CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia13_337
id acadia13_337
authors Rippmann, Matthias; Block, Philippe
year 2013
title Funicular Shell Design Exploration
doi https://doi.org/10.52842/conf.acadia.2013.337
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 337-346
summary This paper discusses the design exploration of funicular shell structures based on Thrust Network Analysis (TNA) The presented graphical form finding approach and its interactive, digital-tool implementation target to foster the understanding of the relation between form and force in compression curved surface structures in an intuitive and playful way. Based on this understanding, the designer can fully take advantage of the presented method and digital tools to adapt the efficient structural system to the specific needs of different architectural applications. The paper focuses on simple examples to visualize the graphical concept of various modification techniques used for this form finding approach. Key operations and modifications have been identified and demonstrate the surprisingly flexible and manifold design space of funicular form. This variety of shapes and spatial articulation of funicular form is further investigated by discussing several built prototypes.
keywords funicular design; structural form finding; thrust network analysis; real-time structural design tools; interactive; compression shells
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id caadria2013_030
id caadria2013_030
authors Adamantidis, Ermis; Madhav Kidao and Marios Tsiliakos
year 2013
title Siphonophore – A Physical Computing Simulation of Colonial Intelligence Organisms
doi https://doi.org/10.52842/conf.caadria.2013.355
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 355-364
summary This paper sets out to document the procedural design and implementation of “Siphonophore” a multisensory digital ecology, mimicking colonial-ordered behaviour systems. The exploration of the notion of “self” in a complex system of highly integrated individuals with reference to the emergence of behaviours from the human-machine-context interaction, is engaged by this open system’s hierarchical articulation of electronics, Arduino boards, sensors and programming routines. User interaction and recorded statistics from the system’s core algorithm are assessed, in relation to the capacity of this prototype to provide an alternative methodology of describing collective intelligence, while presenting a non-standard perspective of body-space interaction and design as entertaining art. The overall impact is discussed in relation to the examined observations, towards a potential advancement to a system of superior contextual understanding.  
wos WOS:000351496100035
keywords Colonial intelligence, Multisensory installation, Physical computing, Spatial sensing, Human-machine interaction 
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2013_77
id sigradi2013_77
authors Banda, Pablo S.; Arturo Lyon Gottlieb
year 2013
title Agregados Inflables y Patrones Emergentes: Logro de Patrones de Orden Superior mediante Compresión Axial [Inflatable Aggregates and Emergent Patterns: Higher-Order Patterns Achievement through Axial Compression]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 239 - 243
summary This paper presents a Generative Design exploration of a simulated Inflatable Components Aggregate (ACN) ruled by local configurations and mechanical behavior, tested in a digital environment. The Design Product is revealed through compressions and deformations evaluation, where the ACN internal interaction’s exhibits emerging global patterns.
keywords Generative design, Form Finding, Simulation
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaadesigradi2019_449
id ecaadesigradi2019_449
authors Becerra Santacruz, Axel
year 2019
title The Architecture of ScarCity Game - The craft and the digital as an alternative design process
doi https://doi.org/10.52842/conf.ecaade.2019.3.045
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-52
summary The Architecture of ScarCity Game is a board game used as a pedagogical tool that challenges architecture students by involving them in a series of experimental design sessions to understand the design process of scarcity and the actual relation between the craft and the digital. This means "pragmatic delivery processes and material constraints, where the exchange between the artisan of handmade, representing local skills and technology of the digitally conceived is explored" (Huang 2013). The game focuses on understanding the different variables of the crafted design process of traditional communities under conditions of scarcity (Michel and Bevan 1992). This requires first analyzing the spatial environmental model of interaction, available human and natural resources, and the dynamic relationship of these variables in a digital era. In the first stage (Pre-Agency), the game set the concept of the craft by limiting students design exploration from a minimum possible perspective developing locally available resources and techniques. The key elements of the design process of traditional knowledge communities have to be identified (Preez 1984). In other words, this stage is driven by limited resources + chance + contingency. In the second stage (Post-Agency) students taking the architects´ role within this communities, have to speculate and explore the interface between the craft (local knowledge and low technological tools), and the digital represented by computation data, new technologies available and construction. This means the introduction of strategy + opportunity + chance as part of the design process. In this sense, the game has a life beyond its mechanics. This other life challenges the participants to exploit the possibilities of breaking the actual boundaries of design. The result is a tool to challenge conventional methods of teaching and leaning controlling a prescribed design process. It confronts the rules that professionals in this field take for granted. The game simulates a 'fake' reality by exploring in different ways with surveyed information. As a result, participants do not have anything 'real' to lose. Instead, they have all the freedom to innovate and be creative.
