CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 609

_id acadia13_191
id acadia13_191
authors Maleki, Maryam M.; Woodbury, Robert F.
year 2013
title Programming In The Model — A New Scripting Interface for Parametric CAD Systems
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 191-198
doi https://doi.org/10.52842/conf.acadia.2013.191
summary Programming, often called scripting, has become a key feature in most CAD systems and an equally key area of expertise in CAD. However, programming surrenders many of the benefits of direct manipulation and introduces notational elements that are cognitively distant from the designs being created. In addition, it creates barriers to use and is often perceived as being too difficult to apply. We introduce Programming In the Model (PIM) through a prototype, implementing live side-by-side views, multi-view brushing and highlighting, live scripting, auto- translating from modeling operations to script and localized relational information within model windows. A qualitative user study confirms PIM’s features and raises issues for future development. A key result is the need for multi-directional extreme liveness , that is, maintaining consistency of action across views at the smallest possible scale. We argue that PIM principles are applicable in textual and visual programming alike.
keywords tools and interfaces, end-user programming, parametric design, scripting, human computer interaction, live programming
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:59

_id ecaade2013_023
id ecaade2013_023
authors Biloria, Nimish and Chang, Jia-Rey
year 2013
title Hyper-Morphology
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 529-537
doi https://doi.org/10.52842/conf.ecaade.2013.1.529
wos WOS:000340635300055
summary Hyper-Morphology is an on-going research outlining a bottom-up evolutionary design process based on autonomous cellular building components. The research interfaces critical operational traits of the natural world (Evolutionary Development Biology, Embryology and Cellular Differentiation) with Evolutionary Computational techniques driven design methodologies. In the Hyper-Morphology research, genetic sequences are considered as sets of locally coded relational associations between multiple factors such as the amount of components, material based constraints, and geometric adaptation/degrees of freedom based adaptation abilities etc, which are embedded autonomously within each HyperCell component. Collective intelligence driven decision-making processes are intrinsic to the Hyper-Morphology logic for intelligently operating with autonomous componential systems (akin to swarm systems). This subsequently results in user and activity centric global morphology generation in real-time. Practically, the Hyper-Morphology research focuses on a 24/7 economy loop wherein real-time adaptive spatial usage interfaces with contemporary culture of flexible living within spatial constraints in a rapidly urbanizing world.
keywords Evo-devo; cellular differentiation; self-organization; evolutionary computation; adaptive architecture.
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac201310101
id ijac201310101
authors Dade-Robertson, Martyn
year 2013
title Architectural User Interfaces: Themes, Trends and Directions in the Evolution of Architectural Design and Human Computer Interaction
source International Journal of Architectural Computing vol. 11 - no. 1, 1-19
summary This paper reviews the historical and contemporary relationships between architectural design and Human Computer Interaction (hereafter HCI).Through this discussion the paper focuses on the enduring use of architecture as a metaphor in interaction design and the growing recognition that architectural space shapes the territory within which we interact with computational information.The paper begins with a brief discussion of the History of HCI before examining the relationship between the development of the computer Graphical User Interfaces (hereafter GUIs) and more recent work on Ubiquitous and Pervasive Computing.The paper then explores some current themes in HCI with a view to looking for potential overlaps between architectural design and new trends in the design of computational systems.
series journal
last changed 2019/05/24 09:55

_id sigradi2013_261
id sigradi2013_261
authors Dezen-Kempter, Eloisa
year 2013
title Urbanidade 360º – Explorando Ferramentas Interativas [Urbanity 360 degrees - Exploring Interactive tools]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 586 - 589
summary The emergence of new social codes and knowledge, including on new technologies of information and communication, has changed our gaze in the new and complex order of the city and the everyday experience of the people. In this article, we show how the user friendly software like Google Earth, Google Maps and the 3D modeling program SketchUP were used to explore urbanity in a current research with high schools students at University of Campinas (Unicamp). This research had as the main objective to integrate geometric aspects into simulation of urban development and environmental impacts.
keywords Urbanity; Digital model; Urban simulation; Urban typologies
series SIGRADI
email
last changed 2016/03/10 09:50

