CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 604

_id caadria2013_198
id caadria2013_198
authors Chee Zong Jie and Patrick Janssen
year 2013
title Exploration of Urban Street Patterns – Multi-Criteria Evolutionary Optimisation Using Axial Line Analysis
doi https://doi.org/10.52842/conf.caadria.2013.695
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 695-704
summary In urban design, researchers have developed techniques to automate both the generation and evaluation of urban street patterns. In most cases, these approaches are investigated in isolation from one another. Recently, a number of researchers have attempted to couple these approaches, in order to enable larger numbers of street patterns to be generated and evaluated in an iterative loop. However, to date, the possibility of fully automating the generative-evaluative loop using optimisation algorithms has not been explored. This research proposes an explorative design method in which urban street patterns can be optimised for multiple conflicting performance criteria. The optimisation process uses evolutionary algorithms to evolve populations of design variants by iteratively applying three key procedures: development, evaluation, and feedback. For development, a generative technique is proposed for constructing street patterns. For evaluation, various performance measures are used, including in particular Space Syntax based Axial Line analysis. For feedback, a Pareto-ranking algorithm is used that ranks street patterns according to multiple criteria. The proposed method is demonstrated using an abstract scenario in which orthogonal street patterns are evolved for a small urban area.  
wos WOS:000351496100068
keywords Axial line analysis, Generative modelling, Evolutionary algorithms, Decision chain encoding, Urban street patterns 
series CAADRIA
email
last changed 2022/06/07 07:55

_id sigradi2013_381
id sigradi2013_381
authors Baltazar, Ana Paula; José dos Santos Cabral Filho; Mateus de Souza van Stralen; Guilherme Ferreira de Arruda; Estevam Quintino Gomes Junior; Laís Rodrigues Pizano; Fabiano Nardy de Moraes;
year 2013
title Interface de Eletrônica e Objeto Interativo como Introdução ao Knowledge Based Design [Eletronic Interface and Interactive Object as Knowledge Based Design Introduction]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 608 - 612
summary This paper discusses the evolution of an interface used to introduce eletronics in the foundation design course at the School of Architecture at Universidade Federal de Minas Gerais, Brazil. The use of this interface by the students triggers the discussion of the possibilities of new technologies in architecture and initiates a tactical learning process in which the students are responsible for the very content they are learning. This interface introduces the discussion of interactivity and indeterminism, crucial to the development of the two main works of the course: an individual interactive object and an urban interactive intervention in group.
keywords Eletronics; Interface; Interactive object; Learning process; Mathetics
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2013_000
id sigradi2013_000
authors Bernal, Marcelo & Paula Gómez (Eds.)
year 2013
title Knowledge-based Design
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013
summary Knowledge based design is acquired through one's exposure to a large number of projects and establishes a set of patterns regarding organizations, techniques, procedures, heuristics, priorities and preferences. Over time, designers develop a distinctive set of principles that represent their own individual methods of addressing design problems. Creative designers not only design the solutions, they also design the problems. Although their repertoire of resources includes explicit declarations regarding recognizable problem types, physical components, design rules, or evaluation methods of different aspects, design decisions are also driven by vast amounts of tacit considerations derived from professional experience. Designers make such decisions balancing design intent and technical requirements in a very efficient and synthetic manner. We designers know what we do, but it is not so clear how we do it. This conference is an invitation to engage in a dialogue concerning how Design Knowledge can be represented and manipulated within digital environments.
series other
type normal paper
email
more https://www.dropbox.com/s/nl70a4rz9wh7c03/SIGRADI_2013.pdf
last changed 2014/07/02 08:00

