CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 610

_id ecaade2013_192
id ecaade2013_192
authors Erdine, Elif
year 2013
title Biomimetic Strategies in Tower Design
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 559-568
doi https://doi.org/10.52842/conf.ecaade.2013.1.559
wos WOS:000340635300058
summary The paper argues that the tower needs to respond to its environment by changing from a closed building typology towards a heterogeneous, differentiated open system that can adapt to the changing conditions within and around it. This argument is supported by focusing on the analogies and principles of specific biological examples in order to propose computationally-generated self-organizing systems. The goal of analyzing these models is to integrate their structural and geometrical characteristics with the aim of overcoming high lateral loading conditions in towers, as well as elaborating on the existence of multi-functionality and integration throughout the subsystems of the tower. A series of computational models which abstract the biological properties and articulate them with a generative approach through the use of agent-based systems are implemented according to designated evaluation criteria.
keywords Tower; biomimetics; integration; differentiation; generative algorithms.
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia13_043
id acadia13_043
authors Michalatos, Panagiotis; Payne, Andrew O.
year 2013
title Working with Multi-scale Material Distributions
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 43-50
doi https://doi.org/10.52842/conf.acadia.2013.043
summary At present, computer aided design (CAD) software has proven ill equipped to manage the spatial variations in material properties. Most digital design packages employ a surface modeling paradigm where a solid object is that which is enclosed by a set of boundaries (known as boundary representations or “B-rep” for short). In surface models, material representations are often treated as homogenous and discrete. Yet, natural materials are capable of structures where the variability of material within a volume is defined at a multiplicity of scales and according to various functional criteria. With the advent of new 3D printing techniques, a new possibility emerges—allowing new multi-material composite objects to be fabricated in a single build volume with a high degree of dimensional accuracy and repeatability. However, a big limitation facing complex high resolution digital fabrication comes from the software’s inability to represent or handle material variability. This paper proposes a new digital interface for working with multi-material distributions at a variety of scales using a rasterization process. Beyond the immediate benefit of precise graduated control over the material distribution within a 3D printed volume, our interface opens new creative opportunities by enabling the use of existing image processing techniques (such as filtering, mapping, etc.) which can be applied to three-dimensional voxel fields. Examples are provided which explore the potential of multi-scale material distributions.
keywords next generation technology, multi-material 3D printing, digital interfaces, voxel fields, rasterization
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id cf2013_315
id cf2013_315
authors Chang, Darren
year 2013
title Aerodynamic Performance Driven Form-Generation for Skyscraper Design
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 315-326.
summary I have conducted a study to explore aerodynamic performance as a driver for skyscraper design, utilizing up-to-date parametric design and computational fluid dynamics (CFD) technologies readily available to architects. Previous scientific research has suggested strategies in modifying the form of skyscrapers for the purpose of improving their aerodynamic performance. I have incorporated six of such strategies into parametric design tool to produce a matrix of 60 prototypes. These prototypes are subjected to qualitative and quantitatively evaluation iterations to yield the most optimized design, with considerations given primarily to aerodynamic performance, and secondarily to structural robustness, program potential, and image attractiveness. The selected design option is further developed into a skyscraper concept. A multi-staged aerodynamic performance-driven design process is the most important result of the study. In addition, two valuable insights have been obtained: first, to inject a new inspiration into the design of skyscrapers, I have implemented the MultiDisciplinary Optimization (MDO) methodology from the aerospace industry. Second, I am able to support form-generation parametric design by quantitative evaluation process.
keywords performative architecture, performance-driven form-generation, skyscraper design, multi-disciplinary optimization, tall building aerodynamics
series CAAD Futures
email
last changed 2014/03/24 07:08

_id ecaade2013_056
id ecaade2013_056
authors Fioravanti, Antonio; Avincola, Eolo and Novembri, Gabriele
year 2013
title Even ‘Clouds’ Can Burn
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 29-37
doi https://doi.org/10.52842/conf.ecaade.2013.2.029
wos WOS:000340643600002
summary Architecture, nowadays, is an even more demanding activity in which complexity is the keyword: complex forms, complex functions and complex structures require sophisticated facilities and components, for example, ‘The Cloud’ of D. and M. Fuksas in Rome. These complexities can give rise to numerous risks, among which fire is frequently a central problem. The fire safety norms do not involve an approach integrated with other instruments or building model (BIM), but provide a list of information and constraints. These codes are now shifting away from a prescriptive-based towards a performance-based method due to recent progress in fire safety engineering. Following this approach, a case study simulation of a multi-purpose centre was carried out in Tivoli, near Rome. This simulation allowed greater freedom in architectural composition, a lower risk to people, a larger number of material and building components used and higher safety standards to be achieved. The model is based on the FDS (Fire Dynamics Simulator) language, a simulation code for low-speed flows, focused on smoke, particle and heat transport by fire.
