CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 613

_id ecaade2013_101
id ecaade2013_101
authors Fukuda, Tomohiro and Taguchi, Masaharu
year 2013
title Feature of Users’ Eye Movements during a Distributed and Synchronised VR Meeting using Cloud Computing
doi https://doi.org/10.52842/conf.ecaade.2013.1.219
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 219-226
wos WOS:000340635300022
summary Owing to cloud computing Virtual Reality (cloud-VR), a note PC or tablet with no need for a high spec GPU can be used for sharing a 3D virtual space in a synchronous distributed type design meeting. This research investigates the users’ eye movements and optimization of the GUI of cloud-VR during a distributed and synchronized VR meeting. Firstly, a townscape design support system based on cloud-VR was constructed. Then, a 30-minute experiment was executed with eight subjects who wore an eye-tracking system. In conclusion, it was effective to use the eye-tracking system because meeting participants could discuss while confirming each other’s eye direction in an actual distributed and synchronized VR meeting. In scenes where a reviewer listened to a presenter’s explanation, the tendency to look at VR contents other than operation commands was observed. On the other hand, the tendency to look at operation commands about viewpoints, such as “walk-through” and “jump” to an important viewpoint location, was observed in scenes about which a reviewer argued with a presenter.
keywords Spatial design; distributed synchronization; cloud computing; cognitive analysis; eye-tracking.
series eCAADe
email
last changed 2022/06/07 07:50

_id acadia13_179
id acadia13_179
authors Geiger, Jordan
year 2013
title An Adaptive Architecture for Refugee Urbanism: Sensing, Play, and Immigration Policy
doi https://doi.org/10.52842/conf.acadia.2013.179
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 179-182
summary Now more than ever, architecture’s entanglement with human-computer interaction (HCI) is conditioned by a host of global forces: telecommunications networks and their infrastructures in satellites and subsea fiber-optic cables, but also international legal and financial mechanisms, climate events and other forces that amalgamate rapidly and recast the ways that the built environment responds. These affect the architecture and HCI of air travel, of agriculture, of high-speed trading and more. Further, they place the formation and experience of architecture in between scales; between the handheld device and the satellite. An adaptive architecture in this context is one that deploys familiar HCI protocols and technologies but reasserts the subjective figure and its space. The project currently in progress, Beau-Fleuve, is an attempt at such an adaptive architecture.Addressing the novel phenomenon that is “refugee urbanism”, this mobile play structure hosts immigrant and refugee youth, revisits some of the tracking that attended their global migration and mines wireless transcriptions of their recorded input. Data from those recordings subsequently build an online map to which participants can return and discover some of the invisible legal mechanisms that enabled their movements. The structure’s responsiveness is therefore conditioned socially and physically, but also legally.
keywords TOOLS and INTERFACES: human-computer interfaces
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

_id acadia13_087
id acadia13_087
authors Jeong, WoonSeong; Kim, Jong Bum; Clayton, Mark J.; Haberl, Jeff S.; Yan, Wei
year 2013
title Visualization of Building Energy Performance in Building Information Models
doi https://doi.org/10.52842/conf.acadia.2013.087
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 87-92
summary This paper presents the results of research and development of Building Energy Simulation (BES) visualization methods. In this effort the authors used Building Information Modeling (BIM) Authoring Tools’ Application Programming Interface (API) to visualize BES results in BIM. We also used an external database to store and manage the object-based simulation results from a BES tool. Based on these methods, we created a prototype: Building Energy Performance Visualization (BEPV), which translates information from the result database to the Energy Performance Indicator (EPI) parameter in BIM. Using the prototype, when BIM models are created for building design, the building energy performance can be expressed visually as color-coding on the BIM, allowing users to see energy flows directly. The developed prototype lets architects use BIM as a common user interface for building design and performance visualization, and may improve their designs in early stages.
keywords building information model, information visualization, interdisciplinary design, performance based design, simulation
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:52