_id ecaade2013_073
id ecaade2013_073
authors Both, Katherine; Heitor, Teresa and Medeiros, Valério
year 2013
title Assessing Academic Library Design: A Performance-Based Approach
doi https://doi.org/10.52842/conf.ecaade.2013.1.337
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 337-346
summary Academic Libraries (ALs) design concept has been under a changing process, precipitated by both internal needs and external pressures including changes in the societal context of education, the information services and documentation storage requirements. This paper is focused on a model of form and function to assess AL’ in use, in order to explore ways for better understanding their performance. The proposed model was developed within the scope of a wider research project and makes both use of Post-Occupancy Evaluation and of Space Syntax procedures in order to explore how the spatial configuration influences the performance and use of ALs space. It considers ALs building typology as spatial, physical and social systems, by: 1) measuring users satisfaction about how well the space supports their requirements; and 2) providing information on how architecture and spatial design support - enable and generate - flows of information, communication and knowledge.The analysis provides evidence suggesting that ALs’ spatial system influences study performance, patterns of use and co-presence of its users. The results of data inputs point out prospective strategies about space intervention.
wos WOS:000340635300035
keywords Academic libraries; functionality; users; evaluation; performance.
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2013_393
id sigradi2013_393
authors Cavieres, Andres; Joseph Goodman
year 2013
title The Role of Functional Knowledge in Multidisciplinary Design: The Case of Solar Energy Integration in Buildings
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 333 - 337
summary The paper presents a model-based methodology to support multidisciplinary collaboration for the application of photovoltaic systems to buildings. It focuses on the representation of domain specific knowledge necessary for the design of novel PV racking and mounting structures, based on principles of multi-functionality and functional integration. The proposed representation is based on a language for modeling functional requirements in terms of causal behaviors. These behavioral models provide common ground not only for multidisciplinary design, but also for the elaboration of performance metrics and verification procedures for evaluation of design alternatives. The paper concludes with a discussion on the potential of Model-based approach to support innovation in Design.
keywords Knowledge representation; Functional requirement; Model-based systems Integration; Multidisciplinary design; Solar energy
series SIGRADI
email
last changed 2016/03/10 09:48

_id caadria2013_001
id caadria2013_001
authors Doelling, Max C. and Ben Jastram
year 2013
title Daylight Prototypes: From Simulation Data to Four-Dimensional Artefact-Physical Metrics  Models in Sustainable Design Education
doi https://doi.org/10.52842/conf.caadria.2013.159
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 159-168
summary The increasing use of building performance simulation in architectural design enriches digital models and derived prototyping geometries with performance data that makes them analytically powerful artefacts serving sustainable design. In our class “Parametric Design”, students perform concurrent thermal and daylight optimization during the architectural ideation process, employing digital simulation tools, and also utilize rapid prototyping techniques to produce process artefacts and whole-building analysis models with climate-based day-light metrics physically embedded. Simulation metrics are merged with prototyping geometries to be output on a colour-capable Zprinter; the resultant hybrid artefacts simultaneously allow three-dimensional formal as well as whole-year daylight performance evaluation, rendering analysis scope four-dimensional. They embody a specific epistemological type that we compare to other model instances and posit to be an example of multivalent representation, a formal class that aids knowledge accretion in  workflows and allows designers to gain a physically reframed understanding of geometry-performance relationships.
wos WOS:000351496100016
keywords Rapid prototyping, Building performance modelling, Daylight simulation, Physical data models, Design representation 
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2013r_006
id ecaade2013r_006
authors Neto, Pedro L.; Vieira, Andrea P.; Moreira, Bruno; Ribeiro, Lígia
year 2013
title A blended-learning approach in CAAD. Enhancing an architectural design studio experience by using collaborative web applications.
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 83-94
summary This paper is the result of a research project started in 2007 in our architecture school which aimed to adopt a Blended-Learning approach in teaching CAAD to 3rd year architecture students, while integrating the knowledge produced by our R&D Unit on architectural representation and communication techniques and web applications. We present our main conclusions regarding this strategy’s results and the web applications involved to understand if they acted like catalysts for engaging students with their learning process and for promoting a better communication between them and their teachers. The article shows how this strategy created new forms of interaction making communication between teachers and students easier and giving the latter an active role in the learning process. We start with an introduction to CAAD’s pedagogical strategy; we then describe the strategy and model applied to several case studies and the materials and learning tools used. Finally, we’ll discuss the most significant results and draw the main conclusions. The results highlight how the learning process coming from the Blended-Learning strategy and the use of complementary web applications strengthens the student’s and teacher’s capacity to work in a close relationship while maintaining the student’s active role in the learning process.
keywords Blended-learning; education in architecture; communication and representation; collaborative teaching and learning; design studio environment
email
last changed 2013/10/07 19:08

