CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaadesigradi2019_449
id ecaadesigradi2019_449
authors Becerra Santacruz, Axel
year 2019
title The Architecture of ScarCity Game - The craft and the digital as an alternative design process
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-52
doi https://doi.org/10.52842/conf.ecaade.2019.3.045
summary The Architecture of ScarCity Game is a board game used as a pedagogical tool that challenges architecture students by involving them in a series of experimental design sessions to understand the design process of scarcity and the actual relation between the craft and the digital. This means "pragmatic delivery processes and material constraints, where the exchange between the artisan of handmade, representing local skills and technology of the digitally conceived is explored" (Huang 2013). The game focuses on understanding the different variables of the crafted design process of traditional communities under conditions of scarcity (Michel and Bevan 1992). This requires first analyzing the spatial environmental model of interaction, available human and natural resources, and the dynamic relationship of these variables in a digital era. In the first stage (Pre-Agency), the game set the concept of the craft by limiting students design exploration from a minimum possible perspective developing locally available resources and techniques. The key elements of the design process of traditional knowledge communities have to be identified (Preez 1984). In other words, this stage is driven by limited resources + chance + contingency. In the second stage (Post-Agency) students taking the architects´ role within this communities, have to speculate and explore the interface between the craft (local knowledge and low technological tools), and the digital represented by computation data, new technologies available and construction. This means the introduction of strategy + opportunity + chance as part of the design process. In this sense, the game has a life beyond its mechanics. This other life challenges the participants to exploit the possibilities of breaking the actual boundaries of design. The result is a tool to challenge conventional methods of teaching and leaning controlling a prescribed design process. It confronts the rules that professionals in this field take for granted. The game simulates a 'fake' reality by exploring in different ways with surveyed information. As a result, participants do not have anything 'real' to lose. Instead, they have all the freedom to innovate and be creative.
keywords Global south, scarcity, low tech, digital-craft, design process and innovation by challenge.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id caadria2013_015
id caadria2013_015
authors Dritsas, Stylianos and Kang Shua Yeo
year 2013
title Undrawable Architecture – Digital Workflows for the Conservation of Heritage Buildings and the  Discovery of Digital Tectonic
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 833-842
doi https://doi.org/10.52842/conf.caadria.2013.833
wos WOS:000351496100086
summary This paper presents a datacentric perspective to historical building conservation using digital media. In particular we explore a workflow based on large volumes digital data acquired via 3D scanning technology, virtual restoration using 3D modelling and physical artefact reconstruction using 3D printing technology. We offer an alternative perspective in contrast to the prevalent approach of reverse engineering or geometric rationalization via parametric design technology; highlight the research and design opportunities as well as the challenges of the approach. 
keywords Digital conservation, 3D scanning, Rapid prototyping 
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2013_006
id ecaade2013_006
authors Junk, Stefan and Côté, Samantha
year 2013
title New Methods for the Rapid Prototyping of Architectural Models
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 397-403
doi https://doi.org/10.52842/conf.ecaade.2013.2.397
wos WOS:000340643600040
summary Various Rapid Prototyping methods have been available for the production of physical architectural models for a few years. This paper highlights in particular the advantages of 3D printing for the production of detailed architectural models. In addition, the current challenges for the creation and transfer of data are explained. Furthermore, new methods are being developed in order to improve both the technical and economic boundary conditions for the application of 3DP. This makes the production of models with very detailed interior rooms possible. The internal details are made visible by dividing the complex overall model into individual models connected by means of an innovative plug-in system. Finally, two case studies are shown in which the developed methods are applied in order to implement detailed architectural models. Additional information about manufacturing time and costs of the architectural models in the two case studies is given.
keywords Architectural model, CAAD, Rapid Prototyping, 3D printing, architectural detail.
