CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 551

_id b2f9
id b2f9
authors Bhzad Sidawi and Neveen Hamza
year 2012
title INTELLIGENT KNOWLEDGE-BASED REPOSITORY TO SUPPORT INFORMED DESIGN DECISION MAKING
source ITCON journal
summary Research highlights that architectural design is a social phenomenon that is underpinned by critical analysis of design precedents and the social interaction between designers including negotiation, collaboration and communication. CAAD systems are continuously developing as essential design tools in formulating and developing ideas. Researchers such as (Rosenman, Gero and Oxman 1992) have suggested suggest that knowledge based systems can be integrated with CAAD systems to provide design knowledge that would enable recalling design precedents that maybe linked to the design constraints. Currently CAAD systems are user centric being focused on architects rather than the end product. The systems provide limited assistance in the production of innovative design. Furthermore, the attention of the designers of knowledge based systems is providing a repository rather than a system that is capable to initiate innovation. Most of the CAAD systems have web communication tools that enable designers to communicate their design ideas with colleagues and partners in business. However, none of these systems have the capability to capture useful knowledge from the design negotiations. Students of the third to fifth year at College of Architecture, University of Dammam were surveyed and interviewed to find out how far design tools, communications and resources would impact the production of innovative design projects. The survey results show that knowledge extracted from design negotiations would impact the innovative design outcome. It highlights also that present design precedents are not very helpful and design negotiations between students, tutors and other students are not documented thus fully incorporated into the design scheme. The paper argues that the future CAAD systems should be capable to recognize innovative design precedents, and incorporate knowledge that is resulted from design negotiations. This would help students to gain a critical mass of knowledge that would underpin informed design decisions.
series journal paper
type normal paper
email Bsidawi@ud.edu.sa
more http://www.itcon.org/cgi-bin/works/Show?2012_20
last changed 2012/09/19 13:41

_id ascaad2012_012
id ascaad2012_012
authors Bhzad Sidawi
year 2012
title The Possible Role of CAAD Systems in Initiating Innovation in the Design Studio
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 117-128
summary Design is a social phenomenon and the previous research highlights that design precedents and social interaction between designers including negotiation, collaboration and communications is essential to initiate creativity and the production of innovative design products. CAAD systems aim is to help the architect in formulating and developing design ideas. Researchers suggest that knowledge based systems can be integrated with CAAD systems so it would provide the architect with design knowledge that would him/ her to recall design precedents/ solutions thus link it to the design problems. Nevertheless, CAAD systems can provide limited help regarding the production of innovative design. Furthermore, the attention of the designers of knowledge based systems is focused on architects rather than the end product. On the other hand, most of the CAAD systems have web communication tools that enable designers to communicate their with colleagues and partners in business. However, none of these systems have the capability to capture useful knowledge from the design negotiations. Students of the third to fifth year at College of Architecture, University of Dammam were surveyed and interviewed to find out how far design tools, communications and resources would impact the production of innovative design projects. The survey results show that knowledge extracted from design negotiations would impact the innovative design outcome. It highlights also that present design precedents are not very helpful and design negotiations between students, tutors and other students are not documented thus fully incorporated into the design scheme. The paper argues that the future CAAD systems should be capable to recognize innovative design precedents, and incorporate knowledge that is resulted from design negotiations. This would help students to produce innovative design products.
series ASCAAD
email Bsidawi@ud.edu.sa
more http://www.ascaad.org/conference/2012/papers/ascaad2012_012.pdf
last changed 2012/05/15 20:46

_id acadia12_527
id acadia12_527
authors Pak, Burak ; Verbeke, Johan
year 2012
title A Web-Based Geographic Virtual Environment for the Deliberation of Alternative Urban Development Projects Prepared for Brussels
doi https://doi.org/10.52842/conf.acadia.2012.527
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 527-538
summary In this paper, we discuss the potentials of affordable GeoWeb 2.0 applications to support the deliberation of urban projects. We first introduce the conceptual design of a web-based geographic virtual environment specifically developed for the Brussels–Capital Region in the framework of a long-term postdoctoral research project. Then, we present two alternative open-source prototypes for the implementation of this conceptual design and compare their usability with experts. Furthermore, we share our experiences from two field applications in the form of a brief case study and discuss the potentials of the proposed prototypes with a focus on their usability and supported forms of design empowerment
keywords Urban Planning and Design , Virtual Environments , Collaborative Design , Web-based Application
series ACADIA
type normal paper
email burak.pak@architectuur.sintlucas.wenk.be
last changed 2022/06/07 08:00