_id caadria2013_097
id caadria2013_097
authors Schnabel, Marc Aurel and Jeremy J. Ham
year 2013
title A Framework for Social Networked Architectural Education
doi https://doi.org/10.52842/conf.caadria.2013.313
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 313-322
summary Students engage in Social Networks (SN) as a form of interaction with friends and tutors, as news or learning resource, to make their voices heard or to listen to other views and many more. Online SN work in close association with offline SN to form a blended social environment that greatly enables and enhances students’ learning. Some Schools of Architecture have struggled or failed to engage in the potential of SNor their respective University’s online Learning Management Systems (LMS). Despite efforts to facilitate blended learning environments or to engage students in problem-based learning activities architectural education often fails to tap into the rich resources that online social learning environments offers through their collective and social intelligence of its users. This paper proposes a framework for SN architectural education that provides opportunities for linking the academic LMS with private or professional SN such that it enhances the learning experience and deepens the knowledge of the students. The paper proposes ways of utilising SN supported learning environments in other areas of the curriculum and concludes with directions of how this framework can be employed in professional settings. 
wos WOS:000351496100031
keywords Social networks, Social learning, Architectural curriculum 
series CAADRIA
email
last changed 2022/06/07 07:57

_id sigradi2013_248
id sigradi2013_248
authors Soto, Carolina; Moa Carlsson
year 2013
title Object Interaction Query: A Context Awareness Tool for Evaluating BIM Components’ Interactions
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 269 - 273
summary During the creative process, designers constantly evaluate the relations between objects in space. BIM aids this process by providing a modeling platform where objects are embedded with information, which can be extracted on demand. The object Interaction Query (oIQ) proposes a novel way to query BIM models, not only for geometric properties and dimensions, but also about the relations among the components. By including the queried objects’ context and interrelations as part of the computation, the prototype tool is able to provide feedback on complex interactions and conflicts in the design environment. The oIQ approach and its implementation are developed as integral parts of the design process, allowing users to perform customized queries through a GUI in which users can apply their knowledge and design preferences to the model’s evaluation.
keywords BIM; Object interaction; Context awareness; Rule-based system
series SIGRADI
email
last changed 2016/03/10 10:00

