CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 613

_id sigradi2014_252
id sigradi2014_252
authors Pina Calafi, Alfredo; Benoit Bossavit, Isabel Sanchez Gil, Aitziber Urtasun, Benoit Bossavit
year 2014
title Oteiza en movimiento: una herramienta tecnológica para el aprendizaje participativo en el Museo Oteiza [Oteiza in motion a tool for a collaborative learning at the Oteiza museum]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 255-258
summary This paper presents an interdisciplinary work done at the Museum Oteiza near Pamplona, Spain during 2012 and 2013. The main goal is the use of low cost devices that allows natural interaction, Virtual and Augmented Realities to get the general public closer to the works and concepts of Oteiza through interactive serious games. The most difficult Oteiza’s concepts to understand are those related with the empty space or with time & space. We propose three different activities, shaped as serious game, that use the whole body to interact and play with these concepts. The result is a facility that has been installed at the entrance of the Museum and that can be used for free, before or after a visit to the museum. These activities were presented to 4 experts in Oteiza and the results are discussed. In addition, we gathered more comments after several groups of children tried the application in the museum.
series SIGRADI
email
last changed 2016/03/10 09:57

_id acadia13_207
id acadia13_207
authors Sanchez, Jose
year 2013
title Gamescapes
doi https://doi.org/10.52842/conf.acadia.2013.207
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 207-216
summary While parametrics and form-finding techniques focus on design as an idea of “search,” it is inevitable to wonder if the field is becoming stagnated, converging on similar “solutions” in an ever-shrinking design search space.Initiatives like Minecraft, coming from video game design, reopen the creative desires of players by providing a rigorous algorithmic set of rules and a fully open world coupling algorithmic design and intuition. This is what J.C.R. Licklider would call “man-computer symbiosis”(Licklider 1960).This paper presents how game mechanics suggest a radically different ethos for computational design thinking. It presents the Bloom project, commissioned for the London Olympics in 2012, which combines the use of industrially produced identical components with game mechanics. This project breaks the idea of serialized outcomes and suggests that within the search space of possible formations, there are unforeseeable assemblies and creative outcomes.The Bloom project has become a new research unit at UCL Bartlett, coupling notions of digital modular materials and crowd-farming for assembly, which positions gaming as a design heuristics to open the field of architectural design.
keywords crowd search, game mechanics, combinatorics, open-ended, sandbox, intelligence augmentation.
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id caadria2013_151
id caadria2013_151
authors Simeone, Davide; Yehuda E. Kalay and Davide Schaumann
year 2013
title Using Game-Like Narrative to Simulate Human Behaviour in Built Environments
doi https://doi.org/10.52842/conf.caadria.2013.199
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 199-208
wos WOS:000351496100020
summary Predicting future users’ behaviour and their activities in a building is a highly complex task that designers have to face during the design process. Despite its importance, few methods exist that can predict and help evaluate this type of building performance during the design process itself. Simulative approaches are gradually overcoming this shortcoming, but at present their application is limited to the representation of specific occurrences and behavioural performance aspects, such as emergency egress. Based on current developments in the video game industry, our research aims to establish a new approach to human behaviour simulation in built environments, based on a clear and reliable representation of the use processes occurring in a building. At its core is simulation based on the notion of events, defined as active entities on their own, comprised of space, people, and activities. These events entities are structured into collections called narratives, which represent and allow the simulation of the step-by-step performing of activities by users in a built environment.  
keywords Human behaviour simulation, Building-user interaction, Prediction and evaluation, Event model, Game narrative  
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2013_42
id sigradi2013_42
authors Kotsopoulos, Sotirios D.; François Guermeur; Federico Casalegno
year 2013
title Using Computational Fluid Dynamics to Assess Natural Airflow in a Prototype House-Interior
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 373 - 377
summary This paper presents an airflow study with Computational Fluid Dynamic (CFD) software that was used to model the natural ventilation attributes at the interior of a prototype house. This study informed the design development phase of the house and guided the design of a dynamic curtain wall involving a matrix of 3 x 9 openable windows for its south façade. Alternative ways of modeling the building geometry were employed and different possible states of the house were examined to determine how change in the orientation and the basic dimensions of the envelope, and modifications in the number, distribution and angle of the open windows affect natural ventilation.
keywords Performance-based design; Airflow; Computational fluid dynamics; Simulation
series SIGRADI
email
last changed 2016/03/10 09:54

