CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 611

_id ecaade2013r_013
id ecaade2013r_013
authors Verma, Sushant; Devadass, Pradeep
year 2013
title Adaptive [skins]: Responsive building skin systems based on tensegrity principles
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 155-170
summary The project investigates responsive building skin systems that adapt to the dynamic environmental conditions to regulate the internal conditions in a habitable space over different periods of time by exhibiting a state of motion and dynamism. Heat and Light are the primary parameters for regulation, leading to energy efficiency and dynamic spatial effects. Passive and active skins using shape memory alloys and pneumatic actuators are developed through investigations of smart systems that integrate smart materials and smart geometries. The precedents in this domain have rarely dealt with individually controlled multiple parameters of heat and light in a single system, which is attempted in this project. Owing to the complexity of the multi-parametric system, genetic algorithms are developed for system optimization and calibrated with physical prototypes at varied scales. The developed systems are tested against two distinct climatic models- New Delhi and Barcelona, and evaluated for performance, based on heat and light, which are quantified as solar gain and illuminance as principles, and daylight factor for evaluation purpose. The use of genetic algorithms makes the problem solving faster and accurate. New tool-sets are developed in the process by combining various digital tools, to create a real-time feedback and memory loop system.
keywords Adaptive architecture, Building skins, Genetic algorithms, Tensegrity, Smart materials
email
last changed 2013/10/07 19:08

_id caadria2013_033
id caadria2013_033
authors Nguyen, Danny D. and M. Hank Haeusler
year 2013
title Assimilating Interactive Technology into Architectural Design – A Quest for developing an ‘Architectural Drawing’ for Urban Interaction Design as a Communication Platform Through Combining Physical Sensing Devices with Simulation Software
doi https://doi.org/10.52842/conf.caadria.2013.365
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 365-373
summary Assimilating Interactive Technology into Architectural Design – A Quest for developing an ‘Architectural Drawing’ for Urban Interaction Design as a Communication Platform Through Combining Physical Sensing Devices with Simulation Software The research presented in this paper investigates the need for an equivalent of architectural drawings for urban interaction design in an architectural scale in order to communicate interaction design intentions to design participants and clients through using state of the art computer, gaming and sensor technologies. The paper discusses two projects (a) Blur Building, as a large scale interaction design project executed through an experienced team and (b) presents as student design project coordinated by the researchers as a reference project. Both projects in this paper are discussed and evaluated from an Urban Interaction Design point of view. This   paper   emphasizes   the   significance   for   establishing ‘drawing’ equivalents for urban interaction design, discussing representation of ideas in architectural design; followed by outlining existing methods of interactive design representation, such as storyboards to then introduce current advancements in gaming environments. The following paper introduces a framework for future research projects that will design, deploy and evaluate of prototypes as a communication platform combining physical sensing devices in combination with gaming engines to enable a digital / physical hybrid. This would allow designers and clients to test, evaluate and improve urban interactions in a design phase prior to completing the project. 
wos WOS:000351496100036
keywords Spatial design, Human-computing interfacing, Interactive architecture, Smart environments, Sensor technology 
series CAADRIA
email
last changed 2022/06/07 07:58

