CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 611

_id acadia23_v3_19
id acadia23_v3_19
authors Dickey, Rachel
year 2023
title Material Interfaces
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary Based on our current daily rate, 85,410 hours is the average amount of time that an adult in the United States will spend on their phone in a lifetime (Howarth 2023). This is time spent texting, tweeting, emailing, snapping, chatting, posting, and interacting with an interface which each of us carry in our pocket. Kelly Dobson explains, “We psychologically view the cell phone as an extension of our bodies, which is why when you accidentally forget it or leave it behind you feel you have lost apart of yourself” (2013). In reality, this device is just one of many technologies which affect our relationship with our bodies and the physical world. Additionally, Zoom meetings, social media networks, on-line shopping, and delivery robots, all increasingly detach our bodies and our senses from our everyday experiences and interactions. In response to digital culture, Liam Young writes, “Perhaps the day will come when we turn off our target ads, navigational prompts, Tinder match notifications, and status updates to find a world stripped bare, where nothing is left but scaffolds and screens” (2015). Make no mistake; the collection of projects shared in these field notes is intended to be a counterpoint to such a prophesied future. However, the intent is not to try to compete with technology, but rather, to consider the built environment itself as an interface, encouraging interaction through feedback and responsivity directly related to human factors, finding ways to re-engage the body through design.
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id ecaade2013_037
id ecaade2013_037
authors Georgakopoulou, Sofia; Zünd, Daniel and Schmitt, Gerhard
year 2013
title The City Biosphere
doi https://doi.org/10.52842/conf.ecaade.2013.1.255
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 255-264
summary This paper introduces a new experimental city generation, assembly and development platform, the urban mutations platform. We describe in detail a methodology for modeling urban systems and their dynamics, based on self-organization principles. The urban area is seen as an organism comprised of different “body parts”, the urban subunits. Upon creation of an initial 3D urban environment, it is possible to add to the subunits the so-called mutations, i.e. structural and functional components that can have beneficial or detrimental effects to the future city development. After addition of the mutations we allow the city to reorganize itself and observe possible changes in the urban configuration. These changes can be directly correlated to the added mutations and their urban qualities and allow us to probe the effect that different structural and functional elements have on the dynamic behaviour of the city, when placed at specific locations.
wos WOS:000340635300026
keywords Self-organization; mutation; urban qualities; urban grid; urban mutations platform, UMP.
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia13_347
id acadia13_347
authors Sabin, Jenny E.
year 2013
title myThread Pavilion: Generative Fabrication in Knitting Processes
doi https://doi.org/10.52842/conf.acadia.2013.347
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 347-354
summary Advancements in weaving, knitting and braiding technologies have brought to surface high-tech and high- performance composite fabrics. These products have historically infiltrated the aerospace, automobile, sports and marine industries, but architecture has not yet fully benefitted from these lightweight freeform surface structures. myThread, a commission from the Nike FlyKnit Collective, features knitted textile structures at the scale of a pavilion. The evolution of digital tools in architecture has prompted new techniques of fabrication alongside new understandings in the organization of material through its properties and potential for assemblage. No longer privileging column, beam and arch, our definition of architectural tectonics has broadened alongside advancements made in computational design. Internal geometries inherent to natural forms, whose complexity could not be computed with the human mind alone, may now be explored synthetically through mathematics and generative systems. Textiles offer architecture a robust design process whereby computational techniques, pattern manipulation, material production and fabrication are explored as an interconnected loop that may feed back upon itself in no particular linear fashion. The myThread Pavilion integrates emerging technologies in design through the materialization of dynamic data sets generated by the human body engaged in sport and movement activities in the city.
keywords next generation technology, textiles, responsive material, knitting, data visualization, generative design, bio-data
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:59

