CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 611

_id sigradi2013_366
id sigradi2013_366
authors Barrios, Carlos R.
year 2013
title A Textile Block Grammar: An Analytical Shape Grammar to Study the Block Designs of Frank Lloyd Wright's Californian Textile Block Houses
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 207 - 210
summary This paper presents an analytical shape grammar to study the designs of the ornamental blocks in Frank Lloyd Wright’s Californian Textile Block Houses. The paper introduces the textile block system and expands on the design of the Millard house as a case study. The paper presents two formalistic applications of the shape grammar to generate the original block design: one as a sequential shape grammar and the other as a parallel shape grammar. Both examples are able to generate the same results; and they hint at the potential to expand the shape grammar to generate other design alternatives.
keywords Shape grammars; Parametric design; Design analysis
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2013_024
id caadria2013_024
authors Yu, Rongrong; Ning Gu and Michael Ostwald
year 2013
title A Method for Comparing Designers’ Behavior in Two Enviroments: Parametric and Geometric Modeling
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 479-488
doi https://doi.org/10.52842/conf.caadria.2013.479
wos WOS:000351496100047
summary Previous research into designers’ behaviour in parametric environments suggests that parametric tools support or promote design processes in a wide variety of ways. However, despite the results of such research, there is a lack of empirical evidence directly comparing how design in parametric environments differs from design in traditional environments. Aiming to address this issue, a pilot study is presented in this paper comparing designers’ behaviour in Parametric Design Environments (PDEs) with that in more traditional, Geometric Modelling Environments (GMEs). In the study five designers completed two design tasks respectively in PDEs and GMEs. By employing the method of protocol analysis, different behaviours in the two design environments were identified and compared. This paper focuses on the results of testing the experimental setting and of the coding scheme used in the study. One example set of results from the pilot study is reported – where in the designer’s behaviour exhibits some differences between the two environments – in order to provide an example of the coding used. 
keywords Parametric design environments, Geometry modelling environments, Designers’ behaviour, Protocol analysis, Pilot study 
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2018_134
id caadria2018_134
authors Kawabe, Akihiro and Watanabe, Shun
year 2018
title An Analysis of Mixed Land Use Toward Designing the Compact City
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 493-502
doi https://doi.org/10.52842/conf.caadria.2018.2.493
summary Applying the method of "Land-Use Mix" (Amindabari et al. (2013)) and Focusing on changes in highly mixed land use areas within an extensive survey area and detailed analytical unit, the analysis in this study revealed some trends of distribution of mixed land use areas and their declining patterns in the eastern part of Saitama Prefecture, Japan. For example, among the changing land use patterns of Highly-Mixed-Points-as-of-1994, the pattern that a decreasing mixture index was associated with increasing residential land and decreasing commercial land occurred most often, and the points that changed with that pattern accounted for about 32% of all the Highly Mixed Points, and about 51% of the decrease in mixture index points.
keywords Metropolitan Form Analysis; Land-Use Mix; GIS; Mixed land use; Compact City
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2013_194
id ecaade2013_194
authors Ohshima, Taisuke; Igarashi, Takeo; Mitani, Jun and Tanaka, Hiroya
year 2013
title WoodWeaver
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 693-702
doi https://doi.org/10.52842/conf.ecaade.2013.1.693
wos WOS:000340635300072
summary In this study, we propose a novel computational system called WoodWeaver for fabricating curved surfaces from conventional materials without using moulds. We use a cutting-based material bending method called Dukta. Our system enables a user to design a single free-form curved surface and to fabricate it based on the bending deformation characteristics of the material. The system also indicates an invalid shape; that is, one that will break upon bending deformation. The user can then design a valid shape with this information. We also develop an optimal Dukta pattern that is the smallest-sized gap pattern necessary to represent a user-designed shape. Given a valid shape, the system generates the optimal pattern and a machine cuts four modules with this pattern. Finally, the user assembles these modules to obtain the desired shape.