_id acadia20_574
id acadia20_574
authors Nguyen, John; Peters, Brady
year 2020
title Computational Fluid Dynamics in Building Design Practice
doi https://doi.org/10.52842/conf.acadia.2020.1.574
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 574-583.
summary This paper provides a state-of-the-art of computational fluid dynamics (CFD) in the building industry. Two methods were used to find this new knowledge: a series of interviews with leading architecture, engineering, and software professionals; and a series of tests in which CFD software was evaluated using comparable criteria. The paper reports findings in technology, workflows, projects, current unmet needs, and future directions. In buildings, airflow is fundamental for heating and cooling, as well as occupant comfort and productivity. Despite its importance, the design of airflow systems is outside the realm of much of architectural design practice; but with advances in digital tools, it is now possible for architects to integrate air flow into their building design workflows (Peters and Peters 2018). As Chen (2009) states, “In order to regulate the indoor air parameters, it is essential to have suitable tools to predict ventilation performance in buildings.” By enabling scientific data to be conveyed in a visual process that provides useful analytical information to designers (Hartog and Koutamanis 2000), computer performance simulations have opened up new territories for design “by introducing environments in which we can manipulate and observe” (Kaijima et al. 2013). Beyond comfort and productivity, in recent months it has emerged that air flow may also be a matter of life and death. With the current global pandemic of SARS-CoV-2, it is indoor environments where infections most often happen (Qian et al. 2020). To design architecture in a post-COVID-19 environment will require an in-depth understanding of how air flows through space.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia13_109
id acadia13_109
authors Thün, Geoffrey; Velikov, Kathy
year 2013
title Adaptation as a Framework for Reconsidering High-Performance Residential Design: A Case Study
doi https://doi.org/10.52842/conf.acadia.2013.109
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 109-118
summary This paper outlines an approach to adaptive residential design explored through recent research and an executed prototype, the North House project (2007-2009), undertaken through an interdisciplinary collaboration of researchers and students from the University of Waterloo, Ryerson University and Simon Fraser University in concert with professional and industry partners. This project aimed to develop a framework for the delivery of adaptive detached residential buildings capable of net-zero energy performance in the temperate climate zone, or the near north. Within this project, the term “adaptive” is developed across several tracts of conceptualization and execution including site and climatically derived models for building material composition and envelope ratios, environmentally-responsive kinetic envelope components, intelligent HVAC controls and interactive interface design aimed at producing co-evolutionary behaviors between building systems and inhabitants. A provisional definition of adaptive architecture is outlined to address this range of considerations that calls into question the stable image of domestic architecture and its relationship to energy and contemporary assumptions regarding sustainable design. This paper also outlines computational approaches to design optimization, distributed building systems integration and the human-controls interfaces applicable to the home’s ecology of physical and information technologies.
keywords next generation technology, responsive buildings, high performance envelopes, sensing and feedback, passive and active systems, energy modeling, user interface
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id acadia13_237
id acadia13_237
authors Arenas, Ubaldo; Falcón, José Manuel
year 2013
title Adaptable Communication Protocols for Robotic Building Systems
doi https://doi.org/10.52842/conf.acadia.2013.237
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 237-243
summary This work in progress presents the framework for an information system to be used as a first step in the generation of a communication protocol for adaptable designs and adaptable constructive systems. Using the chemoton model developed by Tibor Gánti as a basic information network structure which answers some of the questions about what adaptability means in living forms; extracting the characteristics of such adaptable systems we continue to describe how this information network can be applied in the state of contemporary adaptable architecture and it _s design methods. Finally it describes the state of the simulation experiments taken in course by us in the search to generate adaptable communication protocols between robotic building elements.
keywords computational design methodologies, chemoton model, adaptable architecture, reconfigurable systems, ALOPS
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id acadia13_000
id acadia13_000
authors Beesley, Philip; Omar Khan, Michael Stacey
year 2013
title ACADIA 13: Adaptive Architecture
doi https://doi.org/10.52842/conf.acadia.2013
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), 472 p.
summary ACADIA 2013 Adaptive Architecture, the 33rd International Conference of the Association for Computer-Aided Design in Architecture, focuses on the computational design of environmen- tally responsive, intelligent, interactive, and reconfigurable archi- tecture. Organising this conference we perceive new intellectual territories opening, arising both from technology and from our native inventiveness. In 2013, humankind benefits from millennia of cultural continuity while it faces profound challenges and opportunities. Fuelled by potent new research tools and techniques the discipline of architecture is ripe with potential. New modes of practice offer mod- els where research, design and development are seen as one, and where knowledge passes with extraordinary fluidity, as if by osmosis, from practice to academia, from teacher to pupil and from the future architect to the architect-academic. The future is now.
series ACADIA
last changed 2022/06/07 07:49

