CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 605

_id sigradi2013_234
id sigradi2013_234
authors Alencar, Viviane; Gabriela Celani
year 2013
title The Art of Computer Graphics Programming: Translating Pioneer Programs
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 500 - 504
summary Considering the importance of the use of programming languages for teaching computational design to architects, this paper proposes the translation of computer programs from a pioneer work in this field into a more contemporary programming language. The book The Art of Computer Graphics Programming: A Structured Introduction for Architects and Designers was published in 1987 by William J. Mitchell, Robin Ligget and Thomas Kvan, and remains an important reference for architects. The original Pascal codes in the book were translated into Processing, and made available through an Internet website, along with images and comments, in order to give late Prof. Mitchell’s work the consideration it deserves.
keywords Processing; Pascal; Computer graphics
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2013_381
id sigradi2013_381
authors Baltazar, Ana Paula; José dos Santos Cabral Filho; Mateus de Souza van Stralen; Guilherme Ferreira de Arruda; Estevam Quintino Gomes Junior; Laís Rodrigues Pizano; Fabiano Nardy de Moraes;
year 2013
title Interface de Eletrônica e Objeto Interativo como Introdução ao Knowledge Based Design [Eletronic Interface and Interactive Object as Knowledge Based Design Introduction]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 608 - 612
summary This paper discusses the evolution of an interface used to introduce eletronics in the foundation design course at the School of Architecture at Universidade Federal de Minas Gerais, Brazil. The use of this interface by the students triggers the discussion of the possibilities of new technologies in architecture and initiates a tactical learning process in which the students are responsible for the very content they are learning. This interface introduces the discussion of interactivity and indeterminism, crucial to the development of the two main works of the course: an individual interactive object and an urban interactive intervention in group.
keywords Eletronics; Interface; Interactive object; Learning process; Mathetics
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaadesigradi2019_449
id ecaadesigradi2019_449
authors Becerra Santacruz, Axel
year 2019
title The Architecture of ScarCity Game - The craft and the digital as an alternative design process
doi https://doi.org/10.52842/conf.ecaade.2019.3.045
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-52
summary The Architecture of ScarCity Game is a board game used as a pedagogical tool that challenges architecture students by involving them in a series of experimental design sessions to understand the design process of scarcity and the actual relation between the craft and the digital. This means "pragmatic delivery processes and material constraints, where the exchange between the artisan of handmade, representing local skills and technology of the digitally conceived is explored" (Huang 2013). The game focuses on understanding the different variables of the crafted design process of traditional communities under conditions of scarcity (Michel and Bevan 1992). This requires first analyzing the spatial environmental model of interaction, available human and natural resources, and the dynamic relationship of these variables in a digital era. In the first stage (Pre-Agency), the game set the concept of the craft by limiting students design exploration from a minimum possible perspective developing locally available resources and techniques. The key elements of the design process of traditional knowledge communities have to be identified (Preez 1984). In other words, this stage is driven by limited resources + chance + contingency. In the second stage (Post-Agency) students taking the architects´ role within this communities, have to speculate and explore the interface between the craft (local knowledge and low technological tools), and the digital represented by computation data, new technologies available and construction. This means the introduction of strategy + opportunity + chance as part of the design process. In this sense, the game has a life beyond its mechanics. This other life challenges the participants to exploit the possibilities of breaking the actual boundaries of design. The result is a tool to challenge conventional methods of teaching and leaning controlling a prescribed design process. It confronts the rules that professionals in this field take for granted. The game simulates a 'fake' reality by exploring in different ways with surveyed information. As a result, participants do not have anything 'real' to lose. Instead, they have all the freedom to innovate and be creative.
keywords Global south, scarcity, low tech, digital-craft, design process and innovation by challenge.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id sigradi2013_184
id sigradi2013_184
authors de Sousa Checcucci, Érica; Ana Paula Carvalho Pereira; Arivaldo Leão de Amorim
year 2013
title Modelagem da Informação da Construção (BIM) no Ensino de Arquitetura [Building Information Modeling (BIM) on Architecture Teaching]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 307 - 311
summary This paper discusses the experience of the initial phase of introduction of the BIM paradigm in the undergraduate program in Architecture and Urbanism (evening course) of FAUFBA. We started from the premise that BIM should be adopted gradually and integrated with the various subjects of the course, and should be initiated through the disciplines of graphic representation. The proposal for this course is presented and practices are discussed, as they were experienced in the discipline of Computing and Design II, which deals with this paradigm. It was observed that BIM process requires significant changes, as it encountered some initial resistance from the students. However, this approach increases the understanding of building and facilitates the project documentation. Furthermore, the understanding of the scope of the paradigm was crucial to the effective use of the adopted tool.
keywords Architectural education; Building Information Modeling (BIM); TIC; Design teaching
series SIGRADI
email
last changed 2016/03/10 09:50

