CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 471

_id ecaade2012_113
id ecaade2012_113
authors Jutraz, Anja ; Zupancic, Tadeja
year 2012
title Digital system of tools for public participation and education in urban design: Exploring 3D ICC
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 383-392
doi https://doi.org/10.52842/conf.ecaade.2012.1.383
wos WOS:000330322400039
summary This article is a starting point for the development of experiential urban co-design interfaces to enhance public participation in local urban projects and to be also used as a communication and collaboration tool in urban design. It is based on the previous research involving 3D city models utilized as understandable design interfaces for the non-technical public (Jutraz, Zupancic, 2011), where we have already explored different views (pedestrian, intermediate and bird’s-eye view), as well as the means by which the information obtained from these different views may be combined by shifting between viewpoints. Previous work was conducted in the “street lab” as well as the Urban Experimental Lab, which was developed specifi cally for the public’s participation in urban planning (Voigt, Kieferle, Wössner, 2009). Presented in this article is the next step that explores the immersive collaboration environment 3D ICC [1], formerly known as Teleplace. The environment was developed for effi cient collaboration and remote communication and shifts the research focus towards questions regarding how to employ both labs as interfaces between the non-technical public and design professionals. As we are facing the lack of digital systems for public participation and education in urban design, different digital tools for communication and collaboration should be combined into a new holistic platform for design. A digital system of tools needs to be developed that supports the urban design decision-making process and focuses on improved final solutions and increased satisfaction amongst all participants. In this article the system of digital tools for public participation, which include communication, collaboration and education, will be also defi ned, with its basic characteristics and its elements.
keywords Digital system of tools; collaboration; 3D model; public participation; urban design
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2012_256
id ecaade2012_256
authors Steinfeld, Kyle ; Schiavon, Stefano ; Moon, Dustin
year 2012
title Open Graphic Evaluative Frameworks: A climate analysis tool based on an open web-based weather data visualization platform
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 675-682.
doi https://doi.org/10.52842/conf.ecaade.2012.1.675
wos WOS:000330322400071
summary Buildings are the world’s largest consumer of energy, accounting for 34% of total use. In the United States residential and commercial buildings are responsible for 72% of electricity use and 40% of CO2 emissions. In order to reduce the impact of buildings on the environment and to utilize freely available environmental resources, building design must be based on site climate conditions, e.g. solar radiation and air temperature. This paper presents a web-based framework that enables the production of user-generated visualizations of weather data. The Open Graphic Evaluative Framework (Open GEF) was developed using the Graphic Evaluative Frameworks (GEF) approach to authoring design-assistant software, which is more appropriate than the now dominant ‘generalized design tool’ approach when supporting design processes that require a high level of calibration to the cyclic and acyclic shifting of environmental resources. Building on previous work that outlined the theoretical underpinnings and basic methodology of the GEF approach, technical specifi cations are presented here for the implementation of a Java driven web-based visualization platform. By enabling more nuanced and customizable views of weather data, the software offers designers an exploratory framework rather than a highly directed tool. Open GEF facilitates design processes more highly calibrated to climatic fl ows that could reduce the overall impact of buildings in the environment.
keywords Visualization; Sustainable architectural design; Climate analysis; Weather data
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2012_112
id ecaade2012_112
authors Oxman, Rivka ; Gu, Ning
year 2012
title Crowdsourcing: Theoretical framework, computational environments and design scenarios
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 393-401
doi https://doi.org/10.52842/conf.ecaade.2012.1.393
wos WOS:000330322400040
summary Crowdsourcing is a new concept for breaking with the traditional hierarchical model of collaborative design. Crowdsourcing is based on web-based contributions of individuals in a decentralized digital environment that supports the sharing of opinions and creative ideas. This article develops the concepts and issues associated with the possibility of crowdsourcing design as well as discussing its relationship to prior developments of media environments for collaborative design. Three scenarios for crowdsourcing in architectural design are developed as a basis for considering the requirements for the design and function of crowdsourcing media environments in architectural design.
