CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 605

_id sigradi2013_304
id sigradi2013_304
authors González Cáceres, Alex; Laline Cenci; Cristian Muñoz
year 2013
title Impacto de la Visualización de Información e Interpretación de Gráficas de Herramientas de Simulación Energética en la Toma de Decisiones de Diseño [Impact of Information Visualization and Interpretation of Graphs Energy Simulation Tool in Design Decision-Making ]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 383 - 387
summary Simulation programs are an important tool to reduce building energy demands. However, there are difficulties that limit the use of these applications including the understanding and interpretation of the results. Due to the uncertainty regarding the reading and interpretation of results leading to design decisions, we propose a graphical display analysis, both scientific and information, charts, tables, diagrams, etc. Which apply to both energy simulation tools as complementary programs. It seeks to establish what tools have the greatest impact in the analysis process and how it influences the design decisions.
keywords Process design; Graphic display; Energy simulation Software; Analysis of results
series SIGRADI
email
last changed 2016/03/10 09:52

_id ecaade2013_015
id ecaade2013_015
authors Roman, Miro
year 2013
title Four Chairs and All the Others - Eigenchair
doi https://doi.org/10.52842/conf.ecaade.2013.2.405
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 405-414
summary By contemplating on the Eigenchair project, we ponder upon strategies and concepts of designing by using information technologies. What are the potentials of data driven design? What happens with objects when they are abstracted and reduced to a set of data? The emphasis is no longer on the creation of physical objects, but on conceiving meta-objects in the possibility space. Furthermore, this enables us to manipulate with a whole population of objects, instead of a single object. How do we get this abstract system to relate to the real world? Information technologies have opened up a number of new ways of thinking about the world and the object and they, by far, surpassed the formally simplified expression in design and architecture. Based on intellectual heritage of history and culture, information technologies can, by utilizing and recycling various elements and information, explore the 21st century object.
wos WOS:000340643600041
keywords Eigenchair; eigenvector; Principal Component Analysis; data; indexing.
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2013_181
id caadria2013_181
authors Santo, Yasu; Susan Loh and Ruwan Fernando
year 2013
title Open Up the Building – Architectural Relevance of Building-Users and Their Participations
doi https://doi.org/10.52842/conf.caadria.2013.385
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 385-394
summary As buildings have become more advanced and complex, our ability to understand how they are operated and managed has diminished. Modern technologies have given us systems to look after us but it appears to have taken away our say in how we like our environment to be managed. The aim of this paper is to discuss our research concerning spaces that are sensitive to changing needs and allow building-users to have a certain level of freedom to understand and control their environment. We discuss why, what we call the Active Layer, is needed in modern buildings; how building inhabitants are to interact with it; and the development of interface prototypes to test consequences of having the Active Layer in our environment.  
wos WOS:000351496100038
keywords Active layer, Participation, Sensors, Interface, BIM, BMS 
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia13_281
id acadia13_281
authors Ahlquist, Sean; Menges, Achim
year 2013
title Frameworks for Computational Design of Textile Micro-Architectures and Material Behavior in Forming Complex Force-Active Structures
doi https://doi.org/10.52842/conf.acadia.2013.281
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 281-292
