CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 611

_id caadria2014_000
id caadria2014_000
authors Gu, Ning; Shun Watanabe, Halil Erhan, Matthias Hank Haeusler, Weixin Huang and Ricardo Sosa (eds.)
year 2014
title Rethinking Comprehensive Design: Speculative Counterculture
doi https://doi.org/10.52842/conf.caadria.2014
source Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, 994 p.
summary Rethinking Comprehensive Design—the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014)—emphasises a cross-disciplinary context to challenge the mainstream culture of computational design in architecture. It aims to (re)explore the potential of computational design methods and technologies in architecture from a holistic perspective. The conference provides an international forum where academics and practitioners share their novel research development and reflection for defining the future of computation in architectural design. Hosted by the Department of Design, Engineering and Management at the Kyoto Institute of Technology, CAADRIA 2014 presents 88 peer-reviewed full papers from all over the world. These high-quality research papers are complimented by 34 short work-in-progress papers submitted for the poster session of the conference. The conference proceedings were produced by a motivated team of volunteers from the CAADRIA community through an extensive collaboration. The 88 full papers rigorously double-blind reviewed by the dedicated International Review Committee (consisting of 74 experts), testify to CAADRIA’s highly respectable international standing. Call for abstracts sent out in July 2013 attracted 298 submissions. They were initially reviewed by the Paper Selection Committee who accepted 198 abstracts for further development. Of these, 118 full papers were eventually submitted in the final stage. Each submitted paper was then assessed by at least two members of the International Review Committee. Following the reviewers’ recommendations, 91 papers were accepted by the conference, of which 88 are included in this volume and for presentation in CAADRIA 2014. Collectively, these 88 papers define Rethinking Comprehensive Design in terms of the following research streams: Shape Studies; User Participation in Design; Human-Computer Interaction; Digital Fabrication and Construction; Computational Design Analysis; New Digital Design Concepts and Strategies; Practice-Based and Interdisciplinary Computational Design Research; Collaborative and Collective Design; Generative, Parametric and Evolutionary Design; Design Cognition and Creativity; Virtual / Augmented Reality and Interactive Environments; Computational Design Research and Education; and Theory, Philosophy and Methodology of Computational Design Research. In the following pages, you will find a wide range of scholarly papers organised under these streams that truly capture the quintessence of the research concepts. This volume will certainly inspire you and facilitate your journey in Rethinking Comprehensive Design.
series CAADRIA
last changed 2022/06/07 07:49

_id cf2013_159
id cf2013_159
authors Celani, Gabriela; Vilson Zattera, Marcelo Fernandes de Oliveira, and Jorge Vicente Lopes da Silva
year 2013
title “Seeing” with the Hands: Teaching Architecture for the Visually-Impaired with Digitally-Fabricated Scale Models
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 159-166.
summary Accessibility of information for the visually-impaired has greatly benefited from information and communication technologies (ICT’s) in the past decades. However, the interpretation of images by the blind still represents a challenge. Bidimensional representations can be understood by those who have seen at least sometime in their lives but they are too abstract for those with congenital blindness, for whom three-dimensional representations are more effective, especially during the conceptualization phase, when children are still forming mental images of the world. Ideally, educators who work with the visually-impaired should be able to produce custom 3D models as they are needed for the explanation of concepts. This paper presents an undergoing project that aims at developing a protocol for making 3D technologies technically and economically available to them.
keywords Tactile models, rapid prototyping, architectural concepts
series CAAD Futures
email
last changed 2014/03/24 07:08