keywords Digital fabrication; personal fabrication; computational design; mould bending; interactive modelling.
series eCAADe
email
last changed 2022/06/07 08:00

_id acadia13_327
id acadia13_327
authors Raspall, Felix; Imbern, Matías; Choi, William
year 2013
title Adaptive Tectonic Systems: Parametric Modeling and Digital Fabrication of Precast Roofing Assemblies Toward Site-Specific Design Response
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 327-336
doi https://doi.org/10.52842/conf.acadia.2013.327
summary In order to design adaptable systems, the requirements include flexible models to generate a range of alternative configurations, analytical engines to evaluate performance, and well-defined selection criteria to identify suitable options. In most cases, design processes driven by performance concentrate on environmental or structural parameters; fabrication often remains disconnected from the generative process. Nonetheless, as design-to-fabrication methods become more robust, it is possible to extend the digital process to introduce fabrication variables to the definition of the project. The main focus of the research presented in this paper is the development of a digital and material workflow that connects design, structural and climate-specific topics (such as sun lighting and water drainage) toward producing a range of efficient structural and spatial assemblies.A case study serves as the main support for this investigation. Miguel Fisac’s “bones” is a light-weight roof system developed during the 1960’s, which had a very well-calibrated structural, natural-lighting, drainage and construction performance, as well as a highly refined spatial output. The system, despite its intelligence, lacked the flexibility possible today: using digital technologies, it can adapt to a significantly wider range of applications. Using “bones” as a starting point, this research develops a design-to-fabrication workflow that attempts to move forward tools, material systems and processes to enable an adaptable tectonic system.This paper describes the background research, concept, form-finding, construction process, methodology, results and conclusions of the investigation.
keywords complex systems, parametric design, integrated design and fabrication, mass customization, Miguel Fisac bones, adaptive material system
series ACADIA
type Normal Paper
email
last changed 2022/06/07 08:00

_id acadia20_340
id acadia20_340
authors Soana, Valentina; Stedman, Harvey; Darekar, Durgesh; M. Pawar, Vijay; Stuart-Smith, Robert
year 2020
title ELAbot
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 340-349.
doi https://doi.org/10.52842/conf.acadia.2020.1.340
summary This paper presents the design, control system, and elastic behavior of ELAbot: a robotic bending active textile hybrid (BATH) structure that can self-form and transform. In BATH structures, equilibrium emerges from interaction between tensile (form active) and elastically bent (bending active) elements (Ahlquist and Menges 2013; Lienhard et al. 2012). The integration of a BATH structure with a robotic actuation system that controls global deformations enables the structure to self-deploy and achieve multiple three-dimensional states. Continuous elastic material actuation is embedded within an adaptive cyber-physical network, creating a novel robotic architectural system capable of behaving autonomously. State-of-the-art BATH research demonstrates their structural efficiency, aesthetic qualities, and potential for use in innovative architectural structures (Suzuki and Knippers 2018). Due to the lack of appropriate motor-control strategies that exert dynamic loading deformations safely over time, research in this field has focused predominantly on static structures. Given the complexity of controlling the material behavior of nonlinear kinetic elastic systems at an architectural scale, this research focuses on the development of a cyber-physical design framework where physical elastic behavior is integrated into a computational design process, allowing the control of large deformations. This enables the system to respond to conditions that could be difficult to predict in advance and to adapt to multiple circumstances. Within this framework, control values are computed through continuous negotiation between exteroceptive and interoceptive information, and user/designer interaction.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2013_150
id sigradi2013_150
authors Tamaoki Figueiredo, Renato; Simone Helena Tanoue Vizioli
year 2013
title Estudo Comparativo entre as Novas Ferramentas Digitais Utilizadas no Desenho à Mão Livre [Comparative Study between the New Digital Tools Used in Freehand Drawings]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 87 - 91
summary This paper makes an analysis on the new technological resources related to architectural drawing that make use of the hand drawing. It tests and evaluates the use of new tools such as tablets (e.g. Wacom Bamboo), graphic tablets (e.g. iPad), tablet/screen hybrids (e.g. Wacom Cintiq) and electronic pens (e.g. Wacom Inkling) in the making of free drawings oriented for the developing of graphic products related to the projective act in architecture and design. The paper makes a comparative e interpretative analysis through the reading of those products.