_id caadria2013_030
id caadria2013_030
authors Adamantidis, Ermis; Madhav Kidao and Marios Tsiliakos
year 2013
title Siphonophore – A Physical Computing Simulation of Colonial Intelligence Organisms
doi https://doi.org/10.52842/conf.caadria.2013.355
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 355-364
summary This paper sets out to document the procedural design and implementation of “Siphonophore” a multisensory digital ecology, mimicking colonial-ordered behaviour systems. The exploration of the notion of “self” in a complex system of highly integrated individuals with reference to the emergence of behaviours from the human-machine-context interaction, is engaged by this open system’s hierarchical articulation of electronics, Arduino boards, sensors and programming routines. User interaction and recorded statistics from the system’s core algorithm are assessed, in relation to the capacity of this prototype to provide an alternative methodology of describing collective intelligence, while presenting a non-standard perspective of body-space interaction and design as entertaining art. The overall impact is discussed in relation to the examined observations, towards a potential advancement to a system of superior contextual understanding.  
wos WOS:000351496100035
keywords Colonial intelligence, Multisensory installation, Physical computing, Spatial sensing, Human-machine interaction 
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2013_111
id ecaade2013_111
authors Androutsopoulou, Eirini
year 2013
title Urban Body Mutations through the Use of the Network Configuration
doi https://doi.org/10.52842/conf.ecaade.2013.1.275
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 275-281
summary Taking as a starting point the hypotheses that the urban body is a self-adapted ecology made of material and non-material components (Bateson, 1972), relationships between elements are examined in an attempt to destabilize the static division of matter and idea and to inquire into those relationships that determine the structural coupling (Maturana, 2002) between body and environment, as well as the constitution of the body itself. Contemporary technology is used in order to trace these alterations and the urban body is examined as a network configuration. The importance of the methodology adopted by the current research lies in the fact that social and economic factors merge with spatial characteristics, allowing for a visualization and re-interpretation of the urban body mutations based on self-adapted reconfigurations and for a prediction of the structural alterations made possible through the reconfiguration of the synaptic forces between elements.
wos WOS:000340635300028
keywords Mutation; urban body; visualization techniques; network; data manipulation.
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2013_150
id ecaade2013_150
authors El Ahmar, Salma; Fioravanti, Antonio and Hanafi, Mohamed
year 2013
title A Methodology for Computational Architectural Design Based on Biological Principles
doi https://doi.org/10.52842/conf.ecaade.2013.1.539
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 539-548
summary Biomimicry, where nature is emulated as a basis for design, is a growing area of research in the fields of architecture and engineering. The widespread and practical application of biomimicry as a design approach remains however largely unrealized. A growing body of international research identifies various obstacles to the employment of biomimicry as an architectural design method. One barrier of particular note is the lack of a clear definition and methodology of the various approaches to biomimicry that designers can initially employ. This paper attempts to link biological principles with computational design in order to present a design methodology that aids interested architects within the preliminary design phase.
wos WOS:000340635300056
keywords Biomimicry; architectural design; design process; case study.
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2013r_003
id ecaade2013r_003
authors Kotnik, Toni
year 2013
title Geometry of the body
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 51-62
summary Contemporary digital architectural design is characterized by an understanding of geometry as logico-algebraic text out of which architectural form emerges through the manipulation of data. Such formalistic and operative utilization of geometry is ignoring the perceptive dimension of geometry. By looking at the etymological roots of mathematics another non-technical reading of geometry can be uncovered that relates geometry back to bodily experience and the question of spatial orientation. This opens up the question of orientation within computational geometry and re-introduces the body into contemporary discourse of architecture.
keywords Geometry and Perception; Orientation and the Body; Theory of Digital Design; Design Philosophy; Design Thinking
email
last changed 2013/10/07 19:08

_id ijac201311404
id ijac201311404
authors Park, Daekwon; Martin Bechthold
year 2013
title Designing Biologically-inspired Smart Building Systems: Processes and Guidelines
source International Journal of Architectural Computing vol. 11 - no. 4, 437-464
summary This paper investigates design processes of and guidelines for biologically-inspired smart building systems (BISBS). Within the functional and performance requirements of building systems, biologically-inspired design is explored as the key approach and smart technology as the enabling technology. The Soft Modular Pneumatic System (SMoPS) is developed as a design experiment in order to verify the effectiveness of the BISBS design process. Similarly to how independent cells coordinate with each other to undergo certain tasks in multicellular systems, the SMoPS consists of autonomous modules that collectively achieve assigned functions. Within the soft body of each SMoPS module, sensor, actuation, and control components are integrated which enables the module to kinetically respond to and interact with its environment. The modular design and hierarchical assembly logic contribute to creating a flexible as well as robust building system. Throughout the design process, prototyping, simulation, and animation are utilized as an iterative and diversified development method.
series journal
last changed 2019/05/24 09:55