_id ecaade2013_213
id ecaade2013_213
authors Ebertshäuser, Sebastian and von Both, Petra
year 2013
title ifcModelCheck
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 525-534
doi https://doi.org/10.52842/conf.ecaade.2013.2.525
wos WOS:000340643600053
summary On behalf of the BBR (German Federal Office for Building and Regional Planning) the development of an Industry Foundation Classes (IFC) based inspection tool was accomplished as application on an underlying work-in-progress development framework. By providing a machine-based checking process the tool ModelCheck was rolled out to meet demands emerged during pilot projecting. Thus it is capable of processing automated compliance checks on quality criteria for the authorities, e.g. documentation guidelines of BBR regarding building and real estate documentation or building information modeling (BIM) quality criteria formed for the Humboldt-Forum project – a BIM pilot-project managed by BBR. ModelCheck supports checks on IFC models - formal against schemes and logical inspection with regards to alpha-numeric content by using xml-based configurable rules.
keywords BIM; quality assurance; rule-based model checking; collaboration
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia13_087
id acadia13_087
authors Jeong, WoonSeong; Kim, Jong Bum; Clayton, Mark J.; Haberl, Jeff S.; Yan, Wei
year 2013
title Visualization of Building Energy Performance in Building Information Models
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 87-92
doi https://doi.org/10.52842/conf.acadia.2013.087
summary This paper presents the results of research and development of Building Energy Simulation (BES) visualization methods. In this effort the authors used Building Information Modeling (BIM) Authoring Tools’ Application Programming Interface (API) to visualize BES results in BIM. We also used an external database to store and manage the object-based simulation results from a BES tool. Based on these methods, we created a prototype: Building Energy Performance Visualization (BEPV), which translates information from the result database to the Energy Performance Indicator (EPI) parameter in BIM. Using the prototype, when BIM models are created for building design, the building energy performance can be expressed visually as color-coding on the BIM, allowing users to see energy flows directly. The developed prototype lets architects use BIM as a common user interface for building design and performance visualization, and may improve their designs in early stages.
keywords building information model, information visualization, interdisciplinary design, performance based design, simulation
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:52

_id caadria2013_063
id caadria2013_063
authors Markova, Stanimira; Andreas Dieckmann and Peter Russell
year 2013
title Custom IFC Material Extension – Extending IFC for Parametric Sustainable Building Design
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 13-22
doi https://doi.org/10.52842/conf.caadria.2013.013
wos WOS:000351496100002
summary The enormous variety of design systems and data formats utilised by the actors in the building design process has been recognised as a significant challenge for information exchange and project management. The introduction of the Industry Foundation Classes (IFC) data standard as a paradigm shift has opened a first time opportunity for smooth data and information exchange over the full range of design related parameters and processes, reaching beyond the classical constructional, economic and safety-related requirements. Moreover, IFC allows for the extension of the standard in further areas, corresponding to the specific design, project or client requirements. These user-driven extensions often close an important gap of the IFC standard and can subsequently be imbedded in new releases of the IFC data standard. This paper is focused on the extension of IFC for the purposes of controlling and managing material use, increasing material efficiency and closing material cycles over the life cycle of a building. Material efficiency is defined by the design scopes of material recyclability, element reusability and waste reduction. The practical implications of the data format extension and design-check performance are examined on the level of the data model and, subsequently, on the level of proprietary Building Information Modelling (BIM) software, based on a pre-defined case.  
keywords Material efficient building design, IFC, Parametric design, Semantic design, BIM 
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2013_173
id caadria2013_173
authors Mueller, Volker; Drury B. Crawley and Xun Zhou
year 2013
title Prototype Implementation of a Loosely Coupled Design Performance Optimisation Framework
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 675-684
doi https://doi.org/10.52842/conf.caadria.2013.675
wos WOS:000351496100066
summary Integration of analyses into early design phases poses several challenges. An experimental implementation of an analysis framework in conjunction with an optimization framework ties authoring and analysis tools together under one umbrella. As a prototype it served intensive use-testing in the context of the SmartGeometry 2012 workshop in Troy, NY. In this prototype the data flow uses a mix of proprietary and publicised file formats, exchanged through publicly accessible interfaces. The analysis framework brokers between the parametric authoring tool and the analysis tools. The optimization framework controls the processes between the authoring tool and parametric engine on one side and the optimization algorithm on the other. In addition to some user-implemented analyses inside the parametric design model the prototype makes energy analysis and structural analysis available. The prototype allows testing assumptions about work flow, implementation, usability and general feasibility of the pursued approach.  
keywords Design-analysis integration, Design refinement, Optimization  
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2013r_012
id ecaade2013r_012
authors Velasco, Rodrigo; Brakke, Aaron P.; Tocancipá, Fabián
year 2013
title Notes on the development of a parametric design process for a brisesoleil system
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 143-154
summary The process of adopting digital simulation and design tools into an existing procedural framework is tedious in that it requires a significant investment by the users. Software manufactures aim to create interfaces that can easily be understood and put into practice. That being said, other factors, such as the lack of climatic data, deter the quick absorption into professional practice. In a country such as Colombia, which is in a zone near the equator and is characterized by drastic differences in topography, the preprogrammed climatic data is insufficient. Even when figures are provided or manually configured, parallel simulations between various software packages reveal significant discrepancies in terms of estimated performance. Wary of this, yet optimistic of the potential of parametric modeling, the authors have developed and implemented a methodological procedure which first articulates the design problem, then develops the parametric model and lastly applies this model. Upon reviewing more than a hundred variations, one configuration was selected as the highest performer. A prototype has been built and is currently being monitored by other researchers with the aim of rectifying the divergence in computed data by various software packages with real numbers. This paper will explain how the parametric design process was developed and the methodology employed in search of an efficient and effective brise soleil system.
keywords Parametric Design; Eco-Logical Design Process; Computer Aided Architectural Design; Brise Soleil
email
last changed 2013/10/07 19:08

