CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 605

_id sigradi2013_000
id sigradi2013_000
authors Bernal, Marcelo & Paula Gómez (Eds.)
year 2013
title Knowledge-based Design
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013
summary Knowledge based design is acquired through one's exposure to a large number of projects and establishes a set of patterns regarding organizations, techniques, procedures, heuristics, priorities and preferences. Over time, designers develop a distinctive set of principles that represent their own individual methods of addressing design problems. Creative designers not only design the solutions, they also design the problems. Although their repertoire of resources includes explicit declarations regarding recognizable problem types, physical components, design rules, or evaluation methods of different aspects, design decisions are also driven by vast amounts of tacit considerations derived from professional experience. Designers make such decisions balancing design intent and technical requirements in a very efficient and synthetic manner. We designers know what we do, but it is not so clear how we do it. This conference is an invitation to engage in a dialogue concerning how Design Knowledge can be represented and manipulated within digital environments.
series other
type normal paper
email
more https://www.dropbox.com/s/nl70a4rz9wh7c03/SIGRADI_2013.pdf
last changed 2014/07/02 08:00

_id caadria2014_000
id caadria2014_000
authors Gu, Ning; Shun Watanabe, Halil Erhan, Matthias Hank Haeusler, Weixin Huang and Ricardo Sosa (eds.)
year 2014
title Rethinking Comprehensive Design: Speculative Counterculture
source Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, 994 p.
doi https://doi.org/10.52842/conf.caadria.2014
summary Rethinking Comprehensive Design—the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014)—emphasises a cross-disciplinary context to challenge the mainstream culture of computational design in architecture. It aims to (re)explore the potential of computational design methods and technologies in architecture from a holistic perspective. The conference provides an international forum where academics and practitioners share their novel research development and reflection for defining the future of computation in architectural design. Hosted by the Department of Design, Engineering and Management at the Kyoto Institute of Technology, CAADRIA 2014 presents 88 peer-reviewed full papers from all over the world. These high-quality research papers are complimented by 34 short work-in-progress papers submitted for the poster session of the conference. The conference proceedings were produced by a motivated team of volunteers from the CAADRIA community through an extensive collaboration. The 88 full papers rigorously double-blind reviewed by the dedicated International Review Committee (consisting of 74 experts), testify to CAADRIA’s highly respectable international standing. Call for abstracts sent out in July 2013 attracted 298 submissions. They were initially reviewed by the Paper Selection Committee who accepted 198 abstracts for further development. Of these, 118 full papers were eventually submitted in the final stage. Each submitted paper was then assessed by at least two members of the International Review Committee. Following the reviewers’ recommendations, 91 papers were accepted by the conference, of which 88 are included in this volume and for presentation in CAADRIA 2014. Collectively, these 88 papers define Rethinking Comprehensive Design in terms of the following research streams: Shape Studies; User Participation in Design; Human-Computer Interaction; Digital Fabrication and Construction; Computational Design Analysis; New Digital Design Concepts and Strategies; Practice-Based and Interdisciplinary Computational Design Research; Collaborative and Collective Design; Generative, Parametric and Evolutionary Design; Design Cognition and Creativity; Virtual / Augmented Reality and Interactive Environments; Computational Design Research and Education; and Theory, Philosophy and Methodology of Computational Design Research. In the following pages, you will find a wide range of scholarly papers organised under these streams that truly capture the quintessence of the research concepts. This volume will certainly inspire you and facilitate your journey in Rethinking Comprehensive Design.
series CAADRIA
last changed 2022/06/07 07:49

_id acadia13_311
id acadia13_311
authors Maxwell, Iain; Pigram, David; McGee, Wes
year 2013
title The Novel Stones of Venice: The Marching Cube Algorithm as a Strategy for Managing Mass-customisation
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 311-318
doi https://doi.org/10.52842/conf.acadia.2013.311
summary The Marching Cube (MC) algorithm is a simple procedural routine for the surface representation of three- dimensional scalar fields. While much has been written of the algorithm’s efficiencies and adaptive nature within the domain of computer graphics and imaging, little has been explored within the context of architectural geometry and fabrication. This paper posits a novel implementation of the MC algorithm coupled with robotic fabrication (RF) techniques, to realise an open-ended design method that approaches mass-customisation as the unique geometric distortion of a finite set of topologically consistent families of tectonic elements.The disciplinary consequences of this and similar methods that intimately couple algorithmic design techniques with robotic fabrication are discussed. These include the re-affirmation or expansion of the role of the architect as master builder that is enabled by challenging Leon Battista Alberti’s 15th Century division between design concept and building.The method and its disciplinary potentials are illustrated through the description of an installation built by the authors for the Australian Pavilion at the Venice Biennale. Clouds of Venice serves as a case study for a new integrated mode of production, one that increases the quality and number of feedback relations between design, matter and making.
