CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 429

_id ecaade2012_77
id ecaade2012_77
authors Derix, Christian
year 2012
title Implicit Space
doi https://doi.org/10.52842/conf.ecaade.2012.2.583
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 583-591
summary Algorithmic design must start with the observation of physical behaviours. When applied to designing spatial confi gurations, correlations between occupation, experience and spatial properties as implicit performances require mapping that can be abstracted into notations for algorithmic encoding. The algorithmic descriptions of space are calibrated by physical models. Both algorithms and catalogues of physical models are weighted and compiled into a heuristic design system that enables the generation of spatial confi gurations based on behaviours of occupation observed in real spaces. The final designs of this Implicit Space course constitute diagrammatic building configurations designed from the inside-out through encoded occupant experiences.
wos WOS:000330320600062
keywords Spatial configuration; behavioural mapping; heuristic algorithms; design system
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia12_383
id acadia12_383
authors Feringa, Jelle
year 2012
title Implicit Fabrication, Fabrication Beyond Craft: The Potential of Turing Completeness in Construction"
doi https://doi.org/10.52842/conf.acadia.2012.383
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 383-390
summary This paper addresses the limited shared vocabulary of landscape architecture and architectural design, evident in the application of terms such as “spatial design” and “spatial planning.” In their current usage, such terms emphasize the visible, terrestrial, pedestrian-perspective level, often to the absolute exclusion of a spatial, i.e., volumetric comprehension of the environment. This deficit is acutely evident in the teaching of landscape architecture and architecture and discussion of these fields’ shared ground. The dominant document type for mapping such analysis and design is the plan, or three-dimensional representations of the same, restricted to an extrusion or height map. GIS techniques in spatial design tend to be weighted toward visual, surface-based data (slope analysis, exposure, viewshed, etc.). Within this domain, our goal is to transform aspects of the intangible—the characteristics of open space itself—into a form that is legible, quantifiable, and malleable.
keywords evolutionary fabrication , computer vision , robotics , self-assembly , stigmergy
series ACADIA
type normal paper
email
last changed 2022/06/07 07:50

_id acadia12_355
id acadia12_355
authors Melsom, James ; Fraguada, Luis ; Girot, Christophe
year 2012
title Synchronous Horizons: Redefining Spatial Design in Landscape Architecture Through Ambient Data Collection and Volumetric Manipulation
doi https://doi.org/10.52842/conf.acadia.2012.355
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 355-361
summary The premise of this paper addresses the limited shared vocabulary of landscape architecture and architectural design - evident in the application of terms such as ‘spatial design’ and ‘spatial planning’. In their current usage, such terms emphasize the visible, terrestrial, pedestrian perspective level, often to the absolute exclusion of a spatial, ie. volumetric, comprehension of the environment. This deficit is acutely evident in the education of Landscape Architecture and Architecture, and discussion of their shared ground. The dominant document to map such analysis and design is the plan, or 3d-dimensional representations of the same, restricted to an extrusion or height map. GIS techniques in spatial design tend to be weighted towards visual, surface based data (slope analysis, exposure, viewshed etc.). Our goal within this domain lies in transforming aspects of the intangible - the characteristics of open space itself - into a form that is legible, quantifiable, and malleable.
keywords Digital Aids to Design Creativity , Immersive Site analysis , UAV Site-Data Retrieval , Extra-Sensory Site Analysis , Environmental Dynamics Modeling , Design Process Iteration , Landscape and Urban scale data collection
series ACADIA
type panel paper
email
last changed 2022/06/07 07:58

