CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2022_001
id ecaade2022_001
authors Pak, Burak, Wurzer, Gabriel and Stouffs, Rudi
year 2022
title eCAADe 2022 Co-creating the Future: Inclusion in and through Design- Volume 2
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, 646 p.
doi https://doi.org/10.52842/conf.ecaade.2022.2
summary Spatial design is becoming an increasingly social, participatory and inclusive practice. In the last decade, ordinary people all around the world have started to claim a shaping power over the processes of urbanization; over the ways in which our cities are made and remade (Harvey, 2013). There has been a resurgence in the number of do-it-yourself cooperatives initiated by non-designer citizens, activists, artists and designers. In parallel to these developments, a plethora of social technologies, tools and platforms have been developed to include a variety of stakeholders in the architectural design, urban design, planning and decision-making processes. Crowdsourcing and crowdfunding applications started to be widely used to tap into the wisdom of the crowd. Novel developments in parametric design and digital fabrication created possibilities for user participation in the making of customized and highly diversified products. With the combination of artificial intelligence and the Internet of Things, smart buildings, autonomous devices, robots and software started to transform into agents and active participants. The attempts to harness collective human and artificial intelligence opened up new avenues for combining practice, research and education. On the other hand, there is a growing concern over the possible negative impact of the digital devices, tools, platforms and agents integrated in the making of our buildings and cities, public, private and collective spaces. Examples of those are the potential exclusion of vulnerable and disadvantaged citizens, transfer of citizen power to the corporations, privatization of personal life and data, as well as spatial exclusion through increased technological control and surveillance.
keywords Proceedings, Front Matter
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_000
id ecaade2022_000
authors Pak, Burak, Wurzer, Gabriel and Stouffs, Rudi
year 2022
title eCAADe 2022 Co-creating the Future: Inclusion in and through Design - Volume 1
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, 672 p.
doi https://doi.org/10.52842/conf.ecaade.2022.1
summary Spatial design is becoming an increasingly social, participatory and inclusive practice. In the last decade, ordinary people all around the world have started to claim a shaping power over the processes of urbanization; over the ways in which our cities are made and remade (Harvey, 2013). There has been a resurgence in the number of do-it-yourself cooperatives initiated by non-designer citizens, activists, artists and designers. In parallel to these developments, a plethora of social technologies, tools and platforms have been developed to include a variety of stakeholders in the architectural design, urban design, planning and decision-making processes. Crowdsourcing and crowdfunding applications started to be widely used to tap into the wisdom of the crowd. Novel developments in parametric design and digital fabrication created possibilities for user participation in the making of customized and highly diversified products. With the combination of artificial intelligence and the Internet of Things, smart buildings, autonomous devices, robots and software started to transform into agents and active participants. The attempts to harness collective human and artificial intelligence opened up new avenues for combining practice, research and education. On the other hand, there is a growing concern over the possible negative impact of the digital devices, tools, platforms and agents integrated in the making of our buildings and cities, public, private and collective spaces. Examples of those are the potential exclusion of vulnerable and disadvantaged citizens, transfer of citizen power to the corporations, privatization of personal life and data, as well as spatial exclusion through increased technological control and surveillance.
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2013_067
id ecaade2013_067
authors Kretzer, Manuel
year 2013
title Information Materials
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 615-623
doi https://doi.org/10.52842/conf.ecaade.2013.1.615
wos WOS:000340635300064
summary This paper questions the current use of materials in architecture, which furthers the preference of surface and form over inherent material properties. It then investigates recent advancements towards the notion of a Digital Materiality, comparing various international research activities and approaches. It concludes with the potentials of Smart Materials for the creation of dynamic, adaptive spatial design. With a focus on the work of the Author it represents a number of projects that have been realized in this area within the past years and gives an insight in his recently established Materiability Research Network, a community platform that reveals Smart Materials, their properties and how to self-make them in an applied hands-on manner.
keywords Smart materials; digital materiality; open source; do-it-yourself; adaptive architecture.