_id cf2013_347
id cf2013_347
authors Dillenburger, Benjamin and Michael Hansmeyer
year 2013
title The Resolution of Architecture in the Digital Age
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 347-357.
summary The resolution of architecture is a measure of the spatial density of information inherent in a building. This paper demonstrates how the confluence of advances in computational design and additive manufacturing has recently led to a paradigm shift in potential architectural resolution. Buildings can now be designed and fabricated with elements at the threshold of human perception. This resolution can be used to replicate existing architectural styles ever more efficiently and accurately. Yet as with the introduction of other new technologies, architects must now explore the latent potentials and determine what kind of new architectures become conceivable. Specifically, what architectures can adequately express this enormous resolution and the unlimited geometric complexity within reach? With the project Digital Grotesque, we present the first human-scale, enclosed structure that truly exploits these opportunities. Algorithms are used to articulate and orchestrate the geometry from the macro scale down to 1mm small details. The structure is enriched with local information at a previously unseen resolution. A unique language of form is developed that transcends rationality and celebrates spatial expression: a digital exuberance.
keywords high resolution, additive manufacturing, 3d printing, digital fabrication, computational design, subdivision, mesh
series CAAD Futures
email
last changed 2014/03/24 07:08

_id ecaade2013_028
id ecaade2013_028
authors Fricker, Pia; Girot, Christophe and Munkel, Georg
year 2013
title How to Teach ‘New Tools’ in Landscape Architecture in the Digital Overload
doi https://doi.org/10.52842/conf.ecaade.2013.2.545
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 545-553
summary The central theme of the paper is the introduction of hands-on tools showing the integration of information technology within a postgraduate study program (MAS LA) for landscape architects. What has already become a part of the discourse in the field of architecture – generic design – is now also finding more resonance in the context of large-scale landscape architectural design. If one studies the educational backgrounds of landscape architects, however, they often do not match the same standard as those of architects. A solid background in the area of innovative use of information technology, especially computer-assisted design and CAD/CAM construction is only at a preliminary state at most universities. The critical arguments in the choice of the selected medium and the building up of a continuous digital chain stand here in the forefront. The aim is not to improve the quality of the landscape design based on the variety of the applied tools, but rather through the sensible use of the said. Reflections as well as questions of method and theory stand at the forefront of our efforts. 
wos WOS:000340643600055
keywords Design tool development; computational design research and teaching; new design concepts and strategies; parametric and evolutionary design.
series eCAADe
email
last changed 2022/06/07 07:50

_id sigradi2013_389
id sigradi2013_389
authors Gelpi, Nick; Shahin Vassigh
year 2013
title Kinetic Forms of Knowledge
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 510 - 514
summary The introduction of Kinetic design processes, particularly through computer aided programming of input and output relationships has created a unique territory for design. This new design territory offers architects a unique opportunity to rethink discreet typological design by fostering more active engagements and interventions with design. Unlike discrete-typological design thinking, which may be transmitted by books or lectures, these new Kinetic interactions with design are taught by example and are learned by doing, representing new emergent forms of design knowledge which allow us to reengage and reinvent the process of design.
keywords Kinetic architecture; Personal fabrication; Action research; Constructivist learning theory; Computation
series SIGRADI
email
last changed 2016/03/10 09:52