_id acadia12_457
id acadia12_457
authors Shook, David ; Sarkisian, Mark
year 2012
title Weighted Metrics: Synthesizing Elements for Tall Building Design
doi https://doi.org/10.52842/conf.acadia.2012.457
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 457-466
summary Salient attributes of previously designed projects can be examined to understand how key parameters could inform current design practices. These parameters include gross floor area, number of stories, occupancy, material type, geographic location, seismicity, climatic influences, etc. Two informative analysis tools for intelligent design have been developed which can be used from preliminary planning stages to the final design of individual structures to district-wide developments. These tools can evaluate concurrent influences of these parameters on the built environment. The first is the Environmental Analysis Tool™ (EA Tool). The EA Tool quantifies the estimated equivalent carbon dioxide emissions of structural components. The second analysis tool is Parametric City Modeling (PCM). PCM estimates the usable area of a tower by estimating net floor area. These tools can also be applied to multiple buildings at a district scale to facilitate a new level of design in urban planning efforts. Design information embodied in the physical built environment finds new purpose in the informative prediction of performance at the on-set of digital design. Harvesting and mining data as a natural resource brings new potential to informed design. These concepts and subsequent tools are vital to building sustainable and efficient cities of the future.
keywords Data Harvesting , Sustainability , Building Efficiency , Urban Planning , Parametric Design , Optimization
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id ecaade2012_161
id ecaade2012_161
authors Araujo, Bruno; Jorge, Joaquim; Duarte, Jose
year 2012
title Combining Virtual Environments and Direct Manipulation for Architectural Modeling
doi https://doi.org/10.52842/conf.ecaade.2012.2.419
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 419-428
summary In this paper we present an environment for conceptual design which mimicsthe interaction of designers with physical mockups. We present novel three dimensional on-and-above-the-surface interactive techniques which combine asymmetric bimanual operations with multi-touch direct manipulation on a fl at surface and depth cameras. These take advantage of a continuous interaction space to create and edit 3D models in a stereoscopic environment. To allow modeling architectural shapes directly, we combine hand and finger tracking in the space above the table with multi-touch on its surface without the need to change modes. This provides an alternative design environment where users can seamlessly switch between interacting on the surface or in the space above it depending on the task, which makes it easier to model complex shapes using simple operations.
wos WOS:000330320600044
keywords 3D Modeling; 3D User Interfaces; Virtual Reality; Procedural Modeling
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2012_84
id sigradi2012_84
authors Feijoó, Edmundo Daniel Quezada; Valdivieso, Xavier Eduardo Burneo
year 2012
title Arquitectura modular basada en la Teoría de los Policubos [Modular architecture based on the Theory of Polycubes]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 477-481
summary This paper analyzes the theory of polycubes from the basic unit the cube, until the formation of more complex shapes, understanding the assembly and operation of polycube parts, is part of the use of theory in architectural projects, determining the cubic module (dimensions) and its combination aspect. Relates modulation with numerical series for the distribution and creation of environments. In the end establishes two design methodologies based on the theory, that it will work in a ludic way and culminate in housing prototypes.
keywords Policubos; metodologías de diseño; leguaje espacial; gramática de las formas
series SIGRADI
email
last changed 2016/03/10 09:51

_id ecaade2012_257
id ecaade2012_257
authors Fischer, Jan-Ruben
year 2012
title Optimizing Digital Organic Freeform Modelling for Fabrication by Using Parameterization With Glass Fibre Reinforced Plastics (GRP): A Case Study
doi https://doi.org/10.52842/conf.ecaade.2012.2.191
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 191-200
summary In the fabrication of organic free-form shapes in architecture one is constantly faced with specifi c planning and design challenges. This paper examines these problems as well as possible solutions for the design of a completed and built prototype using the example of an organically shaped pavilion made of glass fi bre reinforced plastic modules. The paper describes which adjustments to the original design were required to take the step from “digital physicality” to “physical digitality” to realize a constructive and economically successful implementation. The solutions discussed combine modern digital software methods such as parametric design with innovative 3D modelling principles.
wos WOS:000330320600019
keywords Digital fabrication; freeform modelling; parametric design; bionic, GRP
series eCAADe
email
last changed 2022/06/07 07:50

