CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 102

_id ecaade2013r_002
id ecaade2013r_002
authors Neves, Isabel C.; Rocha, J.
year 2013
title The contribution of Tomas Maldonado to the scientific approach to design at the beginning of computational era. The case of the HfG of Ulm.
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 39-50
summary Nowadays the use of computational design processes in architecture is a common practice which is currently recovering a set of theories connected to computer science developed in the 60`s and 70`s. Back then, such pioneering experiences were carried out by an interest in employing scientific principles and methodologies in architectural design, which, with the help of computers, were developed in Research Centres mainly located in the USA and the UK. Looking into this period, this paper investigates the relevance of the German design school of the Hochschule für Gestaltung of Ulm to the birth of computation in architecture. Even though there were no computers in the school, this paper argues that the innovative pedagogies introduced by a group of distinct professors built clear foundations that can be understood as being at the basis of further computational approaches in architecture.This paper focuses on the remarkable work done by Tomas Maldonado. His contribution was paramount in the emergence of analogical ways of computer design thinking. This analysis ultimately wants to emphasize how the HfG Ulm’s role and its scientific approach have paved the way for the onset of the computational era in architecture.
keywords HfG - Hochschule für Gestaltung Ulm; Educational Project; Semiotics; Operational Research; Computational Design; Architecture
email
last changed 2013/10/07 19:08

_id ecaade2013_023
id ecaade2013_023
authors Biloria, Nimish and Chang, Jia-Rey
year 2013
title Hyper-Morphology
doi https://doi.org/10.52842/conf.ecaade.2013.1.529
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 529-537
summary Hyper-Morphology is an on-going research outlining a bottom-up evolutionary design process based on autonomous cellular building components. The research interfaces critical operational traits of the natural world (Evolutionary Development Biology, Embryology and Cellular Differentiation) with Evolutionary Computational techniques driven design methodologies. In the Hyper-Morphology research, genetic sequences are considered as sets of locally coded relational associations between multiple factors such as the amount of components, material based constraints, and geometric adaptation/degrees of freedom based adaptation abilities etc, which are embedded autonomously within each HyperCell component. Collective intelligence driven decision-making processes are intrinsic to the Hyper-Morphology logic for intelligently operating with autonomous componential systems (akin to swarm systems). This subsequently results in user and activity centric global morphology generation in real-time. Practically, the Hyper-Morphology research focuses on a 24/7 economy loop wherein real-time adaptive spatial usage interfaces with contemporary culture of flexible living within spatial constraints in a rapidly urbanizing world.
wos WOS:000340635300055
keywords Evo-devo; cellular differentiation; self-organization; evolutionary computation; adaptive architecture.
series eCAADe
email
last changed 2022/06/07 07:54

_id cf2013_167
id cf2013_167
authors Carlow, Jason F. and Kristof Crolla
year 2013
title Shipping Complexity: Parametric Design for Remote Communities
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 167-175.
summary This paper presents a system for design and construction of a parametrically designed, structural shell for remote communities. It explains how, through the use of various digital software platforms, a single-layer, structural shell is designed and optimized and subsequently how a series of customized joints can be output for direct digital fabrication. As the customization is focused primary in the joints of the structure, standard dimension, locally sourced structural members can be used. By embedding assembly information onto the physical joints, the system has the capacity to simplify the construction of complex shell structures by workers with basic construction skills. Flat-packed joints can be shipped to remote sites without heavy structural members thereby reducing transportation costs and the overall embodied energy. By lowering cost and simplifying construction of large span structures, the project is intended to extend the benefits of digitally driven design to rural, remote or under-privileged communities.
keywords Parametric design, structural shell, remote communities, embedded intelligence, digital fabrication.
series CAAD Futures
email
last changed 2014/03/24 07:08