keywords Architectural design; computational fluid-dynamics; fire propagation; fire safety; smoke propagation.
series eCAADe
email
last changed 2022/06/07 07:50

_id sigradi2013_28
id sigradi2013_28
authors González Böhme, Luis Felipe; Cristián Calvo Barentin; Mauro Chiarella
year 2013
title Métodos Computacionales en Arquitectura: La Formación de Arquitectos con Competencia en CyT [Computational Methods in Architecture: The Education of Architects with Competence in S&T]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 524 - 528
summary Tomorrow’s architects will need to deal more confidently and skillfully with scientific and technological innovations in their field, e.g., parametric design, building physics, construction robotics, home automation, etc. Architecture students today must understand how things work and absorb some of the basic principles and techniques involved in their design, construction or operation. Now students need to build back some of that analytical, logical, critical, and analogical thinking that may have atrophied due to a traditional architectural education. Playing with toy construction kits for building automatic control and mobile robot models, does the job without losing the architect´s approach and attitude.
keywords Architectural education; Construction kits; Educational computing; Active learning; Learning styles
series SIGRADI
email
last changed 2016/03/10 09:52

_id ecaade2013_202
id ecaade2013_202
authors Janssen, Patrick
year 2013
title Evo-Devo in the Sky
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 205-214
doi https://doi.org/10.52842/conf.ecaade.2013.2.205
wos WOS:000340643600020
summary Designers interested in applying evo-devo-design methods for performance based multi-objective design exploration have typically faced two main hurdles: it’s too hard and too slow. An evo-devo-design method is proposed that effectively overcomes the hurdles of skill and speed by leveraging two key technologies: computational workflows and cloud computing. In order to tackle the skills hurdle, Workflow Systems are used that allow users to define computational workflows using visual programming techniques. In order to tackle the speed hurdle, cloud computing infrastructures are used in order to allow the evolutionary process to be parallelized. We refer to the proposed method as Evo-Devo In The Sky (EDITS). This paper gives an overview of both the EDITS method and the implementation of a software environment supporting the EDITS method. Finally, a case-study is presented of the application of the EDITS method.
keywords Evolutionary algorithms; multi-objective optimisation; workflow system; cloud computing; parametric modelling.
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2013_186
id caadria2013_186
authors Kaushik, Vignesh and Patrick Janssen
year 2013
title An Evolutionary Design Process – Adaptive-Iterative Explorations in Computational Embryogenesis
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 137-146
doi https://doi.org/10.52842/conf.caadria.2013.137
wos WOS:000351496100014
summary Computational embryogenies are a special kind of genotype to phenotype mapping process widely used inexplorative evolutionary systems as they provide the mechanism for generating more complex solutions. This paper focuses on how designers explore embryogenies for specific design scenariosthrough an adaptive-iterative process.The process is demonstratedfor a complex project to generate a prototypical urban farm in Singapore. It is shown that by employing an adaptive-iterative process, the embryogeny can be made progressively more complex and less abstract, thereby allowing the exploration to be guided by the designer.  
keywords Computational embryogeny, Evolutionary, Multi-criteria optimization, Encoding, Decoding 
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2013_080
id caadria2013_080
authors Koh, Immanuel
year 2013
title Computer Vision and Augmented Reality Technologies in Experimental Architectural Design Education at the AA
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 427-436
doi https://doi.org/10.52842/conf.caadria.2013.427
wos WOS:000351496100042
summary This paper aims to investigate the potential of both open source software and new media (esp. computer vision and augmented reality) as tools for architectural design and education. The examples illustrated in the paper would be drawn mainly from students’ projects done as part of their AA Media Studies Course submission at the AA School of Architecture (AA) during the academic years from 2011/2012 to 2012/2013. The paper outlines the main approaches, which students have chosen to implement, both directly and indirectly, these new media and tools into their studio work at the AA. Section 1 briefly introduces a range of currently available open source computational design toolkits that are deemed useful for quick implementation of computer vision and augmented reality technologies. The related programming languages, softwares and hardwares would also be introduced and described accordingly. Sections 2 and 3 are accompanied with a visual catalogue of students’ projects to better illustrate the diversity in the understanding and implementation of computer vision and augmented reality technologies in architectural design. Section 4 serves to conclude the paper by first discussing briefly the feedback from students at the end of the course before clarifying the context of the research and thus its relation to recent work done by others using similar technologies.  
