CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 611

_id ecaade2013_192
id ecaade2013_192
authors Erdine, Elif
year 2013
title Biomimetic Strategies in Tower Design
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 559-568
doi https://doi.org/10.52842/conf.ecaade.2013.1.559
wos WOS:000340635300058
summary The paper argues that the tower needs to respond to its environment by changing from a closed building typology towards a heterogeneous, differentiated open system that can adapt to the changing conditions within and around it. This argument is supported by focusing on the analogies and principles of specific biological examples in order to propose computationally-generated self-organizing systems. The goal of analyzing these models is to integrate their structural and geometrical characteristics with the aim of overcoming high lateral loading conditions in towers, as well as elaborating on the existence of multi-functionality and integration throughout the subsystems of the tower. A series of computational models which abstract the biological properties and articulate them with a generative approach through the use of agent-based systems are implemented according to designated evaluation criteria.
keywords Tower; biomimetics; integration; differentiation; generative algorithms.
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2013_161
id caadria2013_161
authors Manferdini, Elena and Anna Maria Manferdini
year 2013
title Tempera
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 883-892
doi https://doi.org/10.52842/conf.caadria.2013.883
wos WOS:000351496100091
summary This paper explores the characteristics of painting developed during the Nineteenth century, and specifically updates the use of matter and brushing techniques invented by a group of painters called “Impressionists”. In that period, impressionist artists began to brush “tempera” on a canvas as a malleable matter able to emphasize an accurate depiction of light in its changing qualities.  Thick brush strokes left on the painted surface revealed the master’ gesture and completely changed the way to represent reality. Stimulated by the recent advancements in digital technologies, this paper looks for methodologies able to transfer impressionistic painterly innovation into a contemporary digital 3D environment and investigates how paint behaves when morphing from a photorealistic depiction of Nature to a disfigured one. In particular, reality-based 3D information, first frozen by a laser scanner into a digital geometry, slowly melts into liquid paint on a colour palette. While colours mix, the geometrical matter that constitutes the photorealistic scanned reality and its details disappear into primitive paint clog that are mixed and brushed into new colours and shapes able to create novel atmospheric and chromatic effects.  
keywords Tempera, Laser scanner, 3D painting effects, Design creativity 
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2013_073
id ecaade2013_073
authors Both, Katherine; Heitor, Teresa and Medeiros, Valério
year 2013
title Assessing Academic Library Design: A Performance-Based Approach
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 337-346
doi https://doi.org/10.52842/conf.ecaade.2013.1.337
wos WOS:000340635300035
summary Academic Libraries (ALs) design concept has been under a changing process, precipitated by both internal needs and external pressures including changes in the societal context of education, the information services and documentation storage requirements. This paper is focused on a model of form and function to assess AL’ in use, in order to explore ways for better understanding their performance. The proposed model was developed within the scope of a wider research project and makes both use of Post-Occupancy Evaluation and of Space Syntax procedures in order to explore how the spatial configuration influences the performance and use of ALs space. It considers ALs building typology as spatial, physical and social systems, by: 1) measuring users satisfaction about how well the space supports their requirements; and 2) providing information on how architecture and spatial design support - enable and generate - flows of information, communication and knowledge.The analysis provides evidence suggesting that ALs’ spatial system influences study performance, patterns of use and co-presence of its users. The results of data inputs point out prospective strategies about space intervention.
keywords Academic libraries; functionality; users; evaluation; performance.
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia13_183
id acadia13_183
authors Goyal, Akshay
year 2013
title Hackitecture: Open Source Ecology in Architecture
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 183-190
doi https://doi.org/10.52842/conf.acadia.2013.183
summary This paper discusses the changing modes of conception, production and consumption of architecture within the larger open source discourse. Analogies are drawn from the field of computer science to conceptually understand the relevance of ideas like hacktivism, crowdsourcing, open source, social media and user-centric approaches with regard to architecture in the twenty-first century. These ideas are discussed in relationship with the long lineage of research carried out within the architectural community regarding user participation in design. Contemporary interpretation of similar ideas is discussed with relation to how they could be systematically classified based on the nature of the “open” and the “source” as an approach toward design and architecture. Hybridizing these approaches leads to what can be termed as “hackitecture,” a systemic appropriation of the hacker culture and the open source movement as an architectural agency. The essay then argues for an open source framework for architecture where obvious differences between the user and designer are dissolved, and wherein the conception-to-production and eventual conception of the architectural “object” exists as a continuum. Such a framework is discussed with respect to the technological shift emerging within the discipline. The essay concludes with the possibility of situating such processes within the larger post-capitalist sociopolitical turmoil seen today while discussing the problematics of such an approach.