_id sigradi2014_252
id sigradi2014_252
authors Pina Calafi, Alfredo; Benoit Bossavit, Isabel Sanchez Gil, Aitziber Urtasun, Benoit Bossavit
year 2014
title Oteiza en movimiento: una herramienta tecnológica para el aprendizaje participativo en el Museo Oteiza [Oteiza in motion a tool for a collaborative learning at the Oteiza museum]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 255-258
summary This paper presents an interdisciplinary work done at the Museum Oteiza near Pamplona, Spain during 2012 and 2013. The main goal is the use of low cost devices that allows natural interaction, Virtual and Augmented Realities to get the general public closer to the works and concepts of Oteiza through interactive serious games. The most difficult Oteiza’s concepts to understand are those related with the empty space or with time & space. We propose three different activities, shaped as serious game, that use the whole body to interact and play with these concepts. The result is a facility that has been installed at the entrance of the Museum and that can be used for free, before or after a visit to the museum. These activities were presented to 4 experts in Oteiza and the results are discussed. In addition, we gathered more comments after several groups of children tried the application in the museum.
series SIGRADI
email
last changed 2016/03/10 09:57

_id cf2013_023
id cf2013_023
authors Yun, Wu and Miyamoto Funito
year 2013
title An Analysis of Backbone of Outer Spatial Morphology of Campus
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 23-37.
summary The research is based on the theory of Space syntax (Hillier and Hanson, 1983). Just as the backbone is essential to compose the human body, two sorts of backbones of the outer spatial configuration of campus are proposed and defined in this thesis. The first is syntactically abstract, which is constituted with the axial lines to represent the relations between the buildings located in campus, and to characterize the essential spatial configuration of campus. The second is a road network which could be represented as a realistic backbone for human activities, and through which human get personal impression and knowledge of outer space of campus. Based on the concept of the backbone, several spatial patterns of campuses are explored and extracted, and the relationships with the spatial cognition and comprehension are quantitatively evaluated.
keywords Backbone, Axial lines map, Road network, Space syntax, Spatial morphology, Space cognition.
series CAAD Futures
email
last changed 2014/03/24 07:08

_id ecaade2023_317
id ecaade2023_317
authors Zamani, Alireza, Mohseni, Alale and Bertug Çapunaman, Özgüç
year 2023
title Reconfigurable Formwork System for Vision-Informed Conformal Robotic 3D Printing
doi https://doi.org/10.52842/conf.ecaade.2023.1.387
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 387–396
summary Robotic additive manufacturing has garnered significant research and development interest due to its transformative potential in architecture, engineering, and construction as a cost-effective, material-efficient, and energy-saving fabrication method. However, despite its potential, conventional approaches heavily depend on meticulously optimized work environments, as robotic arms possess limited information regarding their immediate surroundings (Bechthold, 2010; Bechthold & King, 2013). Furthermore, such approaches are often restricted to planar build surfaces and slicing algorithms due to computational and physical practicality, which consequently limits the feasibility of robotic solutions in scenarios involving complex geometries and materials. Building on previous work (Çapunaman et al., 2022), this research investigates conformal 3D printing of clay using a 6 degrees-of-freedom robot arm and a vision-based sensing framework on parametrically reconfigurable tensile hyperbolic paraboloid (hypar) formwork. In this paper, we present the implementation details of the formwork system, share findings from preliminary testing of the proposed workflow, and demonstrate application feasibility through a design exercise that aims to fabricate unique components for a poly-hypar surface structure. The formwork system also offers parametric control over generating complex, non-planar tensile surfaces to be printed on. Within the scope of this workflow, the vision-based sensing framework is employed to generate a digital twin informing iterative tuning of the formwork geometry and conformal toolpath planning on scanned geometries. Additionally, we utilized the augmented fabrication framework to observe and analyze deformations in the printed clay body that occurs during air drying. The proposed workflow, in conjunction with the vision-based sensing framework and the reconfigurable formwork, aims to minimize time and material waste in custom formwork fabrication and printing support materials for complex geometric panels and shell structures.
keywords Robotic Fabrication, Conformal 3D Printing, Additive Manufacturing, Computer-Vision, Reconfigurable Formwork
series eCAADe
email
last changed 2023/12/10 10:49