_id acadia12_209
id acadia12_209
authors Larsen, Niels Martin ; Pedersen, Ole Egholm ; Pigram, Dave
year 2012
title A Method for the Realization of Complex Concrete Gridshell Structures in Pre-Cast Concrete
doi https://doi.org/10.52842/conf.acadia.2012.209
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 209-216
summary This paper describes a method for the design and fabrication of complex funicular structures fromdiscrete precast concrete elements. The research proposes that through the integration of digitalform-finding techniques, computational file-to-fabrication workflows, and innovative sustainableconcrete casting techniques, complex funicular structures can be constructed using prefabricatedelements in a practical, affordable, and materially efficient manner.A recent case study is examined, in which the methodology has been used to construct a pavilion.Custom-written dynamic relaxation software was used to define the overall form and successivealgorithms; it then defined each component’s unique geometry, unrolled into flat shapes, andnested all parts into cut-files. PETG plastic sheets were two-dimensionally laser cut and folded toproduce the unique casting molds. The case study was carried out in collaboration between theAarhus School of Architecture and the University of Technology, Sydney (UTS). Basic research incasting techniques defined the framework for the design process, and a custom-written dynamicrelaxation software application became the primary form-generating tool in the design process ofa constructed pavilion. Fabrication and construction constraints were embedded within the designof both the overall structure and its components. Finite element analysis [FEA] was completed inorder to verify the form-finding results, to ensure structural stability, and to direct adjustments ofthe structure during the design process.The constructed pavilion case study, constructed in a very short time, for low cost and with relativelyunskilled labor, demonstrates that the integration of algorithmic form-finding techniques, CNCfabrication workflows, and the use of innovative PETG folded-mold techniques enables thepractical realization of freeform funicular structures in precast concrete.
keywords Gridshells , pre-cast concrete , folded moulds , dynamic relaxation , file-to-factory , form-finding , parametric modeling , computational design , zero-waste production
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id sigradi2014_290
id sigradi2014_290
authors Molinas, Isabel Sabina
year 2014
title Contra la distinción: la libertad de las formas en la experiencia estética contemporánea [Against distinction: the freedom of the shapes in the contemporary esthetic experience]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 446-449
summary In the field of Contemporary Esthetics is resumed the question of what is art and which are the readability conditions (reading). The questions relate to the displacement between representation and experimentation, beauty and esthetic experience, among others. In this context, we address the technology of poetry (Nancy (2012 [2013]) as technological exhibition that lets your experience the being of the object and become subjects. The corpus includes film and video (Kopystiansky 1996-97; Alys 2011 y Jaar 2013). The objective is to outline an analytical framework for thinking about the esthetic freedom of creation and the practical freedom of their recognition. (Wagner 2004).
keywords Art; Technology; Esthetics; Design; Freedom
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2012_008
id caadria2012_008
authors Schimek, Heimo; Emmanuel Ruffo Calderon Dominguez, Albert Wiltsche and Markus Manahl
year 2012
title Sewing timber panels: An innovative digitally supported joint system for self-supported timber plate structures
doi https://doi.org/10.52842/conf.caadria.2012.213
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 213–222
summary This paper focuses on the joint system of flat panels as parts of a freeform building. This topic is a key area of the ongoing founded research project, in which we investigate nonstandard shapes, realized with standard building materials, namely cross-laminated timber (CLT). We use different discretization algorithms to overlay arbitrary freeform surfaces with ornaments consisting of polygonal flat panels. We investigate a series of ornaments and their discretization results on different surfaces. In this paper, we will present and discuss a new timber-to-timber joint system that we developed exclusively for this project. We discuss the results of the load tests that we performed recently and we take a look at the construction dependent requirements of the joint system concerning the tolerances and the geometry and also, how these constraints inform the digital process. As we will discuss throughout the paper, in earlier publications we described the form finding process and the geometrical guidelines for the discretization of a desired freeform building using ornamental flat patterns. This paper moves one step further as the digital becomes physical and it is closely related to building construction and the computational design outset.
keywords Digital fabrication technology; computational algorithmic design; building construction; freeform optimisation; CLT joint system
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2012_115
id ecaade2012_115
authors Stouffs, Rudi
year 2012
title On Shape Grammars, Color Grammars and Sortal Grammars: A sortal grammar interpreter for varying shape grammar formalisms
doi https://doi.org/10.52842/conf.ecaade.2012.1.x.j7v
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp .479-487
summary Grammar formalisms for design come in a large variety, requiring different representations of the entities being generated, and different interpretative mechanisms for this generation. Most examples of shape grammars rely on labeled shapes, a combination of line segments and labeled points. Color grammars extend the shape grammar formalism to allow for a variety of qualitative aspects of design, such as color, to be integrated in the rules of a shape grammar. Sortal grammars consider a compositional approach to the representational structures underlying (augmented) shape grammars, allowing for a variety of grammar formalism to be defi ned and explored. In this paper, we revisit and explore an exemplar shape grammar from literature to illustrate the use of different grammar formalisms and consider the implementation of rule application within a sortal grammar interpreter.
wos WOS:000330322400049
keywords Shape grammars; color grammars; sortal grammars; implementation
series eCAADe
email
last changed 2022/06/07 07:50

_id ijac201210305
id ijac201210305
authors Vermisso, Emmanouil
year 2012
title The fabrication of fabrication: a second order design process
source International Journal of Architectural Computing vol. 10 - no. 3, 401-422
summary The project discussed here was developed during a research & design seminar on biologically inspired prototypingi. Based on the observation that nature produces infinite structural and formal configurations through re-cycling of only one material (fibers), a ‘machine’ was designed that can fabricate complex shapes using a variety of thread types. The paper theoretically situates a form-finding process with possible applications in construction and discusses the first phase of design as well as the early second stage and the factors that affect our decisions for future development. The author is concerned with the possible value of such a process for architecture, as well as a philosophical meaning of ‘layered’ design processes.
series journal
last changed 2019/05/24 09:55

