CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2013_238
id ecaade2013_238
authors Papasarantou, Chrissa; Kalaouzis, Giorgos and Bourdakis, Vassilis
year 2013
title Info - Data Constructions
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 185-192
doi https://doi.org/10.52842/conf.ecaade.2013.1.185
wos WOS:000340635300018
summary Previous research dealt with the problem of successfully approaching the combination of multiple, marginally compatible, historical and other forms of digital abstract data. The initial challenge, from a designer’s point of view, was to define and create the database for the Museum of the City of Volos (MuCiV) that will contain these seemingly incompatible data to a formulation collaborated with a geo-referenced information visualization system. This paper aims to go a step further by defining and implementing such an information visualization system. Thus, visual structures digitally representing a variety of non-spatial data, as well as the ways that these structures can interact, are investigated. It is argued that the results of this research can have interesting implementations to the museum program; by organizing in alternative ways its content and context and by facilitating the dissemination of information to the public through interactive multimodal exhibits.
keywords Data-mapping; information visualization; timeline; multimodal, museum database.
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2013_190
id ecaade2013_190
authors Schwartz, Mathew
year 2013
title Collaborative and Human Based Performance Analysis
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 365-373
doi https://doi.org/10.52842/conf.ecaade.2013.2.365
wos WOS:000340643600037
summary This research presents methods for simulation and visualization of human factors. This allows for a performance based analysis of buildings from the local human scale to the larger building scale. Technical issues such as computational time and mathematically describing a buildings geometry are discussed. The algorithms presented are integrated in a 3D modeling software commonly used in design and architecture through a plugin.
keywords Universal design; human analysis; collaboration; education; disability.
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2013_144
id sigradi2013_144
authors Dantas, Dandara Macedo Costa; Celso Pereira Guimarães
year 2013
title Partituras imagéticas: Um Diálogo Poético entre Música e Imagem [Imagery scores: A poetic Dialogue between Music and Image]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 646 - 650
summary This paper suggests a new and experimental way of visualizing music. This project turns linear information from piano sheets into a two-dimensional representation. Using a symbology created to translate music data to visual plastic elements, in a metaphorical way to link sound and image, the project aims to build a music map, that could be able to picture those music data in other visualizations. Besides, this code can be used in the other way around: to create piano sheets from ready images. So, those experiences resulted in virtual images, tridimensional sculptures and new ways of creating music. 
keywords Data visualization; Music; Visual arts; Interdisciplinarity
series SIGRADI
email
last changed 2016/03/10 09:50

_id ecaade2013_029
id ecaade2013_029
authors Patlakas, Panagiotis; Becerra Santacruz, Habid and Altan, Hasim
year 2013
title Development and Evaluation of a Prototype Software Application for the Visualization of Environmental Data
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 137-145
doi https://doi.org/10.52842/conf.ecaade.2013.1.137
wos WOS:000340635300013
summary This paper presents EnViz, a prototype software application for the visualization of environmental data. The rationale for the development of the application is given, together with the methodology for collecting the data. A technical description of the software is provided, with a presentation of new features and their relevance. Two case studies are presented, and their relevance in the testing of the software is discussed. Visualization results from the application of the software are included. Particular attention is paid to the testing and evaluation of the application by real users. The methodological approach is described and the results of the tests are presented. The paper concludes by interpreting the results and pointing towards directions for further research on the topic.
keywords 3D visualization; building performance; COLLADA; environmental data; post-occupancy evaluation.
