CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 604

_id ecaade2013_081
id ecaade2013_081
authors Baharlou, Ehsan and Menges, Achim
year 2013
title Generative Agent-Based Design Computation
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 165-174
doi https://doi.org/10.52842/conf.ecaade.2013.2.165
wos WOS:000340643600016
summary Agent-based systems have been widely investigated in simulation and modeling. In this paper, it is proposed that agent-based systems can also be developed as generative systems, in which different aspects of performative design can be defined as separate drivers in a proper computational framework. In this manner constrained generating procedures (CGP’s) are studied to integrate the discrete design processes into one system. Subsequently, this generative agent-based design tool is accompanied with generating and constraining mechanism which are informed by material characteristics and fabrication constraints, bringing to the forefront emergent complexity.
keywords Computational design; agent-based system; robotic fabrication; constrained generating procedures (CGP’s).
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2013_205
id caadria2013_205
authors Shuvo, Faysal Kabir and Patrick Janssen
year 2013
title Modelling Informal Settlements Using a Hybrid Automata Approach
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 591-600
doi https://doi.org/10.52842/conf.caadria.2013.591
wos WOS:000351496100058
summary Automata based modeling of urban environments focuseson the bottom up emergence of particular phenomena through interactions at the disaggregated level. Two popular approachesare Cellular Automata (CA) for modelling fixed automata and Agent Based Modelling (ABM) for modelling mobile automata.However, certain urban phenomena cannot easily be modelled by either CA or ABM alone. This research focuses on one suchphenomenon, referred to as leap-frog development, which is a discontinuous and dispersed type of urban growth. A hybridautomata model is proposed for modelling such phenomena that combines both CA and ABM into a single integrated model. Theproposed model is demonstrated by applying it to a case-study in Dhaka city for simulating the growth of informalsettlements associated with the readymade garment industry.  
keywords Hybrid automata, GIS, Agentbased systems, Cellular automata, Informal settlements  
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2013_350
id sigradi2013_350
authors de Freitas Pires, Janice; Carolina Machado Alves; Luisa dalla Vecchia; Adriane Borda Almeida da Silva; Ana Paula Dametto
year 2013
title Padrões de Simetrias e Recursão em Ladrilhos Hidráulicos e Bandeiras: Exercícios Didáticos e Construção de Conhecimento Sobre Patrimônio Histórico [Symmetry and Recursion Patterns in Hydraulic Tiles and Fanlights: Didactic Exercises and Building Knowledge about Historic Heritage]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 595 - 599
summary This paper describes activities of analysis and composition of patterns based on architectural elements of buildings of historic heritage. During two separate workshops, which used a method previously established, the rules of symmetry and recursion were recognized in the geometry of these architectural elements and new patters were created through dynamic processes of digital representation. Such activities can stimulate the students´ capacity of recognizing design actions, contributing to their perception of the design problems and, thus, to the knowledge for design practice.
keywords Symmetry and recursion patterns; Historic heritage; Architectural elements; Digital graphic representation
series SIGRADI
email
last changed 2016/03/10 09:50

