CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 136

_id cf2013_139
id cf2013_139
authors Yuan, Philip F.; Mei Zhang, and Li Han
year 2013
title Low-Tech Digital Fabrication: Traditional Brick as Material in Digital Practice
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 139-148.
summary Advanced digital fabrication methods are not widely accessible in a developing country like China, where investment in high construction technology is slow and the already known construction methods and manual labour are preferred. The question addressed here is how to put advanced design ideas into practice in developing countries. In order to realize digital architecture in China the fabrication field cannot merely depend on high-technology and avoid low-technological means. The present paper goes through two projects of the Chinese architectural practice Archi-Union to discuss how, through appropriate application of computational technology, digital fabrication revitalizes traditional fabrication techniques, by developing computational aids to traditional construction. In particular, we emphasize the integration of digital fabrication, low-technology and traditional local material.
keywords Digital design, Low-technology fabrication, Brick
series CAAD Futures
email
last changed 2014/03/24 07:08

_id caadria2013_021
id caadria2013_021
authors Alhadidi, Suleiman
year 2013
title Generative Design Intervention: Creating a Computational Platform for Sensing Space
doi https://doi.org/10.52842/conf.caadria.2013.345
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 345-354
summary This paper outlines some investigations from a project which utilizes computing and scripting of specific site components, spatio-temporal movement and behavioural patterns to explore how designer might understand people activities and formulate design interventions within public spaces. This research looks at how generative tools can facilitate designers to integrate the large volume of information received by hybrid data collection, and conventional data analysis directly into the design process. Through an examination of sensing urban space, this research proposes a method to track and record people’s movement patterns in order to implement them via generative design tool. To facilitate this, a scripting method is specified; which uses sensors and motion tracking devices to capture the use of a specific public space. This project proposes a methodology for developing designed spaces and optimal pathways generated from real-time data and feedback captured by sensors.  
wos WOS:000351496100034
keywords Real-time computation, Generative design, Sensing space, Design simulation  
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_449
id ecaadesigradi2019_449
authors Becerra Santacruz, Axel
year 2019
title The Architecture of ScarCity Game - The craft and the digital as an alternative design process
doi https://doi.org/10.52842/conf.ecaade.2019.3.045
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-52
summary The Architecture of ScarCity Game is a board game used as a pedagogical tool that challenges architecture students by involving them in a series of experimental design sessions to understand the design process of scarcity and the actual relation between the craft and the digital. This means "pragmatic delivery processes and material constraints, where the exchange between the artisan of handmade, representing local skills and technology of the digitally conceived is explored" (Huang 2013). The game focuses on understanding the different variables of the crafted design process of traditional communities under conditions of scarcity (Michel and Bevan 1992). This requires first analyzing the spatial environmental model of interaction, available human and natural resources, and the dynamic relationship of these variables in a digital era. In the first stage (Pre-Agency), the game set the concept of the craft by limiting students design exploration from a minimum possible perspective developing locally available resources and techniques. The key elements of the design process of traditional knowledge communities have to be identified (Preez 1984). In other words, this stage is driven by limited resources + chance + contingency. In the second stage (Post-Agency) students taking the architects´ role within this communities, have to speculate and explore the interface between the craft (local knowledge and low technological tools), and the digital represented by computation data, new technologies available and construction. This means the introduction of strategy + opportunity + chance as part of the design process. In this sense, the game has a life beyond its mechanics. This other life challenges the participants to exploit the possibilities of breaking the actual boundaries of design. The result is a tool to challenge conventional methods of teaching and leaning controlling a prescribed design process. It confronts the rules that professionals in this field take for granted. The game simulates a 'fake' reality by exploring in different ways with surveyed information. As a result, participants do not have anything 'real' to lose. Instead, they have all the freedom to innovate and be creative.
keywords Global south, scarcity, low tech, digital-craft, design process and innovation by challenge.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ecaade2013_207
id ecaade2013_207
authors Bielik, Martin; Schneider, Sven; Geddert, Florian and Donath, Dirk
year 2013
title Addis Building Configurator
doi https://doi.org/10.52842/conf.ecaade.2013.1.109
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 109-116
summary The paper presents ongoing applied research on the development of a computational design tool addressing planning deficiencies in the city of Addis Ababa, Ethiopia. Because of increasing population pressure and a lack of planning resources, Addis Ababa is clearly in need of new efficient planning solutions. The tool proposed utilizes and combines different generative design methods in order to increase the efficiency of planning and construction processes. The paper discusses design goals and the implementation strategy involved.
wos WOS:000340635300010
keywords Design tool; evolutionary optimization; generative system; developing countries.
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia13_253
id acadia13_253
authors Krieg, Oliver David; Menges, Achim
year 2013
title HygroSkin: A climate-responsive prototype project based on the elastic and hygroscopic properties of wood
doi https://doi.org/10.52842/conf.acadia.2013.023
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 23-260
summary The paper presents current research into architectural potentials of robotic fabrication in wood construction based on elastically bent timber sheets with robotically fabricated finger joints. Current developments in computational design and digital fabrication propose an integrative design approach contrary to classical, hierarchical architectural design processes. Architecture related fields, such as material science, engineering and fabrication have been seen as separate disciplines in a linear design process since the Industrialization era. However, current research in computational design reveals the potentials of their integration and interconnection for the development of material-oriented and performance-based architectural design.In the first part, the paper discusses the potentials of robotic fabrication based on its extended design space. The robot’s high degree of kinematic freedom opens up the possibility of developing complex and highly performative mono-material connections for wood plate structures. In the second part, the integration of material behavior is presented. Through the development of robotically fabricated, curved finger joints, that interlock elastically bent plywood sheets, a bending-active construction system is being developed (Figure 1,Figure 2). In the third part, the system’s architectural application and related constructional performance is discussed.
keywords Robotic Fabrication; Finger Joints; Material Computation; Wood Construction; Computational Design
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