keywords Computer vision, Augmented reality, Generative design, Interaction design 
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia14_219
id acadia14_219
authors Moritz Dörstelmann, Moritz; Prado, Marshall; Parascho, Stefana; Knippers, Jan; Menges, Achim
year 2014
title Integrative computational design methodologies for modular architectural fiber composite morphologies
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 219-228
doi https://doi.org/10.52842/conf.acadia.2014.219
summary This paper describes how computational design methodologies can serve as an integrative tool within a multidisciplinary design project. The topic is discussed based on the design and fabrication process for modular architectural fiber composite morphologies applied and developed in the ICD/ITKE Research Pavilion 2013-14.
keywords integrative computational design, digital fabrication and construction, robotic fabrication reinforced fiber composite structures, biomimicry and biological models in design, light-weight construction, multidisciplinary design
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id caadria2013_009
id caadria2013_009
authors Neves, Isabel Clara; João Rocha  and José Pinto Duarte
year 2013
title The Legacy of the Hochschule Für Gestaltung of Ulm for Computational Design Research in Architecture
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 293-302
doi https://doi.org/10.52842/conf.caadria.2013.293
wos WOS:000351496100029
summary Nowadays the use of computational design processes in architecture is a common practice which is currently recovering a set of theories connected to computer science that were developed in the 60’s and 70’s. Such pioneering explorations were marked by an interest in employing scientific principles and methodologies many developed in Research Centres located in the US and the UK. Looking into this period, this paper investigates the relevance of the German design school of the Hochschule für Gestaltung (HfG) Ulm to the birth of computation in architecture. Even thought there were no computers in the school. It is argued that the innovative pedagogies and some distinct professors have launched clear foundations that can be understood as being at the basis of further computational approaches in architecture. By describing and relating the singular work by Tomas Maldonado (educational project), Max Bense (information aesthetics) and Horst Rittel (scientific methods), this paper describes the emergence of analogical ways of computational design thinking. This analysis ultimately wishes to contribute for inscribing the HfG Ulm at the cultural and technological mapping of computation in architecture. 
keywords HfG - Hochschule für Gestaltung Ulm, Design methods, Scientific methodology, Information aesthetics, Computational design, Architecture 
series CAADRIA
email
last changed 2022/06/07 07:58

_id acadia20_574
id acadia20_574
authors Nguyen, John; Peters, Brady
year 2020
title Computational Fluid Dynamics in Building Design Practice
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 574-583.
doi https://doi.org/10.52842/conf.acadia.2020.1.574
summary This paper provides a state-of-the-art of computational fluid dynamics (CFD) in the building industry. Two methods were used to find this new knowledge: a series of interviews with leading architecture, engineering, and software professionals; and a series of tests in which CFD software was evaluated using comparable criteria. The paper reports findings in technology, workflows, projects, current unmet needs, and future directions. In buildings, airflow is fundamental for heating and cooling, as well as occupant comfort and productivity. Despite its importance, the design of airflow systems is outside the realm of much of architectural design practice; but with advances in digital tools, it is now possible for architects to integrate air flow into their building design workflows (Peters and Peters 2018). As Chen (2009) states, “In order to regulate the indoor air parameters, it is essential to have suitable tools to predict ventilation performance in buildings.” By enabling scientific data to be conveyed in a visual process that provides useful analytical information to designers (Hartog and Koutamanis 2000), computer performance simulations have opened up new territories for design “by introducing environments in which we can manipulate and observe” (Kaijima et al. 2013). Beyond comfort and productivity, in recent months it has emerged that air flow may also be a matter of life and death. With the current global pandemic of SARS-CoV-2, it is indoor environments where infections most often happen (Qian et al. 2020). To design architecture in a post-COVID-19 environment will require an in-depth understanding of how air flows through space.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2013_001
id ecaade2013_001
authors Stouffs, Rudi and Sariyildiz, Sevil (eds.)
year 2013
title Computation and Performance, Volume 2
source Proceedings of the 31st International Conference on Education and research in Computer Aided Architectural Design in Europe, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, 738 p.
