CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2013_230
id ecaade2013_230
authors Parascho, Stefana; Baur, Marco; Knippers, Jan and Menges, Achim
year 2013
title Design Tools for Integrative Planning
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 237-246
doi https://doi.org/10.52842/conf.ecaade.2013.2.237
wos WOS:000340643600023
summary The performance of an architectural object is highly difficult to both define and measure in its complexity since it is integrating a constantly increasing amount of information, from concrete measurable characteristics to the subjective perception of individual users. The question arising though is how to predict the performance of a building and influence the design in order to increase it according to a significantly high number of criteria.The presented paper proposes two design tools, both developed and programmed in rhino python for the generation of freeform geometries. The tools are generated for specific tasks, but may be interpreted as exemplary for a way of defining and structuring a design program in order to increase its efficiency. Both tools rely on a computational core that is generally defined and may be fed with as many and different constraints and criteria as considered suitable for the defined task.
keywords Integrative design; evolutionary algorithm; agent-based system.
series eCAADe
email
last changed 2022/06/07 08:00

_id ijac201310105
id ijac201310105
authors Agkathidis, Asterios and Andre_ Brown
year 2013
title Tree-Structure Canopy:A Case Study in Design and Fabrication of Complex Steel Structures using Digital Tools
source International Journal of Architectural Computing vol. 11 - no. 1, 87-104
summary This paper describes and reflects on the design and manufacturing process of the Tree-Structure canopy for the WestendGate Tower in Frankfurt upon Main, completed early 2011.The project investigated fabrication and assembly principles of complex steel structures as well as the integration of contemporary computational design, engineering, optimization and simulation techniques in a collaborative design approach. This paper focuses on the notion of modular standardization as opposed to non standard customized components. It also engages with issues relating to digital production tools and their impact on construction cost, material performance and tolerances. In addition it examines the reconfiguration of liability during a planning and construction process, an aspect which can be strongly determined by fabrication companies rather than the architect or designer.This paper is written as a reflection on the complete building process when contemporary digital tools are used from design through to fabrication. It studies both the generation of the steel structure as well the ETFE cushion skin. It reports on a collaborative project, where the main author was responsible for the canopies design, parameterization, digitalization and fabrication, as well as for the dissemination of the outcomes and findings during the design and realization process.As such it represents an example of research through design in a contemporary and evolving field.The canopy received a design award by the Hellenic Architecture Association.
series journal
last changed 2019/05/24 09:55

_id ecaade2013_115
id ecaade2013_115
authors Barczik, Günter
year 2013
title Continuous Oscillations
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 571-578
doi https://doi.org/10.52842/conf.ecaade.2013.2.571
wos WOS:000340643600058
summary We present and discuss a didactic for augmenting architectural design education with computational design techniques via integrative feedback loops and show examples of student projects. Our goal is to embed new technical skills into existing design abilities as quickly as possible, in order to enable our students to exploit and explore the extended capabilities of digital design techniques within the framework of architectural design projects. We instigate a process of continuous mutual feedback between different fields: on the one hand between technique-based exercises and design-related steps, and on the other hand between the digital and the physical. Through oscillation and feedback, the newly learned skills are directly interwoven with the existing ones. Special emphasis is put on the illuminative effects of transitions between different media and on issues of fabrication.
keywords Design curriculum; tools; shape studies.
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia13_301
id acadia13_301
authors Dierichs, Karola; Menges, Achim
year 2013
title Aggregate Architecture: Simulation Models for Synthetic Non-convex Granulates
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 301-310
doi https://doi.org/10.52842/conf.acadia.2013.301
summary Aggregate Architectures challenge the common notion of architectural structures as being immutable, permanent and controllable. Aggregate Architectures are understood as material systems consisting of large masses of granules—designed or natural—interacting with each other only through loose, frictional contact. As a consequence, they take the realm of structural stability and architectural planning into entire re-configurability and into merely probable predictions of their prospective behavior. This renders them relevant within the paradigm of Adaptive Architecture.The challenge to the designer is to move away from thinking in terms of clearly defined local and global assembly systems and to acquire tools and modes of design that allow for observation and interaction with the evolving granular architectures. In this context, the focus of the presented researchproject is on the relevance of mathematically based simulations as tools of investigation and design.The paper introduces the field of Aggregate Architectures. Consequently experimental and simulation methods for granulates will be outlined and compared. Different modeling and collision-detection methods for non-convex particles are shown and applied in benchmarking simulations for a full-scale architectural prototype. The potential for micro-mechanical simulation analysis within architectural applications are demonstrated and further areas of research outlined.
keywords Tools and Interfaces; aggregate architecture, designed granular matter, discrete element modeling, non-convex particles
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:55