_id ecaade2013r_009
id ecaade2013r_009
authors Orsi, Francesco; Fiorito, Stefano
year 2013
title Learning from vernacular
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 115-120
summary By looking at time-tested recurrent design patterns drawn from Portuguese vernacular settlements, the present research tries to address the problem of developing sustainable urban solutions for scattered low density territories throughout Portugal. The research departs from the hypothesis that Portuguese vernacular settlements contain morphological characteristics that can be captured and reused in new designs: this may be particularly useful for rethinking extensive suburban territories’ densification conditions, in order to enhance both their consistency and sustainability. Urban sprawl and uncontrolled space consumption have often hastened the problem of territorial sustainability, that’s the reason why completing, restructuring and enhancing dispersed built environments is of paramount importance in order to foster both cultural and economical sustainability in contemporary Portugal. This project ultimately aims at contributing towards the definition of design procedures and planning tools for the re-urbanization of extensive urban fabrics. One of the major objectives is developing a decision making support tool for generating meaningful and coherent interventions in dispersed urban fabrics which could foster connectivity, integration and quality of life, by doing so this work tries to propose a novel methodology that could prove to be valuable in different contexts, even outside Portugal.
keywords Generative patterns; Vernacular urbanism; Bottom-up processes; Re-urbanization; Territorial sustainability
email
last changed 2013/10/07 19:08

_id caadria2013_076
id caadria2013_076
authors Raspall, Felix; Matias Imbern and William Choi
year 2013
title Fisac Variations: An Integrated Design and Fabrication Strategy for Adaptable Building Systems
doi https://doi.org/10.52842/conf.caadria.2013.055
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 55-64
summary The promise of robotic fabrication as an enabler for mass-customization in Architecture has been hindered by the intricate workflow required to go from parametric modelling to CNC fabrication. The lack of integration between highly-specialized proprietary software, normally required to operate the machines, and most of the design tools constitutes a major limitation. One way to tackle this constraint is by developing simple tools that directly link parametric modelling to robotic coding. Accordingly, “Fisac Variations” develops an uninterrupted digital workflow from form-generation to robotic fabrication. This innovative approach to Computer Aided Design and Manufacturing was tested by studying and reengineering a specific historic construction system -Miguel Fisac’s Bones System was used as a case study- and by enabling it to address problems of contemporary architectural agenda such as flexibility, variability and mass-customization. The proposed workflow threads form-finding, structural analysis, geometric definition, CNC code generation and digital fabrication within the same open-source computational environment. In this way, this innovative procedure aims to increase design freedom while ensuring fabrication feasibility. This paper describes background research, concept, form-finding, construction process, methodology, results and conclusions.  
wos WOS:000351496100006
keywords Parametric design, Digital fabrication and construction, Integrated design and fabrication, Mass-customization, Miguel fisac bones system 
series CAADRIA
email
last changed 2022/06/07 08:00