_id ijac201210303
id ijac201210303
authors Bohnenberger, Sascha; Chin Koi Khoo, Daniel Davis, et al.
year 2012
title Sensing Material Systems - Novel Design Strategies
source International Journal of Architectural Computing vol. 10 - no. 3, 361-375
summary The development of new building materials has decisively influenced the progression of architecture through the link between built form and available material systems. The new generation of engineered materials are no exception. However, to fully utilise these materials in the design process, there is a need for designers to understand how these new materials perform. In this paper we propose a method for sensing and representing the response of materials to external stimuli, at the early design stage, to help the designer establish a material awareness. We present a novel approach for embedding capacitive sensors into material models in order to improve material performance of designs. The method was applied and tested during two workshops, both discussed in this paper. The outcome is a method for anticipating engineered material behaviour.
series journal
last changed 2019/05/24 09:55

_id c4bd
id c4bd
authors Derix C, Gamlesæter A, Miranda P, Helme L and Kropf K
year 2012
title Simulation Heuristics for Urban Design
source In Mueller Arisona et al (eds), Digital Urban Modelling and Simulation: Communications in Computer and Information Science, Springer, Heidelberg, 2012
summary Designing simulations for urban design not only requires explicit performance criteria of planning standards but a synthesis of implicit design objectives, that we will call ‘purpose rules’, with computational approaches. The former would at most lead to automation of the existing planning processes for speed and evaluation, the latter to an understanding of perceived urban qualities and their effect on the planning of cities. In order to transform purpose rules into encoded principles we argue that the focus should not be on defining parametric constraints and quantities, but on aligning the perceptual properties of the simulations with the strategies of the stakeholders (planner/ urban designer/ architect/ developer/ community). Using projects from the Computational Design and Research group at Aedas [CDR] as examples, this chapter will discuss how an open framework of lightweight applications with simple functionality can be integrated into the design and planning process by using computational simulations as urban design heuristics.
keywords urban design, design heuristics, meta-heuristics, simulation, algorithm visualization
series book
type normal paper
email
more http://www.springerlink.com/content/g58114676q4228h8/?MUD=MP
last changed 2012/09/20 14:17

_id acadia12_277
id acadia12_277
authors Kelley, Thomas ; Blankenbaker, Sarah
year 2012
title Smart Disassembly: Or, How I Learned to Take Things Apart"
doi https://doi.org/10.52842/conf.acadia.2012.277
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 277-283
summary Taking things apart is easy. How something works, or even what it is, is irrelevant to its dismantling. If assembly can be perceived as a rational act, then disassembly is certainly its counterpart: an intuitive, foolproof, and mindless errand of the seemingly curious subject. It is in this unflattering description, however, that disassembly warrants an analysis of its smart potential Smart Disassemblies locates the exploded view drawing, a representation that conveys the instructions for assembly, within its architectural legacy, from its origins in the Renaissance to its more contemporary appropriation by Thom Mayne and Daniel Libeskind. The categorical rules, and the part-to-whole relationships they imply, gleaned from these precedents are then subverted toward the end of disassembling an object. The proposed rule sets (Point of Explosion, Point of View, and Explosion Sequence) and their variants are tested through their application to a complex assembly of objects, a jazz quintet.
keywords part-to-whole , smart assembly , synthetic tectonics
series ACADIA
type panel paper
email
last changed 2022/06/07 07:52