_id ecaade2013_147
id ecaade2013_147
authors Mateus, Luís and Ferreira, Victor
year 2013
title 3D Digitization in Architecture Curriculum
doi https://doi.org/10.52842/conf.ecaade.2013.2.445
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 445-452
summary In this paper we describe an experience undertaken in the Faculty of Architecture of Technical University of Lisbon, concerning the introduction of a 3D Digitization course in the frame of the PhD doctorate program in Architecture and in the frame of the Master’s programs in Architecture, Urbanism and Design.We start by describing the theoretical and instrumental frameworks proposed. Then we describe and discuss a set of two exercises developed during one semester, giving examples of the work produced by the students. Finally we end with some considerations to be taken into account in future editions of the course.
wos WOS:000340643600045
keywords 3D digitization; architectural recording; laser scanning; digital photogrammetry; teaching and learning.
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2013r_016
id ecaade2013r_016
authors Sarnecky, William G.
year 2013
title Gulf materials traditions semantically reconsidered. A case study of three digital approaches in furniture design and fabrication
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 193-204
summary Oil-driven development and globalization in the Middle-Eastern Gulf Region in the 1970s induced a rupture in an already attenuated indigenous crafts and material culture. Simultaneously, it brought an influx of people from around the Middle East and beyond—creating a pan-Arabic cultural melting pot. The introduction of digital fabrication equipment at one university in the UAE has provided the opportunity to reconsider the region’s material traditions. Through a required furniture design course, and more recently an elective entitled Form, Furniture and Graphics, architecture, interior design and graphic design students have begun to grapple with the intersection of a critical design process and the needs of particular local cultural conditions. Students have utilized one (or more) of the following approaches to semantically and digitally reconsider Gulf material traditions: pattern paneling, text-based manipulations, morphing of historical typologies.
keywords Furniture; Digital; Fabrication; Paneling; Semantic
email
last changed 2013/10/07 19:08

_id cf2013_222
id cf2013_222
authors Traunmueller Martin and Ava Fatah gen. Schieck
year 2013
title Following the Voice of the Crowd: Exploring Opportunities for Using Global Voting Data to Enrich Local Urban Context
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 222-232.
summary With the introduction of the internet to the public and the rise of digital technologies we experience a shift in our understanding of space. Mobile devices and ubiquitous computing in urban landscape make the physicality of distance disappear – the modern citizen is digitally connected to everybody at anytime and anywhere. The result of this network is a highly globalized world which effects economy same as personal interests and decisions of its inhabitants. The introduction of web 3.0 with its methods of comment, recommender and voting systems offers a broad platform for people all over the world to share experiences and exchange opinions about an unlimited variety of topics. Global opinions meet local interests. In this paper we explore the possibilities of using global voting data to enrich locally the modern citizen’s urban walking experience. We describe a new approach to wayfinding by implementing methods of digital recommender systems into the physical world. We investigate Facebook voting data to generate an alternative to the shortest route, as suggested by common route finder systems, in order to maximize the pleasure of an urban stroll. The testing of the system in a real world context together with collected feedback stimulate the discussions.
keywords Wayfinding, Urban Pedestrian Navigation, Social Networks, Voting data, Mobile Devices, Recommendation Systems
series CAAD Futures
email
last changed 2014/03/24 07:08