_id acadia20_688
id acadia20_688
authors del Campo, Matias; Carlson, Alexandra; Manninger, Sandra
year 2020
title 3D Graph Convolutional Neural Networks in Architecture Design
doi https://doi.org/10.52842/conf.acadia.2020.1.688
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 688-696.
summary The nature of the architectural design process can be described along the lines of the following representational devices: the plan and the model. Plans can be considered one of the oldest methods to represent spatial and aesthetic information in an abstract, 2D space. However, to be used in the design process of 3D architectural solutions, these representations are inherently limited by the loss of rich information that occurs when compressing the three-dimensional world into a two-dimensional representation. During the first Digital Turn (Carpo 2013), the sheer amount and availability of models increased dramatically, as it became viable to create vast amounts of model variations to explore project alternatives among a much larger range of different physical and creative dimensions. 3D models show how the design object appears in real life, and can include a wider array of object information that is more easily understandable by nonexperts, as exemplified in techniques such as building information modeling and parametric modeling. Therefore, the ground condition of this paper considers that the inherent nature of architectural design and sensibility lies in the negotiation of 3D space coupled with the organization of voids and spatial components resulting in spatial sequences based on programmatic relationships, resulting in an assemblage (DeLanda 2016). These conditions constitute objects representing a material culture (the built environment) embedded in a symbolic and aesthetic culture (DeLanda 2016) that is created by the designer and captures their sensibilities.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia20_340
id acadia20_340
authors Soana, Valentina; Stedman, Harvey; Darekar, Durgesh; M. Pawar, Vijay; Stuart-Smith, Robert
year 2020
title ELAbot
doi https://doi.org/10.52842/conf.acadia.2020.1.340
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 340-349.
summary This paper presents the design, control system, and elastic behavior of ELAbot: a robotic bending active textile hybrid (BATH) structure that can self-form and transform. In BATH structures, equilibrium emerges from interaction between tensile (form active) and elastically bent (bending active) elements (Ahlquist and Menges 2013; Lienhard et al. 2012). The integration of a BATH structure with a robotic actuation system that controls global deformations enables the structure to self-deploy and achieve multiple three-dimensional states. Continuous elastic material actuation is embedded within an adaptive cyber-physical network, creating a novel robotic architectural system capable of behaving autonomously. State-of-the-art BATH research demonstrates their structural efficiency, aesthetic qualities, and potential for use in innovative architectural structures (Suzuki and Knippers 2018). Due to the lack of appropriate motor-control strategies that exert dynamic loading deformations safely over time, research in this field has focused predominantly on static structures. Given the complexity of controlling the material behavior of nonlinear kinetic elastic systems at an architectural scale, this research focuses on the development of a cyber-physical design framework where physical elastic behavior is integrated into a computational design process, allowing the control of large deformations. This enables the system to respond to conditions that could be difficult to predict in advance and to adapt to multiple circumstances. Within this framework, control values are computed through continuous negotiation between exteroceptive and interoceptive information, and user/designer interaction.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2013_189
id sigradi2013_189
authors Bruscato, Underléa; Clariana Fischer Brendler; Felipe Schneider Viaro; Fábio Gonçalves Teixeira; Régio Pierre da Silva
year 2013
title Uso da Fabricação Digital e Prototipagem no Desenvolvimento do Projeto de Produto: Análises do Produto através de Simulações Digitais [Digital Manufacture and Rapid Prototyping in Product Design Development: Product Analysis through Digital Simulation]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 459 - 463
summary The aim of this paper is to design a public facilitie using both digital manufacture and rapid prototyping design methods. These new technologies have been used in product design development by some ways: helping in the comprehension of complex geometries; used as tools for analyzing the design process, thus avoiding errors in the project. The analysis were carried out using virtual simulation tests and physical prototype in reduced scale. The prototype was manufactured using the 3D printer V-Flash in the Virtual Design Laboratory – UFRGS, where positive and negatives aspects were identified and described.
keywords Digital manufacture; Rapid prototyping; Virtual simulation; Product design; Urban facilities
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2013_009
id caadria2013_009
authors Neves, Isabel Clara; João Rocha  and José Pinto Duarte
year 2013
title The Legacy of the Hochschule Für Gestaltung of Ulm for Computational Design Research in Architecture
doi https://doi.org/10.52842/conf.caadria.2013.293
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 293-302
summary Nowadays the use of computational design processes in architecture is a common practice which is currently recovering a set of theories connected to computer science that were developed in the 60’s and 70’s. Such pioneering explorations were marked by an interest in employing scientific principles and methodologies many developed in Research Centres located in the US and the UK. Looking into this period, this paper investigates the relevance of the German design school of the Hochschule für Gestaltung (HfG) Ulm to the birth of computation in architecture. Even thought there were no computers in the school. It is argued that the innovative pedagogies and some distinct professors have launched clear foundations that can be understood as being at the basis of further computational approaches in architecture. By describing and relating the singular work by Tomas Maldonado (educational project), Max Bense (information aesthetics) and Horst Rittel (scientific methods), this paper describes the emergence of analogical ways of computational design thinking. This analysis ultimately wishes to contribute for inscribing the HfG Ulm at the cultural and technological mapping of computation in architecture. 
wos WOS:000351496100029
keywords HfG - Hochschule für Gestaltung Ulm, Design methods, Scientific methodology, Information aesthetics, Computational design, Architecture 
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2013r_010
id ecaade2013r_010
authors Pinto, Guilherme; Vieira, Andrea P.; Neto, Pedro L.
year 2013
title Parametric urbanism as digital methodology. An urban plan in Beijing
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 121-132
summary Evolution and innovation in architecture are intensely related to the rise and developments of technology. Within this context, it is possible to recognize how in recent decades this milieu has fostered the development of new methodologies for urban design and architectural practice, as is, for example, the Parameterization. This paper is focused on the subject of Parametric Urbanism: discussing / questioning the emergence of this new architectural methodology; addressing the factors that contributed to its appearance; and seeking to understand whether the parametric approach has benefits and whether it may or may not be a solution or of assistance to urban planning. The paper provides a brief literature review focused on parametric urbanism and then it presents a practical case study of parametric urbanism: an Urban Plan in Beijing, developed in an academic context, at the University École Polytechnique Fédérale de Lausanne in 2012. Having as base diverse examples of parametric urbanism, it is tried to identify/justify decisions defining principles and application guidance for this project. The conclusion presents the final considerations based on opposing the case study with the theoretical approach, seeking to clarify whether this new kind of urban design methodology, Parametric Urbanism, is or not viable.
keywords Parametric Urbanism; urban design; urban design methods; sustainability urbanism; Parametric digital tools
email
last changed 2013/10/07 19:08

