CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 516

_id acadia13_337
id acadia13_337
authors Rippmann, Matthias; Block, Philippe
year 2013
title Funicular Shell Design Exploration
doi https://doi.org/10.52842/conf.acadia.2013.337
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 337-346
summary This paper discusses the design exploration of funicular shell structures based on Thrust Network Analysis (TNA) The presented graphical form finding approach and its interactive, digital-tool implementation target to foster the understanding of the relation between form and force in compression curved surface structures in an intuitive and playful way. Based on this understanding, the designer can fully take advantage of the presented method and digital tools to adapt the efficient structural system to the specific needs of different architectural applications. The paper focuses on simple examples to visualize the graphical concept of various modification techniques used for this form finding approach. Key operations and modifications have been identified and demonstrate the surprisingly flexible and manifold design space of funicular form. This variety of shapes and spatial articulation of funicular form is further investigated by discussing several built prototypes.
keywords funicular design; structural form finding; thrust network analysis; real-time structural design tools; interactive; compression shells
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id cf2013_167
id cf2013_167
authors Carlow, Jason F. and Kristof Crolla
year 2013
title Shipping Complexity: Parametric Design for Remote Communities
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 167-175.
summary This paper presents a system for design and construction of a parametrically designed, structural shell for remote communities. It explains how, through the use of various digital software platforms, a single-layer, structural shell is designed and optimized and subsequently how a series of customized joints can be output for direct digital fabrication. As the customization is focused primary in the joints of the structure, standard dimension, locally sourced structural members can be used. By embedding assembly information onto the physical joints, the system has the capacity to simplify the construction of complex shell structures by workers with basic construction skills. Flat-packed joints can be shipped to remote sites without heavy structural members thereby reducing transportation costs and the overall embodied energy. By lowering cost and simplifying construction of large span structures, the project is intended to extend the benefits of digitally driven design to rural, remote or under-privileged communities.
keywords Parametric design, structural shell, remote communities, embedded intelligence, digital fabrication.
series CAAD Futures
email
last changed 2014/03/24 07:08

_id caadria2013_072
id caadria2013_072
authors Christopher, Hannah; Srinivas Tadeppalli and G. Subbaiyan
year 2013
title Computer Aided Modular Geometric Modeling,to Study the Perception of Safety – Natural Surveillance for Perceived Personal Security
doi https://doi.org/10.52842/conf.caadria.2013.761
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 761-770
summary Natural surveillance is one key factor proposed, in the approach to decrease fear of crime. Building fenestrations and outdoor spaces like terrace, balconies and verandas that extend the interior spaces and the indoor activities, beyond the closed external shell of the buildings, are proposed by CPTED, in their place specific policy guidelines, to help design out fear and crime. In this background, this study on natural surveillance opportunities, explores typological variations of these component outdoor spaces of buildings, in line with variations in size and location. The affordances considered for this study specifically focus on the ways in which these spaces structure the visual fields for the external observer. This paper thus reports the survey of visual preferences exploring the spatial affordances of building spaces and their association with fear of crime.  
wos WOS:000351496100079
keywords Natural surveillance, Typology, Fear of crime, Visibility analysis 
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2013_172
id caadria2013_172
authors Kamath, Ayodh V.
year 2013
title Digitally Designed Architectural Form-Built Using Craft-Based Fabrication – Weaving a Complex Surface as a Bamboo Reticulated Shell
doi https://doi.org/10.52842/conf.caadria.2013.623
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 623-632
summary This paper outlines a methodology that enables the construction of complex surface forms resulting from computational design processes by manual means using non-industrial materials. The methodology is based on the craft process of weaving whereby a three-dimensional form can be produced using a flexible, linear material. Construction information from a three-dimensional digital model is communicated tocraftspersons through a set of two-dimensional drawings outlining the sequence of construction and requiring only linear dimensions.  
wos WOS:000351496100061
keywords Digital-physical, Craft, Non-industrial materials, Weaving, Reticulated shell 
series CAADRIA
email
last changed 2022/06/07 07:52