_id ecaade2013_037
id ecaade2013_037
authors Georgakopoulou, Sofia; Zünd, Daniel and Schmitt, Gerhard
year 2013
title The City Biosphere
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 255-264
doi https://doi.org/10.52842/conf.ecaade.2013.1.255
wos WOS:000340635300026
summary This paper introduces a new experimental city generation, assembly and development platform, the urban mutations platform. We describe in detail a methodology for modeling urban systems and their dynamics, based on self-organization principles. The urban area is seen as an organism comprised of different “body parts”, the urban subunits. Upon creation of an initial 3D urban environment, it is possible to add to the subunits the so-called mutations, i.e. structural and functional components that can have beneficial or detrimental effects to the future city development. After addition of the mutations we allow the city to reorganize itself and observe possible changes in the urban configuration. These changes can be directly correlated to the added mutations and their urban qualities and allow us to probe the effect that different structural and functional elements have on the dynamic behaviour of the city, when placed at specific locations.
keywords Self-organization; mutation; urban qualities; urban grid; urban mutations platform, UMP.
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2013_426
id sigradi2013_426
authors Gonçalves, Marly
year 2013
title O Produto de Joias Representado Pela Ilustração Digital [Digital Illustration of Jewelry - A Teaching Methodology]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 613 - 616
summary This article will show learning activity developed during the third semester of Graphic Computer discipline, in the Jewelry and Accessories Production Course, from  Faculty of Technological Istituto Europeo di Design in Sao Paulo, using the Problem Based Learning methodology. The present theme aims to encourage students in searching for new ways of graphics representation of his projects using 2D digital programs, based on the work done in the previous semester. The main aim is to show the contribution of an exercise in interdisciplinary training for syllabus of the course Production jewelry and accessories.
keywords Digital illustration; Teaching methodology; Computer graphics
series SIGRADI
email
last changed 2016/03/10 09:52

_id sigradi2013_208
id sigradi2013_208
authors Granero, Adriana; Mabel Clara Brignone
year 2013
title Educación en Diseño Arquitectónico Basada en el Nexo Cognitivo [Architectural Design Education based on Cognitive Link]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 542 - 546
summary The proposed learning experience was intended to mean the creative act and establish a symbiotic perceptual in producing models of representation analogical, digital and digital-analogical manufacturing, this experience was made in the frame of Project DCI-ALA/19.09.01/10/21526/245-654/ALFA GAVIOTA ALFA III (2010) 149 and two developments of thesis. The experimentation was placed in a conceptual and operational level, with a search-oriented perceptual recognition of the limits of the figure. The reconfiguration from a line graph of signature linked to your identity, allowing formal ownership creator, then begin construction of architectural space limit according to these previous strokes.
keywords Teaching cognitive; Models integrated; Interactivity
series SIGRADI
email
last changed 2016/03/10 09:52

_id sigradi2013_42
id sigradi2013_42
authors Kotsopoulos, Sotirios D.; François Guermeur; Federico Casalegno
year 2013
title Using Computational Fluid Dynamics to Assess Natural Airflow in a Prototype House-Interior
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 373 - 377
summary This paper presents an airflow study with Computational Fluid Dynamic (CFD) software that was used to model the natural ventilation attributes at the interior of a prototype house. This study informed the design development phase of the house and guided the design of a dynamic curtain wall involving a matrix of 3 x 9 openable windows for its south façade. Alternative ways of modeling the building geometry were employed and different possible states of the house were examined to determine how change in the orientation and the basic dimensions of the envelope, and modifications in the number, distribution and angle of the open windows affect natural ventilation.
keywords Performance-based design; Airflow; Computational fluid dynamics; Simulation
series SIGRADI
email
last changed 2016/03/10 09:54

_id sigradi2013_100
id sigradi2013_100
authors Neto de Faria, José; Karine Itao Palos; Katia Akemi Omine
year 2013
title Projeto Design Condensado: A Promoção do Conhecimento Sobre a História do Design com Sistemas de Visualização Dinâmica de Dados Baseados em Tecnologia JavaScript, PHP e HTML5 [Condensed Design Project: Promote Knowledge in Design History with Dynamic Data Visualization Systems Based on the Javascript, PHP and HTML5 Technologies]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 139 - 142
summary The ‘Condensed Design Project’ aims to discuss and reflect on how dynamic data visualization systems can be used to promote knowledge building in design history. The goal is to understand how the languages can be used to intensify the interaction of data visualization systems with the ‘activity inducer’ and understand how they impact data interpretation. Thus, we conceived, planned and implemented a system which aims to promote the selection, organization, visualization, analysis and interpretation of ‘historical facts’, as well as understand the potential for use of JavaScript, PHP and HTML5 technologies.
keywords Data visualization; Design history; Design graphic; JavaScript; HTML5
series SIGRADI
email
last changed 2016/03/10 09:56