_id sigradi2013_381
id sigradi2013_381
authors Baltazar, Ana Paula; José dos Santos Cabral Filho; Mateus de Souza van Stralen; Guilherme Ferreira de Arruda; Estevam Quintino Gomes Junior; Laís Rodrigues Pizano; Fabiano Nardy de Moraes;
year 2013
title Interface de Eletrônica e Objeto Interativo como Introdução ao Knowledge Based Design [Eletronic Interface and Interactive Object as Knowledge Based Design Introduction]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 608 - 612
summary This paper discusses the evolution of an interface used to introduce eletronics in the foundation design course at the School of Architecture at Universidade Federal de Minas Gerais, Brazil. The use of this interface by the students triggers the discussion of the possibilities of new technologies in architecture and initiates a tactical learning process in which the students are responsible for the very content they are learning. This interface introduces the discussion of interactivity and indeterminism, crucial to the development of the two main works of the course: an individual interactive object and an urban interactive intervention in group.
keywords Eletronics; Interface; Interactive object; Learning process; Mathetics
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaadesigradi2019_449
id ecaadesigradi2019_449
authors Becerra Santacruz, Axel
year 2019
title The Architecture of ScarCity Game - The craft and the digital as an alternative design process
doi https://doi.org/10.52842/conf.ecaade.2019.3.045
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-52
summary The Architecture of ScarCity Game is a board game used as a pedagogical tool that challenges architecture students by involving them in a series of experimental design sessions to understand the design process of scarcity and the actual relation between the craft and the digital. This means "pragmatic delivery processes and material constraints, where the exchange between the artisan of handmade, representing local skills and technology of the digitally conceived is explored" (Huang 2013). The game focuses on understanding the different variables of the crafted design process of traditional communities under conditions of scarcity (Michel and Bevan 1992). This requires first analyzing the spatial environmental model of interaction, available human and natural resources, and the dynamic relationship of these variables in a digital era. In the first stage (Pre-Agency), the game set the concept of the craft by limiting students design exploration from a minimum possible perspective developing locally available resources and techniques. The key elements of the design process of traditional knowledge communities have to be identified (Preez 1984). In other words, this stage is driven by limited resources + chance + contingency. In the second stage (Post-Agency) students taking the architects´ role within this communities, have to speculate and explore the interface between the craft (local knowledge and low technological tools), and the digital represented by computation data, new technologies available and construction. This means the introduction of strategy + opportunity + chance as part of the design process. In this sense, the game has a life beyond its mechanics. This other life challenges the participants to exploit the possibilities of breaking the actual boundaries of design. The result is a tool to challenge conventional methods of teaching and leaning controlling a prescribed design process. It confronts the rules that professionals in this field take for granted. The game simulates a 'fake' reality by exploring in different ways with surveyed information. As a result, participants do not have anything 'real' to lose. Instead, they have all the freedom to innovate and be creative.
keywords Global south, scarcity, low tech, digital-craft, design process and innovation by challenge.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ecaade2013_212
id ecaade2013_212
authors Beirão, José and Arrobas, Pedro
year 2013
title Interactive Urban Parametric Design
doi https://doi.org/10.52842/conf.ecaade.2013.1.291
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 291-299
summary This paper presents the use of a City Information Modeling (CIM) platform composed of a GIS platform, a SQL database, a CAD design interface and a VPI used to develop the parametric models of possible development scenarios. It calculates urban indicators and measurable design properties in order to better understand and support choices while making design decisions. Such approach improves the generation of alternative scenarios projections supported by the calculation of urban properties.
wos WOS:000340635300030
keywords Flexible planning; parametric urban design; alternative scenarios.
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2013_137
id ecaade2013_137
authors Camporeale, Patricia
year 2013
title Genetic Algorithms Applied to Urban Growth Optimization
doi https://doi.org/10.52842/conf.ecaade.2013.2.227
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 227-236
summary This work is a research on the application of genetic algorithms (GA) to urban growth taking into account the optimization of solar envelope and sunlight in open spaces.It was considered a typical block of a Spanish grid, which is the most common subdivision of the urban land in towns situated in Argentina. Two models are compared, one in which the growth has no more limitations than building codes. The other one, in which the growth incorporates the solar radiation as a desirable parameter.This way of parameterizing configures a bottom-up method of urban growth. No top-down decisions intervenes in the growth process.This tool proves to be useful at early stages of urban planning when decisions—which will influence along the development of the city for a long time—are taken.