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2013_387
id sigradi2013_387
authors Pimentel, Diego; Mariano Cataldi; Gonzalo Muñiz
year 2013
title De la Visualización a la Sensorización de Información [From the Visual Information to the Sensing Information]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 129 - 133
summary Information Visualization is a discipline implemented on interfaces which use one sense to understand the ideas developed: sight. However, there are physical interfaces that allow users to interpret the data, either through sound or touch. The objective of this paper is to discuss the preliminary results of the research project that frames this paper, as a work in progress.
keywords Information; Visualization; Interfaces; Design; Infography
series SIGRADI
email
last changed 2016/03/10 09:57

_id acadia13_347
id acadia13_347
authors Sabin, Jenny E.
year 2013
title myThread Pavilion: Generative Fabrication in Knitting Processes
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 347-354
doi https://doi.org/10.52842/conf.acadia.2013.347
summary Advancements in weaving, knitting and braiding technologies have brought to surface high-tech and high- performance composite fabrics. These products have historically infiltrated the aerospace, automobile, sports and marine industries, but architecture has not yet fully benefitted from these lightweight freeform surface structures. myThread, a commission from the Nike FlyKnit Collective, features knitted textile structures at the scale of a pavilion. The evolution of digital tools in architecture has prompted new techniques of fabrication alongside new understandings in the organization of material through its properties and potential for assemblage. No longer privileging column, beam and arch, our definition of architectural tectonics has broadened alongside advancements made in computational design. Internal geometries inherent to natural forms, whose complexity could not be computed with the human mind alone, may now be explored synthetically through mathematics and generative systems. Textiles offer architecture a robust design process whereby computational techniques, pattern manipulation, material production and fabrication are explored as an interconnected loop that may feed back upon itself in no particular linear fashion. The myThread Pavilion integrates emerging technologies in design through the materialization of dynamic data sets generated by the human body engaged in sport and movement activities in the city.
keywords next generation technology, textiles, responsive material, knitting, data visualization, generative design, bio-data
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:59

_id ecaade2013r_014
id ecaade2013r_014
authors Sempere, Andrew; Savic, Selena; Huang, Jeffrey; Badura, Jens; Barchiesi, Alex
year 2013
title Experience Catalysts and Architecture. Towards a new tradition
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 171-182
summary This paper describes two research projects in the field of interactive architecture, both examples of experience catalysts; Settings which allow new insights in the aesthetic constitution and perception of environments. This term can be thought of as somewhat synonymous with artistic intervention, but is used instead to recognize that the participants might not self-identify as artists. We are working with architectural notions of space and place, but are interested in the experience of place more than its formal structure. We wish to emphasize the dynamic and are interested in transitions not as the pauses between states but as destinations worth exploring. Quadricone by Selena Savic is an actual experience catalyst: a physical manifestation of a digital “material” (in this case network traffic.) The goal is less data visualization and more an attempt to understand what it means to physically experience something normally invisible. Inter-Actor by Andrew Sempere casts architecture as an ongoing event which might benefit from the flexibility of the digital. The idea is to create a combination of software and hardware that allows for “rapid prototyping” of interactive space. Inter-Actor is not an experience catalyst but a toolkit for creating them.
keywords Interaction; Design; Flux; Experience Catalyst
email
last changed 2013/10/07 19:08

_id sigradi2013_115
id sigradi2013_115
authors Verri Bastian, Andrea
year 2013
title Vetorização Automática de Ortofotos [Data visualization; Design history; Usage context, Experience; Knowledge.]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 166 - 169
summary The architectural documentation is a means of perpetuating the memory for future generations, traditional techniques applied in most studies conducted in Brazil, using direct measurements on the monument. The Photogrammetry, like lifting technique, allows metric and morphological recovery of an object without direct contact with it, and as a product of 2D - orthophotos. The focus of this work is the automatic vectorization of orthophotos, presenting experiments done with software for automatic feature extraction from orthophotos, aiming to test tools and procedures that can speed up the process for generating drawings refund.
keywords Photogrammetry; Orthophoto; Vectorization
series SIGRADI
email
last changed 2016/03/10 10:02

_id caadria2013_083
id caadria2013_083
authors Coorey, Benjamin P. and Julie R. Jupp
year 2013
title A Schema for Capturing and Comparing Parametric Spatial Data
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 509-518
doi https://doi.org/10.52842/conf.caadria.2013.509
wos WOS:000351496100050
summary In this paper, the authors consider the problem of architectural spatial performance indicators for assessing computer generated design, where identification and analysis of meaningful and relevant spatial qualities is the target of assessment. The paper presents a parametric spatial analysis schema and spatial database structure for the restricted, but still significant, domain of residential housing. A process for the capture and comparison of different types of architectural spatial data is described where analysis focuses on a series of 2D metric and topological spatial measures. The process is then demonstrated in our discussion of a descriptive scenario. 