_id ecaade2013_152
id ecaade2013_152
authors Oprean, Danielle and Balakrishnan, Bimal
year 2013
title Quest for Efficiency: Examining Cognitive Processes Underlying the Use of 3D Modeling Tools
doi https://doi.org/10.52842/conf.ecaade.2013.1.101
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 101-107
wos WOS:000340635300009
summary In this paper we examine the strategies used in 3D modeling for their efficiency. Our study explores the underlying cognitive process that drives design thinking as well the choice of strategies for using specific features in a given CAD software. We take a cognitive task analysis approach to examine our question. Of a total sample of 19 participants, the strategies of the fastest and slowest users are compared to identify areas of improvement for software development as well as user training.
keywords Modeling strategies; task-analysis; CAD; design cognition; efficiency.
series eCAADe
email
last changed 2022/06/07 08:00

_id caadria2019_342
id caadria2019_342
authors Qureshi, Cyrus, Moleta, Tane Jacob and Schnabel, Marc Aurel
year 2019
title Beyond the portal - A Study of the Tangible and Intangible Rituals within Sacred Spaces
doi https://doi.org/10.52842/conf.caadria.2019.1.525
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 525-534
summary In its ambitions, the paper aims to propose a proof of concept for a Virtual, Augmented and Mixed (VAM) environment that digitally overlays a multifaith space in order to optimize their use, essentially transforming itself to the spiritual needs of the user. In order to do so, a mixed reality experience was developed by investigating and interpreting both the tangible and intangible rituals of prayer. By incorporating an immersive experience, the project promotes the idea of a multifaith space that moves beyond the notion of an "empty white room (Crompton, 2013, p.487)". To develop an immersive experience that caters to people of all religions or no religion is beyond the scope of this project. Hence, by creating a VAM environment for users of the Muslim faith the project may be able to support design ideologies for others, furthering research in this field.
keywords Tangible and Intangible Rituals; Multifaith Space; Mixed Reality; Digital Mosque
series CAADRIA
email
last changed 2022/06/07 08:00

_id caadria2013_151
id caadria2013_151
authors Simeone, Davide; Yehuda E. Kalay and Davide Schaumann
year 2013
title Using Game-Like Narrative to Simulate Human Behaviour in Built Environments
doi https://doi.org/10.52842/conf.caadria.2013.199
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 199-208
wos WOS:000351496100020
summary Predicting future users’ behaviour and their activities in a building is a highly complex task that designers have to face during the design process. Despite its importance, few methods exist that can predict and help evaluate this type of building performance during the design process itself. Simulative approaches are gradually overcoming this shortcoming, but at present their application is limited to the representation of specific occurrences and behavioural performance aspects, such as emergency egress. Based on current developments in the video game industry, our research aims to establish a new approach to human behaviour simulation in built environments, based on a clear and reliable representation of the use processes occurring in a building. At its core is simulation based on the notion of events, defined as active entities on their own, comprised of space, people, and activities. These events entities are structured into collections called narratives, which represent and allow the simulation of the step-by-step performing of activities by users in a built environment.  
keywords Human behaviour simulation, Building-user interaction, Prediction and evaluation, Event model, Game narrative  
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2013_033
id caadria2013_033
authors Nguyen, Danny D. and M. Hank Haeusler
year 2013
title Assimilating Interactive Technology into Architectural Design – A Quest for developing an ‘Architectural Drawing’ for Urban Interaction Design as a Communication Platform Through Combining Physical Sensing Devices with Simulation Software
doi https://doi.org/10.52842/conf.caadria.2013.365
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 365-373
wos WOS:000351496100036
summary Assimilating Interactive Technology into Architectural Design – A Quest for developing an ‘Architectural Drawing’ for Urban Interaction Design as a Communication Platform Through Combining Physical Sensing Devices with Simulation Software The research presented in this paper investigates the need for an equivalent of architectural drawings for urban interaction design in an architectural scale in order to communicate interaction design intentions to design participants and clients through using state of the art computer, gaming and sensor technologies. The paper discusses two projects (a) Blur Building, as a large scale interaction design project executed through an experienced team and (b) presents as student design project coordinated by the researchers as a reference project. Both projects in this paper are discussed and evaluated from an Urban Interaction Design point of view. This   paper   emphasizes   the   significance   for   establishing ‘drawing’ equivalents for urban interaction design, discussing representation of ideas in architectural design; followed by outlining existing methods of interactive design representation, such as storyboards to then introduce current advancements in gaming environments. The following paper introduces a framework for future research projects that will design, deploy and evaluate of prototypes as a communication platform combining physical sensing devices in combination with gaming engines to enable a digital / physical hybrid. This would allow designers and clients to test, evaluate and improve urban interactions in a design phase prior to completing the project. 
keywords Spatial design, Human-computing interfacing, Interactive architecture, Smart environments, Sensor technology 
series CAADRIA
email
last changed 2022/06/07 07:58