_id acadia13_051
id acadia13_051
authors Ramirez-Figueroa, Carolina; Dade-Robertson, Martyn; Hernan, Luis
year 2013
title Adaptive Morphologies: Toward a Morphogenesis of Material Construction
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 51-60
doi https://doi.org/10.52842/conf.acadia.2013.051
summary Architectural discourse has recently suggested a new material practice derived from advances in the field of synthetic biology. As biological organisms can now be designed and engineered for specific purposes, it is expected that, in the near future, it will be possible to program even more complex biologically based systems. One potential application is to literally grow buildings by programming cellular organisms to fabricate and deposit material into architecturally relevant patterns. Our current design methods do not anticipate the potentially challenging material practice involved in a biologically engineered architecture, where there is a loose and emergent relationship between design and material articulation. To tackle this conflict, we developed SynthMorph, a form-finding computational tool based on basic biological morphogenetic principles. A reflection is offered on its use, discussing the effect of multicellular morphogenesis on the production of shape. We conclude that such a strategy is an adaptive design method in two ways: (a) the mechanics of design using morphological constraints involve a practice of dynamic and continuous negotiation between a design intent and material emergence, and (b) the proposed design strategy hints at the production of a biologically produced architecture, which would potentially behave as an adaptive organism.
keywords complex systems, synthetic biology, self-assembly, emergence, morphogenesis, synthetic morphology
series ACADIA
type Normal Paper
email
last changed 2022/06/07 08:00

_id sigradi2013_400
id sigradi2013_400
authors Sanguinetti, Paola
year 2013
title Performance Testing in Architectural Design: Evolving the Problem-Solving Paradigm for Novice Designers
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 520 - 523
summary This paper compares two approaches to introduce novice architectural designers to computational tools for performance testing. Focus is placed on parametric design changes to test solutions. The first approach is limited to the design of a shading component. The second approach consists of short exercises using Building Information Modeling to test and analyze discrete decisions. The hurdles in the learning process are discussed, including the role of visualization to evaluate performance. The effectiveness on learning strategies is discussed.
keywords Design education; BIM; Performance-based design; Novice designer; Design problem-solving
series SIGRADI
email
last changed 2016/03/10 09:59

