CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia13_311
id acadia13_311
authors Maxwell, Iain; Pigram, David; McGee, Wes
year 2013
title The Novel Stones of Venice: The Marching Cube Algorithm as a Strategy for Managing Mass-customisation
doi https://doi.org/10.52842/conf.acadia.2013.311
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 311-318
summary The Marching Cube (MC) algorithm is a simple procedural routine for the surface representation of three- dimensional scalar fields. While much has been written of the algorithm’s efficiencies and adaptive nature within the domain of computer graphics and imaging, little has been explored within the context of architectural geometry and fabrication. This paper posits a novel implementation of the MC algorithm coupled with robotic fabrication (RF) techniques, to realise an open-ended design method that approaches mass-customisation as the unique geometric distortion of a finite set of topologically consistent families of tectonic elements.The disciplinary consequences of this and similar methods that intimately couple algorithmic design techniques with robotic fabrication are discussed. These include the re-affirmation or expansion of the role of the architect as master builder that is enabled by challenging Leon Battista Alberti’s 15th Century division between design concept and building.The method and its disciplinary potentials are illustrated through the description of an installation built by the authors for the Australian Pavilion at the Venice Biennale. Clouds of Venice serves as a case study for a new integrated mode of production, one that increases the quality and number of feedback relations between design, matter and making.
keywords tools and interfaces, mass-customisation, robotic fabrication, algorithmic architecture, marching cube, digital fabrication
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id acadia13_327
id acadia13_327
authors Raspall, Felix; Imbern, Matías; Choi, William
year 2013
title Adaptive Tectonic Systems: Parametric Modeling and Digital Fabrication of Precast Roofing Assemblies Toward Site-Specific Design Response
doi https://doi.org/10.52842/conf.acadia.2013.327
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 327-336
summary In order to design adaptable systems, the requirements include flexible models to generate a range of alternative configurations, analytical engines to evaluate performance, and well-defined selection criteria to identify suitable options. In most cases, design processes driven by performance concentrate on environmental or structural parameters; fabrication often remains disconnected from the generative process. Nonetheless, as design-to-fabrication methods become more robust, it is possible to extend the digital process to introduce fabrication variables to the definition of the project. The main focus of the research presented in this paper is the development of a digital and material workflow that connects design, structural and climate-specific topics (such as sun lighting and water drainage) toward producing a range of efficient structural and spatial assemblies.A case study serves as the main support for this investigation. Miguel Fisac’s “bones” is a light-weight roof system developed during the 1960’s, which had a very well-calibrated structural, natural-lighting, drainage and construction performance, as well as a highly refined spatial output. The system, despite its intelligence, lacked the flexibility possible today: using digital technologies, it can adapt to a significantly wider range of applications. Using “bones” as a starting point, this research develops a design-to-fabrication workflow that attempts to move forward tools, material systems and processes to enable an adaptable tectonic system.This paper describes the background research, concept, form-finding, construction process, methodology, results and conclusions of the investigation.
keywords complex systems, parametric design, integrated design and fabrication, mass customization, Miguel Fisac bones, adaptive material system
series ACADIA
type Normal Paper
email
last changed 2022/06/07 08:00

_id caadria2013_076
id caadria2013_076
authors Raspall, Felix; Matias Imbern and William Choi
year 2013
title Fisac Variations: An Integrated Design and Fabrication Strategy for Adaptable Building Systems
doi https://doi.org/10.52842/conf.caadria.2013.055
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 55-64
summary The promise of robotic fabrication as an enabler for mass-customization in Architecture has been hindered by the intricate workflow required to go from parametric modelling to CNC fabrication. The lack of integration between highly-specialized proprietary software, normally required to operate the machines, and most of the design tools constitutes a major limitation. One way to tackle this constraint is by developing simple tools that directly link parametric modelling to robotic coding. Accordingly, “Fisac Variations” develops an uninterrupted digital workflow from form-generation to robotic fabrication. This innovative approach to Computer Aided Design and Manufacturing was tested by studying and reengineering a specific historic construction system -Miguel Fisac’s Bones System was used as a case study- and by enabling it to address problems of contemporary architectural agenda such as flexibility, variability and mass-customization. The proposed workflow threads form-finding, structural analysis, geometric definition, CNC code generation and digital fabrication within the same open-source computational environment. In this way, this innovative procedure aims to increase design freedom while ensuring fabrication feasibility. This paper describes background research, concept, form-finding, construction process, methodology, results and conclusions.  
wos WOS:000351496100006
keywords Parametric design, Digital fabrication and construction, Integrated design and fabrication, Mass-customization, Miguel fisac bones system 
series CAADRIA
email
last changed 2022/06/07 08:00

