CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 611

_id caadria2013_129
id caadria2013_129
authors Sun, Lei; Tomohiro Fukuda, Toshiki Tokuhara and Nobuyoshi Yabuki
year 2013
title Difference Between a Physical Model and a Virtual Environment as Regards Perception of Scale
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 457-466
doi https://doi.org/10.52842/conf.caadria.2013.457
wos WOS:000351496100045
summary This paper focuses on differences of spatial reasoning capacity observed by using a physical model and a Virtual Reality (VR) system, and specifically emphasizes perception of the scale of space. While respondents view eda physical model and a VR system, a questionnaire was used to objectively evaluate these and establish which was more accurate in conveying object size. As a result, it was acknowledged by the respondents that the physical model performed more accurately and quickly. Subject to further validation, we expect the physical model to offer great utility to develop new digital media in the future. 
keywords Spatial reasoning capacity, Scale perception, Physical model, Virtual reality, Questionnaire 
series CAADRIA
email
last changed 2022/06/07 07:56

_id ascaad2022_099
id ascaad2022_099
authors Sencan, Inanc
year 2022
title Progeny: A Grasshopper Plug-in that Augments Cellular Automata Algorithms for 3D Form Explorations
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 377-391
summary Cellular automata (CA) is a well-known computation method introduced by John von Neumann and Stanislaw Ulam in the 1940s. Since then, it has been studied in various fields such as computer science, biology, physics, chemistry, and art. The Classic CA algorithm is a calculation of a grid of cells' binary states based on neighboring cells and a set of rules. With the variation of these parameters, the CA algorithm has evolved into alternative versions such as 3D CA, Multiple neighborhood CA, Multiple rules CA, and Stochastic CA (Url-1). As a rule-based generative algorithm, CA has been used as a bottom-up design approach in the architectural design process in the search for form (Frazer,1995; Dinçer et al., 2014), in simulating the displacement of individuals in space, and in revealing complex relations at the urban scale (Güzelci, 2013). There are implementations of CA tools in 3D design software for designers as additional scripts or plug-ins. However, these often have limited ability to create customized CA algorithms by the designer. This study aims to create a customizable framework for 3D CA algorithms to be used in 3D form explorations by designers. Grasshopper3D, which is a visual scripting environment in Rhinoceros 3D, is used to implement the framework. The main difference between this work and the current Grasshopper3D plug-ins for CA simulation is the customizability and the real-time control of the framework. The parameters that allow the CA algorithm to be customized are; the initial state of the 3D grid, neighborhood conditions, cell states and rules. CA algorithms are created for each customizable parameter using the framework. Those algorithms are evaluated based on the ability to generate form. A voxel-based approach is used to generate geometry from the points created by the 3D cellular automata. In future, forms generated using this framework can be used as a form generating tool for digital environments.
series ASCAAD
email
last changed 2024/02/16 13:38

_id ecaade2013_106
id ecaade2013_106
authors Nielsen, Stig Anton
year 2013
title Physical Form Finding by Embedded Sensors
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 413-421
doi https://doi.org/10.52842/conf.ecaade.2013.1.413
wos WOS:000340635300043
summary The paper concerns the potential of sensors as architectural design tools in different spatial and temporal scales. In particular, the focus is on how sensors are able to operate in a constantly changing environment, and how sensors might nurture an intuition of otherwise non perceivable aspects of performance within architecture.The study discus two set-ups. Firstly; an onsite sensor reading of changing performance between a refurbished and a classic Arabic house; the study is in large spatial and temporal scale. Secondly; a model design setup where the performance of the same Arabic house typology is tested in small spatial and small temporal scale. The study shows how large scale architecture can be investigated through the use of sensor chaining and how simple sensors can be implemented in a design task in order to give insight to certain aspects of performance. The paper concludes with a discussion on a more general sensor strategy for changing environments and design setups.
keywords Air flow; sensors; sensor chaining; tippu tip; form finding.
series eCAADe
email
last changed 2022/06/07 07:58