_id ecaade2013_158
id ecaade2013_158
authors Cohen, Itai; Turrin, Michela; Heinzelmann, Florian and Welzner, Ivo
year 2013
title The Human Factor – Introducing Game Mechanics to Computerized Home Automation Systems
doi https://doi.org/10.52842/conf.ecaade.2013.1.175
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 175-184
wos WOS:000340635300017
summary A method of integration of game mechanics and game dynamics into a user interface for a home automation system as means of reducing the inhabitant’s environmental footprint is described and detailed up to the point of proof of concept. In detail, the paper describes the game framework and the method in which the competitive game could be balanced between different dwellings to ensure a fair game. A unique and intuitive method of control via smartphone is described that aims at making the interaction with the device and game more intrusive and friendly. This method is prototyped and tested to the stage of proof of concept.
keywords Gamification; domotics; user interface; domestic energy reduction; layered reality.
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia13_179
id acadia13_179
authors Geiger, Jordan
year 2013
title An Adaptive Architecture for Refugee Urbanism: Sensing, Play, and Immigration Policy
doi https://doi.org/10.52842/conf.acadia.2013.179
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 179-182
summary Now more than ever, architecture’s entanglement with human-computer interaction (HCI) is conditioned by a host of global forces: telecommunications networks and their infrastructures in satellites and subsea fiber-optic cables, but also international legal and financial mechanisms, climate events and other forces that amalgamate rapidly and recast the ways that the built environment responds. These affect the architecture and HCI of air travel, of agriculture, of high-speed trading and more. Further, they place the formation and experience of architecture in between scales; between the handheld device and the satellite. An adaptive architecture in this context is one that deploys familiar HCI protocols and technologies but reasserts the subjective figure and its space. The project currently in progress, Beau-Fleuve, is an attempt at such an adaptive architecture.Addressing the novel phenomenon that is “refugee urbanism”, this mobile play structure hosts immigrant and refugee youth, revisits some of the tracking that attended their global migration and mines wireless transcriptions of their recorded input. Data from those recordings subsequently build an online map to which participants can return and discover some of the invisible legal mechanisms that enabled their movements. The structure’s responsiveness is therefore conditioned socially and physically, but also legally.
keywords TOOLS and INTERFACES: human-computer interfaces
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