keywords Parametric design, Precedent, Spatial analysis 
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2013_193
id ecaade2013_193
authors Duddumpudi, Krishna; Moloney, Jules and Moleta, Tane
year 2013
title Whispering Walls
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 507-516
doi https://doi.org/10.52842/conf.ecaade.2013.1.507
wos WOS:000340635300053
summary A design project that explores how augmented reality may be incorporated within architecture to embed hybrid ‘info-tectonic’ detail, across a range of scales is documented. The context in which the project is undertaken is the legacy of South Indian temple design. This opens up a complimentary field of research within a cultural context, to locate another agenda for augmented reality in architecture. The idea of cultural augmentation and its articulation at a range of scales, from the tactile to the urban, was generated through the design project. By way of introduction this mode of research is discussed in relation to CAAD research methods. In conclusion, a general model for cultural augmentation with augmented reality as a scalar continuum is presented.
keywords Augmented reality, cultural augmentation, research through design.
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2013_297
id ecaade2013_297
authors Aish, Robert
year 2013
title DesignScript: Scalable Tools for Design Computation
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 87-95
doi https://doi.org/10.52842/conf.ecaade.2013.2.087
wos WOS:000340643600008
summary Design computation based on data flow graph diagramming is a well-established technique. The intention of DesignScript is to recognise this type of data flow modeling as a form of ‘associative’ programming and to combine this with the more conventional ‘imperative’ form of programming into a single unified computational design application. The use of this application is intended to range from very simple graph based exploratory ‘proto-programming’ as used by novice end-user programmers to multi-disciplinary design optimisation as used by more experienced computational designers.
keywords Graph; scripting; associative; imperative.
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia13_161
id acadia13_161
authors Akbarzadeh; Masoud
year 2013
title Performative Surfaces: Generating complex geometries using planar flow patterns
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 161-172
doi https://doi.org/10.52842/conf.acadia.2013.161
summary This research explains the development process of a design tool that can construct complex surface geometries using only two-dimensional plan drawings. The intention behind this tool is to address certain complex behavior of surface geometries such as hydrological characteristics. This paper briefly explains the historic and mathematic description of surface data structures, according to Cayley, Maxwell and Morse. This is followed by a brief introduction of the surface network/critical graph extraction technique in GIS. Additionally, the algorithm of contour extraction from asimple critical graph to reconstruct a surface is explained. In the final section the lessons learnedfrom the previous sections are used to develop algorithms for a tool which uses only plan drawings to construct complex surfaces. Three algorithms are explained in the final section among which the third one is considered to be the most complete and promising approach. Therefore,some design examples are presented to show the flexibility of the tool. At the end, this paper provides suggestions and discussions to reflect further ideas in order to improve the tool in future.
keywords Tools and Interfaces, complex surface, drainage patterns, discrete flow diagram, surface networks, critical graph, and surface generation
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id sigradi2013_112
id sigradi2013_112
authors Akemi Omine, Katia; José Neto de Faria; Karine Itao Palos
year 2013
title Projeto Design Condensado: Definição de ‘Modelo Sociocultural’ para Sistemas de Visualização Dinâmica de Dados que Estimulem a Geração de Novos Conhecimentos sobre a História do Design [Condensed Design Project: The Definition of a ‘Social-cultural Model’ for Dynamic Data Visualization Systems Which StimulateKnowledge Building in Design History]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 143 - 147
summary The ‘Condensed Design Project’ aims to discuss and reflect on how the definition of an ‘activity inducer’, by describing and characterizing ‘social-cultural models’, can be used in the development of dynamic data visualization systems. The aim is to discuss and try to understand how the profile of the ‘activity inducer’, routines, scenario and context impact the navigation, interaction, research and learning processes in design history. Thus, the knowledge building process is strictly conditioned to the way the relation between the ‘visualization system’ and the ‘activity inducer’ is promoted, considering the technological limitations and the individual’s predisposition.