_id ecaade2013_165
id ecaade2013_165
authors Simeone, Davide; Kalay, Yehuda E.; Schaumann, Davide and Hong, Seung Wan
year 2013
title Modelling and Simulating Use Processes in Buildings
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 59-67
doi https://doi.org/10.52842/conf.ecaade.2013.2.059
wos WOS:000340643600005
summary In this paper, we propose a new approach to simulating users’ behavior in yet un-built buildings. For this purpose, we have developed a model that connects two different representations: a formal representation of the building use, by means of a method borrowed from Business Process Modeling and Notation (BPMN) approach; and a game-engine based 3D virtual environment, where this process is effectively simulated and integrated with some autonomous behaviour of users/agents. The model has been applied to two test cases, where the activities of doctors, nurses, patients, and visitors in different hospitals were tracked, simulated, and reviewed by medical professionals for validation.
keywords Building use simulation; human behaviour modelling; BPMN; activity-based modelling; building performances prediction.
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2013_112
id sigradi2013_112
authors Akemi Omine, Katia; José Neto de Faria; Karine Itao Palos
year 2013
title Projeto Design Condensado: Definição de ‘Modelo Sociocultural’ para Sistemas de Visualização Dinâmica de Dados que Estimulem a Geração de Novos Conhecimentos sobre a História do Design [Condensed Design Project: The Definition of a ‘Social-cultural Model’ for Dynamic Data Visualization Systems Which StimulateKnowledge Building in Design History]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 143 - 147
summary The ‘Condensed Design Project’ aims to discuss and reflect on how the definition of an ‘activity inducer’, by describing and characterizing ‘social-cultural models’, can be used in the development of dynamic data visualization systems. The aim is to discuss and try to understand how the profile of the ‘activity inducer’, routines, scenario and context impact the navigation, interaction, research and learning processes in design history. Thus, the knowledge building process is strictly conditioned to the way the relation between the ‘visualization system’ and the ‘activity inducer’ is promoted, considering the technological limitations and the individual’s predisposition.
keywords Data visualization; Design history; Usage context, Experience; Knowledge
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2013_135
id ecaade2013_135
authors Buš, Peter
year 2013
title Emergent Urban Strategies
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 283-290
doi https://doi.org/10.52842/conf.ecaade.2013.1.283
wos WOS:000340635300029
summary This paper presents the results of partial research in the area of designing processes and methods of spatial and social interaction of multi-agent system with its environment in the city urban structure. According to the logic defined by the intrinsic rules of the simulation model of the selected area,there will be verified and tested the emergent phenomena resulting in changes in the configurations of urban structures.
keywords Emergence; multi-agent modeling; bottom-up; city reconfiguration, collective design.
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2013_192
id ecaade2013_192
authors Erdine, Elif
year 2013
title Biomimetic Strategies in Tower Design
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 559-568
doi https://doi.org/10.52842/conf.ecaade.2013.1.559
wos WOS:000340635300058
summary The paper argues that the tower needs to respond to its environment by changing from a closed building typology towards a heterogeneous, differentiated open system that can adapt to the changing conditions within and around it. This argument is supported by focusing on the analogies and principles of specific biological examples in order to propose computationally-generated self-organizing systems. The goal of analyzing these models is to integrate their structural and geometrical characteristics with the aim of overcoming high lateral loading conditions in towers, as well as elaborating on the existence of multi-functionality and integration throughout the subsystems of the tower. A series of computational models which abstract the biological properties and articulate them with a generative approach through the use of agent-based systems are implemented according to designated evaluation criteria.
keywords Tower; biomimetics; integration; differentiation; generative algorithms.
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2013_217
id caadria2013_217
authors Kolodziej, Przemyslaw and Jozef Rak
year 2013
title Responsive Building Envelope as a Material System of Autonomous Agents
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 945-954
doi https://doi.org/10.52842/conf.caadria.2013.945
wos WOS:000351496100097
summary The paper represents the concept of an abstract model of the Responsive Building Envelope (RBE), founded on pre-programmed material’s behaviour. The assumed model of the responsive building envelope is based on the idea of material autonomous agents that control default parameters of building’s energies like ventilation, humidity, light volume, radiation, temperature, etc., by materials’ geometry deformation. The agent is a material system, built with the Electroactive Polymers (EAPs) actuators which react to the environment’s fluctuations continuously and independently from other agents. The model of a responsive envelope is a cluster of self-reliant units which control the primary characteristic of the building environment in an analogous way to the homeostasis system of a living organism. By decentralization the system becomes more stable and reliable. The CFD simulation was created from the schematic model of the RBE’s performance to test the presented design concepts.  
keywords Responsive system, Autonomous agent, Electroactive Polymers (EAPs), Homeostatic cycle, CFD simulation 
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia13_137
id acadia13_137
authors Kretzer, Manuel; In, Jessica; Letkemann, Joel; Jaskiewicz, Tomasz
year 2013
title Resinance: A (Smart) Material Ecology
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 137-146
doi https://doi.org/10.52842/conf.acadia.2013.137
summary What if we had materials that weren’t solid and static like traditional building materials are? What if these materials could dynamically change and adapt to varying environmental situations and stimulations and evolve and learn over time? What if they were autonomous, self-sufficient and independent but could communicate with each other and exchange information? What would this “living matter” mean for architecture and the way we perceive the built environment? This paper looks briefly at current concepts and investigations in regards to programmable matter that occupy various areas of architectural research. It then goes into detail in describing the most recent smart material installation “Resinance” that was supervised by Manuel Kretzer and Benjamin Dillenburger and realized by the 2012/13 Master of Advanced Studies class as part of the materiability research at the Chair for CAAD, ETH Zürich in March 2013. The highly speculative sculpture links approaches in generative design, digital fabrication, physical/ubiquitous computing, distributed networks, swarm behavior and agent-based communication with bioinspiration and organic simulation in a responsive entity that reacts to user input and adapts its behavior over time.
keywords Smart Materials; Distributed Networks; Digital Fabrication; Physical Computing; Responsive Environment
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

