CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 613

_id sigradi2013_10
id sigradi2013_10
authors Gomez, Paula; Matthew Swarts; Pedro Soza; Jonathan Shaw; James MacDaniel; David Moore
year 2013
title Campus Landscape Information Modeling: Intermediate Scale Model that Embeds Information and Multidisciplinary Knowledge for Landscape Planning
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 61 - 65
summary Building Information Modeling (BIM) and Geographic Information Systems (GIS), as their names imply, are models of information at different scales that usually appear segregated. Our proposal is to integrate both scales of information in a Campus Information Model (CIM). This paper focuses on the description of this integration in terms of information and knowledge models, from the point of view of landscape design. We emphasize on the description of CLIM, an interactive tabletop we have developed to support collaboration and planning of landscape, which is constructed using models of information and knowledge to perform assessments, including quantitative aspects of effectiveness, efficiency and satisfaction of certain features of the Georgia Tech Campus.
keywords Campus Information Modeling; Landscape Modeling; Landscape Planning; Knowledge-based Design; Interactive Tabletop
series SIGRADI
email
last changed 2016/03/10 09:52

_id cf2013_210
id cf2013_210
authors Schubert, Gerhard; Sebastian Riedel, and Frank Petzold
year 2013
title Seamfully Connected: Real Working Models as Tangible Interfaces for Architectural Design
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 210-221.
summary This paper describes work conducted as part of an interdisciplinary research project into new approaches to using computer technology in the early phases of the architectural design process. The aim is to reduce the existing discrepancy between familiar, analogue ways of working in the early design stages and the increasingly widespread use of digital tools in office practice. Taking this as its starting point, a prototype for a design platform was developed. The core of the project is a direct, real-time connection between real volumetric models, an interactive 3D sketching-tool and interactive digital content that supports the design process. The conceptual and technical core of this connection is an integrated object recognition system. In this paper we describe the need for an integrated solution, the underlying conceptual idea and the recognition methods implemented including their respective strengths and limitations.
keywords Design Tool, Urban Design, Early Design Stages, HCI
series CAAD Futures
email
last changed 2014/03/24 07:08