keywords Digital drawing; Freehand drawing; Project process; Design
series SIGRADI
email
last changed 2016/03/10 10:01

_id ecaade2013_094
id ecaade2013_094
authors Tomé, Ana; Heitor, Teresa and Nunes, Mário
year 2013
title Space-Use Interactions Described Through Computer Vision
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 403-412
doi https://doi.org/10.52842/conf.ecaade.2013.1.403
wos WOS:000340635300042
summary This paper examines analytical procedures aimed at the study of the functional condition of architectural artefacts and, as a result, the promotion of a better understanding of the connections established with spatial conditions. The goal is to contribute to the development of techniques based on computer vision of mobility and users’ interaction, producing non-arbitrary registries of their movement/navigation and occupancy/co-presence patterns via a quantitatively based analysis.Movement/navigation and occupancy/co-presence patterns were correlated with configurational properties obtained by applying the space syntax descriptive model (Hillier and Hanson, 1984). It was possible to analyse relations between the spatial configuration and the movement/navigation and occupancy/co-presence patterns, a key question within the architectural conceptual process.
keywords Space-use analysis method; computer vision; movement/navigation patterns; occupation/co-presence patterns; occupation/movement indices.
series eCAADe
email
last changed 2022/06/07 07:58

_id caadria2014_124
id caadria2014_124
authors Williams, Nicholas; Sascha Bohnenberger and John Cherrey
year 2014
title A System for Collaborative Design on Timber Gridshells
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 441–450
doi https://doi.org/10.52842/conf.caadria.2014.441
summary The bent timber laths of the Sound Bites gridshell create two types of performance space over an area of almost 100 m2. Such postformed gridshells are a wellestablished design solution for creating curved forms from linear elements. Extending principles developed since the 1970s, contemporary digital tools have been utilised to drive a renewed interest in them, primarily through so-called form-finding techniques which connect digital and material models through a simulation of shape under bending loads (Nettlebladt, 2013) and the definition of efficient structural geometry acting under compression loads only (Hernandez et. al., 2012). This paper describes the workflow conceived and implemented for the Sound Bites structure. A central challenge of the research was for such a workflow to allow for the principles of gridshell design to be engaged in parallel to other tight constraints and design drivers. As such it needed to facilitate close collaboration between architectural, engineering and fabrication experts. This workflow was tested in the design and realisation of the full-scale structure within a six-week period. The gridshell design was developed through the manipulation of the shape of two edge profiles and the shell form spanning between these. Architectural and fabrication constraints were met and the workflow allowed for a sufficient level of structural analysis to be fed back to inform the design.
keywords Digital Workflow; Collaborative Design; Digital Formfinding; Digital Fabrication
series CAADRIA
email
last changed 2022/06/07 07:57

_id sigradi2013_117
id sigradi2013_117
authors Alves Veloso, Pedro L.; Anja Pratschke
year 2013
title Uma Arqueologia de Diagramas Cibernéticos [An Archaeology of Cybernetic Diagrams]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 353 - 356
summary This paper investigates the use of explicit structures of information in architectural design. Particularly, it approaches the use of diagrams related to cybernetics and information theory in experimental practices in the 1960’s and 1970’s. It analyses the diagram of cybernetic control proposed by the cybernetician Gordon Pask for the Fun Palace, the diagrams produced by the utopian architect Yona Friedman in the conceptual description of the Flatwriter program and Christopher Alexander’s diagrams and his theories of Synthesis of Form and Pattern Language. Finally it establishes a brief parallel between current domestication and use of dataflow programming with the cybernetic diagrams, highlighting differences in their complexity approach.
