CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2013_023
id ecaade2013_023
authors Biloria, Nimish and Chang, Jia-Rey
year 2013
title Hyper-Morphology
doi https://doi.org/10.52842/conf.ecaade.2013.1.529
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 529-537
summary Hyper-Morphology is an on-going research outlining a bottom-up evolutionary design process based on autonomous cellular building components. The research interfaces critical operational traits of the natural world (Evolutionary Development Biology, Embryology and Cellular Differentiation) with Evolutionary Computational techniques driven design methodologies. In the Hyper-Morphology research, genetic sequences are considered as sets of locally coded relational associations between multiple factors such as the amount of components, material based constraints, and geometric adaptation/degrees of freedom based adaptation abilities etc, which are embedded autonomously within each HyperCell component. Collective intelligence driven decision-making processes are intrinsic to the Hyper-Morphology logic for intelligently operating with autonomous componential systems (akin to swarm systems). This subsequently results in user and activity centric global morphology generation in real-time. Practically, the Hyper-Morphology research focuses on a 24/7 economy loop wherein real-time adaptive spatial usage interfaces with contemporary culture of flexible living within spatial constraints in a rapidly urbanizing world.
wos WOS:000340635300055
keywords Evo-devo; cellular differentiation; self-organization; evolutionary computation; adaptive architecture.
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia13_093
id acadia13_093
authors Konis, Kyle
year 2013
title Wiring to the Sky
doi https://doi.org/10.52842/conf.acadia.2013.093
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 93-100
summary As architectural design methodologies focus increasingly on the production of dynamic form, the means to actuate these forms, the input that fuels parametric processes, analytical form-generating techniques and responsive controls is of primary concern. In the virtual test beds where systems are developed, inputs are often ad-hoc, based on crude assumptions of the environment, or disconnected from the physical environment entirely.Inverting a technique originally developed to illuminate virtual objects with light captured from real (physical) environments, this project explores image-based lighting as a means of detailed environmental light sensing. The objective of the project is to demonstrate the application of High Dynamic Range (HDR) image data acquired continuously in the physical world as signal input to inform, actuate and evaluate responsive solar control and daylighting systems. As a proof of concept, a virtual hemispherical dome consisting of 145 apertures is controlled to respond in real time to continuous image-based measurements of sky luminance, seeking a defined set of daylighting and solar control objectives. The paper concludes by discussing the implications of incorporating real-world environmental data in the development of dynamic form.
keywords complex systems, image-based lighting, environmental adaptation
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

_id ijac201310204
id ijac201310204
authors Kontovourkis, Odysseas; Marios C. Phocas, George Tryfonos
year 2013
title Prototyping of an Adaptive Structure based on Physical Conditions
source International Journal of Architectural Computing vol. 11 - no. 2, 205-226
summary Latest advances in digital architectural design enable applications of computation and fabrication strategies for the development of adaptive mechanisms. Adaptive design processes, influenced by environmental and human related conditions, are only developed partially with regard to the design, fabrication, and multi-objective performance based context. The current paper proposes an adaptive design process that investigates the design of a kinetic structure emphasizing material behaviour, embedded technology and computation. In parallel, it allows design proposals to adapt or transform with regard to geometrical configuration and structural behaviour according to external and internal influences. An adaptive hybrid structure is developed at digital and physical prototype level, where its behaviour is examined in real time under the influence of physical conditions. The development is based on a holistic design approach driven by environmental and human activity related conditions, while focusing on the application of elastic materials and embedded technology.
series journal
last changed 2019/05/24 09:55

_id acadia13_151
id acadia13_151
authors Plemenitas, Maj
year 2013
title Autonomous and Adaptive Cross-Scalar Structures and Systems
doi https://doi.org/10.52842/conf.acadia.2013.151
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 151-158
summary Cross-scalar design has vital importance for the future development of adaptive and multi-objective design in architecture, by bridging the gap between often inert structures and their ever-evolving and emerging environmental and social contexts. Internal and external stimulus from users and the environment guide, trigger and inform encoded decisions throught the spectrum of scales. The design of seamlessly embedded correlated networks of heterogeneous performative systems enablingsensoring, processing and actuation provides connectivity and redundancy through the ability to accommodate for synchronized and continuous real time reconfiguration and adaptation.
keywords complex systems, 10-__ 10_ systems, embedded autonomy of architecture, cross-scalar performative structural ecologies, geo(eco)logical computation, environmental synchronization, distributed control, sensing, actuation and feedback, expanded effective design range, cross scalar design computation
series ACADIA
type Normal Paper
email
last changed 2022/06/07 08:00