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2013_220
id ecaade2013_220
authors Vrouwe, Ivo and van Swieten, Peter
year 2013
title Reframing Structures
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 703-710
doi https://doi.org/10.52842/conf.ecaade.2013.1.703
wos WOS:000340635300073
summary This paper aims at the discussion of opportunities and challenges of using specific construction sub-problems as active parameters in the physical construction of digital parametric design models. To create an overview, a taxonomy of sub-problems for construction is introduced. By using prototypes as a physical interface for the digital model, the different sub-problems become an integrated part of the digital design process. By a reflective process the digital model is informed by the material parameters gradually.A case study is presented to discuss two different implementation strategies. The students acting in this study are presented with a combination of five sub-problems. Starting with these sub-problems, the student design a product digitally. By a reflective process, the object is materialized digitally and built physically.
keywords Framing; parametric design; craft; structures; education.
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2023_227
id ecaade2023_227
authors Moorhouse, Jon and Freeman, Tim
year 2023
title Towards a Genome for Zero Carbon Retrofit of UK Housing
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 197–206
doi https://doi.org/10.52842/conf.ecaade.2023.2.197
summary The United Kingdom has some of the worst insulated housing stock in Northern Europe. This is in part due to the age of housing in the UK, with over 90% being built before 1990 [McCrone 2017, Piddington 2020]. Moreover, 85% of current UK housing will still be in use in 2050 by which stage their Government are targeting Net Carbon Zero [Eyre 2019]. Domestic energy use accounts for around 25% of UK carbon emissions. The UK will need to retrofit 20 million dwellings in order to meet this target. If this delivery were evenly spread, it would equate to over 2,000 retrofit completions each day. Government-funded initiatives are stimulating the market, with upwards of 60,000 social housing retrofits planned for 2023, but it is clear that a system must be developed to enable the design and implementation of housing-stock improvement at a large scale.This paper charts the 20-year development of a digital approach to the design for low-carbon domestic retrofit by architects Constructive Thinking Studio Limited and thence documents the emergence of a collaborative approach to retrofit patterns on a National scale. The author has led the Research and Development stream of this practice, developing a Building Information Modelling methodology and integrated Energy Modelling techniques to optimise design for housing retrofit [Georgiadou 2019, Ben 2020], and then inform a growing palette of details and a database of validated solutions [Moorhouse 2013] that can grow and be used to predict options for future projects [D’Angelo 2022]. The data is augmented by monitoring energy and environmental performance, enabling a growing body of knowledge that can be aligned with existing big data to simulate the benefits of nationwide stock improvement. The paper outlines incremental case studies and collaborative methods pivotal in developing this work The proposed outcome of the work is a Retrofit Genome that is available at a national level.
keywords Retrofit, Housing, Zero-Carbon, BIM, Big Data, Design Genome
series eCAADe
email
last changed 2023/12/10 10:49

_id sigradi2013_112
id sigradi2013_112
authors Akemi Omine, Katia; José Neto de Faria; Karine Itao Palos
year 2013
title Projeto Design Condensado: Definição de ‘Modelo Sociocultural’ para Sistemas de Visualização Dinâmica de Dados que Estimulem a Geração de Novos Conhecimentos sobre a História do Design [Condensed Design Project: The Definition of a ‘Social-cultural Model’ for Dynamic Data Visualization Systems Which StimulateKnowledge Building in Design History]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 143 - 147
summary The ‘Condensed Design Project’ aims to discuss and reflect on how the definition of an ‘activity inducer’, by describing and characterizing ‘social-cultural models’, can be used in the development of dynamic data visualization systems. The aim is to discuss and try to understand how the profile of the ‘activity inducer’, routines, scenario and context impact the navigation, interaction, research and learning processes in design history. Thus, the knowledge building process is strictly conditioned to the way the relation between the ‘visualization system’ and the ‘activity inducer’ is promoted, considering the technological limitations and the individual’s predisposition.