_id ecaade2015_286
id ecaade2015_286
authors Safarova, Bara; Ledesma, Edna, Luhan, Gregory, Caffey, Stephen and Giusti, Cecilia
year 2015
title Learning from Collaborative Integration:The Hackathon as Design Charrette
doi https://doi.org/10.52842/conf.ecaade.2015.2.233
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 233-240
summary This paper examines the application of innovative and interdisciplinary collaboration methods that emerged from the rapidly developing field of information technology and its intersection within the realm of design and architecture. These events, also referred to as hackathons, have risen in popularity in recent years (Artiles & Wallace, 2013) and stem from a design response for the increasing demand for accelerated design decisions within the field of architecture. This paper examines the potential of hackathons as a platform for rapid development of design ideas into prototypes within a time constraint of 24 hours. The paper explores the hackathon as a robust foundational element for pedagogical approaches rooted in interdisciplinary collaboration. Using a case-study research methodology, this paper probes the framework of the event, the outcomes, and the lessons learned. As this paper demonstrates, the hackathon required participants to identify and explore shifting territories through interdisciplinary teamwork to arrive at innovative solutions. In this setting, the format of the hackathon serves as a vibrant territory that enables a concrete theoretical contribution to design pedagogy, CAAD education, and collaborative professional practice.
wos WOS:000372316000028
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=499d55fa-6e91-11e5-ae6e-00190f04dc4c
last changed 2022/06/07 07:56

_id sigradi2013_150
id sigradi2013_150
authors Tamaoki Figueiredo, Renato; Simone Helena Tanoue Vizioli
year 2013
title Estudo Comparativo entre as Novas Ferramentas Digitais Utilizadas no Desenho à Mão Livre [Comparative Study between the New Digital Tools Used in Freehand Drawings]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 87 - 91
summary This paper makes an analysis on the new technological resources related to architectural drawing that make use of the hand drawing. It tests and evaluates the use of new tools such as tablets (e.g. Wacom Bamboo), graphic tablets (e.g. iPad), tablet/screen hybrids (e.g. Wacom Cintiq) and electronic pens (e.g. Wacom Inkling) in the making of free drawings oriented for the developing of graphic products related to the projective act in architecture and design. The paper makes a comparative e interpretative analysis through the reading of those products.
keywords Digital drawing; Freehand drawing; Project process; Design
series SIGRADI
email
last changed 2016/03/10 10:01

_id sigradi2014_070
id sigradi2014_070
authors Velandia, Diego Alejandro
year 2014
title Proyecto 100/100: experiencia de modelado paramétrico como una opción adaptable de BIM para países en desarrollo [100/100 Project: an experience of parametric modeling as a flexible option of BIM for developing countries]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 365-369
summary Quality observatory of new housing was created by a collaborative effort between the University of the Andes and Prodesa (building company). From 2005 to 2014 about 800 new housing projects have been evaluated whose results evidenced quality problems. In 2013, a new housing project, which integrated quality criteria from the quality observatory, was commissioned to Universidad de los Andes by Prodesa. Parametric modeling was proposed and applied as a useful tool in the variables integration and the decision making process, to integrate and guarantee quality.
keywords BIM; housing; parametric
series SIGRADI
email
last changed 2016/03/10 10:02

_id ecaade2013_158
id ecaade2013_158
authors Cohen, Itai; Turrin, Michela; Heinzelmann, Florian and Welzner, Ivo
year 2013
title The Human Factor – Introducing Game Mechanics to Computerized Home Automation Systems
doi https://doi.org/10.52842/conf.ecaade.2013.1.175
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 175-184
summary A method of integration of game mechanics and game dynamics into a user interface for a home automation system as means of reducing the inhabitant’s environmental footprint is described and detailed up to the point of proof of concept. In detail, the paper describes the game framework and the method in which the competitive game could be balanced between different dwellings to ensure a fair game. A unique and intuitive method of control via smartphone is described that aims at making the interaction with the device and game more intrusive and friendly. This method is prototyped and tested to the stage of proof of concept.
wos WOS:000340635300017
keywords Gamification; domotics; user interface; domestic energy reduction; layered reality.
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2013_103
id ecaade2013_103
authors Boeykens, Stefan; De Somer, Pauline; Klein, Ralf and Saey, Rik
year 2013
title Experiencing BIM Collaboration in Education
doi https://doi.org/10.52842/conf.ecaade.2013.2.505
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 505-513
summary In a context of a slow uptake of the Building Information Modeling (BIM) methodology in the Flemish region, we present the results of an educational research project, carried out over 4 semesters, in a multi-disciplinary, cross-campus collaboration. This project fosters an improved application of BIM, information management and communication, by organizing building teams involving students from different schools.The project partners collaborated on a shared framework of supportive learning material, collaboration scenarios between teams of students and the integration of digital tools for communication, information management and collaboration in the curriculum.This article, in particular, will elaborate on one of the collaborative exercises, involving architecture and engineering students, using BIM for modeling, information exchange and model evaluation.
wos WOS:000340643600051
keywords BIM; education; collaboration; interoperability; IFC.
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2013_393
id sigradi2013_393
authors Cavieres, Andres; Joseph Goodman
year 2013
title The Role of Functional Knowledge in Multidisciplinary Design: The Case of Solar Energy Integration in Buildings
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 333 - 337
summary The paper presents a model-based methodology to support multidisciplinary collaboration for the application of photovoltaic systems to buildings. It focuses on the representation of domain specific knowledge necessary for the design of novel PV racking and mounting structures, based on principles of multi-functionality and functional integration. The proposed representation is based on a language for modeling functional requirements in terms of causal behaviors. These behavioral models provide common ground not only for multidisciplinary design, but also for the elaboration of performance metrics and verification procedures for evaluation of design alternatives. The paper concludes with a discussion on the potential of Model-based approach to support innovation in Design.
keywords Knowledge representation; Functional requirement; Model-based systems Integration; Multidisciplinary design; Solar energy
series SIGRADI
email
last changed 2016/03/10 09:48