keywords open source architecture, crowd-sourced design, participatory design processes, user interaction, post-capitalist architecture, social media
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

_id ecaade2013_106
id ecaade2013_106
authors Nielsen, Stig Anton
year 2013
title Physical Form Finding by Embedded Sensors
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 413-421
doi https://doi.org/10.52842/conf.ecaade.2013.1.413
wos WOS:000340635300043
summary The paper concerns the potential of sensors as architectural design tools in different spatial and temporal scales. In particular, the focus is on how sensors are able to operate in a constantly changing environment, and how sensors might nurture an intuition of otherwise non perceivable aspects of performance within architecture.The study discus two set-ups. Firstly; an onsite sensor reading of changing performance between a refurbished and a classic Arabic house; the study is in large spatial and temporal scale. Secondly; a model design setup where the performance of the same Arabic house typology is tested in small spatial and small temporal scale. The study shows how large scale architecture can be investigated through the use of sensor chaining and how simple sensors can be implemented in a design task in order to give insight to certain aspects of performance. The paper concludes with a discussion on a more general sensor strategy for changing environments and design setups.
keywords Air flow; sensors; sensor chaining; tippu tip; form finding.
series eCAADe
email
last changed 2022/06/07 07:58

_id caadria2013_181
id caadria2013_181
authors Santo, Yasu; Susan Loh and Ruwan Fernando
year 2013
title Open Up the Building – Architectural Relevance of Building-Users and Their Participations
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 385-394
doi https://doi.org/10.52842/conf.caadria.2013.385
wos WOS:000351496100038
summary As buildings have become more advanced and complex, our ability to understand how they are operated and managed has diminished. Modern technologies have given us systems to look after us but it appears to have taken away our say in how we like our environment to be managed. The aim of this paper is to discuss our research concerning spaces that are sensitive to changing needs and allow building-users to have a certain level of freedom to understand and control their environment. We discuss why, what we call the Active Layer, is needed in modern buildings; how building inhabitants are to interact with it; and the development of interface prototypes to test consequences of having the Active Layer in our environment.  
keywords Active layer, Participation, Sensors, Interface, BIM, BMS 
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2013_296
id ecaade2013_296
authors Vidmar, Jernej
year 2013
title Parametric Maps for Performance-Based Urban Design
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 311-316
doi https://doi.org/10.52842/conf.ecaade.2013.1.311
wos WOS:000340635300032
summary Urban design is a complex process which deals with multitude of aspects to shape quality urban space. On one hand, we have quantitative aspects such as land use, building heights or floor space index which are tackled on top-down approach. On the other hand, we need to take into consideration more subjective, qualitative aspects such as building shapes and space between them based on bottom-up principle.In order to connect both principles, a new, performance-based parametric urban design method is proposed. It is based on a concept of parametric maps, which represent spatial distribution of key building parameters (quantitative criteria, top-down) throughout the area and are preliminary loaded into the virtual urban development area. Once parametric maps are loaded, we begin designing a development by placing the buildings (qualitative criteria, bottom-up), which adapt their parameters while changing their locations. Parametric maps thus represent a link between a set of spatial parameters and the actual shape of each building in a way, which connects both, top-down and bottom-up principles of urban design into a single conceptual framework.In order to evaluate this new method, an interactive prototype application has been developed in Maya (3D modeling software) and the following results were obtained: 1.) a significant speedup is possible in the creation of different design alternatives in early stage of urban design process; 2.) use of parametric maps is most suitable for mid- to large-scale projects (+15 buildings), while they can be redundant for small-scale areas; 3.) possibility of inconsistency with site regulations is diminished.
keywords Parametric; map; performance-based; urban design; urbanism.
series eCAADe
type normal paper
email
last changed 2022/06/07 07:58

_id ecaade2013_111
id ecaade2013_111
authors Androutsopoulou, Eirini
year 2013
title Urban Body Mutations through the Use of the Network Configuration
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 275-281
doi https://doi.org/10.52842/conf.ecaade.2013.1.275
wos WOS:000340635300028
summary Taking as a starting point the hypotheses that the urban body is a self-adapted ecology made of material and non-material components (Bateson, 1972), relationships between elements are examined in an attempt to destabilize the static division of matter and idea and to inquire into those relationships that determine the structural coupling (Maturana, 2002) between body and environment, as well as the constitution of the body itself. Contemporary technology is used in order to trace these alterations and the urban body is examined as a network configuration. The importance of the methodology adopted by the current research lies in the fact that social and economic factors merge with spatial characteristics, allowing for a visualization and re-interpretation of the urban body mutations based on self-adapted reconfigurations and for a prediction of the structural alterations made possible through the reconfiguration of the synaptic forces between elements.
keywords Mutation; urban body; visualization techniques; network; data manipulation.
