CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 602

_id caadria2013_123
id caadria2013_123
authors Erhan, Halil I.; David Botta, Andy T. Huang and Robert F. Woodbury
year 2013
title Peripheral Tools to Support Collaboration: Probing to Design Collaboration Through Role-Playing
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 241-250
doi https://doi.org/10.52842/conf.caadria.2013.241
wos WOS:000351496100024
summary Peripheral devices like smart phones offer an opportunity to lower the barrier to spontaneous collection and sharing of information during distributed collaboration. We have completed development of guidelines and a framework that focuses on peripheral devices in collaboration. In order to explore the design space generated by our principles, we conducted a role-playing experiment about commissioning a building, in which an “on-site” team and a “design” team were expected to find and resolve discrepancies between requirements, design documents, and the actual site. The teams were given Styrofoam panels to act as pretend smart peripherals to invoke play and help probe the design space. We found that “reflection on action” (debriefing and subsequent brainstorming) was fruitful for ideation and theorem building about interaction, but “reflection in action” failed. Yet, reflection in action, particularly with such probes, is important to capture the “mechanics of collaboration”. Therefore, we are considering adapting improvisational theatre to our study of distributed collaboration.  
keywords Collaborative design, Design support tool, Interactive media, Role-playing, Extended cognition 
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2013r_002
id ecaade2013r_002
authors Neves, Isabel C.; Rocha, J.
year 2013
title The contribution of Tomas Maldonado to the scientific approach to design at the beginning of computational era. The case of the HfG of Ulm.
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 39-50
summary Nowadays the use of computational design processes in architecture is a common practice which is currently recovering a set of theories connected to computer science developed in the 60`s and 70`s. Back then, such pioneering experiences were carried out by an interest in employing scientific principles and methodologies in architectural design, which, with the help of computers, were developed in Research Centres mainly located in the USA and the UK. Looking into this period, this paper investigates the relevance of the German design school of the Hochschule für Gestaltung of Ulm to the birth of computation in architecture. Even though there were no computers in the school, this paper argues that the innovative pedagogies introduced by a group of distinct professors built clear foundations that can be understood as being at the basis of further computational approaches in architecture.This paper focuses on the remarkable work done by Tomas Maldonado. His contribution was paramount in the emergence of analogical ways of computer design thinking. This analysis ultimately wants to emphasize how the HfG Ulm’s role and its scientific approach have paved the way for the onset of the computational era in architecture.
keywords HfG - Hochschule für Gestaltung Ulm; Educational Project; Semiotics; Operational Research; Computational Design; Architecture
email
last changed 2013/10/07 19:08

_id caadria2013_009
id caadria2013_009
authors Neves, Isabel Clara; João Rocha  and José Pinto Duarte
year 2013
title The Legacy of the Hochschule Für Gestaltung of Ulm for Computational Design Research in Architecture
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 293-302
doi https://doi.org/10.52842/conf.caadria.2013.293
wos WOS:000351496100029
summary Nowadays the use of computational design processes in architecture is a common practice which is currently recovering a set of theories connected to computer science that were developed in the 60’s and 70’s. Such pioneering explorations were marked by an interest in employing scientific principles and methodologies many developed in Research Centres located in the US and the UK. Looking into this period, this paper investigates the relevance of the German design school of the Hochschule für Gestaltung (HfG) Ulm to the birth of computation in architecture. Even thought there were no computers in the school. It is argued that the innovative pedagogies and some distinct professors have launched clear foundations that can be understood as being at the basis of further computational approaches in architecture. By describing and relating the singular work by Tomas Maldonado (educational project), Max Bense (information aesthetics) and Horst Rittel (scientific methods), this paper describes the emergence of analogical ways of computational design thinking. This analysis ultimately wishes to contribute for inscribing the HfG Ulm at the cultural and technological mapping of computation in architecture. 
keywords HfG - Hochschule für Gestaltung Ulm, Design methods, Scientific methodology, Information aesthetics, Computational design, Architecture 
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2013_054
id caadria2013_054
authors Sosa, Ricardo and John S. Gero
year 2013
title The Creative Value of Bad Ideas – A Computational Model of Creative Ideation
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 853-862
doi https://doi.org/10.52842/conf.caadria.2013.853
wos WOS:000351496100088
summary This paper analyses two ideation principles: idea accessibility and idea connectivity. Access refers to the likelihood to generate a particular idea or set of ideas for a given design task. Connectivity refers to the likelihood of one idea leading to other ideas. These principles are evaluated through a computational model. The results suggest new metrics to assess the value of new ideas. Evaluating new ideas by their accessibility and connectivity has the potential to transform current idea generation practice and research.  
keywords esign creativity, Ideation, Computational creativity  
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2013_389
id sigradi2013_389
authors Gelpi, Nick; Shahin Vassigh
year 2013
title Kinetic Forms of Knowledge
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 510 - 514
summary The introduction of Kinetic design processes, particularly through computer aided programming of input and output relationships has created a unique territory for design. This new design territory offers architects a unique opportunity to rethink discreet typological design by fostering more active engagements and interventions with design. Unlike discrete-typological design thinking, which may be transmitted by books or lectures, these new Kinetic interactions with design are taught by example and are learned by doing, representing new emergent forms of design knowledge which allow us to reengage and reinvent the process of design.
keywords Kinetic architecture; Personal fabrication; Action research; Constructivist learning theory; Computation
series SIGRADI
email
last changed 2016/03/10 09:52