_id acadia13_337
id acadia13_337
authors Rippmann, Matthias; Block, Philippe
year 2013
title Funicular Shell Design Exploration
doi https://doi.org/10.52842/conf.acadia.2013.337
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 337-346
summary This paper discusses the design exploration of funicular shell structures based on Thrust Network Analysis (TNA) The presented graphical form finding approach and its interactive, digital-tool implementation target to foster the understanding of the relation between form and force in compression curved surface structures in an intuitive and playful way. Based on this understanding, the designer can fully take advantage of the presented method and digital tools to adapt the efficient structural system to the specific needs of different architectural applications. The paper focuses on simple examples to visualize the graphical concept of various modification techniques used for this form finding approach. Key operations and modifications have been identified and demonstrate the surprisingly flexible and manifold design space of funicular form. This variety of shapes and spatial articulation of funicular form is further investigated by discussing several built prototypes.
keywords funicular design; structural form finding; thrust network analysis; real-time structural design tools; interactive; compression shells
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id sigradi2022_51
id sigradi2022_51
authors Varsami, Constantina; Tsamis, Alexandros; Logan, Timothy
year 2022
title Gaming Engine as a Tool for Designing Smart, Interactive, Light-Sculpting Systems
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 617–628
summary Even though interactive (Offermans et.al., 2013), adaptive (Viani et.al., 2017), and self-optimizable (Sun et.al., 2020) lighting systems are becoming readily available, designing system automations, and evaluating their impact on user experience significantly challenges designers. In this paper we demonstrate the use of a gaming engine as a platform for designing, simulating, and evaluating autonomous smart lighting behaviors. We establish the Human - Lighting System Interaction Framework, a computational framework for developing a Light Sculpting Engine and for designing occupant-system interactions. Our results include a. a method for combining in real-time lighting IES profiles into a single ‘combined’ profile - b. algorithms that optimize in real-time, lighting configurations - c. direct glare elimination algorithms, and d. system energy use optimization algorithms. Overall, the evolution from designing static building components to designing interactive systems necessitates the reconsideration of methods and tools that allow user experience and system performance to be tuned by design.
keywords User Experience, Human-Building Interaction, Smart Lighting, Lighting Simulation, Gaming Engine
series SIGraDi
email
last changed 2023/05/16 16:56

_id ecaade2013r_013
id ecaade2013r_013
authors Verma, Sushant; Devadass, Pradeep
year 2013
title Adaptive [skins]: Responsive building skin systems based on tensegrity principles
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 155-170
summary The project investigates responsive building skin systems that adapt to the dynamic environmental conditions to regulate the internal conditions in a habitable space over different periods of time by exhibiting a state of motion and dynamism. Heat and Light are the primary parameters for regulation, leading to energy efficiency and dynamic spatial effects. Passive and active skins using shape memory alloys and pneumatic actuators are developed through investigations of smart systems that integrate smart materials and smart geometries. The precedents in this domain have rarely dealt with individually controlled multiple parameters of heat and light in a single system, which is attempted in this project. Owing to the complexity of the multi-parametric system, genetic algorithms are developed for system optimization and calibrated with physical prototypes at varied scales. The developed systems are tested against two distinct climatic models- New Delhi and Barcelona, and evaluated for performance, based on heat and light, which are quantified as solar gain and illuminance as principles, and daylight factor for evaluation purpose. The use of genetic algorithms makes the problem solving faster and accurate. New tool-sets are developed in the process by combining various digital tools, to create a real-time feedback and memory loop system.
keywords Adaptive architecture, Building skins, Genetic algorithms, Tensegrity, Smart materials
email
last changed 2013/10/07 19:08

_id acadia13_411
id acadia13_411
authors Yogiaman, Christine; Tracy, Ken
year 2013
title Loom Portal
doi https://doi.org/10.52842/conf.acadia.2013.411
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 411-412
summary Loom Portal is a proxy for the covered windows in the galleries at Laumeier Sculpture Park in St. Louis, Missouri. Conceived as a light-retention and transmission device that grafts onto the facade of the building, Loom Portal establishes a real-time interface between the segregated interior and exterior environments.
keywords Tools and Interfaces, Responsive Environments, Sensing, Real-time Computation, Optical Fiber, Ikat weaving, Loom Portal
series ACADIA
type Design Poster
email
last changed 2022/06/07 07:57