_id ecaade2013r_009
id ecaade2013r_009
authors Orsi, Francesco; Fiorito, Stefano
year 2013
title Learning from vernacular
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 115-120
summary By looking at time-tested recurrent design patterns drawn from Portuguese vernacular settlements, the present research tries to address the problem of developing sustainable urban solutions for scattered low density territories throughout Portugal. The research departs from the hypothesis that Portuguese vernacular settlements contain morphological characteristics that can be captured and reused in new designs: this may be particularly useful for rethinking extensive suburban territories’ densification conditions, in order to enhance both their consistency and sustainability. Urban sprawl and uncontrolled space consumption have often hastened the problem of territorial sustainability, that’s the reason why completing, restructuring and enhancing dispersed built environments is of paramount importance in order to foster both cultural and economical sustainability in contemporary Portugal. This project ultimately aims at contributing towards the definition of design procedures and planning tools for the re-urbanization of extensive urban fabrics. One of the major objectives is developing a decision making support tool for generating meaningful and coherent interventions in dispersed urban fabrics which could foster connectivity, integration and quality of life, by doing so this work tries to propose a novel methodology that could prove to be valuable in different contexts, even outside Portugal.
keywords Generative patterns; Vernacular urbanism; Bottom-up processes; Re-urbanization; Territorial sustainability
email
last changed 2013/10/07 19:08

_id ecaade2013_178
id ecaade2013_178
authors Pak, Burak and Verbeke, Johan
year 2013
title Walkability as a Performance Indicator for Urban Spaces
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 423-432
doi https://doi.org/10.52842/conf.ecaade.2013.1.423
wos WOS:000340635300044
summary This paper frames walkability as a performance indicator for urban spaces and critically addresses some of the existing evaluation methods. It introduces alternative strategies and tools for enabling the collective evaluation of walkability and discusses how experiences of the citizens can possibly lead to a social construct of walkability. This discussion is elaborated by a pilot study which includes exploratory research, social-geographic web services and heat maps. Using these tools and methods, it was possible to derive various experiential and environmental spatial qualities, extract problems and identify problematic areas. From these we have learned that walkability may serve as a fruitful conversation framework and a participatory research concept. Furthermore, we were able to develop ideas for solutions to design and planning problems.
keywords Walkability; experiential knowledge; collective mapping; social web.
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2022_001
id ecaade2022_001
authors Pak, Burak, Wurzer, Gabriel and Stouffs, Rudi
year 2022
title eCAADe 2022 Co-creating the Future: Inclusion in and through Design- Volume 2
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, 646 p.
doi https://doi.org/10.52842/conf.ecaade.2022.2
summary Spatial design is becoming an increasingly social, participatory and inclusive practice. In the last decade, ordinary people all around the world have started to claim a shaping power over the processes of urbanization; over the ways in which our cities are made and remade (Harvey, 2013). There has been a resurgence in the number of do-it-yourself cooperatives initiated by non-designer citizens, activists, artists and designers. In parallel to these developments, a plethora of social technologies, tools and platforms have been developed to include a variety of stakeholders in the architectural design, urban design, planning and decision-making processes. Crowdsourcing and crowdfunding applications started to be widely used to tap into the wisdom of the crowd. Novel developments in parametric design and digital fabrication created possibilities for user participation in the making of customized and highly diversified products. With the combination of artificial intelligence and the Internet of Things, smart buildings, autonomous devices, robots and software started to transform into agents and active participants. The attempts to harness collective human and artificial intelligence opened up new avenues for combining practice, research and education. On the other hand, there is a growing concern over the possible negative impact of the digital devices, tools, platforms and agents integrated in the making of our buildings and cities, public, private and collective spaces. Examples of those are the potential exclusion of vulnerable and disadvantaged citizens, transfer of citizen power to the corporations, privatization of personal life and data, as well as spatial exclusion through increased technological control and surveillance.
keywords Proceedings, Front Matter
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_000
id ecaade2022_000
authors Pak, Burak, Wurzer, Gabriel and Stouffs, Rudi
year 2022
title eCAADe 2022 Co-creating the Future: Inclusion in and through Design - Volume 1
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, 672 p.
doi https://doi.org/10.52842/conf.ecaade.2022.1
summary Spatial design is becoming an increasingly social, participatory and inclusive practice. In the last decade, ordinary people all around the world have started to claim a shaping power over the processes of urbanization; over the ways in which our cities are made and remade (Harvey, 2013). There has been a resurgence in the number of do-it-yourself cooperatives initiated by non-designer citizens, activists, artists and designers. In parallel to these developments, a plethora of social technologies, tools and platforms have been developed to include a variety of stakeholders in the architectural design, urban design, planning and decision-making processes. Crowdsourcing and crowdfunding applications started to be widely used to tap into the wisdom of the crowd. Novel developments in parametric design and digital fabrication created possibilities for user participation in the making of customized and highly diversified products. With the combination of artificial intelligence and the Internet of Things, smart buildings, autonomous devices, robots and software started to transform into agents and active participants. The attempts to harness collective human and artificial intelligence opened up new avenues for combining practice, research and education. On the other hand, there is a growing concern over the possible negative impact of the digital devices, tools, platforms and agents integrated in the making of our buildings and cities, public, private and collective spaces. Examples of those are the potential exclusion of vulnerable and disadvantaged citizens, transfer of citizen power to the corporations, privatization of personal life and data, as well as spatial exclusion through increased technological control and surveillance.
series eCAADe
email
last changed 2024/04/22 07:10