_id caadria2013_160
id caadria2013_160
authors Brennan, AnnMarie; Suleiman Alhadidi and Geoff Kimm
year 2013
title Quokka: Programming for Real Time Digital Design Platform
doi https://doi.org/10.52842/conf.caadria.2013.261
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 261-270
wos WOS:000351496100026
summary This paper introduces an interactive 3D scanning tool (Quokka) that generates real time point clouds and surfaces in a design program (Rhinoceros). It explains the use of this tool through a detailed experiment, suggesting a new mode of design using a dynamic, three-dimensional grid.  
keywords Real time design, Real time feedback, Interface, Quokka, Re-constructing surfaces, Dynamic point cloud 
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2013_078
id caadria2013_078
authors Briscoe, Danelle and Arman Hadilou
year 2013
title Collective Intelligence: An Analytical Simulation of Social Interaction with Architectural System
doi https://doi.org/10.52842/conf.caadria.2013.375
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 375-384
wos WOS:000351496100037
summary This paper proposes an architectural system interactive to both users and the environmental condition in real-time. While nature acts as a global control for the system, the user can alter it locally. Due to the increasing digitization of our contemporary culture, there is an unprecedented capacity for information to flow in our physical and socially net-worked world that can be used to inform design problems and processes. Live and real-time information sources, like Twitter, could be virtually scanned for specific data input associated to a par-ticular geometrical manipulation. This process enables a collective group of users to inform the system. As the number of users increases there is collaboration for defining the form which is different from single user interaction. Since the model is associated with a specific definition of generative behaviours as described by the words, these definitions could be used as the
keywords Real-time data streaming; crowd-sourcing; interactive architectural system.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2013_123
id caadria2013_123
authors Erhan, Halil I.; David Botta, Andy T. Huang and Robert F. Woodbury
year 2013
title Peripheral Tools to Support Collaboration: Probing to Design Collaboration Through Role-Playing
doi https://doi.org/10.52842/conf.caadria.2013.241
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 241-250
wos WOS:000351496100024
summary Peripheral devices like smart phones offer an opportunity to lower the barrier to spontaneous collection and sharing of information during distributed collaboration. We have completed development of guidelines and a framework that focuses on peripheral devices in collaboration. In order to explore the design space generated by our principles, we conducted a role-playing experiment about commissioning a building, in which an “on-site” team and a “design” team were expected to find and resolve discrepancies between requirements, design documents, and the actual site. The teams were given Styrofoam panels to act as pretend smart peripherals to invoke play and help probe the design space. We found that “reflection on action” (debriefing and subsequent brainstorming) was fruitful for ideation and theorem building about interaction, but “reflection in action” failed. Yet, reflection in action, particularly with such probes, is important to capture the “mechanics of collaboration”. Therefore, we are considering adapting improvisational theatre to our study of distributed collaboration.  
keywords Collaborative design, Design support tool, Interactive media, Role-playing, Extended cognition 
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia13_179
id acadia13_179
authors Geiger, Jordan
year 2013
title An Adaptive Architecture for Refugee Urbanism: Sensing, Play, and Immigration Policy
doi https://doi.org/10.52842/conf.acadia.2013.179
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 179-182
summary Now more than ever, architecture’s entanglement with human-computer interaction (HCI) is conditioned by a host of global forces: telecommunications networks and their infrastructures in satellites and subsea fiber-optic cables, but also international legal and financial mechanisms, climate events and other forces that amalgamate rapidly and recast the ways that the built environment responds. These affect the architecture and HCI of air travel, of agriculture, of high-speed trading and more. Further, they place the formation and experience of architecture in between scales; between the handheld device and the satellite. An adaptive architecture in this context is one that deploys familiar HCI protocols and technologies but reasserts the subjective figure and its space. The project currently in progress, Beau-Fleuve, is an attempt at such an adaptive architecture.Addressing the novel phenomenon that is “refugee urbanism”, this mobile play structure hosts immigrant and refugee youth, revisits some of the tracking that attended their global migration and mines wireless transcriptions of their recorded input. Data from those recordings subsequently build an online map to which participants can return and discover some of the invisible legal mechanisms that enabled their movements. The structure’s responsiveness is therefore conditioned socially and physically, but also legally.
keywords TOOLS and INTERFACES: human-computer interfaces
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

_id caadria2014_000
id caadria2014_000
authors Gu, Ning; Shun Watanabe, Halil Erhan, Matthias Hank Haeusler, Weixin Huang and Ricardo Sosa (eds.)
year 2014
title Rethinking Comprehensive Design: Speculative Counterculture
doi https://doi.org/10.52842/conf.caadria.2014
source Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, 994 p.
summary Rethinking Comprehensive Design—the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014)—emphasises a cross-disciplinary context to challenge the mainstream culture of computational design in architecture. It aims to (re)explore the potential of computational design methods and technologies in architecture from a holistic perspective. The conference provides an international forum where academics and practitioners share their novel research development and reflection for defining the future of computation in architectural design. Hosted by the Department of Design, Engineering and Management at the Kyoto Institute of Technology, CAADRIA 2014 presents 88 peer-reviewed full papers from all over the world. These high-quality research papers are complimented by 34 short work-in-progress papers submitted for the poster session of the conference. The conference proceedings were produced by a motivated team of volunteers from the CAADRIA community through an extensive collaboration. The 88 full papers rigorously double-blind reviewed by the dedicated International Review Committee (consisting of 74 experts), testify to CAADRIA’s highly respectable international standing. Call for abstracts sent out in July 2013 attracted 298 submissions. They were initially reviewed by the Paper Selection Committee who accepted 198 abstracts for further development. Of these, 118 full papers were eventually submitted in the final stage. Each submitted paper was then assessed by at least two members of the International Review Committee. Following the reviewers’ recommendations, 91 papers were accepted by the conference, of which 88 are included in this volume and for presentation in CAADRIA 2014. Collectively, these 88 papers define Rethinking Comprehensive Design in terms of the following research streams: Shape Studies; User Participation in Design; Human-Computer Interaction; Digital Fabrication and Construction; Computational Design Analysis; New Digital Design Concepts and Strategies; Practice-Based and Interdisciplinary Computational Design Research; Collaborative and Collective Design; Generative, Parametric and Evolutionary Design; Design Cognition and Creativity; Virtual / Augmented Reality and Interactive Environments; Computational Design Research and Education; and Theory, Philosophy and Methodology of Computational Design Research. In the following pages, you will find a wide range of scholarly papers organised under these streams that truly capture the quintessence of the research concepts. This volume will certainly inspire you and facilitate your journey in Rethinking Comprehensive Design.
series CAADRIA
last changed 2022/06/07 07:49