keywords Data visualization; Design history; Usage context, Experience; Knowledge
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2013_021
id caadria2013_021
authors Alhadidi, Suleiman
year 2013
title Generative Design Intervention: Creating a Computational Platform for Sensing Space
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 345-354
doi https://doi.org/10.52842/conf.caadria.2013.345
wos WOS:000351496100034
summary This paper outlines some investigations from a project which utilizes computing and scripting of specific site components, spatio-temporal movement and behavioural patterns to explore how designer might understand people activities and formulate design interventions within public spaces. This research looks at how generative tools can facilitate designers to integrate the large volume of information received by hybrid data collection, and conventional data analysis directly into the design process. Through an examination of sensing urban space, this research proposes a method to track and record people’s movement patterns in order to implement them via generative design tool. To facilitate this, a scripting method is specified; which uses sensors and motion tracking devices to capture the use of a specific public space. This project proposes a methodology for developing designed spaces and optimal pathways generated from real-time data and feedback captured by sensors.  
keywords Real-time computation, Generative design, Sensing space, Design simulation  
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2013_111
id ecaade2013_111
authors Androutsopoulou, Eirini
year 2013
title Urban Body Mutations through the Use of the Network Configuration
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 275-281
doi https://doi.org/10.52842/conf.ecaade.2013.1.275
wos WOS:000340635300028
summary Taking as a starting point the hypotheses that the urban body is a self-adapted ecology made of material and non-material components (Bateson, 1972), relationships between elements are examined in an attempt to destabilize the static division of matter and idea and to inquire into those relationships that determine the structural coupling (Maturana, 2002) between body and environment, as well as the constitution of the body itself. Contemporary technology is used in order to trace these alterations and the urban body is examined as a network configuration. The importance of the methodology adopted by the current research lies in the fact that social and economic factors merge with spatial characteristics, allowing for a visualization and re-interpretation of the urban body mutations based on self-adapted reconfigurations and for a prediction of the structural alterations made possible through the reconfiguration of the synaptic forces between elements.
keywords Mutation; urban body; visualization techniques; network; data manipulation.
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2013_249
id ecaade2013_249
authors Araya, Sergio; Zolotovsky, Ekaterina; Veliz, Felipe; Song, Juha; Reichert, Steffen; Boyce, Mary and Ortiz, Christine
year 2013
title Bioinformed Performative Composite Structures
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 575-584
doi https://doi.org/10.52842/conf.ecaade.2013.1.575
wos WOS:000340635300060
summary This ongoing investigation aims to learn from nature novel material organizations and structural systems in order to develop innovative architectural system. We developed a multidisciplinary approach, using scientific analysis and design research and prototyping. We focus on the study of a “living fossil” fish, whose armor system is so efficient it has remained almost unchanged for millions of years. We investigate its morphological characteristics, its structural properties, the assembly mechanisms and the underlying material properties in order to derive new principles to design new enhanced structural systems. We use micro computerized tomography and scanning electron microscopy to observe microstructures, parametric design to reconstruct the data into digital models and then several 3D printing technologies to prototype systems with high flexibility and adaptive capabilities, proposing new gradual material interfaces and transitions to embed performative capabilities and multifunctional potentials.
keywords Bioinformed; multi-material; composite; parametrics; performative design.