keywords Digital design; social network; creative design; collaborative design; crowdsourcing; crowdsourcing design
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2012_214
id ecaade2012_214
authors Das, Subhajit ; Dutt, Florina
year 2012
title Design optimization in a hotel and offi ce tower through intuitive design procedures and advanced computational design methodologies. Façade design optimization by computational methods
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 235-243
doi https://doi.org/10.52842/conf.ecaade.2012.1.235
wos WOS:000330322400023
summary The research topic of this paper exemplifies design optimization techniques of a hotel/office tower in Central China (Nanjing city), which faces subtropical humid climate throughout the year. The main intent of the project is to fi nd optimized design solution with the aid of parametric design tools and Visual Basic Scripting techniques (in Rhino Script & Grasshopper) combined with intuitive design process. In any urban context, we firmly believe that architectural design is a responsive phenomenon, which faces diverse interaction with the user & the local climate. The building design of the proposed tower acknowledges these responsive factors of the design with the environment along with building users or residents. Consequently, we strive to develop a sustainable design solution, which is ecologically efficient and psychologically conducive to the wellbeing of the user. We developed our intuitive design product with complex computational design toolsets to leverage design and energy efficiency. In this procedure, we draw major design concepts and geometrical typologies from natural systems in the form of bio mimicry or biologically inspired design process. Overall, this research paper outlines the significance and relevant benefi ts of the combination of intuitive design (from experience, expertise and architects skills) with parametric scripting tools.
keywords Sustainable Building Façade; Parametric Architecture; Intelligent building skin; Solar Architecture
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2012_95
id sigradi2012_95
authors Groetelaars, Natalie Johanna; Arivaldo Leão de Amorim
year 2012
title Dense Stereo Matching (DSM): conceitos, processos e ferramentas para criação de nuvens de pontos por fotografias [Dense Stereo Matching (DSM): concepts, processes and tools to generate point cloud from photographs]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 361-365
summary This paper treats the technology to generate point clouds from photographs, more known as Dense Stereo Matching (DSM) or Structure from Motion (SfM), among other terminologies. The article presents the concepts, basic principles and architectural survey phases with DSM: planning, data acquisition, processing and post-processing to obtain other products from point cloud data. Then, we present several existing software for DSM, classified in three categories: web-based tools, free software/opensource and commercial software. Finally, we discuss the potentialities of this new technologies for architectural documentation and compare DSM with 3D laser scanning.
keywords Dense Stereo Matching (DSM); Nuvem de pontos; Levantamento cadastral; Documentação arquitetônica; Ferramentas computacionais
series SIGRADI
email
last changed 2016/03/10 09:52

_id ecaade2012_046
id ecaade2012_046
authors Juvancic, Matevz ; Zupancic, Tadeja
year 2012
title Evaluation system for Content and Language Integrated Learning in Architecture Using Immersive Environments
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 115-123
doi https://doi.org/10.52842/conf.ecaade.2012.1.115
wos WOS:000330322400011
summary Based on the experience from EU project ARCHI21 (Hunter et al, 2011) and long-term commitment to research of architectural presentations and educational approaches to expert and non-expert public (i.e. Juvancic, Mullins & Zupancic, 2012), the paper aims to clarify the terms used in CLIL-architecture context, identify the variables that have, in practice so far, proven to infl uence the learning outcome and learning experience both in architectural and language sense, and systematize the findings into the useful system. The result can be envisioned as the potential ‘ladder of the CLIL & architecture integration‘. The system would be of help to anyone trying to integrate language learning at different stages of architectural education, pointing out the required fundamentals, predicting the possible learning outcomes or benchmarking them after the experience. The basic terms/variables divided into three major infl uencing groups - competence, work environment and course settings - are described first, proceeded with the scheme connecting them into the system and two actual examples ‘run’ through the matrix for illustrative purposes. The paper also looks specifi cally into the use of different immersive environments and digital communication tools for teaching the architecture/design–other language combination and adapts the system to this segment, while also briefly comments on learners and teachers responses to CLIL-architecture integration.