_id acadia13_121
id acadia13_121
authors Beites, Steven
year 2013
title Morphological Behavior of Shape Memory Polymers Toward a Deployable, Adaptive Architecture
doi https://doi.org/10.52842/conf.acadia.2013.121
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 121-128
summary Shape-memory polymers (SMPs) are an emerging class of “smart materials” that have dual-shape capability. They are able to undergo significant deformation when exposed to an external stimulus such as heat or light. SMPs have been widely investigated within the biomedicine and aerospace industries; however, their potential has yet to be explored within an architectural framework. The research presented in this paper begins an investigation into the morphological behavior ofSMPs toward a deployable, adaptive architecture. The structure’s ease of assembly, compact storage, transportability and configurable properties offer promising applications in emergency and disaster relief shelters, lightweight recreational structures and a variety of other applications in the temporary construction and aerospace industry. This paper explores the use of SMPs through the development of a dynamic actuator that links a series of interconnected panels creating overall form to a self-standing structure. The shape-shifting behavior of the SMP allows the dynamic actuator to become flexible when storage and transportability are required. Alternatively, when exposed to the appropriate temperature range, the actuator is capable of returning to its memorized state for on-site deployment. Through a series ofprototypes, this paper will provide a fundamental understanding of the SMP’s thermo-mechanicalproperties toward deployable, adaptive architecture.
keywords next-generation technology, smart materials, shape-memory polymers, material analysis, smart assemblies, dynamic actuator, soft architecture
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id acadia13_033
id acadia13_033
authors Correa, David; David Krieg, Oliver; Menges, Achim; Reichert, Steffen; Rinderspacher, Katja
year 2013
title HygroSkin: A prototype project for the development of a constructional and climate responsive architectural system based on the elastic and hygroscopic properties of wood
doi https://doi.org/10.52842/conf.acadia.2013.033
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 33-42
summary This paper focuses on the implementation of a computational design and robotic fabrication method that integrates the elastic and hygroscopic behavior of wood as active drivers in the design process, using the material’s differentiated characteristics as its main capacity. The project builds on previous work by the authors, furthering their research on the formal and performative transfer of such behaviors into informed architectural systems. Wood’s fibrous structure, relatively low stiffness and high structural capacity are instrumentalized into self-forming mechanisms through conical elastic deformation, while the same organic makeup and corresponding hygroscopic properties have also been programmed, formally articulated and integrated into a climate responsive architectural system. This research will be presented alongside a full-scale architectural project (Figure 1, Figure 2).
keywords computational design; robotic fabrication; wood construction; elastic bending; hygroscopic actuation
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id acadia13_137
id acadia13_137
authors Kretzer, Manuel; In, Jessica; Letkemann, Joel; Jaskiewicz, Tomasz
year 2013
title Resinance: A (Smart) Material Ecology
doi https://doi.org/10.52842/conf.acadia.2013.137
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 137-146
summary What if we had materials that weren’t solid and static like traditional building materials are? What if these materials could dynamically change and adapt to varying environmental situations and stimulations and evolve and learn over time? What if they were autonomous, self-sufficient and independent but could communicate with each other and exchange information? What would this “living matter” mean for architecture and the way we perceive the built environment? This paper looks briefly at current concepts and investigations in regards to programmable matter that occupy various areas of architectural research. It then goes into detail in describing the most recent smart material installation “Resinance” that was supervised by Manuel Kretzer and Benjamin Dillenburger and realized by the 2012/13 Master of Advanced Studies class as part of the materiability research at the Chair for CAAD, ETH Zürich in March 2013. The highly speculative sculpture links approaches in generative design, digital fabrication, physical/ubiquitous computing, distributed networks, swarm behavior and agent-based communication with bioinspiration and organic simulation in a responsive entity that reacts to user input and adapts its behavior over time.
keywords Smart Materials; Distributed Networks; Digital Fabrication; Physical Computing; Responsive Environment
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