summary Material behavior can be defined as the confluence of associative rules, contextual pressures and constraints of materialization. In more general terms, it can be parameterized as topologies, forces and materiality. Forming behavior means resolving the intricate matrix of deterministic and indeterministic factors that comprise and interrelate each subset of these material- nherent conditions. This requires a concise design framework which accumulates the confluent behavior through successive and cyclical exchange of multiple design modes, rather than through a single design environment or set of prescribed procedures. This paper unfolds a sequencing of individual methods as part of a larger design framework, described through the development of a series of complex hybrid- structure material morphologies. The “hybrid” nature reflects the integration of multiple force-active structural concepts within a single continuous material system, devising both self-organized yet highly articulated spatial conditions. This leads primarily to the development of what is termed a “textile hybrid” system: an equilibrium state of tensile surfaces and bending-active meshes. The research described in this paper looks to expose the structure of the textile as an indeterministic design parameter, where its architecture can be manipulated as means for exploring and differentiating behavior. This is done through experimentation with weft-knitting technologies, in which the variability of individual knit logics is instrumentalized for simultaneously articulating and structuring form. Such relationships are shown through an installation constructed at the ggggallery in Copenhagen, Denmark.
keywords Material Behavior, Spring-based Simulation, CNC Knitting, Form- and Bending-Active, Textile Hybrid Structures.
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id ecaade2013_068
id ecaade2013_068
authors Attia, Shady and Andersen, Marilyne
year 2013
title Measuring the Usability, Efficiency and Effectiveness of CAAD Tools and Applications
doi https://doi.org/10.52842/conf.ecaade.2013.1.147
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 147-155
summary Computer Aided Architectural Design (CAAD) decisions and judgments have been at the heart of architectural design practice. Despite the increasing popularity of computer aided design applications, measuring the decision making of designers empirically remains elusive. Past research claiming usefulness of the CAD has relied largely on anecdotal or case studies that are vulnerable to bias. The study reviews results of prior investigations. The relatively few laboratory experiments report hardly any empirical results regarding the measurement of CAD decision making. The study provides an overview of the literature of existing measurement methods that have been used in psychology and neuroscience to assess individual variations in design making, and highlight these different measurement methods’ strengths and weaknesses. We conclude with a comparative evaluation of the different measures and provide suggestions regarding their constructive use in building realistic theories of designer’s decision making measurement.
wos WOS:000340635300014
keywords Measurement; usability; efficiency; effectiveness; CAAD.
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia13_000
id acadia13_000
authors Beesley, Philip; Omar Khan, Michael Stacey
year 2013
title ACADIA 13: Adaptive Architecture
doi https://doi.org/10.52842/conf.acadia.2013
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), 472 p.
summary ACADIA 2013 Adaptive Architecture, the 33rd International Conference of the Association for Computer-Aided Design in Architecture, focuses on the computational design of environmen- tally responsive, intelligent, interactive, and reconfigurable archi- tecture. Organising this conference we perceive new intellectual territories opening, arising both from technology and from our native inventiveness. In 2013, humankind benefits from millennia of cultural continuity while it faces profound challenges and opportunities. Fuelled by potent new research tools and techniques the discipline of architecture is ripe with potential. New modes of practice offer mod- els where research, design and development are seen as one, and where knowledge passes with extraordinary fluidity, as if by osmosis, from practice to academia, from teacher to pupil and from the future architect to the architect-academic. The future is now.
series ACADIA
last changed 2022/06/07 07:49