_id ecaade2013_249
id ecaade2013_249
authors Araya, Sergio; Zolotovsky, Ekaterina; Veliz, Felipe; Song, Juha; Reichert, Steffen; Boyce, Mary and Ortiz, Christine
year 2013
title Bioinformed Performative Composite Structures
doi https://doi.org/10.52842/conf.ecaade.2013.1.575
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 575-584
summary This ongoing investigation aims to learn from nature novel material organizations and structural systems in order to develop innovative architectural system. We developed a multidisciplinary approach, using scientific analysis and design research and prototyping. We focus on the study of a “living fossil” fish, whose armor system is so efficient it has remained almost unchanged for millions of years. We investigate its morphological characteristics, its structural properties, the assembly mechanisms and the underlying material properties in order to derive new principles to design new enhanced structural systems. We use micro computerized tomography and scanning electron microscopy to observe microstructures, parametric design to reconstruct the data into digital models and then several 3D printing technologies to prototype systems with high flexibility and adaptive capabilities, proposing new gradual material interfaces and transitions to embed performative capabilities and multifunctional potentials.
wos WOS:000340635300060
keywords Bioinformed; multi-material; composite; parametrics; performative design.
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id sigradi2016_672
id sigradi2016_672
authors Bianchi, Alejandra S.; Tripaldi, Gustavo A.; Pintos, Gladis E.; Iturriaga, José R.; Vargas, Sergio D.
year 2016
title Impacto del mundo digital sobre las representaciones gráficas del dise?o arquitectónico. La experiencia en el Taller Virtual de Arquitectura IV-UPC-UNNE [Digital world impact over the graphics representations of the architectural design. The experience in the virtual workshop of architecture IV-UPC-UNNE]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.123-128
summary The present work explains the preliminary results of the Research project that the authors are working on to know the way in which the architecture students of the UNNE represent the architectural object with analogues and digital methods. It wants to express the impact of the digital world over the representations through cross sections in five moments of their formation (beginner’s level, first, second, fourth and sixth years) in the school calendars 2013 to 2016. This qualitative research, descriptive and explanatory, expands in the virtual workshop, an innovative and unique experience of a collaborative workshop between the subjects of Architecture IV of different Universities.
keywords Graphic Representation, Architectural Design, Virtual Workshop
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2021_412
id caadria2021_412
authors Estrina, Tatiana, Hui, Vincent and Ma, Lena
year 2021
title The Digital Design Build - Modes of Experiential Learning in the Pandemic Era
doi https://doi.org/10.52842/conf.caadria.2021.2.041
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 41-50
summary In recent years, academia has deviated from the lecture-based model to a hybridized system of instruction and experiential learning. Experiential learning aids students in understanding collaborative processes in architectural praxis and exposes them to engaging learning opportunities, a critical component of architectural studio education (Nijholt et al. 2013). During the COVID-19 outbreak, students are barred from accessing on-campus facilities. This causes a redevelopment of curricular delivery and disrupts experiential learning which heavily relies on in-person interaction. It is imperative for instructors to retain experiential learning in the transition to virtual instruction. This paper explores experiential learning within virtual platforms for instruction. Through outlining the implementation of technologies, capitalizing on connectivity, and maximizing opportunity for digital problem solving, the authors posit a framework that other educators may adopt. The paper concludes with a case study of a virtual design-build project, and the various techniques implemented in retaining experiential learning during the pandemic.
keywords Pedagogy; Experiential learning; Social connectivity; Resilience; Disrupted education
series CAADRIA
email
last changed 2022/06/07 07:52

_id cf2013_358
id cf2013_358
authors Gonzalez-Quintial, Francisco; Antonio Sanchez-Parandiet, and Javier Barrallo
year 2013
title Freeform Surfaces Adaptation through Developable Surfaces Using Apparent Contours
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 358-367.
summary Free-form surfaces construction has been limited to the possibilities of graphical and constructive control. In a few years we have seen an important development of control of the form through digital graphic technology, software and hardware that allowed truly spectacular constructions. A significant researching way not only in architecture, but also in engineering even in sculpture, has been the adaptation of free forms through developable surfaces using different systems, many based on differential geometry. Reinterpreting some topics of projective geometry that allows the use of certain CAD software, jumping from the physical to the digital drawing system, has been developed a method allows the adaptation of free forms through developable surfaces using apparent contours that we can draw over these free form surfaces. Trough using them we can trace two types of developable surfaces as cones and cylinders that are touching the surface tangentially to this contours.
keywords Freeform surfaces, Double curved surfaces, Developable surfaces, Algorithmic approach.
series CAAD Futures
email
last changed 2014/03/24 07:08

_id sigradi2013_405
id sigradi2013_405
authors Klinger, Kevin R.
year 2013
title Synchronizing Decisions: Design-through-Production Methodology
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 420 - 423
summary This paper demonstrates the process-oriented decision-making developed through multiple years of case studies developed in partnership with the Institute for Digital Fabrication at Ball State University in concert with industry partnerships. Crucial steps in the process of developing solutions will be used to illustrate potentials for informing new strategies for future projects. A catalogue of the diverse issues inherent in a design-through-production project will be included to serve as a road map, and enlighten the human decision-making factor in these technological processes.
keywords Digital fabrication; Design-through-production; Performance architecture; Industry collaboration; Digital exchange
series SIGRADI
email
last changed 2016/03/10 09:54