_id acadia13_355
id acadia13_355
authors Sheil, Bob
year 2013
title PerFORM/The Scan: Experimental studies in 3D Scanning and Theatrical Performance
doi https://doi.org/10.52842/conf.acadia.2013.355
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 355-360
summary PerFORM/The Scan (2013) develops 1:1 collaborative and site specific acts between designers and performers through 3D scanning, bespoke instrumentation, robotics, rehearsal and live performance. With a particular emphasis on how 3D scanning may be manipulated in situ, the work seeks to mediate between live performance and digital representation, and thus explores a new relationship between the performance and audience through time and location. The work is defined by two acts, the first taking place in April 2013 (Act 1), and the second in September 2013 (Act 2), at the Royal Central School of Speech and Drama, London.
keywords Tools and Interfaces: Design, Scenography, Prototyping, Performance, Scanning, Modelling, Mediation
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id acadia20_340
id acadia20_340
authors Soana, Valentina; Stedman, Harvey; Darekar, Durgesh; M. Pawar, Vijay; Stuart-Smith, Robert
year 2020
title ELAbot
doi https://doi.org/10.52842/conf.acadia.2020.1.340
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 340-349.
summary This paper presents the design, control system, and elastic behavior of ELAbot: a robotic bending active textile hybrid (BATH) structure that can self-form and transform. In BATH structures, equilibrium emerges from interaction between tensile (form active) and elastically bent (bending active) elements (Ahlquist and Menges 2013; Lienhard et al. 2012). The integration of a BATH structure with a robotic actuation system that controls global deformations enables the structure to self-deploy and achieve multiple three-dimensional states. Continuous elastic material actuation is embedded within an adaptive cyber-physical network, creating a novel robotic architectural system capable of behaving autonomously. State-of-the-art BATH research demonstrates their structural efficiency, aesthetic qualities, and potential for use in innovative architectural structures (Suzuki and Knippers 2018). Due to the lack of appropriate motor-control strategies that exert dynamic loading deformations safely over time, research in this field has focused predominantly on static structures. Given the complexity of controlling the material behavior of nonlinear kinetic elastic systems at an architectural scale, this research focuses on the development of a cyber-physical design framework where physical elastic behavior is integrated into a computational design process, allowing the control of large deformations. This enables the system to respond to conditions that could be difficult to predict in advance and to adapt to multiple circumstances. Within this framework, control values are computed through continuous negotiation between exteroceptive and interoceptive information, and user/designer interaction.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia13_227
id acadia13_227
authors von Buelow, Peter
year 2013
title Techniques for More Productive Genetic Design: Exploration With GAs Using Non-Destructive Dynamic Populations
doi https://doi.org/10.52842/conf.acadia.2013.227
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 227-234
summary The products of generative design are ever more commonly explored and refined through evolutionary search techniques. Genetic algorithms (GAs) belong to this class of stochastic procedures, and are particularly well-suited to the way designers investigate a problem. GAs search by mixing and matching different parts of a solution, represented as parametric variables, to find new solutions that outperform their predecessors. Generally the method proceeds through generations of populations in which the better solutions out-survive their less desirable siblings. Inherent to this approach, however, is the fact that all but the select solutions perish. This paper discusses a non-destructive GA that uses dynamic populations drawn from a bottomless pool of solutions to find the most productive breeding pairs. In a typical GA the survival or destruction of a solution depends on a well-defined fitness function. By not enforcing the destruction of less fit individuals, the possibility is held open to modify the fitness function at any time, and allow different parts of the solution space to be explored. This ability is ideal for more complex multi-objective problems that are not easily described by a single fitness function. Generally, design presents just such a problem.
keywords tools and interfaces, design exploration, genetic algorithm, multi-objective optimization
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id acadia13_409
id acadia13_409
authors Vrana, Andrew; Meppelink, Joe
year 2013
title Memory Cloud
doi https://doi.org/10.52842/conf.acadia.2013.409
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 409-410
summary Memory Cloud connects the past with the absolute present, using multimedia technology to collapse time and space, celebrating the daily renewal of tradition in the lives of Texas A&M students.
keywords interactive systems; situated technologies; parametric design; digital fabrication; public art
series ACADIA
type Design Poster
email
last changed 2022/06/07 07:58