keywords Architecture; immersive environments; CLIL; evaluation; teaching; Archi21
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2012_041
id ecaade2012_041
authors Patlakas, Panagiotis ; Altan, Hasim
year 2012
title Visualizing Post - Occupancy Evaluation Data: Rationale, methodology and potential of EnViz, a visualization software prototype
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 647-653.
doi https://doi.org/10.52842/conf.ecaade.2012.1.647
wos WOS:000330322400068
summary This paper introduces EnViz, a software prototype for the visualization of environmental data collected from post-occupancy evaluation surveys. The piece begins by introducing the rationale for the software, and why the authors believe it can be a valuable aid for environmental building design. The development methodology is described and the basic operability and interface are presented. A case study is introduced, and the results from the application of the software on the data from it are presented with accompanying images. Further results are presented, from the use of the software in workshops with undergraduate and post-graduate students, as well as researchers and professionals. Finally, future directions of the software development and the potential of the software are given.
keywords Visualization; post-occupancy evaluation; indoor environmental data; 3D graphics
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2012_135
id ecaade2012_135
authors Dorta, Tomás; Lesage, Annemarie; Bartolo, Carmelo Di
year 2012
title Collaboration and Design Education Through the Interconnected HIS: Immature vs. Mature CI Loops Observed Through Ethnography by Telepresence
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 97-105
doi https://doi.org/10.52842/conf.ecaade.2012.2.097
wos WOS:000330320600009
summary This paper documents the very first use of the interconnected HIS in a pedagogical setting. For this Augmented Design Studio, where three interconnected HIS were set up, the aim was to foster collaboration and co-design between the project participants as a new approach to teach the virtual design studio and to study the collaborative ideation process. The HIS (Hybrid Ideation Space) is an immersive system that uses freehand sketches and models to exteriorize conceptual ideas. Two innovative research methods have been used to assess this studio: the Collaborative Conversation framework that analyses the design discourse and the Ethnography by Telepresence, a non-intrusive observation method through an unused HIS. The Augmented Design Studio has been observed to help the design students push their project from abstract concepts to formalised concepts because in a pedagogical setting, it fosters collaboration over traditional top-down teacher-student interactions.
keywords Design collaboration; Augmented Design Studio; Design Conversations; Ethnography by Telepresence; Hybrid Ideation Space
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2012_235
id ecaade2012_235
authors Jura, Jakub ; Bíla, Jiri
year 2012
title Interpretation Method for Software Support of the Conceptual Redesign Process: Emergence of new concepts in the interpretation process
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 227-233
doi https://doi.org/10.52842/conf.ecaade.2012.1.227
wos WOS:000330322400022
summary This paper deals with the process of synthesizing the innovative concepts, and especially with software and methodological support of this process. Our approach emphasizes the importance of the interpretation of the suggestions, which are generated by the system of software and methodological support of conceptual design. Just an interpretation is in this systems usually missing. Herein described method is based on the interconnection of the contexts in which the solution lies. For this context’s interconnection a psychological approaches are used (especially the mind mapping). The core of this interpretation method is creating of the interpretation map.
keywords Conceptual design; redesign; interpretation; interpretation map; Human-Computer Interaction
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2012_069
id ecaade2012_069
authors Pitts, Gregg ; Luther, Mark
year 2012
title A Parametric Approach to 3D Massing and Density Modelling
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp.157-165
doi https://doi.org/10.52842/conf.ecaade.2012.1.157
wos WOS:000330322400015
summary This paper addresses the current void between social agendas, environmental criteria and design methodology in urban planning through the implementation of new computational systems. It considers the application of digital design tools such as GIS and parametric systems towards more effi cient and effective design solutions. The digital design methods have been developed and tested within Grimshaw Architects Design Technology Group on both Australian and international urban development projects. A methodology for the use of parametric design for urban design development is suggested for defi ning, simplifying and categorising planning and design strategies. The following tools are a means of generating urban design concepts as digital forms in order to better inform the designer during the design process.