_id caadria2012_080
id caadria2012_080
authors Dounas, Theodoros
year 2012
title Tactics of interactivity in Virtual Reality: Learning from 3d game tools
doi https://doi.org/10.52842/conf.caadria.2012.223
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 223–232
summary The present paper tries to explore the potential of visual-heavy tools in the creation of virtual reality worlds, with an emphasis on tools borrowed from 3d electronic games. Compared to earlier approaches in virtual reality creation the paper focuses on game design tools and provides a basic framework for interaction in virtual reality, based on classic rather than digital representations, which is then expanded using digital representations. In the second part of the paper a game creation tool is assessed based on its potential not only of usability but also on guiding the designer in specific paths to designing virtual worlds. The assessment is based on a case study of interaction design.
keywords Virtual reality; 3d game design; open source
series CAADRIA
email theodoros.dounas@xjtlu.edu.cn
last changed 2022/06/07 07:55

_id ecaade2023_318
id ecaade2023_318
authors Imam, Chowdhury Ali, Othman, Hanin Abdel Salam and Çapunaman, Özgüç Bertug
year 2023
title Robotic Plaster Carving: Formalizing subtractive detailing of plaster surfaces for construction and crafts
doi https://doi.org/10.52842/conf.ecaade.2023.1.397
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 397–406
summary Plaster has been a fundamental material in numerous interior and exterior applications in architectural construction due to its fire-resistant properties and capabilities for intricate detailing. Moreover, prior to the widespread adoption of computer-aided design tools, plaster played a crucial role in historic preservation and architectural education (Mankouche & Schulte, 2012). While the use of decorative plaster elements in architectural construction has waned in popularity, the renewed interest in plaster within the context of advanced robotic fabrication offers a compelling basis for research. This paper presents an investigation into robotic plaster carving for adding detail and texture to plaster surfaces. Within the scope of this study, we identify and systematically examine various fabrication and material parameters for emergent geometries and fabrication defects, subsequently formalizing this robotic workflow for diverse applications in construction and crafts. Among these parameters, we primarily concentrate on toolpath geometry, tool orientation, carving speed, carving profile, and aggregation of carving strokes. Through this bottom-up approach, our objective is to enhance the understanding of tool-material interaction during the fabrication process and achieve improved control over the resulting artifact. Building on these insights, we demonstrate how the proposed robotic plaster carving workflow can be employed for subtractive surface detailing in architectural construction and digital crafts.
keywords Robotic Fabrication, Plaster Carving, Surface Detailing, Digital Craft
series eCAADe
email okc5048@psu.edu
last changed 2023/12/10 10:49

_id caadria2012_043
id caadria2012_043
authors Lan, Wei-Hsien and Teng-Wen Chang
year 2012
title Visualising the design process with dynamic graph
doi https://doi.org/10.52842/conf.caadria.2012.111
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 111–120
summary Design Process is a continuous decision-making movement. Yet, the designer usually executes the process in a jumping way, from state to the other. Nevertheless, this kind of jumping process would cause loss of some essential information, such as a glance of design, or certain process of shape evolvement which designers want to know. Those unrecorded and therefore missing statistics information are very important to the research of design thinking and process. This study employs an animation and comic as research objects. In addition to utilising the methods of thinking aloud and protocol analysis, as well as recording the progress of this experiment, the information is digitalised. By using computer to develop a webpage-interface visualisation cloud system, called Dynamic Graph System which records and collects the evolving data generated from the space design process and stores this information into the cloud database. The system, then, uses the State space as a base, and utilises the derivative Dynamic Graph of spatial style which is evolved from the collected data of the Design Process. By studying and analysing the dynamic graphs, to investigate whether we can acquire more information of design process by using information visualisation approach to record of the evolution of the design process and helped the designers or not. This study intends to explore whether Dynamic Graph System helps and assists the designer to be more efficient in completing his/her work from the interaction between Dynamic Graph System and the designer.
keywords Design process; information visualisation; state space search; dynamic graph
series CAADRIA
email lanblue1011@gmail.com
last changed 2022/06/07 07:52