_id cf2013_274
id cf2013_274
authors Sun, Chengyu; Bauke de Vries, Wenfeng Bai, and Tuo Hu
year 2013
title A Comparative Study on Choice Modeling Framework for Evacuation Simulation
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 274-285.
summary A choice modeling framework for evacuation simulation is needed for a better understanding of the human choice behavior. Facing with the debate between bounded and full rationality, this study builds upon different frameworks and tests them on a same set of choice data collected through virtual evacuation experiment. After comparisons, it is found that there is no significant performance difference between the two kinds of rationality. Additionally, an algorithm comparing pairs of alternatives in choice process performs much better than an algorithm evaluating individual alternatives. An improved utility maximizing model framework and an overall performance decline similar as the forgeting curve are proposed. Finally, it is concluded that the proposed choice model comparing pairs with its great robustness under varying number of alternatives is a proper choice for evacuation simulation.
keywords bounded rationality, utility maximizing model, performance comparison, number of alternatives
series CAAD Futures
email
last changed 2014/03/24 07:08

_id ecaade2014_144
id ecaade2014_144
authors Michail Georgiou, Odysseas Georgiou and Theresa Kwok
year 2014
title Affordable Complexity - 'God's Eye' - Sukkahville 2013
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 169-177
doi https://doi.org/10.52842/conf.ecaade.2014.2.169
wos WOS:000361385100018
summary The paper presents a novel approach on the design of complex forms by re-formulating the relationships between form, structure, material, fabrication and construction. It is proposed that current design models are supplemented by feedback-enabled frameworks, integrating material properties, fabrication constraints and construction logistics. As such, a series of input parameters based on industry standards, filtered through physical testing and digital simulations, feed a central computational model. The outcome is weighed against a set of objectives towards an optimum design solution which embodies construction logic while ultimately opposing costly inflated ad-hoc solutions. Within the above framework and as part of a broader research conducted at [ARC], this paper illustrates a design methodology implemented at the case study of 'God's Eye', winning entry of Sukkahville 2013 International Design Competition. It is further supported that a high tech, interdisciplinary design process based on efficient material assemblies allows for a complex, yet efficient end result, through low tech affordable construction.
keywords Material-based design; design process; construction logistics; interdisciplinary design; computational design
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia13_319
id acadia13_319
authors Mehanna, Ryan
year 2013
title Resilient Structures Through Machine Learning And Evolution
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 319-326
doi https://doi.org/10.52842/conf.acadia.2013.319
summary In the context of the growing usefulness of computation within architecture, structures face the potential for being conceived of as intelligent entities capable of resilient, adaptive behavior.Building on this idea, this work explores the use of machine learning for structures that may learn to autonomously “stand up”. The hypothesis is that a neural network with genetically optimized weights would be capable of teaching lightweight, flexible, and unanchored structures to self-rectify after falling, through their interactions with their environment. The experiment devises a physical and a simulated prototype. The machine-learning algorithm is implemented on the virtual model in a three-dimensional physics environment, and a solution emerges after a number of tests. The learned behavior is transferred to the physical prototype to test its performance in reality. This method succeeds in allowing the physical prototype to stand up. The findings of this process may have useful implications for developing embodied dynamic structures that are enabled with adaptive behavior.
keywords complex systems, neural networks, genetic algorithms, actuated structures, particle-spring systems
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id ecaade2013_043
id ecaade2013_043
authors Rua, Helena; Falcão, Ana Paula and Roxo, Ana Filipa
year 2013
title Digital Models – Proposal for the Interactive Representation of Urban Centres
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 265-273
doi https://doi.org/10.52842/conf.ecaade.2013.1.265
wos WOS:000340635300027