keywords Data visualization; Design history; Usage context, Experience; Knowledge
series SIGRADI
email
last changed 2016/03/10 09:47

_id ascaad2014_016
id ascaad2014_016
authors Al-Ratrout, Samer A. and Rana Zureikat
year 2014
title Pedagogic Approach in the Age of Parametric Architecture: Experimental method for teaching architectural design studio to 3rd year level students
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 211-226
summary In this era, Architectural Design Practice is faced with a paradigm shift in its conventional approaches towards computational methods. In this regard, it is considered a pedagogic challenge to boost up knowledge and skills of architectural students’ towards an advanced approach of architectural design that emphasizes the potentials and complexity of computational environments and parametric tools for design problem solving. For introducing the concept of Parametric Oriented Design Methods to 3rd year level architectural students, an experimental pedagogic course was designed in the scholastic year of 2012-2013 at German Jordanian University GJU (School of Architecture and Built Environment SABE) to approach this concept. In the preparation phase, the experimental course was designed to incorporate structured instructing and training method to be consecutively performed within experimental lab environment to target predetermined learning outcomes and goals. The involved students were intentionally classified into three levels of previous involvement associated with the related software operating skills and computational design exposure. In the implementation phase, the predetermined instructing and training procedures were performed in the controlled environment according to the planned tasks and time intervals. Preceded tactics were prepared to be executed to resolve various anticipated complication. In this phase also, students’ performance and comprehension capacity were observed and recorded. In data analysis phase, the observed results were verified and correlations were recognized. In the final phase, conclusions were established and recommendations for further related pedagogic experiments were introduced.
series ASCAAD
email
last changed 2016/02/15 13:09

_id caadria2013_021
id caadria2013_021
authors Alhadidi, Suleiman
year 2013
title Generative Design Intervention: Creating a Computational Platform for Sensing Space
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 345-354
doi https://doi.org/10.52842/conf.caadria.2013.345
wos WOS:000351496100034
summary This paper outlines some investigations from a project which utilizes computing and scripting of specific site components, spatio-temporal movement and behavioural patterns to explore how designer might understand people activities and formulate design interventions within public spaces. This research looks at how generative tools can facilitate designers to integrate the large volume of information received by hybrid data collection, and conventional data analysis directly into the design process. Through an examination of sensing urban space, this research proposes a method to track and record people’s movement patterns in order to implement them via generative design tool. To facilitate this, a scripting method is specified; which uses sensors and motion tracking devices to capture the use of a specific public space. This project proposes a methodology for developing designed spaces and optimal pathways generated from real-time data and feedback captured by sensors.  
keywords Real-time computation, Generative design, Sensing space, Design simulation  
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2013_111
id ecaade2013_111
authors Androutsopoulou, Eirini
year 2013
title Urban Body Mutations through the Use of the Network Configuration
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 275-281
doi https://doi.org/10.52842/conf.ecaade.2013.1.275
wos WOS:000340635300028
summary Taking as a starting point the hypotheses that the urban body is a self-adapted ecology made of material and non-material components (Bateson, 1972), relationships between elements are examined in an attempt to destabilize the static division of matter and idea and to inquire into those relationships that determine the structural coupling (Maturana, 2002) between body and environment, as well as the constitution of the body itself. Contemporary technology is used in order to trace these alterations and the urban body is examined as a network configuration. The importance of the methodology adopted by the current research lies in the fact that social and economic factors merge with spatial characteristics, allowing for a visualization and re-interpretation of the urban body mutations based on self-adapted reconfigurations and for a prediction of the structural alterations made possible through the reconfiguration of the synaptic forces between elements.
keywords Mutation; urban body; visualization techniques; network; data manipulation.