_id caadria2014_150
id caadria2014_150
authors Knapp, Chris; Jonathan Neslon and Michael Parsons
year 2014
title Constructing Atmospheres
doi https://doi.org/10.52842/conf.caadria.2014.149
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 149–158
summary This paper documents and critically reflects upon the design, development, fabrication, and implementation of three pavilion projects developed during 2013-14. The core investigation of this work is the production of architectural spaces characterized by a quality of enveloping, diffuse, visual and spatial atmospheres. The principal activity of the research is aimed at refining methods for software-based exploration of formal complexities and the subsequent need to control variability and efficiency in fabrication output, using Grasshopper for Rhino to develop customized definitions particular to each specific project scenario. Linking the projects together are issues of scale, resolution of effect, and intent to move from disparate assemblies of structure and skin toward composite, manifold construction techniques that address multiple concerns (gravity, bracing, affect, etc) with a minimum of assembly. A material palette common to the current vernacular of CNC-based projects such as plywood, plastics, and other sheet materials is utilised. This work is invested in extending the possibilities of the architect and architecture as a discipline, extrapolating the workflow from these successive projects to the speculative impact of the work upon emerging possibilities of architectural construction and craft.
keywords 3d modelling; Digital fabrication; Rhinoceros; Grasshopper; Tessellation
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2016_497
id caadria2016_497
authors Ryu, Jungrim; Jaehong Jun, Seunghyeon Lee and Seungyeon Choo
year 2016
title A Study on Development of the IFC-based Indoor Spatial Information for Data Visualisation
doi https://doi.org/10.52842/conf.caadria.2016.497
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 497-506
summary MOLIT authorised Indoor Spatial Information as Basic spa- tial information in 2013. It became a legal evidence for constructing and managing Indoor Spatial Information. Although it has a little ad- vantage to utilise as service level that Indoor Spatial Information by laser scan or measurement, it has a lot of problems such as consuming many resources, requiring additional progresses for inputting Object Information. In conclusion, it is inefficient to utilise for the mainte- nance and domestic AEC/FM field. The purposes of this study is to output Indoor Spatial Information by operating IFC model which based on open BIM and to improve availability of Indoor Spatial In- formation with data visualisation. The open-sources of IFC Exporter, an inner program of Revit, is used to output Indoor Spatial Infor- mation. Directs 3D Library is also operated to visualise Indoor Spatial Information. It is possible to inter-operate between XML format and the objects of Indoor Spatial Information. It can be utilised in various field as well. For example COBie linkage in facility management, construction of geo-database using air-photogrammetry of UA V , the simulation of large-scale military operations and the simulation of large-scale evacuation. The method that is purposed in this study has outstanding advantages such as conformance with national spatial in- formation policy, high level of interoperability as indoor spatial in- formation objects based on IFC, convenience of editing information, light level of data and simplifying progress of producing information.
keywords Indoor spatial information, data visualisation, open BIM, IFC
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2013_039
id caadria2013_039
authors Schrems. Maximilian J. and Toni Kotnik
year 2013
title Statically Motivated Form Finding Based on Extended  Graphical Statics (EGS)
doi https://doi.org/10.52842/conf.caadria.2013.843
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 843-852
summary In the 19th century it was common to use graphical methods for study the relationship between form and force. The central element of all drawing methods for representing the inner flow of forces was the investigation of the dependence of equilibrium and force polygons, as well as their representation in two geometrically dependent diagrams with different units. This research is part of an on going project to extend the methods of ‘graphical statics’ of Carl Culmann (1866) to the third dimension in order to overcome some of the 2D-limitations of this approach. It is focused on the construction of resulting force within 3D and the utilization within discrete space frames (tetrahedrons) in equilibrium. The objective of the EGS is to focus on constructing in contrast to calculating. That means that the logic of the inner force flow leads to a process-oriented and visible approach of design, which gets computationally accessible. With the use of digital tools and increasing importance of performative methods of form-finding a renewed interest in these vector-based geometric methods of construction of force flow has occurred. This may be will give the possibility to get an alternative to the common form finding methods by relaxation processes and analysis by FEM.  
wos WOS:000351496100087
keywords Graphical statics, 3D equilibrium, Form finding method 
series CAADRIA
email
last changed 2022/06/07 07:57

_id sigradi2013_112
id sigradi2013_112
authors Akemi Omine, Katia; José Neto de Faria; Karine Itao Palos
year 2013
title Projeto Design Condensado: Definição de ‘Modelo Sociocultural’ para Sistemas de Visualização Dinâmica de Dados que Estimulem a Geração de Novos Conhecimentos sobre a História do Design [Condensed Design Project: The Definition of a ‘Social-cultural Model’ for Dynamic Data Visualization Systems Which StimulateKnowledge Building in Design History]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 143 - 147
summary The ‘Condensed Design Project’ aims to discuss and reflect on how the definition of an ‘activity inducer’, by describing and characterizing ‘social-cultural models’, can be used in the development of dynamic data visualization systems. The aim is to discuss and try to understand how the profile of the ‘activity inducer’, routines, scenario and context impact the navigation, interaction, research and learning processes in design history. Thus, the knowledge building process is strictly conditioned to the way the relation between the ‘visualization system’ and the ‘activity inducer’ is promoted, considering the technological limitations and the individual’s predisposition.
keywords Data visualization; Design history; Usage context, Experience; Knowledge
series SIGRADI
email
last changed 2016/03/10 09:47