_id sigradi2013_44
id sigradi2013_44
authors Silvano Costa, Márcia; Evangelos D. Christakou; Lenildo S. Da Silva; Antônio A. Nepomuceno
year 2013
title Identificação de Danos em Fachadas de Edificações: Geração de Mosaicos Fotográficos Obtidos por Plataforma Robótica [Identification of damage on facades of buildings: Generating Mosaics Photographic obtained by Robotics Platform]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 161 - 165
summary Damage in façades rendering is a problem that has been much discussed currently since such damage is important to the degradation process of building. There are many techniques to verify damages in façades and in other external parts of buildings; however, some techniques have restrictions regarding their practical applications. This work deals with the application of the remote sensing (RM) technique. Such technique derives from the need to identify, locate and scale, quickly, accurately and without human risk, the existing damage or potential damages that may appear in the façades of buildings. Moreover, the RM technique may help to detect damages not visible at long distance or in location of difficult access. This technique is performed by corrected high-resolution panoramic images generated from a mosaic of pictures taken with a standard digital camera coupled in a robotic platform. The Itamaraty Palace, a government building, located in Brasília - DF (Brazil), is the object of the present study. The correction of the Itamaraty Palace panoramic image was carried out so that the identification, quantification and mapping of the Palace façade damages were performed using specific softwares such as GigaPan Stitch, AutoCAD and ArcGIS.
keywords Pathologies of Buildings; Panoramic Mosaics; Robotics Platform; Photos rectified and ArcGis
series SIGRADI
email
last changed 2016/03/10 10:00

_id ecaade2023_317
id ecaade2023_317
authors Zamani, Alireza, Mohseni, Alale and Bertug Çapunaman, Özgüç
year 2023
title Reconfigurable Formwork System for Vision-Informed Conformal Robotic 3D Printing
doi https://doi.org/10.52842/conf.ecaade.2023.1.387
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 387–396
summary Robotic additive manufacturing has garnered significant research and development interest due to its transformative potential in architecture, engineering, and construction as a cost-effective, material-efficient, and energy-saving fabrication method. However, despite its potential, conventional approaches heavily depend on meticulously optimized work environments, as robotic arms possess limited information regarding their immediate surroundings (Bechthold, 2010; Bechthold & King, 2013). Furthermore, such approaches are often restricted to planar build surfaces and slicing algorithms due to computational and physical practicality, which consequently limits the feasibility of robotic solutions in scenarios involving complex geometries and materials. Building on previous work (Çapunaman et al., 2022), this research investigates conformal 3D printing of clay using a 6 degrees-of-freedom robot arm and a vision-based sensing framework on parametrically reconfigurable tensile hyperbolic paraboloid (hypar) formwork. In this paper, we present the implementation details of the formwork system, share findings from preliminary testing of the proposed workflow, and demonstrate application feasibility through a design exercise that aims to fabricate unique components for a poly-hypar surface structure. The formwork system also offers parametric control over generating complex, non-planar tensile surfaces to be printed on. Within the scope of this workflow, the vision-based sensing framework is employed to generate a digital twin informing iterative tuning of the formwork geometry and conformal toolpath planning on scanned geometries. Additionally, we utilized the augmented fabrication framework to observe and analyze deformations in the printed clay body that occurs during air drying. The proposed workflow, in conjunction with the vision-based sensing framework and the reconfigurable formwork, aims to minimize time and material waste in custom formwork fabrication and printing support materials for complex geometric panels and shell structures.
keywords Robotic Fabrication, Conformal 3D Printing, Additive Manufacturing, Computer-Vision, Reconfigurable Formwork
series eCAADe
email
last changed 2023/12/10 10:49