_id ecaade2013_000
id ecaade2013_000
authors Stouffs, Rudi and Sariyildiz, Sevil (eds.)
year 2013
title Computation and Performance, Volume 1
doi https://doi.org/10.52842/conf.ecaade.2013.2
source Proceedings of the 31st International Conference on Education and research in Computer Aided Architectural Design in Europe, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, 726 p.
summary This is the first volume of the conference proceedings of the 31st eCAADe conference, held from 18-20 September 2013 at the Faculty of Architecture of Delft University of Technology in Delft, the Netherlands. Both volumes together contain 150 papers that were submitted and accepted to this conference.The theme of the 31st eCAADe conference is the role of computation in the consideration of performance in planning and design. Since long, a building no longer simply serves to shelter human activity from the natural environment. It must not just defy natural forces, carry its own weight, its occupants and their possessions, it should also functionally facilitate its occupants’ activities, be aesthetically pleasing, be economical in building and maintenance costs, provide temperature, humidity, lighting and acoustical comfort, be sustainable with respect to material, energy and other resources, and so forth. Considering all these performance aspects in building design is far from straightforward and their integration into the design process further increases complexity, interdisciplinarity and the need for computational support.One of the roles of computation in planning and design is the measurement and prediction of the performances of buildings and cities, where performance denotes the ability of buildings and cities to meet various technical and non-technical requirements (physical as well as psychological) placed upon them by owners, users and society at large.This first volume contains 75 papers grouped under eleven subthemes that vary from Design Decision-Making over Spatial Performance and Space Syntax to Digital Fabrication.
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2013_001
id ecaade2013_001
authors Stouffs, Rudi and Sariyildiz, Sevil (eds.)
year 2013
title Computation and Performance, Volume 2
doi https://doi.org/10.52842/conf.ecaade.2013.1
source Proceedings of the 31st International Conference on Education and research in Computer Aided Architectural Design in Europe, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, 738 p.
summary This is the second volume of the conference proceedings of the 31st eCAADe conference, held from 18-20 September 2013 at the Faculty of Architecture of Delft University of Technology in Delft, the Netherlands. Both volumes together contain 150 papers that were submitted and accepted to this conference.The theme of the 31st eCAADe conference is the role of computation in the consideration of performance in planning and design. Since long, a building no longer simply serves to shelter human activity from the natural environment. It must not just defy natural forces, carry its own weight, its occupants and their possessions, it should also functionally facilitate its occupants’ activities, be aesthetically pleasing, be economical in building and maintenance costs, provide temperature, humidity, lighting and acoustical comfort, be sustainable with respect to material, energy and other resources, and so forth. Considering all these performance aspects in building design is far from straightforward and their integration into the design process further increases complexity, interdisciplinarity and the need for computational support.One of the roles of computation in planning and design is the measurement and prediction of the performances of buildings and cities, where performance denotes the ability of buildings and cities to meet various technical and non-technical requirements (physical as well as psychological) placed upon them by owners, users and society at large.This second volume contains 75 papers grouped under eleven subthemes that vary from Simulation, Prediction and Evaluation over Models of Computation: Human Factors to Languages of Design.
series eCAADe
email
last changed 2022/06/07 07:49