_id caadria2014_136
id caadria2014_136
authors Ham, Jeremy J. and Marc Aurel Schnabel
year 2014
title Comparisons in Representational Media Use in Design Studios between Hong Kong and Australia
doi https://doi.org/10.52842/conf.caadria.2014.781
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 781–790
summary Representational media – analogue, physical, digital, or virtual – are employed by students in the conception, development and presentation. In 2013 a survey at two architectural schools was conducted to study the current representational media use in design studios. The survey examined the role digital and physical media play in students’ design work and how students use the various media to generate and communicate their designs. This study presents its importance through the shift in architectural education whereby digital tools are not taught per se any longer, however expected to be mastered throughout the course. Yet students’ learning experiences are strongly dependant on the successful acquisition of skills and its transfer to deep learning. Especially architectural design studios build upon the premises that rerepresentation leads to a better acquisition of knowledge. Architectural educators may use the study to revisit their studio and reposition the role of media as well as align learning outcomes, deliverables and communication tools with the actual working- and learning-styles of students.
keywords Representational media; design studio; pedagogy
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2013_107
id ecaade2013_107
authors de Boissieu, Aurélie; Guéna, François and Lecourtois, Caroline
year 2013
title Identifying Cognitive Operations of Conception Implied in the Uses of Parametric Modeling in Architectural Design: Toward Pedagogical Tools
doi https://doi.org/10.52842/conf.ecaade.2013.2.563
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 563-570
wos WOS:000340643600057
summary The research presented in this paper aims at identifying the cognitive operations implied in the uses of parametric modeling in architectural conception. The uses of parametric modeling in architectural design remain emergent and marginal. How can we teach these practices? The identification of the main cognitive operations of conception allows us to propose accurate pedagogical objectives. This paper presents: the research methods employed, the results achieved and propositions for pedagogical tools.
keywords Parametric modeling; architectural conception, CAAD curriculum, architecturology.
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2013_193
id ecaade2013_193
authors Duddumpudi, Krishna; Moloney, Jules and Moleta, Tane
year 2013
title Whispering Walls
doi https://doi.org/10.52842/conf.ecaade.2013.1.507
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 507-516
wos WOS:000340635300053
summary A design project that explores how augmented reality may be incorporated within architecture to embed hybrid ‘info-tectonic’ detail, across a range of scales is documented. The context in which the project is undertaken is the legacy of South Indian temple design. This opens up a complimentary field of research within a cultural context, to locate another agenda for augmented reality in architecture. The idea of cultural augmentation and its articulation at a range of scales, from the tactile to the urban, was generated through the design project. By way of introduction this mode of research is discussed in relation to CAAD research methods. In conclusion, a general model for cultural augmentation with augmented reality as a scalar continuum is presented.
keywords Augmented reality, cultural augmentation, research through design.
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2013_028
id ecaade2013_028
authors Fricker, Pia; Girot, Christophe and Munkel, Georg
year 2013
title How to Teach ‘New Tools’ in Landscape Architecture in the Digital Overload
doi https://doi.org/10.52842/conf.ecaade.2013.2.545
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 545-553
wos WOS:000340643600055
summary The central theme of the paper is the introduction of hands-on tools showing the integration of information technology within a postgraduate study program (MAS LA) for landscape architects. What has already become a part of the discourse in the field of architecture – generic design – is now also finding more resonance in the context of large-scale landscape architectural design. If one studies the educational backgrounds of landscape architects, however, they often do not match the same standard as those of architects. A solid background in the area of innovative use of information technology, especially computer-assisted design and CAD/CAM construction is only at a preliminary state at most universities. The critical arguments in the choice of the selected medium and the building up of a continuous digital chain stand here in the forefront. The aim is not to improve the quality of the landscape design based on the variety of the applied tools, but rather through the sensible use of the said. Reflections as well as questions of method and theory stand at the forefront of our efforts. 
keywords Design tool development; computational design research and teaching; new design concepts and strategies; parametric and evolutionary design.
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2013_079
id ecaade2013_079
authors Gargaro, Silvia and Fioravanti, Antonio
year 2013
title A Context-Knowledge Model for Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2013.1.081
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 81-90
wos WOS:000340635300007
summary From the earliest stages of the Architectural Design Process, designers have to take a lot of design decisions mostly based on “Context”. The present research is aimed at developing a Context Knowledge Model to improve the representation of ‘Context’ for architectural design. ‘Context’ has been analysed and formalized by means of Ontologies related to the entities most frequently involved in architectural design, namely environmental, social, economic and normative entities. The development of such a model to manage ‘Context’ parameters can improve the knowledge of ‘Context’ of designers involved in a design project in order to advise them of how it affects their design solutions. Moreover, Artificial Intelligence techniques have been explored to improve its performance.
keywords Architectural design; holistic context; knowledge representation; early-stage design; AI techniques.
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2013_057
id ecaade2013_057
authors Orbey, Betül and Gürel, Nihan
year 2013
title Digital Design Tools versus Architectural Representation and Design Approach
doi https://doi.org/10.52842/conf.ecaade.2013.2.415
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 415-423
wos WOS:000340643600042
summary This study aims to investigate the relation between evolving graphic representations and due to new digital tools and how they affect architects’ approach to design process. In order to do this, Yap_ Magazine being published since 1973 in Turkey will be retrieved and data related to types of architectural design representation used will be recorded. The study will conclude with an evaluation of new representation means such as 3D render, other 3D digital products and diagrams and how they have influenced new approach to design.
keywords Digital design tool; architectural representation, architectural design thinking.
series eCAADe
email
last changed 2022/06/07 08:00