_id ascaad2014_016
id ascaad2014_016
authors Al-Ratrout, Samer A. and Rana Zureikat
year 2014
title Pedagogic Approach in the Age of Parametric Architecture: Experimental method for teaching architectural design studio to 3rd year level students
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 211-226
summary In this era, Architectural Design Practice is faced with a paradigm shift in its conventional approaches towards computational methods. In this regard, it is considered a pedagogic challenge to boost up knowledge and skills of architectural students’ towards an advanced approach of architectural design that emphasizes the potentials and complexity of computational environments and parametric tools for design problem solving. For introducing the concept of Parametric Oriented Design Methods to 3rd year level architectural students, an experimental pedagogic course was designed in the scholastic year of 2012-2013 at German Jordanian University GJU (School of Architecture and Built Environment SABE) to approach this concept. In the preparation phase, the experimental course was designed to incorporate structured instructing and training method to be consecutively performed within experimental lab environment to target predetermined learning outcomes and goals. The involved students were intentionally classified into three levels of previous involvement associated with the related software operating skills and computational design exposure. In the implementation phase, the predetermined instructing and training procedures were performed in the controlled environment according to the planned tasks and time intervals. Preceded tactics were prepared to be executed to resolve various anticipated complication. In this phase also, students’ performance and comprehension capacity were observed and recorded. In data analysis phase, the observed results were verified and correlations were recognized. In the final phase, conclusions were established and recommendations for further related pedagogic experiments were introduced.
series ASCAAD
email
last changed 2016/02/15 13:09