_id caadria2013_000
id caadria2013_000
authors Stouffs, Rudi; Patrick Janssen, Stanislav Roudavski and Bige Tunçer (eds.)
year 2013
title Open Systems
doi https://doi.org/10.52842/conf.caadria.2013
source Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2012, 977 p.
summary Contemporary challenges require inclusively integrated approaches to designing. Constrained by established modes of practice, such integration is impossible without a radical commitment to openness. In response to this need, the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) brought together contributions that engage with open systems in all aspects of architectural and urban design: open with respect to the scale of the design objectives and the context, from a building component within a building system to a neighbourhood or city within its urban and rural context; open with respect to the domains being considered, from planning to sustainable performance of a building or city; open with respect to the collaboration of disciplines and participants, from ad-hoc brainstorming to a rigorous process of consultation and feedback; open with respect to design methods and techniques, from physical modelling to digital prototyping; open with respect to design models and representations being adopted, from a parametric exploration to an ontological delineation considering Building Information Modelling, Built Environment Modelling or City Information Modelling; open with respect to the tools and applications being adopted, despite interoperability issues, from modelling to simulation and assessment; open with respect to the learning approach being adopted, from informal interaction and sharing to formal design education; open with respect to the open source approach being adopted in research and development, in order to gather community involvement and use. The conference was held 15-18 May 2013 at the Department of Architecture, School of Design and Environment, at National University of Singapore.By focusing on the theme of Open Systems, CAADRIA 2013 aimed to explore all these aspects and more, and raise awareness to the need of breaching disciplinary boundaries and reaching creative communities at all levels of expertise, by pooling resources, knowledge and practices, and integrating them through the adoption of open systems.
series CAADRIA
email
last changed 2022/06/07 07:49

_id acadia23_v3_19
id acadia23_v3_19
authors Dickey, Rachel
year 2023
title Material Interfaces
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary Based on our current daily rate, 85,410 hours is the average amount of time that an adult in the United States will spend on their phone in a lifetime (Howarth 2023). This is time spent texting, tweeting, emailing, snapping, chatting, posting, and interacting with an interface which each of us carry in our pocket. Kelly Dobson explains, “We psychologically view the cell phone as an extension of our bodies, which is why when you accidentally forget it or leave it behind you feel you have lost apart of yourself” (2013). In reality, this device is just one of many technologies which affect our relationship with our bodies and the physical world. Additionally, Zoom meetings, social media networks, on-line shopping, and delivery robots, all increasingly detach our bodies and our senses from our everyday experiences and interactions. In response to digital culture, Liam Young writes, “Perhaps the day will come when we turn off our target ads, navigational prompts, Tinder match notifications, and status updates to find a world stripped bare, where nothing is left but scaffolds and screens” (2015). Make no mistake; the collection of projects shared in these field notes is intended to be a counterpoint to such a prophesied future. However, the intent is not to try to compete with technology, but rather, to consider the built environment itself as an interface, encouraging interaction through feedback and responsivity directly related to human factors, finding ways to re-engage the body through design.
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id cf2013_001
id cf2013_001
authors Hanna, Raid
year 2013
title Tools as Design Instruments: Computers and Cognition?
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 1-12.
summary This inquiry researches the impact of digital tools on the design process and empirically tests the association between computer aided design tools and each of cognition and creativity in architectural practice. The paper analyses the ‘design-tool’ relationship and reviews research in the field of computers as an instrument for creativity, examines their deductions and conducts a case study. Statistical analysis of the case study suggests that three measures of creativity correlated significantly with the length of time a subject spends using the computer in design: rho=0.487, P<0.05 for elaboration of design ideas; rho=0.605, P<0.05, for volume of ideas; rho=0.687, P<0.05, for ideation variety. Also, the length of designer-computer interaction seems to scaffold various forms of design reasoning and help cognition: rho=0.591, P<0.05. The study found little evidence to support the notion that computers prevent other forms of knowing.
keywords cognition, computers, tools, creativity
series CAAD Futures
email
last changed 2014/03/24 07:08