_id ijac201311401
id ijac201311401
authors Moreno-De-Luca, Leonardo; Oscar Javier Begambre Carrillo
year 2013
title Multi-Objective Heuristic Computation Applied To Architectural And Structural Design: A Review
source International Journal of Architectural Computing vol. 11 - no. 4, 363-392
summary Heuristic computation techniques have been used in a wide range of fields, demonstrating their capacity to solve highly complex optimization problems. This article presents the most common techniques and their extension into the multi-objective optimization field, and emphasizes in the application of them in structural and architectural design by presenting examples within topics like: topological, shape and dimensional optimization of truss structures, roof optimization for sunlight conditions and area minimization, grid structures, façade design, life cycle cost and environmental impact, energy efficiency and construction costs, morphogenetic structural optimization for shell structures, acoustical optimization, evolutionary architectural design, architectural layout design optimization, RC frames optimization, and land use zoning, within others. Finally, the conclusion leads to the recognition of heuristic computation not only as an optimization tool, but also as an important component of a design methodology for creating innovative, creative, efficient, well performing, and aesthetically pleasant architectural/engineering objects.
series journal
last changed 2019/05/24 09:55

_id ecaade2013_272
id ecaade2013_272
authors Ozel, Filiz
year 2013
title SolarPierce: A Solar Path Based Generative System
doi https://doi.org/10.52842/conf.ecaade.2013.1.127
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 127-134
summary In hot and arid climates, limiting solar heat gain while also providing daylight into a structure is a major concern in building design. Building skin that gradually changes in porosity can help limit solar heat gain. Since solar heat gain is primarily a problem during summer, the path the sun follows during summer must be taken into account in determining opening sizes. In this paper, the researcher reports on a study where a generative system called SolarPierce was developed using AutoLISP, the scripting language of AutoCAD, to generate solid geometry for a building skin based on the sun’s path in a given geographical area. The system automatically punches different size openings in a given shell structure where openings facing the sun are the smallest and those fully facing away from the sun are the largest. Opening sizes gradually change from a given minimum to a given maximum depending on how much they face the sun.
wos WOS:000340635300012
keywords Solar; generative system; building skin; dome; shell structure.
series eCAADe
email
last changed 2022/06/07 08:00

_id caadria2014_124
id caadria2014_124
authors Williams, Nicholas; Sascha Bohnenberger and John Cherrey
year 2014
title A System for Collaborative Design on Timber Gridshells
doi https://doi.org/10.52842/conf.caadria.2014.441
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 441–450
summary The bent timber laths of the Sound Bites gridshell create two types of performance space over an area of almost 100 m2. Such postformed gridshells are a wellestablished design solution for creating curved forms from linear elements. Extending principles developed since the 1970s, contemporary digital tools have been utilised to drive a renewed interest in them, primarily through so-called form-finding techniques which connect digital and material models through a simulation of shape under bending loads (Nettlebladt, 2013) and the definition of efficient structural geometry acting under compression loads only (Hernandez et. al., 2012). This paper describes the workflow conceived and implemented for the Sound Bites structure. A central challenge of the research was for such a workflow to allow for the principles of gridshell design to be engaged in parallel to other tight constraints and design drivers. As such it needed to facilitate close collaboration between architectural, engineering and fabrication experts. This workflow was tested in the design and realisation of the full-scale structure within a six-week period. The gridshell design was developed through the manipulation of the shape of two edge profiles and the shell form spanning between these. Architectural and fabrication constraints were met and the workflow allowed for a sufficient level of structural analysis to be fed back to inform the design.
keywords Digital Workflow; Collaborative Design; Digital Formfinding; Digital Fabrication
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2023_317
id ecaade2023_317
authors Zamani, Alireza, Mohseni, Alale and Bertug Çapunaman, Özgüç
year 2023
title Reconfigurable Formwork System for Vision-Informed Conformal Robotic 3D Printing
doi https://doi.org/10.52842/conf.ecaade.2023.1.387
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 387–396
summary Robotic additive manufacturing has garnered significant research and development interest due to its transformative potential in architecture, engineering, and construction as a cost-effective, material-efficient, and energy-saving fabrication method. However, despite its potential, conventional approaches heavily depend on meticulously optimized work environments, as robotic arms possess limited information regarding their immediate surroundings (Bechthold, 2010; Bechthold & King, 2013). Furthermore, such approaches are often restricted to planar build surfaces and slicing algorithms due to computational and physical practicality, which consequently limits the feasibility of robotic solutions in scenarios involving complex geometries and materials. Building on previous work (Çapunaman et al., 2022), this research investigates conformal 3D printing of clay using a 6 degrees-of-freedom robot arm and a vision-based sensing framework on parametrically reconfigurable tensile hyperbolic paraboloid (hypar) formwork. In this paper, we present the implementation details of the formwork system, share findings from preliminary testing of the proposed workflow, and demonstrate application feasibility through a design exercise that aims to fabricate unique components for a poly-hypar surface structure. The formwork system also offers parametric control over generating complex, non-planar tensile surfaces to be printed on. Within the scope of this workflow, the vision-based sensing framework is employed to generate a digital twin informing iterative tuning of the formwork geometry and conformal toolpath planning on scanned geometries. Additionally, we utilized the augmented fabrication framework to observe and analyze deformations in the printed clay body that occurs during air drying. The proposed workflow, in conjunction with the vision-based sensing framework and the reconfigurable formwork, aims to minimize time and material waste in custom formwork fabrication and printing support materials for complex geometric panels and shell structures.
keywords Robotic Fabrication, Conformal 3D Printing, Additive Manufacturing, Computer-Vision, Reconfigurable Formwork
series eCAADe
email
last changed 2023/12/10 10:49