keywords Global south, scarcity, low tech, digital-craft, design process and innovation by challenge.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ecaade2013_113
id ecaade2013_113
authors Becker, Mirco and Rumpf, Moritz
year 2013
title Heat-Pressure Lamination
doi https://doi.org/10.52842/conf.ecaade.2013.1.643
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 643-651
summary Fabrication techniques and design potential of up-cycling plastic bags by heat-pressure lamination are explored. The material properties are tested and put into a digital design system. The main performance criteria is structure. Two design prototypes are being discussed. The first one is using a set of modular molds and a second one a techniques of inflated cushions resulting in shapes closely matching these in curved folding.
wos WOS:000340635300067
keywords Digital-low-tech; fabrication; up-cycling; structural analysis; curved folding; design exploration.
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2013r_020
id ecaade2013r_020
authors Bello Diaz, Gabriel; Dubor, Alexandre
year 2013
title Magnetic architecture. A new order in design
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 237-245
summary With the exploration of additive manufacturing, Magnetic Architecture develops different systems and strategies to use magnetic fields for controlling material through construction. In this research we utilize the overlapping of different technologies and digital tools that participate in the innovation of architecture. Thanks to hacked 6-axis robots, Magnetic Architecture approaches decision making from a top/down and bottom/up process. These new processes and conclusions are continuously leading to more areas of research and new design processes, which begins to question the role of the architect with these emerging technologies.
keywords Additive Manufacturing; Sensor Logic; Incremental Coding; Dynamic Blueprints (DBP)
email
last changed 2013/10/07 19:08

_id sigradi2013_345
id sigradi2013_345
authors Calixto, Victor; Charles C. Vincent
year 2013
title Arquitetura Algorítmica: Processos e Ferramentas [ Algorithmic Architecture: Processes and Tools]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 362 - 365
summary This paper presents the results of an academic research in the field of parametric-generative design and through projective tests and processes using parametric tools and computational logic. Thus, five experiments for the region of the Terminal Bandeira Flag Square were set forth. From the urban guidelines and an object in common, it was a distinct possibility, where it was possible to analyze the advances and setbacks in the process of project development. The approach taken is an exploration of design processes that involve computational logic for formulating, exploring and creating architectural themes and its interfaces with other fields of knowledge: algorithmic architecture.
keywords Performance-based design; Parametric modeling; Simulation
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2013_220
id caadria2013_220
authors Chaszar, André and José Nuno Beirão
year 2013
title Feature Recognition and Clustering for Urban Modelling – Exploration and Analysis in GIS and CAD
doi https://doi.org/10.52842/conf.caadria.2013.601
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 601-610
summary In urban planning exploration and analysis assist the generation, measurement, interpretation and management of the modelled urban environments. This frequently involves categorisation of model elements and identification of element types. Such designation of elements can be achieved through attribution (e.g. ‘tagging’ or ‘layering’) or direct selection by model users. However, for large, complex models the number and arrangement of elements makes these approaches impractical in terms of time/effort and accuracy. This is particularly true of models which include substantial numbers of elements representing existing urban fabric, rather than only newly generated elements (which might be automatically attributed during the generation process). We present methods for identification and categorisation of model elements in models of existing and proposed urban agglomerations. We also suggest how these methods can enable exploration of models, discovery of identities and relationships not otherwise obvious, and acquisition of insights to the models’ structure and contents which are not captured, and may even be obscured, by manual selection or automated pre-attribution.  