_id ecaade2013r_015
id ecaade2013r_015
authors Sjarifudin, Firza U.
year 2013
title Kinetic decorative ornaments using parametric camshaft mechanism for adaptive building skin
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 183-192
summary In most of Indonesian traditional architecture, are seen using decorative ornaments on its building skin. Nowadays those traditional decorative ornaments are no longer used because it is considered old-fashioned and have no technical function that does not match the design of modern buildings, so the traditional characteristics and locality of the building is lost. This paper offers a development of the building skin that aims to revive a new expression of traditional decorative elements by applying digital technology as well as having an adaptive function. Most of the adaptive building skin uses kinetic techniques in order to make its formation transformable. This paper proposes a camshaft mechanism system to transform the pattern of traditional ornament that uses pre-programmed analysis data of environmental changes to parametrically drive the number of rotation phase and length of nose (Lobe Lift) that generates the shape of camshaft. Furthermore, this shapes drives the transformation of the basic pattern. In conclusion, this paper has developed a prototypical tool that facilitates the new approach to kinetic decorative ornaments on building skin.
keywords Decorative ornaments; Adaptive building skin; Camshaft mechanism; Kinetic building; Building Technology
email
last changed 2013/10/07 19:08

_id acadia20_340
id acadia20_340
authors Soana, Valentina; Stedman, Harvey; Darekar, Durgesh; M. Pawar, Vijay; Stuart-Smith, Robert
year 2020
title ELAbot
doi https://doi.org/10.52842/conf.acadia.2020.1.340
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 340-349.
summary This paper presents the design, control system, and elastic behavior of ELAbot: a robotic bending active textile hybrid (BATH) structure that can self-form and transform. In BATH structures, equilibrium emerges from interaction between tensile (form active) and elastically bent (bending active) elements (Ahlquist and Menges 2013; Lienhard et al. 2012). The integration of a BATH structure with a robotic actuation system that controls global deformations enables the structure to self-deploy and achieve multiple three-dimensional states. Continuous elastic material actuation is embedded within an adaptive cyber-physical network, creating a novel robotic architectural system capable of behaving autonomously. State-of-the-art BATH research demonstrates their structural efficiency, aesthetic qualities, and potential for use in innovative architectural structures (Suzuki and Knippers 2018). Due to the lack of appropriate motor-control strategies that exert dynamic loading deformations safely over time, research in this field has focused predominantly on static structures. Given the complexity of controlling the material behavior of nonlinear kinetic elastic systems at an architectural scale, this research focuses on the development of a cyber-physical design framework where physical elastic behavior is integrated into a computational design process, allowing the control of large deformations. This enables the system to respond to conditions that could be difficult to predict in advance and to adapt to multiple circumstances. Within this framework, control values are computed through continuous negotiation between exteroceptive and interoceptive information, and user/designer interaction.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2022_51
id sigradi2022_51
authors Varsami, Constantina; Tsamis, Alexandros; Logan, Timothy
year 2022
title Gaming Engine as a Tool for Designing Smart, Interactive, Light-Sculpting Systems
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 617–628
summary Even though interactive (Offermans et.al., 2013), adaptive (Viani et.al., 2017), and self-optimizable (Sun et.al., 2020) lighting systems are becoming readily available, designing system automations, and evaluating their impact on user experience significantly challenges designers. In this paper we demonstrate the use of a gaming engine as a platform for designing, simulating, and evaluating autonomous smart lighting behaviors. We establish the Human - Lighting System Interaction Framework, a computational framework for developing a Light Sculpting Engine and for designing occupant-system interactions. Our results include a. a method for combining in real-time lighting IES profiles into a single ‘combined’ profile - b. algorithms that optimize in real-time, lighting configurations - c. direct glare elimination algorithms, and d. system energy use optimization algorithms. Overall, the evolution from designing static building components to designing interactive systems necessitates the reconsideration of methods and tools that allow user experience and system performance to be tuned by design.
keywords User Experience, Human-Building Interaction, Smart Lighting, Lighting Simulation, Gaming Engine
series SIGraDi
email
last changed 2023/05/16 16:56