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2018_1405
id sigradi2018_1405
authors Massara Rocha, Bruno; Santo Athié, Katherine
year 2018
title Emerging senses from Smart Cities phenomenon
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 434-441
summary The paper analyses the emerging senses from the Smart Cities phenomenon, using as background Lemos (2017), Maia (2013), Rozestraten (2016), Söderström, Paache & Klauser (2014) and evaluating the speeches found in the SmartCity Expo Curitiba. We identified three basic senses: the binary utopia/ficcion, business and informational city, discussed by philosophers such as Foucault (2017), Lévy (2011) e Harvey (2014). The results outline the importance of political role of technology and adverts that it must not be controlled by business. Finally, the paper concludes that the smartest technology is one that opens space to the inclusion of greater human expressivity and subjectivity, not inducing a space of control.
keywords Smart cities; Digital technologies; Technopolitics;
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2013_033
id caadria2013_033
authors Nguyen, Danny D. and M. Hank Haeusler
year 2013
title Assimilating Interactive Technology into Architectural Design – A Quest for developing an ‘Architectural Drawing’ for Urban Interaction Design as a Communication Platform Through Combining Physical Sensing Devices with Simulation Software
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 365-373
doi https://doi.org/10.52842/conf.caadria.2013.365
wos WOS:000351496100036
summary Assimilating Interactive Technology into Architectural Design – A Quest for developing an ‘Architectural Drawing’ for Urban Interaction Design as a Communication Platform Through Combining Physical Sensing Devices with Simulation Software The research presented in this paper investigates the need for an equivalent of architectural drawings for urban interaction design in an architectural scale in order to communicate interaction design intentions to design participants and clients through using state of the art computer, gaming and sensor technologies. The paper discusses two projects (a) Blur Building, as a large scale interaction design project executed through an experienced team and (b) presents as student design project coordinated by the researchers as a reference project. Both projects in this paper are discussed and evaluated from an Urban Interaction Design point of view. This   paper   emphasizes   the   significance   for   establishing ‘drawing’ equivalents for urban interaction design, discussing representation of ideas in architectural design; followed by outlining existing methods of interactive design representation, such as storyboards to then introduce current advancements in gaming environments. The following paper introduces a framework for future research projects that will design, deploy and evaluate of prototypes as a communication platform combining physical sensing devices in combination with gaming engines to enable a digital / physical hybrid. This would allow designers and clients to test, evaluate and improve urban interactions in a design phase prior to completing the project. 
keywords Spatial design, Human-computing interfacing, Interactive architecture, Smart environments, Sensor technology 
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2013_263
id caadria2013_263
authors Salim, Flora; Jane Burry and Jenny Underwood
year 2013
title Augmenting Public Spaces with Live Forms and Fabrics – Integrating Mechatronics and Textiles to Provoke Social Interactions in Public Spaces
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 965-974
doi https://doi.org/10.52842/conf.caadria.2013.965
wos WOS:000351496100099
summary The research reported in this paper aims to investigate the potential of integrating live forms and fabrics to enable social interactions at existing public sites as a brief for a transdisiciplinary student design project. Through the use of flexible and modular design and fabrication methods, mechatronics, and smart materials and textiles, existing public sites were augmented with interactive installations by groups of students coming together from multiple cognate design disciplines spanning public art to engineering and including textile design.  
keywords Interactive architecture, Textiles, Microelectronics, Full-scale prototyping, Public space 
series CAADRIA
email
last changed 2022/06/07 07:56

_id cf2013_222
id cf2013_222
authors Traunmueller Martin and Ava Fatah gen. Schieck
year 2013
title Following the Voice of the Crowd: Exploring Opportunities for Using Global Voting Data to Enrich Local Urban Context
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 222-232.
summary With the introduction of the internet to the public and the rise of digital technologies we experience a shift in our understanding of space. Mobile devices and ubiquitous computing in urban landscape make the physicality of distance disappear – the modern citizen is digitally connected to everybody at anytime and anywhere. The result of this network is a highly globalized world which effects economy same as personal interests and decisions of its inhabitants. The introduction of web 3.0 with its methods of comment, recommender and voting systems offers a broad platform for people all over the world to share experiences and exchange opinions about an unlimited variety of topics. Global opinions meet local interests. In this paper we explore the possibilities of using global voting data to enrich locally the modern citizen’s urban walking experience. We describe a new approach to wayfinding by implementing methods of digital recommender systems into the physical world. We investigate Facebook voting data to generate an alternative to the shortest route, as suggested by common route finder systems, in order to maximize the pleasure of an urban stroll. The testing of the system in a real world context together with collected feedback stimulate the discussions.