summary The idea of ‘city’ has now surpassed its physical concept. The emergence of the Internet and the growing development of information and communication technologies (ICT) have changed the behaviour of our society in the past decade and revolutionised the traditional ways of representing space. The classic 2D (floor plans, sections and elevations) and 3D representations have been gradually replaced by 3D digital models that can reproduce buildings and places in a virtual environment.3D digital models are tools that enable a wide range of applications in urban planning and management, especially in architectural and data documentation where they allow the analysis of theoretical scenarios such as: 1) representation of the past, considering the procedures needed to restore the heritage; 2) visualisation of the present, to enable dissemination and communication of the city as it is; and, 3) simulation of the future, with the model being used to visualise and experiment with architectural objects, even those at a design stage. The main contribution of this work is to present an urban application developed into a GeoBIM tool, ESRI City Engine Software (CE), that integrates GIS (Geographic Information Systems) and BIM (Building Information Modelling) concepts. Finally, to enhance its potential, three spatial analyses were conducted.
keywords 3D model; GIS – Geographic Information System; BIM – Building Information Modelling; shape grammars; spatial analysis.
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2013_061
id caadria2013_061
authors Lyu Junchao, Sun Chengyu and Zhao Qi
year 2013
title Does the Debate on Stress Effect Lead Evacuation Simulation Models to Different Performances?
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 179-187
doi https://doi.org/10.52842/conf.caadria.2013.179
wos WOS:000351496100018
summary There exists a long time debate over the rational state of the evacuees in the evacuation simulation. Sime et al. insisted that the evacuees behave rationally in most cases. Following this argument Arthur and Passini concluded that if a setting works well under normal conditions, it will have a better chance of working well in emergency conditions. Such an argument for rational decision-making makes statistical models, such as Utility Maximizing Model (UMM), acting as proper framework for choice modelling in evacuation. However, on the other side, some people pointed out that there exists panic in the evacuation and bounded rationality theory, represented by pruned Decision Tree Model (DTM), should be adapted in choice modelling instead. Such a debate over stress effect causes hesitations and uncertainties when researchers try to select a proper model framework for their practical simulation. This study compared the performances (prediction accuracies) of the UMM and DTM with the same set of choice data collected in a virtual evacuation experiment. With a similar level of performance on both sides, it is suggested that the on-going debate does NOT bring any difference to the choice modelling in practical evacuation simulation. It is time to improve the performance rather than to continue the debate.  
keywords vacuation, Architectural cue, Machine learning, Bounded rationality 
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2013_195
id caadria2013_195
authors Park, Jihyun; Azizan Aziz, Kevin Li and Carl Covington
year 2013
title Energy Performance Modeling of an Office Building and Its Evaluation – Post-Occupancy Evaluation and Energy Efficiency of the Building
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 209-218
doi https://doi.org/10.52842/conf.caadria.2013.209
wos WOS:000351496100021
summary Energy performance modelling can provide insights into the efficiency and sustainability of commercial buildings, and also the achievement of certification standards such as USGBC LEED. However, the results from the modelling must be validated via a post-construction evaluation, which quantifies any discrepancies between the predicted energy usage and the actual energy consumed. In this study, an existing office building was examined to test how well the model predicts energy usage. The results from the model were compared with the actual usage of gas and electricity over two years (2010-2011). Our study showed a 123% higher gas usage,and a 36% lower electricity, compared with the simulation. This difference presents that occupant behaviour and building construction practices have significant impact on the energy usage of a building. For instance, the large discrepancy among gas usage is due to the office building’s thermal envelope, which identifies the spots at which heat leaks out of the building, thereby forcing the heating unit to work more. Additionally, the post occupancy evaluation study identified that indoor environmental conditions impact on energy consumption of the building. 
keywords Building performance evaluation, Energy modelling, Energy usage, User behaviour, Post occupancy evaluation
series CAADRIA
email
last changed 2022/06/07 08:00