_id sigradi2013_112
id sigradi2013_112
authors Akemi Omine, Katia; José Neto de Faria; Karine Itao Palos
year 2013
title Projeto Design Condensado: Definição de ‘Modelo Sociocultural’ para Sistemas de Visualização Dinâmica de Dados que Estimulem a Geração de Novos Conhecimentos sobre a História do Design [Condensed Design Project: The Definition of a ‘Social-cultural Model’ for Dynamic Data Visualization Systems Which StimulateKnowledge Building in Design History]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 143 - 147
summary The ‘Condensed Design Project’ aims to discuss and reflect on how the definition of an ‘activity inducer’, by describing and characterizing ‘social-cultural models’, can be used in the development of dynamic data visualization systems. The aim is to discuss and try to understand how the profile of the ‘activity inducer’, routines, scenario and context impact the navigation, interaction, research and learning processes in design history. Thus, the knowledge building process is strictly conditioned to the way the relation between the ‘visualization system’ and the ‘activity inducer’ is promoted, considering the technological limitations and the individual’s predisposition.
keywords Data visualization; Design history; Usage context, Experience; Knowledge
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaadesigradi2019_449
id ecaadesigradi2019_449
authors Becerra Santacruz, Axel
year 2019
title The Architecture of ScarCity Game - The craft and the digital as an alternative design process
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-52
doi https://doi.org/10.52842/conf.ecaade.2019.3.045
summary The Architecture of ScarCity Game is a board game used as a pedagogical tool that challenges architecture students by involving them in a series of experimental design sessions to understand the design process of scarcity and the actual relation between the craft and the digital. This means "pragmatic delivery processes and material constraints, where the exchange between the artisan of handmade, representing local skills and technology of the digitally conceived is explored" (Huang 2013). The game focuses on understanding the different variables of the crafted design process of traditional communities under conditions of scarcity (Michel and Bevan 1992). This requires first analyzing the spatial environmental model of interaction, available human and natural resources, and the dynamic relationship of these variables in a digital era. In the first stage (Pre-Agency), the game set the concept of the craft by limiting students design exploration from a minimum possible perspective developing locally available resources and techniques. The key elements of the design process of traditional knowledge communities have to be identified (Preez 1984). In other words, this stage is driven by limited resources + chance + contingency. In the second stage (Post-Agency) students taking the architects´ role within this communities, have to speculate and explore the interface between the craft (local knowledge and low technological tools), and the digital represented by computation data, new technologies available and construction. This means the introduction of strategy + opportunity + chance as part of the design process. In this sense, the game has a life beyond its mechanics. This other life challenges the participants to exploit the possibilities of breaking the actual boundaries of design. The result is a tool to challenge conventional methods of teaching and leaning controlling a prescribed design process. It confronts the rules that professionals in this field take for granted. The game simulates a 'fake' reality by exploring in different ways with surveyed information. As a result, participants do not have anything 'real' to lose. Instead, they have all the freedom to innovate and be creative.
keywords Global south, scarcity, low tech, digital-craft, design process and innovation by challenge.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id acadia13_293
id acadia13_293
authors Bessai, Tom
year 2013
title Bending-Active Bundled Structures: Preliminary Research and Taxonomy Towards an Ultra-Light Weight Architecture of Differentiated Components
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 293-300
doi https://doi.org/10.52842/conf.acadia.2013.293
summary This paper documents preliminary research into a bending-active architecture that leverages the “bundling” of linear force-active elements in order to create spatial diversity and differentiation.The primary design components of the system are light-weight GFRP rods and tubes that perform well in elastic bending. Material testing and iterative physical model studies are documented, and provide a framework to guide the further development of emerging spring-based computation methods. Challenges to the system include the analysis and resolution of rod-to-rod bundled connections, as well as the development of predictable bifurcation and crossing unions. The paperidentifies key precedents to the work followed by a brief summary of the material selection and testing framework. A speculative taxonomy of bundled bending-active “types” is proposed and supported by examples and prototypes.
keywords Bundling, Bending-Active, Force-Active Architecture, Material Systems, Spring-based Modeling
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:52