_id caadria2013_021
id caadria2013_021
authors Alhadidi, Suleiman
year 2013
title Generative Design Intervention: Creating a Computational Platform for Sensing Space
doi https://doi.org/10.52842/conf.caadria.2013.345
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 345-354
wos WOS:000351496100034
summary This paper outlines some investigations from a project which utilizes computing and scripting of specific site components, spatio-temporal movement and behavioural patterns to explore how designer might understand people activities and formulate design interventions within public spaces. This research looks at how generative tools can facilitate designers to integrate the large volume of information received by hybrid data collection, and conventional data analysis directly into the design process. Through an examination of sensing urban space, this research proposes a method to track and record people’s movement patterns in order to implement them via generative design tool. To facilitate this, a scripting method is specified; which uses sensors and motion tracking devices to capture the use of a specific public space. This project proposes a methodology for developing designed spaces and optimal pathways generated from real-time data and feedback captured by sensors.  
keywords Real-time computation, Generative design, Sensing space, Design simulation  
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2013_034
id caadria2013_034
authors Arenas, Ubaldo and José Manuel Falcón
year 2013
title ALOPS Constructive Systems – Towards the Design and Fabrication of Unsupervised Learning Construction Systems
doi https://doi.org/10.52842/conf.caadria.2013.905
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 905-914
wos WOS:000351496100093
summary In this paper we explore the concept and design guidelines for an Autonomous Learning Oriented Proto System (ALOPS), a construction system designed to enhance its own performance through time. Our research has been focused on the fabrication of a prototype for a porous wall system which reacts to light intensities by closing or opening its apertures. Taking that aim, we used a combination of robotics, programing, and material behaviour to endow the system with the capacity to record reactions towards encountered sets of conditions during its active energy periods, allowing the system to use this knowledge database to evolve autonomously by feeding this information back into the computation process. This approach in construction systems opens up the architectural design processes to address the creation of digital memory structures rather than complex algorithms in order to operate specific functions. With this development, the architect could think of architectures constantly evolving by learning from their environments as well as of users forming symbiotic and behavioural bonds with the emergent spatial personalities, thus affecting the underpinning relationships between architecture, user and context.  
keywords erformance architecture, Unsupervised learning, Machine learning 
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2013_162
id ecaade2013_162
authors Bayraktar, Mehmet Emin and Ça_da_, Gülen
year 2013
title Fuzzy Layout Planner
doi https://doi.org/10.52842/conf.ecaade.2013.1.375
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 375-381
wos WOS:000340635300039
summary This study presents a digital architectural design tool named “Fuzzy Layout Planner” that helps architects create two dimensional sketchy footprints for their design. The purpose of the tool is to extend limits of early design thinking. It uses fuzzy modeling techniques to adapt the ambiguous design phase. There are several commands in this digital tool to generate and modify layouts. Users can create, move, combine sketchy bubbles to form bigger footprints and see them in action dynamically. The tool offers a manual creation process.
keywords Architectural representation; digital design tools, early design, fuzzy modelling.
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2013_073
id ecaade2013_073
authors Both, Katherine; Heitor, Teresa and Medeiros, Valério
year 2013
title Assessing Academic Library Design: A Performance-Based Approach
doi https://doi.org/10.52842/conf.ecaade.2013.1.337
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 337-346
wos WOS:000340635300035
summary Academic Libraries (ALs) design concept has been under a changing process, precipitated by both internal needs and external pressures including changes in the societal context of education, the information services and documentation storage requirements. This paper is focused on a model of form and function to assess AL’ in use, in order to explore ways for better understanding their performance. The proposed model was developed within the scope of a wider research project and makes both use of Post-Occupancy Evaluation and of Space Syntax procedures in order to explore how the spatial configuration influences the performance and use of ALs space. It considers ALs building typology as spatial, physical and social systems, by: 1) measuring users satisfaction about how well the space supports their requirements; and 2) providing information on how architecture and spatial design support - enable and generate - flows of information, communication and knowledge.The analysis provides evidence suggesting that ALs’ spatial system influences study performance, patterns of use and co-presence of its users. The results of data inputs point out prospective strategies about space intervention.
keywords Academic libraries; functionality; users; evaluation; performance.
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2013_342
id sigradi2013_342
authors Bruscato, Underléa; Sandro J. Rigo; Cristiano A. Costa; Humberto J. M. Costa
year 2013
title Visualização de Informações Geográficas no Turismo Ubíquo de Itinerários Culturais [Visualization of Geographic Information of Ubiquitous Tourism in Cultural Routes]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 153 - 157
summary This paper presents a practical experience developed within the framework of a network of researchers dedicated to develop projects of technology transfer, training and research in the field of innovation, involving virtual reality, augmented reality and advanced interaction. The group develops visualization oriented technologies and aim to socialize the experiences developed. In this sense was created an Electronic Guide to cultural routes in southern Brazil, exploiting the contemporary concept of ubiquitous tourism, in which users access tourism content with mobile devices, using sensitivity to context, semantic web and advanced visualization, thus rescuing the memory and regional architectural heritage.
keywords Ubiquitous tourism; Mobile computing, Memory
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2013_202
id ecaade2013_202
authors Janssen, Patrick
year 2013
title Evo-Devo in the Sky
doi https://doi.org/10.52842/conf.ecaade.2013.2.205
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 205-214
wos WOS:000340643600020
summary Designers interested in applying evo-devo-design methods for performance based multi-objective design exploration have typically faced two main hurdles: it’s too hard and too slow. An evo-devo-design method is proposed that effectively overcomes the hurdles of skill and speed by leveraging two key technologies: computational workflows and cloud computing. In order to tackle the skills hurdle, Workflow Systems are used that allow users to define computational workflows using visual programming techniques. In order to tackle the speed hurdle, cloud computing infrastructures are used in order to allow the evolutionary process to be parallelized. We refer to the proposed method as Evo-Devo In The Sky (EDITS). This paper gives an overview of both the EDITS method and the implementation of a software environment supporting the EDITS method. Finally, a case-study is presented of the application of the EDITS method.
keywords Evolutionary algorithms; multi-objective optimisation; workflow system; cloud computing; parametric modelling.
series eCAADe
email
last changed 2022/06/07 07:52