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2013_212
id sigradi2013_212
authors Angulo, Antonieta; Guillermo Vásquez de Velasco
year 2013
title Immersive Simulation of Architectural Spatial Experiences
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 495 - 499
summary The paper describes our research efforts seeking to assess the potential use of immersive simulation through virtual reality (VR) environments as a tool for aiding the design of architectural spatial experiences. By making use of a fully implemented HMD-based VR Environment in our school at Ball State University we conducted a controlled experiment with novice design students. After the evaluation of results of the experiment we have found evidence of the positive impact of the use of the system in design education. We will further investigate on the best practices to incorporate its pervasive use based on high-impact simplified methods.
keywords Spatial experience; Immersive simulation; Head mounted display; Virtual reality; Design education
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2014_010
id ecaade2014_010
authors Anna Laskari
year 2014
title Multidimensional Comparative Analysis for the Classification of Residual Urban Voids
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 283-292
doi https://doi.org/10.52842/conf.ecaade.2014.2.283
wos WOS:000361385100030
summary Spatial configurations can be perceived through a variety of descriptions of their physical form and structure. Each description can offer an autonomous interpretation or be combined with others parathetically, in a logic of multiple distinct layers. However it is asserted that meaningful information can be extracted from a simultaneous view of sets of descriptions within a high-dimensional structure. This paper investigates the possibility of conducting a comparative analysis and classification of non-typical spatial formations based on the synchronous view of multiple quantifiable spatial attributes. Under the hypothesis of a reciprocal definition of spatial structure and occupation practices, it is intended to identify distinct generic spatial types in order to subsequently determine a range of suitable respective generic use types. This investigation supports the formulation of strategies for the reactivation of unused, residual urban voids, currently being addressed by the research programme titled "Strategies to network urban interventions in the Metropolitan Centre of Athens". The programme is carried out by the School of Architecture of the National Technical University of Athens in collaboration with the Region of Attica, under the scientific coordination of Professor Dr. Parmenidis (2013).
keywords Multidimensional descriptions; generic spatial types; quantifiable attributes; dimensionality reduction; classification
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2013_023
id ecaade2013_023
authors Biloria, Nimish and Chang, Jia-Rey
year 2013
title Hyper-Morphology
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 529-537
doi https://doi.org/10.52842/conf.ecaade.2013.1.529
wos WOS:000340635300055
summary Hyper-Morphology is an on-going research outlining a bottom-up evolutionary design process based on autonomous cellular building components. The research interfaces critical operational traits of the natural world (Evolutionary Development Biology, Embryology and Cellular Differentiation) with Evolutionary Computational techniques driven design methodologies. In the Hyper-Morphology research, genetic sequences are considered as sets of locally coded relational associations between multiple factors such as the amount of components, material based constraints, and geometric adaptation/degrees of freedom based adaptation abilities etc, which are embedded autonomously within each HyperCell component. Collective intelligence driven decision-making processes are intrinsic to the Hyper-Morphology logic for intelligently operating with autonomous componential systems (akin to swarm systems). This subsequently results in user and activity centric global morphology generation in real-time. Practically, the Hyper-Morphology research focuses on a 24/7 economy loop wherein real-time adaptive spatial usage interfaces with contemporary culture of flexible living within spatial constraints in a rapidly urbanizing world.
keywords Evo-devo; cellular differentiation; self-organization; evolutionary computation; adaptive architecture.
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia20_688
id acadia20_688
authors del Campo, Matias; Carlson, Alexandra; Manninger, Sandra
year 2020
title 3D Graph Convolutional Neural Networks in Architecture Design
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 688-696.