keywords tools and interfaces, mass-customisation, robotic fabrication, algorithmic architecture, marching cube, digital fabrication
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id acadia13_061
id acadia13_061
authors Bruscia, Nicholas; Romano, Christopher
year 2013
title Material Parameters and Digitally Informed Fabrication of Textured Metals
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 61-68
doi https://doi.org/10.52842/conf.acadia.2013.061
summary The research represented in this paper proposes to reinvestigate the relationship between structure and appearance through a performative analysis of textured stainless steel, as verified through full-scale prototyping. The work takes a scientific design approach while incorporating a computational workflow that is informed by the material’s physical parameters, and draws a connection between the scales of molecular composition to large-scale geometric systems.Furthermore, the work attempts to provide evidence for thin-gauge textured metals as a high performance and adaptive material, by identifying structural rigidity and particular specular quality as inherent characteristics born from the texturing process. In addition, through close collaboration with the sponsoring manufacturer of textured stainless steel, we are able to gain access to material expertise and large-scale fabrication equipment not readily available to designers, thereby forging a mutually beneficial relationship surrounding the research.
keywords Next Generation Technology, Architecture and Manufacturing, Material Research, Material Science, Digital Fabrication, Rigidized Metal, Parametric Modeling
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id cf2013_001
id cf2013_001
authors Hanna, Raid
year 2013
title Tools as Design Instruments: Computers and Cognition?
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 1-12.
summary This inquiry researches the impact of digital tools on the design process and empirically tests the association between computer aided design tools and each of cognition and creativity in architectural practice. The paper analyses the ‘design-tool’ relationship and reviews research in the field of computers as an instrument for creativity, examines their deductions and conducts a case study. Statistical analysis of the case study suggests that three measures of creativity correlated significantly with the length of time a subject spends using the computer in design: rho=0.487, P<0.05 for elaboration of design ideas; rho=0.605, P<0.05, for volume of ideas; rho=0.687, P<0.05, for ideation variety. Also, the length of designer-computer interaction seems to scaffold various forms of design reasoning and help cognition: rho=0.591, P<0.05. The study found little evidence to support the notion that computers prevent other forms of knowing.
keywords cognition, computers, tools, creativity
series CAAD Futures
email
last changed 2014/03/24 07:08

_id acadia13_161
id acadia13_161
authors Akbarzadeh; Masoud
year 2013
title Performative Surfaces: Generating complex geometries using planar flow patterns
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 161-172
doi https://doi.org/10.52842/conf.acadia.2013.161
summary This research explains the development process of a design tool that can construct complex surface geometries using only two-dimensional plan drawings. The intention behind this tool is to address certain complex behavior of surface geometries such as hydrological characteristics. This paper briefly explains the historic and mathematic description of surface data structures, according to Cayley, Maxwell and Morse. This is followed by a brief introduction of the surface network/critical graph extraction technique in GIS. Additionally, the algorithm of contour extraction from asimple critical graph to reconstruct a surface is explained. In the final section the lessons learnedfrom the previous sections are used to develop algorithms for a tool which uses only plan drawings to construct complex surfaces. Three algorithms are explained in the final section among which the third one is considered to be the most complete and promising approach. Therefore,some design examples are presented to show the flexibility of the tool. At the end, this paper provides suggestions and discussions to reflect further ideas in order to improve the tool in future.