_id cf2013_338
id cf2013_338
authors Hua, Hao
year 2013
title Multiplying Architectural Layouts and 3D Forms: Interplay of Necessity and Contingency in Architectural Modeling
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 338-346.
summary Since 1960s there were many models for architectural layout planning which formulated design activities as problem-solving. On the other hand, various form-finding models had emerged after 1980s. The former seeks the necessity of architectural modeling as an objective science, while the latter encourages the contingent characters of individual modeling. This paper proposes a method of integrating the two families of models. A commutation channel is defined thus every member in one family can work with any member in the other. Therefore the models of architectural layouts can “multiple” the models of 3D forms, which leads to rich variety of architectural structures and forms. The method is implemented and tested in Java.
keywords layout, form, necessity, contingency
series CAAD Futures
email
last changed 2014/03/24 07:08

_id ijac201310202
id ijac201310202
authors Leidi, Michele; Arno Schlüter
year 2013
title Exploring Urban Space: Volumetric Site Analysis for Conceptual Design in the Urban Context
source International Journal of Architectural Computing vol. 11 - no. 2, 157-182
summary This paper proposes a set of new analytic and visualization methods for conceptual design in the urban context. The methodology is based on the discretization of the urban site into a volumetric grid of points. For each of these points, different physical properties such as solar radiation, airflow, and visibility are computed. Subsequently interactive visualization techniques allow the observation of the site at a volumetric, directional and dynamic level, making visible information that is typically invisible. Several case-studies demonstrate how this allows to generate suggestions, for example, for the definition of the form of a building or for the rationalization of its surfaces. This approach aims at developing a conceptual design process that allows the fusion of active technologies, passive methods, and expressive aspects, in cohesive concepts able to embrace and exploit the diversities of an urban site.
series journal
last changed 2019/05/24 09:55

_id caadria2013_033
id caadria2013_033
authors Nguyen, Danny D. and M. Hank Haeusler
year 2013
title Assimilating Interactive Technology into Architectural Design – A Quest for developing an ‘Architectural Drawing’ for Urban Interaction Design as a Communication Platform Through Combining Physical Sensing Devices with Simulation Software
doi https://doi.org/10.52842/conf.caadria.2013.365
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 365-373
wos WOS:000351496100036
summary Assimilating Interactive Technology into Architectural Design – A Quest for developing an ‘Architectural Drawing’ for Urban Interaction Design as a Communication Platform Through Combining Physical Sensing Devices with Simulation Software The research presented in this paper investigates the need for an equivalent of architectural drawings for urban interaction design in an architectural scale in order to communicate interaction design intentions to design participants and clients through using state of the art computer, gaming and sensor technologies. The paper discusses two projects (a) Blur Building, as a large scale interaction design project executed through an experienced team and (b) presents as student design project coordinated by the researchers as a reference project. Both projects in this paper are discussed and evaluated from an Urban Interaction Design point of view. This   paper   emphasizes   the   significance   for   establishing ‘drawing’ equivalents for urban interaction design, discussing representation of ideas in architectural design; followed by outlining existing methods of interactive design representation, such as storyboards to then introduce current advancements in gaming environments. The following paper introduces a framework for future research projects that will design, deploy and evaluate of prototypes as a communication platform combining physical sensing devices in combination with gaming engines to enable a digital / physical hybrid. This would allow designers and clients to test, evaluate and improve urban interactions in a design phase prior to completing the project. 
keywords Spatial design, Human-computing interfacing, Interactive architecture, Smart environments, Sensor technology 
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2013_195
id caadria2013_195
authors Park, Jihyun; Azizan Aziz, Kevin Li and Carl Covington
year 2013
title Energy Performance Modeling of an Office Building and Its Evaluation – Post-Occupancy Evaluation and Energy Efficiency of the Building
doi https://doi.org/10.52842/conf.caadria.2013.209
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 209-218
wos WOS:000351496100021
summary Energy performance modelling can provide insights into the efficiency and sustainability of commercial buildings, and also the achievement of certification standards such as USGBC LEED. However, the results from the modelling must be validated via a post-construction evaluation, which quantifies any discrepancies between the predicted energy usage and the actual energy consumed. In this study, an existing office building was examined to test how well the model predicts energy usage. The results from the model were compared with the actual usage of gas and electricity over two years (2010-2011). Our study showed a 123% higher gas usage,and a 36% lower electricity, compared with the simulation. This difference presents that occupant behaviour and building construction practices have significant impact on the energy usage of a building. For instance, the large discrepancy among gas usage is due to the office building’s thermal envelope, which identifies the spots at which heat leaks out of the building, thereby forcing the heating unit to work more. Additionally, the post occupancy evaluation study identified that indoor environmental conditions impact on energy consumption of the building. 
keywords Building performance evaluation, Energy modelling, Energy usage, User behaviour, Post occupancy evaluation
series CAADRIA
email
last changed 2022/06/07 08:00

