural. Digital simulation is necessary to visualize the ephemeral and temporal nature of sound, within a dynamic immersive environment like urban spaces. This paper digitally analyses the different morphologies of old cities and forms of growth in relation to the sound propagation and ecological effects. An experiment is conducted with the aid of an ancient North-African city model, exposed to a point cloud agent system. By analysing how the sound propagates from the known soundmark through the urban fabric, with the wind pressure interference; the paper compares the theoretical concept of soundmarks and the known perimeter of the ancient city
wos WOS:000330322400060
keywords Urban Public Spaces; Aural Design; Auditory Arena Simulation; Soundmark
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac201210203
id ijac201210203
authors Abdelhameed, Wael A.
year 2012
title Micro-Simulation Function to Display Textual Data in Virtual Reality
source International Journal of Architectural Computing vol. 10 - no. 2, 205-218
summary Virtual reality creates an effective communication platform with a high degree of perception and exploration, increasing the benefits of VR applied functions.This research paper reports a virtual reality function of using the micro-simulation editor-player with XML file in the virtual reality environment.The details of the function are presented.The function aiming at combining visual and textual data in VR model visualisation, was developed by the researcher, and was included in the micro-simulation plug-in of a virtual reality program,VR Studio version 6, previously known as UC-Win/Road, by the program developers.The research paper discusses the computer simulation techniques and uses in virtual reality in general.The research paper proceeds to introduce a case study of construction process visualization in the virtual reality environment, in which the newly developed function is utilized to simultaneously visualise data reports related to the stages of VR model visualisation.The concluding remarks accentuate this micro-simulation function with its potential uses in different fields.
keywords Micro-Simulation, XML,Virtual Reality, Construction Process Visualisation
series journal
last changed 2019/05/24 09:55

_id ecaade2012_161
id ecaade2012_161
authors Araujo, Bruno; Jorge, Joaquim; Duarte, Jose
year 2012
title Combining Virtual Environments and Direct Manipulation for Architectural Modeling
doi https://doi.org/10.52842/conf.ecaade.2012.2.419
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 419-428
summary In this paper we present an environment for conceptual design which mimicsthe interaction of designers with physical mockups. We present novel three dimensional on-and-above-the-surface interactive techniques which combine asymmetric bimanual operations with multi-touch direct manipulation on a fl at surface and depth cameras. These take advantage of a continuous interaction space to create and edit 3D models in a stereoscopic environment. To allow modeling architectural shapes directly, we combine hand and finger tracking in the space above the table with multi-touch on its surface without the need to change modes. This provides an alternative design environment where users can seamlessly switch between interacting on the surface or in the space above it depending on the task, which makes it easier to model complex shapes using simple operations.
wos WOS:000330320600044
keywords 3D Modeling; 3D User Interfaces; Virtual Reality; Procedural Modeling
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2012_39
id ecaade2012_39
authors Asanowicz, Aleksander
year 2012
title Design: Analogue, Digital, and Somewhere in Between
doi https://doi.org/10.52842/conf.ecaade.2012.2.273
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 273-280
summary The problem considered in this paper is: “In what way do we design?” This paper concentrates on the early creative stages of the design process during which the designer gradually gathers the information about the problem, applying appropriate rules, tools and media. If the tools are chosen as a starting point of consideration, designing may be analysed as manual or digital. If we chose the medium - design may be considered as physical or virtual. The main thesis of this paper is that designing proceeds somewhere in between. “Somewhere in between” means the space where manual, digital, virtual are mixing, overlapping, and transforming one into the other. As a case study the process of designing of blurred function object is presented. In this experimental design studio we paid particular attention to the design process and we searched for the answer to the following questions: how to find an idea (what tools/media are helpful), how to express, fi x and transform that idea? In the paper the examples of students’ work will be presented and discussed.
wos WOS:000330320600027
keywords Creativity; digital design methods; mixed methods of design
series eCAADe
email
last changed 2022/06/07 07:54