keywords Wayfinding, Urban Pedestrian Navigation, Social Networks, Voting data, Mobile Devices, Recommendation Systems
series CAAD Futures
email
last changed 2014/03/24 07:08

_id sigradi2022_51
id sigradi2022_51
authors Varsami, Constantina; Tsamis, Alexandros; Logan, Timothy
year 2022
title Gaming Engine as a Tool for Designing Smart, Interactive, Light-Sculpting Systems
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 617–628
summary Even though interactive (Offermans et.al., 2013), adaptive (Viani et.al., 2017), and self-optimizable (Sun et.al., 2020) lighting systems are becoming readily available, designing system automations, and evaluating their impact on user experience significantly challenges designers. In this paper we demonstrate the use of a gaming engine as a platform for designing, simulating, and evaluating autonomous smart lighting behaviors. We establish the Human - Lighting System Interaction Framework, a computational framework for developing a Light Sculpting Engine and for designing occupant-system interactions. Our results include a. a method for combining in real-time lighting IES profiles into a single ‘combined’ profile - b. algorithms that optimize in real-time, lighting configurations - c. direct glare elimination algorithms, and d. system energy use optimization algorithms. Overall, the evolution from designing static building components to designing interactive systems necessitates the reconsideration of methods and tools that allow user experience and system performance to be tuned by design.
keywords User Experience, Human-Building Interaction, Smart Lighting, Lighting Simulation, Gaming Engine
series SIGraDi
email
last changed 2023/05/16 16:56

_id acadia13_147
id acadia13_147
authors Miller, Ian; Rossbach, Matt
year 2013
title Robot Cowboy: Reviving Tundra Grassland through Robotic Herding
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 147-150
doi https://doi.org/10.52842/conf.acadia.2013.147
summary The primary issue in northeastern Siberia is the continuing recession of permafrost due to the degraded condition of the grassland ecology, which will amplify global warming. The release of ancient gas stored in the permafrost will accelerate the greenhouse effect and catastrophically affect the health of the planet. The restoration of Pleistocene-like conditions can actively combat this potential danger through gas sequestration in the roots of grasses and a stable layer of permafrost. Once reintroduced to the region, large herd animals will play an integral role in maintaining their own ecosystem. The use of digital sensing and robotics surpasses human capability to create a relationship between these large herding herbivores and the grassland tundra landscape in order to help stabilize and reestablish the Siberian permafrost. Robotic herding rovers tirelessly traverse the vast territory of Siberia equipped with instruments and satellite communication to continuously read and adjust to ground conditions, fostering an emergent ecology. These cooperative technologies aid in the reconstruction of a grassland ecosystem with the ability to prevent permafrost from thawing and potentially mitigate negative consequences of global warming.
keywords next generation technology, synthetic ecology
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id sigradi2013_112
id sigradi2013_112
authors Akemi Omine, Katia; José Neto de Faria; Karine Itao Palos
year 2013
title Projeto Design Condensado: Definição de ‘Modelo Sociocultural’ para Sistemas de Visualização Dinâmica de Dados que Estimulem a Geração de Novos Conhecimentos sobre a História do Design [Condensed Design Project: The Definition of a ‘Social-cultural Model’ for Dynamic Data Visualization Systems Which StimulateKnowledge Building in Design History]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 143 - 147
summary The ‘Condensed Design Project’ aims to discuss and reflect on how the definition of an ‘activity inducer’, by describing and characterizing ‘social-cultural models’, can be used in the development of dynamic data visualization systems. The aim is to discuss and try to understand how the profile of the ‘activity inducer’, routines, scenario and context impact the navigation, interaction, research and learning processes in design history. Thus, the knowledge building process is strictly conditioned to the way the relation between the ‘visualization system’ and the ‘activity inducer’ is promoted, considering the technological limitations and the individual’s predisposition.
keywords Data visualization; Design history; Usage context, Experience; Knowledge
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2013_021
id caadria2013_021
authors Alhadidi, Suleiman
year 2013
title Generative Design Intervention: Creating a Computational Platform for Sensing Space
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 345-354
doi https://doi.org/10.52842/conf.caadria.2013.345
wos WOS:000351496100034
summary This paper outlines some investigations from a project which utilizes computing and scripting of specific site components, spatio-temporal movement and behavioural patterns to explore how designer might understand people activities and formulate design interventions within public spaces. This research looks at how generative tools can facilitate designers to integrate the large volume of information received by hybrid data collection, and conventional data analysis directly into the design process. Through an examination of sensing urban space, this research proposes a method to track and record people’s movement patterns in order to implement them via generative design tool. To facilitate this, a scripting method is specified; which uses sensors and motion tracking devices to capture the use of a specific public space. This project proposes a methodology for developing designed spaces and optimal pathways generated from real-time data and feedback captured by sensors.  