wos WOS:000351496100059
keywords City information modelling, Data mining, Feature recognition, Geometric-content-based-search, Urban typologies 
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2013_198
id caadria2013_198
authors Chee Zong Jie and Patrick Janssen
year 2013
title Exploration of Urban Street Patterns – Multi-Criteria Evolutionary Optimisation Using Axial Line Analysis
doi https://doi.org/10.52842/conf.caadria.2013.695
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 695-704
summary In urban design, researchers have developed techniques to automate both the generation and evaluation of urban street patterns. In most cases, these approaches are investigated in isolation from one another. Recently, a number of researchers have attempted to couple these approaches, in order to enable larger numbers of street patterns to be generated and evaluated in an iterative loop. However, to date, the possibility of fully automating the generative-evaluative loop using optimisation algorithms has not been explored. This research proposes an explorative design method in which urban street patterns can be optimised for multiple conflicting performance criteria. The optimisation process uses evolutionary algorithms to evolve populations of design variants by iteratively applying three key procedures: development, evaluation, and feedback. For development, a generative technique is proposed for constructing street patterns. For evaluation, various performance measures are used, including in particular Space Syntax based Axial Line analysis. For feedback, a Pareto-ranking algorithm is used that ranks street patterns according to multiple criteria. The proposed method is demonstrated using an abstract scenario in which orthogonal street patterns are evolved for a small urban area.  
wos WOS:000351496100068
keywords Axial line analysis, Generative modelling, Evolutionary algorithms, Decision chain encoding, Urban street patterns 
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2013_100
id caadria2013_100
authors Chen Kian Wee, Patrick Janssen and Arno Schlueter
year 2013
title A Design Method for Multicriteria Optimisation of Low Exergy Architecture
doi https://doi.org/10.52842/conf.caadria.2013.117
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 117-126
summary This paper proposes a design method for the exploration of holistic low exergy design strategies which factor in limitations and constraints of both passive and active systems. A design method that consists of a two loop structure is proposed. The inner loop consists of an automated workflow that includes three main components: a developmental procedure for generating design variants; evaluation procedures for evaluating design variants; and an optimisation procedure for optimising populations of design variants. The outer loop consists of a manual workflow that has two main components: a schema formulation process for defining the inputs to the automated workflow and a data analysis process for analysing the data produced by the automated workflow. A case study is presented that demonstrates the proposed method.  
wos WOS:000351496100012
keywords Low exergy design, Parametric design, Evolutionary design, Integrated design process, Performance driven design 
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2013_076
id ecaade2013_076
authors Dolas, Caner; Dieckmann, Andreas and Russell, Peter
year 2013
title Building Your Own Urban Tool Kit
doi https://doi.org/10.52842/conf.ecaade.2013.2.485
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 485-493
summary The paper describes the development of a set of smart BIM components to facilitate and accelerate the creation of large-scale urban models in the early design phase in a BIM software environment. The components leverage the analytical, parametric and modelling capabilities of the BIM environment to support adaptive parameter-driven building geometry, patterning of different building types, early numerical and graphical design evaluation, various simulation methods and the exploration of design alternatives. The toolset consists of the most common building shapes, but can be extended with additional shapes and their respective area and volumetric calculations when necessary. The rapid large-scale deployment of the components has been achieved by diverting existing tools from their intended use.
wos WOS:000340643600049
keywords BIM; urban planning; early design; rule-based design; parametric design.
series eCAADe
email
last changed 2022/06/07 07:55

_id ijac201310106
id ijac201310106
authors Garg, Yogesh K. and Vinay M. Das
year 2013
title Generating 3 Dimensional Pavilions Described in Mayamatam; A Traditional Indian Architecture Treatise
source International Journal of Architectural Computing vol. 11 - no. 1, 105-134
summary The traditional or classical architecture of India is an interesting subject for exploration from different perspectives.Taking pavilions described in Mayamatam as a representative of the traditional or classical architecture of India and analyzing them from the viewpoint of pattern recognition and mathematics encouraging results are obtained.A pattern is seen in the development of the design of pavilions and has been coded alpha-numerically. Based on the system of development and employing computer applications software is created to design pavilions, which follow the principles of traditional architecture.This software has multiple benefits. It can be used as a teaching aid for the subject ‘history of Indian Architecture’. For architectural conservationists and heritage enthusiasts it offers itself as a tool to help in visualization and digital reconstruction. For architects it can be a means for making structures of recent times, which have the essence of traditional architecture.The aim of this paper is to highlight the methodology for preparing this software and demonstrating its output.