_id caadria2014_042
id caadria2014_042
authors Alam, Jack and Jeremy J. Ham
year 2014
title Towards a BIM-Based Energy Rating System
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 285–294
doi https://doi.org/10.52842/conf.caadria.2014.285
summary Governments in Australia are faced with policy implementation that mandates higher energy efficient housing (Foran, Lenzen & Dey 2005). To this effect, the National Construction Code (NCC) 2013 stipulates the minimum energy performance for residential buildings as 114MJ/m2 per annum or 6 stars on an energy rating scale. Compliance with this minimum is mandatory but there are several methods through which residential buildings can be rated to comply with the deemed to satisfy provisions outlined in the NCC. FirstRate5 is by far the most commonly used simulation software used in Victoria, Australia. Meanwhile, Building Information Modelling (BIM), using software such as ArchiCAD has gained a foothold in the industry. The energy simulation software within ArchiCAD, EcoDesigner, enables the reporting on the energy performance based on BIM elements that contain thermal information. This research is founded on a comparative study between FirstRate5 and EcoDesigner. Three building types were analysed and compared. The comparison finds significant differences between simulations, being, measured areas, thermal loads and potentially serious shortcomings within FirstRate5, that are discussed along with the future potential of a fully BIM-integrated model for energy rating certification in Victoria.
keywords Building Information Modelling, energy rating, FirstRate 5, ArchiCAD EcoDesigner, Building Energy Model
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia13_061
id acadia13_061
authors Bruscia, Nicholas; Romano, Christopher
year 2013
title Material Parameters and Digitally Informed Fabrication of Textured Metals
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 61-68
doi https://doi.org/10.52842/conf.acadia.2013.061
summary The research represented in this paper proposes to reinvestigate the relationship between structure and appearance through a performative analysis of textured stainless steel, as verified through full-scale prototyping. The work takes a scientific design approach while incorporating a computational workflow that is informed by the material’s physical parameters, and draws a connection between the scales of molecular composition to large-scale geometric systems.Furthermore, the work attempts to provide evidence for thin-gauge textured metals as a high performance and adaptive material, by identifying structural rigidity and particular specular quality as inherent characteristics born from the texturing process. In addition, through close collaboration with the sponsoring manufacturer of textured stainless steel, we are able to gain access to material expertise and large-scale fabrication equipment not readily available to designers, thereby forging a mutually beneficial relationship surrounding the research.
keywords Next Generation Technology, Architecture and Manufacturing, Material Research, Material Science, Digital Fabrication, Rigidized Metal, Parametric Modeling
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id ecaade2013r_001
id ecaade2013r_001
authors Carreiro, Miguel; Pinto, Pedro
year 2013
title The evolution of representation in architecture
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 27-38
summary This paper proposes an overview on the relation between representation, technology and architecture methodologies. Focusing on disposable digital tools, it reaches the new tools of virtual immersive 3D architectural environments. It also addresses the concepts of operative 3D, augmented reality and robotic manufacturing, thus introducing a system of digital tools that enables users to step inside a 3D virtual reality environment, built as a virtual building prototype, and to use all data instructions directly with the construction industry. This paper questions therefore the traditional processes and perceptions in architecture and draw present and future advanced state-of-the-arts methodologies. As a result, future and tradition in architectural design methods are challenged. Recognizing the permanent tensions between traditional and innovative processes, possible methodological changes are put in perspective, namely the fields of technical representation, building construction and design processes.
keywords Architecture; Representation; Technology; 3D; Methodology
email
last changed 2013/10/07 19:08

_id cf2013_306
id cf2013_306
authors Dai, Qun and Marc Aurel Schnabel
year 2013
title Relationship between Mean Radiant Temperature and Building Type for Pedestrians in Rotterdam
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 306-314.
summary Outdoor thermal comfort for pedestrians becomes important issues in urban planning affecting everyone’s daily lives. Mean Radiant Temperature (T mrt ) is one of the most important parameters in micro climate. In this study, we built a computerised model with variable and typical building types. Then a radiation model SOLWEIG was used to simulate pavements’ T mrt spatial variations. We analysed and discussed the simulation results by comparing different building types. We used RayMan to find some relationship between thermal comfort index PET or PMV. Our finding can act as a reference for architects and planners to make design decisions on quantifying the thermal comfort in specific urban environment and their building types.
keywords Mean radiant temperature (T mrt ), pedestrians, thermal comfort index, spatial variations
series CAAD Futures
email
last changed 2014/03/24 07:08