_id caadria2013_163
id caadria2013_163
authors Parlac, Vera
year 2013
title Surface Change: Information, Matter and Environment – Surface Change Project
doi https://doi.org/10.52842/conf.caadria.2013.935
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 935-944
wos WOS:000351496100096
summary Over the past decade, there has been an increasing interest in exploring the capacity of built spaces to respond dynamically and adapt to changes in the external and internal environments. Such explorations are technologically and socially motivated, in response to recent technological and cultural developments. Advances in embedded computation, material design, and kinetics on the technological side, and increasing concerns about sustainability, social and urban changes on the cultural side, provide a background for responsive/interactive architectural solutions that have started to emerge. This paper presents an ongoing design research project driven by an interest in adaptive systems in nature and a desire to explore the capacity of built spaces to respond dynamically. The paper underlines architecture’s inseparable link to technology and projects a vision of architecture that, through its capacity to change and adapt, becomes an integrated, responsive, adaptive and productive participant within larger ecologies.  
keywords esponsive architecture, Dynamic environments, Mechatronics, Kinetic material systems, Embedded systems, Shape memory alloy 
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2013r_014
id ecaade2013r_014
authors Sempere, Andrew; Savic, Selena; Huang, Jeffrey; Badura, Jens; Barchiesi, Alex
year 2013
title Experience Catalysts and Architecture. Towards a new tradition
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 171-182
summary This paper describes two research projects in the field of interactive architecture, both examples of experience catalysts; Settings which allow new insights in the aesthetic constitution and perception of environments. This term can be thought of as somewhat synonymous with artistic intervention, but is used instead to recognize that the participants might not self-identify as artists. We are working with architectural notions of space and place, but are interested in the experience of place more than its formal structure. We wish to emphasize the dynamic and are interested in transitions not as the pauses between states but as destinations worth exploring. Quadricone by Selena Savic is an actual experience catalyst: a physical manifestation of a digital “material” (in this case network traffic.) The goal is less data visualization and more an attempt to understand what it means to physically experience something normally invisible. Inter-Actor by Andrew Sempere casts architecture as an ongoing event which might benefit from the flexibility of the digital. The idea is to create a combination of software and hardware that allows for “rapid prototyping” of interactive space. Inter-Actor is not an experience catalyst but a toolkit for creating them.
keywords Interaction; Design; Flux; Experience Catalyst
email
last changed 2013/10/07 19:08