wos WOS:000340643600022
keywords Genetic algorithms; solar envelope.
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2013_007
id ecaade2013_007
authors Canavezzi de Abreu, Sandro
year 2013
title Permeability Regimes between Man and Interactive Spaces
doi https://doi.org/10.52842/conf.ecaade.2013.1.449
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 449-457
summary In this paper we will present the permeability regimes: concepts conceived to contribute with the understanding of the new roles and necessary skills for the architect and designer to design performative and interactive spaces. This contribution, as will be shown here, is based on theoretical and empirical bases that will address a specific context: the methods for introducing and making tangible the relation between information, human and space for architecture students. Therefore, we will describe the dynamics of an interactive installation developed by undergraduate students, relating it to the permeability regimes.
wos WOS:000340635300047
keywords Digitalization; interface; mapping; hibridization; permeability.
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2013_158
id ecaade2013_158
authors Cohen, Itai; Turrin, Michela; Heinzelmann, Florian and Welzner, Ivo
year 2013
title The Human Factor – Introducing Game Mechanics to Computerized Home Automation Systems
doi https://doi.org/10.52842/conf.ecaade.2013.1.175
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 175-184
summary A method of integration of game mechanics and game dynamics into a user interface for a home automation system as means of reducing the inhabitant’s environmental footprint is described and detailed up to the point of proof of concept. In detail, the paper describes the game framework and the method in which the competitive game could be balanced between different dwellings to ensure a fair game. A unique and intuitive method of control via smartphone is described that aims at making the interaction with the device and game more intrusive and friendly. This method is prototyped and tested to the stage of proof of concept.
wos WOS:000340635300017
keywords Gamification; domotics; user interface; domestic energy reduction; layered reality.
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2013_018
id ecaade2013_018
authors Coimbra, Eugénio and Romão, Luís
year 2013
title The Rehabilitation Design Process of the Bourgeois House of Oporto: Shape Grammar Simplification
doi https://doi.org/10.52842/conf.ecaade.2013.2.677
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 677-685
summary This study was accomplished in the context of a broader research to be developed in an ongoing PhD program in architecture. The purpose of this study is to give a perspective of the research progress and to present a shape grammar simplification that will be improved to assist the rehabilitation design process of the bourgeois house of Oporto.The typology of the bourgeois house of Oporto, built from the late sixteenth century until the early twentieth century, is dominant in the ancient fabric of the city and in need of rehabilitation. From the analysis of a representative sample of a moment of its evolution, it is possible to verify patterns and to define rules.This first approach intends to validate the use of shape grammars as a tool, able to assist the architect in the rehabilitation design process of the bourgeois house of Oporto.
wos WOS:000340643600070
keywords Design process; rehabilitation; shape grammars.
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2013_375
id sigradi2013_375
authors Dametto, Ana Paula; Adriane Borda Almeida da Silva; Janice de Freitas Pires; Luisa dalla Vecchia
year 2013
title A Lógica Compositiva dos Artefatos Metálicos da Arquitetura Eclética de Pelotas [The Logic of Composition in Metallic Artifacts of Pelotas´ Eclectic Architecture]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 604 - 607
summary This paper describes a method of analysis of metallic artifacts present in the eclectic buildings considered cultural heritage in the city of Pelotas. This kind of analysis is configured as a reference in order to structure didactic content to be used in courses which discuss the geometry of form in a context of architectural training. These analyses demonstrate the potential of identifying basic concepts of geometry which can be viewed in a concrete manner in the compositions being analyzed. 
keywords Metallic artifacts of Pelotas; Analysis of geometric composition; Eclectic architecture; Didactic activities
series SIGRADI
email
last changed 2016/03/10 09:50

_id sigradi2013_261
id sigradi2013_261
authors Dezen-Kempter, Eloisa
year 2013
title Urbanidade 360º – Explorando Ferramentas Interativas [Urbanity 360 degrees - Exploring Interactive tools]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 586 - 589
summary The emergence of new social codes and knowledge, including on new technologies of information and communication, has changed our gaze in the new and complex order of the city and the everyday experience of the people. In this article, we show how the user friendly software like Google Earth, Google Maps and the 3D modeling program SketchUP were used to explore urbanity in a current research with high schools students at University of Campinas (Unicamp). This research had as the main objective to integrate geometric aspects into simulation of urban development and environmental impacts.
keywords Urbanity; Digital model; Urban simulation; Urban typologies
series SIGRADI
email
last changed 2016/03/10 09:50

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