_id cf2013_256
id cf2013_256
authors Lyu, Junchao; Bauke de Vries, and Chengyu Sun
year 2013
title Towards a Computational Spatial Knowledge Acquisition Model in Architectural Space
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 256-266.
summary Existing research which is related to spatial knowledge acquisition often shows a limited scope because of the complexity in the cognition process. Research in spatial representation such as space syntax presumes that vision drives movement. This assumption is only true under certain conditions and makes these models valid only in specific scenarios. Research in human spatial cognition field suggests that the spatial information perceived by the individual is not equal to the visual appearance of the space, a straightforward way to represent this cognition process quantitatively is lacking. Research in wayfinding usually assumes a certain degree of familiarity of the environment for the individual, which ignores the fact that the individual sequentially perceives information during wayfinding and the familiarity of the environment changes during the wayfinding process. In this paper, a conceptual spatial knowledge acquisition model for architectural space is presented based on the continuous spatial cognition framework. Three types of local architectural cues are concluded to relate common architectural elements to the continuous spatial cognition framework. With all relations in the proposed conceptual model quantitatively described, a computational model can be developed to avoid the aforementioned limitations in spatial representation models, human spatial cognition models and wayfinding models. In this way, our computational model can assist architects evaluate whether their designed space can be well perceived and understood by the users. It can help enhance the way-finding efficiency and boost the operational efficiency of many public buildings.
keywords local architectural cues, spatial knowledge, human cognition framework
series CAAD Futures
email
last changed 2014/03/24 07:08