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2013_078
id caadria2013_078
authors Briscoe, Danelle and Arman Hadilou
year 2013
title Collective Intelligence: An Analytical Simulation of Social Interaction with Architectural System
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 375-384
doi https://doi.org/10.52842/conf.caadria.2013.375
wos WOS:000351496100037
summary This paper proposes an architectural system interactive to both users and the environmental condition in real-time. While nature acts as a global control for the system, the user can alter it locally. Due to the increasing digitization of our contemporary culture, there is an unprecedented capacity for information to flow in our physical and socially net-worked world that can be used to inform design problems and processes. Live and real-time information sources, like Twitter, could be virtually scanned for specific data input associated to a par-ticular geometrical manipulation. This process enables a collective group of users to inform the system. As the number of users increases there is collaboration for defining the form which is different from single user interaction. Since the model is associated with a specific definition of generative behaviours as described by the words, these definitions could be used as the
keywords Real-time data streaming; crowd-sourcing; interactive architectural system.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2013r_001
id ecaade2013r_001
authors Carreiro, Miguel; Pinto, Pedro
year 2013
title The evolution of representation in architecture
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 27-38
summary This paper proposes an overview on the relation between representation, technology and architecture methodologies. Focusing on disposable digital tools, it reaches the new tools of virtual immersive 3D architectural environments. It also addresses the concepts of operative 3D, augmented reality and robotic manufacturing, thus introducing a system of digital tools that enables users to step inside a 3D virtual reality environment, built as a virtual building prototype, and to use all data instructions directly with the construction industry. This paper questions therefore the traditional processes and perceptions in architecture and draw present and future advanced state-of-the-arts methodologies. As a result, future and tradition in architectural design methods are challenged. Recognizing the permanent tensions between traditional and innovative processes, possible methodological changes are put in perspective, namely the fields of technical representation, building construction and design processes.
keywords Architecture; Representation; Technology; 3D; Methodology
email
last changed 2013/10/07 19:08

_id caadria2013_100
id caadria2013_100
authors Chen Kian Wee, Patrick Janssen and Arno Schlueter
year 2013
title A Design Method for Multicriteria Optimisation of Low Exergy Architecture
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 117-126
doi https://doi.org/10.52842/conf.caadria.2013.117
wos WOS:000351496100012
summary This paper proposes a design method for the exploration of holistic low exergy design strategies which factor in limitations and constraints of both passive and active systems. A design method that consists of a two loop structure is proposed. The inner loop consists of an automated workflow that includes three main components: a developmental procedure for generating design variants; evaluation procedures for evaluating design variants; and an optimisation procedure for optimising populations of design variants. The outer loop consists of a manual workflow that has two main components: a schema formulation process for defining the inputs to the automated workflow and a data analysis process for analysing the data produced by the automated workflow. A case study is presented that demonstrates the proposed method.  
keywords Low exergy design, Parametric design, Evolutionary design, Integrated design process, Performance driven design 
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_334
id ecaadesigradi2019_334
authors Dembski, Fabian, Wössner, Uwe and Letzgus, Mike
year 2019
title The Digital Twin - Tackling Urban Challenges with Models, Spatial Analysis and Numerical Simulations in Immersive Virtual Environments.
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 795-804
doi https://doi.org/10.52842/conf.ecaade.2019.1.795
summary For the built environment's transformation we are confronted with complex dynamics connected to economic, ecologic and demographic change (Czerkauer-Yamu et al., 2013; Yamu, 2014). In general, cities are complex systems being a "heterogeneous mosaic" of a variety of cultures and functions, characterised by diverging perceptions and interests (ibid). The juxtaposed perceptions and interests in relation to ongoing spatial processes of change create a particularly complex situation. Thus, for planning processes we are in need of approaches that are able to cope not only with the urban complexity but also allow for participatory processes to empower citizens. This paper presents the approach of using Digital Twins in virtual reality (VR) for civic engagement in urban planning, enriched with quantitative and qualitative empirical data as one promising approach to tackle not only the complexity of cities but also involve citizens in the planning process.
keywords Digital Twin; Collaborative Planning; Planning and Decision Support; Participation; Virtual Reality; Global System Science
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaade2013_244
id ecaade2013_244
authors Fiorito, Stefano; Orsi, Francesco; Serdoura, Francisco Manuel and Ferreira, Victor
year 2013
title Data Extraction from Social Networks for Urban Analyses
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 439-445
doi https://doi.org/10.52842/conf.ecaade.2013.1.439
wos WOS:000340635300046
summary The present work constitutes the first stage of an ongoing research on the interaction between morphological characteristics of the urban fabric and the amount of social activity in such spaces. In order to analyze such correlation, the current research links together two different field of studies: Space Syntax on one side, for the morphological analysis of the spatial configuration of the urban fabric, and a remote sensing study about social activity in the analyzed urban context, on the other. Data extracted from location-based online Social Networks databases (e.g. Foursquare) are employed in order to perform such survey. The resulting methodology constitutes an early attempt to set a novel approach to the study of the relationships between the morphological and configurational characteristics of urban systems and actual human dynamics in urban contexts. 