_id ecaade2013r_001
id ecaade2013r_001
authors Carreiro, Miguel; Pinto, Pedro
year 2013
title The evolution of representation in architecture
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 27-38
summary This paper proposes an overview on the relation between representation, technology and architecture methodologies. Focusing on disposable digital tools, it reaches the new tools of virtual immersive 3D architectural environments. It also addresses the concepts of operative 3D, augmented reality and robotic manufacturing, thus introducing a system of digital tools that enables users to step inside a 3D virtual reality environment, built as a virtual building prototype, and to use all data instructions directly with the construction industry. This paper questions therefore the traditional processes and perceptions in architecture and draw present and future advanced state-of-the-arts methodologies. As a result, future and tradition in architectural design methods are challenged. Recognizing the permanent tensions between traditional and innovative processes, possible methodological changes are put in perspective, namely the fields of technical representation, building construction and design processes.
keywords Architecture; Representation; Technology; 3D; Methodology
email
last changed 2013/10/07 19:08

_id sigradi2013_271
id sigradi2013_271
authors Lobos, Danny; Gerth Wandersleben; Lorena Silva Castillo
year 2013
title Mapeo de Interoperabilidad entre BIM y software de Simulación Energética para Chile [Mapping the Interoperability between BIM and Energy Simulation Software for Chile]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 378 - 382
summary The Research focuses on possible links between (Building Information Modeling), the Building Energy Performance Requirements and BPS software (Building Performance Simulation). It is expected to establish critical paths within the interoperability processes between BIM and BPS to support architects and energy consultants to choose the most appropriated workflow for the analyzed buildings to fulfill the performance requirements given by the Chilean laws. Several study cases in interoperability and the state-of-the-art are presented and discussed. Finally a novel map of relation between these three areas is presented.
keywords Building information modeling; Building performance simulation; Building performance standards; Architectural design, Interoperability
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2014_292
id sigradi2014_292
authors Nardelli, Eduardo Sampaio; Lais Guerle Tonso
year 2014
title BIM – Barreiras institucionais para a sua implantação no Brasil [BIM - Institutional barriers to its implementation in Brazil]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 408-411
summary This paper presents the current state of art of BIM implementation in Brazil and evaluates its maturity level using the framework of Succar (2013), following analyzes institutional barriers that hinder the advancement of this process in Brazilian construction chain and points out about future possibilities to increase it.
keywords BIM; Maturity of BIM; BIM in Brazil; Brazilian productivity in construction chain; Barriers to BIM in Brazil
series SIGRADI
email
last changed 2016/03/10 09:56

_id ascaad2022_099
id ascaad2022_099
authors Sencan, Inanc
year 2022
title Progeny: A Grasshopper Plug-in that Augments Cellular Automata Algorithms for 3D Form Explorations
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 377-391
summary Cellular automata (CA) is a well-known computation method introduced by John von Neumann and Stanislaw Ulam in the 1940s. Since then, it has been studied in various fields such as computer science, biology, physics, chemistry, and art. The Classic CA algorithm is a calculation of a grid of cells' binary states based on neighboring cells and a set of rules. With the variation of these parameters, the CA algorithm has evolved into alternative versions such as 3D CA, Multiple neighborhood CA, Multiple rules CA, and Stochastic CA (Url-1). As a rule-based generative algorithm, CA has been used as a bottom-up design approach in the architectural design process in the search for form (Frazer,1995; Dinçer et al., 2014), in simulating the displacement of individuals in space, and in revealing complex relations at the urban scale (Güzelci, 2013). There are implementations of CA tools in 3D design software for designers as additional scripts or plug-ins. However, these often have limited ability to create customized CA algorithms by the designer. This study aims to create a customizable framework for 3D CA algorithms to be used in 3D form explorations by designers. Grasshopper3D, which is a visual scripting environment in Rhinoceros 3D, is used to implement the framework. The main difference between this work and the current Grasshopper3D plug-ins for CA simulation is the customizability and the real-time control of the framework. The parameters that allow the CA algorithm to be customized are; the initial state of the 3D grid, neighborhood conditions, cell states and rules. CA algorithms are created for each customizable parameter using the framework. Those algorithms are evaluated based on the ability to generate form. A voxel-based approach is used to generate geometry from the points created by the 3D cellular automata. In future, forms generated using this framework can be used as a form generating tool for digital environments.
series ASCAAD
email
last changed 2024/02/16 13:38