keywords Real-time computation, Generative design, Sensing space, Design simulation  
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2013_111
id ecaade2013_111
authors Androutsopoulou, Eirini
year 2013
title Urban Body Mutations through the Use of the Network Configuration
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 275-281
doi https://doi.org/10.52842/conf.ecaade.2013.1.275
wos WOS:000340635300028
summary Taking as a starting point the hypotheses that the urban body is a self-adapted ecology made of material and non-material components (Bateson, 1972), relationships between elements are examined in an attempt to destabilize the static division of matter and idea and to inquire into those relationships that determine the structural coupling (Maturana, 2002) between body and environment, as well as the constitution of the body itself. Contemporary technology is used in order to trace these alterations and the urban body is examined as a network configuration. The importance of the methodology adopted by the current research lies in the fact that social and economic factors merge with spatial characteristics, allowing for a visualization and re-interpretation of the urban body mutations based on self-adapted reconfigurations and for a prediction of the structural alterations made possible through the reconfiguration of the synaptic forces between elements.
keywords Mutation; urban body; visualization techniques; network; data manipulation.
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2013_214
id ecaade2013_214
authors Barros, Pedro; Beirão, José and Duarte, José Pinto
year 2013
title The Language of Mozambican Slums
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 715-724
doi https://doi.org/10.52842/conf.ecaade.2013.2.715
wos WOS:000340643600074
summary A shape grammar was developed for analyzing the evolution of Maputo´s slums with the strategic objective of capturing the evolution of house types and understanding the social agreements behind the spatial relations of their house elementary spaces in order to reuse such rules for the purpose of rehabilitation. This paper shows preliminary results of the research and aims at developing, based on the resulting grammars, a parametric tool able to execute morphological analyses, simulations and generate improved design solutions for the qualification of Maputo´s informal settlements.
keywords Shape grammars; urbanism; computation; regeneration; informal settlements.
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2013_212
id ecaade2013_212
authors Beirão, José and Arrobas, Pedro
year 2013
title Interactive Urban Parametric Design
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 291-299
doi https://doi.org/10.52842/conf.ecaade.2013.1.291
wos WOS:000340635300030
summary This paper presents the use of a City Information Modeling (CIM) platform composed of a GIS platform, a SQL database, a CAD design interface and a VPI used to develop the parametric models of possible development scenarios. It calculates urban indicators and measurable design properties in order to better understand and support choices while making design decisions. Such approach improves the generation of alternative scenarios projections supported by the calculation of urban properties.
keywords Flexible planning; parametric urban design; alternative scenarios.
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia13_121
id acadia13_121
authors Beites, Steven
year 2013
title Morphological Behavior of Shape Memory Polymers Toward a Deployable, Adaptive Architecture
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 121-128
doi https://doi.org/10.52842/conf.acadia.2013.121
summary Shape-memory polymers (SMPs) are an emerging class of “smart materials” that have dual-shape capability. They are able to undergo significant deformation when exposed to an external stimulus such as heat or light. SMPs have been widely investigated within the biomedicine and aerospace industries; however, their potential has yet to be explored within an architectural framework. The research presented in this paper begins an investigation into the morphological behavior ofSMPs toward a deployable, adaptive architecture. The structure’s ease of assembly, compact storage, transportability and configurable properties offer promising applications in emergency and disaster relief shelters, lightweight recreational structures and a variety of other applications in the temporary construction and aerospace industry. This paper explores the use of SMPs through the development of a dynamic actuator that links a series of interconnected panels creating overall form to a self-standing structure. The shape-shifting behavior of the SMP allows the dynamic actuator to become flexible when storage and transportability are required. Alternatively, when exposed to the appropriate temperature range, the actuator is capable of returning to its memorized state for on-site deployment. Through a series ofprototypes, this paper will provide a fundamental understanding of the SMP’s thermo-mechanicalproperties toward deployable, adaptive architecture.
keywords next-generation technology, smart materials, shape-memory polymers, material analysis, smart assemblies, dynamic actuator, soft architecture
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id acadia13_393
id acadia13_393
authors Bieg, Kory
year 2013
title Rapid Type Coffee Pod
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 393-394
doi https://doi.org/10.52842/conf.acadia.2013.393
summary Rapid Type Coffee Pod combines prefabricated building construction, parametric modeling and the financial vitality of the food truck movement into the design of a prototypical full-service mobile sales platform.