_id acadia13_191
id acadia13_191
authors Maleki, Maryam M.; Woodbury, Robert F.
year 2013
title Programming In The Model — A New Scripting Interface for Parametric CAD Systems
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 191-198
doi https://doi.org/10.52842/conf.acadia.2013.191
summary Programming, often called scripting, has become a key feature in most CAD systems and an equally key area of expertise in CAD. However, programming surrenders many of the benefits of direct manipulation and introduces notational elements that are cognitively distant from the designs being created. In addition, it creates barriers to use and is often perceived as being too difficult to apply. We introduce Programming In the Model (PIM) through a prototype, implementing live side-by-side views, multi-view brushing and highlighting, live scripting, auto- translating from modeling operations to script and localized relational information within model windows. A qualitative user study confirms PIM’s features and raises issues for future development. A key result is the need for multi-directional extreme liveness , that is, maintaining consistency of action across views at the smallest possible scale. We argue that PIM principles are applicable in textual and visual programming alike.
keywords tools and interfaces, end-user programming, parametric design, scripting, human computer interaction, live programming
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:59

_id ecaade2013_291
id ecaade2013_291
authors Semlali, Anis; Tidafi, Temy and Parisel, Claude
year 2013
title Action Based Approach to Archaeological Reconstruction Projects: Case of the Karnak Temple in Egypt
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 325-332
doi https://doi.org/10.52842/conf.ecaade.2013.2.325
wos WOS:000340643600033
summary The proposed paper deals with a numerical approach that could better assist the archaeologist in the archaeological reconstruction projects. The goal of our research is to explore and study the use of computerized tools in archaeological reconstruction projects of monumental architecture in order to propose new ways in which such technology can be used.
keywords Architectural heritage; archaeological reconstruction; action-based modeling; architecture and complexity.
series eCAADe
email
last changed 2022/06/07 07:56

_id ijac201310105
id ijac201310105
authors Agkathidis, Asterios and Andre_ Brown
year 2013
title Tree-Structure Canopy:A Case Study in Design and Fabrication of Complex Steel Structures using Digital Tools
source International Journal of Architectural Computing vol. 11 - no. 1, 87-104
summary This paper describes and reflects on the design and manufacturing process of the Tree-Structure canopy for the WestendGate Tower in Frankfurt upon Main, completed early 2011.The project investigated fabrication and assembly principles of complex steel structures as well as the integration of contemporary computational design, engineering, optimization and simulation techniques in a collaborative design approach. This paper focuses on the notion of modular standardization as opposed to non standard customized components. It also engages with issues relating to digital production tools and their impact on construction cost, material performance and tolerances. In addition it examines the reconfiguration of liability during a planning and construction process, an aspect which can be strongly determined by fabrication companies rather than the architect or designer.This paper is written as a reflection on the complete building process when contemporary digital tools are used from design through to fabrication. It studies both the generation of the steel structure as well the ETFE cushion skin. It reports on a collaborative project, where the main author was responsible for the canopies design, parameterization, digitalization and fabrication, as well as for the dissemination of the outcomes and findings during the design and realization process.As such it represents an example of research through design in a contemporary and evolving field.The canopy received a design award by the Hellenic Architecture Association.
series journal
last changed 2019/05/24 09:55