series journal
last changed 2019/05/24 09:55

_id ecaade2013_156
id ecaade2013_156
authors Gün, Onur Yüce
year 2013
title Performing Realism
doi https://doi.org/10.52842/conf.ecaade.2013.1.061
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 61-68
summary Realistic renderings contain a large amount of information about the spatial, geometric and material properties of prospective buildings that can directly affect design decisions, yet these images are most of the time used as after-the-fact representational visualizations. In this paper we propose a model to make the realistic images a very part of the design and decision making process. If we are to utilize realistic images during earlier decision making stages of the design processes, then we should develop experiential workflows in which we can create and interact with immersive realistic images real-time. We take several steps towards establishing an interactive rendering-animating-editing workflow that enables the designers to work with real-time rendered stereoscopic animations. In our system, we use realism to create an immersive exploration environment, as opposed to underutilizing it to represent a static moment.
wos WOS:000340635300005
keywords Visualization; stereoscopy; computation; interaction; immersion.
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2013_202
id ecaade2013_202
authors Janssen, Patrick
year 2013
title Evo-Devo in the Sky
doi https://doi.org/10.52842/conf.ecaade.2013.2.205
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 205-214
summary Designers interested in applying evo-devo-design methods for performance based multi-objective design exploration have typically faced two main hurdles: it’s too hard and too slow. An evo-devo-design method is proposed that effectively overcomes the hurdles of skill and speed by leveraging two key technologies: computational workflows and cloud computing. In order to tackle the skills hurdle, Workflow Systems are used that allow users to define computational workflows using visual programming techniques. In order to tackle the speed hurdle, cloud computing infrastructures are used in order to allow the evolutionary process to be parallelized. We refer to the proposed method as Evo-Devo In The Sky (EDITS). This paper gives an overview of both the EDITS method and the implementation of a software environment supporting the EDITS method. Finally, a case-study is presented of the application of the EDITS method.
wos WOS:000340643600020
keywords Evolutionary algorithms; multi-objective optimisation; workflow system; cloud computing; parametric modelling.
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia13_419
id acadia13_419
authors Kaczynski, Maciej P.
year 2013
title Crease, Fold, Pour: Rethinking flexible formwork with digital fabrication and origami folding
doi https://doi.org/10.52842/conf.acadia.2013.419
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 419-420
summary Crease, Fold, Pour is a line of research that proposes a new method of casting freeform reinforced concrete geometries with the use of folded thin-gauge plastics as semi-rigid formwork. The research seeks to expand the architectural discipline’s ongoing exploration of flexible formwork processes beyond the predominant membrane tectonic (non-rigid textiles) by incorporating methods of folding.
keywords flexible formwork, folded formwork, digital fabrication, variable concrete, site-cast concrete
series ACADIA
type Research Poster
email
last changed 2022/06/07 07:52

_id caadria2013_186
id caadria2013_186
authors Kaushik, Vignesh and Patrick Janssen
year 2013
title An Evolutionary Design Process – Adaptive-Iterative Explorations in Computational Embryogenesis
doi https://doi.org/10.52842/conf.caadria.2013.137
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 137-146
summary Computational embryogenies are a special kind of genotype to phenotype mapping process widely used inexplorative evolutionary systems as they provide the mechanism for generating more complex solutions. This paper focuses on how designers explore embryogenies for specific design scenariosthrough an adaptive-iterative process.The process is demonstratedfor a complex project to generate a prototypical urban farm in Singapore. It is shown that by employing an adaptive-iterative process, the embryogeny can be made progressively more complex and less abstract, thereby allowing the exploration to be guided by the designer.  
wos WOS:000351496100014
keywords Computational embryogeny, Evolutionary, Multi-criteria optimization, Encoding, Decoding 
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2014_150
id caadria2014_150
authors Knapp, Chris; Jonathan Neslon and Michael Parsons
year 2014
title Constructing Atmospheres
doi https://doi.org/10.52842/conf.caadria.2014.149
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 149–158
summary This paper documents and critically reflects upon the design, development, fabrication, and implementation of three pavilion projects developed during 2013-14. The core investigation of this work is the production of architectural spaces characterized by a quality of enveloping, diffuse, visual and spatial atmospheres. The principal activity of the research is aimed at refining methods for software-based exploration of formal complexities and the subsequent need to control variability and efficiency in fabrication output, using Grasshopper for Rhino to develop customized definitions particular to each specific project scenario. Linking the projects together are issues of scale, resolution of effect, and intent to move from disparate assemblies of structure and skin toward composite, manifold construction techniques that address multiple concerns (gravity, bracing, affect, etc) with a minimum of assembly. A material palette common to the current vernacular of CNC-based projects such as plywood, plastics, and other sheet materials is utilised. This work is invested in extending the possibilities of the architect and architecture as a discipline, extrapolating the workflow from these successive projects to the speculative impact of the work upon emerging possibilities of architectural construction and craft.