_id acadia12_343
id acadia12_343
authors Leidi, Michele ; Schlüter, Arno
year 2012
title Formal and Functional Implications of Dynamics-Related Solar Design Schemes
doi https://doi.org/10.52842/conf.acadia.2012.343
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 343-354
summary In recent years several solar radiation simulation tools have been developed to assist architects in analyzing the performance of existing building designs. However it is often unclear how the results of these analyses can help to generate new solutions and thus be truly beneficial for innovation in sustainable architectural design. Recent developments in open source applications that allow links between energy simulation engines and 3D modeling environments open a new layer of understanding. The possibility to better understand the dynamic interaction between incident solar radiation and building envelopes allows the synthesis of new architectural design-schemes. This paper presents the results of a series of experiments based on the case-study of a mid-latitude single-family house in Taiki-Cho, Japan. The first experiment describes how the incident solar energy interacts with the exposed components of the envelope. The second experiment describes how the energy demand of the building can be partially reduced through the design of passive interventions that are based on the dynamics of the demand. Finally, the third experiment exemplifies how, based on the knowledge extracted from the first two experiments, it is possible to synthesize new dynamics-related solar design-schemes that join passive techniques, active technologies, and formal aspects.
keywords Form , Function , Dynamics , Solar , Design-Scheme , Mid-latitude
series ACADIA
type normal paper
email leidi@arch.ethz.ch
last changed 2022/06/07 07:52

_id caadria2012_094
id caadria2012_094
authors Roupé, Mattias; Mikael Johansson, Mikael Viklund Tallgren and Mathias Gustaffson
year 2012
title Using the human body as an interactive interface for navigation in VR models
doi https://doi.org/10.52842/conf.caadria.2012.079
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 79–88
summary The use of Virtual Reality (VR) and interactive real-time rendering in urban planning and building design are becoming more and more common. However, the integration of VR in the urban planning process suffers from the complicated interaction handling of the virtual environment. In particular, people unfamiliar to gaming environments and computers are less prone to interact with a VR visualisation using keyboard and mouse as controlling devices. This paper addresses this issue by presenting an implementation of the XBOX 360 Kinect sensor system, which uses the human body to interact with the virtual environment. This type of interaction interface enables a more natural and user-friendly way of interacting with the virtual environment. The validation of the system shows that respondents perceived the interface as non-demanding and easy to use. The implemented interface to switch between different architecture proposals gave a better understanding and spatial reasoning for the respondent. The study also shows that males perceived the system as more demanding than females. The users also associated and compared their body with virtual environment, which could indicate that they used their body during spatial reasoning. This type of spatial reasoning has been agued to enhance the spatial-perception.
keywords Virtual reality; XBOX Kinect; perception; navigation
series CAADRIA
email roupe@chalmers.se
last changed 2022/06/07 07:56

_id sigradi2012_57
id sigradi2012_57
authors Barros, Diana Rodríguez; Mandagarán, María
year 2012
title Información interconectada, curación colectiva y experiencias de usuario: El caso de la red social Pinterest [Interconnected information, collective curation and user experiences: the case of Pinterest social network]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 167-170
summary We present exploratory studies about 2.0 web applications linked to renewed collective curatorial activities. In particular we focus on Pinterest application, which collectively generates collection spaces centered in a strong both image and digital graphic presence. We analyze practices related to User Experience Design, which refer to all the factors linked to Interface Design, and produce positive or negative perception of the application. We use the Shedroff model (2009) exploring dimensional categories about significance, duration, amplitude, intensity, interaction and triggers or experience releasers.
keywords Diseño; Interfaces; Curación colectiva; Experiencias de Usuario
series SIGRADI
email dianarodriguezbarros@gmail.com
last changed 2016/03/10 09:47