_id ecaade2013_069
id ecaade2013_069
authors Araneda, Claudio
year 2013
title The Jacobs´ Urban Lineage Revisited
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 355-363
doi https://doi.org/10.52842/conf.ecaade.2013.2.355
wos WOS:000340643600036
summary Since the almost simultaneous publication of Kevin Lynch and Jane Jacobs´ seminal and pioneer urban manifestos, the discipline has been increasingly permeated by what could be rightly called the phenomenological impulse. While sharing methodological principles, however, they represent two very distinct approaches to the study of urban matters, a distinction rooted on their chosen object of study. The drawing of this distinction constitutes this research´s point of departure. Its fundamental aim is to help further the development of what we characterize as the Jacobs´s lineage of urban thought. To this end, the paper outlines methodological rudiments for the development of a methodological tool that would allow the beginning of a systematic study of the patterns of people´s presence and absence in urban space (streets). We call it Urban Polaroid. This work is part of a government funded (fondecyt 11110450) project.
keywords Urban phenomenon; phenomenology; Urban Polaroid; space syntax; Jane Jacobs.
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2013_249
id ecaade2013_249
authors Araya, Sergio; Zolotovsky, Ekaterina; Veliz, Felipe; Song, Juha; Reichert, Steffen; Boyce, Mary and Ortiz, Christine
year 2013
title Bioinformed Performative Composite Structures
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 575-584
doi https://doi.org/10.52842/conf.ecaade.2013.1.575
wos WOS:000340635300060
summary This ongoing investigation aims to learn from nature novel material organizations and structural systems in order to develop innovative architectural system. We developed a multidisciplinary approach, using scientific analysis and design research and prototyping. We focus on the study of a “living fossil” fish, whose armor system is so efficient it has remained almost unchanged for millions of years. We investigate its morphological characteristics, its structural properties, the assembly mechanisms and the underlying material properties in order to derive new principles to design new enhanced structural systems. We use micro computerized tomography and scanning electron microscopy to observe microstructures, parametric design to reconstruct the data into digital models and then several 3D printing technologies to prototype systems with high flexibility and adaptive capabilities, proposing new gradual material interfaces and transitions to embed performative capabilities and multifunctional potentials.
keywords Bioinformed; multi-material; composite; parametrics; performative design.
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2013_068
id ecaade2013_068
authors Attia, Shady and Andersen, Marilyne
year 2013
title Measuring the Usability, Efficiency and Effectiveness of CAAD Tools and Applications
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 147-155
doi https://doi.org/10.52842/conf.ecaade.2013.1.147
wos WOS:000340635300014
summary Computer Aided Architectural Design (CAAD) decisions and judgments have been at the heart of architectural design practice. Despite the increasing popularity of computer aided design applications, measuring the decision making of designers empirically remains elusive. Past research claiming usefulness of the CAD has relied largely on anecdotal or case studies that are vulnerable to bias. The study reviews results of prior investigations. The relatively few laboratory experiments report hardly any empirical results regarding the measurement of CAD decision making. The study provides an overview of the literature of existing measurement methods that have been used in psychology and neuroscience to assess individual variations in design making, and highlight these different measurement methods’ strengths and weaknesses. We conclude with a comparative evaluation of the different measures and provide suggestions regarding their constructive use in building realistic theories of designer’s decision making measurement.
keywords Measurement; usability; efficiency; effectiveness; CAAD.
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia13_000
id acadia13_000
authors Beesley, Philip; Omar Khan, Michael Stacey
year 2013
title ACADIA 13: Adaptive Architecture
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), 472 p.
doi https://doi.org/10.52842/conf.acadia.2013
summary ACADIA 2013 Adaptive Architecture, the 33rd International Conference of the Association for Computer-Aided Design in Architecture, focuses on the computational design of environmen- tally responsive, intelligent, interactive, and reconfigurable archi- tecture. Organising this conference we perceive new intellectual territories opening, arising both from technology and from our native inventiveness. In 2013, humankind benefits from millennia of cultural continuity while it faces profound challenges and opportunities. Fuelled by potent new research tools and techniques the discipline of architecture is ripe with potential. New modes of practice offer mod- els where research, design and development are seen as one, and where knowledge passes with extraordinary fluidity, as if by osmosis, from practice to academia, from teacher to pupil and from the future architect to the architect-academic. The future is now.
series ACADIA
last changed 2022/06/07 07:49