doi https://doi.org/10.52842/conf.acadia.2020.1.688
summary The nature of the architectural design process can be described along the lines of the following representational devices: the plan and the model. Plans can be considered one of the oldest methods to represent spatial and aesthetic information in an abstract, 2D space. However, to be used in the design process of 3D architectural solutions, these representations are inherently limited by the loss of rich information that occurs when compressing the three-dimensional world into a two-dimensional representation. During the first Digital Turn (Carpo 2013), the sheer amount and availability of models increased dramatically, as it became viable to create vast amounts of model variations to explore project alternatives among a much larger range of different physical and creative dimensions. 3D models show how the design object appears in real life, and can include a wider array of object information that is more easily understandable by nonexperts, as exemplified in techniques such as building information modeling and parametric modeling. Therefore, the ground condition of this paper considers that the inherent nature of architectural design and sensibility lies in the negotiation of 3D space coupled with the organization of voids and spatial components resulting in spatial sequences based on programmatic relationships, resulting in an assemblage (DeLanda 2016). These conditions constitute objects representing a material culture (the built environment) embedded in a symbolic and aesthetic culture (DeLanda 2016) that is created by the designer and captures their sensibilities.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia23_v3_19
id acadia23_v3_19
authors Dickey, Rachel
year 2023
title Material Interfaces
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary Based on our current daily rate, 85,410 hours is the average amount of time that an adult in the United States will spend on their phone in a lifetime (Howarth 2023). This is time spent texting, tweeting, emailing, snapping, chatting, posting, and interacting with an interface which each of us carry in our pocket. Kelly Dobson explains, “We psychologically view the cell phone as an extension of our bodies, which is why when you accidentally forget it or leave it behind you feel you have lost apart of yourself” (2013). In reality, this device is just one of many technologies which affect our relationship with our bodies and the physical world. Additionally, Zoom meetings, social media networks, on-line shopping, and delivery robots, all increasingly detach our bodies and our senses from our everyday experiences and interactions. In response to digital culture, Liam Young writes, “Perhaps the day will come when we turn off our target ads, navigational prompts, Tinder match notifications, and status updates to find a world stripped bare, where nothing is left but scaffolds and screens” (2015). Make no mistake; the collection of projects shared in these field notes is intended to be a counterpoint to such a prophesied future. However, the intent is not to try to compete with technology, but rather, to consider the built environment itself as an interface, encouraging interaction through feedback and responsivity directly related to human factors, finding ways to re-engage the body through design.
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id acadia13_129
id acadia13_129
authors Farahi Bouzanjani, Behnaz; Leach, Neil; Huang, Alvin; Fox, Michael
year 2013
title Alloplastic Architecture: The Design of an Interactive Tensegrity Structure
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 129-136
doi https://doi.org/10.52842/conf.acadia.2013.129
summary This paper attempts to document the crucial questions addressed and analyze the decisions made in the design of an interactive structure. One of the main contributions of this paper is to explore how a physical environment can change its shape to accommodate various spatial performances based on the movement of the user’s body. The central focus is on the relationship between materials, form and interactive systems of control.Alloplastic Architecture is a project involving an adaptive tensegrity structure that responds to human movement. The intention is to establish a scenario whereby a dancer can dance with the structure such that it reacts to her presence without any physical contact. Thus, three issues within the design process need to be addressed: what kind of structure might be most appropriate for form transformation (structure), how best to make it adaptive (adaptation) and how to control the movement of the structure (control). Lessons learnt from this project, in terms of its structural adaptability, language of soft form transformation and the technique of controlling the interaction will provide new possibilities for enriching human-environment interactions.
keywords tools and interfaces, choreography in space, dynamic tensegrity structure, smart material, SMA, kinect
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:55

_id ecaade2013_184
id ecaade2013_184
authors Fraguada, Luis; Girot, Christophe and Melsom, James
year 2013
title Ambient Terrain
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 433-438
doi https://doi.org/10.52842/conf.ecaade.2013.1.433
wos WOS:000340635300045
summary ‘Ambient Terrain’ explores the application of large-scale, sensor-based site analysis. The research develops various techniques dealing with the logging, storage, retrieval, analysis, and representation of sensor and image-based data. These techniques could be utilized in concert with traditional site preparation and site information gathering processes, and could arguably serve to reevaluate the site preparation process altogether in a manner which not only focuses on terrestrial data, but also on metrics which are dynamic and multidimensional.The research proposes direct applications for urban space and the built environment, in the modes of site appraisal, design and the generation of new spatial strategies.
keywords Unmanned Aerial Vehicle; sensor data logging, ambient site analysis, UAV data collection; photogrammetry, stereophotogrammetry.
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2013_037
id ecaade2013_037
authors Georgakopoulou, Sofia; Zünd, Daniel and Schmitt, Gerhard
year 2013
title The City Biosphere
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 255-264
doi https://doi.org/10.52842/conf.ecaade.2013.1.255
wos WOS:000340635300026
summary This paper introduces a new experimental city generation, assembly and development platform, the urban mutations platform. We describe in detail a methodology for modeling urban systems and their dynamics, based on self-organization principles. The urban area is seen as an organism comprised of different “body parts”, the urban subunits. Upon creation of an initial 3D urban environment, it is possible to add to the subunits the so-called mutations, i.e. structural and functional components that can have beneficial or detrimental effects to the future city development. After addition of the mutations we allow the city to reorganize itself and observe possible changes in the urban configuration. These changes can be directly correlated to the added mutations and their urban qualities and allow us to probe the effect that different structural and functional elements have on the dynamic behaviour of the city, when placed at specific locations.
keywords Self-organization; mutation; urban qualities; urban grid; urban mutations platform, UMP.