_id ijac201210206
id ijac201210206
authors Chernyakova, Irina; Mariel Villeré, Federico Casalegno, Leonardo Giusti and Zoe Schladow
year 2012
title Civic Media Platforms and Participatory Urbanism: A Critical Reflection
source International Journal of Architectural Computing vol. 10 - no. 2, 253-274
summary In this paper, we explicate our research on technology-mediated urban experience specific to two hyper-local tests in which the space of the ‘public’ is transformed into a virtual network by connective broadcasting. The first case study presents collective mapping in Rio de Janeiro toward increased civic engagement and sustainability, the second tests documentation of political demonstrations for strategic and archival purposes for Occupy Boston. Grouped under the term “participatory urbanism,” the projects intend to explore how an individual activates interstitial space (between the physical city and hovering networks, between public and private) by engaging technology and civic media to affect change in the built environment. The physical and virtual environments serve as reciprocal sources of information, engendering a collective practice of shared encounters. We investigate how such encounters of user-centered activity through mobile and web-based media support or implicate the perception and manipulation of the built environment over spans of time and locations, and will highlight qualitative elements of a mobile and web platform designed for successful civic engagement and participatory urbanism.
series journal
last changed 2019/05/24 09:55

_id sigradi2012_246
id sigradi2012_246
authors Hamuy Pinto, Eduardo; Lares, Lorna; Saiz, Rosa María Mayordomo
year 2012
title Conversaciones asíncronas en un Taller de Diseño: piloto del estudio de la relación entre presencia docente y presencia cognitiva en la construcción de conocimiento proyectual [Asynchronous conversations in a Design Studio: pilot study of the relation between teaching presence and cognitive presence in knowledge building]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 238-242
summary Even though most studio courses, in architecture and design curricula in LA, use web resources, their role in learning is not always fully clear and deeper understanding is required. Due to a prevailing approach based on practical reasoning in the studio, learning is usually assessed by focusing on the representation of the design object, rather than on the cognitive process in design thinking. This research examines online asynchronous communication during a studio project, searching evidence of design knowledge-building through a Community of Inquiry framework. It intends to provide better understanding of how teaching may influence cognitive processes in students.
keywords design cognition; asynchronous communication; studio teaching; Community of Inquiry
series SIGRADI
email ehamuy@uchile.cl
last changed 2016/03/10 09:53

_id sigradi2012_379
id sigradi2012_379
authors Moreira, Arthur Felipe Molina
year 2012
title GeoMetrópoles – Uma Interface Intuitiva para Acesso a Dados Geográficos [GeoMetrópoles – A Intiutive Interface for access to geographic data]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 154-157
summary This article focuses on a project of a Geographical Information System (GIS) built in a participatory way at all steps of production of this platform, from the acquisition of data until the final production of consolidated information in different cartographical products. It is the main goal to make possible to any citizen the access and the ability to manipulate spatial information in order to, through them, participate in a qualified manner in the decision making process about where, how and when a spatial intervention will be done by the government. This is done by creating a map server called GeoMetrópoles.
keywords GIS; Sistemas na Web; Servidor de Mapas; Cartografia Participativa
series SIGRADI
email arthurmolina@yahoo.com.br
last changed 2016/03/10 09:55

_id sigradi2012_136
id sigradi2012_136
authors Varinlioglu, Guzden; Ozguc, Bulent
year 2012
title Web-based Information System for Virtual Museum of Underwater Cultural Heritage in Turkey
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 204-208
summary This paper presents a developed web-based information system using the data collected during underwater surveys conducted on the coastal region of Turkey. Divers from a variety of professional backgrounds collected data by keeping the archaeological artifacts in their original context. By collecting visual, geographical and descriptive data using structured datasheets, the artifacts are transferred into the digital domain. Through the analysis of these methods, an information system is developed aiming for the contribution of all interested parties in a collaborative manner. Combined with Google Maps, the database illustrates the initial technological steps towards the development of a virtual museum.
keywords nautical archaeology, information system, digital heritage, Turkey Acknowledgement
series SIGRADI
email guzdenv@yahoo.com
last changed 2016/03/10 10:02