_id sigradi2013_281
id sigradi2013_281
authors Braida Rodrigues de Paula, Frederico; Lara Scanapieco Barreto; Felipe Arlindo Silva; Fernando Lima; Vinícius Morais
year 2013
title Maquetes Híbridas: Diálogos Entre as Técnicas Tradicionais e as Tecnologias Digitais no Processo Projetual [Hybrid Models: Dialogues Between Traditional Techniques and Digital Technologies in the Design Process]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 49 - 53
summary This article is about hybrid models, as a kind of three-dimensional representation emerged from of the possibilities of combining traditional techniques with digital technologies. The purpose is to reflect on the possibilities of production and applications of these types of hybrid models, highlighting them as recurring elements of design practice after the rise of new technologies of information and communication, and prototyping and digital manufacturing. By adopting the model as an object of research, we propose to expand the field of reflection on the incorporation of several digital technologies in the design process, specifically aspects of three-dimensional and graphical representation.
keywords Hybrid models; Digital technologies; Architecture and Urbanism
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2013_295
id sigradi2013_295
authors dos Santos Souto, Ivan C.; José Nieto Martínez; Matías Nieto Tolosa; José Wagner García
year 2013
title Aportaciones del Modelado Paramétrico a la Toma de Decisiones: Dos Estudios de Caso desde el Proyecto de Arquitectura [Contributions to Decision Making from Parametric Modeling: Two Case Studies from the Architectural Project]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 249 - 252
summary Research progress about the contributions from parametric, generative design to the general decision-making process, specially to Design & Decision Support Systems, into the architecture project, by 2 specific case study on professional practice in Brazil. Proposed approach deal with some contributions that contemporary media of computer graphics could add to architectural practice in a context of progressive automation, simultaneity demands and a need for higher coordination among engineering offices, taking into consideration the adaptation of handmade, industrial traditional tasks through computer-automated design, participative interfaces and digital fabrication support.
series SIGRADI
email
last changed 2016/03/10 09:50

_id ecaade2013_150
id ecaade2013_150
authors El Ahmar, Salma; Fioravanti, Antonio and Hanafi, Mohamed
year 2013
title A Methodology for Computational Architectural Design Based on Biological Principles
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 539-548
doi https://doi.org/10.52842/conf.ecaade.2013.1.539
wos WOS:000340635300056
summary Biomimicry, where nature is emulated as a basis for design, is a growing area of research in the fields of architecture and engineering. The widespread and practical application of biomimicry as a design approach remains however largely unrealized. A growing body of international research identifies various obstacles to the employment of biomimicry as an architectural design method. One barrier of particular note is the lack of a clear definition and methodology of the various approaches to biomimicry that designers can initially employ. This paper attempts to link biological principles with computational design in order to present a design methodology that aids interested architects within the preliminary design phase.
keywords Biomimicry; architectural design; design process; case study.
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2013r_004
id ecaade2013r_004
authors Figueiredo, B.; Costa, Eduardo C.; Duarte, José P.; Krüger, M.
year 2013
title Digital Temples: a shape grammar to generate sacred buildings according to Alberti’s theory
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 63-70
summary The research presented further is part of the Digital Alberti research project, which aims to determine the influence of Alberti’s treatise on Architecture, De re aedificatoria, on the Portuguese Renaissance architecture, through the use of a computational framework. One of the project tasks entailed the translation of the treatise’s textual descriptions concerning the morphological, proportional and algorithmic principles of the sacred buildings into a shape grammar. Subsequently a computational model was developed, in order to proceed to the derivation of examples of the same language. This article discusses the use of analytical shape grammars to undertake an architectural analysis, as well as the fact of the source of this grammar and correspondent architectural language to be a text instead of a set of buildings and designs. It reviews the methodology to implement the shape grammar and describes the several stages of development, following the interpretation of treatise into a consistent set of shape rules, by defining their spatial relations, parameters and conditions. It also reviews the implementation of this knowledge into a generative parametric computer program through visual programming language Grasshopper.
keywords Shape Grammars; Parametric Modelling; Generative Design; Alberti; Classical Architecture
email
last changed 2013/10/07 19:08