_id acadia13_439
id acadia13_439
authors PanahiKazemi, Lila; Rossi, Andrea
year 2013
title Spatializing the Social: Computational strategies for integrated design in informal areas in Istanbul
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 439-440
doi https://doi.org/10.52842/conf.acadia.2013.439
summary This research proposes a set of architectural and urban strategies to deal with the issue of intervention in informal settlements, informed and empowered by the use of computational tools for modelling and simulation. The global aim is to find possible ways to integrate bottom-up self-construction processes with top-down planning regulations, creating an interface to generate and discuss developments between citizens and planners.
keywords Social Forms; informal settlements; urban simulation; Istanbul; interactive planning; participative urbanism
series ACADIA
type Research Poster
email
last changed 2022/06/07 08:00

_id acadia13_429
id acadia13_429
authors Parascho, Stefana; Baur, Marco; Baharlou, Ehsan; Knippers, Jan; Menges, Achim
year 2013
title Agent-Based Model for the Development of Integrative Design Tools
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 429-430
doi https://doi.org/10.52842/conf.acadia.2013.429
summary The project describes the development of a tool for implementing integrative design processes based on an agent-based system and used for the generation of freeform structures.
keywords agent-based model, integrative design, self-organization, complex systems
series ACADIA
type Research Poster
email
last changed 2022/06/07 08:00

_id ecaade2013r_010
id ecaade2013r_010
authors Pinto, Guilherme; Vieira, Andrea P.; Neto, Pedro L.
year 2013
title Parametric urbanism as digital methodology. An urban plan in Beijing
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 121-132
summary Evolution and innovation in architecture are intensely related to the rise and developments of technology. Within this context, it is possible to recognize how in recent decades this milieu has fostered the development of new methodologies for urban design and architectural practice, as is, for example, the Parameterization. This paper is focused on the subject of Parametric Urbanism: discussing / questioning the emergence of this new architectural methodology; addressing the factors that contributed to its appearance; and seeking to understand whether the parametric approach has benefits and whether it may or may not be a solution or of assistance to urban planning. The paper provides a brief literature review focused on parametric urbanism and then it presents a practical case study of parametric urbanism: an Urban Plan in Beijing, developed in an academic context, at the University École Polytechnique Fédérale de Lausanne in 2012. Having as base diverse examples of parametric urbanism, it is tried to identify/justify decisions defining principles and application guidance for this project. The conclusion presents the final considerations based on opposing the case study with the theoretical approach, seeking to clarify whether this new kind of urban design methodology, Parametric Urbanism, is or not viable.
keywords Parametric Urbanism; urban design; urban design methods; sustainability urbanism; Parametric digital tools
email
last changed 2013/10/07 19:08