_id ijac201310205
id ijac201310205
authors Sharif, Shani; T. Russell Gentry, Jeannette Yen, Joseph N. Goodman
year 2013
title Transformative Solar Panels: A Multidisciplinary Approach
source International Journal of Architectural Computing vol. 11 - no. 2, 227-246
summary This paper focuses on the applications of geometrically transformable and expandable structures with deployed "energy production" mode and retracted "wind shedding" mode to replace the fixed photovoltaic (PV) panels and racking systems currently used in buildings rooftop installations. The significance of this expandable geometric system relies on its embedded motion grammar, i.e. rotation and translation transformations, in the system. The research draws inspiration from reconfiguration of compound tree leaves in nature, and addresses issues of redesign and modeling challenges that led to digital fabrication of the prototype. Finally, the research studies the development of a multidisciplinary research from the distributed cognition point of view, and emphasizes on the role of an iterative creation, sharing and reflection method for the development of a common ground for a successful collaboration.
series journal
last changed 2019/05/24 09:55

_id cf2013_274
id cf2013_274
authors Sun, Chengyu; Bauke de Vries, Wenfeng Bai, and Tuo Hu
year 2013
title A Comparative Study on Choice Modeling Framework for Evacuation Simulation
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 274-285.
summary A choice modeling framework for evacuation simulation is needed for a better understanding of the human choice behavior. Facing with the debate between bounded and full rationality, this study builds upon different frameworks and tests them on a same set of choice data collected through virtual evacuation experiment. After comparisons, it is found that there is no significant performance difference between the two kinds of rationality. Additionally, an algorithm comparing pairs of alternatives in choice process performs much better than an algorithm evaluating individual alternatives. An improved utility maximizing model framework and an overall performance decline similar as the forgeting curve are proposed. Finally, it is concluded that the proposed choice model comparing pairs with its great robustness under varying number of alternatives is a proper choice for evacuation simulation.
keywords bounded rationality, utility maximizing model, performance comparison, number of alternatives
series CAAD Futures
email
last changed 2014/03/24 07:08

_id caadria2013_128
id caadria2013_128
authors Sun, Lei; Tomohiro Fukuda and Christophe Soulier
year 2013
title A Synchronous Distributed VR Meeting with Annotation and Discussion Functions
doi https://doi.org/10.52842/conf.caadria.2013.447
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 447-456
wos WOS:000351496100044
summary Owing to cloud computing Virtual Reality (VR), a note PC or tablet with no necessity of high spec GPU can be used for sharing of a 3D virtual space in a synchronous distributed type design meeting. In this paper, in addition to sharing a 3D virtual spacefor a synchronous distributed type design meeting, we developed a prototype system that enables participants to sketch or make annotations and have discussions as well as add viewpoints to them. We applied these functions to evaluate an urban landscape examination. In conclusion, the proposed method was evaluated as being effective and feasible. Operation is limited with one person, and more optional shapes should be preparedin future work. 
keywords Spatial design, Distributed synchronization, Cloud computing, Annotation, Discussion board 
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia13_109
id acadia13_109
authors Thün, Geoffrey; Velikov, Kathy
year 2013
title Adaptation as a Framework for Reconsidering High-Performance Residential Design: A Case Study
doi https://doi.org/10.52842/conf.acadia.2013.109
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 109-118
summary This paper outlines an approach to adaptive residential design explored through recent research and an executed prototype, the North House project (2007-2009), undertaken through an interdisciplinary collaboration of researchers and students from the University of Waterloo, Ryerson University and Simon Fraser University in concert with professional and industry partners. This project aimed to develop a framework for the delivery of adaptive detached residential buildings capable of net-zero energy performance in the temperate climate zone, or the near north. Within this project, the term “adaptive” is developed across several tracts of conceptualization and execution including site and climatically derived models for building material composition and envelope ratios, environmentally-responsive kinetic envelope components, intelligent HVAC controls and interactive interface design aimed at producing co-evolutionary behaviors between building systems and inhabitants. A provisional definition of adaptive architecture is outlined to address this range of considerations that calls into question the stable image of domestic architecture and its relationship to energy and contemporary assumptions regarding sustainable design. This paper also outlines computational approaches to design optimization, distributed building systems integration and the human-controls interfaces applicable to the home’s ecology of physical and information technologies.
keywords next generation technology, responsive buildings, high performance envelopes, sensing and feedback, passive and active systems, energy modeling, user interface
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id cf2013_222
id cf2013_222
authors Traunmueller Martin and Ava Fatah gen. Schieck
year 2013
title Following the Voice of the Crowd: Exploring Opportunities for Using Global Voting Data to Enrich Local Urban Context
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 222-232.
summary With the introduction of the internet to the public and the rise of digital technologies we experience a shift in our understanding of space. Mobile devices and ubiquitous computing in urban landscape make the physicality of distance disappear – the modern citizen is digitally connected to everybody at anytime and anywhere. The result of this network is a highly globalized world which effects economy same as personal interests and decisions of its inhabitants. The introduction of web 3.0 with its methods of comment, recommender and voting systems offers a broad platform for people all over the world to share experiences and exchange opinions about an unlimited variety of topics. Global opinions meet local interests. In this paper we explore the possibilities of using global voting data to enrich locally the modern citizen’s urban walking experience. We describe a new approach to wayfinding by implementing methods of digital recommender systems into the physical world. We investigate Facebook voting data to generate an alternative to the shortest route, as suggested by common route finder systems, in order to maximize the pleasure of an urban stroll. The testing of the system in a real world context together with collected feedback stimulate the discussions.
keywords Wayfinding, Urban Pedestrian Navigation, Social Networks, Voting data, Mobile Devices, Recommendation Systems
series CAAD Futures
email
last changed 2014/03/24 07:08