keywords Parametric; Urbanism; Sustainability
series eCAADe
last changed 2022/06/07 08:00

_id ecaade2012_128
id ecaade2012_128
authors Ryu, Jung Rim; Kim, Seung Bae; Kim, Jun Gyu; Lee, Sang Bok; Choo, Seung Yeon
year 2012
title Everyone has Idea, Everyone Can Be Architect: Our First Step for Finding a Good Architecture
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 667-676
doi https://doi.org/10.52842/conf.ecaade.2012.2.667
wos WOS:000330320600072
summary It is an immutable truth that architecture ultimately exists for humans. Similarly, it is a well-known fact that countless architectural concepts derived and evolved to restrain development, to control building projects and to consider environment are eventually for the benefit of humans. Architecture today, however, is in the hands of a few renowned architects even though it is supposed to refl ect human beings and times and to work for everyone. Is it too much to say that everyone should have a say in the space used by many? In that respect, we have devised DADL System. Anyone, Anytime, Anywhere. The system is an architectural game that stimulates human instincts, has online communities and is easily accessible by Anyone Anytime and Anywhere (3A Rules). DADL System aims to gather users’ ideas and develop architecture, which is essentially enabled by the ‘Advise’ feature. Advise is designed to lead users to think about architecture voluntarily and to guide them to express their ideas. The structure and contents of Advises are very important factors in DADL System. Also, it is divided into two domains, i.e. Web and Mobile, where data exchange is enabled via cloud computing, establishing a base in compliance with the ‘3A’ Rules. The DADL System supports the architecture of everyone without relying on opinions of a few, so as to open the infi nitive potential for communication between architecture and humans, which today’s architecture should advocate.
keywords Digital Architecture; Design Creativity; Social Network Service; Web-based Design; Communication
series eCAADe
email
last changed 2022/06/07 07:56

_id ascaad2012_012
id ascaad2012_012
authors Bhzad Sidawi
year 2012
title The Possible Role of CAAD Systems in Initiating Innovation in the Design Studio
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 117-128
summary Design is a social phenomenon and the previous research highlights that design precedents and social interaction between designers including negotiation, collaboration and communications is essential to initiate creativity and the production of innovative design products. CAAD systems aim is to help the architect in formulating and developing design ideas. Researchers suggest that knowledge based systems can be integrated with CAAD systems so it would provide the architect with design knowledge that would him/ her to recall design precedents/ solutions thus link it to the design problems. Nevertheless, CAAD systems can provide limited help regarding the production of innovative design. Furthermore, the attention of the designers of knowledge based systems is focused on architects rather than the end product. On the other hand, most of the CAAD systems have web communication tools that enable designers to communicate their with colleagues and partners in business. However, none of these systems have the capability to capture useful knowledge from the design negotiations. Students of the third to fifth year at College of Architecture, University of Dammam were surveyed and interviewed to find out how far design tools, communications and resources would impact the production of innovative design projects. The survey results show that knowledge extracted from design negotiations would impact the innovative design outcome. It highlights also that present design precedents are not very helpful and design negotiations between students, tutors and other students are not documented thus fully incorporated into the design scheme. The paper argues that the future CAAD systems should be capable to recognize innovative design precedents, and incorporate knowledge that is resulted from design negotiations. This would help students to produce innovative design products.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_012.pdf
last changed 2012/05/15 20:46

_id ecaade2012_129
id ecaade2012_129
authors Kocaturk, Tuba ; Balbo, Riccardo ; Medjdoub, Benachir ; Veliz, Alejandro
year 2012
title An Innovative Approach to Technology Mediated Architectural Design Education: A Framework for a Web-Based Socio-Cognitive Eco-system
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 55-65
doi https://doi.org/10.52842/conf.ecaade.2012.1.055
wos WOS:000330322400005
summary Learning in architecture has shifted from an individual focused approach to a larger system of interacting individuals in a situated, tool-mediated and socio-technical context. In addition to developing essential skills to work with diverse design software and taking part in collaborative design activities, learners also need to be equipped with competencies that will allow them to operate intelligently outside of situations of distributed cognitions. The challenge in present educational climate is to develop pedagogical approaches where situations of distributed cognition are not the ends themselves but are the means for improving mastery of solo competencies. The paper contributes to the current discussion about the need to re-orient architectural education and proposes a pedagogical framework for the development of a new web-based teaching/learning environment (socio-cognitive eco-system) as an integrated platform to support both autonomous and distributed learning.