keywords 3d modelling; Digital fabrication; Rhinoceros; Grasshopper; Tessellation
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2013_013
id ecaade2013_013
authors Lorenz, Wolfgang E.
year 2013
title Combining Complexity and Harmony by the Box-Counting Method
doi https://doi.org/10.52842/conf.ecaade.2013.2.667
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 667-676
summary When Benoît Mandelbrot raised the question about the length of Britain’s coastline in 1967, this was a major step towards formulating the theory of fractals, which also led to a new understanding of irregularity in nature. Since then it has become obvious that fractal geometry is more appropriate for describing complex forms than traditional Euclidean geometry (not only with regard to natural systems but also in architecture). This paper provides another view on architectural composition, following the utilization of fractal analysis. The procedure concerning the exploration of a façade design is demonstrated step by step on the Roman temple front of the Pantheon by Appolodorus and its re-interpretation – in the particular case the entrance front of Il Redentore, a Renaissance church by Palladio. Their level of complexity and range of scales that offer coherence are visualized by the specific measurement method of box-counting.
wos WOS:000340643600069
keywords Fractal analysis; box-counting method; Pantheon; Il Redentore; Palladio.
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2013r_017
id ecaade2013r_017
authors Meghna, Saiqa I.; Chowdhury, Suvro S.
year 2013
title Contextual customization of design process. Design through the digital and the material
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 205-216
summary In contemporary world, digital technologies have initiated new architectural languages and have eased the way to communicate them directly from initial design phase to production facilities, allowing for the construction of complex geometries with the use of ever evolving techniques and tools. When the emergence of a substance depends on the material behavior, the design interest shifts towards the ‘formation’ instead of the ‘final form’. Regarding these the design procedures will be discussed from the premise where architecture will be perceived through an evolution process that deals with the coherent variables of elements and shifting parameters within a context. However, there are crucial questions about its application in the contexts which have lower access to contemporary technologies although digital technology has already influenced almost every aspects of the culture of the respective context. Besides, the huge production cost has limited its adaptability in many under developed and developing countries where the construction field relies mainly on traditional and low-tech methods. The paper is an effort to give attention on exploration of the new-found freedoms of material computation in close connection with the respective context by inventing new design processes, material applications and custom devices. It is the time to experiment with flexible, mobile and low-cost fabrication methods applicable to different scenarios while achieving the complexity of the contemporary architectural ge¬ometries. Thus an equal focus has to be given to speculate about projects that are site-specific, custom¬ized and adapted to local climatic conditions and technical know-how, in areas that traditionally have limited access to new technologies.
keywords Complex geometries, material behavior, custom devices, low-cost fabrication, design process
email
last changed 2013/10/07 19:08

_id ecaade2013_164
id ecaade2013_164
authors Nicknam, Mahsa; Bernal, Marcelo and Haymaker, John
year 2013
title A Case Study in Teaching Construction of Building Design Spaces
doi https://doi.org/10.52842/conf.ecaade.2013.2.595
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 595-604
summary Until recently, design teams were constrained by tools and schedule to only be able to generate a few alternatives, and analyze these from just a few perspectives. The rapid emergence of performance-based design, analysis, and optimization tools gives design teams the ability to construct and analyze far larger design spaces more quickly. This creates new opportunities and challenges in the ways we teach and design. Students and professionals now need to learn to formulate and execute design spaces in efficient and effective ways. This paper describes curriculum that was taught in a course “8803 Multidisciplinary Analysis and Optimization” taught by the authors at Schools of Architecture and Building Construction at Georgia Tech in spring 2013. We approach design as a multidisciplinary design space formulation and search process that seeks maximum value. To explore design spaces, student designers need to execute several iterative processes of problem formulation, generate alternative, analyze them, visualize trade space, and address decision-making. The paper first describes students design space exploration experiences, and concludes with our observations of the current challenges and opportunities.
wos WOS:000340643600061
keywords Design space exploration; teaching; multidisciplinary; optimization; analysis.
series eCAADe
email
last changed 2022/06/07 07:58

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