_id caadria2013_123
id caadria2013_123
authors Erhan, Halil I.; David Botta, Andy T. Huang and Robert F. Woodbury
year 2013
title Peripheral Tools to Support Collaboration: Probing to Design Collaboration Through Role-Playing
doi https://doi.org/10.52842/conf.caadria.2013.241
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 241-250
summary Peripheral devices like smart phones offer an opportunity to lower the barrier to spontaneous collection and sharing of information during distributed collaboration. We have completed development of guidelines and a framework that focuses on peripheral devices in collaboration. In order to explore the design space generated by our principles, we conducted a role-playing experiment about commissioning a building, in which an “on-site” team and a “design” team were expected to find and resolve discrepancies between requirements, design documents, and the actual site. The teams were given Styrofoam panels to act as pretend smart peripherals to invoke play and help probe the design space. We found that “reflection on action” (debriefing and subsequent brainstorming) was fruitful for ideation and theorem building about interaction, but “reflection in action” failed. Yet, reflection in action, particularly with such probes, is important to capture the “mechanics of collaboration”. Therefore, we are considering adapting improvisational theatre to our study of distributed collaboration.  
wos WOS:000351496100024
keywords Collaborative design, Design support tool, Interactive media, Role-playing, Extended cognition 
series CAADRIA
email
last changed 2022/06/07 07:55

_id sigradi2013_28
id sigradi2013_28
authors González Böhme, Luis Felipe; Cristián Calvo Barentin; Mauro Chiarella
year 2013
title Métodos Computacionales en Arquitectura: La Formación de Arquitectos con Competencia en CyT [Computational Methods in Architecture: The Education of Architects with Competence in S&T]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 524 - 528
summary Tomorrow’s architects will need to deal more confidently and skillfully with scientific and technological innovations in their field, e.g., parametric design, building physics, construction robotics, home automation, etc. Architecture students today must understand how things work and absorb some of the basic principles and techniques involved in their design, construction or operation. Now students need to build back some of that analytical, logical, critical, and analogical thinking that may have atrophied due to a traditional architectural education. Playing with toy construction kits for building automatic control and mobile robot models, does the job without losing the architect´s approach and attitude.
keywords Architectural education; Construction kits; Educational computing; Active learning; Learning styles
series SIGRADI
email
last changed 2016/03/10 09:52

_id sigradi2013_208
id sigradi2013_208
authors Granero, Adriana; Mabel Clara Brignone
year 2013
title Educación en Diseño Arquitectónico Basada en el Nexo Cognitivo [Architectural Design Education based on Cognitive Link]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 542 - 546
summary The proposed learning experience was intended to mean the creative act and establish a symbiotic perceptual in producing models of representation analogical, digital and digital-analogical manufacturing, this experience was made in the frame of Project DCI-ALA/19.09.01/10/21526/245-654/ALFA GAVIOTA ALFA III (2010) 149 and two developments of thesis. The experimentation was placed in a conceptual and operational level, with a search-oriented perceptual recognition of the limits of the figure. The reconfiguration from a line graph of signature linked to your identity, allowing formal ownership creator, then begin construction of architectural space limit according to these previous strokes.
keywords Teaching cognitive; Models integrated; Interactivity
series SIGRADI
email
last changed 2016/03/10 09:52

_id caadria2013_176
id caadria2013_176
authors Knapp, Chris
year 2013
title The Hand and the Machine: A Hybrid Approach to Complex Construction in a Work of Sir Peter Cook
doi https://doi.org/10.52842/conf.caadria.2013.633
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 633-642
summary This paper describes and provides a critique of the design and implementation of the “scoops” – a set of bespoke multifunctioning architectural free-form concrete elements that are a highlight of the new Soheil Abedian School of Architecture by the office of Sir Peter Cook and Gavin Robotham (CRAB). The development includes the transfer of analogue design processes into digital 3D modelling, which is then analysed and rationalized via an exchange with consultants and procurement contractors. The complexity of the concrete works necessitated the use of digital fabrication to make their implementation affordable and within time constraints, with said complexity creating a variety of challenges for many aspects of the entire delivery team. The 3D model played a critical role in communicating intent and accuracy at all stages. The use of site-based craftsmanship combined with computer aided design and fabrication overlapped to realize the project.  
wos WOS:000351496100062
keywords In-situ concrete, 3D modelling, Rhinoceros, Peter cook, Digital fabrication 
series CAADRIA
email
last changed 2022/06/07 07:51