_id ecaade2013_043
id ecaade2013_043
authors Rua, Helena; Falcão, Ana Paula and Roxo, Ana Filipa
year 2013
title Digital Models – Proposal for the Interactive Representation of Urban Centres
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 265-273
doi https://doi.org/10.52842/conf.ecaade.2013.1.265
wos WOS:000340635300027
summary The idea of ‘city’ has now surpassed its physical concept. The emergence of the Internet and the growing development of information and communication technologies (ICT) have changed the behaviour of our society in the past decade and revolutionised the traditional ways of representing space. The classic 2D (floor plans, sections and elevations) and 3D representations have been gradually replaced by 3D digital models that can reproduce buildings and places in a virtual environment.3D digital models are tools that enable a wide range of applications in urban planning and management, especially in architectural and data documentation where they allow the analysis of theoretical scenarios such as: 1) representation of the past, considering the procedures needed to restore the heritage; 2) visualisation of the present, to enable dissemination and communication of the city as it is; and, 3) simulation of the future, with the model being used to visualise and experiment with architectural objects, even those at a design stage. The main contribution of this work is to present an urban application developed into a GeoBIM tool, ESRI City Engine Software (CE), that integrates GIS (Geographic Information Systems) and BIM (Building Information Modelling) concepts. Finally, to enhance its potential, three spatial analyses were conducted.
keywords 3D model; GIS – Geographic Information System; BIM – Building Information Modelling; shape grammars; spatial analysis.
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2013_187
id ecaade2013_187
authors Tompson, Tim and Haeusler, M. Hank
year 2013
title Investigating Tools for Multi-Stakeholder Decision Making to Improve the Spatial Performance in Transport Interchanges
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 233-242
doi https://doi.org/10.52842/conf.ecaade.2013.1.233
wos WOS:000340635300024
summary Public transport interchanges often involve several stakeholders for planning and decision-making. As a result complexity leads to inefficient processes, leading to indecision, disruption, or costly delays. Consequently, the paper focuses on the application of tools for navigation and prioritization of opportunities in the need finding, fuzzy-front end, or mystery phase as introduced by Martin (2009). The paper outlines in a case study how a multi-stakeholder platform can progress from complete ambiguity in project definition through to clearly defined and understood projects that have a shared intent across the multi-stakeholder platform. These tools have been applied in a public transport context, by demonstrating the process of integrating digital innovation into various stakeholders through a participatory research process. The paper introduces the research background; discusses the hypothesis; outlines the case study; emphasizes its significance for multi-stakeholder decision-making and discusses the opportunities for the built environment.
keywords Participatory design; soft-systems methodology; multi-stakeholder; urban planning; transport environment.
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2013_297
id ecaade2013_297
authors Aish, Robert
year 2013
title DesignScript: Scalable Tools for Design Computation
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 87-95
doi https://doi.org/10.52842/conf.ecaade.2013.2.087
wos WOS:000340643600008
summary Design computation based on data flow graph diagramming is a well-established technique. The intention of DesignScript is to recognise this type of data flow modeling as a form of ‘associative’ programming and to combine this with the more conventional ‘imperative’ form of programming into a single unified computational design application. The use of this application is intended to range from very simple graph based exploratory ‘proto-programming’ as used by novice end-user programmers to multi-disciplinary design optimisation as used by more experienced computational designers.
keywords Graph; scripting; associative; imperative.
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia13_161
id acadia13_161
authors Akbarzadeh; Masoud
year 2013
title Performative Surfaces: Generating complex geometries using planar flow patterns
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 161-172
doi https://doi.org/10.52842/conf.acadia.2013.161
summary This research explains the development process of a design tool that can construct complex surface geometries using only two-dimensional plan drawings. The intention behind this tool is to address certain complex behavior of surface geometries such as hydrological characteristics. This paper briefly explains the historic and mathematic description of surface data structures, according to Cayley, Maxwell and Morse. This is followed by a brief introduction of the surface network/critical graph extraction technique in GIS. Additionally, the algorithm of contour extraction from asimple critical graph to reconstruct a surface is explained. In the final section the lessons learnedfrom the previous sections are used to develop algorithms for a tool which uses only plan drawings to construct complex surfaces. Three algorithms are explained in the final section among which the third one is considered to be the most complete and promising approach. Therefore,some design examples are presented to show the flexibility of the tool. At the end, this paper provides suggestions and discussions to reflect further ideas in order to improve the tool in future.
keywords Tools and Interfaces, complex surface, drainage patterns, discrete flow diagram, surface networks, critical graph, and surface generation
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id ascaad2014_016
id ascaad2014_016
authors Al-Ratrout, Samer A. and Rana Zureikat
year 2014
title Pedagogic Approach in the Age of Parametric Architecture: Experimental method for teaching architectural design studio to 3rd year level students
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 211-226
summary In this era, Architectural Design Practice is faced with a paradigm shift in its conventional approaches towards computational methods. In this regard, it is considered a pedagogic challenge to boost up knowledge and skills of architectural students’ towards an advanced approach of architectural design that emphasizes the potentials and complexity of computational environments and parametric tools for design problem solving. For introducing the concept of Parametric Oriented Design Methods to 3rd year level architectural students, an experimental pedagogic course was designed in the scholastic year of 2012-2013 at German Jordanian University GJU (School of Architecture and Built Environment SABE) to approach this concept. In the preparation phase, the experimental course was designed to incorporate structured instructing and training method to be consecutively performed within experimental lab environment to target predetermined learning outcomes and goals. The involved students were intentionally classified into three levels of previous involvement associated with the related software operating skills and computational design exposure. In the implementation phase, the predetermined instructing and training procedures were performed in the controlled environment according to the planned tasks and time intervals. Preceded tactics were prepared to be executed to resolve various anticipated complication. In this phase also, students’ performance and comprehension capacity were observed and recorded. In data analysis phase, the observed results were verified and correlations were recognized. In the final phase, conclusions were established and recommendations for further related pedagogic experiments were introduced.
series ASCAAD
email
last changed 2016/02/15 13:09