_id lasg_whitepapers_2019_367
id lasg_whitepapers_2019_367
authors Atelier Iris van Herpen
year 2019
title Exploring New Forms of Craft
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.367 - 392
summary Dutch fashion designer Iris van Herpen and Canadian architect Philip Beesley have been united by friendship and a mutual interest in esoteric, experimental craft since 2012. Together they collaborated on various dresses, techniques and materials, featured in six of Iris van Herpen's Couture collections. Since her first show in 2007, van Herpen has been preoccupied with inventing new forms and methods of sartorial expression by combining the most traditional and the most radical materials and garment construction methods into her unique aesthetic vision.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id ecaade2012_163
id ecaade2012_163
authors Barbosa, Wilson; Araújo, André; Carvalho, Guilherme; Celani, Gabriela
year 2012
title Samba Reception Desk: Compromising Aesthetics, Fabrication and Structural Performance in the Design Process
doi https://doi.org/10.52842/conf.ecaade.2012.2.255
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 255-263
summary The present paper describes an integrative design experiment in which different types of models were used in order to achieve a design that compromises aesthetics, lightness, fabrication, assembly and structural performance. It shows how an integrative approach, through the use of both virtual and physical models, can provide valuable feedback in different phases of the design and fabrication process. It was possible to conclude that the design method used allowed solving many problems and had a significant impact in the resulting object.
wos WOS:000330320600025
keywords Design process; structural analysis; parametric design; digital fabrication; integrative design; models in design
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2020_455
id sigradi2020_455
authors Bastian, Andrea Verri; Filho, Jarede Joaquim de Souza; Garcia, Júlia Assis de Souza Sampaio
year 2020
title Urban modelling for evaluating photovoltaic potential through solar radiation incidence
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 455-463
summary This study aims to better ascertain the influence that urbanistic parameters exert on the production of solar photovoltaic energy regarding different contexts in the city. Modifications implemented between the years of 2012 and 2016, especially on variables such as Maximum Lot Coverage, Floor Area Ratio, and Setbacks, have been evaluated through virtual models that cover areas in three different city districts. Amongst other implications, an increase in the area occupied by the buildings, as well as a decrease in the distance between them, occurred, causing more mutual shading and the loss of the photovoltaic potential associated with the building envelope.
keywords Urbanistic parameters, Photovoltaic solar energy, Virtual models, Architecture, Urbanism
series SIGraDi
email
last changed 2021/07/16 11:49

_id sigradi2012_119
id sigradi2012_119
authors Bessone, Miriam; de Galuzzi, Susana Garramuño
year 2012
title Incertidumbres y certezas en la enseñanza del pensamiento proyectual [Certainties and uncertainties in teaching design thinking]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 263-267
summary Pedagogical tradition is to focus its curriculums in studies that encourage the students in mental mechanisms which are favorable to the acquisition of a thought supported in the visual language and in the workshop. Current information technologies have produced a displacement in the ways the young people know, operate and relate to the world. A definitively cognitive shift has been provoked from the traditional written semantic decoding to visual semantic decoding, different operational skills have acquired, and a shift of intersubjetive communications from the personal experiential space to the virtual space.
keywords enseñanza; pensamiento proyectual; nativos digitales; transacción
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2012_143
id ecaade2012_143
authors Both, Petra von
year 2012
title Potentials and Barriers for Implementing BIM in the German AEC Market: Results of a Current Market Analysis
doi https://doi.org/10.52842/conf.ecaade.2012.2.151
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 151-158
summary The research project „BIM – Potentials and Barriers“ aims to analyse the existing practice concerning BIM and the barriers for the implementation of this approach in Germany. Accompanied by an ‚advisory board’ with nameable representatives from practice, the public authorities and AEC associations, a set of hypotheses has been elaborated that could be evaluated by a detailed survey. Based on the detection of relevant stakeholders, the survey fi rst tries to disclose the real situation of how BIM is currently used in practice. Furthermore the potentials of the application of BIM in the different processes and target groups are determined as well as the barriers and constraints. Thereby the enhancement of the considered thematic areas is an important solution approach of the project: besides technological aspects, the analysis is also focusing on contracting, norms and processes as well as education, knowledge and role perception.
wos WOS:000330320600015
keywords BIM; survey; collaborative engineering; virtual engineering; product modelling
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2012_314
id ecaade2012_314
authors Bourdakis, Vassilis; Pentazou, Ioulia
year 2012
title Real City Museum/Virtual City Model: Real Datasets/Virtual Interactions
doi https://doi.org/10.52842/conf.ecaade.2012.2.337
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 337-341
summary Creating virtual city models at different scales, emphases and overall orientations is a topic that has attracted great interest in architectural and urban planning context over at least the last two decades. However the complexity of the city as a historical formation demands new methods of representation embracing interactive technologies. The work discussed in this paper is part of a large multidisciplinary project for the development of the Volos city museum. Enhancing the interaction between the public and the museum exhibits is essential. The paper focuses on the definition, complexity and orientation of the data structures and the integration of 3D contemporary and historic data that is the backbone for the digital representations and the interactive applications developed for the museum.
wos WOS:000330320600034
keywords Database design; XML; Dublin Core metadata; history; 3D modelling; geo-referencing
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2012_100
id ecaade2012_100
authors Braumann, Johannes; Brell-Cokcan, Sigrid
year 2012
title Real-Time Robot Simulation and Control for Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2012.2.479
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 479-486
summary Industrial robots for architectural fabrication have not yet been directly linked to the design process, as current research focuses mostly on the automated generation of robot control data for mass customization. In this paper, we will discuss the use of a real-time programming environment for robot simulation/control and introduce a virtual robot, that allows architects to digitally prototype fabrication processes. While such a real-time approach is also suitable for mass customization, the main advantage is that this interaction with the virtual-robot can be used to intuitively solve complex fabrication problems.
wos WOS:000330320600050
keywords Industrial Robots; Inverse Kinematics; Virtual Robot; Mass Customization; Simulation; Parametric Design
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2012_372
id sigradi2012_372
authors Carvalho, Guilherme; Araújo, André Luís; Barbosa, Wilson; Noritomi, Pedro; Oliveira, Marcelo; Celani, Gabriela
year 2012
title Avaliação Comparativa de Aplicativos de Análise Estrutural Vinculados ao Ambiente de Modelagem Paramétrica: estudo de caso utilizando o plug-in Scan-and-Solve para Rhinoceros [Comparative between software for structural analysis linked to parametric modeling environment: case study with the plug-in Scan-and-Solve for Rhinoceros]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 348-351
summary This paper evaluates the use of Scan-and-Solve plug-in for structural analysis in Rhinoceros’s environment. A reception desk parametrically modeled was evaluated with Scan-and-Solve and with Ansys. From the results, we concluded that the main difference between the programs is that Ansys allows more detailed definition of the connections between parts of the object. Besides the virtual models, the results were showed with a physical model printed with the rapid prototypes techniques. The paper describes the integration of parametric modeling, structural analysis and rapid prototyping procedures in the design process.
keywords Finite elements, Structural analysis, Scan-and-Solve; Ansys; Rapid prototyping
series SIGRADI
email
last changed 2016/03/10 09:48