_id cf2013_256
id cf2013_256
authors Lyu, Junchao; Bauke de Vries, and Chengyu Sun
year 2013
title Towards a Computational Spatial Knowledge Acquisition Model in Architectural Space
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 256-266.
summary Existing research which is related to spatial knowledge acquisition often shows a limited scope because of the complexity in the cognition process. Research in spatial representation such as space syntax presumes that vision drives movement. This assumption is only true under certain conditions and makes these models valid only in specific scenarios. Research in human spatial cognition field suggests that the spatial information perceived by the individual is not equal to the visual appearance of the space, a straightforward way to represent this cognition process quantitatively is lacking. Research in wayfinding usually assumes a certain degree of familiarity of the environment for the individual, which ignores the fact that the individual sequentially perceives information during wayfinding and the familiarity of the environment changes during the wayfinding process. In this paper, a conceptual spatial knowledge acquisition model for architectural space is presented based on the continuous spatial cognition framework. Three types of local architectural cues are concluded to relate common architectural elements to the continuous spatial cognition framework. With all relations in the proposed conceptual model quantitatively described, a computational model can be developed to avoid the aforementioned limitations in spatial representation models, human spatial cognition models and wayfinding models. In this way, our computational model can assist architects evaluate whether their designed space can be well perceived and understood by the users. It can help enhance the way-finding efficiency and boost the operational efficiency of many public buildings.
keywords local architectural cues, spatial knowledge, human cognition framework
series CAAD Futures
email
last changed 2014/03/24 07:08

_id acadia14_219
id acadia14_219
authors Moritz Dörstelmann, Moritz; Prado, Marshall; Parascho, Stefana; Knippers, Jan; Menges, Achim
year 2014
title Integrative computational design methodologies for modular architectural fiber composite morphologies
doi https://doi.org/10.52842/conf.acadia.2014.219
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 219-228
summary This paper describes how computational design methodologies can serve as an integrative tool within a multidisciplinary design project. The topic is discussed based on the design and fabrication process for modular architectural fiber composite morphologies applied and developed in the ICD/ITKE Research Pavilion 2013-14.
keywords integrative computational design, digital fabrication and construction, robotic fabrication reinforced fiber composite structures, biomimicry and biological models in design, light-weight construction, multidisciplinary design
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id caadria2013_060
id caadria2013_060
authors Pelosi, Antony W.
year 2013
title Model Command – Spatial Comprehension of 3D Digital Environments
doi https://doi.org/10.52842/conf.caadria.2013.417
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 417-426
summary The paper explores innovative methods of navigation for experiencing and spatial comprehension of complex 3D digital environments. Common navigation modes of digital environments are difficult to learn and use within complex multi level digital models and often result in the viewer becoming disoriented or stuck. By drawing on concepts from computer gaming and spatial way finding this research will explore intuitive navigation systems. These systems enable the user to engage and experience the digital space much more profoundly than current CAD and BIM model viewing software. The paper demonstrates these navigation spatial cognition systems through three case studies.  
wos WOS:000351496100041
keywords Navigation, BIM, Spatial comprehension, Orientation 
series CAADRIA
email
last changed 2022/06/07 07:59

_id acadia13_327
id acadia13_327
authors Raspall, Felix; Imbern, Matías; Choi, William
year 2013
title Adaptive Tectonic Systems: Parametric Modeling and Digital Fabrication of Precast Roofing Assemblies Toward Site-Specific Design Response
doi https://doi.org/10.52842/conf.acadia.2013.327
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 327-336
summary In order to design adaptable systems, the requirements include flexible models to generate a range of alternative configurations, analytical engines to evaluate performance, and well-defined selection criteria to identify suitable options. In most cases, design processes driven by performance concentrate on environmental or structural parameters; fabrication often remains disconnected from the generative process. Nonetheless, as design-to-fabrication methods become more robust, it is possible to extend the digital process to introduce fabrication variables to the definition of the project. The main focus of the research presented in this paper is the development of a digital and material workflow that connects design, structural and climate-specific topics (such as sun lighting and water drainage) toward producing a range of efficient structural and spatial assemblies.A case study serves as the main support for this investigation. Miguel Fisac’s “bones” is a light-weight roof system developed during the 1960’s, which had a very well-calibrated structural, natural-lighting, drainage and construction performance, as well as a highly refined spatial output. The system, despite its intelligence, lacked the flexibility possible today: using digital technologies, it can adapt to a significantly wider range of applications. Using “bones” as a starting point, this research develops a design-to-fabrication workflow that attempts to move forward tools, material systems and processes to enable an adaptable tectonic system.This paper describes the background research, concept, form-finding, construction process, methodology, results and conclusions of the investigation.
keywords complex systems, parametric design, integrated design and fabrication, mass customization, Miguel Fisac bones, adaptive material system
series ACADIA
type Normal Paper
email
last changed 2022/06/07 08:00