keywords Space Syntax; urban morphology; remote sensing; social networks; urban dynamics.
series eCAADe
email
last changed 2022/06/07 07:50

_id acadia13_179
id acadia13_179
authors Geiger, Jordan
year 2013
title An Adaptive Architecture for Refugee Urbanism: Sensing, Play, and Immigration Policy
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 179-182
doi https://doi.org/10.52842/conf.acadia.2013.179
summary Now more than ever, architecture’s entanglement with human-computer interaction (HCI) is conditioned by a host of global forces: telecommunications networks and their infrastructures in satellites and subsea fiber-optic cables, but also international legal and financial mechanisms, climate events and other forces that amalgamate rapidly and recast the ways that the built environment responds. These affect the architecture and HCI of air travel, of agriculture, of high-speed trading and more. Further, they place the formation and experience of architecture in between scales; between the handheld device and the satellite. An adaptive architecture in this context is one that deploys familiar HCI protocols and technologies but reasserts the subjective figure and its space. The project currently in progress, Beau-Fleuve, is an attempt at such an adaptive architecture.Addressing the novel phenomenon that is “refugee urbanism”, this mobile play structure hosts immigrant and refugee youth, revisits some of the tracking that attended their global migration and mines wireless transcriptions of their recorded input. Data from those recordings subsequently build an online map to which participants can return and discover some of the invisible legal mechanisms that enabled their movements. The structure’s responsiveness is therefore conditioned socially and physically, but also legally.
keywords TOOLS and INTERFACES: human-computer interfaces
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

_id ecaade2013_002
id ecaade2013_002
authors Hanzl, Ma_gorzata
year 2013
title Modelling of Public Spaces
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 319-327
doi https://doi.org/10.52842/conf.ecaade.2013.1.319
wos WOS:000340635300033
summary The relationship between the material settings and situational belonging to a more general notion of the culture of a given community remains the subject of inquiry of at least two scientific disciplines: anthropology and urban morphology studies. In this study an assessment of the various modelling platforms is performed with the objective of finding the most efficient method which allows the description of the semiotic features of urbanscapes. The ideal system should link the parametric definition of urban geometry with the high flexibility of data input and easy manipulation. In order to enable culture related analyses of urbanscapes, analyses should be performed which refers to the semiotics of morphological structures in the detailed scale of urban enclosure, which are streets or squares. Some elements of the proposed method of index key analyses are explained as one possible solution for the problems posed.
keywords Urban design; urban morphology; anthropology; parametric modelling; outdoor space.
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2013_072
id ecaade2013_072
authors Kos, Jose Ripper; Angeloni, Guilherme and Brito, Thiago Mello
year 2013
title Connecting Dwellers to Building Performance and Weather Data through Sustainable Automation Systems
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 157-165
doi https://doi.org/10.52842/conf.ecaade.2013.1.157
wos WOS:000340635300015
summary The paper presents a prototype for a Home Automation and Information Systems (HAIS) applied to an existing dwelling, the Florianopolis House, with the potential to address building performance and user behavior towards a more sustainable way of living. Home information and automation systems based on a great variety of sensors, associated with local weather stations and climate forecast databases can significantly impact the construction of more sustainable habits in home dwellers. Monitoring the weather variations, building’s performance and the impact each resident’s activity in energy and water consumption is a powerful tool for the dwellers’ awareness and can provide a significant impact on residents’ reconnection with the natural cycles. The development of the graphic interface is highlighted as a critical issue for the communication of building performance, weather data and actuators control.
keywords Home automation system; user behavior; weather data; graphic interface; building performance.
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2013_061
id caadria2013_061
authors Lyu Junchao, Sun Chengyu and Zhao Qi
year 2013
title Does the Debate on Stress Effect Lead Evacuation Simulation Models to Different Performances?