_id caadria2012_094
id caadria2012_094
authors Roupé, Mattias; Mikael Johansson, Mikael Viklund Tallgren and Mathias Gustaffson
year 2012
title Using the human body as an interactive interface for navigation in VR models
doi https://doi.org/10.52842/conf.caadria.2012.079
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 79–88
summary The use of Virtual Reality (VR) and interactive real-time rendering in urban planning and building design are becoming more and more common. However, the integration of VR in the urban planning process suffers from the complicated interaction handling of the virtual environment. In particular, people unfamiliar to gaming environments and computers are less prone to interact with a VR visualisation using keyboard and mouse as controlling devices. This paper addresses this issue by presenting an implementation of the XBOX 360 Kinect sensor system, which uses the human body to interact with the virtual environment. This type of interaction interface enables a more natural and user-friendly way of interacting with the virtual environment. The validation of the system shows that respondents perceived the interface as non-demanding and easy to use. The implemented interface to switch between different architecture proposals gave a better understanding and spatial reasoning for the respondent. The study also shows that males perceived the system as more demanding than females. The users also associated and compared their body with virtual environment, which could indicate that they used their body during spatial reasoning. This type of spatial reasoning has been agued to enhance the spatial-perception.
keywords Virtual reality; XBOX Kinect; perception; navigation
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2012_230
id ecaade2012_230
authors Tsiliakos, Marios
year 2012
title Swarm Materiality: A multi-agent approach to stress driven material organization
doi https://doi.org/10.52842/conf.ecaade.2012.1.301
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 301-309
summary This paper sets out to introduce and explore a computational tool, thus a methodological framework, for simulating stress driven material growth and organization by employing a multi-agent system based in swarm intelligence algorithms. It consists of an ongoing investigation that underlies the intention for the material system to be perceived as design itself. The algorithm, developed in the programming language Processing, is operating in a bottom-up manner where components and data fl ows are self-organized into design outputs. An evaluation process, via testing on different design cases, is providing a coherent understanding on the system’s capacity to address an acceptable, within the “state-of-the-art” context, solution to material optimization and innovative form-finding. The analysis of the exported data is followed by a possible reconfi guration of the algorithm’s structure and further development by introducing new elements.
wos WOS:000330322400030
keywords Swarm-intelligence; stress; material-organization; biomimetics; processing
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2012_044
id ecaade2012_044
authors Verovsek, Spela ; Zupancic, Tadeja
year 2012
title Visual support for interpretation of spatial complexities in urban environments
doi https://doi.org/10.52842/conf.ecaade.2012.1.403
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 403-411
summary The paper presents the second phase of our research efforts to further develop a model for interpretation of spatial complexities in urban environments (IMUSC – Interpretation Model of Urban Spatial Coherence). The model’s central structure is a result of our former research work being now further upgraded with the visual component and followed by the initial idea to extend it in terms of the pragmatic instrument and educational tool for the general public, participating in the process of urban decision-making. The paper concisely summarizes both theoretical and empirical phase of our research efforts; we explain the methodology used to gain novel knowledge regarding the abilities of the general public to decode professional visual messages. Further proposals are set by embedding the acquired empirical knowledge in the model structure as well as promote it in terms of a digital educational tool.
wos WOS:000330322400041
keywords Visual presentation; public participation; urban design; interpretation model
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2012_115
id sigradi2012_115
authors Lima, Fernando Tadeu de Araújo; Marques, Aline Calazans; Pedroso, Emmanuel Sa Resende; Braida, Frederico
year 2012
title Building Information Modeling: Um ensaio sobre as inovações nas formas de representação e gerenciamento de projeto e suas implicações na produção da arquitetura contemporânea [Building Information Modeling: An essay on the innovations in the forms of representation and project management and its implications in the production of contemporary architecture]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 491-494
summary This article aims to promote the discussion about how the adoption of Building Information Modeling systems in management processes and three-dimensional geometric modeling can interfere in the design process and construction of complex shapes in architecture. To that end, we assembled a theoretical-practical referential about the use of non-Euclidean forms in contemporary architecture and BIM tools, illustrated with iconic design processes developed by Frank Gehry and Zaha Hadid. Finally, there was the importance of BIM tools to a new understanding of architecture, by enabling the construction of complex shapes.
keywords Building Infomation Modeling; Modelagem Geométrica Tridimensional; Projeto de Arquitetura; Computação Gráfica; Representação Gráfica
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2012_102
id caadria2012_102
authors Manahl, Markus; Heimo Schimek, Emmanuel Ruffo Calderon Dominguez and Albert Wiltsche
year 2012
title Ornamental discretisation of free-form surfaces: Developing digital tools to integrate design rationalisation with the form finding process
doi https://doi.org/10.52842/conf.caadria.2012.347
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 347–356
summary The adoption of digital planning methods has given rise to an unprecedented formal freedom in architectural design. Free-form shapes enjoy considerable popularity in architectural production today. However, these shapes prove to be notoriously hard to fabricate. This paper reports on an ongoing research project investigating the approximation of continuous double-curved surfaces by discrete meshes consisting solely of planar facets, which can be constructed efficiently by using standardised, mass-produced building materials. We introduce our geometrical approach, which is based on the intersection of tangent planes to the surface, and present the digital tools we conceived to integrate the processes of design rationalisation and form-finding.
keywords Digital tool-making; parametric design; free-form surfaces; design rationalisation; planar discretisation
series CAADRIA
email
last changed 2022/06/07 07:59

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