keywords Tools and Interfaces, complex surface, drainage patterns, discrete flow diagram, surface networks, critical graph, and surface generation
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id ecaade2013_111
id ecaade2013_111
authors Androutsopoulou, Eirini
year 2013
title Urban Body Mutations through the Use of the Network Configuration
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 275-281
doi https://doi.org/10.52842/conf.ecaade.2013.1.275
wos WOS:000340635300028
summary Taking as a starting point the hypotheses that the urban body is a self-adapted ecology made of material and non-material components (Bateson, 1972), relationships between elements are examined in an attempt to destabilize the static division of matter and idea and to inquire into those relationships that determine the structural coupling (Maturana, 2002) between body and environment, as well as the constitution of the body itself. Contemporary technology is used in order to trace these alterations and the urban body is examined as a network configuration. The importance of the methodology adopted by the current research lies in the fact that social and economic factors merge with spatial characteristics, allowing for a visualization and re-interpretation of the urban body mutations based on self-adapted reconfigurations and for a prediction of the structural alterations made possible through the reconfiguration of the synaptic forces between elements.
keywords Mutation; urban body; visualization techniques; network; data manipulation.
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2016_672
id sigradi2016_672
authors Bianchi, Alejandra S.; Tripaldi, Gustavo A.; Pintos, Gladis E.; Iturriaga, José R.; Vargas, Sergio D.
year 2016
title Impacto del mundo digital sobre las representaciones gráficas del dise?o arquitectónico. La experiencia en el Taller Virtual de Arquitectura IV-UPC-UNNE [Digital world impact over the graphics representations of the architectural design. The experience in the virtual workshop of architecture IV-UPC-UNNE]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.123-128
summary The present work explains the preliminary results of the Research project that the authors are working on to know the way in which the architecture students of the UNNE represent the architectural object with analogues and digital methods. It wants to express the impact of the digital world over the representations through cross sections in five moments of their formation (beginner’s level, first, second, fourth and sixth years) in the school calendars 2013 to 2016. This qualitative research, descriptive and explanatory, expands in the virtual workshop, an innovative and unique experience of a collaborative workshop between the subjects of Architecture IV of different Universities.
keywords Graphic Representation, Architectural Design, Virtual Workshop
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia20_688
id acadia20_688
authors del Campo, Matias; Carlson, Alexandra; Manninger, Sandra
year 2020
title 3D Graph Convolutional Neural Networks in Architecture Design
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 688-696.
doi https://doi.org/10.52842/conf.acadia.2020.1.688
summary The nature of the architectural design process can be described along the lines of the following representational devices: the plan and the model. Plans can be considered one of the oldest methods to represent spatial and aesthetic information in an abstract, 2D space. However, to be used in the design process of 3D architectural solutions, these representations are inherently limited by the loss of rich information that occurs when compressing the three-dimensional world into a two-dimensional representation. During the first Digital Turn (Carpo 2013), the sheer amount and availability of models increased dramatically, as it became viable to create vast amounts of model variations to explore project alternatives among a much larger range of different physical and creative dimensions. 3D models show how the design object appears in real life, and can include a wider array of object information that is more easily understandable by nonexperts, as exemplified in techniques such as building information modeling and parametric modeling. Therefore, the ground condition of this paper considers that the inherent nature of architectural design and sensibility lies in the negotiation of 3D space coupled with the organization of voids and spatial components resulting in spatial sequences based on programmatic relationships, resulting in an assemblage (DeLanda 2016). These conditions constitute objects representing a material culture (the built environment) embedded in a symbolic and aesthetic culture (DeLanda 2016) that is created by the designer and captures their sensibilities.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2014_029
id caadria2014_029
authors Devilat, Bernadette and Stephen Gage
year 2014
title The Role of the Record and the Paradox of the Original
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 317–326
doi https://doi.org/10.52842/conf.caadria.2014.317
summary Earthquakes have progressively destroyed the Chilean built heritage over the years, not only due to the initial devastation they produce, but also as a result of the applied reconstruction approaches that follow. The design of reconstruction projects has usually aimed to re-establish the previous built form of historic buildings; generating new ‘heritage’ constructions that try to imitate only the appearance of previous ones rather than understanding that heritage, in the case studied, includes a sustainable mode of construction. This issue occurs in places where previous records are sometimes non-existent, which poses the question of authenticity. Considering the regularity of earthquakes in Chile, the role of accurate recording technologies, such as 3D laser scanning, becomes relevant. Their implications for new and existing architectures in the re-construction process include being a virtual database for demolition, retrofitting, intervention or replica. This paper examines the survey of the church of San Lorenzo de Tarapacá obtained in January 2013, and discusses how this, in conjunction with previous records, might impact on what is considered heritage and the design of future reconstructions.