_id caadria2013_021
id caadria2013_021
authors Alhadidi, Suleiman
year 2013
title Generative Design Intervention: Creating a Computational Platform for Sensing Space
doi https://doi.org/10.52842/conf.caadria.2013.345
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 345-354
summary This paper outlines some investigations from a project which utilizes computing and scripting of specific site components, spatio-temporal movement and behavioural patterns to explore how designer might understand people activities and formulate design interventions within public spaces. This research looks at how generative tools can facilitate designers to integrate the large volume of information received by hybrid data collection, and conventional data analysis directly into the design process. Through an examination of sensing urban space, this research proposes a method to track and record people’s movement patterns in order to implement them via generative design tool. To facilitate this, a scripting method is specified; which uses sensors and motion tracking devices to capture the use of a specific public space. This project proposes a methodology for developing designed spaces and optimal pathways generated from real-time data and feedback captured by sensors.  
wos WOS:000351496100034
keywords Real-time computation, Generative design, Sensing space, Design simulation  
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2013_160
id caadria2013_160
authors Brennan, AnnMarie; Suleiman Alhadidi and Geoff Kimm
year 2013
title Quokka: Programming for Real Time Digital Design Platform
doi https://doi.org/10.52842/conf.caadria.2013.261
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 261-270
summary This paper introduces an interactive 3D scanning tool (Quokka) that generates real time point clouds and surfaces in a design program (Rhinoceros). It explains the use of this tool through a detailed experiment, suggesting a new mode of design using a dynamic, three-dimensional grid.  
wos WOS:000351496100026
keywords Real time design, Real time feedback, Interface, Quokka, Re-constructing surfaces, Dynamic point cloud 
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2013_078
id caadria2013_078
authors Briscoe, Danelle and Arman Hadilou
year 2013
title Collective Intelligence: An Analytical Simulation of Social Interaction with Architectural System
doi https://doi.org/10.52842/conf.caadria.2013.375
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 375-384
summary This paper proposes an architectural system interactive to both users and the environmental condition in real-time. While nature acts as a global control for the system, the user can alter it locally. Due to the increasing digitization of our contemporary culture, there is an unprecedented capacity for information to flow in our physical and socially net-worked world that can be used to inform design problems and processes. Live and real-time information sources, like Twitter, could be virtually scanned for specific data input associated to a par-ticular geometrical manipulation. This process enables a collective group of users to inform the system. As the number of users increases there is collaboration for defining the form which is different from single user interaction. Since the model is associated with a specific definition of generative behaviours as described by the words, these definitions could be used as the
wos WOS:000351496100037
keywords Real-time data streaming; crowd-sourcing; interactive architectural system.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2015_120
id ecaade2015_120
authors Daoud, Bassam and Voordouw, Johan
year 2015
title Making Machines that Make Buildings - Constructing a Mobile 3D Printer for Concrete Elements
doi https://doi.org/10.52842/conf.ecaade.2015.2.355
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 355-359
summary This paper is both a fundamental and applied study of the multi-faceted design and fabrication issues related to the construction of a mobile 3D printer. The paper signifies the halfway point in a project initiated at the Azrieli School of Architecture and Urbanism at Carleton University starting in 2013. The printer, entitled 3DB, intends to print concrete elements for the Architecture, Engineering and Construction industry. The printer frame was designed to fit within the bed of a typical half-ton pick up truck or contract trailer. The paper describes the design, simulation and construction of the steel frame, gantry and extruder and makes speculation on future research including improved design of the extruder and nozzle mechanism.
wos WOS:000372316000041
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2013_260
id caadria2013_260
authors Kaftan, Martin and Milena Stavric
year 2013
title Robotic Fabrication of Modular Form-Work – An Innovative Approach to Formwork Fabrication for Non-Standard  Concrete Structures
doi https://doi.org/10.52842/conf.caadria.2013.075
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 75-84
summary In this work we address the fast and economical realization of complex formwork for concrete with the advantage of robotic fabrication. Under economical realization we mean reduction of production time and material efficiency. The complex form of individual formwork parts can be in our case double curved surface or complex mesh geometry. We propose the fabrication of the formwork by straight or shaped hot wire. We illustrate different approaches to mould production, where the proposed process demonstrates itself effective. In our approach we deal with the special kinds of modularity and specific symmetry of the formwork.  
wos WOS:000351496100008
keywords Robotic fabrication, Formwork, Non-standard structures 
series CAADRIA
email
last changed 2022/06/07 07:52

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