_id sigradi2013_000
id sigradi2013_000
authors Bernal, Marcelo & Paula Gómez (Eds.)
year 2013
title Knowledge-based Design
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013
summary Knowledge based design is acquired through one's exposure to a large number of projects and establishes a set of patterns regarding organizations, techniques, procedures, heuristics, priorities and preferences. Over time, designers develop a distinctive set of principles that represent their own individual methods of addressing design problems. Creative designers not only design the solutions, they also design the problems. Although their repertoire of resources includes explicit declarations regarding recognizable problem types, physical components, design rules, or evaluation methods of different aspects, design decisions are also driven by vast amounts of tacit considerations derived from professional experience. Designers make such decisions balancing design intent and technical requirements in a very efficient and synthetic manner. We designers know what we do, but it is not so clear how we do it. This conference is an invitation to engage in a dialogue concerning how Design Knowledge can be represented and manipulated within digital environments.
series other
type normal paper
email
more https://www.dropbox.com/s/nl70a4rz9wh7c03/SIGRADI_2013.pdf
last changed 2014/07/02 08:00

_id ecaadesigradi2019_405
id ecaadesigradi2019_405
authors da Cunha Teixeira, Luísa and Cury Paraizo, Rodrigo
year 2019
title Caronae - ridesharing and first steps into commuting opportunitie of academic exchange
doi https://doi.org/10.52842/conf.ecaade.2019.1.805
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 805-816
summary Location-based mobile applications have been a rising theme for academics in the field of urbanism and in urban and transportation, because of the potential of transformation they might bring to the urban landscape (De Souza e Silva, 2013). One of the possibilities we study here is to observe social encounters fostered by commuting rides. In this paper, we try to examine the practice from the broad perspective of estimating the environmental benefits, in a context where digital information technology is wielded to address problems old and new (Townsend, 2014). This paper aims to analyze the potential of transformations that new ICTs bring to urban mobility, using as case study the official ridesharing system of the Federal University of Rio de Janeiro, the Carona? project. The system was developed focusing on the reduction of the number of motorized trips to the University, as well as the amount of CO2 generated by them. Here we analyze the dynamics of ridesharing, using the system data, and also try to observe the role it may play towards the promotion of integration in the UFRJ community.
keywords mobile apps; urban mobility; ridesharing; caronae ufrj
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id caadria2014_029
id caadria2014_029
authors Devilat, Bernadette and Stephen Gage
year 2014
title The Role of the Record and the Paradox of the Original
doi https://doi.org/10.52842/conf.caadria.2014.317
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 317–326
summary Earthquakes have progressively destroyed the Chilean built heritage over the years, not only due to the initial devastation they produce, but also as a result of the applied reconstruction approaches that follow. The design of reconstruction projects has usually aimed to re-establish the previous built form of historic buildings; generating new ‘heritage’ constructions that try to imitate only the appearance of previous ones rather than understanding that heritage, in the case studied, includes a sustainable mode of construction. This issue occurs in places where previous records are sometimes non-existent, which poses the question of authenticity. Considering the regularity of earthquakes in Chile, the role of accurate recording technologies, such as 3D laser scanning, becomes relevant. Their implications for new and existing architectures in the re-construction process include being a virtual database for demolition, retrofitting, intervention or replica. This paper examines the survey of the church of San Lorenzo de Tarapacá obtained in January 2013, and discusses how this, in conjunction with previous records, might impact on what is considered heritage and the design of future reconstructions.
keywords Earthquakes; 3D scanning; heritage intervention; replica; Tarapacá
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia23_v3_19
id acadia23_v3_19
authors Dickey, Rachel
year 2023
title Material Interfaces
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary Based on our current daily rate, 85,410 hours is the average amount of time that an adult in the United States will spend on their phone in a lifetime (Howarth 2023). This is time spent texting, tweeting, emailing, snapping, chatting, posting, and interacting with an interface which each of us carry in our pocket. Kelly Dobson explains, “We psychologically view the cell phone as an extension of our bodies, which is why when you accidentally forget it or leave it behind you feel you have lost apart of yourself” (2013). In reality, this device is just one of many technologies which affect our relationship with our bodies and the physical world. Additionally, Zoom meetings, social media networks, on-line shopping, and delivery robots, all increasingly detach our bodies and our senses from our everyday experiences and interactions. In response to digital culture, Liam Young writes, “Perhaps the day will come when we turn off our target ads, navigational prompts, Tinder match notifications, and status updates to find a world stripped bare, where nothing is left but scaffolds and screens” (2015). Make no mistake; the collection of projects shared in these field notes is intended to be a counterpoint to such a prophesied future. However, the intent is not to try to compete with technology, but rather, to consider the built environment itself as an interface, encouraging interaction through feedback and responsivity directly related to human factors, finding ways to re-engage the body through design.
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id cf2013_347
id cf2013_347
authors Dillenburger, Benjamin and Michael Hansmeyer
year 2013
title The Resolution of Architecture in the Digital Age
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 347-357.
summary The resolution of architecture is a measure of the spatial density of information inherent in a building. This paper demonstrates how the confluence of advances in computational design and additive manufacturing has recently led to a paradigm shift in potential architectural resolution. Buildings can now be designed and fabricated with elements at the threshold of human perception. This resolution can be used to replicate existing architectural styles ever more efficiently and accurately. Yet as with the introduction of other new technologies, architects must now explore the latent potentials and determine what kind of new architectures become conceivable. Specifically, what architectures can adequately express this enormous resolution and the unlimited geometric complexity within reach? With the project Digital Grotesque, we present the first human-scale, enclosed structure that truly exploits these opportunities. Algorithms are used to articulate and orchestrate the geometry from the macro scale down to 1mm small details. The structure is enriched with local information at a previously unseen resolution. A unique language of form is developed that transcends rationality and celebrates spatial expression: a digital exuberance.
keywords high resolution, additive manufacturing, 3d printing, digital fabrication, computational design, subdivision, mesh
series CAAD Futures
email
last changed 2014/03/24 07:08