_id caadria2013_030
id caadria2013_030
authors Adamantidis, Ermis; Madhav Kidao and Marios Tsiliakos
year 2013
title Siphonophore – A Physical Computing Simulation of Colonial Intelligence Organisms
doi https://doi.org/10.52842/conf.caadria.2013.355
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 355-364
summary This paper sets out to document the procedural design and implementation of “Siphonophore” a multisensory digital ecology, mimicking colonial-ordered behaviour systems. The exploration of the notion of “self” in a complex system of highly integrated individuals with reference to the emergence of behaviours from the human-machine-context interaction, is engaged by this open system’s hierarchical articulation of electronics, Arduino boards, sensors and programming routines. User interaction and recorded statistics from the system’s core algorithm are assessed, in relation to the capacity of this prototype to provide an alternative methodology of describing collective intelligence, while presenting a non-standard perspective of body-space interaction and design as entertaining art. The overall impact is discussed in relation to the examined observations, towards a potential advancement to a system of superior contextual understanding.  
wos WOS:000351496100035
keywords Colonial intelligence, Multisensory installation, Physical computing, Spatial sensing, Human-machine interaction 
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2013_77
id sigradi2013_77
authors Banda, Pablo S.; Arturo Lyon Gottlieb
year 2013
title Agregados Inflables y Patrones Emergentes: Logro de Patrones de Orden Superior mediante Compresión Axial [Inflatable Aggregates and Emergent Patterns: Higher-Order Patterns Achievement through Axial Compression]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 239 - 243
summary This paper presents a Generative Design exploration of a simulated Inflatable Components Aggregate (ACN) ruled by local configurations and mechanical behavior, tested in a digital environment. The Design Product is revealed through compressions and deformations evaluation, where the ACN internal interaction’s exhibits emerging global patterns.
keywords Generative design, Form Finding, Simulation
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaadesigradi2019_449
id ecaadesigradi2019_449
authors Becerra Santacruz, Axel
year 2019
title The Architecture of ScarCity Game - The craft and the digital as an alternative design process
doi https://doi.org/10.52842/conf.ecaade.2019.3.045
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-52
summary The Architecture of ScarCity Game is a board game used as a pedagogical tool that challenges architecture students by involving them in a series of experimental design sessions to understand the design process of scarcity and the actual relation between the craft and the digital. This means "pragmatic delivery processes and material constraints, where the exchange between the artisan of handmade, representing local skills and technology of the digitally conceived is explored" (Huang 2013). The game focuses on understanding the different variables of the crafted design process of traditional communities under conditions of scarcity (Michel and Bevan 1992). This requires first analyzing the spatial environmental model of interaction, available human and natural resources, and the dynamic relationship of these variables in a digital era. In the first stage (Pre-Agency), the game set the concept of the craft by limiting students design exploration from a minimum possible perspective developing locally available resources and techniques. The key elements of the design process of traditional knowledge communities have to be identified (Preez 1984). In other words, this stage is driven by limited resources + chance + contingency. In the second stage (Post-Agency) students taking the architects´ role within this communities, have to speculate and explore the interface between the craft (local knowledge and low technological tools), and the digital represented by computation data, new technologies available and construction. This means the introduction of strategy + opportunity + chance as part of the design process. In this sense, the game has a life beyond its mechanics. This other life challenges the participants to exploit the possibilities of breaking the actual boundaries of design. The result is a tool to challenge conventional methods of teaching and leaning controlling a prescribed design process. It confronts the rules that professionals in this field take for granted. The game simulates a 'fake' reality by exploring in different ways with surveyed information. As a result, participants do not have anything 'real' to lose. Instead, they have all the freedom to innovate and be creative.
keywords Global south, scarcity, low tech, digital-craft, design process and innovation by challenge.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ecaade2013_113
id ecaade2013_113
authors Becker, Mirco and Rumpf, Moritz
year 2013
title Heat-Pressure Lamination
doi https://doi.org/10.52842/conf.ecaade.2013.1.643
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 643-651
summary Fabrication techniques and design potential of up-cycling plastic bags by heat-pressure lamination are explored. The material properties are tested and put into a digital design system. The main performance criteria is structure. Two design prototypes are being discussed. The first one is using a set of modular molds and a second one a techniques of inflated cushions resulting in shapes closely matching these in curved folding.
wos WOS:000340635300067
keywords Digital-low-tech; fabrication; up-cycling; structural analysis; curved folding; design exploration.
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2013r_020
id ecaade2013r_020
authors Bello Diaz, Gabriel; Dubor, Alexandre
year 2013
title Magnetic architecture. A new order in design
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 237-245
summary With the exploration of additive manufacturing, Magnetic Architecture develops different systems and strategies to use magnetic fields for controlling material through construction. In this research we utilize the overlapping of different technologies and digital tools that participate in the innovation of architecture. Thanks to hacked 6-axis robots, Magnetic Architecture approaches decision making from a top/down and bottom/up process. These new processes and conclusions are continuously leading to more areas of research and new design processes, which begins to question the role of the architect with these emerging technologies.
keywords Additive Manufacturing; Sensor Logic; Incremental Coding; Dynamic Blueprints (DBP)
email
last changed 2013/10/07 19:08