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_449
id ecaadesigradi2019_449
authors Becerra Santacruz, Axel
year 2019
title The Architecture of ScarCity Game - The craft and the digital as an alternative design process
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-52
doi https://doi.org/10.52842/conf.ecaade.2019.3.045
summary The Architecture of ScarCity Game is a board game used as a pedagogical tool that challenges architecture students by involving them in a series of experimental design sessions to understand the design process of scarcity and the actual relation between the craft and the digital. This means "pragmatic delivery processes and material constraints, where the exchange between the artisan of handmade, representing local skills and technology of the digitally conceived is explored" (Huang 2013). The game focuses on understanding the different variables of the crafted design process of traditional communities under conditions of scarcity (Michel and Bevan 1992). This requires first analyzing the spatial environmental model of interaction, available human and natural resources, and the dynamic relationship of these variables in a digital era. In the first stage (Pre-Agency), the game set the concept of the craft by limiting students design exploration from a minimum possible perspective developing locally available resources and techniques. The key elements of the design process of traditional knowledge communities have to be identified (Preez 1984). In other words, this stage is driven by limited resources + chance + contingency. In the second stage (Post-Agency) students taking the architects´ role within this communities, have to speculate and explore the interface between the craft (local knowledge and low technological tools), and the digital represented by computation data, new technologies available and construction. This means the introduction of strategy + opportunity + chance as part of the design process. In this sense, the game has a life beyond its mechanics. This other life challenges the participants to exploit the possibilities of breaking the actual boundaries of design. The result is a tool to challenge conventional methods of teaching and leaning controlling a prescribed design process. It confronts the rules that professionals in this field take for granted. The game simulates a 'fake' reality by exploring in different ways with surveyed information. As a result, participants do not have anything 'real' to lose. Instead, they have all the freedom to innovate and be creative.
keywords Global south, scarcity, low tech, digital-craft, design process and innovation by challenge.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id caadria2013_078
id caadria2013_078
authors Briscoe, Danelle and Arman Hadilou
year 2013
title Collective Intelligence: An Analytical Simulation of Social Interaction with Architectural System
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 375-384
doi https://doi.org/10.52842/conf.caadria.2013.375
wos WOS:000351496100037
summary This paper proposes an architectural system interactive to both users and the environmental condition in real-time. While nature acts as a global control for the system, the user can alter it locally. Due to the increasing digitization of our contemporary culture, there is an unprecedented capacity for information to flow in our physical and socially net-worked world that can be used to inform design problems and processes. Live and real-time information sources, like Twitter, could be virtually scanned for specific data input associated to a par-ticular geometrical manipulation. This process enables a collective group of users to inform the system. As the number of users increases there is collaboration for defining the form which is different from single user interaction. Since the model is associated with a specific definition of generative behaviours as described by the words, these definitions could be used as the
keywords Real-time data streaming; crowd-sourcing; interactive architectural system.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia13_071
id acadia13_071
authors Burry, Jane; Salim, Flora; Williams, Mani; Anton Nielsen, Stig; Pena de Leon, Alex; Sharaidin, Kamil; Burry, Mark
year 2013
title Understanding Heat Transfer Performance for Designing Better Façades
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 71-78
doi https://doi.org/10.52842/conf.acadia.2013.071
summary This early research focuses on the design of building façades to mediate external and internal thermal conditions. It explores new workflow for accessible feedback into the early design of façade systems. Specifically, this research aims to explore the level of corroboration or the gap between predictions of thermal behavior using digital modeling and simulation, and the empirical measurement of thermal behavior in physical analog models for façade design.
keywords Tools and Interfaces: façade design, heat transfer, performance-based design, simulation, data visualization.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2013_216
id ecaade2013_216
authors Coutinho, Filipe; Mateus, Luis; Duarte, José P.; Ferreira, Victor and Kruger, Mário
year 2013
title From Point Cloud to Shape Grammar to Grammatical Transformations
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 655-663
doi https://doi.org/10.52842/conf.ecaade.2013.2.655
wos WOS:000340643600068
summary This paper describes a generative design approach integrating real building data in the process of developing a shape grammar. The goal is to assess to which extent it is feasible the use of a reverse engineering procedure to acquire actual building data and what kind of impact it may have on the development of a shape grammar.The paper describes the use of Terrestrial Laser Scanning (TLS) techniques to acquire information on the São Vicente de Fora church, then the use of such information to develop the corresponding shape grammar, and finally the comparison of this grammar with the grammar of Alberti’s treatise, to determine the grammatical transformations that occurred between the two grammars.
keywords Alberti, shape grammar, shape recognition, design automation, transformation in design.
series eCAADe
email
last changed 2022/06/07 07:56

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