_id acadia23_v2_340
id acadia23_v2_340
authors Huang, Lee-Su; Spaw, Gregory
year 2023
title Augmented Reality Assisted Robotic: Tube Bending
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-0-3]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 340-349.
summary The intent of this research is to study potential improvements and optimizations in the context of robotic fabrication paired with Augmented Reality (AR), leveraging the technology in the fabrication of the individual part, as well as guiding the larger assembly process. AR applications within the Architecture, Engineering, and Construction (AEC) industry have seen constant research and development as designers, fabricators, and contractors seek methods to reduce errors, minimize waste, and optimize efficiency to lower costs (Chi, Kang, and Wang 2013). Recent advancements have made the technology very accessible and feasible for use in the field, as demonstrated by seminal projects such as the Steampunk Pavilion in Tallinn, Estonia (Jahn, Newnham, and Berg 2022). These types of projects typically improve manual craft processes. They often provide projective guidelines, and make possible complex geometries that would otherwise be painstakingly slow to complete and require decades of artisanal experience (Jahn et al. 2019). Building upon a previously developed robotic tube bending workflow, our research implements a custom AR interface to streamline the bending process for multiple, large, complex parts with many bends, providing a pre-visualization of the expected fabrication process for safety and part-verification purposes. We demonstrate the utility of this AR overlay in the part fabrication setting and in an inadvertent, human-robot, collaborative process when parts push the fabrication method past its limits. The AR technology is also used to facilitate the assembly process of a spatial installation exploring a unique aesthetic with subtle bends, loops, knots, bundles, and weaves utilizing a rigid tube material.
series ACADIA
type paper
email
last changed 2024/12/20 09:12

_id ecaade2013r_006
id ecaade2013r_006
authors Neto, Pedro L.; Vieira, Andrea P.; Moreira, Bruno; Ribeiro, Lígia
year 2013
title A blended-learning approach in CAAD. Enhancing an architectural design studio experience by using collaborative web applications.
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 83-94
summary This paper is the result of a research project started in 2007 in our architecture school which aimed to adopt a Blended-Learning approach in teaching CAAD to 3rd year architecture students, while integrating the knowledge produced by our R&D Unit on architectural representation and communication techniques and web applications. We present our main conclusions regarding this strategy’s results and the web applications involved to understand if they acted like catalysts for engaging students with their learning process and for promoting a better communication between them and their teachers. The article shows how this strategy created new forms of interaction making communication between teachers and students easier and giving the latter an active role in the learning process. We start with an introduction to CAAD’s pedagogical strategy; we then describe the strategy and model applied to several case studies and the materials and learning tools used. Finally, we’ll discuss the most significant results and draw the main conclusions. The results highlight how the learning process coming from the Blended-Learning strategy and the use of complementary web applications strengthens the student’s and teacher’s capacity to work in a close relationship while maintaining the student’s active role in the learning process.
keywords Blended-learning; education in architecture; communication and representation; collaborative teaching and learning; design studio environment
email
last changed 2013/10/07 19:08

_id ecaade2013_092
id ecaade2013_092
authors Nováková, Katerina; Jakubal, Vladimír; Achten, Henri and Matejovská, Dana
year 2013
title ColLab Sketch
doi https://doi.org/10.52842/conf.ecaade.2013.1.213
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 213-218
summary In this paper we present an application we developed for collaborative sketch sharing within a design process. We review the specific application development process and discuss the features of the application itself. The tool has been tested and used in a design studio setting between two universities located in different countries. We observed that it is suitable for architectural communication, and also allows monitoring of the sketch activity during the design process. This paper also describes application architec- ture and selected technologies. We have furthermore defined multiple groups of applica- tion requirements. Our self-developed application was proven to suit specified needs and overcame previously tested commercial tools.
wos WOS:000340635300021
keywords Programming; sketching; communication; collaborative design.
series eCAADe
type normal paper
email
last changed 2022/06/07 07:58