keywords Earthquakes; 3D scanning; heritage intervention; replica; Tarapacá
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia13_301
id acadia13_301
authors Dierichs, Karola; Menges, Achim
year 2013
title Aggregate Architecture: Simulation Models for Synthetic Non-convex Granulates
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 301-310
doi https://doi.org/10.52842/conf.acadia.2013.301
summary Aggregate Architectures challenge the common notion of architectural structures as being immutable, permanent and controllable. Aggregate Architectures are understood as material systems consisting of large masses of granules—designed or natural—interacting with each other only through loose, frictional contact. As a consequence, they take the realm of structural stability and architectural planning into entire re-configurability and into merely probable predictions of their prospective behavior. This renders them relevant within the paradigm of Adaptive Architecture.The challenge to the designer is to move away from thinking in terms of clearly defined local and global assembly systems and to acquire tools and modes of design that allow for observation and interaction with the evolving granular architectures. In this context, the focus of the presented researchproject is on the relevance of mathematically based simulations as tools of investigation and design.The paper introduces the field of Aggregate Architectures. Consequently experimental and simulation methods for granulates will be outlined and compared. Different modeling and collision-detection methods for non-convex particles are shown and applied in benchmarking simulations for a full-scale architectural prototype. The potential for micro-mechanical simulation analysis within architectural applications are demonstrated and further areas of research outlined.
keywords Tools and Interfaces; aggregate architecture, designed granular matter, discrete element modeling, non-convex particles
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:55

_id cf2013_096
id cf2013_096
authors D´avila Delgado, Juan Manuel and Herm Hofmeyer
year 2013
title Research Engine: A Tool to Simulate and Study Spatial-Structural Design Processes
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 96-108.
summary The project’s objective is to study spatial-structural design processes and to support the involved actors; to that end a computational tool so-called Research Engine (RE) has been developed. The RE seeks to fulfill four aims: (1) to study the influence of transformations methods on design instances; (2) to study the influence of transformations methods on the behavior of other transformations methods; (3) to aid in finding “best compromised” or interesting spatial and structural design instances; and (4) to serve as design support tool, providing useful information in early stages of the design process. The paper describes the RE framework and its implementation. Case-studies are presented which showcase the RE’s capabilities and demonstrate that it does fulfill the previously stated aims.
keywords design process research, design process simulation, spatial design, structural design
series CAAD Futures
email
last changed 2014/03/24 07:08

_id ecaade2018_243
id ecaade2018_243
authors Gardner, Nicole
year 2018
title Architecture-Human-Machine (re)configurations - Examining computational design in practice
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 139-148
doi https://doi.org/10.52842/conf.ecaade.2018.2.139
summary This paper outlines a research project that explores the participation in, and perception of, advanced technologies in architectural professional practice through a sociotechnical lens and presents empirical research findings from an online survey distributed to employees in five large-scale architectural practices in Sydney, Australia. This argues that while the computational design paradigm might be well accepted, understood, and documented in academic research contexts, the extent and ways that computational design thinking and methods are put-into-practice has to date been less explored. In engineering and construction, technology adoption studies since the mid 1990s have measured information technology (IT) use (Howard et al. 1998; Samuelson and Björk 2013). In architecture, research has also focused on quantifying IT use (Cichocka 2017), as well as the examination of specific practices such as building information modelling (BIM) (Cardoso Llach 2017; Herr and Fischer 2017; Son et al. 2015). With the notable exceptions of Daniel Cardoso Llach (2015; 2017) and Yanni Loukissas (2012), few scholars have explored advanced technologies in architectural practice from a sociotechnical perspective. This paper argues that a sociotechnical lens can net valuable insights into advanced technology engagement to inform pedagogical approaches in architectural education as well as strategies for continuing professional development.