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 179-187
doi https://doi.org/10.52842/conf.caadria.2013.179
wos WOS:000351496100018
summary There exists a long time debate over the rational state of the evacuees in the evacuation simulation. Sime et al. insisted that the evacuees behave rationally in most cases. Following this argument Arthur and Passini concluded that if a setting works well under normal conditions, it will have a better chance of working well in emergency conditions. Such an argument for rational decision-making makes statistical models, such as Utility Maximizing Model (UMM), acting as proper framework for choice modelling in evacuation. However, on the other side, some people pointed out that there exists panic in the evacuation and bounded rationality theory, represented by pruned Decision Tree Model (DTM), should be adapted in choice modelling instead. Such a debate over stress effect causes hesitations and uncertainties when researchers try to select a proper model framework for their practical simulation. This study compared the performances (prediction accuracies) of the UMM and DTM with the same set of choice data collected in a virtual evacuation experiment. With a similar level of performance on both sides, it is suggested that the on-going debate does NOT bring any difference to the choice modelling in practical evacuation simulation. It is time to improve the performance rather than to continue the debate.  
keywords vacuation, Architectural cue, Machine learning, Bounded rationality 
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2014_011
id ecaade2014_011
authors Marie Davidova
year 2014
title Ray 2:The Material Performance of Solid Wood Based Screen
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 153-158
doi https://doi.org/10.52842/conf.ecaade.2014.2.153
wos WOS:000361385100016
summary The wood - humidity interaction of solid wood has been tested through generations on Norwegian traditional panelling. This concept has been further explored by Michael Hensel and Steffen Reichert with Achim Menges on plywood and laminates in basic research. Plywood or laminates are better programmable but they are less sustainable due to the use of glue. This research focused on predicting the performance of solid wood in tangential section which is applied to humidity-temperature responsive screen for industrial production. With the method Systems Oriented Design, the research evaluated data from material science, forestry, meteorology, biology, chemistry and the production market. Themethod was introduced by Birger Sevaldson in 2007 with the argument that the changes in our globalized world and the need for sustainability demands an increase of the complexity of the design process. (Sevaldson 2013)Several samples has been tested for its environmental interaction. The data has been integrated in parametric models that tested the overall systems. Based on the simulations, the most suitable concept has been prototyped and measured for its performance. This lead to another sampling of the material whose data are the basis for another prototype. Ray 2 is an environmental responsive screen that is airing the structure in dry weather, while closing up when the humidity level is high, not allowing the moisture inside.
keywords Material performance; solid wood; wood - humidity interaction
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2013_063
id caadria2013_063
authors Markova, Stanimira; Andreas Dieckmann and Peter Russell
year 2013
title Custom IFC Material Extension – Extending IFC for Parametric Sustainable Building Design
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 13-22
doi https://doi.org/10.52842/conf.caadria.2013.013
wos WOS:000351496100002
summary The enormous variety of design systems and data formats utilised by the actors in the building design process has been recognised as a significant challenge for information exchange and project management. The introduction of the Industry Foundation Classes (IFC) data standard as a paradigm shift has opened a first time opportunity for smooth data and information exchange over the full range of design related parameters and processes, reaching beyond the classical constructional, economic and safety-related requirements. Moreover, IFC allows for the extension of the standard in further areas, corresponding to the specific design, project or client requirements. These user-driven extensions often close an important gap of the IFC standard and can subsequently be imbedded in new releases of the IFC data standard. This paper is focused on the extension of IFC for the purposes of controlling and managing material use, increasing material efficiency and closing material cycles over the life cycle of a building. Material efficiency is defined by the design scopes of material recyclability, element reusability and waste reduction. The practical implications of the data format extension and design-check performance are examined on the level of the data model and, subsequently, on the level of proprietary Building Information Modelling (BIM) software, based on a pre-defined case.  
keywords Material efficient building design, IFC, Parametric design, Semantic design, BIM 
series CAADRIA
email
last changed 2022/06/07 07:59

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