_id cf2013_368
id cf2013_368
authors Dounas, Theodoros
year 2013
title Some Notes on the Incompleteness Theorem and Shape Grammars
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 368-376.
summary The paper presents a critique of the Shape Grammar paradigm viewed through the lens of the incompleteness theorem of Gödel. Shape Grammars have been extensively researched through many lenses. Their productive systemic nature was the focus of the first papers along with more recent treatises in the field while their use in analysis of known building styles has been extensive and a proven mechanism for style analysis. It is surprising though that use of Shape Grammars in actual design in practice however has been minimal. The architectural community has not actively used the paradigm in the design of real buildings, probably because of the rigid analytical approach to style and rules, following from the academic analysis that the paradigm has been subjected to. However I propose that there is another underlying reason, other than the rigid approach to construct a Shape Grammar. The nature of the concurrent application and creation of the rules lies close to the incompleteness theorem of Gödel, that uses a multitude of Turing Machines to prove that a from a set of True Axioms -A- we will never be able to determine if all sentences are true, without having to invent new axioms, outside the initial set -A-, thus unproven in terms of their true or false nature. Negation of this possibility drives us to the conclusion that true Design can never be feature -complete and thus can never be placed in a trusted framework that we all agree or believe it to be the complete truth.
keywords Incompleteness Theorem, Incomputability of Shape Grammars
series CAAD Futures
email
last changed 2014/03/24 07:08

_id caadria2013_123
id caadria2013_123
authors Erhan, Halil I.; David Botta, Andy T. Huang and Robert F. Woodbury
year 2013
title Peripheral Tools to Support Collaboration: Probing to Design Collaboration Through Role-Playing
doi https://doi.org/10.52842/conf.caadria.2013.241
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 241-250
summary Peripheral devices like smart phones offer an opportunity to lower the barrier to spontaneous collection and sharing of information during distributed collaboration. We have completed development of guidelines and a framework that focuses on peripheral devices in collaboration. In order to explore the design space generated by our principles, we conducted a role-playing experiment about commissioning a building, in which an “on-site” team and a “design” team were expected to find and resolve discrepancies between requirements, design documents, and the actual site. The teams were given Styrofoam panels to act as pretend smart peripherals to invoke play and help probe the design space. We found that “reflection on action” (debriefing and subsequent brainstorming) was fruitful for ideation and theorem building about interaction, but “reflection in action” failed. Yet, reflection in action, particularly with such probes, is important to capture the “mechanics of collaboration”. Therefore, we are considering adapting improvisational theatre to our study of distributed collaboration.  
wos WOS:000351496100024
keywords Collaborative design, Design support tool, Interactive media, Role-playing, Extended cognition 
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia13_173
id acadia13_173
authors Ericson, Mark
year 2013
title Manufacturing Method: A study of the stereotomic methods of Guarino Guarini
doi https://doi.org/10.52842/conf.acadia.2013.173
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 173-178
summary Methods of architectural representation are often considered fixed, scripted and defined.Methods are learned and acquired through the memorization and comprehension of specific rule sets. While these rules and conventions allow for legibility and communication between various sites, participants and drawings, they also have tendency to produce similar results. This paper considers the potential of manufacturing architectural methods through a detailed study of historic modes of representation. It examines the drawings of the Italian architect Guarino Guarini (1624-1683) and demonstrates the means by which he adapted stereotomic methods and Euclidian propositions to respond to specific architectural conditions. It argues that Guarini’s engagementwith the details of both method and instrumentality offer potential to the current studies in the development of form finding methodologies. If we are to continue to expand the methodological framework of architectural production through slow and tedious instrumental work, we must apply the same level of analysis to our historical precedents. Doing so will enable a finer grained manipulation of instrumentality through an increased focus not on the manufacturing of form but rather the manufacturing of method. Examples of drawings by the author and of students explain and support the text.
keywords Guarino Guarini, baroque, stereotomy, geometry and architecture, representation
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:55