_id caadria2013_118
id caadria2013_118
authors Roupé, Mattias and Mathias Gustafsson
year 2013
title Judgment and Decision-Making Aspects on the Use of Virtual Reality in Volume Studies
doi https://doi.org/10.52842/conf.caadria.2013.437
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 437-446
summary The most common reason for using Virtual Reality (VR) as a communication medium in urban planning and building design is to provide decision makers with access to a shared virtual space, which can facilitate communication and collaboration in order to make better decisions. However, there is a risk that judgmental biases arise within the virtual space. The displaying of the VR-models and itscontent could be one way of changing the settings for the visual access to the virtual space and could thus influence the outcome of the decision making process. For that reason it is important to have knowledge of how different settings in and around the VR-medium influence the experience of the shared visual space that the VR-medium strives to achieve. In this case the decision-making process, perceptions of space, and the cognition process of decoding of information in the visual space are important. This paper investigates how reference points influence judgments of a volume study of a building and furthermore what visual cues that are used for spatial reasoning about volumes. The results show that the initial visual information has a profound impact on the decision, even when this information lacks in validity.  
wos WOS:000351496100043
keywords Virtual reality, Spatial perception, Judgment, Volume study, Urban planning 
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2013_194
id sigradi2013_194
authors Smithwick, Daniel; Lawrence Sass
year 2013
title Physical Design Cognition: A Non-Symbolic Formalization for Physical Computing
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 27 - 31
summary This paper frames design knowledge as formalizable physical action for developing embodied computational design skills that can more fully exploit current and future digital fabrication prototyping methods.  Digitally integrated prototyping tools reveal the physicality of cognition in computational design activity; however, because current theories of design knowledge define cognition as a mental process, physical computation design skills remain underdeveloped. We identify symbolic formalization as the root of this problem. We present a non-symbolic action-based notation drawing from embodied cognition as an alternative model for design cognition. Designerly knowledge is discussed in terms of reflective action and epistemic action.
keywords Embodied design cognition; Physical computing; Human-computer interaction; Action notation; Motion tracking
series SIGRADI
email
last changed 2016/03/10 10:00