_id ecaade2013_275
id ecaade2013_275
authors Massara, Bruno; Bosi, Felipe; Margotto, Mário and Malheiros, Victor
year 2013
title Critical Methods in Computer-Mediated Performance and Phenomenology-Based Systems
doi https://doi.org/10.52842/conf.ecaade.2013.1.383
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 383-389
wos WOS:000340635300040
summary The main goal of this article is to provide a critical reflection on what computing may contribute to an open understanding of performance in architecture. We propose a phenomenological approach to computing since it combines several concepts concerning the user’s experience of space. In order to study the human movement in space, we will present the results of a sequence of applications using open source software Processing, including time-lapse movies, frame differencing analysis and blending images tools. The research used the context of a existent building at the campus of Universidade Federal do Espírito Santo. A series of interviews with users were also conducted in order to validate the computing analysis.
keywords Performance; computing; phenomenology; programming.
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2022_74
id caadria2022_74
authors Mazza, Domenico, Kocaturk, Tuba and Kaljevic, Sofija
year 2022
title Geelong Digital Outdoor Museum (GDOM) - Photogrammetry as the Surface for a Portable Museum
doi https://doi.org/10.52842/conf.caadria.2022.1.677
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 677-686
summary This paper presents the development and evaluation of the Geelong Digital Outdoor Museum (GDOM) prototype accessible at https://gdom.mindlab.cloud. GDOM is a portable museum‚our novel adaptation of the distributed museum model (Stuedahl & Lowe, 2013) which uses mobile devices to present museum collections attached to physical sites. Our prototype defines a way for intangible heritage associated with tangible landscapes to be accessible via personal digital devices using 360 3D scanned digital replicas of physical landscapes (photogrammetric digital models). Our work aligns with efforts set out in the UN Sustainable Development Goal 11 (SDG 11) to safeguard cultural and natural heritage, by openly disseminating the heritage of physical sites seamlessly through the landscape. Using a research by design methodology we delivered our prototype as a modular web-based platform that leveraged the Matterport digital model platform. We qualitatively evaluated the prototype's usability and future development opportunities with 32 front-end users and 13 potential stakeholders. We received a wide gamut of responses that included: users feeling empowered by the greater accessibility, users finding a welcome common ground with comparable physical experiences, and users and potential stakeholders seeing the potential to re-create physical world experiences with modifications to the digital model along with on-site activation. Our potential stakeholders suggested ways in which GDOM could be integrated into the arts, education, and tourism to widen its utility and applicability. In future we see design potential in breaking out of the static presentation of the digital model and expanding our portable museum experience to work on-site as a complement to the remote experience. However, we recognise the way in which on-site activation integrate into users' typical activities can be tangential (McGookin et al., 2019) and this would necessitate further investigation into how to best integrate the experience on-site.
keywords Cultural Heritage, Intangible Heritage, Digital Heritage, Web Platform, 3D Scanning, Photogrammetry, Digital model, Portable Museum, Distributed Museum, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2013_184
id caadria2013_184
authors Ong Eu Ho Fabian, Patrick Janssen and Lo Tian Tian
year 2013
title Group Forming: Negotiating Design Via Web-Based Interaction and Collaboration
doi https://doi.org/10.52842/conf.caadria.2013.271
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 271-280
wos WOS:000351496100027
summary This research project proposed to create spatial and communal qualities of Group Form architecture via a web-based user participation design method. The proposed method allows multiple users to simultaneously design houses on the same site, encouraging spatio-temporal negotiation as users interact and collaborate with one another. In order to assess the feasibility of this approach, a prototype of a web-based Group Form design tool was implemented using the Processing environment. An experiment using the web-based tool was conducted with the objective of exploring the actual user behaviour.  
keywords User participation, Group form, Web-based tool, Processing, Collaborative design 
series CAADRIA
email
last changed 2022/06/07 08:00

_id ecaade2013_029
id ecaade2013_029
authors Patlakas, Panagiotis; Becerra Santacruz, Habid and Altan, Hasim
year 2013
title Development and Evaluation of a Prototype Software Application for the Visualization of Environmental Data
doi https://doi.org/10.52842/conf.ecaade.2013.1.137
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 137-145
wos WOS:000340635300013
summary This paper presents EnViz, a prototype software application for the visualization of environmental data. The rationale for the development of the application is given, together with the methodology for collecting the data. A technical description of the software is provided, with a presentation of new features and their relevance. Two case studies are presented, and their relevance in the testing of the software is discussed. Visualization results from the application of the software are included. Particular attention is paid to the testing and evaluation of the application by real users. The methodological approach is described and the results of the tests are presented. The paper concludes by interpreting the results and pointing towards directions for further research on the topic.
keywords 3D visualization; building performance; COLLADA; environmental data; post-occupancy evaluation.
series eCAADe
email
last changed 2022/06/07 07:59

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