_id sigradi2013_10
id sigradi2013_10
authors Gomez, Paula; Matthew Swarts; Pedro Soza; Jonathan Shaw; James MacDaniel; David Moore
year 2013
title Campus Landscape Information Modeling: Intermediate Scale Model that Embeds Information and Multidisciplinary Knowledge for Landscape Planning
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 61 - 65
summary Building Information Modeling (BIM) and Geographic Information Systems (GIS), as their names imply, are models of information at different scales that usually appear segregated. Our proposal is to integrate both scales of information in a Campus Information Model (CIM). This paper focuses on the description of this integration in terms of information and knowledge models, from the point of view of landscape design. We emphasize on the description of CLIM, an interactive tabletop we have developed to support collaboration and planning of landscape, which is constructed using models of information and knowledge to perform assessments, including quantitative aspects of effectiveness, efficiency and satisfaction of certain features of the Georgia Tech Campus.
keywords Campus Information Modeling; Landscape Modeling; Landscape Planning; Knowledge-based Design; Interactive Tabletop
series SIGRADI
email
last changed 2016/03/10 09:52

_id cf2013_358
id cf2013_358
authors Gonzalez-Quintial, Francisco; Antonio Sanchez-Parandiet, and Javier Barrallo
year 2013
title Freeform Surfaces Adaptation through Developable Surfaces Using Apparent Contours
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 358-367.
summary Free-form surfaces construction has been limited to the possibilities of graphical and constructive control. In a few years we have seen an important development of control of the form through digital graphic technology, software and hardware that allowed truly spectacular constructions. A significant researching way not only in architecture, but also in engineering even in sculpture, has been the adaptation of free forms through developable surfaces using different systems, many based on differential geometry. Reinterpreting some topics of projective geometry that allows the use of certain CAD software, jumping from the physical to the digital drawing system, has been developed a method allows the adaptation of free forms through developable surfaces using apparent contours that we can draw over these free form surfaces. Trough using them we can trace two types of developable surfaces as cones and cylinders that are touching the surface tangentially to this contours.
keywords Freeform surfaces, Double curved surfaces, Developable surfaces, Algorithmic approach.
series CAAD Futures
email
last changed 2014/03/24 07:08