_id caadria2013_195
id caadria2013_195
authors Park, Jihyun; Azizan Aziz, Kevin Li and Carl Covington
year 2013
title Energy Performance Modeling of an Office Building and Its Evaluation – Post-Occupancy Evaluation and Energy Efficiency of the Building
doi https://doi.org/10.52842/conf.caadria.2013.209
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 209-218
wos WOS:000351496100021
summary Energy performance modelling can provide insights into the efficiency and sustainability of commercial buildings, and also the achievement of certification standards such as USGBC LEED. However, the results from the modelling must be validated via a post-construction evaluation, which quantifies any discrepancies between the predicted energy usage and the actual energy consumed. In this study, an existing office building was examined to test how well the model predicts energy usage. The results from the model were compared with the actual usage of gas and electricity over two years (2010-2011). Our study showed a 123% higher gas usage,and a 36% lower electricity, compared with the simulation. This difference presents that occupant behaviour and building construction practices have significant impact on the energy usage of a building. For instance, the large discrepancy among gas usage is due to the office building’s thermal envelope, which identifies the spots at which heat leaks out of the building, thereby forcing the heating unit to work more. Additionally, the post occupancy evaluation study identified that indoor environmental conditions impact on energy consumption of the building. 
keywords Building performance evaluation, Energy modelling, Energy usage, User behaviour, Post occupancy evaluation
series CAADRIA
email
last changed 2022/06/07 08:00

_id ecaade2013_120
id ecaade2013_120
authors Pla-Catala, Anna
year 2013
title Computation/Performance
doi https://doi.org/10.52842/conf.ecaade.2013.2.579
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 579-586
wos WOS:000340643600059
summary Setting up a completely new architectural academic curriculum for a brand-new school of architecture. Elaborating, critical space within the new curriculum for the teaching and learning of ‘digital-technologies’ (DT) through the integration of them with its core subjects, rather than understanding the teaching/learning of such technologies as an add-on set of skills that comes a posteriori. How to articulate the potential of the ‘Computational-Architect’ as a professional capable of being a productive agent within society; that is, capable of adding Value. The nature of such is what it’s at stake here, if we want to avoid to become or be reduced to mere providers of services.
keywords Computation; performance; ecology; code; maker.
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2013_015
id ecaade2013_015
authors Roman, Miro
year 2013
title Four Chairs and All the Others - Eigenchair
doi https://doi.org/10.52842/conf.ecaade.2013.2.405
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 405-414
wos WOS:000340643600041
summary By contemplating on the Eigenchair project, we ponder upon strategies and concepts of designing by using information technologies. What are the potentials of data driven design? What happens with objects when they are abstracted and reduced to a set of data? The emphasis is no longer on the creation of physical objects, but on conceiving meta-objects in the possibility space. Furthermore, this enables us to manipulate with a whole population of objects, instead of a single object. How do we get this abstract system to relate to the real world? Information technologies have opened up a number of new ways of thinking about the world and the object and they, by far, surpassed the formally simplified expression in design and architecture. Based on intellectual heritage of history and culture, information technologies can, by utilizing and recycling various elements and information, explore the 21st century object.
keywords Eigenchair; eigenvector; Principal Component Analysis; data; indexing.
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia13_355
id acadia13_355
authors Sheil, Bob
year 2013
title PerFORM/The Scan: Experimental studies in 3D Scanning and Theatrical Performance
doi https://doi.org/10.52842/conf.acadia.2013.355
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 355-360
summary PerFORM/The Scan (2013) develops 1:1 collaborative and site specific acts between designers and performers through 3D scanning, bespoke instrumentation, robotics, rehearsal and live performance. With a particular emphasis on how 3D scanning may be manipulated in situ, the work seeks to mediate between live performance and digital representation, and thus explores a new relationship between the performance and audience through time and location. The work is defined by two acts, the first taking place in April 2013 (Act 1), and the second in September 2013 (Act 2), at the Royal Central School of Speech and Drama, London.
keywords Tools and Interfaces: Design, Scenography, Prototyping, Performance, Scanning, Modelling, Mediation
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id cf2013_327
id cf2013_327
authors Worre Foged, Isak
year 2013
title Architectural Thermal Forms II: Brick Envelope
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 327-337.
summary The paper presents an architectural concept and design method that investigates the use of dynamic factors in evolutionary form finding processes. The architectural construct, phenotype, is based on a brick assembly and how this can be organized based upon material properties and environmental aspects selected from the factors used in the Fanger equations to determine perceived comfort. The work finds that the developed method can be applied as performance oriented driver, while at the same time allowing diversity and variation in the architectural design space.
keywords Architectural Design Method, Genetic Algorithm, Environmental Architecture, Architectural Performance
series CAAD Futures
email
last changed 2014/03/24 07:08