_id sigradi2013_305
id sigradi2013_305
authors Echaíz Bielitz, Bárbara; Carla Ponzano Quintanar
year 2013
title Physical Computing Toydesign [Juguetes Interactivos por Medio de Arduino para Niños con Discapacidad Motriz]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 484 - 488
summary This research project explores the Arduino potentialities, as a performer and mediator between individuals and their environment. Our goal is to generate spaces to modify that environment through an interface that dialogues with stimuli and actions.Our interest is to connect vulnerable individuals to possible acts of appropriation that is, being able to perform a symbolic ownership of their environments. For doing that, we see the opportunity of using Arduino within the context of differential pedagogy for children with special needs. All this, considering the evident deficiencies of that kind of educational facilities, particularly regarding children with motor disabilities daily activities.
keywords Physical computing; Arduino; Early education and development; Motor disabilities; Interactive toys
series SIGRADI
email
last changed 2016/03/10 09:51

_id sigradi2012_167
id sigradi2012_167
authors Gutiérrez, Nicolás Sáez
year 2012
title Ejercicio de arte fotográfico. Reconstrucción de una vivencia espacial a través de una percepción inmersiva de la imagen (Fotografía) - escena (Arquitectura) [A photographic art exercise. Reconstruction of a spatial experience through an immersive perception of image (photography) - scene (architecture)]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 373-377
summary This work constitutes one of the main lines of visual exploration derived from the photographic work done by the author. As an architect that makes and investigates photography, his exercises of art study the translations from visual perception of architectonic space to its photographic simulation, work that so far has only been done and exhibited in large format. The work here presented is based on projects undertaken from 2007 to 2010 and mainly elaborates on a recent project to be soon exhibited in Concepción between January and March 2013.
keywords Fotografía de autor; percepción visual; inmersión virtual; espacio de exhibición; realidad aumentada
series SIGRADI
email
last changed 2016/03/10 09:53

_id caadria2014_136
id caadria2014_136
authors Ham, Jeremy J. and Marc Aurel Schnabel
year 2014
title Comparisons in Representational Media Use in Design Studios between Hong Kong and Australia
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 781–790
doi https://doi.org/10.52842/conf.caadria.2014.781
summary Representational media – analogue, physical, digital, or virtual – are employed by students in the conception, development and presentation. In 2013 a survey at two architectural schools was conducted to study the current representational media use in design studios. The survey examined the role digital and physical media play in students’ design work and how students use the various media to generate and communicate their designs. This study presents its importance through the shift in architectural education whereby digital tools are not taught per se any longer, however expected to be mastered throughout the course. Yet students’ learning experiences are strongly dependant on the successful acquisition of skills and its transfer to deep learning. Especially architectural design studios build upon the premises that rerepresentation leads to a better acquisition of knowledge. Architectural educators may use the study to revisit their studio and reposition the role of media as well as align learning outcomes, deliverables and communication tools with the actual working- and learning-styles of students.
keywords Representational media; design studio; pedagogy
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2016_497
id caadria2016_497
authors Ryu, Jungrim; Jaehong Jun, Seunghyeon Lee and Seungyeon Choo
year 2016
title A Study on Development of the IFC-based Indoor Spatial Information for Data Visualisation
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 497-506
doi https://doi.org/10.52842/conf.caadria.2016.497
summary MOLIT authorised Indoor Spatial Information as Basic spa- tial information in 2013. It became a legal evidence for constructing and managing Indoor Spatial Information. Although it has a little ad- vantage to utilise as service level that Indoor Spatial Information by laser scan or measurement, it has a lot of problems such as consuming many resources, requiring additional progresses for inputting Object Information. In conclusion, it is inefficient to utilise for the mainte- nance and domestic AEC/FM field. The purposes of this study is to output Indoor Spatial Information by operating IFC model which based on open BIM and to improve availability of Indoor Spatial In- formation with data visualisation. The open-sources of IFC Exporter, an inner program of Revit, is used to output Indoor Spatial Infor- mation. Directs 3D Library is also operated to visualise Indoor Spatial Information. It is possible to inter-operate between XML format and the objects of Indoor Spatial Information. It can be utilised in various field as well. For example COBie linkage in facility management, construction of geo-database using air-photogrammetry of UA V , the simulation of large-scale military operations and the simulation of large-scale evacuation. The method that is purposed in this study has outstanding advantages such as conformance with national spatial in- formation policy, high level of interoperability as indoor spatial in- formation objects based on IFC, convenience of editing information, light level of data and simplifying progress of producing information.
keywords Indoor spatial information, data visualisation, open BIM, IFC
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2013r_014
id ecaade2013r_014
authors Sempere, Andrew; Savic, Selena; Huang, Jeffrey; Badura, Jens; Barchiesi, Alex
year 2013
title Experience Catalysts and Architecture. Towards a new tradition
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 171-182
summary This paper describes two research projects in the field of interactive architecture, both examples of experience catalysts; Settings which allow new insights in the aesthetic constitution and perception of environments. This term can be thought of as somewhat synonymous with artistic intervention, but is used instead to recognize that the participants might not self-identify as artists. We are working with architectural notions of space and place, but are interested in the experience of place more than its formal structure. We wish to emphasize the dynamic and are interested in transitions not as the pauses between states but as destinations worth exploring. Quadricone by Selena Savic is an actual experience catalyst: a physical manifestation of a digital “material” (in this case network traffic.) The goal is less data visualization and more an attempt to understand what it means to physically experience something normally invisible. Inter-Actor by Andrew Sempere casts architecture as an ongoing event which might benefit from the flexibility of the digital. The idea is to create a combination of software and hardware that allows for “rapid prototyping” of interactive space. Inter-Actor is not an experience catalyst but a toolkit for creating them.
keywords Interaction; Design; Flux; Experience Catalyst
email
last changed 2013/10/07 19:08