_id ecaade2012_043
id ecaade2012_043
authors Chase, Scott ; Scopes, Lesley
year 2012
title Cybergogy as a framework for teaching design students in virtual worlds
doi https://doi.org/10.52842/conf.ecaade.2012.1.125
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 125-133
summary In recent years, 3D virtual worlds have been explored for design teaching, yet it is unclear whether a specifi c pedagogy is used or adapted for such activities. Here we describe the pedagogical model of Cybergogy of Learning Archetypes and Learning Domains, developed specifically for teaching in 3D immersive virtual worlds, and its application to introductory building classes in the virtual world Second Life for architectural design students and teachers as part of the ARCHI21 project.
wos WOS:000330322400012
keywords Architectural education; Cybergogy; language learning; virtual worlds; Second Life
series eCAADe
email
last changed 2022/06/07 07:55

_id ijac201210206
id ijac201210206
authors Chernyakova, Irina; Mariel Villeré, Federico Casalegno, Leonardo Giusti and Zoe Schladow
year 2012
title Civic Media Platforms and Participatory Urbanism: A Critical Reflection
source International Journal of Architectural Computing vol. 10 - no. 2, 253-274
summary In this paper, we explicate our research on technology-mediated urban experience specific to two hyper-local tests in which the space of the ‘public’ is transformed into a virtual network by connective broadcasting. The first case study presents collective mapping in Rio de Janeiro toward increased civic engagement and sustainability, the second tests documentation of political demonstrations for strategic and archival purposes for Occupy Boston. Grouped under the term “participatory urbanism,” the projects intend to explore how an individual activates interstitial space (between the physical city and hovering networks, between public and private) by engaging technology and civic media to affect change in the built environment. The physical and virtual environments serve as reciprocal sources of information, engendering a collective practice of shared encounters. We investigate how such encounters of user-centered activity through mobile and web-based media support or implicate the perception and manipulation of the built environment over spans of time and locations, and will highlight qualitative elements of a mobile and web platform designed for successful civic engagement and participatory urbanism.
series journal
last changed 2019/05/24 09:55

_id sigradi2012_86
id sigradi2012_86
authors Colombo, Nilza Cristina; Bruscato, Underléa Miotto; Graeff, Lucas
year 2012
title Itinerário Virtual Cultural Iberê Camargo: por uma experiência contemporânea de museu [Virtual Cultural Itinerary at Iberê Camargo: a contemporary experience of museum]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 171-174
summary This research describes the creation of a Virtual Cultural Itinerary for Iberê Camargo Foundation headquarters, located in Porto Alegre, Rio Grande do Sul, Brazil. By studying main points of visitation at the Iberê Camargo Museum, this research culminates in a product that integrates real and virtual scenarios. The theoretical research points to discussion about Virtual and Cultural Itinerary, highlighting the most relevant aspects on the subject. From the study of it, this research presents a new concept of Virtual Cultural Itinerary. Through this concept, the visitor of the Iberê Camargo Museum may experience a different contact with the institution, one of the objectives proposed by contemporary museums.
keywords Museum; Cultural Itinerary; Virtual; Iberê Camargo Foundation Museum
series SIGRADI
email
last changed 2016/03/10 09:49

_id sigradi2012_403
id sigradi2012_403
authors Coutinho, Filipe; Castro e Costa, Eduardo; Duarte, José Pinto; Kruger, Mário
year 2012
title Alberti Digital – Tradição e inovação na teoria e prática da arquitectura em Portugal [Alberti Digital – Tradition and inovation in theory and practice at Portuguese architecture]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 211-215
summary This article describes the class Alberti Digital taught at the Faculty of Architecture of the Technical University of Lisbon (FAUTL) and later in the Department of Architecture, University of Coimbra (Darq / UC), centered in interpretation and exploitation of Alberti`s treatise Da Arte Edificatoria where students had to develop a visual computer program with the algorithms present in the treatise to generate virtual and physical models using different digital fabrication techniques, allowing them to gain skills in the use of computational resources and knowledge of history and theory related with Renaissance architecture and the principles of Alberti in particular.
keywords Alberti, Da Arte Edificatória, ensino de arquitectura, programação em Grasshopper, prototipagem rápida
series SIGRADI
email
last changed 2016/03/10 09:49

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