_id caadria2013_078
id caadria2013_078
authors Briscoe, Danelle and Arman Hadilou
year 2013
title Collective Intelligence: An Analytical Simulation of Social Interaction with Architectural System
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 375-384
doi https://doi.org/10.52842/conf.caadria.2013.375
wos WOS:000351496100037
summary This paper proposes an architectural system interactive to both users and the environmental condition in real-time. While nature acts as a global control for the system, the user can alter it locally. Due to the increasing digitization of our contemporary culture, there is an unprecedented capacity for information to flow in our physical and socially net-worked world that can be used to inform design problems and processes. Live and real-time information sources, like Twitter, could be virtually scanned for specific data input associated to a par-ticular geometrical manipulation. This process enables a collective group of users to inform the system. As the number of users increases there is collaboration for defining the form which is different from single user interaction. Since the model is associated with a specific definition of generative behaviours as described by the words, these definitions could be used as the
keywords Real-time data streaming; crowd-sourcing; interactive architectural system.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2013r_004
id ecaade2013r_004
authors Figueiredo, B.; Costa, Eduardo C.; Duarte, José P.; Krüger, M.
year 2013
title Digital Temples: a shape grammar to generate sacred buildings according to Alberti’s theory
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 63-70
summary The research presented further is part of the Digital Alberti research project, which aims to determine the influence of Alberti’s treatise on Architecture, De re aedificatoria, on the Portuguese Renaissance architecture, through the use of a computational framework. One of the project tasks entailed the translation of the treatise’s textual descriptions concerning the morphological, proportional and algorithmic principles of the sacred buildings into a shape grammar. Subsequently a computational model was developed, in order to proceed to the derivation of examples of the same language. This article discusses the use of analytical shape grammars to undertake an architectural analysis, as well as the fact of the source of this grammar and correspondent architectural language to be a text instead of a set of buildings and designs. It reviews the methodology to implement the shape grammar and describes the several stages of development, following the interpretation of treatise into a consistent set of shape rules, by defining their spatial relations, parameters and conditions. It also reviews the implementation of this knowledge into a generative parametric computer program through visual programming language Grasshopper.
keywords Shape Grammars; Parametric Modelling; Generative Design; Alberti; Classical Architecture
email
last changed 2013/10/07 19:08

_id sigradi2013_32
id sigradi2013_32
authors Furuno Rimkus, Carla M.; Fernando de Medeiros Galvão
year 2013
title Realidade Aumentada: Visualização Tridimensional e Interatividadena Documentação do PatrimônioArquitetônico [Augmented Reality: Three-Dimensional Visualization and Interaction in Architectural Heritage Documentation]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 186 - 189
summary This paper presents preliminary results from an outgoing research about the Scholarship Program on Technological Development and Innovation (PIBITI), in which we focused the potentiality of Augmented Reality (AR) application on documentation of the architectural heritage according to the UNESCO principles. We took as the object of study of the “Quarteirão dos Trapiches”, one of the historic buildings in Laranjeiras, Sergipe, Brazil, and we reconstructed it digitally with Augmented Reality and subsequently generate a QR Code information associated with this building, available on a website. In this context, this work highlight the potential application of architectural heritage documentation in AR, where discourse about the digital processing RA we use, and the association of this digital model with a history of the building. Finally, we present our conclusions on the use of RA in shareholders highlighting the advantages of three-dimensional visualization of architectural heritage, in an interactive, dynamic and low cost of deployment, pondering the importance of encouraging a policy of initiating development activities and technological innovation to digital architectural documentation.
keywords Augmented reality; Architectural heritage; Heritage education
series SIGRADI
email
last changed 2016/03/10 09:52