_id caadria2013_223
id caadria2013_223
authors Schimek, Heimo; Albert Wiltsche, Markus Manahl and Christoph Pfaller
year 2013
title Full Scale Prototyping – Logistic and Construction Challenges Realising Digitally Designed Timber Prototypes
doi https://doi.org/10.52842/conf.caadria.2013.653
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 653-662
summary This paper reports on the final stage of a research project with the realization of a real scale prototype and ties an empirical finale to the project, which started as a fundamental research project three years ago. The scope of this research project was to explore new ways, how Non-Standard Architecture can be build with standard building elements using contemporary building processes and materials resource efficiently. Mass Customization and File to Factory, concepts where a continuous digital workflow is applied, were fundamental to our approach. Within this framework we developed generic parametric details and made them part of the whole process from the beginning of the design to the manufacturing. The present paper describes a strategy for the assembly of a large prototype, consisting of approximately 50 flat timber panels that are being assembled to a structure of the size of a small house. The paper focuses especially on the customized falsework, we designed for the construction of the prototype, which became a crucial part of the assembling process besides the assembly of the actual prototype.  
wos WOS:000351496100064
keywords Digital fabrication and construction, Precedence and prototypes, Mass customization 
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaadesigradi2019_449
id ecaadesigradi2019_449
authors Becerra Santacruz, Axel
year 2019
title The Architecture of ScarCity Game - The craft and the digital as an alternative design process
doi https://doi.org/10.52842/conf.ecaade.2019.3.045
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-52
summary The Architecture of ScarCity Game is a board game used as a pedagogical tool that challenges architecture students by involving them in a series of experimental design sessions to understand the design process of scarcity and the actual relation between the craft and the digital. This means "pragmatic delivery processes and material constraints, where the exchange between the artisan of handmade, representing local skills and technology of the digitally conceived is explored" (Huang 2013). The game focuses on understanding the different variables of the crafted design process of traditional communities under conditions of scarcity (Michel and Bevan 1992). This requires first analyzing the spatial environmental model of interaction, available human and natural resources, and the dynamic relationship of these variables in a digital era. In the first stage (Pre-Agency), the game set the concept of the craft by limiting students design exploration from a minimum possible perspective developing locally available resources and techniques. The key elements of the design process of traditional knowledge communities have to be identified (Preez 1984). In other words, this stage is driven by limited resources + chance + contingency. In the second stage (Post-Agency) students taking the architects´ role within this communities, have to speculate and explore the interface between the craft (local knowledge and low technological tools), and the digital represented by computation data, new technologies available and construction. This means the introduction of strategy + opportunity + chance as part of the design process. In this sense, the game has a life beyond its mechanics. This other life challenges the participants to exploit the possibilities of breaking the actual boundaries of design. The result is a tool to challenge conventional methods of teaching and leaning controlling a prescribed design process. It confronts the rules that professionals in this field take for granted. The game simulates a 'fake' reality by exploring in different ways with surveyed information. As a result, participants do not have anything 'real' to lose. Instead, they have all the freedom to innovate and be creative.
keywords Global south, scarcity, low tech, digital-craft, design process and innovation by challenge.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ecaade2013_039
id ecaade2013_039
authors Papadonikolaki, Eleni; Koutamanis, Alexander and Wamelink, J. W. F. (Hans)
year 2013
title Attaining Performance with Building Information Modelling
doi https://doi.org/10.52842/conf.ecaade.2013.2.475
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 475-483
summary The paper presents the findings of a systematic literature review of approximately 200 scientific sources. It is designed with the aim to identify the current benefits and factors of high performance in Architecture, Engineering, Construction (AEC) since the introduction of Building Information Modelling (BIM). We formed and confirmed two main propositions associating the performance of the AEC to the use of BIM. The mapping of the current impact and benefits of BIM showed that the role of the managers, suppliers, owners and authorities is underestimated, as well as the initiation and use stage of project development. At the same time, the performance in the AEC industry can be improved by an array of possibilities where IT research and policy-making authorities contribute – from establishing new collaboration protocols until improving existing or creating new BIM tools.
wos WOS:000340643600048
keywords Building Information Modelling (BIM); Architecture, Engineering and Construction (AEC); supply chain management; life-cycle phases; stakeholders.
series eCAADe
email
last changed 2022/06/07 08:00