_id sigradi2013_345
id sigradi2013_345
authors Calixto, Victor; Charles C. Vincent
year 2013
title Arquitetura Algorítmica: Processos e Ferramentas [ Algorithmic Architecture: Processes and Tools]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 362 - 365
summary This paper presents the results of an academic research in the field of parametric-generative design and through projective tests and processes using parametric tools and computational logic. Thus, five experiments for the region of the Terminal Bandeira Flag Square were set forth. From the urban guidelines and an object in common, it was a distinct possibility, where it was possible to analyze the advances and setbacks in the process of project development. The approach taken is an exploration of design processes that involve computational logic for formulating, exploring and creating architectural themes and its interfaces with other fields of knowledge: algorithmic architecture.
keywords Performance-based design; Parametric modeling; Simulation
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2013_220
id caadria2013_220
authors Chaszar, André and José Nuno Beirão
year 2013
title Feature Recognition and Clustering for Urban Modelling – Exploration and Analysis in GIS and CAD
doi https://doi.org/10.52842/conf.caadria.2013.601
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 601-610
summary In urban planning exploration and analysis assist the generation, measurement, interpretation and management of the modelled urban environments. This frequently involves categorisation of model elements and identification of element types. Such designation of elements can be achieved through attribution (e.g. ‘tagging’ or ‘layering’) or direct selection by model users. However, for large, complex models the number and arrangement of elements makes these approaches impractical in terms of time/effort and accuracy. This is particularly true of models which include substantial numbers of elements representing existing urban fabric, rather than only newly generated elements (which might be automatically attributed during the generation process). We present methods for identification and categorisation of model elements in models of existing and proposed urban agglomerations. We also suggest how these methods can enable exploration of models, discovery of identities and relationships not otherwise obvious, and acquisition of insights to the models’ structure and contents which are not captured, and may even be obscured, by manual selection or automated pre-attribution.  
wos WOS:000351496100059
keywords City information modelling, Data mining, Feature recognition, Geometric-content-based-search, Urban typologies 
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2013_198
id caadria2013_198
authors Chee Zong Jie and Patrick Janssen
year 2013
title Exploration of Urban Street Patterns – Multi-Criteria Evolutionary Optimisation Using Axial Line Analysis
doi https://doi.org/10.52842/conf.caadria.2013.695
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 695-704
summary In urban design, researchers have developed techniques to automate both the generation and evaluation of urban street patterns. In most cases, these approaches are investigated in isolation from one another. Recently, a number of researchers have attempted to couple these approaches, in order to enable larger numbers of street patterns to be generated and evaluated in an iterative loop. However, to date, the possibility of fully automating the generative-evaluative loop using optimisation algorithms has not been explored. This research proposes an explorative design method in which urban street patterns can be optimised for multiple conflicting performance criteria. The optimisation process uses evolutionary algorithms to evolve populations of design variants by iteratively applying three key procedures: development, evaluation, and feedback. For development, a generative technique is proposed for constructing street patterns. For evaluation, various performance measures are used, including in particular Space Syntax based Axial Line analysis. For feedback, a Pareto-ranking algorithm is used that ranks street patterns according to multiple criteria. The proposed method is demonstrated using an abstract scenario in which orthogonal street patterns are evolved for a small urban area.  
wos WOS:000351496100068
keywords Axial line analysis, Generative modelling, Evolutionary algorithms, Decision chain encoding, Urban street patterns 
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2013_100
id caadria2013_100
authors Chen Kian Wee, Patrick Janssen and Arno Schlueter
year 2013
title A Design Method for Multicriteria Optimisation of Low Exergy Architecture
doi https://doi.org/10.52842/conf.caadria.2013.117
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 117-126
summary This paper proposes a design method for the exploration of holistic low exergy design strategies which factor in limitations and constraints of both passive and active systems. A design method that consists of a two loop structure is proposed. The inner loop consists of an automated workflow that includes three main components: a developmental procedure for generating design variants; evaluation procedures for evaluating design variants; and an optimisation procedure for optimising populations of design variants. The outer loop consists of a manual workflow that has two main components: a schema formulation process for defining the inputs to the automated workflow and a data analysis process for analysing the data produced by the automated workflow. A case study is presented that demonstrates the proposed method.  
wos WOS:000351496100012
keywords Low exergy design, Parametric design, Evolutionary design, Integrated design process, Performance driven design 
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2013_076
id ecaade2013_076
authors Dolas, Caner; Dieckmann, Andreas and Russell, Peter
year 2013
title Building Your Own Urban Tool Kit
doi https://doi.org/10.52842/conf.ecaade.2013.2.485
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 485-493
summary The paper describes the development of a set of smart BIM components to facilitate and accelerate the creation of large-scale urban models in the early design phase in a BIM software environment. The components leverage the analytical, parametric and modelling capabilities of the BIM environment to support adaptive parameter-driven building geometry, patterning of different building types, early numerical and graphical design evaluation, various simulation methods and the exploration of design alternatives. The toolset consists of the most common building shapes, but can be extended with additional shapes and their respective area and volumetric calculations when necessary. The rapid large-scale deployment of the components has been achieved by diverting existing tools from their intended use.
wos WOS:000340643600049
keywords BIM; urban planning; early design; rule-based design; parametric design.
series eCAADe
email
last changed 2022/06/07 07:55