_id ecaade2013_255
id ecaade2013_255
authors Stavrakantonaki, Marina
year 2013
title Daylight Performance Simulations and 3D Modeling in BIM and non-BIM Tools
doi https://doi.org/10.52842/conf.ecaade.2013.2.535
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 535-542
wos WOS:000340643600054
summary The fusion between building assessment and design can lead to better informed design decisions. Performance oriented design is better supported through the use of interoperable file formats for data exchange between BIM and non-BIM tools. At the same time, the parameters that influence the calculation during a performative assessment are no longer a purely engineering problem, since 3D modeling is of primary importance in defining the numerical output. The role of the designer along with the selection of the tools becomes all more relevant in this direction. A framework is presented hereby, which can be used for the selection between different BIM tools for daylight assessment. An insight is also given on the major parameters that can affect the outcome and on the obstacles that were experienced in four case-studies in relation to data exchange and information flow.
keywords Performance simulations; parameters; interoperability; daylight.
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2013_411
id sigradi2013_411
authors Navarro-Sanint, Miguel
year 2013
title Social Cartography for Social Innovation: A Design Approach
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 103 - 107
summary In this paper I describe the use of social cartographies as a tool for design students in a social innovation process with communities. I show the process since the first approach to the communities until the end of the cartographic process and its outcomes. I present the advantages of using social cartographies when facilitating social innovation processes: the high involvement of the participants, how it helps to construct a common language, how it allows to understand the community and how it helped the design students to apprehend the tool for their design practice.
keywords Participatory design; Social Cartography; Social Innovation; Design tools
series SIGRADI
email
last changed 2016/03/10 09:56

_id ecaade2013_238
id ecaade2013_238
authors Papasarantou, Chrissa; Kalaouzis, Giorgos and Bourdakis, Vassilis
year 2013
title Info - Data Constructions
doi https://doi.org/10.52842/conf.ecaade.2013.1.185
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 185-192
wos WOS:000340635300018
summary Previous research dealt with the problem of successfully approaching the combination of multiple, marginally compatible, historical and other forms of digital abstract data. The initial challenge, from a designer’s point of view, was to define and create the database for the Museum of the City of Volos (MuCiV) that will contain these seemingly incompatible data to a formulation collaborated with a geo-referenced information visualization system. This paper aims to go a step further by defining and implementing such an information visualization system. Thus, visual structures digitally representing a variety of non-spatial data, as well as the ways that these structures can interact, are investigated. It is argued that the results of this research can have interesting implementations to the museum program; by organizing in alternative ways its content and context and by facilitating the dissemination of information to the public through interactive multimodal exhibits.
keywords Data-mapping; information visualization; timeline; multimodal, museum database.
series eCAADe
email
last changed 2022/06/07 08:00

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