_id ecaade2013_192
id ecaade2013_192
authors Erdine, Elif
year 2013
title Biomimetic Strategies in Tower Design
doi https://doi.org/10.52842/conf.ecaade.2013.1.559
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 559-568
summary The paper argues that the tower needs to respond to its environment by changing from a closed building typology towards a heterogeneous, differentiated open system that can adapt to the changing conditions within and around it. This argument is supported by focusing on the analogies and principles of specific biological examples in order to propose computationally-generated self-organizing systems. The goal of analyzing these models is to integrate their structural and geometrical characteristics with the aim of overcoming high lateral loading conditions in towers, as well as elaborating on the existence of multi-functionality and integration throughout the subsystems of the tower. A series of computational models which abstract the biological properties and articulate them with a generative approach through the use of agent-based systems are implemented according to designated evaluation criteria.
wos WOS:000340635300058
keywords Tower; biomimetics; integration; differentiation; generative algorithms.
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2013_197
id ecaade2013_197
authors Koenig, Reinhard; Treyer, Lukas and Schmitt, Gerhard
year 2013
title Graphical Smalltalk with My Optimization System for Urban Planning Tasks
doi https://doi.org/10.52842/conf.ecaade.2013.2.195
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 195-203
summary Based on the description of a conceptual framework for the representation of planning problems on various scales, we introduce an evolutionary design optimization system. This system is exemplified by means of the generation of street networks with locally defined properties for centrality. We show three different scenarios for planning requirements and evaluate the resulting structures with respect to the requirements of our framework. Finally the potentials and challenges of the presented approach are discussed in detail.
wos WOS:000340643600019
keywords Design optimization; interactive planning support system; generative system integration; evolutionary multi-criteria optimization.
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2013_180
id ecaade2013_180
authors Mueller, Volker and Strobbe, Tiemen
year 2013
title Cloud-Based Design Analysis and Optimization Framework
doi https://doi.org/10.52842/conf.ecaade.2013.2.185
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 185-194
summary Integration of analysis into early design phases in support of improved building performance has become increasingly important. It is considered a required response to demands on contemporary building design to meet environmental concerns. The goal is to assist designers in their decision making throughout the design of a building but with growing focus on the earlier phases in design during which design changes consume less effort than similar changes would in later design phases or during construction and occupation.Multi-disciplinary optimization has the potential of providing design teams with information about the potential trade-offs between various goals, some of which may be in conflict with each other. A commonly used class of optimization algorithms is the class of genetic algorithms which mimic the evolutionary process. For effective parallelization of the cascading processes occurring in the application of genetic algorithms in multi-disciplinary optimization we propose a cloud implementation and describe its architecture designed to handle the cascading tasks as efficiently as possible.
wos WOS:000340643600018
keywords Cloud computing; design analysis; optimization; generative design; building performance.
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia13_441
id acadia13_441
authors Scorcia, Bennett Vito; Lin, Susin
year 2013
title Involute: A method for the integration of multi-axis fabrication with a helical system of variable wood bending
doi https://doi.org/10.52842/conf.acadia.2013.441
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 441-442
summary “Involute” is an ongoing research trajectory leveraging internal material capacities of wood. It is a system of variable components without the need for complex, custom molds, yielding a 3D structural matrix of natural timber.
keywords robotic fabrication; file to factory; material capacities; computational design;
series ACADIA
type Research Poster
email
last changed 2022/06/07 07:56