_id caadria2013_034
id caadria2013_034
authors Arenas, Ubaldo and José Manuel Falcón
year 2013
title ALOPS Constructive Systems – Towards the Design and Fabrication of Unsupervised Learning Construction Systems
doi https://doi.org/10.52842/conf.caadria.2013.905
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 905-914
summary In this paper we explore the concept and design guidelines for an Autonomous Learning Oriented Proto System (ALOPS), a construction system designed to enhance its own performance through time. Our research has been focused on the fabrication of a prototype for a porous wall system which reacts to light intensities by closing or opening its apertures. Taking that aim, we used a combination of robotics, programing, and material behaviour to endow the system with the capacity to record reactions towards encountered sets of conditions during its active energy periods, allowing the system to use this knowledge database to evolve autonomously by feeding this information back into the computation process. This approach in construction systems opens up the architectural design processes to address the creation of digital memory structures rather than complex algorithms in order to operate specific functions. With this development, the architect could think of architectures constantly evolving by learning from their environments as well as of users forming symbiotic and behavioural bonds with the emergent spatial personalities, thus affecting the underpinning relationships between architecture, user and context.  
wos WOS:000351496100093
keywords erformance architecture, Unsupervised learning, Machine learning 
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2013_003
id ecaade2013_003
authors Attia, Shady
year 2013
title Achieving Informed Decision-Making using Building Performance Simulation
doi https://doi.org/10.52842/conf.ecaade.2013.1.021
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 21-30
summary Building performance simulation (BPS) is the basis for informed decision-making of Net Zero Energy Buildings (NZEBs) design. This paper aims to investigate the use of building performance simulation tools as a method of informing the design decision of NZEBs. The aim of this study is to evaluate the effect of a simulation-based decision aid, ZEBO, on informed decision-making using sensitivity analysis. The objective is to assess the effect of ZEBO and other building performance simulation (BPS) tools on three specific outcomes: (i) knowledge and satisfaction when using simulation for NZEB design; (ii) users’ decision-making attitudes and patterns, and (iii) performance robustness based on an energy analysis. The paper utilizes three design case studies comprising a framework to test the use of BPS tools. The paper provides results that shed light on the effectiveness of sensitivity analysis as an approach for informing the design decisions of NZEBs.
wos WOS:000340635300001
keywords Decision support; early stage; design; simulation; architects
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_449
id ecaadesigradi2019_449
authors Becerra Santacruz, Axel
year 2019
title The Architecture of ScarCity Game - The craft and the digital as an alternative design process
doi https://doi.org/10.52842/conf.ecaade.2019.3.045
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-52
summary The Architecture of ScarCity Game is a board game used as a pedagogical tool that challenges architecture students by involving them in a series of experimental design sessions to understand the design process of scarcity and the actual relation between the craft and the digital. This means "pragmatic delivery processes and material constraints, where the exchange between the artisan of handmade, representing local skills and technology of the digitally conceived is explored" (Huang 2013). The game focuses on understanding the different variables of the crafted design process of traditional communities under conditions of scarcity (Michel and Bevan 1992). This requires first analyzing the spatial environmental model of interaction, available human and natural resources, and the dynamic relationship of these variables in a digital era. In the first stage (Pre-Agency), the game set the concept of the craft by limiting students design exploration from a minimum possible perspective developing locally available resources and techniques. The key elements of the design process of traditional knowledge communities have to be identified (Preez 1984). In other words, this stage is driven by limited resources + chance + contingency. In the second stage (Post-Agency) students taking the architects´ role within this communities, have to speculate and explore the interface between the craft (local knowledge and low technological tools), and the digital represented by computation data, new technologies available and construction. This means the introduction of strategy + opportunity + chance as part of the design process. In this sense, the game has a life beyond its mechanics. This other life challenges the participants to exploit the possibilities of breaking the actual boundaries of design. The result is a tool to challenge conventional methods of teaching and leaning controlling a prescribed design process. It confronts the rules that professionals in this field take for granted. The game simulates a 'fake' reality by exploring in different ways with surveyed information. As a result, participants do not have anything 'real' to lose. Instead, they have all the freedom to innovate and be creative.
keywords Global south, scarcity, low tech, digital-craft, design process and innovation by challenge.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id sigradi2013_345
id sigradi2013_345
authors Calixto, Victor; Charles C. Vincent
year 2013
title Arquitetura Algorítmica: Processos e Ferramentas [ Algorithmic Architecture: Processes and Tools]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 362 - 365
summary This paper presents the results of an academic research in the field of parametric-generative design and through projective tests and processes using parametric tools and computational logic. Thus, five experiments for the region of the Terminal Bandeira Flag Square were set forth. From the urban guidelines and an object in common, it was a distinct possibility, where it was possible to analyze the advances and setbacks in the process of project development. The approach taken is an exploration of design processes that involve computational logic for formulating, exploring and creating architectural themes and its interfaces with other fields of knowledge: algorithmic architecture.
keywords Performance-based design; Parametric modeling; Simulation
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2013_350
id sigradi2013_350
authors de Freitas Pires, Janice; Carolina Machado Alves; Luisa dalla Vecchia; Adriane Borda Almeida da Silva; Ana Paula Dametto
year 2013
title Padrões de Simetrias e Recursão em Ladrilhos Hidráulicos e Bandeiras: Exercícios Didáticos e Construção de Conhecimento Sobre Patrimônio Histórico [Symmetry and Recursion Patterns in Hydraulic Tiles and Fanlights: Didactic Exercises and Building Knowledge about Historic Heritage]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 595 - 599
summary This paper describes activities of analysis and composition of patterns based on architectural elements of buildings of historic heritage. During two separate workshops, which used a method previously established, the rules of symmetry and recursion were recognized in the geometry of these architectural elements and new patters were created through dynamic processes of digital representation. Such activities can stimulate the students´ capacity of recognizing design actions, contributing to their perception of the design problems and, thus, to the knowledge for design practice.
keywords Symmetry and recursion patterns; Historic heritage; Architectural elements; Digital graphic representation
series SIGRADI
email
last changed 2016/03/10 09:50

_id ecaade2013_079
id ecaade2013_079
authors Gargaro, Silvia and Fioravanti, Antonio
year 2013
title A Context-Knowledge Model for Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2013.1.081
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 81-90
summary From the earliest stages of the Architectural Design Process, designers have to take a lot of design decisions mostly based on “Context”. The present research is aimed at developing a Context Knowledge Model to improve the representation of ‘Context’ for architectural design. ‘Context’ has been analysed and formalized by means of Ontologies related to the entities most frequently involved in architectural design, namely environmental, social, economic and normative entities. The development of such a model to manage ‘Context’ parameters can improve the knowledge of ‘Context’ of designers involved in a design project in order to advise them of how it affects their design solutions. Moreover, Artificial Intelligence techniques have been explored to improve its performance.
wos WOS:000340635300007
keywords Architectural design; holistic context; knowledge representation; early-stage design; AI techniques.
series eCAADe
email
last changed 2022/06/07 07:51

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