_id caadria2013_240
id caadria2013_240
authors Fok, Wendy W.
year 2013
title 3 Scales of Repurposed Disposability – Diversion of Construction, Renovation and Demolition (CRD)
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 811-820
doi https://doi.org/10.52842/conf.caadria.2013.811
wos WOS:000351496100074
summary Project managers and construction contractors have long recognized the importance of reducing waste and salvaging high value construction and demolition materials such as copper and other metals. Contractors are usually careful about the quantity of materials ordered, how materials are used and how to carefully deconstruct valuable materials. In most cases however, materials that are more difficult to separate and that are worth less per unit weight are still going to landfill, even when they are present in large quantities. This represents an inefficient use of natural resources and uses up landfill capacity unnecessarily. Unfortunately, some contractors do not realize that there are new opportunities for waste minimization, while others are reluctant to implement environmental practices because they believe these practices will increase their project costs. Most contractors are concerned about the cost of the labour that is needed to deconstruct materials for reuse or recycling. However, it has been shown that effective waste management during CRD projects not only helps protect the environment, but can also generate significant economic savings. Various projects from within our practice and within our academic curriculum will be brought into the attention of this paper. Specifics of modularity, form/fit/analysis, fabrication, and off-site production, will be demonstrated within the larger discussion through the focus onto three case studies.  
keywords Construction alternatives, Waste management, Offsite production, Fabrication, Form/Fit/Analysis, Modularity 
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2013_043
id caadria2013_043
authors Freitas, Márcia Regina de and Regina Coeli Ruschel
year 2013
title What is Happening to Virtual and Augmented Reality Applied to Architecture?
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 407-416
doi https://doi.org/10.52842/conf.caadria.2013.407
wos WOS:000351496100040
summary This paper presents the results of a comprehensive survey of activities on research and development of Virtual and Augmented Reality applied to architecture. 200 papers were reviewed, taken from annual conferences of the Association for Computer Aided Design In Architecture (ACADIA) and its sibling organizations in Europe (ECAADE and CAAD Futures), Asia (CAADRIA), the Middle East (ASCAAD) and South America (SIGRADI). The papers were grouped in research areas (design method, architectural theory and history, performance evaluation, human interaction, representation and process & management), emphasis (education, application, collaboration, visualization, practice and theory) and technology development stage (specification, development, application demonstration and evaluation). The period of study comprises 11 years, from 2000 to 2011. Findings for each category are described and key publications and authors are identified.  
keywords Virtual reality, Augmented reality, Study of activity 
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2013_32
id sigradi2013_32
authors Furuno Rimkus, Carla M.; Fernando de Medeiros Galvão
year 2013
title Realidade Aumentada: Visualização Tridimensional e Interatividadena Documentação do PatrimônioArquitetônico [Augmented Reality: Three-Dimensional Visualization and Interaction in Architectural Heritage Documentation]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 186 - 189
summary This paper presents preliminary results from an outgoing research about the Scholarship Program on Technological Development and Innovation (PIBITI), in which we focused the potentiality of Augmented Reality (AR) application on documentation of the architectural heritage according to the UNESCO principles. We took as the object of study of the “Quarteirão dos Trapiches”, one of the historic buildings in Laranjeiras, Sergipe, Brazil, and we reconstructed it digitally with Augmented Reality and subsequently generate a QR Code information associated with this building, available on a website. In this context, this work highlight the potential application of architectural heritage documentation in AR, where discourse about the digital processing RA we use, and the association of this digital model with a history of the building. Finally, we present our conclusions on the use of RA in shareholders highlighting the advantages of three-dimensional visualization of architectural heritage, in an interactive, dynamic and low cost of deployment, pondering the importance of encouraging a policy of initiating development activities and technological innovation to digital architectural documentation.
keywords Augmented reality; Architectural heritage; Heritage education
series SIGRADI
email
last changed 2016/03/10 09:52

_id ecaade2018_243
id ecaade2018_243
authors Gardner, Nicole
year 2018
title Architecture-Human-Machine (re)configurations - Examining computational design in practice
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 139-148
doi https://doi.org/10.52842/conf.ecaade.2018.2.139
summary This paper outlines a research project that explores the participation in, and perception of, advanced technologies in architectural professional practice through a sociotechnical lens and presents empirical research findings from an online survey distributed to employees in five large-scale architectural practices in Sydney, Australia. This argues that while the computational design paradigm might be well accepted, understood, and documented in academic research contexts, the extent and ways that computational design thinking and methods are put-into-practice has to date been less explored. In engineering and construction, technology adoption studies since the mid 1990s have measured information technology (IT) use (Howard et al. 1998; Samuelson and Björk 2013). In architecture, research has also focused on quantifying IT use (Cichocka 2017), as well as the examination of specific practices such as building information modelling (BIM) (Cardoso Llach 2017; Herr and Fischer 2017; Son et al. 2015). With the notable exceptions of Daniel Cardoso Llach (2015; 2017) and Yanni Loukissas (2012), few scholars have explored advanced technologies in architectural practice from a sociotechnical perspective. This paper argues that a sociotechnical lens can net valuable insights into advanced technology engagement to inform pedagogical approaches in architectural education as well as strategies for continuing professional development.
keywords Computational design; Sociotechnical system; Technology adoption
series eCAADe
email
last changed 2022/06/07 07:51

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