_id sigradi2013_201
id sigradi2013_201
authors Bustamante Oleart, Carlos; Paulo K. Ogino Altamirano; Ester Higueras García
year 2013
title Estrategia Metodológica para la Visualización Digital de Patrones Aerodinámicos Presentes en la Morfología Urbana y su Incidencia en el Uso Estancial de los Espacios Públicos [Methodological Strategy for the Visualization of Aerodynamic Patterns in the Urban Morphology and their Impact on the Use of Public Spaces ]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 108 - 111
summary In relation to cities, wind is one of the less studied meteorological parameter. Constant vertical rate variations from meso scale to micro scale, altogether with strenght, direction, velocity of the urban canyon, makes the wind a complex subject of study. To achieve this, a methodological strategy that addresses the wind's multi dimensionality was raised. It was aplied to Punta Arenas, the southernmost city in the world, where most of the time winds come 90% from the same direction with speeds reaching 128 km/h. Wind's constant directional behavior allows the recognition of areodynamic phenomena produced, in the first instance, for the wind profiles influenced by the urban rugosity and then, at morphologycal level, the aerodynamic behavior of the layered fluids over the building bodies, generating a regular pattern between solids and fluids. The strong winds in cities with cold climate influence the use of public spaces, which, not being designed under this conditions, do not develop proper levels of thermal comfort.
keywords Aerodynamics; Urban morphology; Public space; Information visualization
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia13_033
id acadia13_033
authors Correa, David; David Krieg, Oliver; Menges, Achim; Reichert, Steffen; Rinderspacher, Katja
year 2013
title HygroSkin: A prototype project for the development of a constructional and climate responsive architectural system based on the elastic and hygroscopic properties of wood
doi https://doi.org/10.52842/conf.acadia.2013.033
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 33-42
summary This paper focuses on the implementation of a computational design and robotic fabrication method that integrates the elastic and hygroscopic behavior of wood as active drivers in the design process, using the material’s differentiated characteristics as its main capacity. The project builds on previous work by the authors, furthering their research on the formal and performative transfer of such behaviors into informed architectural systems. Wood’s fibrous structure, relatively low stiffness and high structural capacity are instrumentalized into self-forming mechanisms through conical elastic deformation, while the same organic makeup and corresponding hygroscopic properties have also been programmed, formally articulated and integrated into a climate responsive architectural system. This research will be presented alongside a full-scale architectural project (Figure 1, Figure 2).
keywords computational design; robotic fabrication; wood construction; elastic bending; hygroscopic actuation
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id cf2013_306
id cf2013_306
authors Dai, Qun and Marc Aurel Schnabel
year 2013
title Relationship between Mean Radiant Temperature and Building Type for Pedestrians in Rotterdam
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 306-314.
summary Outdoor thermal comfort for pedestrians becomes important issues in urban planning affecting everyone’s daily lives. Mean Radiant Temperature (T mrt ) is one of the most important parameters in micro climate. In this study, we built a computerised model with variable and typical building types. Then a radiation model SOLWEIG was used to simulate pavements’ T mrt spatial variations. We analysed and discussed the simulation results by comparing different building types. We used RayMan to find some relationship between thermal comfort index PET or PMV. Our finding can act as a reference for architects and planners to make design decisions on quantifying the thermal comfort in specific urban environment and their building types.
keywords Mean radiant temperature (T mrt ), pedestrians, thermal comfort index, spatial variations
series CAAD Futures
email
last changed 2014/03/24 07:08