_id ijac201310106
id ijac201310106
authors Garg, Yogesh K. and Vinay M. Das
year 2013
title Generating 3 Dimensional Pavilions Described in Mayamatam; A Traditional Indian Architecture Treatise
source International Journal of Architectural Computing vol. 11 - no. 1, 105-134
summary The traditional or classical architecture of India is an interesting subject for exploration from different perspectives.Taking pavilions described in Mayamatam as a representative of the traditional or classical architecture of India and analyzing them from the viewpoint of pattern recognition and mathematics encouraging results are obtained.A pattern is seen in the development of the design of pavilions and has been coded alpha-numerically. Based on the system of development and employing computer applications software is created to design pavilions, which follow the principles of traditional architecture.This software has multiple benefits. It can be used as a teaching aid for the subject ‘history of Indian Architecture’. For architectural conservationists and heritage enthusiasts it offers itself as a tool to help in visualization and digital reconstruction. For architects it can be a means for making structures of recent times, which have the essence of traditional architecture.The aim of this paper is to highlight the methodology for preparing this software and demonstrating its output.
series journal
last changed 2019/05/24 09:55

_id ecaade2013_156
id ecaade2013_156
authors Gün, Onur Yüce
year 2013
title Performing Realism
doi https://doi.org/10.52842/conf.ecaade.2013.1.061
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 61-68
summary Realistic renderings contain a large amount of information about the spatial, geometric and material properties of prospective buildings that can directly affect design decisions, yet these images are most of the time used as after-the-fact representational visualizations. In this paper we propose a model to make the realistic images a very part of the design and decision making process. If we are to utilize realistic images during earlier decision making stages of the design processes, then we should develop experiential workflows in which we can create and interact with immersive realistic images real-time. We take several steps towards establishing an interactive rendering-animating-editing workflow that enables the designers to work with real-time rendered stereoscopic animations. In our system, we use realism to create an immersive exploration environment, as opposed to underutilizing it to represent a static moment.
wos WOS:000340635300005
keywords Visualization; stereoscopy; computation; interaction; immersion.
series eCAADe
email
last changed 2022/06/07 07:49

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 25HOMELOGIN (you are user _anon_902364 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002