_id caadria2012_066
id caadria2012_066
authors Ahmad, Sumbul
year 2012
title The representation of type in grammatical design
doi https://doi.org/10.52842/conf.caadria.2012.425
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 425–432
summary Grammatical design is useful for the generation of a set of related designs. The concept of type aids designers in generating designs with a specified structure. However, existing studies in grammar are ambiguous in their definition of type in the language of designs generated by a grammar. Extending our previous study of defining style in grammar, this paper provides a formal definition of the concept of type in the language of designs generated by a grammar. This is done with the help of a description scheme which is developed by augmenting grammar primitives and spatial relations with descriptors. The description scheme allows the computation of descriptors for designs generated from grammar thus making possible the comparison of various design types in the language of a grammar. Such a description scheme for defining design types is especially significant for less restricted grammars that generate a large number of designs that are varied in nature. A formal definition of type in grammars allows users to sift through designs with particular features, and thus select desired designs.
keywords Type; Design grammars; generative design; description scheme; product design
series CAADRIA
email sumbul.ahmad@gmail.com
last changed 2022/06/07 07:54

_id sigradi2012_73
id sigradi2012_73
authors Amen, Fernando García; Álvarez, Marcelo Payssé; Bonifacio, Paulo Pereyra; Meirelles, Lucía
year 2012
title Fabricando mundos. Realidad, simulacro e inmanencia [Manufacturing worlds. Reality, simulacra and immanence]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 645-648
summary Digital manufacturing in both as art and technology is a new way of designing, re-creation and re-invention of reality. This paper considers, from an epistemological point of view, the process of digital fabrication and its hyperlinks to known and simulated reality, and its ontological nature. Through documentation and methodological approach to the construction of a Moebius strip, this paper analyzes the nature and specifications of digital manufacturing. For this purpose, it makes a study of some strip properties and establishes a correlation within digital manufacturing, emphasizing similarities, complexities and shared qualities. Thus, it aims to create a reflection and a critical perspective on the complex logic of creation and simulation of knowable reality. And also it contributes to explore a theoretical corpus on the role of architects and designers in this incipient and ongoing discipline.
keywords Fabricación digital, Realidad, Simulacro, Inmanencia
series SIGRADI
email efe@farq.edu.uy
last changed 2016/03/10 09:47

_id ijac201210202
id ijac201210202
authors Bates-Brkljac, Nada
year 2012
title Photorealistic Computer Generated Representations as a Means of Visual Communication of Architectural Schemes in the Contemporary Culture
source International Journal of Architectural Computing vol. 10 - no. 2, 185-204
summary This paper explores the nature and effects of photorealistic computer generated architectural representations on the perception and understanding of design schemes.The aim is to obtain an insight into potentials and limitations that arise from this form of communication. Findings suggest that by conveying a sense of lifelike presence, these representations enhance the understanding of design.They are also perceived as more realistic, accurate and comprehensible and as such, more effective means of communicating design than hand drawings. However, not all photorealistic styles are perceived as neither lifelike nor credible. Instead, it was evident that these representations enter perceptions through a complex interaction between their attribute and observers familiarity with form and visual literacy. Most importantly, the understanding of design through photorealistic representations is deeply conditioned by the prevailing cultural style of visual representation and knowledge of the preferences of specific professions.
series journal
last changed 2019/05/24 09:55

_id ascaad2012_019
id ascaad2012_019
authors Blibli, Mustapha; Ammar Bouchair and Faouzi Hannouf
year 2012
title Three Dimensional Reconstitution of an Old Town from Historical Documents: Case of the Medina of Jijel in Algeria
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 191; 285-303
summary The three-dimensional reconstitution of cities and urban tissues was the subject of several studies and researches. In order to obtain the acquisition of the geometry of architectural or urban sets, some studies are based on Photogrammetric or on computer vision. Others have focused on the development of tools of acquisition from a laser providing a 3D scatter plot. Some of them yet focused towards the development of CAD software. The automatic generation for morphological 3D representation based on the exploitation of the architectural knowledge basis is also an option. This type of work becomes more relevant and legitimate when it concerns old cities in state of ruin or more simply missing whose remains only prints or literary descriptions similar to our case study; the old town of Jijel that many people ignore its existence. The aim of this work is to achieve a 3D reconstitution of buildings of this town based on historical documents, mostly prints, digitized old maps and plans, as well as literary texts (tales of travelers, military records, and history books). The method developed can solve and generate possible urban volumes in the most frequent cases. The 3D model obtained, despite its geometric simplicity, can view the city from different angles and open new opportunities for research in history, architecture and town planning.
series ASCAAD
email musblibli@gmail.com
more http://www.ascaad.org/conference/2012/papers/ascaad2012_019.pdf
last changed 2012/05/15 20:46