keywords Dataflow diagrams; Cybernetics; Complexity
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaadesigradi2019_449
id ecaadesigradi2019_449
authors Becerra Santacruz, Axel
year 2019
title The Architecture of ScarCity Game - The craft and the digital as an alternative design process
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-52
doi https://doi.org/10.52842/conf.ecaade.2019.3.045
summary The Architecture of ScarCity Game is a board game used as a pedagogical tool that challenges architecture students by involving them in a series of experimental design sessions to understand the design process of scarcity and the actual relation between the craft and the digital. This means "pragmatic delivery processes and material constraints, where the exchange between the artisan of handmade, representing local skills and technology of the digitally conceived is explored" (Huang 2013). The game focuses on understanding the different variables of the crafted design process of traditional communities under conditions of scarcity (Michel and Bevan 1992). This requires first analyzing the spatial environmental model of interaction, available human and natural resources, and the dynamic relationship of these variables in a digital era. In the first stage (Pre-Agency), the game set the concept of the craft by limiting students design exploration from a minimum possible perspective developing locally available resources and techniques. The key elements of the design process of traditional knowledge communities have to be identified (Preez 1984). In other words, this stage is driven by limited resources + chance + contingency. In the second stage (Post-Agency) students taking the architects´ role within this communities, have to speculate and explore the interface between the craft (local knowledge and low technological tools), and the digital represented by computation data, new technologies available and construction. This means the introduction of strategy + opportunity + chance as part of the design process. In this sense, the game has a life beyond its mechanics. This other life challenges the participants to exploit the possibilities of breaking the actual boundaries of design. The result is a tool to challenge conventional methods of teaching and leaning controlling a prescribed design process. It confronts the rules that professionals in this field take for granted. The game simulates a 'fake' reality by exploring in different ways with surveyed information. As a result, participants do not have anything 'real' to lose. Instead, they have all the freedom to innovate and be creative.
keywords Global south, scarcity, low tech, digital-craft, design process and innovation by challenge.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id cf2013_109
id cf2013_109
authors Brell-Cokcan, Sigrid and Johannes Braumann
year 2013
title Industrial Robots for Design Education: Robots as Open Interfaces beyond Fabrication
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 109-117.
summary For a long time, robotic arms have been a common sight in many industries. Now, robots are rapidly entering architectural education. Within the past few years, more than 20 architectural faculties throughout the world have set up experimental labs with one or more robotic arms. This paper will discuss the use of robots in education beyond the scope of CNC fabrication, as open interfaces that confront students with problem-solving, geometry, and programming.
keywords Design education, teaching robotics, robots in architecture, open interfaces, computer aided architectural design
series CAAD Futures
email
last changed 2014/03/24 07:08

_id acadia13_301
id acadia13_301
authors Dierichs, Karola; Menges, Achim
year 2013
title Aggregate Architecture: Simulation Models for Synthetic Non-convex Granulates
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 301-310
doi https://doi.org/10.52842/conf.acadia.2013.301
summary Aggregate Architectures challenge the common notion of architectural structures as being immutable, permanent and controllable. Aggregate Architectures are understood as material systems consisting of large masses of granules—designed or natural—interacting with each other only through loose, frictional contact. As a consequence, they take the realm of structural stability and architectural planning into entire re-configurability and into merely probable predictions of their prospective behavior. This renders them relevant within the paradigm of Adaptive Architecture.The challenge to the designer is to move away from thinking in terms of clearly defined local and global assembly systems and to acquire tools and modes of design that allow for observation and interaction with the evolving granular architectures. In this context, the focus of the presented researchproject is on the relevance of mathematically based simulations as tools of investigation and design.The paper introduces the field of Aggregate Architectures. Consequently experimental and simulation methods for granulates will be outlined and compared. Different modeling and collision-detection methods for non-convex particles are shown and applied in benchmarking simulations for a full-scale architectural prototype. The potential for micro-mechanical simulation analysis within architectural applications are demonstrated and further areas of research outlined.