_id caadria2013_001
id caadria2013_001
authors Doelling, Max C. and Ben Jastram
year 2013
title Daylight Prototypes: From Simulation Data to Four-Dimensional Artefact-Physical Metrics  Models in Sustainable Design Education
doi https://doi.org/10.52842/conf.caadria.2013.159
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 159-168
summary The increasing use of building performance simulation in architectural design enriches digital models and derived prototyping geometries with performance data that makes them analytically powerful artefacts serving sustainable design. In our class “Parametric Design”, students perform concurrent thermal and daylight optimization during the architectural ideation process, employing digital simulation tools, and also utilize rapid prototyping techniques to produce process artefacts and whole-building analysis models with climate-based day-light metrics physically embedded. Simulation metrics are merged with prototyping geometries to be output on a colour-capable Zprinter; the resultant hybrid artefacts simultaneously allow three-dimensional formal as well as whole-year daylight performance evaluation, rendering analysis scope four-dimensional. They embody a specific epistemological type that we compare to other model instances and posit to be an example of multivalent representation, a formal class that aids knowledge accretion in  workflows and allows designers to gain a physically reframed understanding of geometry-performance relationships.
wos WOS:000351496100016
keywords Rapid prototyping, Building performance modelling, Daylight simulation, Physical data models, Design representation 
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia13_179
id acadia13_179
authors Geiger, Jordan
year 2013
title An Adaptive Architecture for Refugee Urbanism: Sensing, Play, and Immigration Policy
doi https://doi.org/10.52842/conf.acadia.2013.179
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 179-182
summary Now more than ever, architecture’s entanglement with human-computer interaction (HCI) is conditioned by a host of global forces: telecommunications networks and their infrastructures in satellites and subsea fiber-optic cables, but also international legal and financial mechanisms, climate events and other forces that amalgamate rapidly and recast the ways that the built environment responds. These affect the architecture and HCI of air travel, of agriculture, of high-speed trading and more. Further, they place the formation and experience of architecture in between scales; between the handheld device and the satellite. An adaptive architecture in this context is one that deploys familiar HCI protocols and technologies but reasserts the subjective figure and its space. The project currently in progress, Beau-Fleuve, is an attempt at such an adaptive architecture.Addressing the novel phenomenon that is “refugee urbanism”, this mobile play structure hosts immigrant and refugee youth, revisits some of the tracking that attended their global migration and mines wireless transcriptions of their recorded input. Data from those recordings subsequently build an online map to which participants can return and discover some of the invisible legal mechanisms that enabled their movements. The structure’s responsiveness is therefore conditioned socially and physically, but also legally.
keywords TOOLS and INTERFACES: human-computer interfaces
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

_id ecaade2013_072
id ecaade2013_072
authors Kos, Jose Ripper; Angeloni, Guilherme and Brito, Thiago Mello
year 2013
title Connecting Dwellers to Building Performance and Weather Data through Sustainable Automation Systems
doi https://doi.org/10.52842/conf.ecaade.2013.1.157
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 157-165
summary The paper presents a prototype for a Home Automation and Information Systems (HAIS) applied to an existing dwelling, the Florianopolis House, with the potential to address building performance and user behavior towards a more sustainable way of living. Home information and automation systems based on a great variety of sensors, associated with local weather stations and climate forecast databases can significantly impact the construction of more sustainable habits in home dwellers. Monitoring the weather variations, building’s performance and the impact each resident’s activity in energy and water consumption is a powerful tool for the dwellers’ awareness and can provide a significant impact on residents’ reconnection with the natural cycles. The development of the graphic interface is highlighted as a critical issue for the communication of building performance, weather data and actuators control.
wos WOS:000340635300015
keywords Home automation system; user behavior; weather data; graphic interface; building performance.
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia13_253
id acadia13_253
authors Krieg, Oliver David; Menges, Achim
year 2013
title HygroSkin: A climate-responsive prototype project based on the elastic and hygroscopic properties of wood
doi https://doi.org/10.52842/conf.acadia.2013.023
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 23-260
summary The paper presents current research into architectural potentials of robotic fabrication in wood construction based on elastically bent timber sheets with robotically fabricated finger joints. Current developments in computational design and digital fabrication propose an integrative design approach contrary to classical, hierarchical architectural design processes. Architecture related fields, such as material science, engineering and fabrication have been seen as separate disciplines in a linear design process since the Industrialization era. However, current research in computational design reveals the potentials of their integration and interconnection for the development of material-oriented and performance-based architectural design.In the first part, the paper discusses the potentials of robotic fabrication based on its extended design space. The robot’s high degree of kinematic freedom opens up the possibility of developing complex and highly performative mono-material connections for wood plate structures. In the second part, the integration of material behavior is presented. Through the development of robotically fabricated, curved finger joints, that interlock elastically bent plywood sheets, a bending-active construction system is being developed (Figure 1,Figure 2). In the third part, the system’s architectural application and related constructional performance is discussed.
keywords Robotic Fabrication; Finger Joints; Material Computation; Wood Construction; Computational Design
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

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