_id sigradi2013_30
id sigradi2013_30
authors Bunster, Victor
year 2013
title How to Customize Architecture under Heavily Prescribed Design Conditions? Principles and Prospects for an Evolutionary System
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 319 - 323
summary Architectural design is a complex activity. The development of a building involves management of the diverse goals of a heterogeneous group of agents using no more than the discrete resources of a given setting. These variables can often conflict and result in rigid normative frameworks that can limit the capacity of a designer to respond with accuracy to diverse environmental factors. The main aim of this paper is to present the theoretical foundations of an evolutionary system to assist the customization of architecture under such prescribed design conditions.
keywords Mass customization; Design computing; Information theory; Evolution; Prescription
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia13_417
id acadia13_417
authors Bunster, Victor
year 2013
title An Evolutionary System for Mass Customization under Prescriptive Design Conditions
doi https://doi.org/10.52842/conf.acadia.2013.417
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 417-418
summary Architects often need to work under highly prescriptive design conditions that can limit their capacity to accurately address contrasting environmental phenomena. This research develops an evolutionary system for increasing design options in these contexts by exploring the possibilities of complex systems theory and mass customization.
keywords complex systems, multi-agent systems, mass customization, evolution, prescription, modularity
series ACADIA
type Research Poster
email
last changed 2022/06/07 07:54

_id ecaade2013_126
id ecaade2013_126
authors Castro e Costa, Eduardo and Duarte, José Pinto
year 2013
title Tableware Shape Grammar
doi https://doi.org/10.52842/conf.ecaade.2013.2.635
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 635-644
summary Mass customization is pointed as a means of improving a company’s competitiveness, which is an essential trait in Europe’s economic situation of today. This paper reports a mockup implementation of the mass customization paradigm to ceramic tableware design, through the use of shape grammars, parametric modelling and rapid prototyping. Focus is emphasized on the initial development of a parametric shape grammar as a design system, operating on curved surfaces and solids. Mapping operations are suggested for dealing with the formal complexity of these shapes. This initial academic experiment poses as a first step into the development of a mass customization system that is expected to meet industry standards.
wos WOS:000340643600066
keywords Mass customization; ceramic tableware; generative design; shape grammars; rapid prototyping.
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2013_52
id sigradi2013_52
authors Rivera, Omar; Alexis Salinas; Paula Ulloa; Oscar Otárola; Braulio Gatica; William Fuentes; Rodrigo García Alvarado; Mauro Chiarella
year 2013
title Emprendimiento de Componentes Constructivos Paramétricos [Entrepreneurship of Building Parametric Components]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 244 - 248
summary New technologies of parametric design and digital fabrication encourages development of building components, involving a new approach to architectural work and promote professional endeavors. This paper presents several experiences of recent graduates of architecture in U. Bio-Bio, Chile, which demonstrate these capabilities. The development of a roof module, a structural grid, a flexible envelope, cutting partitions and folded units for wind protection are examples of mass-customization, with implementation of new processes of design, construction and divulgation into the building industry.
keywords Parametric Design, Digital Fabrication, Building Construction, Entrepreneurship, Innovative Architecture
series SIGRADI
email
last changed 2016/03/10 09:58

_id acadia13_367
id acadia13_367
authors Søndergaard, Asbjørn; Amir, Oded; Knauss, Michael
year 2013
title Topology optimization and digital assembly of advanced space-frame structures
doi https://doi.org/10.52842/conf.acadia.2013.367
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 367-378
summary This paper presents a novel method for the integrated design, optimization and fabrication of space-frame structures in an autonomous, digital process. Comparative numerical studies are presented, demonstrating achievable mass reduction by application of the method by comparison to equivalent to normative space truss designs and dimensions. As such, a principal digital fabrication and assembly scheme is developed, where an architectural design methodology relative to the described process is established, and the proposed process is demonstrated through scaled digital fabrication experiments.
keywords space-frame structures, topology optimization, robotic assembly, digital fabrication, steel
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id ijac201310105
id ijac201310105
authors Agkathidis, Asterios and Andre_ Brown
year 2013
title Tree-Structure Canopy:A Case Study in Design and Fabrication of Complex Steel Structures using Digital Tools
source International Journal of Architectural Computing vol. 11 - no. 1, 87-104
summary This paper describes and reflects on the design and manufacturing process of the Tree-Structure canopy for the WestendGate Tower in Frankfurt upon Main, completed early 2011.The project investigated fabrication and assembly principles of complex steel structures as well as the integration of contemporary computational design, engineering, optimization and simulation techniques in a collaborative design approach. This paper focuses on the notion of modular standardization as opposed to non standard customized components. It also engages with issues relating to digital production tools and their impact on construction cost, material performance and tolerances. In addition it examines the reconfiguration of liability during a planning and construction process, an aspect which can be strongly determined by fabrication companies rather than the architect or designer.This paper is written as a reflection on the complete building process when contemporary digital tools are used from design through to fabrication. It studies both the generation of the steel structure as well the ETFE cushion skin. It reports on a collaborative project, where the main author was responsible for the canopies design, parameterization, digitalization and fabrication, as well as for the dissemination of the outcomes and findings during the design and realization process.As such it represents an example of research through design in a contemporary and evolving field.The canopy received a design award by the Hellenic Architecture Association.
series journal
last changed 2019/05/24 09:55