_id caadria2013_021
id caadria2013_021
authors Alhadidi, Suleiman
year 2013
title Generative Design Intervention: Creating a Computational Platform for Sensing Space
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 345-354
doi https://doi.org/10.52842/conf.caadria.2013.345
wos WOS:000351496100034
summary This paper outlines some investigations from a project which utilizes computing and scripting of specific site components, spatio-temporal movement and behavioural patterns to explore how designer might understand people activities and formulate design interventions within public spaces. This research looks at how generative tools can facilitate designers to integrate the large volume of information received by hybrid data collection, and conventional data analysis directly into the design process. Through an examination of sensing urban space, this research proposes a method to track and record people’s movement patterns in order to implement them via generative design tool. To facilitate this, a scripting method is specified; which uses sensors and motion tracking devices to capture the use of a specific public space. This project proposes a methodology for developing designed spaces and optimal pathways generated from real-time data and feedback captured by sensors.  
keywords Real-time computation, Generative design, Sensing space, Design simulation  
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2014_192
id sigradi2014_192
authors Angulo, Antonieta H.; Guillermo P. Vasquez de Velasco
year 2014
title Immersive Simulation in Instructional Design Studios
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 236-240
summary The paper describes the implementation of “immersive simulation studios” at Ball State University and their impact on architectural design education. This implementation is part of our on-going research efforts aimed to expand conventionally available digital design tools by including state-of-the-art virtual reality (VR) technology in design studios. Two consecutive immersive simulation studios were held during the academic year 2013-2014; we tested teaching/learning methodologies for effectively using the VR simulation to support the students in the design of architectural spaces. The results make reference to the learning outcomes from these implementations and the level of satisfaction of students using the tool.
keywords Architectural Education; Design Studios; Virtual Reality; Immersive Simulation; Head-Mounted Display
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2013_003
id ecaade2013_003
authors Attia, Shady
year 2013
title Achieving Informed Decision-Making using Building Performance Simulation
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 21-30
doi https://doi.org/10.52842/conf.ecaade.2013.1.021
wos WOS:000340635300001
summary Building performance simulation (BPS) is the basis for informed decision-making of Net Zero Energy Buildings (NZEBs) design. This paper aims to investigate the use of building performance simulation tools as a method of informing the design decision of NZEBs. The aim of this study is to evaluate the effect of a simulation-based decision aid, ZEBO, on informed decision-making using sensitivity analysis. The objective is to assess the effect of ZEBO and other building performance simulation (BPS) tools on three specific outcomes: (i) knowledge and satisfaction when using simulation for NZEB design; (ii) users’ decision-making attitudes and patterns, and (iii) performance robustness based on an energy analysis. The paper utilizes three design case studies comprising a framework to test the use of BPS tools. The paper provides results that shed light on the effectiveness of sensitivity analysis as an approach for informing the design decisions of NZEBs.
keywords Decision support; early stage; design; simulation; architects
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2013_259
id sigradi2013_259
authors Barbosa Curi, Camila; Neander Furtado Silva
year 2013
title Habitação na Sociedade de Informação: Configurador de Design para o Mercado Imobiliário Brasileiro [Housing in the Information Society: Design Configurator for the Brazilian Real Estate Market]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 76 - 80
summary In this paper, we present preliminary specifications for a computer design tool for the application of mass customization in middle class apartment design in Brazil. Believing that in the digital era, network communication and digital design tools combined may create a design environment that considers consumer needs and preferences, we present a simple drafting of a computer tool that makes use of those concepts. And therefore we believe to contribute for the future construction of a design system that redefines problem scenarios, rather than providing individual solutions, repositioning architects and clients in the design process.
series SIGRADI
email
last changed 2016/03/10 09:47

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