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2016_546
id sigradi2016_546
authors Hernández, Silvia Patricia; Boccolini, Sara Maria; Chaves, Cristina; Genero, María Angeles; Mari, Belén; Ron, Lucia
year 2016
title Trabajo conjunto inter/transdisciplinario para una propuesta concreta que dialoga con la sociedad y su medio. Citycrowdcreating [Cross-disciplinary work for a concrete proposal that interacts with society and the environment. Citycrowdcreating]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.926-930
summary Working in pairs is collective collaboration. The collective intelligence, crowdthinking and its variations are part of today's language. Based on this concept, we propose to fill empty spaces from the current communication of culture from Goverment of Córdoba. There is an information movement and events in conection to crowd. We propose a device, that broadcasts the contents of the hashtag: #quetenemoshoy, making it more popular, and in everyone's range. We set out a collaboration situation, with a concrete proposal, that includes dialogue with its surroundings. Articulating knowledge from different disciplines, between the goverment and the residents. Following neologism from Gutiérrez-Rubí y Freire (2013),we propose will be CITY-CROWD-CREATING.
keywords CrowdCreating; Microarchitecture; Inclusive; Communication
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2013_327
id sigradi2013_327
authors Ho, Miriam
year 2013
title Fibre Configurations for Moisture Control: A Vernacular Framework
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 410 - 414
summary This research describes a theoretical framework for making water-sensitive architectural fabrics based on an examination of the subtle moisture controls in vernacular architecture. It explores a workflow for the articulation of environmental forces in material microstructure and how these can be amplified at an architectural scale. The interaction between moisture and material properties is modeled using physics simulations in Processing, offering a method to manipulate fibre configurations for new construction logics. The research is illustrated through parallel explorations in computationally generated fibre configurations and multi-scalar textile prototypes. The research aims to demonstrate the potentials of technology transfer from traditional knowledge to contemporary material manipulations.
keywords Vernacular architecture; Simulation; Environment; Textiles
series SIGRADI
email
last changed 2016/03/10 09:53

_id caadria2013_217
id caadria2013_217
authors Kolodziej, Przemyslaw and Jozef Rak
year 2013
title Responsive Building Envelope as a Material System of Autonomous Agents
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 945-954
doi https://doi.org/10.52842/conf.caadria.2013.945
wos WOS:000351496100097
summary The paper represents the concept of an abstract model of the Responsive Building Envelope (RBE), founded on pre-programmed material’s behaviour. The assumed model of the responsive building envelope is based on the idea of material autonomous agents that control default parameters of building’s energies like ventilation, humidity, light volume, radiation, temperature, etc., by materials’ geometry deformation. The agent is a material system, built with the Electroactive Polymers (EAPs) actuators which react to the environment’s fluctuations continuously and independently from other agents. The model of a responsive envelope is a cluster of self-reliant units which control the primary characteristic of the building environment in an analogous way to the homeostasis system of a living organism. By decentralization the system becomes more stable and reliable. The CFD simulation was created from the schematic model of the RBE’s performance to test the presented design concepts.  
keywords Responsive system, Autonomous agent, Electroactive Polymers (EAPs), Homeostatic cycle, CFD simulation 
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia13_093
id acadia13_093
authors Konis, Kyle
year 2013
title Wiring to the Sky
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 93-100
doi https://doi.org/10.52842/conf.acadia.2013.093
summary As architectural design methodologies focus increasingly on the production of dynamic form, the means to actuate these forms, the input that fuels parametric processes, analytical form-generating techniques and responsive controls is of primary concern. In the virtual test beds where systems are developed, inputs are often ad-hoc, based on crude assumptions of the environment, or disconnected from the physical environment entirely.Inverting a technique originally developed to illuminate virtual objects with light captured from real (physical) environments, this project explores image-based lighting as a means of detailed environmental light sensing. The objective of the project is to demonstrate the application of High Dynamic Range (HDR) image data acquired continuously in the physical world as signal input to inform, actuate and evaluate responsive solar control and daylighting systems. As a proof of concept, a virtual hemispherical dome consisting of 145 apertures is controlled to respond in real time to continuous image-based measurements of sky luminance, seeking a defined set of daylighting and solar control objectives. The paper concludes by discussing the implications of incorporating real-world environmental data in the development of dynamic form.
keywords complex systems, image-based lighting, environmental adaptation
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 30HOMELOGIN (you are user _anon_484716 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002