keywords Technology-mediated learning; distributed cognition; design pedagogy; digital design education
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2012_231
id ecaade2012_231
authors Pak, Burak ; Verbeke, Johan
year 2012
title Affordable Web-based Collaborative Mapping Environments for the Analysis and Planning of the Green Networks of Brussels
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp.413-422
doi https://doi.org/10.52842/conf.ecaade.2012.1.413
wos WOS:000330322400042
summary In this paper, we will discuss the potentials of affordable Geoweb 2.0 technologies. We will reveal two affordable open-source collaborative mapping frameworks and explore their potentials, strengths and weaknesses through two different field implementations in the form of case studies. Refl ecting on our experiences with these cases we will compare the two technological frameworks in terms of participation and mapping support as well as data security, cross-browser compatibility, interface customizability, import-export capability and required level of expertise for setup and management. Moreover, with a designerly lens, we will discuss the levels of design empowerment in two cases in relation with user profi les and pre-designated contribution styles. Finally, we will identify open challenges and suggest future directions.
keywords Virtual Environments; Collaborative Mapping; Planning; Web 2.0
series eCAADe
email
last changed 2022/06/07 08:00

_id acadia12_527
id acadia12_527
authors Pak, Burak ; Verbeke, Johan
year 2012
title A Web-Based Geographic Virtual Environment for the Deliberation of Alternative Urban Development Projects Prepared for Brussels
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 527-538
doi https://doi.org/10.52842/conf.acadia.2012.527
summary In this paper, we discuss the potentials of affordable GeoWeb 2.0 applications to support the deliberation of urban projects. We first introduce the conceptual design of a web-based geographic virtual environment specifically developed for the Brussels–Capital Region in the framework of a long-term postdoctoral research project. Then, we present two alternative open-source prototypes for the implementation of this conceptual design and compare their usability with experts. Furthermore, we share our experiences from two field applications in the form of a brief case study and discuss the potentials of the proposed prototypes with a focus on their usability and supported forms of design empowerment
keywords Urban Planning and Design , Virtual Environments , Collaborative Design , Web-based Application
series ACADIA
type normal paper
email
last changed 2022/06/07 08:00

_id ecaade2012_144
id ecaade2012_144
authors Wurzer, Gabriel ; Pak, Burak
year 2012
title Lawnmower: Designing a web-based visual programming environment that generates code to help students learn textual programming
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 655-663.
doi https://doi.org/10.52842/conf.ecaade.2012.1.655
wos WOS:000330322400069
summary Learning programming can be a challenging task for design students, especially when code is to be entered in textual form. Visual programming languages, such as McNeil’s Grasshopper, have helped students to engage in scripting without having to deal with lower level syntax that is often hindering them in expressing their thoughts. However, the problem with learning how to program textually is only postponed: When switching to a new platform, students may be forced to learn coding from scratch, and, even worse, to do so in a textual environment that is yet unfamiliar. Our idea is simple: Connect visual programming with textual coding, using code-generation as means. Using this approach enables students to think visually, and see the results textually. An added bonus is the possibility to use debugging, a feature that is yet lacking from Grasshopper. By this way, our language aims to enable students to gradually move from visual to textual programming in a comfortable manner.