doi https://doi.org/10.52842/conf.ecaade.2013.1
summary This is the second volume of the conference proceedings of the 31st eCAADe conference, held from 18-20 September 2013 at the Faculty of Architecture of Delft University of Technology in Delft, the Netherlands. Both volumes together contain 150 papers that were submitted and accepted to this conference.The theme of the 31st eCAADe conference is the role of computation in the consideration of performance in planning and design. Since long, a building no longer simply serves to shelter human activity from the natural environment. It must not just defy natural forces, carry its own weight, its occupants and their possessions, it should also functionally facilitate its occupants’ activities, be aesthetically pleasing, be economical in building and maintenance costs, provide temperature, humidity, lighting and acoustical comfort, be sustainable with respect to material, energy and other resources, and so forth. Considering all these performance aspects in building design is far from straightforward and their integration into the design process further increases complexity, interdisciplinarity and the need for computational support.One of the roles of computation in planning and design is the measurement and prediction of the performances of buildings and cities, where performance denotes the ability of buildings and cities to meet various technical and non-technical requirements (physical as well as psychological) placed upon them by owners, users and society at large.This second volume contains 75 papers grouped under eleven subthemes that vary from Simulation, Prediction and Evaluation over Models of Computation: Human Factors to Languages of Design.
series eCAADe
email
last changed 2022/06/07 07:49

_id acadia13_379
id acadia13_379
authors Tamke, Martin; Stasiuk, David; Ramsgard Thomsen, Mette
year 2013
title The Rise – Material Behaviour in Generative Design
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 379-388
doi https://doi.org/10.52842/conf.acadia.2013.379
summary The research-based installation, The Rise, is led by the concept of a growing architecture able to sense and dynamically adapt to its environment as it grows into form while continuously reacting to its own material performance and behavioural constraints. This process is enabled through the careful integration of digital simulation techniques with multi-hierarchical generative design approaches. Aggregations of variably sized bundles of rattan core multiply, bend, branch and recombine into a distributed assembly that manifests an alternative to traditional structural systems. The hybrid approach links a material system with simulation and the iterative generation of geometry through a process of calibration at different stages of design. The project leverages emerging computational strategies for growth in a model for an architectural practice that engages the complexity and interdependencies that characterise a contemporary design practice.
keywords complex systems, material behaviour, simulation, generative design, growth patterns, environmental aware design systems
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id acadia13_109
id acadia13_109
authors Thün, Geoffrey; Velikov, Kathy
year 2013
title Adaptation as a Framework for Reconsidering High-Performance Residential Design: A Case Study
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 109-118
doi https://doi.org/10.52842/conf.acadia.2013.109
summary This paper outlines an approach to adaptive residential design explored through recent research and an executed prototype, the North House project (2007-2009), undertaken through an interdisciplinary collaboration of researchers and students from the University of Waterloo, Ryerson University and Simon Fraser University in concert with professional and industry partners. This project aimed to develop a framework for the delivery of adaptive detached residential buildings capable of net-zero energy performance in the temperate climate zone, or the near north. Within this project, the term “adaptive” is developed across several tracts of conceptualization and execution including site and climatically derived models for building material composition and envelope ratios, environmentally-responsive kinetic envelope components, intelligent HVAC controls and interactive interface design aimed at producing co-evolutionary behaviors between building systems and inhabitants. A provisional definition of adaptive architecture is outlined to address this range of considerations that calls into question the stable image of domestic architecture and its relationship to energy and contemporary assumptions regarding sustainable design. This paper also outlines computational approaches to design optimization, distributed building systems integration and the human-controls interfaces applicable to the home’s ecology of physical and information technologies.
keywords next generation technology, responsive buildings, high performance envelopes, sensing and feedback, passive and active systems, energy modeling, user interface
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id ecaade2013_211
id ecaade2013_211
authors Vardouli, Theodora
year 2013
title Performed by and Performative for
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 243-252
doi https://doi.org/10.52842/conf.ecaade.2013.1.243
wos WOS:000340635300025
summary In this paper I identify the “infrastructure model” as the predominant approach to computationally mediated participatory design from the 1960s until the present, and discuss its history, conceptual underpinnings, and limitations. As case studies for this analysis, I use the French-based architect Yona Friedman’s and the MIT Architecture Machine Group’s 1970s proposals for participatory design computational systems. I employ the polysemic notion of “performance” to interrogate the two systems in three levels: What rationale supports the authors’ claims that in order for design to well perform for its future users, it should be performed by them? What computational models are developed to enable users to perform their own designs? How can performance, as an intuitive, improvisational process, be used to criticize the traditional models of computation in design participation and devise new computational agendas?
keywords Participatory architecture; computer-aided participatory design; infrastructure model; improvisational performance; perceptual computation.