_id acadia13_199
id acadia13_199
authors Meyboom, AnnaLisa; Reeves, Dave
year 2013
title Stigmergic Space
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 200-206
doi https://doi.org/10.52842/conf.acadia.2013.200
summary This paper presents a multi-agent approach to space planning. Using the algorithm as a primary design tool, it posits to model an active site of programmable collective intelligence—one that is able to inform its own development internally. The mechanisms of self-organization from ants, termites, slime molds and other social organisms are examined and adapted to solve spatial adjacencies amongst elements of a given programmatic brief. Spatial organization becomes the emergent product of a competitive ecology. The task of space planning, one that is typically carried out by a singular high-level decision-maker (the architect, is approached through the distributed decision-making of low-level collective intelligence. This approach facilitates the design of a problem with high levels of complexity and competing requirements.
keywords agent-based, collective intelligence, parametric, stigmergy, cybernetic ecology
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id acadia13_429
id acadia13_429
authors Parascho, Stefana; Baur, Marco; Baharlou, Ehsan; Knippers, Jan; Menges, Achim
year 2013
title Agent-Based Model for the Development of Integrative Design Tools
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 429-430
doi https://doi.org/10.52842/conf.acadia.2013.429
summary The project describes the development of a tool for implementing integrative design processes based on an agent-based system and used for the generation of freeform structures.
keywords agent-based model, integrative design, self-organization, complex systems
series ACADIA
type Research Poster
email
last changed 2022/06/07 08:00

_id ecaade2013_230
id ecaade2013_230
authors Parascho, Stefana; Baur, Marco; Knippers, Jan and Menges, Achim
year 2013
title Design Tools for Integrative Planning
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 237-246
doi https://doi.org/10.52842/conf.ecaade.2013.2.237
wos WOS:000340643600023
summary The performance of an architectural object is highly difficult to both define and measure in its complexity since it is integrating a constantly increasing amount of information, from concrete measurable characteristics to the subjective perception of individual users. The question arising though is how to predict the performance of a building and influence the design in order to increase it according to a significantly high number of criteria.The presented paper proposes two design tools, both developed and programmed in rhino python for the generation of freeform geometries. The tools are generated for specific tasks, but may be interpreted as exemplary for a way of defining and structuring a design program in order to increase its efficiency. Both tools rely on a computational core that is generally defined and may be fed with as many and different constraints and criteria as considered suitable for the defined task.
keywords Integrative design; evolutionary algorithm; agent-based system.
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2013_120
id ecaade2013_120
authors Pla-Catala, Anna
year 2013
title Computation/Performance
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 579-586
doi https://doi.org/10.52842/conf.ecaade.2013.2.579
wos WOS:000340643600059
summary Setting up a completely new architectural academic curriculum for a brand-new school of architecture. Elaborating, critical space within the new curriculum for the teaching and learning of ‘digital-technologies’ (DT) through the integration of them with its core subjects, rather than understanding the teaching/learning of such technologies as an add-on set of skills that comes a posteriori. How to articulate the potential of the ‘Computational-Architect’ as a professional capable of being a productive agent within society; that is, capable of adding Value. The nature of such is what it’s at stake here, if we want to avoid to become or be reduced to mere providers of services.
keywords Computation; performance; ecology; code; maker.
series eCAADe
email
last changed 2022/06/07 08:00

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