keywords Visual Programming; Structured Code; Teaching; Code Generation
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2012_317
id ecaade2012_317
authors Boeykens, Stefan ; Himpe, Caroline ; Martens, Bob
year 2012
title A Case Study of Using BIM in Historical Reconstruction: The Vinohrady synagogue in Prague
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 729-737.
doi https://doi.org/10.52842/conf.ecaade.2012.1.729
wos WOS:000330322400077
summary This article refl ects on the digital reconstruction of the Vinohrady Synagogue in Prague, which was demolished in 1951. Based on an international collaboration through the Erasmus program, expertise derived from other Viennese synagogue reconstructions at TU Vienna was combined with a resource organization methodology developed at KU Leuven. The reconstruction process is carried out using BIM software, which poses some particular attention on the software methodology and model structure, but at the same time illustrates the added value of a BIM approach, when comparing with more traditional CAD modelling systematics. Of particular interest is the approach for modelling complex geometry, integrating with more traditional 2D documents and for visualizing reconstruction assumptions within the 3D model representation.
keywords Virtual reconstruction; destroyed synagogue; 3D-modeling; BIM; urban context
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2012_117
id ecaade2012_117
authors Kurilla, Lukas ; Ruzicka, Marek ; Florián, Milos
year 2012
title Architectural software tool for structural analysis (ATSA) intended for intuitive form-fi nding process
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 547-553
doi https://doi.org/10.52842/conf.ecaade.2012.1.547
wos WOS:000330322400056
summary This paper presents Architectural software Tool for Structural Analysis (ATSA) which is designed as a software bridge between architectural and structural software programmes. It has been developed at university in cooperation with architects and structural engineers, intended to make their interdisciplinary cooperation more efficient. ATSA is aimed to provide structural analysis of drafts created by an architetct in the early stages of design in order to enable the architect to understand the mechanical responses of the structure to loading, and thus optimise it creatively through an intuitive form-finding process.
keywords Design tool development; interactive structural analysis; architect-engineer collaboration; intuitive form-finding;generative design
series eCAADe
email
last changed 2022/06/07 07:52

_id cf2015_037
id cf2015_037
authors de Vries, Bauke; Grond, Manon and van der Zee, Aant
year 2015
title Development of a multi-disciplinary university wide design course
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 37-46.
summary Design is one of the basic skills of every engineer. However until now design is only seen as a core course in Architecture studies and lately in Industrial Engineering studies. This paper reports about the development of a design course for all departments of a typical technical university. After a short overview of design teaching tradition, an inventory is presented of the different interpretation of design by the various departments. The course development is presented over two periods: 2012-2014, and 2014-2015. In between a major change was conducted. The course learning goals and student evaluations are presented. In the discussion we reflect on fundamental and practical problems that occur in design teaching for such a wide audience. Finally we draw conclusions on the changing role of design what is needed to give design the same status as mathematics in a technical curriculum.
keywords Design, Design teaching, Multi-disciplinary design
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2012_305
id ecaade2012_305
authors Gürsoy, Benay
year 2012
title The Hands-On Basics of Contemporary Design Education
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 59-66
doi https://doi.org/10.52842/conf.ecaade.2012.2.059
wos WOS:000330320600005
summary Learning in the design studio is usually fostered by doing and refl ecting on what is done. This paper fi rstly reiterates that the doing in design is computing, in order to argue for the need for a hands-on design learning even more so in the age of digital curricula. Secondly, it corroborates the importance of tactile involvement in doing, and thus computing, to foster design learning. An experiment is conducted with 15 first year students of architecture the results of which support the argument that hands-on involvement and its interpretation as computing is essential to learning in the studio.
keywords Basic Design; digital curriculum; design computing; design cognition; physical interaction
series eCAADe
email
last changed 2022/06/07 07:49

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