_id acadia13_379
id acadia13_379
authors Tamke, Martin; Stasiuk, David; Ramsgard Thomsen, Mette
year 2013
title The Rise – Material Behaviour in Generative Design
doi https://doi.org/10.52842/conf.acadia.2013.379
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 379-388
summary The research-based installation, The Rise, is led by the concept of a growing architecture able to sense and dynamically adapt to its environment as it grows into form while continuously reacting to its own material performance and behavioural constraints. This process is enabled through the careful integration of digital simulation techniques with multi-hierarchical generative design approaches. Aggregations of variably sized bundles of rattan core multiply, bend, branch and recombine into a distributed assembly that manifests an alternative to traditional structural systems. The hybrid approach links a material system with simulation and the iterative generation of geometry through a process of calibration at different stages of design. The project leverages emerging computational strategies for growth in a model for an architectural practice that engages the complexity and interdependencies that characterise a contemporary design practice.
keywords complex systems, material behaviour, simulation, generative design, growth patterns, environmental aware design systems
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id ecaade2013_000
id ecaade2013_000
authors Stouffs, Rudi and Sariyildiz, Sevil (eds.)
year 2013
title Computation and Performance, Volume 1
doi https://doi.org/10.52842/conf.ecaade.2013.2
source Proceedings of the 31st International Conference on Education and research in Computer Aided Architectural Design in Europe, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, 726 p.
summary This is the first volume of the conference proceedings of the 31st eCAADe conference, held from 18-20 September 2013 at the Faculty of Architecture of Delft University of Technology in Delft, the Netherlands. Both volumes together contain 150 papers that were submitted and accepted to this conference.The theme of the 31st eCAADe conference is the role of computation in the consideration of performance in planning and design. Since long, a building no longer simply serves to shelter human activity from the natural environment. It must not just defy natural forces, carry its own weight, its occupants and their possessions, it should also functionally facilitate its occupants’ activities, be aesthetically pleasing, be economical in building and maintenance costs, provide temperature, humidity, lighting and acoustical comfort, be sustainable with respect to material, energy and other resources, and so forth. Considering all these performance aspects in building design is far from straightforward and their integration into the design process further increases complexity, interdisciplinarity and the need for computational support.One of the roles of computation in planning and design is the measurement and prediction of the performances of buildings and cities, where performance denotes the ability of buildings and cities to meet various technical and non-technical requirements (physical as well as psychological) placed upon them by owners, users and society at large.This first volume contains 75 papers grouped under eleven subthemes that vary from Design Decision-Making over Spatial Performance and Space Syntax to Digital Fabrication.
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2013_001
id ecaade2013_001
authors Stouffs, Rudi and Sariyildiz, Sevil (eds.)
year 2013
title Computation and Performance, Volume 2
doi https://doi.org/10.52842/conf.ecaade.2013.1
source Proceedings of the 31st International Conference on Education and research in Computer Aided Architectural Design in Europe, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, 738 p.
summary This is the second volume of the conference proceedings of the 31st eCAADe conference, held from 18-20 September 2013 at the Faculty of Architecture of Delft University of Technology in Delft, the Netherlands. Both volumes together contain 150 papers that were submitted and accepted to this conference.The theme of the 31st eCAADe conference is the role of computation in the consideration of performance in planning and design. Since long, a building no longer simply serves to shelter human activity from the natural environment. It must not just defy natural forces, carry its own weight, its occupants and their possessions, it should also functionally facilitate its occupants’ activities, be aesthetically pleasing, be economical in building and maintenance costs, provide temperature, humidity, lighting and acoustical comfort, be sustainable with respect to material, energy and other resources, and so forth. Considering all these performance aspects in building design is far from straightforward and their integration into the design process further increases complexity, interdisciplinarity and the need for computational support.One of the roles of computation in planning and design is the measurement and prediction of the performances of buildings and cities, where performance denotes the ability of buildings and cities to meet various technical and non-technical requirements (physical as well as psychological) placed upon them by owners, users and society at large.This second volume contains 75 papers grouped under eleven subthemes that vary from Simulation, Prediction and Evaluation over Models of Computation: Human Factors to Languages of Design.
series eCAADe
email
last changed 2022/06/07 07:49

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