_id acadia23_v3_71
id acadia23_v3_71
authors Vassigh, Shahin; Bogosian, Biayna
year 2023
title Envisioning an Open Knowledge Network (OKN) for AEC Roboticists
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary The construction industry faces numerous challenges related to productivity, sustainability, and meeting global demands (Hatoum and Nassereddine 2020; Carra et al. 2018; Barbosa, Woetzel, and Mischke 2017; Bock 2015; Linner 2013). In response, the automation of design and construction has emerged as a promising solution. In the past three decades, researchers and innovators in the Architecture, Engineering, and Construction (AEC) fields have made significant strides in automating various aspects of building construction, utilizing computational design and robotic fabrication processes (Dubor et al. 2019). However, synthesizing innovation in automation encounters several obstacles. First, there is a lack of an established venue for information sharing, making it difficult to build upon the knowledge of peers. First, the absence of a well-established platform for information sharing hinders the ability to effectively capitalize on the knowledge of peers. Consequently, much of the research remains isolated, impeding the rapid dissemination of knowledge within the field (Mahbub 2015). Second, the absence of a standardized and unified process for automating design and construction leads to the individual development of standards, workflows, and terminologies. This lack of standardization presents a significant obstacle to research and learning within the field. Lastly, insufficient training materials hinder the acquisition of skills necessary to effectively utilize automation. Traditional in-person robotics training is resource-intensive, expensive, and designed for specific platforms (Peterson et al. 2021; Thomas 2013).
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id acadia23_v3_77
id acadia23_v3_77
authors Zahiri, Nima
year 2023
title Heigh-active Wood: Elasticity, Anisotropicity, and Hygroscopicity in Timber High-Rises
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary The term ‘height-active’ coined by Heino Engel refers to “structure systems, of which the main task is to collect loads from horizontal planes . . . and to vertically transmit them to the base . . . or high-rises accordingly.” (Engel 2013, 14) The focus of this paper is on the characteristics of height-active wood structures due to their vertical extension and susceptibility to horizontal loading. We shall argue that “more innovation can be expected from the advanced understanding of material characteristics, which can be integrated and taken advantage of in the design process, rather than homogenized, approximated or ignored.” (Correa, Krieg and Meyboom 2019, 74) Conventional construction, insofar, has employed linear and planar wood elements in a hierarchical manner. There is an interest to take advantage of wood’s flexibility to innovate free-form high-rise wood structures. Digitized material application of wood has a wide range of technical and functional adaptation. This field notes essay highlights the importance of three main material characteristics of wood – elasticity, anisotropicity, hygroscopicity – for structural design typology of evolving high-rise endeavors.
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id caadria2013_256
id caadria2013_256
authors De Oliveira Barata, Eduardo; Dirk Anderson and Dagmar Reinhardt
year 2013
title A Minimal Tension Canopy – Through Investigations of Self-Organised Systems
doi https://doi.org/10.52842/conf.caadria.2013.147
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 147-156
summary The dynamics of a physics-based algorithm which acquires its complex organization through a number of localised interactions applied over a prescribed network can be described as a self-organised system. This in turn has the capacity to define explicit form and space based upon behavioural computational processes with an embedded structural logic. This paper discusses the way in which physics based algorithms can be used to inform the organisation of a compressional structure in a case study. Its structure is based on Hooke’s law of elasticity; which establishes a three dimensional catenary logic through a number of localised interactions applied over an entire network. This is applied to a project with specific constraints to site, boundary conditions and maximising solar gain whilst maintaining structural rigidity. The methodological approach describes the design to assembly process in which the project has been developed. This includes the applied generative design tools in order to establish the self-organised logic, the form finding process, the techniques of design documentation, the fabrication process and the logistics of construction and assembly.  
wos WOS:000351496100015
keywords Digital fabrication and construction, Generative, Parametric, Simulation 
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2013_001
id caadria2013_001
authors Doelling, Max C. and Ben Jastram
year 2013
title Daylight Prototypes: From Simulation Data to Four-Dimensional Artefact-Physical Metrics  Models in Sustainable Design Education
doi https://doi.org/10.52842/conf.caadria.2013.159
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 159-168
summary The increasing use of building performance simulation in architectural design enriches digital models and derived prototyping geometries with performance data that makes them analytically powerful artefacts serving sustainable design. In our class “Parametric Design”, students perform concurrent thermal and daylight optimization during the architectural ideation process, employing digital simulation tools, and also utilize rapid prototyping techniques to produce process artefacts and whole-building analysis models with climate-based day-light metrics physically embedded. Simulation metrics are merged with prototyping geometries to be output on a colour-capable Zprinter; the resultant hybrid artefacts simultaneously allow three-dimensional formal as well as whole-year daylight performance evaluation, rendering analysis scope four-dimensional. They embody a specific epistemological type that we compare to other model instances and posit to be an example of multivalent representation, a formal class that aids knowledge accretion in  workflows and allows designers to gain a physically reframed understanding of geometry-performance relationships.
wos WOS:000351496100016
keywords Rapid prototyping, Building performance modelling, Daylight simulation, Physical data models, Design representation 
series CAADRIA
email
last changed 2022/06/07 07:55

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