_id ecaade2013_079
id ecaade2013_079
authors Gargaro, Silvia and Fioravanti, Antonio
year 2013
title A Context-Knowledge Model for Architectural Design
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 81-90
doi https://doi.org/10.52842/conf.ecaade.2013.1.081
wos WOS:000340635300007
summary From the earliest stages of the Architectural Design Process, designers have to take a lot of design decisions mostly based on “Context”. The present research is aimed at developing a Context Knowledge Model to improve the representation of ‘Context’ for architectural design. ‘Context’ has been analysed and formalized by means of Ontologies related to the entities most frequently involved in architectural design, namely environmental, social, economic and normative entities. The development of such a model to manage ‘Context’ parameters can improve the knowledge of ‘Context’ of designers involved in a design project in order to advise them of how it affects their design solutions. Moreover, Artificial Intelligence techniques have been explored to improve its performance.
keywords Architectural design; holistic context; knowledge representation; early-stage design; AI techniques.
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2013r_008
id ecaade2013r_008
authors Gargaro, Silvia; Fioravanti, Stefano
year 2013
title Traditions based on context. How context ontologies can help archaeological sites.
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 105-114
summary Nowadays ICT tools are part of the cultural tradition of designers and over time have replaced pencil and paper in design development. The application programs for design are many and for different purposes, but the role and importance of Context often are underestimated. For new tradition, it needs “Context Knowledge Model” based on ontologies for the management of buildings and preservation and enhancement of cultural heritage with technological innovation. Context modeling gives the opportunity to address the management of pre-existing building in a conscious way. The interoperability of data and knowledge of Context is important to analyze the quality of building process. This is based on standard concepts of the project for the recovery and restoration of the buildings starting from knowledge of context. The goal of this research is to exploit information technology to advance and define knowledge of context monitoring, management and maintenance of historic buildings. The representation of context is important to understand physical, social, economic and normative Context in which the building was placed. The process used to analyze Context entities were Ontologies. This theoretical model will be applied to underground archaeological Roman sites, to implement semantic levels in IFC and BIM for building design.
keywords Archaeological sites, Collaborative design, Context, Ontology, Design Process
email
last changed 2013/10/07 19:08

_id caadria2013_130
id caadria2013_130
authors Grace, Kazjon S.; John S. Gero and Rob Saunders
year 2013
title Experiential Influences on Computational Association in Design
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 863-872
doi https://doi.org/10.52842/conf.caadria.2013.863
wos WOS:000351496100089
summary This paper presents a computational model of association in design that incorporates the ability to learn from experience. Experiments with an implementation of our model of computational design association, the interpretation-driven model, demonstrate this experiential influence. The challenges inherent in 66tial offered by the interpretation-driven approach are discussed with reference to a typology of association learning.  
keywords omputational design, Association, Experiential learning  
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2013_176
id caadria2013_176
authors Knapp, Chris
year 2013
title The Hand and the Machine: A Hybrid Approach to Complex Construction in a Work of Sir Peter Cook
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 633-642
doi https://doi.org/10.52842/conf.caadria.2013.633
wos WOS:000351496100062
summary This paper describes and provides a critique of the design and implementation of the “scoops” – a set of bespoke multifunctioning architectural free-form concrete elements that are a highlight of the new Soheil Abedian School of Architecture by the office of Sir Peter Cook and Gavin Robotham (CRAB). The development includes the transfer of analogue design processes into digital 3D modelling, which is then analysed and rationalized via an exchange with consultants and procurement contractors. The complexity of the concrete works necessitated the use of digital fabrication to make their implementation affordable and within time constraints, with said complexity creating a variety of challenges for many aspects of the entire delivery team. The 3D model played a critical role in communicating intent and accuracy at all stages. The use of site-based craftsmanship combined with computer aided design and fabrication overlapped to realize the project.  
keywords In-situ concrete, 3D modelling, Rhinoceros, Peter cook, Digital fabrication 
series CAADRIA
email
last changed 2022/06/07 07:51

_id sigradi2013_42
id sigradi2013_42
authors Kotsopoulos, Sotirios D.; François Guermeur; Federico Casalegno
year 2013
title Using Computational Fluid Dynamics to Assess Natural Airflow in a Prototype House-Interior
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 373 - 377
summary This paper presents an airflow study with Computational Fluid Dynamic (CFD) software that was used to model the natural ventilation attributes at the interior of a prototype house. This study informed the design development phase of the house and guided the design of a dynamic curtain wall involving a matrix of 3 x 9 openable windows for its south façade. Alternative ways of modeling the building geometry were employed and different possible states of the house were examined to determine how change in the orientation and the basic dimensions of the envelope, and modifications in the number, distribution and angle of the open windows affect natural ventilation.
keywords Performance-based design; Airflow; Computational fluid dynamics; Simulation
series SIGRADI
email
last changed 2016/03/10 09:54

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