_id sigradi2013_248
id sigradi2013_248
authors Soto, Carolina; Moa Carlsson
year 2013
title Object Interaction Query: A Context Awareness Tool for Evaluating BIM Components’ Interactions
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 269 - 273
summary During the creative process, designers constantly evaluate the relations between objects in space. BIM aids this process by providing a modeling platform where objects are embedded with information, which can be extracted on demand. The object Interaction Query (oIQ) proposes a novel way to query BIM models, not only for geometric properties and dimensions, but also about the relations among the components. By including the queried objects’ context and interrelations as part of the computation, the prototype tool is able to provide feedback on complex interactions and conflicts in the design environment. The oIQ approach and its implementation are developed as integral parts of the design process, allowing users to perform customized queries through a GUI in which users can apply their knowledge and design preferences to the model’s evaluation.
keywords BIM; Object interaction; Context awareness; Rule-based system
series SIGRADI
email
last changed 2016/03/10 10:00

_id caadria2013_261
id caadria2013_261
authors Themistocleous, Theodoros
year 2013
title Modelling, Simulation and Verification of Pneumatically Actuated Auxetic Systems
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 395-404
doi https://doi.org/10.52842/conf.caadria.2013.395
wos WOS:000351496100039
summary This paper presents the development of an SLS 3D printed auxetic structure actuated to a predefined form by an embedded pneumatic network through an iterative process of feedback between digital simulation and physical testing. This feedback process is critical to the development of a more accurate predictive model, and to compose the geometry of the suggested structure. An approach based on the emergence of the final structure from the convergence of the behaviour of sub-structures and a methodology based on the analysis and synthesis of the simplest sub-system is the core of this research. The results indicate a promising simulation environment and a novel methodology for the design and fabrication of auxetic structures with embedded pneumatic actuation. This exploratory research suggests a fertile space for investigation within the field of adaptive architecture and soft kinetic design. 
keywords Auxetic, Fabrication, Simulation, Pneumatic, Kinetic 
series CAADRIA
email
last changed 2022/06/07 07:58

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