_id ecaade2013_067
id ecaade2013_067
authors Kretzer, Manuel
year 2013
title Information Materials
doi https://doi.org/10.52842/conf.ecaade.2013.1.615
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 615-623
summary This paper questions the current use of materials in architecture, which furthers the preference of surface and form over inherent material properties. It then investigates recent advancements towards the notion of a Digital Materiality, comparing various international research activities and approaches. It concludes with the potentials of Smart Materials for the creation of dynamic, adaptive spatial design. With a focus on the work of the Author it represents a number of projects that have been realized in this area within the past years and gives an insight in his recently established Materiability Research Network, a community platform that reveals Smart Materials, their properties and how to self-make them in an applied hands-on manner.
wos WOS:000340635300064
keywords Smart materials; digital materiality; open source; do-it-yourself; adaptive architecture.
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2013_122
id sigradi2013_122
authors Muñoz, Patricia
year 2013
title Diseño Basado en Investigación [Research-based Design]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 435-438
summary Basic research in morphology is a relevant contribution to Industrial Design. During the last years we have been studying cutting and unfolding techniques, in particular the correspondence between cutting patterns and the different types of flexibility provided to rigid sheets through laser cutting. Different types and generative strategies have been developed and tested in their application in product design and in teaching. This paper presents three products that were originated in the knowledge produced by a research project. They are a sample of the potential of the interactions between morphology and digital technology.
keywords Morphology; Design; Research; Digital fabrication
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2013_223
id caadria2013_223
authors Schimek, Heimo; Albert Wiltsche, Markus Manahl and Christoph Pfaller
year 2013
title Full Scale Prototyping – Logistic and Construction Challenges Realising Digitally Designed Timber Prototypes
doi https://doi.org/10.52842/conf.caadria.2013.653
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 653-662
summary This paper reports on the final stage of a research project with the realization of a real scale prototype and ties an empirical finale to the project, which started as a fundamental research project three years ago. The scope of this research project was to explore new ways, how Non-Standard Architecture can be build with standard building elements using contemporary building processes and materials resource efficiently. Mass Customization and File to Factory, concepts where a continuous digital workflow is applied, were fundamental to our approach. Within this framework we developed generic parametric details and made them part of the whole process from the beginning of the design to the manufacturing. The present paper describes a strategy for the assembly of a large prototype, consisting of approximately 50 flat timber panels that are being assembled to a structure of the size of a small house. The paper focuses especially on the customized falsework, we designed for the construction of the prototype, which became a crucial part of the assembling process besides the assembly of the actual prototype.  
wos WOS:000351496100064
keywords Digital fabrication and construction, Precedence and prototypes, Mass customization 
series CAADRIA
email
last changed 2022/06/07 07:57

_id acadia13_161
id acadia13_161
authors Akbarzadeh; Masoud
year 2013
title Performative Surfaces: Generating complex geometries using planar flow patterns
doi https://doi.org/10.52842/conf.acadia.2013.161
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 161-172
summary This research explains the development process of a design tool that can construct complex surface geometries using only two-dimensional plan drawings. The intention behind this tool is to address certain complex behavior of surface geometries such as hydrological characteristics. This paper briefly explains the historic and mathematic description of surface data structures, according to Cayley, Maxwell and Morse. This is followed by a brief introduction of the surface network/critical graph extraction technique in GIS. Additionally, the algorithm of contour extraction from asimple critical graph to reconstruct a surface is explained. In the final section the lessons learnedfrom the previous sections are used to develop algorithms for a tool which uses only plan drawings to construct complex surfaces. Three algorithms are explained in the final section among which the third one is considered to be the most complete and promising approach. Therefore,some design examples are presented to show the flexibility of the tool. At the end, this paper provides suggestions and discussions to reflect further ideas in order to improve the tool in future.
keywords Tools and Interfaces, complex surface, drainage patterns, discrete flow diagram, surface networks, critical graph, and surface generation
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id ecaade2013_193
id ecaade2013_193
authors Duddumpudi, Krishna; Moloney, Jules and Moleta, Tane
year 2013
title Whispering Walls
doi https://doi.org/10.52842/conf.ecaade.2013.1.507
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 507-516
summary A design project that explores how augmented reality may be incorporated within architecture to embed hybrid ‘info-tectonic’ detail, across a range of scales is documented. The context in which the project is undertaken is the legacy of South Indian temple design. This opens up a complimentary field of research within a cultural context, to locate another agenda for augmented reality in architecture. The idea of cultural augmentation and its articulation at a range of scales, from the tactile to the urban, was generated through the design project. By way of introduction this mode of research is discussed in relation to CAAD research methods. In conclusion, a general model for cultural augmentation with augmented reality as a scalar continuum is presented.
wos WOS:000340635300053
keywords Augmented reality, cultural augmentation, research through design.
series eCAADe
email
last changed 2022/06/07 07:55

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 30HOMELOGIN (you are user _anon_852162 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002