keywords Computational design; Sociotechnical system; Technology adoption
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2013_280
id sigradi2013_280
authors Gokmen, Sabri
year 2013
title Studio on Beauty: A new Methodology for Digital Design Research
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 505 - 509
summary In this paper we present a studio framework that connects Ruskin’s conception of beauty and digital design tools. We define eight different aspects of beauty that are studied via natural and artificial patterns. These studies developed by students are later applied to a site and program in the second half of the studio. Some of the works of the students are presented while narrating the overall pedagogical process. The aim of the paper is to present a unique approach that combines theory on beauty with digital tools in order to re-define design research as an open-ended and dynamic practice.
keywords Beauty, Digital design pedagogy, Ruskin
series SIGRADI
email
last changed 2016/03/10 09:52

_id sigradi2016_546
id sigradi2016_546
authors Hernández, Silvia Patricia; Boccolini, Sara Maria; Chaves, Cristina; Genero, María Angeles; Mari, Belén; Ron, Lucia
year 2016
title Trabajo conjunto inter/transdisciplinario para una propuesta concreta que dialoga con la sociedad y su medio. Citycrowdcreating [Cross-disciplinary work for a concrete proposal that interacts with society and the environment. Citycrowdcreating]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.926-930
summary Working in pairs is collective collaboration. The collective intelligence, crowdthinking and its variations are part of today's language. Based on this concept, we propose to fill empty spaces from the current communication of culture from Goverment of Córdoba. There is an information movement and events in conection to crowd. We propose a device, that broadcasts the contents of the hashtag: #quetenemoshoy, making it more popular, and in everyone's range. We set out a collaboration situation, with a concrete proposal, that includes dialogue with its surroundings. Articulating knowledge from different disciplines, between the goverment and the residents. Following neologism from Gutiérrez-Rubí y Freire (2013),we propose will be CITY-CROWD-CREATING.
keywords CrowdCreating; Microarchitecture; Inclusive; Communication
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2013_087
id caadria2013_087
authors Lee, Jung Hoon and Atsuko Kaga
year 2013
title Visual Analysis of the Relation Between Concentrated Districts of Knowledge-Based Industries and Third Places in Osaka City
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 581-589
doi https://doi.org/10.52842/conf.caadria.2013.581
wos WOS:000351496100057
summary Recently, as the changes in the economic structure, service industries have become an important factor of the urban regeneration.  Especially, Knowledge-based industry is garnering attention as an engine of urban economics. Urban present condition such as location of Knowledge-based industry visualization and analysis are main issues for people as well as policymakers, urban planner and designers. This paper presents analysis of the spatial characteristics of the distribution and spatial concentration of Knowledge-based Industry, specifically Business-support Services. Furthermore, this paper is intended to describe examination of the visual relation between spatial conditions and configuration by visualization using GIS and space syntax analysis. This paper shows that business support services are likely to concentrate in specific places. Results of this study show that each type of business support services is concentrated in different districts. Results show that creative design industries are located near the park, riverfront, and such third places with high integration and connectivity with the street by space syntax analysis. Results show that concentrated districts of creative design companies at inner block show relatively high local integration values and connectivity. This study elucidates how industrial concentration and spatial configuration can be ascertained visually.  
keywords Spatial analysis, Knowledge-based industry, Third place, GIS, Space syntax 
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2013_056
id caadria2013_056
authors Lim, Jason; Fabio Gramazio and Matthias Kohler
year 2013
title A Software Environment for Designing Through Robotic Fabrication – Developing a Graphical Programming Toolkit for the Digital Design and Scaled Robotic Fabrication of High Rises
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 45-54
doi https://doi.org/10.52842/conf.caadria.2013.045
wos WOS:000351496100005
summary The term “robot” was born from a play written almost a century ago. Today robotic fabrication has become an emerging topic in architectural research. As architects work with these technologies, they are challenged with writing a different kind of play: here robots are the actors and the physical materialization of a design is their performance. However current Computer Aided Design (CAD) packages do not provide native robot programming functionalities which architects require to plan and orchestrate these fabrication process. To address this limitation, a Python library for robot programming is written. It is referenced by a toolkit of custom components developed to extend a graphical programming environment commonly used for architectural design. The empirical development of these software tools takes place in the context of a design studio investigating the subject of the high rise. The tools are tested in a workflow that involves the digital design and scaled robotic fabrication of high-rise housing. This paper discusses the considerations underlying the toolkit’s design, the outcomes of its use in the studio, and its impact on the creative design process. 