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2013_151
id ecaade2013_151
authors Weigele, Jakob; Schloz, Manuel; Schwinn, Tobias; Reichert, Steffen; LaMagna, Riccardo; Waimer, Frédéric; Knippers, Jan and Menges, Achim
year 2013
title Fibrous Morphologies
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 549-558
doi https://doi.org/10.52842/conf.ecaade.2013.1.549
wos WOS:000340635300057
summary Living organisms have evolved effective structural solutions in response to the inherent constraints of their respective environments through a process of morphological adaptation. Given the fact that the majority of natural load bearing materials are fibrous composites, the authors suggest the analysis of appropriate biological role models as a promising strategy for informing the application of fibre reinforced polymers (FRP) in architecture. In this paper the authors present a biomimetic design methodology for seamless large-scale FRP structures involving the analysis of the exoskeletons of Arthropoda with regards to structural performance criteria, the development of a custom robotic filament winding process, and the translation of biological and fabricational principles into the architectural domain through physical prototyping and the development of custom digital tools. The resulting performative material system is evaluated in a full-scale research pavilion.
keywords Biomimetics; computational design; fibre-reinforced composites; prototyping; robotic fabrication.
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2013_108
id ecaade2013_108
authors Zarzycki, Andrzej
year 2013
title Considering Physicality in Digital Models
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 425-434
doi https://doi.org/10.52842/conf.ecaade.2013.2.425
wos WOS:000340643600043
summary This paper discusses the integration of physical and digital models in the context of building technology teaching. It showcases projects that explore the design possibilities of a chosen structural system with the use of parametric and behaviour-based computational modelling. It uses detailed mock-ups as vehicles to study, optimize, and evaluate the design as well as to provide feedback for student learning and the direction in which future designers may engage computational design. Finally, it investigates digital-to-physical design translations, the importance of which becomes more and more critical in the context of the current, computer-intensive architectural education and professional practice.
keywords BIM; building information modelling; parametric construction details; construction assemblies.
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2013_249
id ecaade2013_249
authors Araya, Sergio; Zolotovsky, Ekaterina; Veliz, Felipe; Song, Juha; Reichert, Steffen; Boyce, Mary and Ortiz, Christine
year 2013
title Bioinformed Performative Composite Structures
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 575-584
doi https://doi.org/10.52842/conf.ecaade.2013.1.575
wos WOS:000340635300060
summary This ongoing investigation aims to learn from nature novel material organizations and structural systems in order to develop innovative architectural system. We developed a multidisciplinary approach, using scientific analysis and design research and prototyping. We focus on the study of a “living fossil” fish, whose armor system is so efficient it has remained almost unchanged for millions of years. We investigate its morphological characteristics, its structural properties, the assembly mechanisms and the underlying material properties in order to derive new principles to design new enhanced structural systems. We use micro computerized tomography and scanning electron microscopy to observe microstructures, parametric design to reconstruct the data into digital models and then several 3D printing technologies to prototype systems with high flexibility and adaptive capabilities, proposing new gradual material interfaces and transitions to embed performative capabilities and multifunctional potentials.
keywords Bioinformed; multi-material; composite; parametrics; performative design.
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id acadia13_071
id acadia13_071
authors Burry, Jane; Salim, Flora; Williams, Mani; Anton Nielsen, Stig; Pena de Leon, Alex; Sharaidin, Kamil; Burry, Mark
year 2013
title Understanding Heat Transfer Performance for Designing Better Façades
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 71-78
doi https://doi.org/10.52842/conf.acadia.2013.071
summary This early research focuses on the design of building façades to mediate external and internal thermal conditions. It explores new workflow for accessible feedback into the early design of façade systems. Specifically, this research aims to explore the level of corroboration or the gap between predictions of thermal behavior using digital modeling and simulation, and the empirical measurement of thermal behavior in physical analog models for façade design.
keywords Tools and Interfaces: façade design, heat transfer, performance-based design, simulation, data visualization.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id sigradi2013_91
id sigradi2013_91
authors Moural, Ana; Sara Eloy; Miguel Sales Dias; Tiago Pedro
year 2013
title How Space Experimentation Can Inform Design: Immersive Virtual Reality as a Design Tool
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 182 - 186
summary Immersive virtual reality allows us to experience the space even before it’s constructed. In this way, the use of such an environment plays a decisive role in the design process in architecture. The spaces that architects design may now be evaluated in a real scale mode which enable the understanding of problems and/or opportunities that space bring to the buildings. The goal of this paper is to define the methodological framework for using an immersive virtual environment, namely CaveH, in an Architectural design process by exploring the use of real-time rendering. We intend that the developed software and infrastructure will be used in a very easy way as a valid design tool to any professional. Two 3d models were experiment along this research each one of them regarding to a different type of design problem.
keywords Immersive virtual reality; Design; 3D modelling; Cave; Experience
series SIGRADI
email
last changed 2016/03/10 09:55

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