keywords Tools and Interfaces; aggregate architecture, designed granular matter, discrete element modeling, non-convex particles
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:55

_id ecaade2013_037
id ecaade2013_037
authors Georgakopoulou, Sofia; Zünd, Daniel and Schmitt, Gerhard
year 2013
title The City Biosphere
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 255-264
doi https://doi.org/10.52842/conf.ecaade.2013.1.255
wos WOS:000340635300026
summary This paper introduces a new experimental city generation, assembly and development platform, the urban mutations platform. We describe in detail a methodology for modeling urban systems and their dynamics, based on self-organization principles. The urban area is seen as an organism comprised of different “body parts”, the urban subunits. Upon creation of an initial 3D urban environment, it is possible to add to the subunits the so-called mutations, i.e. structural and functional components that can have beneficial or detrimental effects to the future city development. After addition of the mutations we allow the city to reorganize itself and observe possible changes in the urban configuration. These changes can be directly correlated to the added mutations and their urban qualities and allow us to probe the effect that different structural and functional elements have on the dynamic behaviour of the city, when placed at specific locations.
keywords Self-organization; mutation; urban qualities; urban grid; urban mutations platform, UMP.
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2013_006
id caadria2013_006
authors Gerber, David J. and Shih-Hsin (Eve) Lin
year 2013
title Geometric Complexity and Energy Simulation – Evolving Performance Driven Architectural Form
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 87-96
doi https://doi.org/10.52842/conf.caadria.2013.087
wos WOS:000351496100009
summary The research presents the custom development of a software tool and design process for integrating three design domains, their respective objectives, and geometric parameterizations. It then describes a set of experimental projects and analyses in the context of informing form and geometric complexity. Preliminary results of the multidisciplinary design optimization prototype, which, implements a genetic algorithm, are then presented. The findings include discussion of the value for architects for designing-in performance e.g. the bringing of the energy simulation and financial pro-forma upstream in the design process and of the value for trade off design decision making the system provides. The summary discussion includes the benefit of breeding architecturally complex geometries and the kinds of optimisations or search for improvements on designs that can be achieved.  
keywords Parametric, Generative, Optimisation, Design decision support 
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2014_044
id caadria2014_044
authors Huang, Alvin; Stephen Lewis and Jason Gillette
year 2014
title Pure Tension: Intuition, Engineering & Fabrication
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 171–180
doi https://doi.org/10.52842/conf.caadria.2014.171
summary The "PURE Tension" Pavilion is a lightweight, rapidly deployable, tensioned membrane structure and portable charging station commissioned by Volvo Car Italia to showcase the new Volvo V60 Hybrid Electric Diesel car. Officially launched in Milan, Italy in October 2013, this experimental structure was developed through a process of rigorous research and development that investigated methods of associative modelling, dynamic mesh relaxation, geometric rationalization, solar incidence analysis, membrane panelling, and material performance. It is an experimental structure that, similar to a concept car, is a working prototype that speculates on the potential future of personal mobility and alternative energy sources for transportation while also exploring digital design methodologies and innovative structural solutions. This paper will illustrate the design, development and fabrication processes involved in realizing this structure.
keywords Form-finding; dynamic-mesh relaxation; geometric rationalisation; patterning, digital fabrication
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia13_243
id acadia13_243
authors Khoo, Chin Koi; Salim, Flora
year 2013
title Responsive Materiality for Morphing Architectural Skins
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 243-252
doi https://doi.org/10.52842/conf.acadia.2013.243
summary This paper presents the design of a novel material system with sensing, form-changing and luminous capacities for responsive and kinetic architecture. This aim is explored and evaluated through an experimental design investigation in the form of an architectural skin. Through experimentation with alternative materials and a rigorous process of designing the responsive material systems,a new architectural skin, namely Blanket, emerged from this research. The newly developed responsive material system is an amalgamation of silicone rubbers and glowing pigments, molded and fabricated in a prescribed way—embedded with shape memory alloys on a tensegrity skeletal structure to achieve the desired morphing properties and absorb solar energy to glow in the dark.Thus, the design investigation explores the potential of the use of form-changing materials with capacitance sensing, energy absorbing and illumination capabilities for a morphing architectural skin that is capable of responding to proximity and lighting stimuli. This lightweight, flexible and elastic architectural morphing skin is designed to minimize the use of discrete mechanical components. It moves towards an integrated “synthetic” morphing architecture that can sense and respond to environmental and occupancy conditions.