_id caadria2013_034
id caadria2013_034
authors Arenas, Ubaldo and José Manuel Falcón
year 2013
title ALOPS Constructive Systems – Towards the Design and Fabrication of Unsupervised Learning Construction Systems
doi https://doi.org/10.52842/conf.caadria.2013.905
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 905-914
summary In this paper we explore the concept and design guidelines for an Autonomous Learning Oriented Proto System (ALOPS), a construction system designed to enhance its own performance through time. Our research has been focused on the fabrication of a prototype for a porous wall system which reacts to light intensities by closing or opening its apertures. Taking that aim, we used a combination of robotics, programing, and material behaviour to endow the system with the capacity to record reactions towards encountered sets of conditions during its active energy periods, allowing the system to use this knowledge database to evolve autonomously by feeding this information back into the computation process. This approach in construction systems opens up the architectural design processes to address the creation of digital memory structures rather than complex algorithms in order to operate specific functions. With this development, the architect could think of architectures constantly evolving by learning from their environments as well as of users forming symbiotic and behavioural bonds with the emergent spatial personalities, thus affecting the underpinning relationships between architecture, user and context.  
wos WOS:000351496100093
keywords erformance architecture, Unsupervised learning, Machine learning 
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2013_381
id sigradi2013_381
authors Baltazar, Ana Paula; José dos Santos Cabral Filho; Mateus de Souza van Stralen; Guilherme Ferreira de Arruda; Estevam Quintino Gomes Junior; Laís Rodrigues Pizano; Fabiano Nardy de Moraes;
year 2013
title Interface de Eletrônica e Objeto Interativo como Introdução ao Knowledge Based Design [Eletronic Interface and Interactive Object as Knowledge Based Design Introduction]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 608 - 612
summary This paper discusses the evolution of an interface used to introduce eletronics in the foundation design course at the School of Architecture at Universidade Federal de Minas Gerais, Brazil. The use of this interface by the students triggers the discussion of the possibilities of new technologies in architecture and initiates a tactical learning process in which the students are responsible for the very content they are learning. This interface introduces the discussion of interactivity and indeterminism, crucial to the development of the two main works of the course: an individual interactive object and an urban interactive intervention in group.
keywords Eletronics; Interface; Interactive object; Learning process; Mathetics
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia13_121
id acadia13_121
authors Beites, Steven
year 2013
title Morphological Behavior of Shape Memory Polymers Toward a Deployable, Adaptive Architecture
doi https://doi.org/10.52842/conf.acadia.2013.121
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 121-128
summary Shape-memory polymers (SMPs) are an emerging class of “smart materials” that have dual-shape capability. They are able to undergo significant deformation when exposed to an external stimulus such as heat or light. SMPs have been widely investigated within the biomedicine and aerospace industries; however, their potential has yet to be explored within an architectural framework. The research presented in this paper begins an investigation into the morphological behavior ofSMPs toward a deployable, adaptive architecture. The structure’s ease of assembly, compact storage, transportability and configurable properties offer promising applications in emergency and disaster relief shelters, lightweight recreational structures and a variety of other applications in the temporary construction and aerospace industry. This paper explores the use of SMPs through the development of a dynamic actuator that links a series of interconnected panels creating overall form to a self-standing structure. The shape-shifting behavior of the SMP allows the dynamic actuator to become flexible when storage and transportability are required. Alternatively, when exposed to the appropriate temperature range, the actuator is capable of returning to its memorized state for on-site deployment. Through a series ofprototypes, this paper will provide a fundamental understanding of the SMP’s thermo-mechanicalproperties toward deployable, adaptive architecture.
keywords next-generation technology, smart materials, shape-memory polymers, material analysis, smart assemblies, dynamic actuator, soft architecture
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id acadia14_199
id acadia14_199
authors Bieg, Kory
year 2014
title Caret 6 and the Digital Revival of Gothic Vaults
doi https://doi.org/10.52842/conf.acadia.2014.199
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 199-208
summary Caret 6 in an installation and exhibition designed and curated by Kory Bieg and his students from the University of Texas at Austin Studio he taught in the fall of 2013. The installation supports prototypes and the winning project from the Tex-Fab 2013 SKIN Competition.
keywords Digital Fabrication and Construction, Vault, Kangaroo, Grasshopper, Parametric, Installation
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:52