_id caadria2013_178
id caadria2013_178
authors Stavric, Milena and Albert Wiltsche
year 2013
title Investigations on Quadrilateral Patterns for Rigid Folding Structures – Folding Strategies - Rigid and Curved Folding
doi https://doi.org/10.52842/conf.caadria.2013.893
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 893-902
summary A rigid spatial structure represents a three-dimensional structural system in which the size of the singular planar elements is very small related to the whole construction. In this paper we will do investigations of quadrilateral patterns and we will propose an analytical method for designing structural rigid folding with quadrilateral patterns following geometrical surfaces of different topology. Our method offers folding structures with four fold lines meeting in one node which allows a simpler solution of join connections and assembling of the whole spatial and structural system. As the physical characteristics of paper can lead to all kinds of wrong conclusions it is necessary to use CAD tools in addition to scale models, where the entire folding element is reconstructed and its geometric characteristics are controlled. This kind of control reflects on the scale model. Models are then adjusted, examined and built to reach certain conclusions that are once more tested in CAD software.  
wos WOS:000351496100092
keywords Rigid and curved folding, Quadrilateral folding pattern 
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia13_261
id acadia13_261
authors Tibbits, Skylar; Falvello, Ana
year 2013
title BioMolecular, Chiral and Irregular Self-Assemblies
doi https://doi.org/10.52842/conf.acadia.2013.267
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 267-268
summary As disciplines converge and new capabilities are developed for programmable materials and self-assembly across length scales and industrial applications, designers will need new models for understanding the fundamental principles within this new paradigm. This paper outlines the key ingredients for self-assembly through a number of recent projects including the BioMolecular Self-Assembly and Chiral Self-Assembly projects. Further possibilities of non-deterministic self-assembly will be highlighted through asymmetrical units, nucleus models and hierarchical assemblies. Finally, opportunities for high-yield self-assembly and future applications for manufacturing and construction scenarios will be outlined. Self-assembly offers a glimpse into a future world of highly programmable, intelligent materials that promise far more adaptive, resilient and efficient built environments.
keywords next generation technology, self-assembly, programmable materials, chirality, non-deterministic assembly
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id sigradi2013_274
id sigradi2013_274
authors Velasco, Rodrigo; Julián Viasus; Fabián Tocancipá
year 2013
title Customizable Volumetric High Performance Brise-Soleil System Based on the Use of Planar Faces
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 328 - 332
summary This paper presents a proposal for a cellular brise-soleil system appropriate for tropical humid climates. The system controls thermal gains whilst allowing for specific lighting requirements, permitting, in many cases, interior thermal and light comfort conditions without the use of thermal machines or artificial lighting. The development of the system involved a definition of variable design parameters and areas of performance evaluation and optimization, plus construction detailing development represented by a first project to be completed in 2014. Even if the geometrical definitions, optimization processes and production machinery are relatively simple and not particularly new to anyone in the field, it is claimed that the use of such already widely available technologies at this basic level, when solving relevant problems, has still to be used in generalised ways by common designers, and with the example shown, this paper wishes to promote such prospect.
keywords Solar shadings; Environmental simulations; Parametric models; Performance in architecture
series SIGRADI
email
last changed 2016/03/10 10:02

_id ecaade2013_220
id ecaade2013_220
authors Vrouwe, Ivo and van Swieten, Peter
year 2013
title Reframing Structures
doi https://doi.org/10.52842/conf.ecaade.2013.1.703
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 703-710
summary This paper aims at the discussion of opportunities and challenges of using specific construction sub-problems as active parameters in the physical construction of digital parametric design models. To create an overview, a taxonomy of sub-problems for construction is introduced. By using prototypes as a physical interface for the digital model, the different sub-problems become an integrated part of the digital design process. By a reflective process the digital model is informed by the material parameters gradually.A case study is presented to discuss two different implementation strategies. The students acting in this study are presented with a combination of five sub-problems. Starting with these sub-problems, the student design a product digitally. By a reflective process, the object is materialized digitally and built physically.
wos WOS:000340635300073
keywords Framing; parametric design; craft; structures; education.
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2013_108
id ecaade2013_108
authors Zarzycki, Andrzej
year 2013
title Considering Physicality in Digital Models
doi https://doi.org/10.52842/conf.ecaade.2013.2.425
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 425-434
summary This paper discusses the integration of physical and digital models in the context of building technology teaching. It showcases projects that explore the design possibilities of a chosen structural system with the use of parametric and behaviour-based computational modelling. It uses detailed mock-ups as vehicles to study, optimize, and evaluate the design as well as to provide feedback for student learning and the direction in which future designers may engage computational design. Finally, it investigates digital-to-physical design translations, the importance of which becomes more and more critical in the context of the current, computer-intensive architectural education and professional practice.
wos WOS:000340643600043
keywords BIM; building information modelling; parametric construction details; construction assemblies.
series eCAADe
email
last changed 2022/06/07 07:57