_id ecaade2012_317
id ecaade2012_317
authors Boeykens, Stefan ; Himpe, Caroline ; Martens, Bob
year 2012
title A Case Study of Using BIM in Historical Reconstruction: The Vinohrady synagogue in Prague
doi https://doi.org/10.52842/conf.ecaade.2012.1.729
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 729-737.
summary This article refl ects on the digital reconstruction of the Vinohrady Synagogue in Prague, which was demolished in 1951. Based on an international collaboration through the Erasmus program, expertise derived from other Viennese synagogue reconstructions at TU Vienna was combined with a resource organization methodology developed at KU Leuven. The reconstruction process is carried out using BIM software, which poses some particular attention on the software methodology and model structure, but at the same time illustrates the added value of a BIM approach, when comparing with more traditional CAD modelling systematics. Of particular interest is the approach for modelling complex geometry, integrating with more traditional 2D documents and for visualizing reconstruction assumptions within the 3D model representation.
wos WOS:000330322400077
keywords Virtual reconstruction; destroyed synagogue; 3D-modeling; BIM; urban context
series eCAADe
email Stefan.Boeykens@asro.kuleuven.be
last changed 2022/06/07 07:52

_id ecaade2012_127
id ecaade2012_127
authors Burry, Jane; Goscinski, Wojec; Aranda-Mena, Guillermo; Alhadidi, Suleiman; Pena de Leon, Alex; Williams, Mani
year 2012
title Trade Off and Real Time Analysis Feedback for Designers: Sailing as a Research Vehicle for Developing Systems and Skills
doi https://doi.org/10.52842/conf.ecaade.2012.2.543
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 543-550
summary This paper describes the investigation and outcomes of a workshop aiming to answer the dual questions of how best to link technologies and how best to harness expert knowledge to capture and integrate dynamic performance feedback in the design process. In order to focus on these intrinsic questions, the workshop moved outside the domain most familiar to most of the participants, the built environment, and introduced the participants to design and performance feedback for what, to most, was the new domain of sailing and sail design. It resulted in novel and valuable prototypical systems for analysis and feedback to inform immediate design iteration. It achieved this through problem decomposition and synthetic design activity engaging integrated models and prototypes with components from multiple players and sources of informed or expert knowledge or knowing.
wos WOS:000330320600057
keywords Design feedback; nested systems; sailing; interaction design
series eCAADe
email jane.burry@rmit.edu.au
last changed 2022/06/07 07:54

_id caadria2019_204
id caadria2019_204
authors Calixto, Victor, Gu, Ning and Celani, Gabriela
year 2019
title A Critical Framework of Smart Cities Development
doi https://doi.org/10.52842/conf.caadria.2019.2.685
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 685-694
summary This paper investigates through a review of the current literature on smart cities, reflecting different concepts across different political-social contexts, seeking to contribute to the establishment of a critical framework for smart cities development. The present work provides a review of the literature of 250 selected publications from four databases (Scielo, ScienceDirect, worldwide science, and Cumincad), covering the years from 2012 to 2018. Publications were categorised by the following steps: 3RC framework proposed by Kummitha and Crutzen (2017), the main political sectors of city planning, implementation strategies, computational techniques, and organisation rules. The information was analised graphically trying to identify tendencies along the time, and also, seeking to explore future possibilities for implementations in different political-social contexts. As a case of study, Australia and Brazil were compared using the proposed framework.
keywords smart city; smart cities; literature review
series CAADRIA
email arq.victorcalixto@gmail.com
last changed 2022/06/07 07:54

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 27HOMELOGIN (you are user _anon_881818 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002