_id ecaade2013r_012
id ecaade2013r_012
authors Velasco, Rodrigo; Brakke, Aaron P.; Tocancipá, Fabián
year 2013
title Notes on the development of a parametric design process for a brisesoleil system
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 143-154
summary The process of adopting digital simulation and design tools into an existing procedural framework is tedious in that it requires a significant investment by the users. Software manufactures aim to create interfaces that can easily be understood and put into practice. That being said, other factors, such as the lack of climatic data, deter the quick absorption into professional practice. In a country such as Colombia, which is in a zone near the equator and is characterized by drastic differences in topography, the preprogrammed climatic data is insufficient. Even when figures are provided or manually configured, parallel simulations between various software packages reveal significant discrepancies in terms of estimated performance. Wary of this, yet optimistic of the potential of parametric modeling, the authors have developed and implemented a methodological procedure which first articulates the design problem, then develops the parametric model and lastly applies this model. Upon reviewing more than a hundred variations, one configuration was selected as the highest performer. A prototype has been built and is currently being monitored by other researchers with the aim of rectifying the divergence in computed data by various software packages with real numbers. This paper will explain how the parametric design process was developed and the methodology employed in search of an efficient and effective brise soleil system.
keywords Parametric Design; Eco-Logical Design Process; Computer Aided Architectural Design; Brise Soleil
email
last changed 2013/10/07 19:08

_id ecaade2013_296
id ecaade2013_296
authors Vidmar, Jernej
year 2013
title Parametric Maps for Performance-Based Urban Design
doi https://doi.org/10.52842/conf.ecaade.2013.1.311
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 311-316
wos WOS:000340635300032
summary Urban design is a complex process which deals with multitude of aspects to shape quality urban space. On one hand, we have quantitative aspects such as land use, building heights or floor space index which are tackled on top-down approach. On the other hand, we need to take into consideration more subjective, qualitative aspects such as building shapes and space between them based on bottom-up principle.In order to connect both principles, a new, performance-based parametric urban design method is proposed. It is based on a concept of parametric maps, which represent spatial distribution of key building parameters (quantitative criteria, top-down) throughout the area and are preliminary loaded into the virtual urban development area. Once parametric maps are loaded, we begin designing a development by placing the buildings (qualitative criteria, bottom-up), which adapt their parameters while changing their locations. Parametric maps thus represent a link between a set of spatial parameters and the actual shape of each building in a way, which connects both, top-down and bottom-up principles of urban design into a single conceptual framework.In order to evaluate this new method, an interactive prototype application has been developed in Maya (3D modeling software) and the following results were obtained: 1.) a significant speedup is possible in the creation of different design alternatives in early stage of urban design process; 2.) use of parametric maps is most suitable for mid- to large-scale projects (+15 buildings), while they can be redundant for small-scale areas; 3.) possibility of inconsistency with site regulations is diminished.
keywords Parametric; map; performance-based; urban design; urbanism.
series eCAADe
type normal paper
email
last changed 2022/06/07 07:58

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