keywords Teaching; design build, parametric, 3ds Max, Grasshopper, boolean, mobile
series ACADIA
type Design Poster
email
last changed 2022/06/07 07:52

_id ecaade2013_073
id ecaade2013_073
authors Both, Katherine; Heitor, Teresa and Medeiros, Valério
year 2013
title Assessing Academic Library Design: A Performance-Based Approach
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 337-346
doi https://doi.org/10.52842/conf.ecaade.2013.1.337
wos WOS:000340635300035
summary Academic Libraries (ALs) design concept has been under a changing process, precipitated by both internal needs and external pressures including changes in the societal context of education, the information services and documentation storage requirements. This paper is focused on a model of form and function to assess AL’ in use, in order to explore ways for better understanding their performance. The proposed model was developed within the scope of a wider research project and makes both use of Post-Occupancy Evaluation and of Space Syntax procedures in order to explore how the spatial configuration influences the performance and use of ALs space. It considers ALs building typology as spatial, physical and social systems, by: 1) measuring users satisfaction about how well the space supports their requirements; and 2) providing information on how architecture and spatial design support - enable and generate - flows of information, communication and knowledge.The analysis provides evidence suggesting that ALs’ spatial system influences study performance, patterns of use and co-presence of its users. The results of data inputs point out prospective strategies about space intervention.
keywords Academic libraries; functionality; users; evaluation; performance.
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2013_160
id caadria2013_160
authors Brennan, AnnMarie; Suleiman Alhadidi and Geoff Kimm
year 2013
title Quokka: Programming for Real Time Digital Design Platform
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 261-270
doi https://doi.org/10.52842/conf.caadria.2013.261
wos WOS:000351496100026
summary This paper introduces an interactive 3D scanning tool (Quokka) that generates real time point clouds and surfaces in a design program (Rhinoceros). It explains the use of this tool through a detailed experiment, suggesting a new mode of design using a dynamic, three-dimensional grid.  
keywords Real time design, Real time feedback, Interface, Quokka, Re-constructing surfaces, Dynamic point cloud 
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2013_078
id caadria2013_078
authors Briscoe, Danelle and Arman Hadilou
year 2013
title Collective Intelligence: An Analytical Simulation of Social Interaction with Architectural System
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 375-384
doi https://doi.org/10.52842/conf.caadria.2013.375
wos WOS:000351496100037
summary This paper proposes an architectural system interactive to both users and the environmental condition in real-time. While nature acts as a global control for the system, the user can alter it locally. Due to the increasing digitization of our contemporary culture, there is an unprecedented capacity for information to flow in our physical and socially net-worked world that can be used to inform design problems and processes. Live and real-time information sources, like Twitter, could be virtually scanned for specific data input associated to a par-ticular geometrical manipulation. This process enables a collective group of users to inform the system. As the number of users increases there is collaboration for defining the form which is different from single user interaction. Since the model is associated with a specific definition of generative behaviours as described by the words, these definitions could be used as the
keywords Real-time data streaming; crowd-sourcing; interactive architectural system.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:54

_id sigradi2013_201
id sigradi2013_201
authors Bustamante Oleart, Carlos; Paulo K. Ogino Altamirano; Ester Higueras García
year 2013
title Estrategia Metodológica para la Visualización Digital de Patrones Aerodinámicos Presentes en la Morfología Urbana y su Incidencia en el Uso Estancial de los Espacios Públicos [Methodological Strategy for the Visualization of Aerodynamic Patterns in the Urban Morphology and their Impact on the Use of Public Spaces ]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 108 - 111
summary In relation to cities, wind is one of the less studied meteorological parameter. Constant vertical rate variations from meso scale to micro scale, altogether with strenght, direction, velocity of the urban canyon, makes the wind a complex subject of study. To achieve this, a methodological strategy that addresses the wind's multi dimensionality was raised. It was aplied to Punta Arenas, the southernmost city in the world, where most of the time winds come 90% from the same direction with speeds reaching 128 km/h. Wind's constant directional behavior allows the recognition of areodynamic phenomena produced, in the first instance, for the wind profiles influenced by the urban rugosity and then, at morphologycal level, the aerodynamic behavior of the layered fluids over the building bodies, generating a regular pattern between solids and fluids. The strong winds in cities with cold climate influence the use of public spaces, which, not being designed under this conditions, do not develop proper levels of thermal comfort.
keywords Aerodynamics; Urban morphology; Public space; Information visualization
series SIGRADI
email
last changed 2016/03/10 09:47

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