keywords next generation technology; responsive material system; morphing architectural skin; kinetic structure; physical computing in architectural design; sensing and luminous material
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:52

_id caadria2013_080
id caadria2013_080
authors Koh, Immanuel
year 2013
title Computer Vision and Augmented Reality Technologies in Experimental Architectural Design Education at the AA
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 427-436
doi https://doi.org/10.52842/conf.caadria.2013.427
wos WOS:000351496100042
summary This paper aims to investigate the potential of both open source software and new media (esp. computer vision and augmented reality) as tools for architectural design and education. The examples illustrated in the paper would be drawn mainly from students’ projects done as part of their AA Media Studies Course submission at the AA School of Architecture (AA) during the academic years from 2011/2012 to 2012/2013. The paper outlines the main approaches, which students have chosen to implement, both directly and indirectly, these new media and tools into their studio work at the AA. Section 1 briefly introduces a range of currently available open source computational design toolkits that are deemed useful for quick implementation of computer vision and augmented reality technologies. The related programming languages, softwares and hardwares would also be introduced and described accordingly. Sections 2 and 3 are accompanied with a visual catalogue of students’ projects to better illustrate the diversity in the understanding and implementation of computer vision and augmented reality technologies in architectural design. Section 4 serves to conclude the paper by first discussing briefly the feedback from students at the end of the course before clarifying the context of the research and thus its relation to recent work done by others using similar technologies.  
keywords Computer vision, Augmented reality, Generative design, Interaction design 
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2013_114
id ecaade2013_114
authors Lin, Shih-Hsin Eve and Gerber, David
year 2013
title Evolutionary Energy Performance Feedback for Design (EEPFD)
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 175-184
doi https://doi.org/10.52842/conf.ecaade.2013.2.175
wos WOS:000340643600017
summary In order to understand the applicability of multidisciplinary design optimization (MDO) to the building design process, a MDO framework, titled Evolutionary Energy Performance Feedback for Design (EEPFD), along with the prototype tool, H.D.S. Beagle, were developed to support designers with the incorporation of partially automated performance feedback during the early stages of design. This paper presents 2 experimental case studies, one from the design profession and the other from a design studio, that evaluate the applicability and impact of EEPFD on the early stage design process. Through these two case studies two different interaction and automation approaches for applying EEPFD are explored as part of the framework validation. Observed benefits, challenges and suggestions of EEPFD’s implementation are then presented and discussed.
keywords Conceptual energy performance feedback; design decision support; performance-based design; multidisciplinary design optimization; genetic algorithm.
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2013_127
id ecaade2013_127
authors Lückert, Angelika; Koch, Volker and von Both, Petra
year 2013
title Dances with Architects
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 587-594
doi https://doi.org/10.52842/conf.ecaade.2013.2.587
wos WOS:000340643600060
summary This paper proposes a complementary approach for the architectural design studio. By interpreting architecture by means of an interactive (dance) performance as design task it combines architectural theoretical examination with the implementation of new technologies and event realization. This design studio concept integrates scenography, choreography, sound design and event management, providing workshops carried out by external and internal experts to give insight into these disciplines and new tools. The experimental form allows the students to define the specific form within a broad scope, ranging from a dance performance performed by the students themselves to an interactive installation. The focus for the students was on dealing with the diverse input and on the decision-making process and its reflection.
keywords Interactive; performance; teaching; collaboration; gesture control.
series eCAADe
email
last changed 2022/06/07 07:59

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