_id acadia14projects_07
id acadia14projects_07
authors Bieg, Kory
year 2014
title Caret 6
doi https://doi.org/10.52842/conf.acadia.2014.007
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 07-10
summary Caret 6 in an installation and exhibition designed and curated by Kory Bieg and his students from the University of Texas at Austin Studio he taught in the fall of 2013. The installation supports prototypes and the winning project from the Tex-Fab 2013 SKIN Competition.
keywords Digital Fabrication and Construction, Vault, Kangaroo, Grasshopper, Parametric, Installation
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:52

_id ijac201310103
id ijac201310103
authors Bollmann, Dietrich and Alvaro Bonfiglio
year 2013
title Design Constraint Systems - A Generative Approach to Architecture
source International Journal of Architectural Computing vol. 11 - no. 1, 37-63
summary Generative Architectural Design permits the automatic (or semiautomatic) generation of architectural objects for a wide range of applications, from archaeological research and reconstruction to digital sketching. In this paper the authors introduce design constraint systems (DCS), their approach to the generation of architectural design with the help of a simple example: The development of the necessary formalisms to generate a family of architectural designs, i.e. simple houses and pagodas. After explaining the formal system the authors introduce an approach for the generation of complex form based on the application of transformations and distortions.Architecture is bound by the constraints of physical reality: Gravitation and the properties of the used materials define the limits in which architectural design is possible. With the recent development of new materials and construction methods however, the ways in which form and physics go together get more complicated. As a result, the shapes of architecture gain more liberty, and more and more complex shapes and structures become possible.While these advances allow for new ways of architectural expression, they also make the design process much more challenging. For this reason new tools are necessary for making this complexity manageable for the architect and enable her to play and experiment with the new possibilities of complex shapes and structures. Design constraint systems can be used as tool for experimentation with complex form. Therefore, the authors dedicate the final part of this paper to a concise delineation of an approach for the generation of complex and irregular shapes and structures. While the examples used are simple, they give an idea of the generality of design constraint systems: By using a two-component approach to the generation of designs (the first component describes the abstract structure of the modelled objects while the second component interprets the structure and generates the actual geometric forms) and allowing the user to adjust both components freely, it can be adapted to all kind of different architectural styles, from historical to contemporary architecture.
series journal
last changed 2019/05/24 09:55

_id ecaade2013r_001
id ecaade2013r_001
authors Carreiro, Miguel; Pinto, Pedro
year 2013
title The evolution of representation in architecture
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 27-38
summary This paper proposes an overview on the relation between representation, technology and architecture methodologies. Focusing on disposable digital tools, it reaches the new tools of virtual immersive 3D architectural environments. It also addresses the concepts of operative 3D, augmented reality and robotic manufacturing, thus introducing a system of digital tools that enables users to step inside a 3D virtual reality environment, built as a virtual building prototype, and to use all data instructions directly with the construction industry. This paper questions therefore the traditional processes and perceptions in architecture and draw present and future advanced state-of-the-arts methodologies. As a result, future and tradition in architectural design methods are challenged. Recognizing the permanent tensions between traditional and innovative processes, possible methodological changes are put in perspective, namely the fields of technical representation, building construction and design processes.
keywords Architecture; Representation; Technology; 3D; Methodology
email
last changed 2013/10/07 19:08

_id sigradi2013_205
id sigradi2013_205
authors Chiarella, Mauro; Luis Felipe González Böhme; Cristian Calvo Barentin
year 2013
title Robots: Automatización en Diseño y Construcción para la Enseñanza de Arquitectura [Robots: Automation in Design and Manufacturing for Teaching Architecture]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 439 - 443
summary Industrial robots controlled by parametric design software and visual programming environments are gaining popularity in the research and use of non-conventional construction processes in architecture. Process automation which can be personalized through variable components promises to become an industry standard with similar cost structures to current pre-fabrication industrial processes. In order to incorporate competencies from non-serial variable architectural modular design, an initial teaching initiative (Advanced Architectural Design Studio – USM) was developed in Latin América. The strategy employed is based on incorporating concepts and instruments of Construction & Design Automation for CAD/CAM processes with a Six Axis Robotic Arm (KUKA KR125/2).
keywords Robotic fabrication; Parametric modeling, Teaching architecture
series SIGRADI
email
last changed 2016/03/10 09:48

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