_id acadia20_114p
id acadia20_114p
authors Zivkovic, Sasa; Havener, Brian; Battaglia, Christopher
year 2020
title Log Knot
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 114-119.
summary Log Knot, developed by the Robotic Construction Laboratory (RCL) at Cornell University, is a robotically fabricated architectural installation that establishes a method for variable compound timber curvature creation utilizing both regular and irregular roundwood geometries. Moreover, the project develops methods for minimal formwork assembly and moment force optimization of customized mortise and tenon joints. Following the logic of a figure-8 knot, the project consists of an infinite loop of roundwood, curving three-dimensionally along its length. There are a variety of techniques to generate single curvature in wood structures – such as steam bending (Wright et al., 2013) or glue lamination (Issa and Kmeid, 2005) – but only a few techniques to generate complex curvature from raw material within a single wooden structural element exist. To construct complex curvature, the research team developed a simple method that can easily be replicated. First, the log is compartmentalized, establishing a series of discrete parts. Second, the parts are reconfigured into a complex curvature “whole” by carefully manipulating the assembly angles and joints between the logs. Timber components reconfigured in such a manner can either follow planar curvature profiles or spatial compound curvature profiles. Based on knowledge gained from the initial joinery tests, the research team developed a custom tri-fold mortise and tenon joint, which is self-supportive during assembly and able to resist bending in multiple directions. Using the tri-fold mortise and tenon joint, a number of full-scale prototypes were created to test the structural capacity of the overall assembly. Various structural optimization protocols are deployed in the Log Knot project. While the global knot form is derived from spatial considerations – albeit within the structurally sound framework of a closed-loop knot structure – the project is structurally optimized at a local level, closely calibrating structural cross-sections, joinery details, and joint rotation in relation to prevailing load conditions.
series ACADIA
type project
email
last changed 2021/10/26 08:03

_id caadria2013_056
id caadria2013_056
authors Lim, Jason; Fabio Gramazio and Matthias Kohler
year 2013
title A Software Environment for Designing Through Robotic Fabrication – Developing a Graphical Programming Toolkit for the Digital Design and Scaled Robotic Fabrication of High Rises
doi https://doi.org/10.52842/conf.caadria.2013.045
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 45-54
summary The term “robot” was born from a play written almost a century ago. Today robotic fabrication has become an emerging topic in architectural research. As architects work with these technologies, they are challenged with writing a different kind of play: here robots are the actors and the physical materialization of a design is their performance. However current Computer Aided Design (CAD) packages do not provide native robot programming functionalities which architects require to plan and orchestrate these fabrication process. To address this limitation, a Python library for robot programming is written. It is referenced by a toolkit of custom components developed to extend a graphical programming environment commonly used for architectural design. The empirical development of these software tools takes place in the context of a design studio investigating the subject of the high rise. The tools are tested in a workflow that involves the digital design and scaled robotic fabrication of high-rise housing. This paper discusses the considerations underlying the toolkit’s design, the outcomes of its use in the studio, and its impact on the creative design process. 
wos WOS:000351496100005
keywords Robotic fabrication, Architectural model, Software tools, High rise design, Creative computational design 
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2019_342
id caadria2019_342
authors Qureshi, Cyrus, Moleta, Tane Jacob and Schnabel, Marc Aurel
year 2019
title Beyond the portal - A Study of the Tangible and Intangible Rituals within Sacred Spaces
doi https://doi.org/10.52842/conf.caadria.2019.1.525
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 525-534
summary In its ambitions, the paper aims to propose a proof of concept for a Virtual, Augmented and Mixed (VAM) environment that digitally overlays a multifaith space in order to optimize their use, essentially transforming itself to the spiritual needs of the user. In order to do so, a mixed reality experience was developed by investigating and interpreting both the tangible and intangible rituals of prayer. By incorporating an immersive experience, the project promotes the idea of a multifaith space that moves beyond the notion of an "empty white room (Crompton, 2013, p.487)". To develop an immersive experience that caters to people of all religions or no religion is beyond the scope of this project. Hence, by creating a VAM environment for users of the Muslim faith the project may be able to support design ideologies for others, furthering research in this field.
keywords Tangible and Intangible Rituals; Multifaith Space; Mixed Reality; Digital Mosque
series CAADRIA
email
last changed 2022/06/07 08:00

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 30HOMELOGIN (you are user _anon_108051 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002