_id ecaade2013_202
id ecaade2013_202
authors Janssen, Patrick
year 2013
title Evo-Devo in the Sky
doi https://doi.org/10.52842/conf.ecaade.2013.2.205
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 205-214
summary Designers interested in applying evo-devo-design methods for performance based multi-objective design exploration have typically faced two main hurdles: it’s too hard and too slow. An evo-devo-design method is proposed that effectively overcomes the hurdles of skill and speed by leveraging two key technologies: computational workflows and cloud computing. In order to tackle the skills hurdle, Workflow Systems are used that allow users to define computational workflows using visual programming techniques. In order to tackle the speed hurdle, cloud computing infrastructures are used in order to allow the evolutionary process to be parallelized. We refer to the proposed method as Evo-Devo In The Sky (EDITS). This paper gives an overview of both the EDITS method and the implementation of a software environment supporting the EDITS method. Finally, a case-study is presented of the application of the EDITS method.
wos WOS:000340643600020
keywords Evolutionary algorithms; multi-objective optimisation; workflow system; cloud computing; parametric modelling.
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2013_042
id caadria2013_042
authors Kaijima, Sawako; Roland Bouffanais and Karen Willcox
year 2013
title Computational Fluid Dynamics for Architectural Design
doi https://doi.org/10.52842/conf.caadria.2013.169
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 169-178
summary Computational Fluid Dynamics (CFD) is a cost-effective, well-known technique widely employed in industrial design. While indoor analysis can be achieved via CFD, Wind Tunnel Testing (WTT) is still the prevailing mode of analysis for outdoor studies. WTT is often only performed a few times during the course of a building design/construction cycle and primarily for verification purposes. This paper presents a cross-disciplinary research initiative aiming to make CFD understandable and accessible to the architecture community. Our particular interest is in the incorporation of CFD into the early stages of architectural design. Many critical decisions, including those pertaining to building performance, are made during these stages, and we believe access to wind/airflow information during these stages will help architects make responsible design decisions. As a first step, we designed a passive cooling canopy for a bus stop based on the equatorial climatic conditions of Singapore where wind/airflow was a driving factor for geometry generation. We discuss our strategies for overcoming the two bottlenecks we identified when utilising CFD for this framework: mesh generation and result comprehension/visualisation.  
wos WOS:000351496100017
keywords CFD, Simulation, Visualization, Concept design 
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia13_137
id acadia13_137
authors Kretzer, Manuel; In, Jessica; Letkemann, Joel; Jaskiewicz, Tomasz
year 2013
title Resinance: A (Smart) Material Ecology
doi https://doi.org/10.52842/conf.acadia.2013.137
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 137-146
summary What if we had materials that weren’t solid and static like traditional building materials are? What if these materials could dynamically change and adapt to varying environmental situations and stimulations and evolve and learn over time? What if they were autonomous, self-sufficient and independent but could communicate with each other and exchange information? What would this “living matter” mean for architecture and the way we perceive the built environment? This paper looks briefly at current concepts and investigations in regards to programmable matter that occupy various areas of architectural research. It then goes into detail in describing the most recent smart material installation “Resinance” that was supervised by Manuel Kretzer and Benjamin Dillenburger and realized by the 2012/13 Master of Advanced Studies class as part of the materiability research at the Chair for CAAD, ETH Zürich in March 2013. The highly speculative sculpture links approaches in generative design, digital fabrication, physical/ubiquitous computing, distributed networks, swarm behavior and agent-based communication with bioinspiration and organic simulation in a responsive entity that reacts to user input and adapts its behavior over time.
keywords Smart Materials; Distributed Networks; Digital Fabrication; Physical Computing; Responsive Environment
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

_id ecaade2013r_007
id ecaade2013r_007
authors Leitão, António M.
year 2013
title Teaching computer science for architecture - A proposal
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 95-104
summary Computers have profoundly changed the way architects work. Computer science is nowadays recognized as one of the fundamental sciences that must be taught in architecture. Unfortunately, computer science is usually taught just like Physics or Probability Theory, without really preparing the students for the tremendous impact that it will have in architecture in the near future. In this paper we analyze that impact and we discuss some of the approaches that are currently being used for teaching computer science in architecture. Our main contribution is a proposal for teaching computer science in architecture using the principles of functional programming and, particularly, higher-order programming, while avoiding being dependent of specific CAD tools. We claim that this approach gives the student the ability to think, design, and explore designs more effectively than using previous approaches. We validate our claims using data from our own teaching experience during the last five years.
keywords Architecture, Generative Design; Computer Science; Learning
email
last changed 2013/10/07 19:08

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