keywords Robotic fabrication, Architectural model, Software tools, High rise design, Creative computational design 
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2013_013
id ecaade2013_013
authors Lorenz, Wolfgang E.
year 2013
title Combining Complexity and Harmony by the Box-Counting Method
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 667-676
doi https://doi.org/10.52842/conf.ecaade.2013.2.667
wos WOS:000340643600069
summary When Benoît Mandelbrot raised the question about the length of Britain’s coastline in 1967, this was a major step towards formulating the theory of fractals, which also led to a new understanding of irregularity in nature. Since then it has become obvious that fractal geometry is more appropriate for describing complex forms than traditional Euclidean geometry (not only with regard to natural systems but also in architecture). This paper provides another view on architectural composition, following the utilization of fractal analysis. The procedure concerning the exploration of a façade design is demonstrated step by step on the Roman temple front of the Pantheon by Appolodorus and its re-interpretation – in the particular case the entrance front of Il Redentore, a Renaissance church by Palladio. Their level of complexity and range of scales that offer coherence are visualized by the specific measurement method of box-counting.
keywords Fractal analysis; box-counting method; Pantheon; Il Redentore; Palladio.
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2014_144
id ecaade2014_144
authors Michail Georgiou, Odysseas Georgiou and Theresa Kwok
year 2014
title Affordable Complexity - 'God's Eye' - Sukkahville 2013
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 169-177
doi https://doi.org/10.52842/conf.ecaade.2014.2.169
wos WOS:000361385100018
summary The paper presents a novel approach on the design of complex forms by re-formulating the relationships between form, structure, material, fabrication and construction. It is proposed that current design models are supplemented by feedback-enabled frameworks, integrating material properties, fabrication constraints and construction logistics. As such, a series of input parameters based on industry standards, filtered through physical testing and digital simulations, feed a central computational model. The outcome is weighed against a set of objectives towards an optimum design solution which embodies construction logic while ultimately opposing costly inflated ad-hoc solutions. Within the above framework and as part of a broader research conducted at [ARC], this paper illustrates a design methodology implemented at the case study of 'God's Eye', winning entry of Sukkahville 2013 International Design Competition. It is further supported that a high tech, interdisciplinary design process based on efficient material assemblies allows for a complex, yet efficient end result, through low tech affordable construction.
keywords Material-based design; design process; construction logistics; interdisciplinary design; computational design
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia13_043
id acadia13_043
authors Michalatos, Panagiotis; Payne, Andrew O.
year 2013
title Working with Multi-scale Material Distributions
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 43-50
doi https://doi.org/10.52842/conf.acadia.2013.043
summary At present, computer aided design (CAD) software has proven ill equipped to manage the spatial variations in material properties. Most digital design packages employ a surface modeling paradigm where a solid object is that which is enclosed by a set of boundaries (known as boundary representations or “B-rep” for short). In surface models, material representations are often treated as homogenous and discrete. Yet, natural materials are capable of structures where the variability of material within a volume is defined at a multiplicity of scales and according to various functional criteria. With the advent of new 3D printing techniques, a new possibility emerges—allowing new multi-material composite objects to be fabricated in a single build volume with a high degree of dimensional accuracy and repeatability. However, a big limitation facing complex high resolution digital fabrication comes from the software’s inability to represent or handle material variability. This paper proposes a new digital interface for working with multi-material distributions at a variety of scales using a rasterization process. Beyond the immediate benefit of precise graduated control over the material distribution within a 3D printed volume, our interface opens new creative opportunities by enabling the use of existing image processing techniques (such as filtering, mapping, etc.) which can be applied to three-dimensional voxel fields. Examples are provided which explore the potential of multi-scale material distributions.
keywords next generation technology, multi-material 3D printing, digital interfaces, voxel fields, rasterization
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

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